Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Naoya Iwamoto, Hubert P. H. Shum, Wakana Asahina, Shigeo Morishima |
Automatic Sign Dance Synthesis from Gesture-based Sign Language. |
MIG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Jake Hall, Jacky C. P. Chan, Hubert P. H. Shum, Wei Wei, Edmond S. L. Ho |
An interactive motion analysis framework for diagnosing and rectifying potential injuries caused through resistance training. |
MIG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Jingtian Zhang, Hubert P. H. Shum, Kevin D. McCay, Edmond S. L. Ho |
Prior-less 3D Human Shape Reconstruction with an Earth Mover's Distance Informed CNN. |
MIG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Shanfeng Hu, Hubert P. H. Shum, Antonio Mucherino |
DSPP: Deep Shape and Pose Priors of Humans. |
MIG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Junjie Xu, Pujana Paliyawan, Yiming Zhang, Ruck Thawonmas, Tomohiro Harada |
Player Dominance Adjustment Motion Gaming AI for Health Promotion. |
MIG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Eloïse Berson, Catherine Soladié, Vincent Barrielle, Nicolas Stoiber |
A Robust Interactive Facial Animation Editing System. |
MIG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Han Du, Erik Herrmann, Janis Sprenger, Klaus Fischer 0001, Philipp Slusallek |
Stylistic Locomotion Modeling and Synthesis using Variational Generative Models. |
MIG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Maxime Garcia, Rémi Ronfard, Marie-Paule Cani |
Spatial Motion Doodles: Sketching Animation in VR Using Hand Gestures and Laban Motion Analysis. |
MIG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Ilaria Torre 0002, Emma Carrigan, Rachel McDonnell, Katarina Domijan, Killian McCabe, Naomi Harte |
The Effect of Multimodal Emotional Expression and Agent Appearance on Trust in Human-Agent Interaction. |
MIG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Anna Chavez, Torin Adamson, Lydia Tapia, Bruna Jacobson |
A Mobile Game for Crowdsourced Molecular Docking Pathways. |
MIG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Wouter van Toll, Julien Pettré |
Connecting Global and Local Agent Navigation via Topology. |
MIG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Maksym Perepichka, Daniel Holden, Sudhir P. Mudur, Tiberiu Popa |
Robust Marker Trajectory Repair for MOCAP using Kinematic Reference. |
MIG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Farzad Abdolhosseini, Hung Yu Ling, Zhaoming Xie, Xue Bin Peng, Michiel van de Panne |
On Learning Symmetric Locomotion. |
MIG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Mihai Frâncu, Arni Asgeirsson, Kenny Erleben |
High fidelity simulation of corotational linear FEM for incompressible materials. |
MIG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Alex Dahl, Adam W. Bargteil |
Early Termination of Conjugate Gradients for Corotated Finite Elements. |
MIG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Luis Delicado, Nuria Pelechano |
An automatic tool to facilitate authoring animation blending in game engines. |
MIG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Amin Babadi, Kourosh Naderi, Perttu Hämäläinen |
Self-Imitation Learning of Locomotion Movements through Termination Curriculum. |
MIG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Felix Gaisbauer 0001, Jannes Lehwald, Janis Sprenger, Enrico Rukzio |
Natural Posture Blending Using Deep Neural Networks. |
MIG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Panayiotis Charalambous, Yiorgos Chrysanthou |
Why did the human cross the road? |
MIG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Benjamin Niay, Anne-Hélène Olivier, Julien Pettré, Ludovic Hoyet |
The Influence of Step Length to Step Frequency Ratio on the Perception of Virtual Walking Motions. |
MIG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Priya Ganapathi, Keyur Sorathia |
Elicitation Study of Body Gestures for Locomotion in HMD-VR Interfaces in a Sitting-Position. |
MIG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Alex Dahl, Adam W. Bargteil |
Global Momentum Preservation for Position-based Dynamics. |
MIG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Jean Basset, Stefanie Wuhrer, Edmond Boyer, Franck Multon |
Contact Preserving Shape Transfer For Rigging-Free Motion Retargeting. |
MIG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Feng Su, Chris Joslin |
Procedural Sound Generation for Soft Bodies in Video Games. |
MIG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Naoki Nozawa, Hubert P. H. Shum, Edmond S. L. Ho, Shigeo Morishima |
3D Car Shape Reconstruction from a Single Sketch Image. |
MIG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Rohit Kumar Dubey, Samuel S. Sohn, Tyler Thrash, Christoph Hoelscher, Mubbasir Kapadia |
Identifying Indoor Navigation Landmarks Using a Hierarchical Multi-Criteria Decision Framework. |
MIG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Aline Normoyle, Yifei Cheng 0001 |
The Q*bird Level Designer: User-assisted procedural level design in augmented reality. |
MIG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Xinyi Zhang, Michiel van de Panne |
Data-driven autocompletion for keyframe animation. |
MIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Philipp Agethen, Max Link, Felix Gaisbauer 0001, Thies Pfeiffer, Enrico Rukzio |
Counterbalancing virtual reality induced temporal disparities of human locomotion for the manufacturing industry. |
MIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Marios Kyriakou, Yiorgos Chrysanthou |
How responsiveness, group membership and gender affect the feeling of presence in immersive virtual environments populated with virtual crowds. |
MIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Alejandro Ríos 0002, Marc Palomar, Nuria Pelechano |
Users' locomotor behavior in collaborative virtual reality. |
MIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Jaedong Lee, Jungdam Won, Jehee Lee |
Crowd simulation by deep reinforcement learning. |
MIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Hwangpil Park, Ri Yu, Jehee Lee |
Multi-segment foot modeling for human animation. |
MIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Anamaria Ciucanu, Naval Bhandari, Xiaokun Wu 0001, Shridhar Ravikumar, Yong-Liang Yang, Darren Cosker |
E-StopMotion: digitizing stop motion for enhanced animation and games. |
MIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Muhammad Usman 0010, Davide Schaumann, M. Brandon Haworth, Glen Berseth, Mubbasir Kapadia, Petros Faloutsos |
Interactive spatial analytics for human-aware building design. |
MIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Jason Chemin, Jehee Lee |
A physics-based juggling simulation using reinforcement learning. |
MIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Amaury Louarn, Marc Christie, Fabrice Lamarche |
Automated staging for virtual cinematography. |
MIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Philipp Agethen, Felix Gaisbauer 0001, Martin Manns, Max Link, Enrico Rukzio |
Towards realistic walk path simulation of single subjects: presenting a probabilistic motion planning algorithm. |
MIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Vihanga Gamage, Cathy Ennis |
Examining the effects of a virtual character on learning and engagement in serious games. |
MIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Panayiotis Charalambous, Yiorgos Chrysanthou, Ben Jones, Jehee Lee (eds.) |
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, MIG 2018, Limassol, Cyprus, November 08-10, 2018 |
MIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Samuel S. Sohn, Serena De Stefani, Mubbasir Kapadia |
Dynamic cognitive maps for agent landmark navigation in unseen environments. |
MIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Dario Pavllo, Thibault Porssut, Bruno Herbelin, Ronan Boulic |
Real-time finger tracking using active motion capture: a neural network approach robust to occlusions. |
MIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Zhiguang Liu, Antonio Mucherino, Ludovic Hoyet, Franck Multon |
Surface based motion retargeting by preserving spatial relationship. |
MIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Beatrix-Emoke Fülöp-Balogh, Nicolas Bonneel, Julie Digne |
Correcting motion distortions in time-of-flight imaging. |
MIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Simon Senecal, Niels A. Nijdam, Nadia Magnenat-Thalmann |
Motion analysis and classification of salsa dance using music-related motion features. |
MIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Nuttapong Chentanez, Matthias Müller 0001, Miles Macklin, Viktor Makoviychuk, Stefan Jeschke |
Physics-based motion capture imitation with deep reinforcement learning. |
MIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Raphael Anderegg, Loïc Ciccone, Robert W. Sumner |
PuppetPhone: puppeteering virtual characters using a smartphone. |
MIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Luis Bermudez, Jerry Tessendorf, Daniel Zimmermann, Victor B. Zordan |
Real-time locomotion with character-fluid interactions. |
MIG |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Vahid Rahmani, Nuria Pelechano |
Improvements to hierarchical pathfinding for navigation meshes. |
MIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Antonin Bernardin, Ludovic Hoyet, Antonio Mucherino, Douglas Soares Gonçalves, Franck Multon |
Normalized Euclidean distance matrices for human motion retargeting. |
MIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Felix Hülsmann, Stefan Kopp, Andreas Richter, Mario Botsch |
Accurate online alignment of human motor performances. |
MIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Masaki Oshita |
Lattice-guided human motion deformation for collision avoidance. |
MIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Yuzhu Dong, Aishat Aloba, Sachin Paryani, Lisa Anthony, Neha Rana, Eakta Jain |
Adult2Child: dynamic scaling laws to create child-like motion. |
MIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Victor B. Zordan, John C. Welter, Saurabh Hindlekar, J. Emerson Smith III, William Garrett Mckay, Kunta Lowe, Carlos Marti, R. Austin Taylor |
MechVR: a physics-based proxy for locomotion and interaction in a virtual environment. |
MIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Muhammad Usman 0010, M. Brandon Haworth, Glen Berseth, Mubbasir Kapadia, Petros Faloutsos |
Perceptual evaluation of space in virtual environments. |
MIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Alan Litteneker, Demetri Terzopoulos |
Virtual cinematography using optimization and temporal smoothing. |
MIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Jae-Pyung Hwang, Il Hong Suh, Gangrae Park, Taesoo Kwon |
Human character balancing motion generation based on a double inverted pendulum model. |
MIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Nuria Pelechano, Stephen N. Spencer, Carol O'Sullivan, Julien Pettré (eds.) |
Proceedings of the Tenth International Conference on Motion in Games, MIG 2017, Barcelona, Spain, November 08 - 10, 2017 |
MIG |
2017 |
DBLP BibTeX RDF |
|
1 | Erik Pettersson, Veronica Sundstedt |
A perceptual evaluation of social interaction with emotes and real-time facial motion capture. |
MIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Kenny Erleben, Sheldon Andrews |
Inverse kinematics problems with exact Hessian matrices. |
MIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Nilay Chakraborty, Glen Berseth, M. Brandon Haworth, Petros Faloutsos, Muhammad Usman 0010, Mubbasir Kapadia |
Crowd sourced co-design of floor plans using simulation guided games. |
MIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Weixin Si, Jing Lu, Xiangyun Liao, Qiong Wang 0001, Jing Qin 0001, Pheng-Ann Heng |
Patch green coordinates based interactive embedded deformable model. |
MIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Torin Adamson, Meeko Oishi, Hao-Tien Lewis Chiang, Lydia Tapia |
Busy beeway: a game for testing human-automation collaboration for navigation. |
MIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Ben Jones, Tamar Shinar, Joshua A. Levine, Adam W. Bargteil |
Efficient collision detection for example-based deformable bodies. |
MIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Tomer Weiss 0001, Chenfanfu Jiang, Alan Litteneker, Demetri Terzopoulos |
Position-based multi-agent dynamics for real-time crowd simulation. |
MIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Weining Liu, Vladimir Pavlovic 0001, Kaidong Hu, Petros Faloutsos, Sejong Yoon, Mubbasir Kapadia |
Characterizing the relationship between environment layout and crowd movement using machine learning. |
MIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Michael Falkenstein, Ben Jones, Joshua A. Levine, Tamar Shinar, Adam W. Bargteil |
Reclustering for large plasticity in clustered shape matching. |
MIG |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Han Du, Somayeh Hosseini, Martin Manns, Erik Herrmann, Klaus Fischer 0001 |
Scaled functional principal component analysis for human motion synthesis. |
MIG |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Qi Dong, Roberto Arias-Yacupoma, Louis Katchen, Mubbasir Kapadia |
Confluence: visualizing social physics for interactive narrative. |
MIG |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Miles Macklin, Matthias Müller 0001, Nuttapong Chentanez |
XPBD: position-based simulation of compliant constrained dynamics. |
MIG |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Tiannan Chen, Xiangyun Lei, Hakan Demir, Christopher J. Cramer, Laura Gagliardi, Stephen J. Guy |
MOF: creating an educational game on nanotechnology through simulation-driven optimization. |
MIG |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Matthias Müller 0001, Nuttapong Chentanez, Miles Macklin |
Simulating visual geometry. |
MIG |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Meng Li 0021, Howard Leung, Hubert P. H. Shum |
Human action recognition via skeletal and depth based feature fusion. |
MIG |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Brian Ravenet, Elisabetta Bevacqua, Angelo Cafaro, Magalie Ochs, Catherine Pelachaud |
Perceiving attitudes expressed through nonverbal behaviors in immersive virtual environments. |
MIG |
2016 |
DBLP DOI BibTeX RDF |
|
1 | José Serra, Verónica Orvalho, Darren Cosker |
Behavioural facial animation using motion graphs and mind maps. |
MIG |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Venustiano Soancatl, Jasper J. van de Gronde, Natasha M. Maurits, Claudine J. C. Lamoth, Jos B. T. M. Roerdink |
Curvature and speed for balance quantification during exergaming. |
MIG |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Leonard Wohl, Roland Gorzkowski, Nicole Fox, Mubbasir Kapadia |
KINDLING: a game platform for crowd-sourcing fire evacuation data. |
MIG |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Fabrizio Nunnari, Myroslav Bachynskyi, Alexis Héloir |
Introducing postural variability improves the distribution of muscular loads during mid-air gestural interaction. |
MIG |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Zhiguang Liu, Howard Leung, Hubert P. H. Shum |
An interactive human morphing system with self-occlusion enhancement. |
MIG |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Mubbasir Kapadia, Alexander Shoulson, Cyril Steimer, Samuel Oberholzer, Robert W. Sumner, Markus H. Gross |
An event-centric approach to authoring stories in crowds. |
MIG |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Kuan Wang, Norman I. Badler |
Identifying virtual episodes based on character animation traces. |
MIG |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Alain Juarez-Perez, Marcelo Kallmann |
Full-body behavioral path planning in cluttered environments. |
MIG |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Fabrizio Valerio Covone, Brian Vaughan, Charlie Cullen |
A pilot study of comparison gesture analysis in motion driven video games. |
MIG |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Armelle Bauer, Ali-Hamadi Dicko, François Faure, Olivier Palombi, Jocelyne Troccaz |
Anatomical mirroring: real-time user-specific anatomy in motion using a commodity depth camera. |
MIG |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Emma Carrigan, Elena Kokkinara, Florian Gheorghe, Maxime Houlier, Stéphane Donikian, Rachel McDonnell |
Crowd appearance affects player performance in game combat scenarios. |
MIG |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Nick Sohre, Stephen J. Guy |
A data-driven method for variation in animated smiles: extended abstract. |
MIG |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Marcel Weiler, Dan Koschier, Jan Bender |
Projective fluids. |
MIG |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Matthias Müller 0001, Jan Bender, Nuttapong Chentanez, Miles Macklin |
A robust method to extract the rotational part of deformations. |
MIG |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Gale M. Lucas, Evan Szablowski, Jonathan Gratch, Andrew W. Feng, Tiffany Huang, Jill Boberg, Ari Shapiro |
The effect of operating a virtual doppleganger in a 3D simulation. |
MIG |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Mylène Campana, Pierre Fernbach, Steve Tonneau, Michel Taïx, Jean-Paul Laumond |
Ballistic motion planning for jumping superheroes. |
MIG |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Sin-Hwa Kang, Andrew W. Feng, Mike Seymour, Ari Shapiro |
Study comparing video-based characters and 3D-based characters on mobile devices for chat. |
MIG |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Nuttapon Vanakittistien, Attawith Sudsang, Nuttapong Chentanez |
3D hair model from small set of images. |
MIG |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Noah Lockwood, Karan Singh |
Gestural motion editing using mobile devices. |
MIG |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Timothy Costigan, Anton Gerdelan, Emma Carrigan, Rachel McDonnell |
Improving blendshape performance for crowds with GPU and GPGPU techniques. |
MIG |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Wouter van Toll, Roy Triesscheijn, Marcelo Kallmann, Ramon Oliva, Nuria Pelechano, Julien Pettré, Roland Geraerts |
A comparative study of navigation meshes. |
MIG |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Pierre-Luc Manteaux, Ulysse Vimont, Chris Wojtan, Damien Rohmer, Marie-Paule Cani |
Space-time sculpting of liquid animation. |
MIG |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Simon Alexanderson, Carol O'Sullivan, Jonas Beskow |
Robust online motion capture labeling of finger markers. |
MIG |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Hubert P. H. Shum, He Wang 0002, Edmond S. L. Ho, Taku Komura |
SkillVis: a visualization tool for boxing skill assessment. |
MIG |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Arne Hillebrand, Marjan van den Akker 0001, Roland Geraerts, Han Hoogeveen |
Separating a walkable environment into layers. |
MIG |
2016 |
DBLP DOI BibTeX RDF |
|
1 | Michael Neff, Roland Geraerts, Hubert P. H. Shum (eds.) |
Proceedings of the 9th International Conference on Motion in Games, MIG 2016, Burlingame, California, USA, October 10-12, 2016 |
MIG |
2016 |
DBLP DOI BibTeX RDF |
|