Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Luís Fernando Bicalho, Augusto Baffa, Bruno Feijó |
A Game Analytics Model to Identify Player Profiles in Singleplayer Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 18th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019, pp. 11-20, 2019, IEEE, 978-1-7281-4637-9. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Lincoln Magalhães Costa, Alinne Cristinne Corrêa Souza, Francisco Carlos M. Souza |
An Approach for Team Composition in League of Legends using Genetic Algorithm. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 18th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019, pp. 52-61, 2019, IEEE, 978-1-7281-4637-9. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Yago Henrique Pereira, Roger Ueda, Lucas Busatta Galhardi, Jacques Duílio Brancher |
Using Procedural Content Generation for Storytelling in a Serious Game Called Orange Care. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 18th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019, pp. 192-197, 2019, IEEE, 978-1-7281-4637-9. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Flavio Paulus Franzin, Cesar Tadeu Pozzer, Bruno Torres do Nascimento |
GPU-Based Rendering and Collision Simulation of Ground Vegetation in Large-Scale Virtual Scenarios. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 18th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019, pp. 106-114, 2019, IEEE, 978-1-7281-4637-9. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Fabrício Guedes Faria, Leonardo Tórtoro Pereira, Claudio Fabiano Motta Toledo |
Adaptive Generation of Characters for Tabletop Role Playing Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 18th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019, pp. 39-46, 2019, IEEE, 978-1-7281-4637-9. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Marcos Paulo de Moura, Francisca Luzia Araújo, Arthur C. Callado, Paulyne Matthews Jucá |
Analysis of Gameplay in MOBA Games Under Different Network Conditions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 18th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019, pp. 72-80, 2019, IEEE, 978-1-7281-4637-9. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Francisco Sant'Anna |
Structured Synchronous Reactive Programming for Game Development - Case Study: On Rewriting Pingus from C++ to Céu. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29 - November 1, 2018, pp. 240-249, 2018, IEEE Computer Society, 978-1-5386-9605-7. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Bruno Santos, Heder Bernardino, Eduardo Hauck |
An Improved Rolling Horizon Evolution Algorithm with Shift Buffer for General Game Playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29 - November 1, 2018, pp. 31-37, 2018, IEEE Computer Society, 978-1-5386-9605-7. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Leonardo Pavanatto Soares, Soraia Raupp Musse, Márcio Sarroglia Pinho, Jean Bertin Boussu |
Evaluation of Selection Techniques on a Mobile Augmented Reality Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29 - November 1, 2018, pp. 127-136, 2018, IEEE Computer Society, 978-1-5386-9605-7. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Bruno S. Santos, Heder S. Bernardino |
Game State Evaluation Heuristics in General Video Game Playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29 - November 1, 2018, pp. 147-156, 2018, IEEE Computer Society, 978-1-5386-9605-7. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Victor Travassos Sarinho, Gabriel Silva de Azevedo, Filipe M. B. Boaventura |
AsKME: A Feature-Based Approach to Develop Multiplatform Quiz Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29 - November 1, 2018, pp. 38-47, 2018, IEEE Computer Society, 978-1-5386-9605-7. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Bruno E. R. Garcia, Marcio K. Crocomo, Kleber O. Andrade |
Dynamic Difficulty Adjustment in a Whac-a-Mole like Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29 - November 1, 2018, pp. 88-96, 2018, IEEE Computer Society, 978-1-5386-9605-7. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Vitor Peixoto Menezes, Cesar Tadeu Pozzer |
Development of an Autonomous Vehicle Controller for Simulation Environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29 - November 1, 2018, pp. 75-80, 2018, IEEE Computer Society, 978-1-5386-9605-7. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Edirlei Soares de Lima, Bruno Feijó, António L. Furtado 0001, Vinicius M. Gottin |
Personality and Preference Modeling for Adaptive Storytelling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29 - November 1, 2018, pp. 187-196, 2018, IEEE Computer Society, 978-1-5386-9605-7. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Joao Marcos Epifanio da Silva, Arthur de Castro Callado, Paulyne Matthews Jucá |
Representing Sentiment Using Colors and Particles to Provide Accessibility for Deaf and Hard of Hearing Players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29 - November 1, 2018, pp. 221-230, 2018, IEEE Computer Society, 978-1-5386-9605-7. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Paulo Bruno S. Serafim, Yuri Lenon B. Nogueira, Creto Augusto Vidal, Joaquim B. Cavalcante Neto |
Evaluating Competition in Training of Deep Reinforcement Learning Agents in First-Person Shooter Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29 - November 1, 2018, pp. 117-126, 2018, IEEE Computer Society, 978-1-5386-9605-7. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Diogo Schaffer, Conrado Boeira, Gabriel Rockenbach, Guilherme Maurer, André Antonitsch, Soraia Raupp Musse |
Simulating Virtual Humans Crowds in Facilities. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29 - November 1, 2018, pp. 231-239, 2018, IEEE Computer Society, 978-1-5386-9605-7. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Bruno Torres do Nascimento, Flavio Paulus Franzin, Cesar Tadeu Pozzer |
GPU-Based Real-Time Procedural Distribution of Vegetation on Large-Scale Virtual Terrains. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29 - November 1, 2018, pp. 157-166, 2018, IEEE Computer Society, 978-1-5386-9605-7. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Felipe Machado de Azeredo Figueira, Lucas Nascimento, José Ricardo da S. Junior, Troy C. Kohwalter, Leonardo Murta 0001, Esteban Clua |
BinG: A Framework for Dynamic Game Balancing using Provenance. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29 - November 1, 2018, pp. 57-66, 2018, IEEE Computer Society, 978-1-5386-9605-7. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Victor Travassos Sarinho, Gabriel Silva de Azevedo, Filipe M. B. Boaventura |
Providing an IM Cross-Platform Game Engine for Text-Messaging Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29 - November 1, 2018, pp. 212-220, 2018, IEEE Computer Society, 978-1-5386-9605-7. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Alexandre Solon Nery, Alexandre da Costa Sena |
Efficient A* Co-processor for Reconfigurable Gaming Devices. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29 - November 1, 2018, pp. 97-106, 2018, IEEE Computer Society, 978-1-5386-9605-7. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Mario Gazziro, Joao Paulo Gois, Candy Gonzales, José F. Rodrigues Jr. |
A Computational Method for Interactive Design of Marbling Patterns. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29 - November 1, 2018, pp. 1-10, 2018, IEEE Computer Society, 978-1-5386-9605-7. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Alexandre Greluk Szykman, André Luiz Brandão, João Paulo Gois |
A Gesture Recognition Approach for Wheelchair Users in an Exergame. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29 - November 1, 2018, pp. 11-20, 2018, IEEE Computer Society, 978-1-5386-9605-7. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
1 | |
17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29 - November 1, 2018 ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGAMES ![IEEE Computer Society, 978-1-5386-9605-7 The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP BibTeX RDF |
|
1 | Tiago Boelter Mizdal, Cesar Tadeu Pozzer |
Procedural Content Generation of Villages and Road System on Arbitrary Terrains. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29 - November 1, 2018, pp. 205-211, 2018, IEEE Computer Society, 978-1-5386-9605-7. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Luis Fernando Kawabata de Almeida, Alan Salvany Felinto |
Evaluation of the Motion-Aware Adaptive Dead Reckoning Technique under Different Network Latencies Applied in Multiplayer Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29 - November 1, 2018, pp. 137-146, 2018, IEEE Computer Society, 978-1-5386-9605-7. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Paulo Knob, Victor Flavio de Andrade Araujo, Rodolfo Migon Favaretto, Soraia Raupp Musse |
Visualization of Interactions in Crowd Simulation and Video Sequences. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29 - November 1, 2018, pp. 250-259, 2018, IEEE Computer Society, 978-1-5386-9605-7. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Mayara J. Oliveira, Luana Müller, Angelina de C. A. Ziesemer, Luciana da Silveira Espindola, Milene Selbach Silveira, Caroline Q. Santos |
Do Not Puzzle the Puzzle Player: When Communicability Issues Influence Playability. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29 - November 1, 2018, pp. 81-87, 2018, IEEE Computer Society, 978-1-5386-9605-7. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Rodrigo Ferreira Berriel, Thiago Meireles Paixão, Ivo Nicchio, Thiago Oliveira-Santos |
Controlling First-Person Character Movement: A Low-Cost Camera-based Tracking Alternative for Virtual Reality. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29 - November 1, 2018, pp. 67-74, 2018, IEEE Computer Society, 978-1-5386-9605-7. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Rubens Lacerda Queiroz, Igor Bichara de Azeredo Coutinho, Geraldo Bonorino Xexéo, Priscila Machado Vieira Lima, Fábio Ferrentini Sampaio |
Playing with Robots Using Your Brain. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29 - November 1, 2018, pp. 197-204, 2018, IEEE Computer Society, 978-1-5386-9605-7. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Gabriel Lovreto, André Takeshi Endo, Paulo Augusto Nardi, Vinicius H. S. Durelli |
Automated Tests for Mobile Games: An Experience Report. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29 - November 1, 2018, pp. 48-56, 2018, IEEE Computer Society, 978-1-5386-9605-7. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Lucas V. Fernandes, Carla Denise Castanho, Ricardo P. Jacobi |
A Survey on Game Analytics in Massive Multiplayer Online Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29 - November 1, 2018, pp. 21-30, 2018, IEEE Computer Society, 978-1-5386-9605-7. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Elton Sarmanho Siqueira, Thiago A. A. Santos, Carla Denise Castanho, Ricardo P. Jacobi |
Estimating Player Experience from Arousal and Valence Using Psychophysiological Signals. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29 - November 1, 2018, pp. 107-116, 2018, IEEE Computer Society, 978-1-5386-9605-7. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Luiz A. L. Rodrigues, Jacques D. Brancher |
Improving Players' Profiles Clustering from Game Data Through Feature Extraction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29 - November 1, 2018, pp. 177-186, 2018, IEEE Computer Society, 978-1-5386-9605-7. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Milo N. R. Utsch, Gisele Lobo Pappa, Luiz Chaimowicz |
Implementation and Analysis of a Non-deterministic Drama Manager. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29 - November 1, 2018, pp. 167-176, 2018, IEEE Computer Society, 978-1-5386-9605-7. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Yuri Pessoa Avelar Macedo, Luiz Chaimowicz |
Improving Procedural 2D Map Generation Based on Multi-Layered Cellular Automata and Hilbert Curves. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017, pp. 116-125, 2017, IEEE Computer Society, 978-1-5386-4846-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Rodrigo Teixeira Soares, Elton Sarmanho, Marco Miura, Tiago Barros Pontes e Silva, Ricardo P. Jacobi, Carla Denise Castanho |
Biofeedback Sensors in Electronic Games: A Practical Evaluation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017, pp. 56-65, 2017, IEEE Computer Society, 978-1-5386-4846-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Adriano Luis Kerber, Rossana Baptista Queiroz, Daniel Camozzato, Vinícius J. Cassol |
kNarrator: A Model For Authors To Simplify Authoring Process Using Natural Language Processing To Portuguese. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017, pp. 126-133, 2017, IEEE Computer Society, 978-1-5386-4846-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Paulo Serafim, Yuri Lenon B. Nogueira, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto |
On the Development of an Autonomous Agent for a 3D First-Person Shooter Game Using Deep Reinforcement Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017, pp. 155-163, 2017, IEEE Computer Society, 978-1-5386-4846-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Caio Jose dos Santos Brito, Andre Luiz Buarque Vieira e Silva, Mozart William Santos Almeida, João Marcelo Xavier Natario Teixeira, Veronica Teichrieb |
Large Viscoelastic Fluid Simulation on GPU. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017, pp. 134-143, 2017, IEEE Computer Society, 978-1-5386-4846-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Amanda F. Pereira, Flávio R. S. Coutinho |
Game Accessibility Guidelines for People with Sequelae from Macular Chorioretinitis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017, pp. 96-105, 2017, IEEE Computer Society, 978-1-5386-4846-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Elton Sarmanho Siqueira, Carla Denise Castanho, Genaína Nunes Rodrigues, Ricardo Pezzuol Jacobi |
A Data Analysis of Player in World of Warcraft Using Game Data Mining. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017, pp. 1-9, 2017, IEEE Computer Society, 978-1-5386-4846-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
1 | |
16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017 ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![IEEE Computer Society, 978-1-5386-4846-9 The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP BibTeX RDF |
|
1 | Troy Costa Kohwalter, Leonardo Gresta Paulino Murta, Esteban Walter Gonzalez Clua |
Capturing Game Telemetry with Provenance. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017, pp. 66-75, 2017, IEEE Computer Society, 978-1-5386-4846-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Herbert Alves Batista, Luís Fabrício Wanderley Góes, Celso França, Wendel Cassio Alves Batista |
Evolutionary Music Composition for Digital Games Using Regent-Dependent Creativity Metric. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017, pp. 88-95, 2017, IEEE Computer Society, 978-1-5386-4846-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Eider C. P. Silva, Esteban Clua, Anselmo Antunes Montenegro, Daniela Trevisan 0001, Luis Valente |
An Interaction Mechanism for Virtual Reality Based on Upper Limbs Motions Tracking Using Depth Cameras and Inertial Sensors. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017, pp. 46-55, 2017, IEEE Computer Society, 978-1-5386-4846-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Mateus Rezende, Luiz Chaimowicz |
A Methodology for Creating Generic Game Playing Agents for Board Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017, pp. 19-28, 2017, IEEE Computer Society, 978-1-5386-4846-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Anselmo Antunes Montenegro, Icaro Baptista, Bruno Dembogurski, Esteban Clua |
A New Method for Modeling Clouds Combining Procedural and Implicit Models. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017, pp. 173-182, 2017, IEEE Computer Society, 978-1-5386-4846-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Gabriel de Arruda Rubin de Lima, Bruno Fortes Paz, Felipe Rech Meneguzzi |
Optimizing UCT for Settlers of Catan. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017, pp. 164-172, 2017, IEEE Computer Society, 978-1-5386-4846-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Cristiane Ferreira, Luís Fernando Maia, Carlos de Salles, Fernando A. M. Trinta, Windson Viana |
A Model-Based Approach for Designing Location-Based Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017, pp. 29-38, 2017, IEEE Computer Society, 978-1-5386-4846-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Augusto Baffa, Pedro Sampaio 0001, Bruno Feijó, Mauricio Lana |
Dealing with the Emotions of Non Player Characters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017, pp. 76-87, 2017, IEEE Computer Society, 978-1-5386-4846-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Márcio Cerqueira de Farias Macedo, Almir Vinicius Teixeira, Antônio Lopes Apolinário Júnior, Karl Apaza-Agüero |
Hard Shadow Anti-Aliasing for Spot Lights in a Game Engine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017, pp. 106-115, 2017, IEEE Computer Society, 978-1-5386-4846-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Pedro Sampaio 0001, Augusto Baffa, Bruno Feijó, Mauricio Lana |
A Fast Approach for Automatic Generation of Populated Maps with Seed and Difficulty Control. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017, pp. 10-18, 2017, IEEE Computer Society, 978-1-5386-4846-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Marcelo Paravisi, Alexandre de Morais Amory, Soraia Raupp Musse |
Simulating Rescue of Agents in Crowds During Emergency Situations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017, pp. 183-190, 2017, IEEE Computer Society, 978-1-5386-4846-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Edirlei Soares de Lima, Vinicius M. Gottin, Bruno Feijó, António L. Furtado 0001 |
Network Traversal as an Aid to Plot Analysis and Composition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017, pp. 144-154, 2017, IEEE Computer Society, 978-1-5386-4846-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Paulo Coleta Neto, Tulio Braga Moreira Pinto |
A Supervised Learning Approach to Build a Recommendation System for User-Generated Content in a Casual Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017, pp. 39-45, 2017, IEEE Computer Society, 978-1-5386-4846-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Aliane Loureiro Krassmann, Leo Natan Paschoal, Andressa Falcade, Roseclea Duarte Medina |
Evaluation of Game-Based Learning Approaches through Digital Serious Games in Computer Science Higher Education: A Systematic Mapping. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piauí, Brazil, November 11-13, 2015, pp. 43-51, 2015, IEEE Computer Society, 978-1-4673-8843-6. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Marcelo Zamith, Luis Valente, Bruno Feijó, Mark Joselli, Esteban Clua |
Exploring Parallel Game Architectures with Tardiness Policy. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piauí, Brazil, November 11-13, 2015, pp. 33-42, 2015, IEEE Computer Society, 978-1-4673-8843-6. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Mirna Paula Silva, Victor do Nascimento Silva, Luiz Chaimowicz |
Dynamic Difficulty Adjustment through an Adaptive AI. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piauí, Brazil, November 11-13, 2015, pp. 173-182, 2015, IEEE Computer Society, 978-1-4673-8843-6. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Rafael H. A. de Castro, Felipe G. dos Santos, Iguatemi E. da Fonseca, Tatiana A. Tavares |
ATreVEE IN: Using Natural Interaction in Procedure Simulator for Training in the Electricity Sector. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piauí, Brazil, November 11-13, 2015, pp. 183-191, 2015, IEEE Computer Society, 978-1-4673-8843-6. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Victor R. M. Feitosa, José G. R. Maia, Leonardo O. Moreira 0001, George A. M. Gomes |
GameVis: Game Data Visualization for the Web. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piauí, Brazil, November 11-13, 2015, pp. 70-79, 2015, IEEE Computer Society, 978-1-4673-8843-6. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Lizeth Joseline Fuentes Perez, Luciano Arnaldo Romero Calla, Luis Valente, Anselmo Antunes Montenegro, Esteban Walter Gonzalez Clua |
Dynamic Game Difficulty Balancing in Real Time Using Evolutionary Fuzzy Cognitive Maps. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piauí, Brazil, November 11-13, 2015, pp. 24-32, 2015, IEEE Computer Society, 978-1-4673-8843-6. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Matheus R. F. Mendonça, Heder S. Bernardino, Raul Fonseca Neto |
Simulating Human Behavior in Fighting Games Using Reinforcement Learning and Artificial Neural Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piauí, Brazil, November 11-13, 2015, pp. 152-159, 2015, IEEE Computer Society, 978-1-4673-8843-6. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Carleandro Noleto, Messias Lima, Luís Fernando Maia Silva, Windson Viana, Fernando A. M. Trinta |
An Authoring Tool for Location-Based Mobile Games with Augmented Reality Features. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piauí, Brazil, November 11-13, 2015, pp. 99-108, 2015, IEEE Computer Society, 978-1-4673-8843-6. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Victor do Nascimento Silva, Luiz Chaimowicz |
On the Development of Intelligent Agents for MOBA Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piauí, Brazil, November 11-13, 2015, pp. 142-151, 2015, IEEE Computer Society, 978-1-4673-8843-6. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Vinícius Jurinic Cassol, Jovani Oliveira Brasil, Amyr B. Fortes Neto, Adriana Braun, Soraia Raupp Musse |
An Approach to Validate Crowd Simulation Software: A Case Study on CrowdSim. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piauí, Brazil, November 11-13, 2015, pp. 192-203, 2015, IEEE Computer Society, 978-1-4673-8843-6. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Luiz Adriano A. O. Vaz, Marcus Vinicius Lamar |
Grybot: A Didactic Guitar Hero Robot Player on FPGA. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piauí, Brazil, November 11-13, 2015, pp. 118-127, 2015, IEEE Computer Society, 978-1-4673-8843-6. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Bruno H. F. Macedo, Gabriel F. P. Araujo, Gabriel S. Silva, Matheus C. Crestani, Yuri B. Galli, Guilherme Novaes Ramos |
Evolving Finite-State Machines Controllers for the Simulated Car Racing Championship. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piauí, Brazil, November 11-13, 2015, pp. 160-172, 2015, IEEE Computer Society, 978-1-4673-8843-6. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Eider C. P. Silva, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro |
Sensor Data Fusion for Full Arm Tracking Using Myo Armband and Leap Motion. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piauí, Brazil, November 11-13, 2015, pp. 128-134, 2015, IEEE Computer Society, 978-1-4673-8843-6. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Daniel Valente de Macedo, Maria Andréia Formico Rodrigues |
Realistic Rendering in 3D Walkthroughs with High Quality Fast Reflections. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piauí, Brazil, November 11-13, 2015, pp. 109-117, 2015, IEEE Computer Society, 978-1-4673-8843-6. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Patricia A. de Oliveira, Erich P. Lotto, Ana Grasielle Dionísio Corrêa, Luis G. G. Taboada, Laisa C. P. Costa, Roseli D. Lopes |
Virtual Stage: An Immersive Musical Game for People with Visual Impairment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piauí, Brazil, November 11-13, 2015, pp. 135-141, 2015, IEEE Computer Society, 978-1-4673-8843-6. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Artur O. R. Franco, José G. R. Maia, Joaquim A. M. Neto, Fernando A. C. Gomes |
An Interactive Storytelling Model for Non-player Characters on Electronic RPGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piauí, Brazil, November 11-13, 2015, pp. 52-60, 2015, IEEE Computer Society, 978-1-4673-8843-6. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Maria Andréia Formico Rodrigues, Flávia Garcia de Carvalho, Marcelo Simão de Vasconcellos (eds.) |
14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piauí, Brazil, November 11-13, 2015 ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![IEEE Computer Society, 978-1-4673-8843-6 The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP BibTeX RDF |
|
1 | Alexandre Ribeiro Silva, Luís Valente, Esteban Clua, Bruno Feijó |
An Indoor Navigation System for Live-Action Virtual Reality Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piauí, Brazil, November 11-13, 2015, pp. 1-10, 2015, IEEE Computer Society, 978-1-4673-8843-6. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Ivan Silveira, Daniel Camozzato, Fernando Marson, Leandro Dihl, Soraia Raupp Musse |
Real-Time Procedural Generation of Personalized Facade and Interior Appearances Based on Semantics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piauí, Brazil, November 11-13, 2015, pp. 89-98, 2015, IEEE Computer Society, 978-1-4673-8843-6. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Rossana Baptista Queiroz, Adriana Braun, Soraia Raupp Musse |
An Adaptive Methodology for Facial Expression Transfer. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piauí, Brazil, November 11-13, 2015, pp. 11-23, 2015, IEEE Computer Society, 978-1-4673-8843-6. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Gianlucca L. Zuin, Yuri P. A. Macedo |
Attempting to Discover Infinite Combos in Fighting Games Using Hidden Markov Models. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piauí, Brazil, November 11-13, 2015, pp. 80-88, 2015, IEEE Computer Society, 978-1-4673-8843-6. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Marcelo de Barros Barbosa, Cecilia de Barros Barbosa, Andre Freitas Barbosa |
MuSSE: A Tool to Extract Meta-Data from Game Sprite Sheets Using Blob Detection Algorithm. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piauí, Brazil, November 11-13, 2015, pp. 61-69, 2015, IEEE Computer Society, 978-1-4673-8843-6. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Luís Valente, Bruno Feijó |
Extending Use Cases to Support Activity Design in Pervasive Mobile Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2014 Brazilian Symposium on Computer Games and Digital Entertainment, SBGAMES 2014, Porto Alegre, Brazil, November 12-14, 2014, pp. 193-201, 2014, IEEE Computer Society, 978-1-4799-8065-9. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Vicente Vieira Filho, Atila Valgueiro Malta Moreira, Geber Lisboa Ramalho |
Deepening the Understanding of Mobile Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2014 Brazilian Symposium on Computer Games and Digital Entertainment, SBGAMES 2014, Porto Alegre, Brazil, November 12-14, 2014, pp. 183-192, 2014, IEEE Computer Society, 978-1-4799-8065-9. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Roberto Cesar Cavalcante Vieira, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto |
Expressive Reproduced Characters for Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2014 Brazilian Symposium on Computer Games and Digital Entertainment, SBGAMES 2014, Porto Alegre, Brazil, November 12-14, 2014, pp. 210-219, 2014, IEEE Computer Society, 978-1-4799-8065-9. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Alex de Souza Campelo Lima, Edson Alves da Costa |
Experimental Approach of the Asymptotic Computational Complexity of Shaders for Mobile Devices with OpenGL ES. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2014 Brazilian Symposium on Computer Games and Digital Entertainment, SBGAMES 2014, Porto Alegre, Brazil, November 12-14, 2014, pp. 173-182, 2014, IEEE Computer Society, 978-1-4799-8065-9. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Elanne Cristina Oliveira dos Santos, Gleison Brito Batista, Victor Hugo Vieira de Sousa, Esteban Clua |
Structural Analysis for Simple Games Source Codes Applied to Programming Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2014 Brazilian Symposium on Computer Games and Digital Entertainment, SBGAMES 2014, Porto Alegre, Brazil, November 12-14, 2014, pp. 71-79, 2014, IEEE Computer Society, 978-1-4799-8065-9. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Marco Tulio C. F. Albuquerque, Geber L. Ramalho, Vincent Corruble, Andre Luís de Medeiros Santos, Fred Freitas |
Helping Developers to Look Deeper inside Game Sessions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2014 Brazilian Symposium on Computer Games and Digital Entertainment, SBGAMES 2014, Porto Alegre, Brazil, November 12-14, 2014, pp. 31-40, 2014, IEEE Computer Society, 978-1-4799-8065-9. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Ygor R. Serpa, Maria Andréia F. Rodrigues |
Parallelizing Broad Phase Collision Detection for Animation in Games: A Performance Comparison of CPU and GPU Algorithms. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2014 Brazilian Symposium on Computer Games and Digital Entertainment, SBGAMES 2014, Porto Alegre, Brazil, November 12-14, 2014, pp. 80-88, 2014, IEEE Computer Society, 978-1-4799-8065-9. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Jose Ricardo Mello Viana, Nayane Ponte Viana, Fernando Antonio Mota Trinta, Windson Viana de Carvalho |
A Systematic Review on Software Engineering in Pervasive Games Development. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2014 Brazilian Symposium on Computer Games and Digital Entertainment, SBGAMES 2014, Porto Alegre, Brazil, November 12-14, 2014, pp. 51-60, 2014, IEEE Computer Society, 978-1-4799-8065-9. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Paula Ceccon Ribeiro, Bruno Baere Pederassi Lomba de Araujo, Alberto Raposo 0001 |
ComFiM: A Cooperative Serious Game to Encourage the Development of Communicative Skills between Children with Autism. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2014 Brazilian Symposium on Computer Games and Digital Entertainment, SBGAMES 2014, Porto Alegre, Brazil, November 12-14, 2014, pp. 148-157, 2014, IEEE Computer Society, 978-1-4799-8065-9. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Marcos Cordeiro d'Ornellas, Diego João Cargnin, Ana Lúcia Cervi Prado |
Thoroughly Approach to Upper Limb Rehabilitation Using Serious Games for Intensive Group Physical Therapy or Individual Biofeedback Training. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2014 Brazilian Symposium on Computer Games and Digital Entertainment, SBGAMES 2014, Porto Alegre, Brazil, November 12-14, 2014, pp. 140-147, 2014, IEEE Computer Society, 978-1-4799-8065-9. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Lidson Barbosa Jacob, Troy C. Kohwalter, Alex Fernandes da V. Machado, Esteban Walter Gonzalez Clua, Daniel de Oliveira 0001 |
A Non-intrusive Approach for 2D Platform Game Design Analysis Based on Provenance Data Extracted from Game Streaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2014 Brazilian Symposium on Computer Games and Digital Entertainment, SBGAMES 2014, Porto Alegre, Brazil, November 12-14, 2014, pp. 41-50, 2014, IEEE Computer Society, 978-1-4799-8065-9. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Anderson R. Tavares, Héctor Azpúrua, Luiz Chaimowicz |
Evolving Swarm Intelligence for Task Allocation in a Real Time Strategy Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2014 Brazilian Symposium on Computer Games and Digital Entertainment, SBGAMES 2014, Porto Alegre, Brazil, November 12-14, 2014, pp. 99-108, 2014, IEEE Computer Society, 978-1-4799-8065-9. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Rafael Rêgo Drumond, André Luiz Brandão de Damasceno, Carlos de Salles Soares Neto |
Wanda: A Framework to Develop Card Based Games to Help Motivate Programming Students. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2014 Brazilian Symposium on Computer Games and Digital Entertainment, SBGAMES 2014, Porto Alegre, Brazil, November 12-14, 2014, pp. 158-164, 2014, IEEE Computer Society, 978-1-4799-8065-9. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Rubem Jose Vasconcelos de Medeiros, Tacio Filipe Vasconcelos de Medeiros |
Procedural Level Balancing in Runner Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2014 Brazilian Symposium on Computer Games and Digital Entertainment, SBGAMES 2014, Porto Alegre, Brazil, November 12-14, 2014, pp. 109-114, 2014, IEEE Computer Society, 978-1-4799-8065-9. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Thiago A. Souza, Geber Lisboa Ramalho, Sérgio Ricardo de Melo Queiroz |
Resource Management in Complex Environments: Applying to Real Time Strategy Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2014 Brazilian Symposium on Computer Games and Digital Entertainment, SBGAMES 2014, Porto Alegre, Brazil, November 12-14, 2014, pp. 21-30, 2014, IEEE Computer Society, 978-1-4799-8065-9. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Fabricio Nogueira Buzeto, Tiago Barros Pontes e Silva, Carla Denise Castanho, Ricardo Pezzuol Jacobi |
Reconfigurable Games: Games that Change with the Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2014 Brazilian Symposium on Computer Games and Digital Entertainment, SBGAMES 2014, Porto Alegre, Brazil, November 12-14, 2014, pp. 61-70, 2014, IEEE Computer Society, 978-1-4799-8065-9. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | |
2014 Brazilian Symposium on Computer Games and Digital Entertainment, SBGAMES 2014, Porto Alegre, Brazil, November 12-14, 2014 ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGAMES ![IEEE Computer Society, 978-1-4799-8065-9 The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP BibTeX RDF |
|
1 | Mateus Pelegrino, Leonardo Torok, Daniela Trevisan 0001, Esteban Clua |
Creating and Designing Customized and Dynamic Game Interfaces Using Smartphones and Touchscreen. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2014 Brazilian Symposium on Computer Games and Digital Entertainment, SBGAMES 2014, Porto Alegre, Brazil, November 12-14, 2014, pp. 133-139, 2014, IEEE Computer Society, 978-1-4799-8065-9. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Liordino dos Santos Rocha Neto, Antônio Lopes Apolinário |
Cartoon Water Rendering with Foam and Surface Smoothing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2014 Brazilian Symposium on Computer Games and Digital Entertainment, SBGAMES 2014, Porto Alegre, Brazil, November 12-14, 2014, pp. 230-239, 2014, IEEE Computer Society, 978-1-4799-8065-9. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Jefferson Henrique Camelo, Ricardo de Andrade Lira Rabelo, Erick Passos |
Automatic Mapping between Gameplay and Aesthetics RPG Character Attributes through Fuzzy System. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2014 Brazilian Symposium on Computer Games and Digital Entertainment, SBGAMES 2014, Porto Alegre, Brazil, November 12-14, 2014, pp. 220-229, 2014, IEEE Computer Society, 978-1-4799-8065-9. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | André Siqueira Ruela, Frederico Gadelha Guimarães |
Coevolutionary Procedural Generation of Battle Formations in Massively Multiplayer Online Strategy Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2014 Brazilian Symposium on Computer Games and Digital Entertainment, SBGAMES 2014, Porto Alegre, Brazil, November 12-14, 2014, pp. 89-98, 2014, IEEE Computer Society, 978-1-4799-8065-9. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Leonardo V. de Carvalho, Atila Valgueiro Malta Moreira, Icaro V. M. Moreira, Marco Tulio C. F. Albuquerque, Vicente Vieira Filho, Geber Lisboa Ramalho |
Case Study of a Mobile HTML5 Multiplayer Game Portal. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2014 Brazilian Symposium on Computer Games and Digital Entertainment, SBGAMES 2014, Porto Alegre, Brazil, November 12-14, 2014, pp. 202-209, 2014, IEEE Computer Society, 978-1-4799-8065-9. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|