Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Luís Fernando Bicalho, Augusto Baffa, Bruno Feijó |
A Game Analytics Model to Identify Player Profiles in Singleplayer Games. |
SBGames |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Lincoln Magalhães Costa, Alinne Cristinne Corrêa Souza, Francisco Carlos M. Souza |
An Approach for Team Composition in League of Legends using Genetic Algorithm. |
SBGames |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Yago Henrique Pereira, Roger Ueda, Lucas Busatta Galhardi, Jacques Duílio Brancher |
Using Procedural Content Generation for Storytelling in a Serious Game Called Orange Care. |
SBGames |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Flavio Paulus Franzin, Cesar Tadeu Pozzer, Bruno Torres do Nascimento |
GPU-Based Rendering and Collision Simulation of Ground Vegetation in Large-Scale Virtual Scenarios. |
SBGames |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Fabrício Guedes Faria, Leonardo Tórtoro Pereira, Claudio Fabiano Motta Toledo |
Adaptive Generation of Characters for Tabletop Role Playing Games. |
SBGames |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Marcos Paulo de Moura, Francisca Luzia Araújo, Arthur C. Callado, Paulyne Matthews Jucá |
Analysis of Gameplay in MOBA Games Under Different Network Conditions. |
SBGames |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Francisco Sant'Anna |
Structured Synchronous Reactive Programming for Game Development - Case Study: On Rewriting Pingus from C++ to Céu. |
SBGames |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Bruno Santos, Heder Bernardino, Eduardo Hauck |
An Improved Rolling Horizon Evolution Algorithm with Shift Buffer for General Game Playing. |
SBGames |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Leonardo Pavanatto Soares, Soraia Raupp Musse, Márcio Sarroglia Pinho, Jean Bertin Boussu |
Evaluation of Selection Techniques on a Mobile Augmented Reality Game. |
SBGames |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Bruno S. Santos, Heder S. Bernardino |
Game State Evaluation Heuristics in General Video Game Playing. |
SBGames |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Victor Travassos Sarinho, Gabriel Silva de Azevedo, Filipe M. B. Boaventura |
AsKME: A Feature-Based Approach to Develop Multiplatform Quiz Games. |
SBGames |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Bruno E. R. Garcia, Marcio K. Crocomo, Kleber O. Andrade |
Dynamic Difficulty Adjustment in a Whac-a-Mole like Game. |
SBGames |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Vitor Peixoto Menezes, Cesar Tadeu Pozzer |
Development of an Autonomous Vehicle Controller for Simulation Environments. |
SBGames |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Edirlei Soares de Lima, Bruno Feijó, António L. Furtado 0001, Vinicius M. Gottin |
Personality and Preference Modeling for Adaptive Storytelling. |
SBGames |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Joao Marcos Epifanio da Silva, Arthur de Castro Callado, Paulyne Matthews Jucá |
Representing Sentiment Using Colors and Particles to Provide Accessibility for Deaf and Hard of Hearing Players. |
SBGames |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Paulo Bruno S. Serafim, Yuri Lenon B. Nogueira, Creto Augusto Vidal, Joaquim B. Cavalcante Neto |
Evaluating Competition in Training of Deep Reinforcement Learning Agents in First-Person Shooter Games. |
SBGames |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Diogo Schaffer, Conrado Boeira, Gabriel Rockenbach, Guilherme Maurer, André Antonitsch, Soraia Raupp Musse |
Simulating Virtual Humans Crowds in Facilities. |
SBGames |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Bruno Torres do Nascimento, Flavio Paulus Franzin, Cesar Tadeu Pozzer |
GPU-Based Real-Time Procedural Distribution of Vegetation on Large-Scale Virtual Terrains. |
SBGames |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Felipe Machado de Azeredo Figueira, Lucas Nascimento, José Ricardo da S. Junior, Troy C. Kohwalter, Leonardo Murta 0001, Esteban Clua |
BinG: A Framework for Dynamic Game Balancing using Provenance. |
SBGames |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Victor Travassos Sarinho, Gabriel Silva de Azevedo, Filipe M. B. Boaventura |
Providing an IM Cross-Platform Game Engine for Text-Messaging Games. |
SBGames |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Alexandre Solon Nery, Alexandre da Costa Sena |
Efficient A* Co-processor for Reconfigurable Gaming Devices. |
SBGames |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Mario Gazziro, Joao Paulo Gois, Candy Gonzales, José F. Rodrigues Jr. |
A Computational Method for Interactive Design of Marbling Patterns. |
SBGames |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Alexandre Greluk Szykman, André Luiz Brandão, João Paulo Gois |
A Gesture Recognition Approach for Wheelchair Users in an Exergame. |
SBGames |
2018 |
DBLP DOI BibTeX RDF |
|
1 | |
17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29 - November 1, 2018 |
SBGAMES |
2018 |
DBLP BibTeX RDF |
|
1 | Tiago Boelter Mizdal, Cesar Tadeu Pozzer |
Procedural Content Generation of Villages and Road System on Arbitrary Terrains. |
SBGames |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Luis Fernando Kawabata de Almeida, Alan Salvany Felinto |
Evaluation of the Motion-Aware Adaptive Dead Reckoning Technique under Different Network Latencies Applied in Multiplayer Games. |
SBGames |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Paulo Knob, Victor Flavio de Andrade Araujo, Rodolfo Migon Favaretto, Soraia Raupp Musse |
Visualization of Interactions in Crowd Simulation and Video Sequences. |
SBGames |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Mayara J. Oliveira, Luana Müller, Angelina de C. A. Ziesemer, Luciana da Silveira Espindola, Milene Selbach Silveira, Caroline Q. Santos |
Do Not Puzzle the Puzzle Player: When Communicability Issues Influence Playability. |
SBGames |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Rodrigo Ferreira Berriel, Thiago Meireles Paixão, Ivo Nicchio, Thiago Oliveira-Santos |
Controlling First-Person Character Movement: A Low-Cost Camera-based Tracking Alternative for Virtual Reality. |
SBGames |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Rubens Lacerda Queiroz, Igor Bichara de Azeredo Coutinho, Geraldo Bonorino Xexéo, Priscila Machado Vieira Lima, Fábio Ferrentini Sampaio |
Playing with Robots Using Your Brain. |
SBGames |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Gabriel Lovreto, André Takeshi Endo, Paulo Augusto Nardi, Vinicius H. S. Durelli |
Automated Tests for Mobile Games: An Experience Report. |
SBGames |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Lucas V. Fernandes, Carla Denise Castanho, Ricardo P. Jacobi |
A Survey on Game Analytics in Massive Multiplayer Online Games. |
SBGames |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Elton Sarmanho Siqueira, Thiago A. A. Santos, Carla Denise Castanho, Ricardo P. Jacobi |
Estimating Player Experience from Arousal and Valence Using Psychophysiological Signals. |
SBGames |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Luiz A. L. Rodrigues, Jacques D. Brancher |
Improving Players' Profiles Clustering from Game Data Through Feature Extraction. |
SBGames |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Milo N. R. Utsch, Gisele Lobo Pappa, Luiz Chaimowicz |
Implementation and Analysis of a Non-deterministic Drama Manager. |
SBGames |
2018 |
DBLP DOI BibTeX RDF |
|
1 | Yuri Pessoa Avelar Macedo, Luiz Chaimowicz |
Improving Procedural 2D Map Generation Based on Multi-Layered Cellular Automata and Hilbert Curves. |
SBGames |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Rodrigo Teixeira Soares, Elton Sarmanho, Marco Miura, Tiago Barros Pontes e Silva, Ricardo P. Jacobi, Carla Denise Castanho |
Biofeedback Sensors in Electronic Games: A Practical Evaluation. |
SBGames |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Adriano Luis Kerber, Rossana Baptista Queiroz, Daniel Camozzato, Vinícius J. Cassol |
kNarrator: A Model For Authors To Simplify Authoring Process Using Natural Language Processing To Portuguese. |
SBGames |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Paulo Serafim, Yuri Lenon B. Nogueira, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto |
On the Development of an Autonomous Agent for a 3D First-Person Shooter Game Using Deep Reinforcement Learning. |
SBGames |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Caio Jose dos Santos Brito, Andre Luiz Buarque Vieira e Silva, Mozart William Santos Almeida, João Marcelo Xavier Natario Teixeira, Veronica Teichrieb |
Large Viscoelastic Fluid Simulation on GPU. |
SBGames |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Amanda F. Pereira, Flávio R. S. Coutinho |
Game Accessibility Guidelines for People with Sequelae from Macular Chorioretinitis. |
SBGames |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Elton Sarmanho Siqueira, Carla Denise Castanho, Genaína Nunes Rodrigues, Ricardo Pezzuol Jacobi |
A Data Analysis of Player in World of Warcraft Using Game Data Mining. |
SBGames |
2017 |
DBLP DOI BibTeX RDF |
|
1 | |
16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017 |
SBGames |
2017 |
DBLP BibTeX RDF |
|
1 | Troy Costa Kohwalter, Leonardo Gresta Paulino Murta, Esteban Walter Gonzalez Clua |
Capturing Game Telemetry with Provenance. |
SBGames |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Herbert Alves Batista, Luís Fabrício Wanderley Góes, Celso França, Wendel Cassio Alves Batista |
Evolutionary Music Composition for Digital Games Using Regent-Dependent Creativity Metric. |
SBGames |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Eider C. P. Silva, Esteban Clua, Anselmo Antunes Montenegro, Daniela Trevisan 0001, Luis Valente |
An Interaction Mechanism for Virtual Reality Based on Upper Limbs Motions Tracking Using Depth Cameras and Inertial Sensors. |
SBGames |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Mateus Rezende, Luiz Chaimowicz |
A Methodology for Creating Generic Game Playing Agents for Board Games. |
SBGames |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Anselmo Antunes Montenegro, Icaro Baptista, Bruno Dembogurski, Esteban Clua |
A New Method for Modeling Clouds Combining Procedural and Implicit Models. |
SBGames |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Gabriel de Arruda Rubin de Lima, Bruno Fortes Paz, Felipe Rech Meneguzzi |
Optimizing UCT for Settlers of Catan. |
SBGames |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Cristiane Ferreira, Luís Fernando Maia, Carlos de Salles, Fernando A. M. Trinta, Windson Viana |
A Model-Based Approach for Designing Location-Based Games. |
SBGames |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Augusto Baffa, Pedro Sampaio 0001, Bruno Feijó, Mauricio Lana |
Dealing with the Emotions of Non Player Characters. |
SBGames |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Márcio Cerqueira de Farias Macedo, Almir Vinicius Teixeira, Antônio Lopes Apolinário Júnior, Karl Apaza-Agüero |
Hard Shadow Anti-Aliasing for Spot Lights in a Game Engine. |
SBGames |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Pedro Sampaio 0001, Augusto Baffa, Bruno Feijó, Mauricio Lana |
A Fast Approach for Automatic Generation of Populated Maps with Seed and Difficulty Control. |
SBGames |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Marcelo Paravisi, Alexandre de Morais Amory, Soraia Raupp Musse |
Simulating Rescue of Agents in Crowds During Emergency Situations. |
SBGames |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Edirlei Soares de Lima, Vinicius M. Gottin, Bruno Feijó, António L. Furtado 0001 |
Network Traversal as an Aid to Plot Analysis and Composition. |
SBGames |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Paulo Coleta Neto, Tulio Braga Moreira Pinto |
A Supervised Learning Approach to Build a Recommendation System for User-Generated Content in a Casual Game. |
SBGames |
2017 |
DBLP DOI BibTeX RDF |
|
1 | Aliane Loureiro Krassmann, Leo Natan Paschoal, Andressa Falcade, Roseclea Duarte Medina |
Evaluation of Game-Based Learning Approaches through Digital Serious Games in Computer Science Higher Education: A Systematic Mapping. |
SBGames |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Marcelo Zamith, Luis Valente, Bruno Feijó, Mark Joselli, Esteban Clua |
Exploring Parallel Game Architectures with Tardiness Policy. |
SBGames |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Mirna Paula Silva, Victor do Nascimento Silva, Luiz Chaimowicz |
Dynamic Difficulty Adjustment through an Adaptive AI. |
SBGames |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Rafael H. A. de Castro, Felipe G. dos Santos, Iguatemi E. da Fonseca, Tatiana A. Tavares |
ATreVEE IN: Using Natural Interaction in Procedure Simulator for Training in the Electricity Sector. |
SBGames |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Victor R. M. Feitosa, José G. R. Maia, Leonardo O. Moreira 0001, George A. M. Gomes |
GameVis: Game Data Visualization for the Web. |
SBGames |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Lizeth Joseline Fuentes Perez, Luciano Arnaldo Romero Calla, Luis Valente, Anselmo Antunes Montenegro, Esteban Walter Gonzalez Clua |
Dynamic Game Difficulty Balancing in Real Time Using Evolutionary Fuzzy Cognitive Maps. |
SBGames |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Matheus R. F. Mendonça, Heder S. Bernardino, Raul Fonseca Neto |
Simulating Human Behavior in Fighting Games Using Reinforcement Learning and Artificial Neural Networks. |
SBGames |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Carleandro Noleto, Messias Lima, Luís Fernando Maia Silva, Windson Viana, Fernando A. M. Trinta |
An Authoring Tool for Location-Based Mobile Games with Augmented Reality Features. |
SBGames |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Victor do Nascimento Silva, Luiz Chaimowicz |
On the Development of Intelligent Agents for MOBA Games. |
SBGames |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Vinícius Jurinic Cassol, Jovani Oliveira Brasil, Amyr B. Fortes Neto, Adriana Braun, Soraia Raupp Musse |
An Approach to Validate Crowd Simulation Software: A Case Study on CrowdSim. |
SBGames |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Luiz Adriano A. O. Vaz, Marcus Vinicius Lamar |
Grybot: A Didactic Guitar Hero Robot Player on FPGA. |
SBGames |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Bruno H. F. Macedo, Gabriel F. P. Araujo, Gabriel S. Silva, Matheus C. Crestani, Yuri B. Galli, Guilherme Novaes Ramos |
Evolving Finite-State Machines Controllers for the Simulated Car Racing Championship. |
SBGames |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Eider C. P. Silva, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro |
Sensor Data Fusion for Full Arm Tracking Using Myo Armband and Leap Motion. |
SBGames |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Daniel Valente de Macedo, Maria Andréia Formico Rodrigues |
Realistic Rendering in 3D Walkthroughs with High Quality Fast Reflections. |
SBGames |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Patricia A. de Oliveira, Erich P. Lotto, Ana Grasielle Dionísio Corrêa, Luis G. G. Taboada, Laisa C. P. Costa, Roseli D. Lopes |
Virtual Stage: An Immersive Musical Game for People with Visual Impairment. |
SBGames |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Artur O. R. Franco, José G. R. Maia, Joaquim A. M. Neto, Fernando A. C. Gomes |
An Interactive Storytelling Model for Non-player Characters on Electronic RPGs. |
SBGames |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Maria Andréia Formico Rodrigues, Flávia Garcia de Carvalho, Marcelo Simão de Vasconcellos (eds.) |
14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piauí, Brazil, November 11-13, 2015 |
SBGames |
2015 |
DBLP BibTeX RDF |
|
1 | Alexandre Ribeiro Silva, Luís Valente, Esteban Clua, Bruno Feijó |
An Indoor Navigation System for Live-Action Virtual Reality Games. |
SBGames |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Ivan Silveira, Daniel Camozzato, Fernando Marson, Leandro Dihl, Soraia Raupp Musse |
Real-Time Procedural Generation of Personalized Facade and Interior Appearances Based on Semantics. |
SBGames |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Rossana Baptista Queiroz, Adriana Braun, Soraia Raupp Musse |
An Adaptive Methodology for Facial Expression Transfer. |
SBGames |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Gianlucca L. Zuin, Yuri P. A. Macedo |
Attempting to Discover Infinite Combos in Fighting Games Using Hidden Markov Models. |
SBGames |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Marcelo de Barros Barbosa, Cecilia de Barros Barbosa, Andre Freitas Barbosa |
MuSSE: A Tool to Extract Meta-Data from Game Sprite Sheets Using Blob Detection Algorithm. |
SBGames |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Luís Valente, Bruno Feijó |
Extending Use Cases to Support Activity Design in Pervasive Mobile Games. |
SBGames |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Vicente Vieira Filho, Atila Valgueiro Malta Moreira, Geber Lisboa Ramalho |
Deepening the Understanding of Mobile Game. |
SBGames |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Roberto Cesar Cavalcante Vieira, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto |
Expressive Reproduced Characters for Games. |
SBGames |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Alex de Souza Campelo Lima, Edson Alves da Costa |
Experimental Approach of the Asymptotic Computational Complexity of Shaders for Mobile Devices with OpenGL ES. |
SBGames |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Elanne Cristina Oliveira dos Santos, Gleison Brito Batista, Victor Hugo Vieira de Sousa, Esteban Clua |
Structural Analysis for Simple Games Source Codes Applied to Programming Learning. |
SBGames |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Marco Tulio C. F. Albuquerque, Geber L. Ramalho, Vincent Corruble, Andre Luís de Medeiros Santos, Fred Freitas |
Helping Developers to Look Deeper inside Game Sessions. |
SBGames |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Ygor R. Serpa, Maria Andréia F. Rodrigues |
Parallelizing Broad Phase Collision Detection for Animation in Games: A Performance Comparison of CPU and GPU Algorithms. |
SBGames |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Jose Ricardo Mello Viana, Nayane Ponte Viana, Fernando Antonio Mota Trinta, Windson Viana de Carvalho |
A Systematic Review on Software Engineering in Pervasive Games Development. |
SBGames |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Paula Ceccon Ribeiro, Bruno Baere Pederassi Lomba de Araujo, Alberto Raposo 0001 |
ComFiM: A Cooperative Serious Game to Encourage the Development of Communicative Skills between Children with Autism. |
SBGames |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Marcos Cordeiro d'Ornellas, Diego João Cargnin, Ana Lúcia Cervi Prado |
Thoroughly Approach to Upper Limb Rehabilitation Using Serious Games for Intensive Group Physical Therapy or Individual Biofeedback Training. |
SBGames |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Lidson Barbosa Jacob, Troy C. Kohwalter, Alex Fernandes da V. Machado, Esteban Walter Gonzalez Clua, Daniel de Oliveira 0001 |
A Non-intrusive Approach for 2D Platform Game Design Analysis Based on Provenance Data Extracted from Game Streaming. |
SBGames |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Anderson R. Tavares, Héctor Azpúrua, Luiz Chaimowicz |
Evolving Swarm Intelligence for Task Allocation in a Real Time Strategy Game. |
SBGames |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Rafael Rêgo Drumond, André Luiz Brandão de Damasceno, Carlos de Salles Soares Neto |
Wanda: A Framework to Develop Card Based Games to Help Motivate Programming Students. |
SBGames |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Rubem Jose Vasconcelos de Medeiros, Tacio Filipe Vasconcelos de Medeiros |
Procedural Level Balancing in Runner Games. |
SBGames |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Thiago A. Souza, Geber Lisboa Ramalho, Sérgio Ricardo de Melo Queiroz |
Resource Management in Complex Environments: Applying to Real Time Strategy Games. |
SBGames |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Fabricio Nogueira Buzeto, Tiago Barros Pontes e Silva, Carla Denise Castanho, Ricardo Pezzuol Jacobi |
Reconfigurable Games: Games that Change with the Environment. |
SBGames |
2014 |
DBLP DOI BibTeX RDF |
|
1 | |
2014 Brazilian Symposium on Computer Games and Digital Entertainment, SBGAMES 2014, Porto Alegre, Brazil, November 12-14, 2014 |
SBGAMES |
2014 |
DBLP BibTeX RDF |
|
1 | Mateus Pelegrino, Leonardo Torok, Daniela Trevisan 0001, Esteban Clua |
Creating and Designing Customized and Dynamic Game Interfaces Using Smartphones and Touchscreen. |
SBGames |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Liordino dos Santos Rocha Neto, Antônio Lopes Apolinário |
Cartoon Water Rendering with Foam and Surface Smoothing. |
SBGames |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Jefferson Henrique Camelo, Ricardo de Andrade Lira Rabelo, Erick Passos |
Automatic Mapping between Gameplay and Aesthetics RPG Character Attributes through Fuzzy System. |
SBGames |
2014 |
DBLP DOI BibTeX RDF |
|
1 | André Siqueira Ruela, Frederico Gadelha Guimarães |
Coevolutionary Procedural Generation of Battle Formations in Massively Multiplayer Online Strategy Games. |
SBGames |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Leonardo V. de Carvalho, Atila Valgueiro Malta Moreira, Icaro V. M. Moreira, Marco Tulio C. F. Albuquerque, Vicente Vieira Filho, Geber Lisboa Ramalho |
Case Study of a Mobile HTML5 Multiplayer Game Portal. |
SBGames |
2014 |
DBLP DOI BibTeX RDF |
|