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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
Group by:
The graphs summarize 683 occurrences of 376 keywords
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Results
Found 411 publication records. Showing 411 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | James McCrae, Igor Mordatch, Michael Glueck, Azam Khan |
Multiscale 3D navigation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA, pp. 7-14, 2009, ACM, 978-1-60558-429-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
desktop 3D environments, 3D navigation, 3D widgets, virtual camera |
1 | Liang Hu, Pedro V. Sander, Hugues Hoppe |
Parallel view-dependent refinement of progressive meshes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA, pp. 169-176, 2009, ACM, 978-1-60558-429-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Thomas Engelhardt, Carsten Dachsbacher |
Granular visibility queries on the GPU. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA, pp. 161-167, 2009, ACM, 978-1-60558-429-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
visibility queries, GPUs, real-time rendering |
1 | Zhigang Deng, Qin Gu, Qing Li 0008 |
Perceptually consistent example-based human motion retrieval. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA, pp. 191-198, 2009, ACM, 978-1-60558-429-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
hierarchical human motion representation, motion pattern extraction, motion retrieval, perceptual consistency, motion capture, character animation |
1 | Forrester Cole, Adam Finkelstein |
Fast high-quality line visibility. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA, pp. 115-120, 2009, ACM, 978-1-60558-429-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
hidden line removal, NPR, visibility, line drawing |
1 | Michael Glueck, Keenan Crane, Sean Anderson, Andres Rutnik, Azam Khan |
Multiscale 3D reference visualization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA, pp. 225-232, 2009, ACM, 978-1-60558-429-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
desktop 3D environments, 3D navigation, 3D widgets, virtual camera |
1 | Jingyi Jin, Michael Garland, Edgar A. Ramos |
MLS-based scalar fields over triangle meshes and their application in mesh processing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA, pp. 145-153, 2009, ACM, 978-1-60558-429-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
geodesic path, scalar field design, mesh processing, scattered data interpolation, moving least squares |
1 | Greg Nichols, Chris Wyman |
Multiresolution splatting for indirect illumination. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA, pp. 83-90, 2009, ACM, 978-1-60558-429-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
hardware-assisted rendering, global illumination, interactive rendering |
1 | Matthew Flagg, Atsushi Nakazawa, Qiushuang Zhang, Sing Bing Kang, Young Kee Ryu, Irfan A. Essa, James M. Rehg |
Human video textures. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA, pp. 199-206, 2009, ACM, 978-1-60558-429-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
layered motion, motion capture, image-based rendering |
1 | Yen-Lin Chen, Jianyuan Min, Jinxiang Chai |
Flexible registration of human motion data with parameterized motion models. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA, pp. 183-190, 2009, ACM, 978-1-60558-429-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Benjamin Long, Erik Reinhard |
Real-time fluid simulation using discrete sine/cosine transforms. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA, pp. 99-106, 2009, ACM, 978-1-60558-429-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
DCT/DST transforms, real-time fluid simulation, real-time rendering |
1 | Christian Eisenacher, Quirin Meyer, Charles T. Loop |
Real-time view-dependent rendering of parametric surfaces. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA, pp. 137-143, 2009, ACM, 978-1-60558-429-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
adaptive surface rendering, GPGPU, real-time rendering |
1 | Wladimir J. van der Laan, Simon Green, Miguel Sainz |
Screen space fluid rendering with curvature flow. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA, pp. 91-98, 2009, ACM, 978-1-60558-429-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
foam, real-time, GPU, noise, rendering, fluid, SPH, screen-space, curvature flow |
1 | Denis Kovacs, Jason Mitchell, Shanon Drone, Denis Zorin |
Real-time creased approximate subdivision surfaces. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA, pp. 155-160, 2009, ACM, 978-1-60558-429-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
GPU tessellation, geometric modeling, video games, subdivision surfaces, hardware rendering |
1 | Tobias Ritschel 0001, Thorsten Grosch, Hans-Peter Seidel |
Approximating dynamic global illumination in image space. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA, pp. 75-82, 2009, ACM, 978-1-60558-429-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
global illumination, radiosity, constant time |
1 | Erik Sintorn, Ulf Assarsson |
Hair self shadowing and transparency depth ordering using occupancy maps. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA, pp. 67-74, 2009, ACM, 978-1-60558-429-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
deep shadow maps, opacity maps, hair rendering |
1 | Behzad Sajadi, Yan Huang 0003, Pablo Diaz-Gutierrez, Sung-Eui Yoon, M. Gopi 0001 |
A novel page-based data structure for interactive walkthroughs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA, pp. 23-29, 2009, ACM, 978-1-60558-429-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
walkthrough systems, spatial data structures, out-of-core algorithms, data layouts |
1 | David Grelaud, Nicolas Bonneel, Michael Wimmer 0001, Manuel Asselot, George Drettakis |
Efficient and practical audio-visual rendering for games using crossmodal perception. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA, pp. 177-182, 2009, ACM, 978-1-60558-429-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
audio-visual rendering, crossmodal perception |
1 | Jonathan Mooser, Suya You, Ulrich Neumann |
Large document, small screen: a camera driven scroll and zoom control for mobile devices. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA, pp. 27-34, 2008, ACM, 978-1-59593-983-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
UI techniques, mobile device interaction, tracking |
1 | Fausto Richetti Blanco, Manuel M. Oliveira |
Instant mesh deformation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA, pp. 71-78, 2008, ACM, 978-1-59593-983-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
curve-based deformation, interactive mesh deformation, sketch-based editing |
1 | Sean Curtis, Rasmus Tamstorf, Dinesh Manocha |
Fast collision detection for deformable models using representative-triangles. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA, pp. 61-69, 2008, ACM, 978-1-59593-983-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
bounding-volume hierarhcy, deformable collisions, collision detection, continuous collision detection, self-collision |
1 | Art Tevs, Ivo Ihrke, Hans-Peter Seidel |
Maximum mipmaps for fast, accurate, and scalable dynamic height field rendering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA, pp. 183-190, 2008, ACM, 978-1-59593-983-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
height field intersection, simplification/level of detail, surface details, texturing techniques, GPU, graphics hardware, real-time rendering, displacement mapping, spatial data structures |
1 | Chris Wyman |
Hierarchical caustic maps. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA, pp. 163-171, 2008, ACM, 978-1-59593-983-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
hardware, interactive rendering, caustics |
1 | Paul Rosen 0001, Voicu Popescu |
The epipolar occlusion camera. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA, pp. 115-122, 2008, ACM, 978-1-59593-983-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
disocclusion errors, non-pinhole camera |
1 | Kimmo Roimela, Tomi Aarnio, Joonas Itäranta |
Efficient high dynamic range texture compression. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA, pp. 207-214, 2008, ACM, 978-1-59593-983-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
compression, texture, image, graphics hardware, high dynamic range, HDR |
1 | George W. Fitzmaurice, Justin Matejka, Igor Mordatch, Azam Khan, Gordon Kurtenbach |
Safe 3D navigation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA, pp. 7-15, 2008, ACM, 978-1-59593-983-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
desktop 3D environments, 3D navigation, 3D widgets, virtual camera |
1 | Antoine Bouthors, Fabrice Neyret, Nelson Max, Eric Bruneton, Cyril Crassin |
Interactive multiple anisotropic scattering in clouds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA, pp. 173-182, 2008, ACM, 978-1-59593-983-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Eric Haines, Morgan McGuire (eds.) |
Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![ACM, 978-1-59593-983-8 The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
1 | Erik Sintorn, Ulf Assarsson |
Real-time approximate sorting for self shadowing and transparency in hair rendering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA, pp. 157-162, 2008, ACM, 978-1-59593-983-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
deep shadow maps, opacity maps, hair rendering |
1 | Daniel G. Aliaga |
Digital inspection: an interactive stage for viewing surface details. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA, pp. 53-60, 2008, ACM, 978-1-59593-983-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
surface heights, surface normals, visualization, relighting, structured light, scientific illustrations |
1 | Ladislav Kavan, Simon Dobbyn, Steven Collins, Jirí Zára, Carol O'Sullivan |
Polypostors: 2D polygonal impostors for 3D crowds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA, pp. 149-155, 2008, ACM, 978-1-59593-983-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
animation compression, crowd animation, impostors |
1 | Zheng Qin, Michael D. McCool, Craig S. Kaplan |
Precise vector textures for real-time 3D rendering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA, pp. 199-206, 2008, ACM, 978-1-59593-983-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
distance to cubic spline curves, texture, antialiasing, vector graphics |
1 | Stanley Tzeng, Li-Yi Wei |
Parallel white noise generation on a GPU via cryptographic hash. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA, pp. 79-87, 2008, ACM, 978-1-59593-983-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
GPU techniques, parallel computation, texturing, noise, random number generation |
1 | Jur P. van den Berg, Sachin Patil, Jason Sewall, Dinesh Manocha, Ming C. Lin |
Interactive navigation of multiple agents in crowded environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA, pp. 139-147, 2008, ACM, 978-1-59593-983-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Jean-Dominique Gascuel, Nicolas Holzschuch, Gabriel Fournier, Bernard Péroche |
Fast non-linear projections using graphics hardware. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA, pp. 107-114, 2008, ACM, 978-1-59593-983-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
indirect lighting, non-linear projections, video games & GPU, graphics hardware |
1 | Azam Khan, Igor Mordatch, George W. Fitzmaurice, Justin Matejka, Gordon Kurtenbach |
ViewCube: a 3D orientation indicator and controller. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA, pp. 17-25, 2008, ACM, 978-1-59593-983-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
desktop 3D environments, 3D navigation, 3D widgets, virtual camera |
1 | Hubert P. H. Shum, Taku Komura, Shuntaro Yamazaki |
Simulating interactions of avatars in high dimensional state space. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA, pp. 131-138, 2008, ACM, 978-1-59593-983-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
optimal control, human animation |
1 | Guodong Rong, Tiow Seng Tan, Thanh-Tung Cao, Stephanus |
Computing two-dimensional Delaunay triangulation using graphics hardware. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA, pp. 89-97, 2008, ACM, 978-1-59593-983-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
computational geometry, Voronoi diagram, graphics hardware, GPGPU |
1 | Ilya D. Rosenberg, Ken Birdwell |
Real-time particle isosurface extraction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA, pp. 35-43, 2008, ACM, 978-1-59593-983-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | John Kloetzli, Marc Olano, Penny Rheingans |
Interactive volume isosurface rendering using BT volumes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA, pp. 45-52, 2008, ACM, 978-1-59593-983-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Bézier Tetrahedra, BT volumes, isosurface rendering, real time, interactive, volume rendering, ray tracing, graphics hardware |
1 | Sangwon Lee, David Feng 0001, Bruce Gooch |
Automatic construction of 3D models from architectural line drawings. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA, pp. 123-130, 2008, ACM, 978-1-59593-983-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
single-view reconstruction, perception |
1 | Theodore Kim |
Hardware-aware analysis and optimization of stable fluids. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA, pp. 99-106, 2008, ACM, 978-1-59593-983-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Morgan McGuire, Kyle Whitson |
Indirection mapping for quasi-conformal relief texturing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA, pp. 191-198, 2008, ACM, 978-1-59593-983-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
heightfield, parallax occlusion, relief, terrain, bump |
1 | Ari Shapiro, Marcelo Kallmann, Petros Faloutsos |
Interactive motion correction and object manipulation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA, pp. 137-144, 2007, ACM, 978-1-59593-628-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
motion capture, virtual humans, character animation, object manipulation, motion editing |
1 | Christopher Oat, Pedro V. Sander |
Ambient aperture lighting. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA, pp. 61-64, 2007, ACM, 978-1-59593-628-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Sylvain Lefebvre 0001, Carsten Dachsbacher |
TileTrees. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA, pp. 25-31, 2007, ACM, 978-1-59593-628-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
interactive painting, texturing, texture mapping |
1 | Yi Xu 0002, Daniel G. Aliaga |
Efficient multi-viewpoint acquisition of 3D objects undergoing repetitive motions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA, pp. 113-120, 2007, ACM, 978-1-59593-628-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
computer graphics, motion analysis, dynamic scenes, image-based modeling and rendering, video textures |
1 | Krzysztof Niski, Budirijanto Purnomo, Jonathan D. Cohen 0001 |
Multi-grained level of detail using a hierarchical seamless texture atlas. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA, pp. 153-160, 2007, ACM, 978-1-59593-628-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
level of detail, parametrization, out-of-core, geometry image, texture atlas |
1 | Adam G. Kirk, Okan Arikan |
Real-time ambient occlusion for dynamic character skins. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA, pp. 47-52, 2007, ACM, 978-1-59593-628-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Daniel Reiter Horn, Billy Chen |
LightShop: interactive light field manipulation and rendering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA, pp. 121-128, 2007, ACM, 978-1-59593-628-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Bruce Gooch, Peter-Pike J. Sloan (eds.) |
Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![ACM, 978-1-59593-628-8 The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
1 | Paul Merrell |
Example-based model synthesis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA, pp. 105-112, 2007, ACM, 978-1-59593-628-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
texture synthesis, procedural modeling |
1 | Daniel Reiter Horn, Jeremy Sugerman, Mike Houston, Pat Hanrahan |
Interactive k-d tree GPU raytracing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA, pp. 167-174, 2007, ACM, 978-1-59593-628-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Brook, programmable graphics hardware, GPU computing, stream computing, data parallel computing |
1 | Thorsten Scheuermann, Justin Hensley |
Efficient histogram generation using scattering on GPUs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA, pp. 33-37, 2007, ACM, 978-1-59593-628-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
image processing, GPGPU, histogram, real-time rendering, tone mapping |
1 | Perumaal Shanmugam, Okan Arikan |
Hardware accelerated ambient occlusion techniques on GPUs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA, pp. 73-80, 2007, ACM, 978-1-59593-628-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
GPU, real-time rendering, soft shadows, ambient occlusion |
1 | Lvdi Wang, Xi Wang, Peter-Pike J. Sloan, Li-Yi Wei, Xin Tong 0001, Baining Guo |
Rendering from compressed high dynamic range textures on programmable graphics hardware. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA, pp. 17-24, 2007, ACM, 978-1-59593-628-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
games & GPUs, texturing techniques, graphics hardware, high dynamic range image, game programming, texture compression |
1 | Manuel M. Oliveira, Maicon Brauwers |
Real-time refraction through deformable objects. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA, pp. 89-96, 2007, ACM, 978-1-59593-628-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
de-formable objects, image-space refraction, image-based rendering, real-time rendering |
1 | Markus Giegl, Michael Wimmer 0001 |
Queried virtual shadow maps. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA, pp. 65-72, 2007, ACM, 978-1-59593-628-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
large environments, realtime shadowing, shadow, shadow map |
1 | Leslie Ikemoto, Okan Arikan, David A. Forsyth |
Quick transitions with cached multi-way blends. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA, pp. 145-151, 2007, ACM, 978-1-59593-628-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
motion evaluation, motion synthesis, motion blending |
1 | Rachel Heck, Michael Gleicher |
Parametric motion graphs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA, pp. 129-136, 2007, ACM, 978-1-59593-628-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
motion capture, motion synthesis, motion graphs |
1 | Ladislav Kavan, Steven Collins, Jirí Zára, Carol O'Sullivan |
Skinning with dual quaternions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA, pp. 39-46, 2007, ACM, 978-1-59593-628-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
dual quaternions, skinning, blending, linear combinations, rigid transformations |
1 | Alfred R. Fuller, Harinarayan Krishnan, Karim Mahrous, Bernd Hamann, Kenneth I. Joy |
Real-time procedural volumetric fire. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA, pp. 175-180, 2007, ACM, 978-1-59593-628-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
fire modeling, volume rendering, hardware acceleration, free-form deformation |
1 | Christopher DeCoro, Natalya Tatarchuk |
Real-time mesh simplification using the GPU. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA, pp. 161-166, 2007, ACM, 978-1-59593-628-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
mesh decimation, level-of-detail, real-time rendering, mesh simplification, GPU programming |
1 | Thomas Moeck, Nicolas Bonneel, Nicolas Tsingos, George Drettakis, Isabelle Viaud-Delmon, David Alloza |
Progressive perceptual audio rendering of complex scenes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA, pp. 189-196, 2007, ACM, 978-1-59593-628-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
audio rendering, auditory masking, ventriloquism, clustering |
1 | Louis Bavoil, Steven P. Callahan, Aaron E. Lefohn, João Luiz Dihl Comba, Cláudio T. Silva |
Multi-fragment effects on the GPU using the k-buffer. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA, pp. 97-104, 2007, ACM, 978-1-59593-628-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
fragment processing, volume rendering, graphics hardware, transparency, CSG, blending, visibility ordering |
1 | Ye Zhao 0004, Feng Qiu, Zhe Fan, Arie E. Kaufman |
Flow simulation with locally-refined LBM. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA, pp. 181-188, 2007, ACM, 978-1-59593-628-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
embedded grids, interactive fluid simulation, GPU, local refinement, flow simulation, lattice Boltzmann model |
1 | Jatin Chhugani, Subodh Kumar 0001 |
Geometry engine optimization: cache friendly compressed representation of geometry. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA, pp. 9-16, 2007, ACM, 978-1-59593-628-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
graphics hardware cache, data compression, interactive navigation |
1 | Ewen Cheslack-Postava, Nolan Goodnight, Ren Ng, Ravi Ramamoorthi, Greg Humphreys |
4D compression and relighting with high-resolution light transport matrices. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA, pp. 81-88, 2007, ACM, 978-1-59593-628-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
pre-computed radiance transfer, wavelet compression, relighting, nonlinear approximation |
1 | Ladislav Kavan, Rachel McDonnell, Simon Dobbyn, Jirí Zára, Carol O'Sullivan |
Skinning arbitrary deformations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA, pp. 53-60, 2007, ACM, 978-1-59593-628-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
animation compression, dual quaternions, approximation, skinning |
1 | Paul Green 0001, Jan Kautz, Wojciech Matusik, Frédo Durand |
View-dependent precomputed light transport using nonlinear Gaussian function approximations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA, pp. 7-14, 2006, ACM, 1-59593-295-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
reflectance field, real-time rendering, precomputed radiance transfer |
1 | Antonio Calomeni, Waldemar Celes Filho |
Assisted and automatic navigation in black oil reservoir models based on probabilistic roadmaps. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA, pp. 175-182, 2006, ACM, 1-59593-295-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
virtual reality, navigation, scientific visualization, collision detection |
1 | Guodong Rong, Tiow Seng Tan |
Jump flooding in GPU with applications to Voronoi diagram and distance transform. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA, pp. 109-116, 2006, ACM, 1-59593-295-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
digital geometry, interactive application, programmable graphics hardware |
1 | Chris Wyman, Scott Davis |
Interactive image-space techniques for approximating caustics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA, pp. 153-160, 2006, ACM, 1-59593-295-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
image-space techniques, hardware, interactive rendering, caustics |
1 | Peter-Pike J. Sloan |
Normal mapping for precomputed radiance transfer. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA, pp. 23-26, 2006, ACM, 1-59593-295-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
rendering, graphics hardware, illumination, shadow algorithms, normal mapping |
1 | Nikunj Raghuvanshi, Ming C. Lin |
Interactive sound synthesis for large scale environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA, pp. 101-108, 2006, ACM, 1-59593-295-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
rigid-body simulation, OpenAL, sound synthesis |
1 | Leslie Ikemoto, Okan Arikan, David A. Forsyth |
Knowing when to put your foot down. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA, pp. 49-53, 2006, ACM, 1-59593-295-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
foot plant detection, footskate, motion synthesis |
1 | Lijun Qu, Gary W. Meyer |
Perceptually driven interactive geometry remeshing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA, pp. 199-206, 2006, ACM, 1-59593-295-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
geometry remeshing, level of detail, visual perception, mesh simplification, visual masking |
1 | Zhigang Deng, Pei-Ying Chiang, Pamela Fox, Ulrich Neumann |
Animating blendshape faces by cross-mapping motion capture data. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA, pp. 43-48, 2006, ACM, 1-59593-295-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
blend shape models, cross-mapping, radial basis functions, facial animation, motion capture data |
1 | Fabio Policarpo, Manuel Menezes de Oliveira Neto |
Relief mapping of non-height-field surface details. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA, pp. 55-62, 2006, ACM, 1-59593-295-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
non-height-field surface representation, relief mapping, image-based rendering, real-time rendering, impostors |
1 | Martin Bokeloh, Michael Wand 0001 |
Hardware accelerated multi-resolution geometry synthesis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA, pp. 191-198, 2006, ACM, 1-59593-295-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
games and GPUs, graphics hardware, large data sets, multi-resolution modeling |
1 | Zheng Qin, Michael D. McCool, Craig S. Kaplan |
Real-time texture-mapped vector glyphs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA, pp. 125-132, 2006, ACM, 1-59593-295-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
font rendering, texture mapping, antialiasing, distance function, vector graphics |
1 | Carsten Dachsbacher, Marc Stamminger |
Splatting indirect illumination. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA, pp. 93-100, 2006, ACM, 1-59593-295-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
hardware-assisted rendering, global illumination, real-time rendering, shadow maps |
1 | Guodong Liu, Jingdan Zhang, Wei Wang 0010, Leonard McMillan |
Human motion estimation from a reduced marker set. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA, pp. 35-42, 2006, ACM, 1-59593-295-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
principal feature analysis, dimensionality reduction, motion capture, piecewise linear modeling |
1 | Tina R. Ziemek |
Two-D or not Two-D: gender implications of visual cognition in electronic games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA, pp. 183-190, 2006, ACM, 1-59593-295-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
computer games, video games, spatial abilities, 3D navigation, gender effects, games studies |
1 | Taehyun Rhee, Ulrich Neumann, John P. Lewis |
Human hand modeling from surface anatomy. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA, pp. 27-34, 2006, ACM, 1-59593-295-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
modeling, graphics, vision, anatomy, tensor voting, curve detection, human hand |
1 | Morgan McGuire, George Stathis, Hanspeter Pfister, Shriram Krishnamurthi |
Abstract shade trees. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA, pp. 79-86, 2006, ACM, 1-59593-295-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Olivier Génevaux, Frédéric Larue, Jean-Michel Dischler |
Interactive refraction on complex static geometry using spherical harmonics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA, pp. 145-152, 2006, ACM, 1-59593-295-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
real-time rendering, spherical harmonics, refraction |
1 | Diego Nehab, Joshua Barczak, Pedro V. Sander |
Triangle order optimization for graphics hardware computation culling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA, pp. 207-211, 2006, ACM, 1-59593-295-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Kyle Hegeman, Simon Premoze, Michael Ashikhmin, George Drettakis |
Approximate ambient occlusion for trees. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA, pp. 87-92, 2006, ACM, 1-59593-295-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Ben Sunshine-Hill, Petros Faloutsos |
Photorealistic lighting with offset radiance transfer mapping. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA, pp. 15-21, 2006, ACM, 1-59593-295-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
interactive, global illumination, radiosity, gpu |
1 | Nicholas Burtnyk, Azam Khan, George W. Fitzmaurice, Gordon Kurtenbach |
ShowMotion: camera motion based 3D design review. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA, pp. 167-174, 2006, ACM, 1-59593-295-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
3D viewers, interaction techniques, 3D visualization, camera controls, 3D navigation, design review |
1 | Marc Olano, Carlo H. Séquin (eds.) |
Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![ACM, 1-59593-295-X The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP BibTeX RDF |
|
1 | Alex Ni, Kyuman Jeong, Seungyong Lee 0001, Lee Markosian |
Multi-scale line drawings from 3D meshes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA, pp. 133-137, 2006, ACM, 1-59593-295-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Voicu Popescu, Daniel G. Aliaga |
The depth discontinuity occlusion camera. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA, pp. 139-143, 2006, ACM, 1-59593-295-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
disocclusion errors, image-based rendering, occlusion culling |
1 | William Donnelly, Andrew Lauritzen |
Variance shadow maps. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA, pp. 161-165, 2006, ACM, 1-59593-295-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
shader programming, graphics hardware, real-time rendering, shadow maps |
1 | Elmar Eisemann, Xavier Décoret |
Fast scene voxelization and applications. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA, pp. 71-78, 2006, ACM, 1-59593-295-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
GPU, shadows, voxelization, refraction |
1 | Avneesh Sud, Naga K. Govindaraju, Russell Gayle, Dinesh Manocha |
Interactive 3D distance field computation using linear factorization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA, pp. 117-124, 2006, ACM, 1-59593-295-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
generalized voronoi diagram, texture mapping, collision detection, graphics hardware, medial-axis transform, distance field |
1 | Natalya Tatarchuk |
Dynamic parallax occlusion mapping with approximate soft shadows. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA, pp. 63-69, 2006, ACM, 1-59593-295-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
adaptive level-of-detail system, surface details, image-based rendering, real-time rendering, displacement mapping, soft shadows, motion-parallax |
1 | Kyle Hegeman, Michael Ashikhmin, Simon Premoze |
A lighting model for general participating media. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA, pp. 117-124, 2005, ACM, 1-59593-013-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
graphics hardware, illumination, scattering, participating media, path integration |
1 | Wan-Chun Ma, Sung-Hsiang Chao, Yu-Ting Tseng, Yung-Yu Chuang, Chun-Fa Chang, Bing-Yu Chen 0004, Ming Ouhyoung |
Level-of-detail representation of bidirectional texture functions for real-time rendering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA, pp. 187-194, 2005, ACM, 1-59593-013-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
levels of detail, real-time rendering, antialiasing, bidirectional texture function |
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