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Publications at "SI3D"( http://dblp.L3S.de/Venues/SI3D )

URL (DBLP): http://dblp.uni-trier.de/db/conf/si3d

Publication years (Num. hits)
1992 (32) 1995 (34) 1997 (25) 1999 (27) 2001 (33) 2003 (35) 2005 (27) 2006 (29) 2007 (26) 2008 (25) 2009 (29) 2010 (48) 2011 (41)
Publication types (Num. hits)
inproceedings(400) proceedings(11)
Venues (Conferences, Journals, ...)
SI3D(411)
GrowBag graphs for keyword ? (Num. hits/coverage)

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The graphs summarize 683 occurrences of 376 keywords

Results
Found 411 publication records. Showing 411 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
1James McCrae, Igor Mordatch, Michael Glueck, Azam Khan Multiscale 3D navigation. Search on Bibsonomy SI3D The full citation details ... 2009 DBLP  DOI  BibTeX  RDF desktop 3D environments, 3D navigation, 3D widgets, virtual camera
1Liang Hu, Pedro V. Sander, Hugues Hoppe Parallel view-dependent refinement of progressive meshes. Search on Bibsonomy SI3D The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Thomas Engelhardt, Carsten Dachsbacher Granular visibility queries on the GPU. Search on Bibsonomy SI3D The full citation details ... 2009 DBLP  DOI  BibTeX  RDF visibility queries, GPUs, real-time rendering
1Zhigang Deng, Qin Gu, Qing Li 0008 Perceptually consistent example-based human motion retrieval. Search on Bibsonomy SI3D The full citation details ... 2009 DBLP  DOI  BibTeX  RDF hierarchical human motion representation, motion pattern extraction, motion retrieval, perceptual consistency, motion capture, character animation
1Forrester Cole, Adam Finkelstein Fast high-quality line visibility. Search on Bibsonomy SI3D The full citation details ... 2009 DBLP  DOI  BibTeX  RDF hidden line removal, NPR, visibility, line drawing
1Michael Glueck, Keenan Crane, Sean Anderson, Andres Rutnik, Azam Khan Multiscale 3D reference visualization. Search on Bibsonomy SI3D The full citation details ... 2009 DBLP  DOI  BibTeX  RDF desktop 3D environments, 3D navigation, 3D widgets, virtual camera
1Jingyi Jin, Michael Garland, Edgar A. Ramos MLS-based scalar fields over triangle meshes and their application in mesh processing. Search on Bibsonomy SI3D The full citation details ... 2009 DBLP  DOI  BibTeX  RDF geodesic path, scalar field design, mesh processing, scattered data interpolation, moving least squares
1Greg Nichols, Chris Wyman Multiresolution splatting for indirect illumination. Search on Bibsonomy SI3D The full citation details ... 2009 DBLP  DOI  BibTeX  RDF hardware-assisted rendering, global illumination, interactive rendering
1Matthew Flagg, Atsushi Nakazawa, Qiushuang Zhang, Sing Bing Kang, Young Kee Ryu, Irfan A. Essa, James M. Rehg Human video textures. Search on Bibsonomy SI3D The full citation details ... 2009 DBLP  DOI  BibTeX  RDF layered motion, motion capture, image-based rendering
1Yen-Lin Chen, Jianyuan Min, Jinxiang Chai Flexible registration of human motion data with parameterized motion models. Search on Bibsonomy SI3D The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Benjamin Long, Erik Reinhard Real-time fluid simulation using discrete sine/cosine transforms. Search on Bibsonomy SI3D The full citation details ... 2009 DBLP  DOI  BibTeX  RDF DCT/DST transforms, real-time fluid simulation, real-time rendering
1Christian Eisenacher, Quirin Meyer, Charles T. Loop Real-time view-dependent rendering of parametric surfaces. Search on Bibsonomy SI3D The full citation details ... 2009 DBLP  DOI  BibTeX  RDF adaptive surface rendering, GPGPU, real-time rendering
1Wladimir J. van der Laan, Simon Green, Miguel Sainz Screen space fluid rendering with curvature flow. Search on Bibsonomy SI3D The full citation details ... 2009 DBLP  DOI  BibTeX  RDF foam, real-time, GPU, noise, rendering, fluid, SPH, screen-space, curvature flow
1Denis Kovacs, Jason Mitchell, Shanon Drone, Denis Zorin Real-time creased approximate subdivision surfaces. Search on Bibsonomy SI3D The full citation details ... 2009 DBLP  DOI  BibTeX  RDF GPU tessellation, geometric modeling, video games, subdivision surfaces, hardware rendering
1Tobias Ritschel 0001, Thorsten Grosch, Hans-Peter Seidel Approximating dynamic global illumination in image space. Search on Bibsonomy SI3D The full citation details ... 2009 DBLP  DOI  BibTeX  RDF global illumination, radiosity, constant time
1Erik Sintorn, Ulf Assarsson Hair self shadowing and transparency depth ordering using occupancy maps. Search on Bibsonomy SI3D The full citation details ... 2009 DBLP  DOI  BibTeX  RDF deep shadow maps, opacity maps, hair rendering
1Behzad Sajadi, Yan Huang 0003, Pablo Diaz-Gutierrez, Sung-Eui Yoon, M. Gopi 0001 A novel page-based data structure for interactive walkthroughs. Search on Bibsonomy SI3D The full citation details ... 2009 DBLP  DOI  BibTeX  RDF walkthrough systems, spatial data structures, out-of-core algorithms, data layouts
1David Grelaud, Nicolas Bonneel, Michael Wimmer 0001, Manuel Asselot, George Drettakis Efficient and practical audio-visual rendering for games using crossmodal perception. Search on Bibsonomy SI3D The full citation details ... 2009 DBLP  DOI  BibTeX  RDF audio-visual rendering, crossmodal perception
1Jonathan Mooser, Suya You, Ulrich Neumann Large document, small screen: a camera driven scroll and zoom control for mobile devices. Search on Bibsonomy SI3D The full citation details ... 2008 DBLP  DOI  BibTeX  RDF UI techniques, mobile device interaction, tracking
1Fausto Richetti Blanco, Manuel M. Oliveira Instant mesh deformation. Search on Bibsonomy SI3D The full citation details ... 2008 DBLP  DOI  BibTeX  RDF curve-based deformation, interactive mesh deformation, sketch-based editing
1Sean Curtis, Rasmus Tamstorf, Dinesh Manocha Fast collision detection for deformable models using representative-triangles. Search on Bibsonomy SI3D The full citation details ... 2008 DBLP  DOI  BibTeX  RDF bounding-volume hierarhcy, deformable collisions, collision detection, continuous collision detection, self-collision
1Art Tevs, Ivo Ihrke, Hans-Peter Seidel Maximum mipmaps for fast, accurate, and scalable dynamic height field rendering. Search on Bibsonomy SI3D The full citation details ... 2008 DBLP  DOI  BibTeX  RDF height field intersection, simplification/level of detail, surface details, texturing techniques, GPU, graphics hardware, real-time rendering, displacement mapping, spatial data structures
1Chris Wyman Hierarchical caustic maps. Search on Bibsonomy SI3D The full citation details ... 2008 DBLP  DOI  BibTeX  RDF hardware, interactive rendering, caustics
1Paul Rosen 0001, Voicu Popescu The epipolar occlusion camera. Search on Bibsonomy SI3D The full citation details ... 2008 DBLP  DOI  BibTeX  RDF disocclusion errors, non-pinhole camera
1Kimmo Roimela, Tomi Aarnio, Joonas Itäranta Efficient high dynamic range texture compression. Search on Bibsonomy SI3D The full citation details ... 2008 DBLP  DOI  BibTeX  RDF compression, texture, image, graphics hardware, high dynamic range, HDR
1George W. Fitzmaurice, Justin Matejka, Igor Mordatch, Azam Khan, Gordon Kurtenbach Safe 3D navigation. Search on Bibsonomy SI3D The full citation details ... 2008 DBLP  DOI  BibTeX  RDF desktop 3D environments, 3D navigation, 3D widgets, virtual camera
1Antoine Bouthors, Fabrice Neyret, Nelson Max, Eric Bruneton, Cyril Crassin Interactive multiple anisotropic scattering in clouds. Search on Bibsonomy SI3D The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Eric Haines, Morgan McGuire (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA Search on Bibsonomy SI3D The full citation details ... 2008 DBLP  BibTeX  RDF
1Erik Sintorn, Ulf Assarsson Real-time approximate sorting for self shadowing and transparency in hair rendering. Search on Bibsonomy SI3D The full citation details ... 2008 DBLP  DOI  BibTeX  RDF deep shadow maps, opacity maps, hair rendering
1Daniel G. Aliaga Digital inspection: an interactive stage for viewing surface details. Search on Bibsonomy SI3D The full citation details ... 2008 DBLP  DOI  BibTeX  RDF surface heights, surface normals, visualization, relighting, structured light, scientific illustrations
1Ladislav Kavan, Simon Dobbyn, Steven Collins, Jirí Zára, Carol O'Sullivan Polypostors: 2D polygonal impostors for 3D crowds. Search on Bibsonomy SI3D The full citation details ... 2008 DBLP  DOI  BibTeX  RDF animation compression, crowd animation, impostors
1Zheng Qin, Michael D. McCool, Craig S. Kaplan Precise vector textures for real-time 3D rendering. Search on Bibsonomy SI3D The full citation details ... 2008 DBLP  DOI  BibTeX  RDF distance to cubic spline curves, texture, antialiasing, vector graphics
1Stanley Tzeng, Li-Yi Wei Parallel white noise generation on a GPU via cryptographic hash. Search on Bibsonomy SI3D The full citation details ... 2008 DBLP  DOI  BibTeX  RDF GPU techniques, parallel computation, texturing, noise, random number generation
1Jur P. van den Berg, Sachin Patil, Jason Sewall, Dinesh Manocha, Ming C. Lin Interactive navigation of multiple agents in crowded environments. Search on Bibsonomy SI3D The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Jean-Dominique Gascuel, Nicolas Holzschuch, Gabriel Fournier, Bernard Péroche Fast non-linear projections using graphics hardware. Search on Bibsonomy SI3D The full citation details ... 2008 DBLP  DOI  BibTeX  RDF indirect lighting, non-linear projections, video games & GPU, graphics hardware
1Azam Khan, Igor Mordatch, George W. Fitzmaurice, Justin Matejka, Gordon Kurtenbach ViewCube: a 3D orientation indicator and controller. Search on Bibsonomy SI3D The full citation details ... 2008 DBLP  DOI  BibTeX  RDF desktop 3D environments, 3D navigation, 3D widgets, virtual camera
1Hubert P. H. Shum, Taku Komura, Shuntaro Yamazaki Simulating interactions of avatars in high dimensional state space. Search on Bibsonomy SI3D The full citation details ... 2008 DBLP  DOI  BibTeX  RDF optimal control, human animation
1Guodong Rong, Tiow Seng Tan, Thanh-Tung Cao, Stephanus Computing two-dimensional Delaunay triangulation using graphics hardware. Search on Bibsonomy SI3D The full citation details ... 2008 DBLP  DOI  BibTeX  RDF computational geometry, Voronoi diagram, graphics hardware, GPGPU
1Ilya D. Rosenberg, Ken Birdwell Real-time particle isosurface extraction. Search on Bibsonomy SI3D The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1John Kloetzli, Marc Olano, Penny Rheingans Interactive volume isosurface rendering using BT volumes. Search on Bibsonomy SI3D The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Bézier Tetrahedra, BT volumes, isosurface rendering, real time, interactive, volume rendering, ray tracing, graphics hardware
1Sangwon Lee, David Feng 0001, Bruce Gooch Automatic construction of 3D models from architectural line drawings. Search on Bibsonomy SI3D The full citation details ... 2008 DBLP  DOI  BibTeX  RDF single-view reconstruction, perception
1Theodore Kim Hardware-aware analysis and optimization of stable fluids. Search on Bibsonomy SI3D The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
1Morgan McGuire, Kyle Whitson Indirection mapping for quasi-conformal relief texturing. Search on Bibsonomy SI3D The full citation details ... 2008 DBLP  DOI  BibTeX  RDF heightfield, parallax occlusion, relief, terrain, bump
1Ari Shapiro, Marcelo Kallmann, Petros Faloutsos Interactive motion correction and object manipulation. Search on Bibsonomy SI3D The full citation details ... 2007 DBLP  DOI  BibTeX  RDF motion capture, virtual humans, character animation, object manipulation, motion editing
1Christopher Oat, Pedro V. Sander Ambient aperture lighting. Search on Bibsonomy SI3D The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
1Sylvain Lefebvre 0001, Carsten Dachsbacher TileTrees. Search on Bibsonomy SI3D The full citation details ... 2007 DBLP  DOI  BibTeX  RDF interactive painting, texturing, texture mapping
1Yi Xu 0002, Daniel G. Aliaga Efficient multi-viewpoint acquisition of 3D objects undergoing repetitive motions. Search on Bibsonomy SI3D The full citation details ... 2007 DBLP  DOI  BibTeX  RDF computer graphics, motion analysis, dynamic scenes, image-based modeling and rendering, video textures
1Krzysztof Niski, Budirijanto Purnomo, Jonathan D. Cohen 0001 Multi-grained level of detail using a hierarchical seamless texture atlas. Search on Bibsonomy SI3D The full citation details ... 2007 DBLP  DOI  BibTeX  RDF level of detail, parametrization, out-of-core, geometry image, texture atlas
1Adam G. Kirk, Okan Arikan Real-time ambient occlusion for dynamic character skins. Search on Bibsonomy SI3D The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
1Daniel Reiter Horn, Billy Chen LightShop: interactive light field manipulation and rendering. Search on Bibsonomy SI3D The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
1Bruce Gooch, Peter-Pike J. Sloan (eds.) Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA Search on Bibsonomy SI3D The full citation details ... 2007 DBLP  BibTeX  RDF
1Paul Merrell Example-based model synthesis. Search on Bibsonomy SI3D The full citation details ... 2007 DBLP  DOI  BibTeX  RDF texture synthesis, procedural modeling
1Daniel Reiter Horn, Jeremy Sugerman, Mike Houston, Pat Hanrahan Interactive k-d tree GPU raytracing. Search on Bibsonomy SI3D The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Brook, programmable graphics hardware, GPU computing, stream computing, data parallel computing
1Thorsten Scheuermann, Justin Hensley Efficient histogram generation using scattering on GPUs. Search on Bibsonomy SI3D The full citation details ... 2007 DBLP  DOI  BibTeX  RDF image processing, GPGPU, histogram, real-time rendering, tone mapping
1Perumaal Shanmugam, Okan Arikan Hardware accelerated ambient occlusion techniques on GPUs. Search on Bibsonomy SI3D The full citation details ... 2007 DBLP  DOI  BibTeX  RDF GPU, real-time rendering, soft shadows, ambient occlusion
1Lvdi Wang, Xi Wang, Peter-Pike J. Sloan, Li-Yi Wei, Xin Tong 0001, Baining Guo Rendering from compressed high dynamic range textures on programmable graphics hardware. Search on Bibsonomy SI3D The full citation details ... 2007 DBLP  DOI  BibTeX  RDF games & GPUs, texturing techniques, graphics hardware, high dynamic range image, game programming, texture compression
1Manuel M. Oliveira, Maicon Brauwers Real-time refraction through deformable objects. Search on Bibsonomy SI3D The full citation details ... 2007 DBLP  DOI  BibTeX  RDF de-formable objects, image-space refraction, image-based rendering, real-time rendering
1Markus Giegl, Michael Wimmer 0001 Queried virtual shadow maps. Search on Bibsonomy SI3D The full citation details ... 2007 DBLP  DOI  BibTeX  RDF large environments, realtime shadowing, shadow, shadow map
1Leslie Ikemoto, Okan Arikan, David A. Forsyth Quick transitions with cached multi-way blends. Search on Bibsonomy SI3D The full citation details ... 2007 DBLP  DOI  BibTeX  RDF motion evaluation, motion synthesis, motion blending
1Rachel Heck, Michael Gleicher Parametric motion graphs. Search on Bibsonomy SI3D The full citation details ... 2007 DBLP  DOI  BibTeX  RDF motion capture, motion synthesis, motion graphs
1Ladislav Kavan, Steven Collins, Jirí Zára, Carol O'Sullivan Skinning with dual quaternions. Search on Bibsonomy SI3D The full citation details ... 2007 DBLP  DOI  BibTeX  RDF dual quaternions, skinning, blending, linear combinations, rigid transformations
1Alfred R. Fuller, Harinarayan Krishnan, Karim Mahrous, Bernd Hamann, Kenneth I. Joy Real-time procedural volumetric fire. Search on Bibsonomy SI3D The full citation details ... 2007 DBLP  DOI  BibTeX  RDF fire modeling, volume rendering, hardware acceleration, free-form deformation
1Christopher DeCoro, Natalya Tatarchuk Real-time mesh simplification using the GPU. Search on Bibsonomy SI3D The full citation details ... 2007 DBLP  DOI  BibTeX  RDF mesh decimation, level-of-detail, real-time rendering, mesh simplification, GPU programming
1Thomas Moeck, Nicolas Bonneel, Nicolas Tsingos, George Drettakis, Isabelle Viaud-Delmon, David Alloza Progressive perceptual audio rendering of complex scenes. Search on Bibsonomy SI3D The full citation details ... 2007 DBLP  DOI  BibTeX  RDF audio rendering, auditory masking, ventriloquism, clustering
1Louis Bavoil, Steven P. Callahan, Aaron E. Lefohn, João Luiz Dihl Comba, Cláudio T. Silva Multi-fragment effects on the GPU using the k-buffer. Search on Bibsonomy SI3D The full citation details ... 2007 DBLP  DOI  BibTeX  RDF fragment processing, volume rendering, graphics hardware, transparency, CSG, blending, visibility ordering
1Ye Zhao 0004, Feng Qiu, Zhe Fan, Arie E. Kaufman Flow simulation with locally-refined LBM. Search on Bibsonomy SI3D The full citation details ... 2007 DBLP  DOI  BibTeX  RDF embedded grids, interactive fluid simulation, GPU, local refinement, flow simulation, lattice Boltzmann model
1Jatin Chhugani, Subodh Kumar 0001 Geometry engine optimization: cache friendly compressed representation of geometry. Search on Bibsonomy SI3D The full citation details ... 2007 DBLP  DOI  BibTeX  RDF graphics hardware cache, data compression, interactive navigation
1Ewen Cheslack-Postava, Nolan Goodnight, Ren Ng, Ravi Ramamoorthi, Greg Humphreys 4D compression and relighting with high-resolution light transport matrices. Search on Bibsonomy SI3D The full citation details ... 2007 DBLP  DOI  BibTeX  RDF pre-computed radiance transfer, wavelet compression, relighting, nonlinear approximation
1Ladislav Kavan, Rachel McDonnell, Simon Dobbyn, Jirí Zára, Carol O'Sullivan Skinning arbitrary deformations. Search on Bibsonomy SI3D The full citation details ... 2007 DBLP  DOI  BibTeX  RDF animation compression, dual quaternions, approximation, skinning
1Paul Green 0001, Jan Kautz, Wojciech Matusik, Frédo Durand View-dependent precomputed light transport using nonlinear Gaussian function approximations. Search on Bibsonomy SI3D The full citation details ... 2006 DBLP  DOI  BibTeX  RDF reflectance field, real-time rendering, precomputed radiance transfer
1Antonio Calomeni, Waldemar Celes Filho Assisted and automatic navigation in black oil reservoir models based on probabilistic roadmaps. Search on Bibsonomy SI3D The full citation details ... 2006 DBLP  DOI  BibTeX  RDF virtual reality, navigation, scientific visualization, collision detection
1Guodong Rong, Tiow Seng Tan Jump flooding in GPU with applications to Voronoi diagram and distance transform. Search on Bibsonomy SI3D The full citation details ... 2006 DBLP  DOI  BibTeX  RDF digital geometry, interactive application, programmable graphics hardware
1Chris Wyman, Scott Davis Interactive image-space techniques for approximating caustics. Search on Bibsonomy SI3D The full citation details ... 2006 DBLP  DOI  BibTeX  RDF image-space techniques, hardware, interactive rendering, caustics
1Peter-Pike J. Sloan Normal mapping for precomputed radiance transfer. Search on Bibsonomy SI3D The full citation details ... 2006 DBLP  DOI  BibTeX  RDF rendering, graphics hardware, illumination, shadow algorithms, normal mapping
1Nikunj Raghuvanshi, Ming C. Lin Interactive sound synthesis for large scale environments. Search on Bibsonomy SI3D The full citation details ... 2006 DBLP  DOI  BibTeX  RDF rigid-body simulation, OpenAL, sound synthesis
1Leslie Ikemoto, Okan Arikan, David A. Forsyth Knowing when to put your foot down. Search on Bibsonomy SI3D The full citation details ... 2006 DBLP  DOI  BibTeX  RDF foot plant detection, footskate, motion synthesis
1Lijun Qu, Gary W. Meyer Perceptually driven interactive geometry remeshing. Search on Bibsonomy SI3D The full citation details ... 2006 DBLP  DOI  BibTeX  RDF geometry remeshing, level of detail, visual perception, mesh simplification, visual masking
1Zhigang Deng, Pei-Ying Chiang, Pamela Fox, Ulrich Neumann Animating blendshape faces by cross-mapping motion capture data. Search on Bibsonomy SI3D The full citation details ... 2006 DBLP  DOI  BibTeX  RDF blend shape models, cross-mapping, radial basis functions, facial animation, motion capture data
1Fabio Policarpo, Manuel Menezes de Oliveira Neto Relief mapping of non-height-field surface details. Search on Bibsonomy SI3D The full citation details ... 2006 DBLP  DOI  BibTeX  RDF non-height-field surface representation, relief mapping, image-based rendering, real-time rendering, impostors
1Martin Bokeloh, Michael Wand 0001 Hardware accelerated multi-resolution geometry synthesis. Search on Bibsonomy SI3D The full citation details ... 2006 DBLP  DOI  BibTeX  RDF games and GPUs, graphics hardware, large data sets, multi-resolution modeling
1Zheng Qin, Michael D. McCool, Craig S. Kaplan Real-time texture-mapped vector glyphs. Search on Bibsonomy SI3D The full citation details ... 2006 DBLP  DOI  BibTeX  RDF font rendering, texture mapping, antialiasing, distance function, vector graphics
1Carsten Dachsbacher, Marc Stamminger Splatting indirect illumination. Search on Bibsonomy SI3D The full citation details ... 2006 DBLP  DOI  BibTeX  RDF hardware-assisted rendering, global illumination, real-time rendering, shadow maps
1Guodong Liu, Jingdan Zhang, Wei Wang 0010, Leonard McMillan Human motion estimation from a reduced marker set. Search on Bibsonomy SI3D The full citation details ... 2006 DBLP  DOI  BibTeX  RDF principal feature analysis, dimensionality reduction, motion capture, piecewise linear modeling
1Tina R. Ziemek Two-D or not Two-D: gender implications of visual cognition in electronic games. Search on Bibsonomy SI3D The full citation details ... 2006 DBLP  DOI  BibTeX  RDF computer games, video games, spatial abilities, 3D navigation, gender effects, games studies
1Taehyun Rhee, Ulrich Neumann, John P. Lewis Human hand modeling from surface anatomy. Search on Bibsonomy SI3D The full citation details ... 2006 DBLP  DOI  BibTeX  RDF modeling, graphics, vision, anatomy, tensor voting, curve detection, human hand
1Morgan McGuire, George Stathis, Hanspeter Pfister, Shriram Krishnamurthi Abstract shade trees. Search on Bibsonomy SI3D The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
1Olivier Génevaux, Frédéric Larue, Jean-Michel Dischler Interactive refraction on complex static geometry using spherical harmonics. Search on Bibsonomy SI3D The full citation details ... 2006 DBLP  DOI  BibTeX  RDF real-time rendering, spherical harmonics, refraction
1Diego Nehab, Joshua Barczak, Pedro V. Sander Triangle order optimization for graphics hardware computation culling. Search on Bibsonomy SI3D The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
1Kyle Hegeman, Simon Premoze, Michael Ashikhmin, George Drettakis Approximate ambient occlusion for trees. Search on Bibsonomy SI3D The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
1Ben Sunshine-Hill, Petros Faloutsos Photorealistic lighting with offset radiance transfer mapping. Search on Bibsonomy SI3D The full citation details ... 2006 DBLP  DOI  BibTeX  RDF interactive, global illumination, radiosity, gpu
1Nicholas Burtnyk, Azam Khan, George W. Fitzmaurice, Gordon Kurtenbach ShowMotion: camera motion based 3D design review. Search on Bibsonomy SI3D The full citation details ... 2006 DBLP  DOI  BibTeX  RDF 3D viewers, interaction techniques, 3D visualization, camera controls, 3D navigation, design review
1Marc Olano, Carlo H. Séquin (eds.) Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA Search on Bibsonomy SI3D The full citation details ... 2006 DBLP  BibTeX  RDF
1Alex Ni, Kyuman Jeong, Seungyong Lee 0001, Lee Markosian Multi-scale line drawings from 3D meshes. Search on Bibsonomy SI3D The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
1Voicu Popescu, Daniel G. Aliaga The depth discontinuity occlusion camera. Search on Bibsonomy SI3D The full citation details ... 2006 DBLP  DOI  BibTeX  RDF disocclusion errors, image-based rendering, occlusion culling
1William Donnelly, Andrew Lauritzen Variance shadow maps. Search on Bibsonomy SI3D The full citation details ... 2006 DBLP  DOI  BibTeX  RDF shader programming, graphics hardware, real-time rendering, shadow maps
1Elmar Eisemann, Xavier Décoret Fast scene voxelization and applications. Search on Bibsonomy SI3D The full citation details ... 2006 DBLP  DOI  BibTeX  RDF GPU, shadows, voxelization, refraction
1Avneesh Sud, Naga K. Govindaraju, Russell Gayle, Dinesh Manocha Interactive 3D distance field computation using linear factorization. Search on Bibsonomy SI3D The full citation details ... 2006 DBLP  DOI  BibTeX  RDF generalized voronoi diagram, texture mapping, collision detection, graphics hardware, medial-axis transform, distance field
1Natalya Tatarchuk Dynamic parallax occlusion mapping with approximate soft shadows. Search on Bibsonomy SI3D The full citation details ... 2006 DBLP  DOI  BibTeX  RDF adaptive level-of-detail system, surface details, image-based rendering, real-time rendering, displacement mapping, soft shadows, motion-parallax
1Kyle Hegeman, Michael Ashikhmin, Simon Premoze A lighting model for general participating media. Search on Bibsonomy SI3D The full citation details ... 2005 DBLP  DOI  BibTeX  RDF graphics hardware, illumination, scattering, participating media, path integration
1Wan-Chun Ma, Sung-Hsiang Chao, Yu-Ting Tseng, Yung-Yu Chuang, Chun-Fa Chang, Bing-Yu Chen 0004, Ming Ouhyoung Level-of-detail representation of bidirectional texture functions for real-time rendering. Search on Bibsonomy SI3D The full citation details ... 2005 DBLP  DOI  BibTeX  RDF levels of detail, real-time rendering, antialiasing, bidirectional texture function
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