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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 2033 occurrences of 797 keywords
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Results
Found 1590 publication records. Showing 1590 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Marc Nienhaus, Jürgen Döllner |
Sketchy drawings: a hardware-accelerated approach for real-time non-photorealistic rendering. |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | Ronald Reisman, Stephen R. Ellis |
Augmented reality for air traffic control towers. |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | Ian Stephenson |
Implementing RenderMan on the Sony PS2. |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | Jürgen Zauner, Michael Haller, Alexander Brandl, Werner Hartmann |
Authoring of a mixed reality furniture assembly instructor. |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | Yi-Bo Zhu, Chen-Jia Li, I-Fan Shen, Kwan-Liu Ma, Aleksander Stompel |
A new form of traditional art: visual simulation of Chinese shadow play. |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | Oliver Grau, M. Price, Graham A. Thomas |
A 3D studio production system with immersive actor feedback. |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | Stephan Trojansky, Florian Hu, Kolja Kähler, Christoph Sprenger 0002, Stephan Stapel |
Rule-based crowds: generation, animation, cloth and rendering of 15.000 unique human characters. |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | Niniane Wang |
Realistic and fast cloud rendering in computer games. |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | M. Alex O. Vasilescu, Demetri Terzopoulos |
TensorTextures. |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | Stephan Trojansky, Florian Hu |
Rule-based smoke- and explosion dynamics in a full CG environment. |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | Laurent Denoue, Les Nelson, Elizabeth F. Churchill |
Implementing a paper flier metaphor using cloth simulation. |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | Angie Geary |
A haptic virtual reality training tool for paper conservators. |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | Li-Yi Wei |
Texture synthesis from multiple sources. |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | Tadao Mihashi, Christina Tempelaar-Lietz, George Borshukov |
Generating realistic human hair for "The Matrix Reloaded". |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | Paul George |
"Jordan vs Jordan" recreating the basketball legend. |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | David Pritchard, Wolfgang Heidrich |
Cloth motion capture. |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | Jessi Stumpfel, Chris Tchou, Tim Hawkins, Paul E. Debevec, Jonathan M. Cohen, Andrew Jones 0001, Brian Emerson, Philippe Martinez, Tomas Lochman |
Assembling the sculptures of the Parthenon. |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | Katerina Mania, Andrew Robinson 0001 |
Simulating spatial assumptions. |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | Ken Tanaka, Heihachi Ueki, Atsushi Kunimatsu |
The cubic interpolated level set method for realistic fluid animation. |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | J. R. Parker 0001, Sonny Chan |
Sound synthesis for the Web, games, and virtual reality. |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | Jochen Lang 0001, Hans-Peter Seidel, Hendrik P. A. Lensch |
View planning for BRDF acquisition. |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | Gordon Farrell, Julia Taylor-Hell, F. David Fracchia |
Effective toon ink rendering for episodic television. |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | Sergey V. Matveyev, Martin Göbel |
Direct interaction based on a two-point laser pointer technique. |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | J. Andreas Bærentzen, Niels Jørgen Christensen |
From layered depth images to continuous LOD impostors. |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | Jason Daly, Donald Washburn, Todd Lazarus, John Reeder, Glenn A. Martin |
Haptic enhancements for collaborative scenarios in virtual environment. |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | Jonathan D. Cohen 0001, David P. Luebke, Nathaniel Duca, Brenden Schubert |
GLOD: a driver-level interface for geometric level of detail. |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | Eileen Vote, Daniel Acevedo Feliz, Cullen D. Jackson, Jason S. Sobel, David H. Laidlaw |
Design-by-example: a schema for designing visualizations using examples from art. |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | Ravi Krishna Kolluri, Jonathan Richard Shewchuk, James F. O'Brien |
Spectral watertight surface reconstruction. |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | Marek Teichmann, Zhaoheng Liu |
Non convex mesh penetration distance for rigid body dynamics. |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | Joshua J. Carroll, Robert Coover, Shawn Greenlee, Andrew McClain, Noah Wardrip-Fruin |
Screen: bodily interaction with text in immersive VR. |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | Catherine Vaucelle, Glorianna Davenport, Tristan Jehan |
Textable movie: improvising with a personal movie database. |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | John Payne 0001 |
Evaluation of a combined 2D/3D interface for micro electro mechanical systems (MEMS) design. |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | George Borshukov, John P. Lewis |
Realistic human face rendering for "The Matrix Reloaded". |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | Kevin Geiger, Moon Hwa Seun |
Home grown CGI: the cultivation of "Henry's Garden". |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | Christian Früh, Avideh Zakhor |
Automated reconstruction of building facades for virtual walk-thrus. |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | Christopher E. Peters, Carol O'Sullivan |
Attention-driven eye gaze and blinking for virtual humans. |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | Clodagh Rossi, Alan Cummins, Carol O'Sullivan |
Distributed mobile multi-user urban simulation. |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | Bastian Goldlücke, Marcus A. Magnor |
Robust depth estimation from multiple video streams for dynamic light field rendering. |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | Hiroshi Kono, Etsuo Genda |
Wrinkle generation model for 3D facial expression. |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | Cullen D. Jackson, Daniel Acevedo Feliz, David H. Laidlaw, Fritz Drury, Eileen Vote, Daniel F. Keefe |
Designer-critiqued comparison of 2D vector visualization methods: a pilot study. |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | Nicolas Tarrin, Sabine Coquillart, Shoichi Hasegawa, Laroussi Bouguila, Makoto Sato |
The stringed haptic workbench. |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | Oliver Franzke, Oliver Deussen |
Rendering plant leaves faithfully. |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | Haarm-Pieter Duiker |
Lighting reconstruction for "The Matrix Reloaded". |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
1 | Ronald Fedkiw, Jos Stam, Henrik Wann Jensen |
Visual simulation of smoke. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
stable fluids, vorticity confinement, computational fluid dynamics, Navier-Stokes equations, smoke, participating media, Euler equations, semi-Lagrangian methods |
1 | Yoav I. H. Parish, Pascal Müller |
Procedural modeling of cities. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
developmental models, urban development, modeling, architecture, software design, L-system |
1 | Matthew Reynolds, Bernd Schöner, Joey Richards, Kelly Dobson, Neil Gershenfeld |
An immersive, multi-user, musical stage environment. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
HCI, applications, user interface design, object tracking, spatialized sound |
1 | Chris Buehler, Michael Bosse, Leonard McMillan, Steven J. Gortler, Michael F. Cohen |
Unstructured lumigraph rendering. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
image-based rendering |
1 | Gilles Debunne, Mathieu Desbrun, Marie-Paule Cani, Alan H. Barr |
Dynamic real-time deformations using space & time adaptive sampling. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
|
1 | Ravi Ramamoorthi, Pat Hanrahan |
An efficient representation for irradiance environment maps. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
signal processing, illumination, spherical harmonics, environment maps, irradiance, radiance, rendering hardware, prefiltering, Lambertian reflectance |
1 | Henning Biermann, Daniel Kristjansson, Denis Zorin |
Approximate Boolean operations on free-form solids. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
multiresolution surfaces, geometric modeling, subdivision surfaces |
1 | Justin Legakis, Julie Dorsey, Steven J. Gortler |
Feature-based cellular texturing for architectural models. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
cellular texturing, computer-aided design, texturing, procedural modeling |
1 | Gordon Stoll, Matthew Eldridge, Dan Patterson, Art Webb, Steven Berman, Richard M. Levy, Chris Caywood, Milton Taveira, Stephen Hunt, Pat Hanrahan |
Lightning-2: a high-performance display subsystem for PC clusters. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
parallel computing, graphics hardware, rendering systems, graphics systems, rendering hardware |
1 | Maneesh Agrawala, Chris Stolte |
Rendering effective route maps: improving usability through generalization. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
information visualization, human factors, WWW applications, non-realistic rendering |
1 | Mark Pauly, Markus H. Gross |
Spectral processing of point-sampled geometry. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
point-based representations, signal processing, Fourier transform, subsampling, spectral filtering |
1 | Byong Mok Oh, Max Chen, Julie Dorsey, Frédo Durand |
Image-based modeling and photo editing. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
|
1 | Jun-yong Noh, Ulrich Neumann |
Expression cloning. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
deformations, neural nets, facial animation, morphing |
1 | Marcelo Walter, Alain Fournier, Daniel Méneveaux |
Integrating shape and pattern in mammalian models. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
animal models, animal patterns, clonal mosaic patterns, integration, texture synthesis, natural phenomena, growth |
1 | Bruno Lévy 0001 |
Constrained texture mapping for polygonal meshes. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
texture mapping, polygonal modeling, paint systems |
1 | Benjamin Watson 0001, Alinda Friedman, Aaron McGaffey |
Measuring and predicting visual fidelity. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
naming time, visual fidelity, perception, image quality, model simplification, human vision |
1 | Emil Praun, Wim Sweldens, Peter Schröder |
Consistent mesh parameterizations. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
|
1 | Zicheng Liu 0001, Ying Shan, Zhengyou Zhang |
Expressive expression mapping with ratio images. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
animation, facial animation, morphing |
1 | James F. O'Brien, Perry R. Cook, Georg Essl |
Synthesizing sounds from physically based motion. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
sound modeling, surface vibrations, simulation, dynamics, finite element method, physically based modeling, animation techniques |
1 | Nicolas Tsingos, Thomas A. Funkhouser, Addy Ngan, Ingrid Carlbom |
Modeling acoustics in virtual environments using the uniform theory of diffraction. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
|
1 | Harpreet S. Sawhney, Yanlin Guo, Keith J. Hanna, Rakesh Kumar 0001, Sean Adkins, Samuel Zhou |
Hybrid stereo camera: an IBR approach for synthesis of very high resolution stereoscopic image sequences. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
stereo sequence synthesis, image-based rendering, image analysis |
1 | Alexei A. Efros, William T. Freeman |
Image quilting for texture synthesis and transfer. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
image-based rendering, texture mapping, texture synthesis |
1 | Erik Lindholm, Mark J. Kligard, Henry P. Moreton |
A user-programmable vertex engine. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
graphics hardware, graphics systems |
1 | Lynn Pocock (eds.) |
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2001, Los Angeles, California, USA, August 12-17, 2001 |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
|
1 | Przemyslaw Prusinkiewicz, Lars Mündermann, Radoslaw Karwowski, Brendan Lane |
The use of positional information in the modeling of plants. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
Chomsky grammar, differential turtle geometry, interactive procedural modeling, phyllotaxis, L-system, realistic image synthesis, generalized cylinder, plant, positional information |
1 | Randima Fernando, Sebastian Fernandez, Kavita Bala, Donald P. Greenberg |
Adaptive shadow maps. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
rendering, shadow algorithms |
1 | Masaki Hilaga, Yoshihisa Shinagawa, Taku Komura, Tosiyasu L. Kunii |
Topology matching for fully automatic similarity estimation of 3D shapes. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
3D search, computer vision, shape recognition |
1 | Harold C. Sun, Dimitris N. Metaxas |
Automating gait generation. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
animation, animation with constraints, animation systems, human body simulation |
1 | Alejo Hausner |
Simulating decorative mosaics. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
|
1 | Leif Kobbelt, Mario Botsch, Ulrich Schwanecke, Hans-Peter Seidel |
Feature sensitive surface extraction from volume data. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
|
1 | Hiroo Iwata, Hiroaki Yano, Fumitaka Nakaizumi, Ryo Kawamura |
Project FEELEX: adding haptic surface to graphics. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
actuator array, deformable screen, haptics, interactive graphics |
1 | Ying-Qing Xu, Yanyun Chen, Stephen Lin 0001, Hua Zhong, Enhua Wu, Baining Guo, Heung-Yeung Shum |
Photorealistic rendering of knitwear using the lumislice. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
transparency blending, image-based rendering, parametric surfaces, photorealistic rendering, knitwear |
1 | Aaron Hertzmann, Charles E. Jacobs, Nuria Oliver, Brian Curless, David Salesin |
Image analogies. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
texture-by-numbers, Markov random fields, non-photorealistic rendering, texture synthesis, autoregression, texture transfer, example-based rendering |
1 | Samuel Boivin, André Gagalowicz |
Image-based rendering of diffuse, specular and glossy surfaces from a single image. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
BRDF models, reflectance recovery, rerendering, image-based rendering, rendering, global illumination, radiosity, radiance, inverse rendering |
1 | Petros Faloutsos, Michiel van de Panne, Demetri Terzopoulos |
Composable controllers for physics-based character animation. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
physics-based animation control, computer animation, physics-based modeling, character animation |
1 | Karol Myszkowski, Takehiro Tawara, Hiroyuki Akamine, Hans-Peter Seidel |
Perception-guided global illumination solution for animation rendering. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
temporal aliasing, animation, human factors, illumination, Monte Carlo techniques |
1 | Kees van den Doel, Paul G. Kry, Dinesh K. Pai |
FoleyAutomatic: physically-based sound effects for interactive simulation and animation. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
virtual reality, multimedia, computer games, physically based modeling, physically based animation, head mounted displays, animation systems, sound visualization |
1 | Michael Wand 0001, Matthias Fischer 0001, Ingmar Peter, Friedhelm Meyer auf der Heide, Wolfgang Straßer |
The randomized z-buffer algorithm: interactive rendering of highly complex scenes. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
rendering systems, Monte Carlo techniques, level of detail algorithms |
1 | Li-Yi Wei, Marc Levoy |
Texture synthesis over arbitrary manifold surfaces. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
texture mapping, texture synthesis, curves & surfaces |
1 | Harold B. Westlund, Gary W. Meyer |
Applying appearance standards to light reflection models. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
rendering, color, optics, reflection and shading models |
1 | Jonathan C. Carr, Richard K. Beatson, Jon B. Cherrie, Tim J. Mitchell, W. Richard Fright, Bruce C. McCallum, Tim R. Evans |
Reconstruction and representation of 3D objects with radial basis functions. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
mesh repair, point-cloud surfacing, variational implicit surfaces, RBF, Radial Basis Function, surface reconstruction, solid modeling, geometry compression |
1 | Victor Milenkovic, Harald Schmidl |
Optimization-based animation. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
animation w/ constraints, animation, scientific visualization, physically based modeling, solid modeling, physically based animation |
1 | Yoshifumi Kitamura, Takashige Konishi, Sumihiko Yamamoto, Fumio Kishino |
Interactive stereoscopic display for three or more users. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
without distortion, without flicker, visualization, interactive, collaborative work, 3D display, motion parallax, multiple users |
1 | Nick Foster, Ronald Fedkiw |
Practical animation of liquids. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
semi-Lagrangian, animation, level set, implicit surface, computational fluid dynamics, natural phenomena, particles, Navier-Stokes, liquids |
1 | Henrik Wann Jensen, Frédo Durand, Julie Dorsey, Michael M. Stark, Peter Shirley, Simon Premoze |
A physically-based night sky model. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
|
1 | Gabriel J. Brostow, Irfan A. Essa |
Image-based motion blur for stop motion animation. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
stop motion animation, temporal antialiasing, video post-processing, computer vision, animation, image-based rendering, motion blur |
1 | Ronald N. Perry, Sarah F. Frisken Gibson |
Kizamu: a system for sculpting digital characters. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
ADFs, character design, digital sculpting, rendering, triangulation, graphics systems, distance fields, volume modeling |
1 | Robert Coyne, Richard Sproat |
WordsEye: an automatic text-to-scene conversion system. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
scene generation, text-to-scene conversion, HCI, multimedia, applications |
1 | Victor Ostromoukhov |
A simple and efficient error-diffusion algorithm. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
image quality, halftoning, error-diffusion, color quantization |
1 | Justine Cassell, Hannes Högni Vilhjálmsson, Timothy W. Bickmore |
BEAT: the Behavior Expression Animation Toolkit. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
gesture, facial animation, speech synthesis, animation systems |
1 | Greg Turk |
Texture synthesis on surfaces. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
texture mapping, texture synthesis |
1 | Emil Praun, Hugues Hoppe, Matthew Webb, Adam Finkelstein |
Real-time hatching. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
chicken-and-egg problem, line art, non-photorealistic rendering, multitexturing |
1 | Kekoa Proudfoot, William R. Mark, Svetoslav Tzvetkov, Pat Hanrahan |
A real-time procedural shading system for programmable graphics hardware. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
shading languages, rendering, graphics hardware, graphics systems |
1 | Daniel G. Aliaga, Ingrid Carlbom |
Plenoptic stitching: a scalable method for reconstructing 3D interactive walk throughs. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
virtual environments, image-based rendering, interactive walkthroughs, plenoptic function, omnidirectional |
1 | Pedro V. Sander, John M. Snyder, Steven J. Gortler, Hugues Hoppe |
Texture mapping progressive meshes. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
surface flattening, texture stretch, mesh simplification, surface parametrization |
1 | Henrik Wann Jensen, Stephen R. Marschner, Marc Levoy, Pat Hanrahan |
A practical model for subsurface light transport. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
reflection models, realistic image synthesis, subsurface scattering, light transport, BSSRDF, diffusion theory |
1 | Greg Humphreys, Matthew Eldridge, Ian Buck, Gordon Stoll, Matthew Everett, Pat Hanrahan |
WireGL: a scalable graphics system for clusters. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
scalable rendering, virtual graphics, parallel rendering, tiled displays, remote graphics, cluster rendering |
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