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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 115 occurrences of 79 keywords
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Results
Found 206 publication records. Showing 206 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
15 | Marco Bartolucci, Francesco Mattioli 0001, Federico Batini |
Do Board Games Make People Smarter?: Two Initial Exploratory Studies. |
Int. J. Game Based Learn. |
2019 |
DBLP DOI BibTeX RDF |
|
15 | Dale Purves |
Opinion: What does AI's success playing complex board games tell brain scientists? |
Proc. Natl. Acad. Sci. USA |
2019 |
DBLP DOI BibTeX RDF |
|
15 | Nathan Altice |
Joy Family: Japanese Board Games in the Post-War Shōwa Period. |
DiGRA Conference |
2019 |
DBLP BibTeX RDF |
|
15 | Frederico Da Rocha Tomé Filho, Pejman Mirza-Babaei, Bill Kapralos, Glaudiney Moreira Mendonça Junior |
Let's Play Together: Adaptation Guidelines of Board Games for Players with Visual Impairment. |
CHI |
2019 |
DBLP DOI BibTeX RDF |
|
15 | Jan Zalewski, Maria Ganzha, Marcin Paprzycki |
Recommender system for board games. |
ICSTCC |
2019 |
DBLP DOI BibTeX RDF |
|
15 | Supara Grudpan, Dmitry Alexandrovsky, Jannicke Baalsrud Hauge, Rainer Malaka |
Exploring the Effect of Game Premise in Cooperative Digital Board Games. |
ICEC-JCSG |
2019 |
DBLP DOI BibTeX RDF |
|
15 | Filipe M. B. Boaventura, Victor Travassos Sarinho |
A Feature-Based Approach to Develop Digital Board Games. |
ICEC-JCSG |
2019 |
DBLP DOI BibTeX RDF |
|
15 | Mercedes Garcia-Salguero, Javier Monroy, Cipriano Galindo, Javier González Jiménez 0001 |
Extending an assistance robot with the ability to play board games. |
APPIS |
2019 |
DBLP DOI BibTeX RDF |
|
15 | Julia Garbaruk, Doina Logofatu, Damian Groskreutz, Christina Andersson |
On Teaching Java and Object Oriented Programming by Using Children Board Games. |
EDUCON |
2019 |
DBLP DOI BibTeX RDF |
|
15 | Luiz Jonata Pires de Araujo, Mariia Charikova, Juliano Efson Sales, Vladislav Smirnov, Ananga Thapaliya |
Towards a game-independent model and data-structures in digital board games: an overview of the state-of-the-art. |
FDG |
2019 |
DBLP DOI BibTeX RDF |
|
15 | Dorothé Smit, Bernhard Maurer, Martin Murer, Jens Reinhardt 0001, Katrin Wolf 0001 |
Be the Meeple: New Perspectives on Traditional Board Games. |
TEI |
2019 |
DBLP DOI BibTeX RDF |
|
15 | Katerina Tsarava, Korbinian Moeller, Manuel Ninaus |
Training Computational Thinking through board games: The case of Crabs & Turtles. |
Int. J. Serious Games |
2018 |
DBLP DOI BibTeX RDF |
|
15 | Spencer Polk, B. John Oommen |
Novel threat-based AI strategies that incorporate adaptive data structures for multi-player board games. |
Appl. Intell. |
2018 |
DBLP DOI BibTeX RDF |
|
15 | Katerina Tsarava, Korbinian Moeller, Manuel Ninaus |
Board Games for Training Computational Thinking. |
GALA |
2018 |
DBLP DOI BibTeX RDF |
|
15 | Dawid B. Jordaan |
Board games in the Computer Science Class to Improve Students' Knowledge of the Java Programming Language: A Lecturer's Perspective. |
ICEMT |
2018 |
DBLP DOI BibTeX RDF |
|
15 | Hui Wang 0053, Yanni Tang, Jiamou Liu, Wu Chen |
A Search Optimization Method for Rule Learning in Board Games. |
PRICAI |
2018 |
DBLP DOI BibTeX RDF |
|
15 | Anne-Marie Pinna-Dery, Alain Giboin, Sophie Lepreux, Philippe Renevier-Gonin |
Distributed interfaces for board games: from an experience feedback to territoriality-based design rules. |
IHM |
2018 |
DBLP DOI BibTeX RDF |
|
15 | Yu-Chi Wang, Jenifer Doll, Keisha Varma |
"Your Turn!": Playing Cooperative Modern Board Games to Promote Perspective Taking and Cooperative Attitudes. |
ICLS |
2018 |
DBLP BibTeX RDF |
|
15 | Jason Begy |
Board Games and the Construction of Cultural Memory. |
Games Cult. |
2017 |
DBLP DOI BibTeX RDF |
|
15 | Jonathan Barbara |
Measuring User Experience in Multiplayer Board Games. |
Games Cult. |
2017 |
DBLP DOI BibTeX RDF |
|
15 | Javier Olivito, Javier Resano, José Luis Briz |
Accelerating Board Games Through Hardware/Software Codesign. |
IEEE Trans. Comput. Intell. AI Games |
2017 |
DBLP DOI BibTeX RDF |
|
15 | Antonio González-Pardo, Javier Del Ser, David Camacho |
Solving strategy board games using a CSP-based ACO approach. |
Int. J. Bio Inspired Comput. |
2017 |
DBLP DOI BibTeX RDF |
|
15 | Luis Álvarez, Pablo G. Tahoces, Emilio Macías-Conde |
Adding educational funcionalities to classic board games. |
CoRR |
2017 |
DBLP BibTeX RDF |
|
15 | Jungkyu Park 0002, Kwangho Lee |
Using board games to improve mathematical creativity. |
Int. J. Knowl. Learn. |
2017 |
DBLP DOI BibTeX RDF |
|
15 | Shalini Kurapati, Maria Freese, Ioanna Kourounioti, Heide K. Lukosch, Geertje Bekebrede, Thijs Smit, Jaco van Meijeren, Bas van Nuland, Linda van Veen |
Attitude Measurement with Board Games in Transportation Nodes. |
ISAGA |
2017 |
DBLP DOI BibTeX RDF |
|
15 | Fernando de Mesentier Silva, Scott Lee, Julian Togelius, Andy Nealen |
AI as Evaluator: Search Driven Playtesting of Modern Board Games. |
AAAI Workshops |
2017 |
DBLP BibTeX RDF |
|
15 | Alexandros Nikolakakis, Dimitris Kalles |
Neural Networks as a Learning Component for Designing Board Games. |
EANN |
2017 |
DBLP DOI BibTeX RDF |
|
15 | Mateus Rezende, Luiz Chaimowicz |
A Methodology for Creating Generic Game Playing Agents for Board Games. |
SBGames |
2017 |
DBLP DOI BibTeX RDF |
|
15 | Thomas Philip Runarsson |
Deep Preference Neural Network for Move Prediction in Board Games. |
CGW@IJCAI |
2017 |
DBLP DOI BibTeX RDF |
|
15 | Fernando de Mesentier Silva, Scott Lee, Julian Togelius, Andy Nealen |
AI-based playtesting of contemporary board games. |
FDG |
2017 |
DBLP DOI BibTeX RDF |
|
15 | Spencer Polk, B. John Oommen |
On Achieving History-Based Move Ordering in Adversarial Board Games Using Adaptive Data Structures. |
Trans. Comput. Collect. Intell. |
2016 |
DBLP DOI BibTeX RDF |
|
15 | Simone Mora, Ines Di Loreto, Monica Divitini |
From interactive surfaces to interactive game pieces in hybrid board games. |
J. Ambient Intell. Smart Environ. |
2016 |
DBLP DOI BibTeX RDF |
|
15 | Javier Marco, Eva Cerezo, Sandra Baldassarri |
Lowering the threshold and raising the ceiling of tangible expressiveness in hybrid board-games. |
Multim. Tools Appl. |
2016 |
DBLP DOI BibTeX RDF |
|
15 | Jérémy Frey |
Remote Heart Rate Sensing and Projection to Renew Traditional Board Games and Foster Social Interactions. |
CoRR |
2016 |
DBLP BibTeX RDF |
|
15 | Johannes Tröger, Jan Alexandersson, Jochen Britz, Maurice Rekrut, Daniel Bieber, Kathleen Schwarz |
Board Games and Regulars' Tables - Extending User Centred Design in the Mobia Project. |
HCI (24) |
2016 |
DBLP DOI BibTeX RDF |
|
15 | Gregor McEwan, Carl Gutwin |
Chess as a Conversation: Artefact-Based Communication in Online Competitive Board Games. |
GROUP |
2016 |
DBLP DOI BibTeX RDF |
|
15 | Jérémy Frey |
Remote Heart Rate Sensing and Projection to Renew Traditional Board Games and Foster Social Interactions. |
CHI Extended Abstracts |
2016 |
DBLP DOI BibTeX RDF |
|
15 | Simone Mora, Tomas Fagerbekk, Matthias Monnier, Emil Schroeder, Monica Divitini |
Anyboard: A Platform for Hybrid Board Games. |
ICEC |
2016 |
DBLP DOI BibTeX RDF |
|
15 | Arturas Kulsinskas, Catalin Balan, Nicholas Bukdahl, Anthony Lewis Brooks |
Augmentation of Board Games Using Smartphones. |
HCI (9) |
2015 |
DBLP DOI BibTeX RDF |
|
15 | Kazuhisa Yanaka, Daichi Ishiguro |
Natural User Interface for Board Games Using Lenticular Display and Leap Motion. |
HCI (27) |
2015 |
DBLP DOI BibTeX RDF |
|
15 | Umair Z. Ahmed, Krishnendu Chatterjee, Sumit Gulwani |
Automatic Generation of Alternative Starting Positions for Simple Traditional Board Games. |
AAAI |
2015 |
DBLP DOI BibTeX RDF |
|
15 | Yasmin B. Kafai, Veena Vasudevan |
Constructionist Gaming Beyond the Screen: Middle School Students' Crafting and Computing of Touchpads, Board Games, and Controllers. |
WiPSCE |
2015 |
DBLP DOI BibTeX RDF |
|
15 | Simone Mora, Tomas Fagerbekk, Ines Di Loreto, Monica Divitini |
Making Interactive Board Games to Learn: Reflections on AnyBoard. |
Make2Learn@ICEC |
2015 |
DBLP BibTeX RDF |
|
15 | Rinze Leenheer, David Geerts, Jeroen Vanattenhoven |
Learning Lessons for Second Screen from Board Games. |
TVX |
2015 |
DBLP DOI BibTeX RDF |
|
15 | Denis Robilliard, Cyril Fonlupt |
Towards Human-Competitive Game Playing for Complex Board Games with Genetic Programming. |
Artificial Evolution |
2015 |
DBLP DOI BibTeX RDF |
|
15 | Heriberto Cuayáhuitl, Simon Keizer, Oliver Lemon |
Learning to Trade in Strategic Board Games. |
CGW/GIGA@IJCAI |
2015 |
DBLP DOI BibTeX RDF |
|
15 | Simone Mora, Ines Di Loreto, Monica Divitini |
The Interactive-Token Approach to Board Games. |
AmI |
2015 |
DBLP DOI BibTeX RDF |
|
15 | Jonathan Barbara |
Measuring User Experience in Board Games. |
Int. J. Gaming Comput. Mediat. Simulations |
2014 |
DBLP DOI BibTeX RDF |
|
15 | Zahid Halim, Abdul Rauf Baig, Kashif Zafar |
Evolutionary Search in the Space of Rules for Creation of New Two-Player Board Games. |
Int. J. Artif. Intell. Tools |
2014 |
DBLP DOI BibTeX RDF |
|
15 | Umair Z. Ahmed, Krishnendu Chatterjee, Sumit Gulwani |
Automatic Generation of Alternative Starting Positions for Simple Traditional Board Games. |
CoRR |
2014 |
DBLP BibTeX RDF |
|
15 | Zahid Halim |
Evolutionary Search in the Space of Rules for Creation of New Two-Player Board Games. |
CoRR |
2014 |
DBLP BibTeX RDF |
|
15 | Brian Quinn, William Cartwright |
Geographic Board Games. |
GSR |
2014 |
DBLP BibTeX RDF |
|
15 | Huy Nguyen, Simon Viennot, Kokolo Ikeda |
Fast Optimization of the Pattern Shapes in Board Games with Simulated Annealing. |
KSE |
2014 |
DBLP DOI BibTeX RDF |
|
15 | William Robinson |
Let's Roll: Comparative representations of empire in board games. |
FDG |
2014 |
DBLP BibTeX RDF |
|
15 | Javier Marco, Sandra Baldassarri, Eva Cerezo |
ToyVision: a toolkit to support the creation of innovative board-games with tangible interaction. |
TEI |
2013 |
DBLP DOI BibTeX RDF |
|
15 | William Bart |
Moves in Mind: The Psychology of Board Games. |
Int. J. Gaming Comput. Mediat. Simulations |
2012 |
DBLP DOI BibTeX RDF |
|
15 | Ulf Hartelius, Johan Fröhlander, Staffan Björk |
Tisch digital tools supporting board games. |
FDG |
2012 |
DBLP DOI BibTeX RDF |
|
15 | Jacek Mandziuk |
Human-Like Intuitive Playing in Board Games. |
ICONIP (2) |
2012 |
DBLP DOI BibTeX RDF |
|
15 | Matthew Berland, Victor R. Lee |
Collaborative Strategic Board Games as a Site for Distributed Computational Thinking. |
Int. J. Game Based Learn. |
2011 |
DBLP DOI BibTeX RDF |
|
15 | Jonas Linderoth |
Exploring anonymity in cooperative board games. |
DiGRA Conference |
2011 |
DBLP BibTeX RDF |
|
15 | Yan Xu 0011, Evan Barba, Iulian Radu, Maribeth Gandy, Blair MacIntyre |
Chores Are Fun: Understanding Social Play in Board Games for Digital Tabletop Game Design. |
DiGRA Conference |
2011 |
DBLP BibTeX RDF |
|
15 | Peter Drake, Kelvin Sung |
Teaching introductory programming with popular board games. |
SIGCSE |
2011 |
DBLP DOI BibTeX RDF |
|
15 | Aleksander Krzywinski, Weiqin Chen 0001, Erlend Røsjø |
Digital board games: peripheral activity eludes ennui. |
ITS |
2011 |
DBLP DOI BibTeX RDF |
|
15 | Jessica Ip, Jeremy R. Cooperstock |
To Virtualize or Not? The Importance of Physical and Virtual Components in Augmented Reality Board Games. |
ICEC |
2011 |
DBLP DOI BibTeX RDF |
|
15 | Fred G. Martin |
Introducing Uninformed Search with Tangible Board Games. |
EAAI |
2011 |
DBLP DOI BibTeX RDF |
|
15 | Markus Enzenberger, Martin Müller 0003, Broderick Arneson, R. Segal |
Fuego - An Open-Source Framework for Board Games and Go Engine Based on Monte Carlo Tree Search. |
IEEE Trans. Comput. Intell. AI Games |
2010 |
DBLP DOI BibTeX RDF |
|
15 | Nicholas Caporusso, Lusine Mkrtchyan, Leonardo Badia |
A Multimodal interface device for online board games designed for sight-impaired people. |
IEEE Trans. Inf. Technol. Biomed. |
2010 |
DBLP DOI BibTeX RDF |
|
15 | Karl Bergström |
The implicit rules of board games: on the particulars of the lusory agreement. |
MindTrek |
2010 |
DBLP DOI BibTeX RDF |
|
15 | Andrew Chiou, Kok Wai Wong |
Auto-explanation System: Player Satisfaction in Strategy-Based Board Games. |
ECS |
2010 |
DBLP DOI BibTeX RDF |
|
15 | Eray Molla, Vincent Lepetit |
Augmented reality for board games. |
ISMAR |
2010 |
DBLP DOI BibTeX RDF |
|
15 | Dale Parson |
Algorithmic Musical Improvisation From 2d Board Games. |
ICMC |
2010 |
DBLP BibTeX RDF |
|
15 | Fulvio Frapolli, Apostolos Malatras, Béat Hirsbrunner |
Exploiting traditional gameplay characteristics to enhance digital board games. |
ICE-GIC |
2010 |
DBLP DOI BibTeX RDF |
|
15 | Florian Echtler, Simon Nestler, Andreas Dippon, Gudrun Klinker |
Supporting casual interactions between board games on public tabletop displays and mobile devices. |
Pers. Ubiquitous Comput. |
2009 |
DBLP DOI BibTeX RDF |
Casual entertainment, Mobile devices, Interactive surface |
15 | Frank Wallhoff, Alexander Bannat, Jürgen Gast, Tobias Rehrl, Moritz Dausinger, Gerhard Rigoll |
Statistics-Based Cognitive Human-Robot Interfaces for Board Games - Let's Play! |
HCI (9) |
2009 |
DBLP DOI BibTeX RDF |
|
15 | James M. Vaccaro |
Modeling and simulation framework of real urban and board games to train players. |
CIG |
2009 |
DBLP DOI BibTeX RDF |
|
15 | Symeon Retalis |
Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment. |
J. Univers. Comput. Sci. |
2008 |
DBLP DOI BibTeX RDF |
|
15 | Vukosi Ntsakisi Marivate, Tshilidzi Marwala |
Social Learning Methods in Board Games |
CoRR |
2008 |
DBLP BibTeX RDF |
|
15 | Tom Schaul, Jürgen Schmidhuber |
A scalable neural network architecture for board games. |
CIG |
2008 |
DBLP DOI BibTeX RDF |
|
15 | Glenn F. Matthews, Khaled Rasheed |
Temporal Difference Learning for Nondeterministic Board Games. |
IC-AI |
2008 |
DBLP BibTeX RDF |
|
15 | David K. Smith 0002 |
Dynamic programming and board games: A survey. |
Eur. J. Oper. Res. |
2007 |
DBLP DOI BibTeX RDF |
|
15 | Joe Marks, Vincent Hom |
Automatic Design of Balanced Board Games. |
AIIDE |
2007 |
DBLP BibTeX RDF |
|
15 | Cameron Browne |
Fractal board games. |
Comput. Graph. |
2006 |
DBLP DOI BibTeX RDF |
|
15 | Eduardo Reck Miranda, Qijun Zhang |
Composition as Game Strategy: Making Music by Playing Board Games against Evolved Artificial Neural Networks. |
ICMC |
2005 |
DBLP BibTeX RDF |
|
15 | Samee Ullah Khan, Ishfaq Ahmad |
Some Preliminary Results on Three Combinatorial Board Games. |
Bull. EATCS |
2004 |
DBLP BibTeX RDF |
|
15 | Jinchang Ren, Peter Astheimer, Ian Marshall |
A Generic Framework for Vision Based Interactive Board Games. |
GAME-ON |
2003 |
DBLP BibTeX RDF |
|
15 | Fusako Kusunoki, Masanori Sugimoto, Hiromichi Hashizume |
Electronically enhanced board games by integrating physical and virtual spaces. |
IWEC |
2002 |
DBLP BibTeX RDF |
|
15 | Alex J. de Voogt |
The International Colloquium Board Games in Academia 1999. |
J. Int. Comput. Games Assoc. |
1998 |
DBLP DOI BibTeX RDF |
|
15 | Vladimir Yakhnis |
A UML based notation for specifying abstract board games. |
SMC |
1998 |
DBLP DOI BibTeX RDF |
|
15 | Alex J. de Voogt |
The International Colloquium Board Games in Academia. |
J. Int. Comput. Games Assoc. |
1997 |
DBLP DOI BibTeX RDF |
|
15 | Alex J. de Voogt |
Report on 'Board Games in Academia'. |
J. Int. Comput. Games Assoc. |
1995 |
DBLP DOI BibTeX RDF |
|
15 | Sergio Antoy |
Modeling and Isomorphisms of Positional Board Games. |
IEEE Trans. Pattern Anal. Mach. Intell. |
1987 |
DBLP DOI BibTeX RDF |
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14 | Travis Kirton, Pamela Jennings, Hideaki Ogawa |
TextDraw: a prototype for gestural typesetting. |
TEI |
2010 |
DBLP DOI BibTeX RDF |
gestural typesetting, moveable type, interaction, tangible, multi-touch, typography |
14 | Jonathan Chaboissier, Frédéric Vernier |
Conception de jeux interactifs temps réel sur tabletop. |
IHM |
2009 |
DBLP DOI BibTeX RDF |
interaction techniques, real-time applications, tabletop gaming |
14 | Pedro H. Abreu, Pedro Mendes 0002 |
Mastermind: an augment reality approach: [porting a legacy game to new interaction paradigms]. |
DIMEA |
2008 |
DBLP DOI BibTeX RDF |
pattern recognition, augmented-reality, problem solving, sets theory, 3D interface |
14 | Guillaume Verger, Christian Bessiere |
Guiding Search in QCSP+ with Back-Propagation. |
CP |
2008 |
DBLP DOI BibTeX RDF |
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14 | Florian Berger, Alexander Marbach |
Workshop: Pen-and-Paper Role-Playing. |
ICIDS |
2008 |
DBLP DOI BibTeX RDF |
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14 | Saskia Bakker, Debby Vorstenbosch, Elise van den Hoven, Gerard Hollemans, Tom Bergman |
Weathergods: tangible interaction in a digital tabletop game. |
TEI |
2007 |
DBLP DOI BibTeX RDF |
digital tabletop gaming, interaction design, tangible user interfaces, tangible interaction, pervasive games |
14 | Ulf Lorenz |
Controlled Conspiracy-2 Search. |
STACS |
2000 |
DBLP DOI BibTeX RDF |
algorithms and datastructures |
10 | Min Shi |
An empirical comparison of evolution and coevolution for designing artificial neural network game players. |
GECCO |
2008 |
DBLP DOI BibTeX RDF |
EEC, NE, SANE, TTT, gobang, neurocoevolution, neuroevolution, neat, ESP |
10 | Edwin Soedarmadji |
Decentralized Decision Making in the Game of Tic-tac-toe. |
CIG |
2006 |
DBLP DOI BibTeX RDF |
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