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Publication years (Num. hits)
1974-1994 (17) 1995 (17) 1996 (15) 1997 (15) 1998 (21) 1999 (27) 2000 (47) 2001 (53) 2002 (142) 2003 (127) 2004 (333) 2005 (411) 2006 (621) 2007 (573) 2008 (645) 2009 (458) 2010 (436) 2011 (333) 2012 (260) 2013 (281) 2014 (339) 2015 (347) 2016 (193) 2017 (308) 2018 (352) 2019 (183) 2020 (194) 2021 (214) 2022 (185) 2023 (182) 2024 (14)
Publication types (Num. hits)
article(705) book(3) incollection(71) inproceedings(6441) phdthesis(9) proceedings(114)
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Found 7344 publication records. Showing 7343 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
42Jun Wei, Xuan Wang, Remi Tache, Roshan Lalintha Peiris, Yongsoon Choi, Veronica Halupka, Jeffrey Tzu Kwan Valino Koh, Xavier Roman Martinez, Adrian David Cheok Food Media: exploring interactive entertainment over telepresent dinner. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
42Xiao Xiao 0001, Michael S. Bernstein, Lining Yao, David Lakatos, Lauren Gust, Kojo Acquah, Hiroshi Ishii 0001 PingPong++: community customization in games and entertainment. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
42Janet H. Murray, Sergio Goldenberg, Kartik Agarwal, Abraham Doris-Down, Pradyut Pokuri, Nachiketas Ramanujam, Tarun Chakravorty StoryLines: an approach to navigating multisequential news and entertainment in a multiscreen framework. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
42Valentim Realinho, Teresa Romão, Fernando Pedro Birra, A. Eduardo Dias Building mobile context-aware applications for leisure and entertainment. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
42Oliver Bimber, Xubo Yang Projector-Camera Systems in Entertainment and Art. Search on Bibsonomy Handbook of Multimedia for Digital Entertainment and Arts The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
42Flavia Sparacino Natural Interaction in Intelligent Spaces: Designing for Architecture and Entertainment. Search on Bibsonomy Handbook of Multimedia for Digital Entertainment and Arts The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
42Anthony Lewis Brooks Soundscapes/Artabilitation - Evolution of a Hybrid Human Performance Concept, Method & Apparatus Where Digital Interactive Media, The Arts, & Entertainment are Combined. Search on Bibsonomy Handbook of Multimedia for Digital Entertainment and Arts The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
42Katsunori Miyahara, Naoto Nakamura, Yoshihiro Okada RoCoS: room-based communication system and its aspect as development tool for 3D entertainment applications. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF distributed virtual space, virtual reality, peer-to-peer, software component, collaborative environment, human interface
42Akihiro Furuhira, Wynand Marais, Bruce H. Thomas Supporting remote tangible robotic entertainment. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF remote gaming, tangible user interfaces, remote interfaces
42Andy Sloane Ethical issues of entertainment computing in the home. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF design, ethics
42Yi Song 0010, Li Bai, Yangsheng Wang 3D object modelling for entertainment applications. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
42S. R. Subramanya, Byung K. Yi A model for mobile entertainment content consumption. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF consumption model, content consumption, mobile content
42Rui Prada, Ana Paiva 0001 Synthetic group dynamics in entertainment scenarios: creating believable interactions in groups of synthetic characters. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF autonomous synthetic characters, callaboration, human-computer interaction, group dynamics
42Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin, Marc Cavazza The CaveUT system: immersive entertainment based on a game engine. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF game engine, digital arts, immersive displays, intelligent virtual environments
42Seung Zoo Jeong, Naoki Hashimoto, Makoto Sato A novel interaction system with force feedback between real - and virtual human: an entertainment system: "virtual catch ball". Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF reactive motion, multimodal interaction, force feedback, virtual human
42Newton Lee A word from the editor. Search on Bibsonomy Comput. Entertain. The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
42Tony Hirst Creative robotics symposium. Search on Bibsonomy Comput. Entertain. The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
42Newton Lee A word from the editor. Search on Bibsonomy Comput. Entertain. The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
41Peter Kopacek Automation in Sports and Entertainment. Search on Bibsonomy Handbook of Automation The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
41Hideki Yoshimoto, Kazuhiro Jo, Koichi Hori Toward entertainment blimps for everyone by everyone. Search on Bibsonomy Creativity & Cognition The full citation details ... 2009 DBLP  DOI  BibTeX  RDF air ship, performance, open source, visual programming, diy, spectators, blimp
41Newton Lee Mobile convergence: WINMEC mobile entertainment media forum. Search on Bibsonomy Comput. Entertain. The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
41Jae Sik Chang, Sang Ho Kim, Hang Joon Kim Vision-Based Interface for Integrated Home Entertainment System. Search on Bibsonomy IbPRIA (1) The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
41Chin Chin Wong, Pang Leang Hiew Factors Influencing the Adoption of Mobile Entertainment: Empirical Evidence from a Malaysian Survey. Search on Bibsonomy ICMB The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
41Regan L. Mandryk Objectively evaluating entertainment technology. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2004 DBLP  DOI  BibTeX  RDF collaboration, games, evaluation methods, fun, physiological measurements
41Richard Kidd The changing face of entertainment and the driving force behind it: computer simulation. Search on Bibsonomy WSC The full citation details ... 2000 DBLP  BibTeX  RDF
41Jun'ichi Hoshino, Tetsuya Saito, Kenichi Hirota Automatic Chat Generation of Emotional Entertainment Characters Using News Information. Search on Bibsonomy ICEC The full citation details ... 2009 DBLP  DOI  BibTeX  RDF chat generation, emotional character, user learning, RSS
41Chun Che Fung, Thitipong Nandhabiwat, Arnold Depickere iThaiSTAR - A Low Cost Humanoid Robot for Entertainment and Teaching Thai Dances. Search on Bibsonomy Edutainment The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
41Georgios N. Yannakakis, John Hallam, Henrik Hautop Lund Capturing Entertainment Through Heart Rate Dynamics in the Playware Playground. Search on Bibsonomy ICEC The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
41Shlomo Berkovsky, Tsvi Kuflik, Francesco Ricci 0001 Entertainment Personalization Mechanism Through Cross-Domain User Modeling. Search on Bibsonomy INTETAIN The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
41Andy Sloane The Ethics of Entertainment Computing. Search on Bibsonomy ICEC The full citation details ... 2005 DBLP  DOI  BibTeX  RDF Ethics, home, quality of life, leisure
41Matthias Rauterberg Enjoyment and Entertainment in East and West. Search on Bibsonomy ICEC The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
41Marion Bönsch-Kauke Game Intelligence: From Animal Play Behavior to Entertainment Computing. Search on Bibsonomy ICEC The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
41Mohd Nor Akmal Khalid, Hiroyuki Iida, Umi Kalsom Yusof, Ruzinoor Che Mat Artificial Intelligence and Entertainment Science Workshop: Towards Empathic Entertainment Technology. Search on Bibsonomy ICEC The full citation details ... 2021 DBLP  DOI  BibTeX  RDF
41Ralph Kok, Joost Broekens Physical Emotion Induction and Its Use in Entertainment: Lessons Learned. Search on Bibsonomy ECS The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
41Matthias Rauterberg, Mark A. Neerincx, Karl Tuyls, Jack van Loon Entertainment Computing in the Orbit. Search on Bibsonomy ECS The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
41Hiroyuki Iida, Nobuo Takeshita, Jin Yoshimura A metric for entertainment of boardgames: its implication for evolution of chess variants. Search on Bibsonomy IWEC The full citation details ... 2002 DBLP  BibTeX  RDF
41Simon Prince, Adrian David Cheok, Farzam Farbiz, Todd Williamson, Nikolas Johnson, Mark Billinghurst, Hirokazu Kato 0001 3D live humans in mixed reality entertainment. Search on Bibsonomy IWEC The full citation details ... 2002 DBLP  BibTeX  RDF
41Shoichiro Iwasawa, Tatsuo Yotsukura, Shigeo Morishima Face analysis and synthesis for interactive entertainment. Search on Bibsonomy IWEC The full citation details ... 2002 DBLP  BibTeX  RDF
41Blair MacIntyre, Brendan Hannigan Using augmented reality for entertainment. Search on Bibsonomy IWEC The full citation details ... 2002 DBLP  BibTeX  RDF
41Kenji Oka, Imari Sato, Yasuto Nakanishi, Yoichi Sato, Hideki Koike Interaction for entertainment contents based on direct manipulation with bare hands. Search on Bibsonomy IWEC The full citation details ... 2002 DBLP  BibTeX  RDF
41Anders Frank, Nicklas Lundblad The new role of gaming - how games move outside entertainment. Search on Bibsonomy IWEC The full citation details ... 2002 DBLP  BibTeX  RDF
41Izumi Yagi, Yu Ebihara, Tamaki Inada, Yoshiki Tanaka, Maki Sugimoto, Masahiko Inami, Adrian David Cheok, Naohito Okude, Masahiko Inakage Yaminabe YAMMY: an interactive cooking pot that uses feeling as spices. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF taste, memory, affective computing, entertainment, cooking
41Raffaele de Amicis, Gabrio Girardi, Michele Andreolli, Giuseppe Conti Game based technology to enhance the learning of history and cultural heritage. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF virtual reality, 3D reconstruction, entertainment, cultural heritage, game engine, multimedia contents, interactive navigation
41Takayuki Miyauchi, Ami Yao, Takahiro Nemoto, Masahiko Inami, Masahiko Inakage, Naohito Okude, Adrian David Cheok, Maki Sugimoto Urban treasure: new approach for collaborative local recommendation engine. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF recommendation technology, user interface, social networks, location, mobile entertainment
41Lindsay D. Grace Polyglot Cubed: the design of a multi-language learning game. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF educational video games, entertainment and education, language learning software
41Noriyoshi Shimizu, Maki Sugimoto, Dairoku Sekiguchi, Shoichi Hasegawa, Masahiko Inami Mixed reality robotic user interface: virtual kinematics to enhance robot motion. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF physical avatar, virtual kinematics, mixed reality, entertainment, visual display, robotic user interface
41Steven Dow, Blair MacIntyre, Michael Mateas Styles of play in immersive and interactive story: case studies from a gallery installation of AR Façade. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF immersive entertainment, player descriptions, player modeling, real-world gallery deployment, augmented reality, games, empirical evaluation, play, interactive drama, mixed methods
41Charles Woodward, Petri Honkamaa, Timo Kinnunen, Markus Tallgren, Teppo Veijonen May Day masks augmented on mobile phones. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF augmented reality, mobile phones, entertainment, face tracking
41Chun Che Fung, Thitipong Nandhabiwat Comparing two off-the-shelf robots for the demonstration of Thai folk dances: an initial study. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Thai dance, dance robot, humanoid robot, entertainment robot
41Leif Oppermann, Boriana Koleva, Steve Benford, Matt Watkins, Rachel Jacobs Fighting with jelly: user-centered development of wireless infrastructure visualization tools for authoring location-based experiences. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF design works, location-based entertainment, novel interfaces
41Peggy Weil, Nonny de la Peña Avatar mediated cinema. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF cinema veritar, documentary machinima, immersive storytelling, spatial cinema, virtual entertainment, virtual reality, virtual storytelling
41Marie-Anne Midy, Carlos Jensen, Yunrim Park The commentator information system: a usability evaluation of a real-time sport information service. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF commentator information system, sports IT, HCI, usability, ethnography, entertainment, television, olympics
41Wee Ling Wong, Cuihua Shen, Luciano Nocera, Eduardo Carriazo, Fei Tang, Shiyamvar Bugga, Harishkumar Narayanan, Hua Wang, Ute Ritterfeld Serious video game effectiveness. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF entertainment-education, learning effects, interactivity, education, computer games, hypertext, motivation, serious games, text, digital media, replay, media richness
41Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, Edward Hon-Hei Yau Remote augmented reality for multiple players over network. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF networked augmented reality, virtual gaming, computer entertainment
41Naohisa Nagaya, Masashi Yoshidzumi, Maki Sugimoto, Hideaki Nii, Taro Maeda, Michiteru Kitazaki, Masahiko Inami Gravity Jockey: a novel music experience with galvanic vestibular stimulation. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF alternating-current, galvanic vestibular stimulation, novel music appreciation, entertainment, visual perception
41Roger Thomas Kok Chuen Tan, Vladimir Todorovic, Goran Andrejin, James Keng Soon Teh, Adrian David Cheok Metazoa Ludens. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF computer entertainment system, human-pet interaction
41Andy Yamada, Tomoyuki Nezu, Masa Inakage Andrew Rivolski: multi-display cooperation game. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF interface interaction, cluster, performance, network, game, entertainment, multi-screen
41Carsten Magerkurth, Timo Engelke, Daniel H. Grollman A component based architecture for distributed, pervasive gaming applications. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF TUI, computer games, tangible interfaces, entertainment, pervasive games, tabletop games, hybrid environments
41Shigeru Sakurazawa, Junichi Akita, Masashi Toda Development of the tool for artistic representation of internal information of the body. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF textilenet, wearable computing, entertainment computing, dance, EMG, biological signal
41Shigeru Sakurazawa, Junichi Akita, Masashi Toda Development of the tool for artistic representation of internal information of the body. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF TextileNet, wearable computing, entertainment computing, dance, EMG, biological signal
41Seiko Myojin, Mie Nakatani, Hirokazu Kato 0001 Drop*STAR: support system of musical arrangement and performance for small groups. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF band feeling, collaborative performance, doll interface, stage metaphor, entertainment
41Naohisa Nagaya, Masashi Yoshidzumi, Maki Sugimoto, Hideaki Nii, Taro Maeda, Michiteru Kitazaki, Masahiko Inami Gravity jockey: a novel music experience with galvanic vestibular stimulation. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF alternating current, galvanic vestibular stimulation, novel music appreciation, entertainment, visual perception
41Lisbeth Klastrup Death matters: understanding gameworld experiences. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF death penalty, entertainment worlds, player stories, worldness, game design, MMOGs, player experience, death
41Stefano Ferretti, Marco Roccetti Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF online entertainment, evaluation, synchronization, responsiveness, massive multiplayer online games, optimistic synchronization
41Robin Hunicke The case for dynamic difficulty adjustment in games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF dynamic difficulty adjustment, AI, video games, computer entertainment
41Christian Reimann Kick-real, a mobile mixed reality game. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF computer vision, mobile computing, interaction techniques, entertainment computing
41Volker Paelke, Christian Reimann, Dirk Stichling Foot-based mobile interaction with games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF computer vision, mobile computing, interaction techniques, entertainment computing
41Josephine Reid, Mathew Lipson, Jenny Hyams, Kate L. Shaw "Fancy a schmink?": a novel networked game in a café. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF mobile and wireless games, entertainment, handheld devices
40Hyojung Oh, Sonya S. Kwak, Myungsuk Kim Application of unexpectedness to the behavioral design of an entertainment robot. Search on Bibsonomy HRI The full citation details ... 2010 DBLP  DOI  BibTeX  RDF behavioral design, expectancy disconfirmation, expectation incongruity, unexpectedness, entertainment robot
40Jun Liu 0016, Ying Liu 0041, Hui Li 0058, Dingjun Li, Pei-Luen Patrick Rau Acceptance of Mobile Entertainment by Chinese Rural People. Search on Bibsonomy HCI (6) The full citation details ... 2009 DBLP  DOI  BibTeX  RDF rural people, Technology acceptance, mobile entertainment
40Robert Kessler, Mark Christensen van Langeveld, Roger Altizer Entertainment arts and engineering(or how to fast track a new interdisciplinary program). Search on Bibsonomy SIGCSE The full citation details ... 2009 DBLP  DOI  BibTeX  RDF education, animation, 3d modeling, video games, machinima, digital entertainment
40Massimo Busuoli, T. Gallelli, Martin Haluzik, Vratislav Fabián, Daniel Novák, Olga Stepánková Entertainment and Ambient: A New OLDES' View. Search on Bibsonomy HCI (7) The full citation details ... 2007 DBLP  DOI  BibTeX  RDF diabetes and cardiac disease monitoring, user interface, Ambient intelligence, entertainment
40Kuniya Shinozaki, Akitsugu Iwatani, Ryohei Nakatsu Concept and construction of a dance robot system. Search on Bibsonomy DIMEA The full citation details ... 2007 DBLP  DOI  BibTeX  RDF robot, entertainment, dance
40Mark T. Maybury, Oliviero Stock, Wolfgang Wahlster Intelligent Interactive Entertainment Grand Challenges. Search on Bibsonomy IEEE Intell. Syst. The full citation details ... 2006 DBLP  DOI  BibTeX  RDF education, artificial intelligence, games, art, sports, travel, interactive entertainment, cinema
40Dina Goren-Bar, Oscar Mayora-Ibarra Guest Editors' Introduction: Intelligent Systems for Interactive Entertainment. Search on Bibsonomy IEEE Intell. Syst. The full citation details ... 2006 DBLP  DOI  BibTeX  RDF intelligent interactive entertainment, human-computer interaction, AI, games, intelligent user interfaces
40John M. Cohn, Jeong-Taek Kong, Chris Malachowsky, Rich Tobias, Brendan Traw Design challenges for next-generation multimedia, game and entertainment platforms. Search on Bibsonomy DAC The full citation details ... 2006 DBLP  DOI  BibTeX  RDF multimedia, gaming, design methodology, entertainment
40Kazuya Adachi, Michael Cohen 0002, Uresh Chanaka Duminduwardena, Kayoko Kanno "Kuru-kuru Pitcher": A Game for the Schaire Internet Chair. Search on Bibsonomy ICEC The full citation details ... 2004 DBLP  DOI  BibTeX  RDF {augmented, mixed} reality/virtuality, information furniture, location-based entertainment (LBE), soundscape stabilization, mediated, hybrid, haptic interface, enhanced, networked appliance, motion platform
40Leslie Wilson Breaking into the universe: computer science is interactive entertainment. Search on Bibsonomy Comput. Entertain. The full citation details ... 2003 DBLP  DOI  BibTeX  RDF education, children, creativity, entertainment, videogame
40Kamen Kanev, Shigeo Kimura Integrating Dynamic Full-Body Motion Devices in Interactive 3D Entertainment. Search on Bibsonomy IEEE Computer Graphics and Applications The full citation details ... 2002 DBLP  DOI  BibTeX  RDF computer game simulations, virtual reality games, multimedia entertainment, full-body dynamic motion, pneumatic motion devices, motion chairs, dynamic motion control, motion ride theaters, motion platforms
40Toru Takahashi 0003, Miki Namatame, Fusako Kusunoki, Isao Ono, Takao Terano A Handy Laser Show System for Open Space Entertainment. Search on Bibsonomy ICEC The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Laser Show Device, Entertainment in an Open Space, Interactive Sessions
39Khoo Eng Tat, Shang Ping Lee, Adrian David Cheok, Sameera Kodagoda, Yu Zhou, Gin Siong Toh Age invaders: social and physical inter-generational family entertainment. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2006 DBLP  DOI  BibTeX  RDF elderly entertainment, family entertainment, mixed reality, social computing, physical computing
35Miru Ahn, Sungjun Kwon, Byunglim Park, Kyungmin Cho, Sungwon Peter Choe, Inseok Hwang 0001, Hyukjae Jang, Jaesang Park, Yunseok Rhee, Junehwa Song Running or gaming. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF interactive treadmill, sensor-bracelet, swan boat, pervasive games, PSD, fitness games
35Sarah Kenderdine, Jeffrey Shaw, Anita Kocsis Dramaturgies of PLACE: evaluation, embodiment and performance in PLACE-Hampi. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF ambisonic, panoramic, performance, evaluation, presence, embodiment, virtual heritage, co-presence, stereoscopic
35Edirlei E. S. de Lima, Cesar Tadeu Pozzer, Marcos Cordeiro d'Ornellas, Angelo E. M. Ciarlini, Bruno Feijó, António L. Furtado 0001 Virtual cinematography director for interactive storytelling. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF virtual director, support vector machine, artificial intelligence, storytelling, cinematography
35Fabien Lotte, Junya Fujisawa, Hideaki Touyama, Rika Ito, Michitaka Hirose, Anatole Lécuyer Towards ambulatory brain-computer interfaces: a pilot study with P300 signals. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF ambulatory interface, electroencephalography (EEG), brain-computer interface (BCI), P300
35David Wilfinger, Martin Murer, Michael Lankes, Manfred Tscheligi Using a 3D game to study the perceived quality of lifting device controls. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF control device, interaction design, game, prototype, study
35Orestis Akribopoulos, Marios Logaras, Nikos Vasilakis, Panagiotis C. Kokkinos, Georgios Mylonas, Ioannis Chatzigiannakis, Paul G. Spirakis Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
35Greg Smith, Desney S. Tan, Bongshin Lee iSee: interactive scenario explorer for online tournament games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF fantasy games, office pools, scenario exploration, tournament
35Kyoko Yonezawa, Takashi Miyaki, Jun Rekimoto Cat@Log: sensing device attachable to pet cats for supporting human-pet interaction. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF human-pet interaction, user interface, wearable computing, activity recognition, life log
35Takafumi Aoki, Hironori Mitake, Danial Keoki, Shoichi Hasegawa, Makoto Sato Wearable haptic device to present contact sensation based on cutaneous sensation using thin wire. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF contact sensation, cutaneous sensation, mixed reality, haptic device, wearable device
35Andrei Sherstyuk Haptic wind. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
35Stephen W. Gilroy, Marc Cavazza, Rémi Chaignon, Satu-Marja Mäkelä, Markus Niiranen, Elisabeth André, Thurid Vogt, Jérôme Urbain, Hartmut Seichter, Mark Billinghurst, Maurice Benayoun An affective model of user experience for interactive art. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF augmented reality, affective computing, multimodal interaction, interactive art
35Nobuto Fujii, Mitsuyo Hashida, Haruhiro Katayose Strategy-acquisition system for video trading card game. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF strategy acquisition, trading card game, machine learning, video game, COM
35Mitchell Tan, Looi Qin En, See Swee Lan Social gaming: what attracts the most attention?: an investigation using an improved diary method. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
35Stephen W. Gilroy, Marc Cavazza, Rémi Chaignon E-Tree: affective interactive art. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
35Claudio E. Palazzi, Marco Roccetti, Stefano Ferretti, Salvatore Frizzoli How to let gamers play in infrastructure-based vehicular networks. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
35Daniel Aranda, Jordi Sánchez-Navarro Understanding the use of video games in non-formal education in Barcelona. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF children and young people, cultural consumption, cultural use, non-formal education, video games, play, leisure
35Il-Woong Jeong, Hyun Seung Yang Easy humanoid motion generation from user demonstration using wearable interface. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF humanoids, motion generation
35Takuya Abe, Tomoyuki Nazu, Masa Inakage Collaborative immersive gaming over the high speed internet. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF body interface, interaction design, live performance, multi-screen
35Fusako Kusunoki, Ichiro Satoh, Hiroshi Mizoguchi, Shigenori Inagaki SoundSpot: a next-generation audio-guide system for museums. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF location-sensing systems, speaker-array system, RFID
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