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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 5667 occurrences of 2221 keywords
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Results
Found 7344 publication records. Showing 7343 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
42 | Jun Wei, Xuan Wang, Remi Tache, Roshan Lalintha Peiris, Yongsoon Choi, Veronica Halupka, Jeffrey Tzu Kwan Valino Koh, Xavier Roman Martinez, Adrian David Cheok |
Food Media: exploring interactive entertainment over telepresent dinner. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
42 | Xiao Xiao 0001, Michael S. Bernstein, Lining Yao, David Lakatos, Lauren Gust, Kojo Acquah, Hiroshi Ishii 0001 |
PingPong++: community customization in games and entertainment. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
42 | Janet H. Murray, Sergio Goldenberg, Kartik Agarwal, Abraham Doris-Down, Pradyut Pokuri, Nachiketas Ramanujam, Tarun Chakravorty |
StoryLines: an approach to navigating multisequential news and entertainment in a multiscreen framework. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
42 | Valentim Realinho, Teresa Romão, Fernando Pedro Birra, A. Eduardo Dias |
Building mobile context-aware applications for leisure and entertainment. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
42 | Oliver Bimber, Xubo Yang |
Projector-Camera Systems in Entertainment and Art. |
Handbook of Multimedia for Digital Entertainment and Arts |
2009 |
DBLP DOI BibTeX RDF |
|
42 | Flavia Sparacino |
Natural Interaction in Intelligent Spaces: Designing for Architecture and Entertainment. |
Handbook of Multimedia for Digital Entertainment and Arts |
2009 |
DBLP DOI BibTeX RDF |
|
42 | Anthony Lewis Brooks |
Soundscapes/Artabilitation - Evolution of a Hybrid Human Performance Concept, Method & Apparatus Where Digital Interactive Media, The Arts, & Entertainment are Combined. |
Handbook of Multimedia for Digital Entertainment and Arts |
2009 |
DBLP DOI BibTeX RDF |
|
42 | Katsunori Miyahara, Naoto Nakamura, Yoshihiro Okada |
RoCoS: room-based communication system and its aspect as development tool for 3D entertainment applications. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
distributed virtual space, virtual reality, peer-to-peer, software component, collaborative environment, human interface |
42 | Akihiro Furuhira, Wynand Marais, Bruce H. Thomas |
Supporting remote tangible robotic entertainment. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
remote gaming, tangible user interfaces, remote interfaces |
42 | Andy Sloane |
Ethical issues of entertainment computing in the home. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
design, ethics |
42 | Yi Song 0010, Li Bai, Yangsheng Wang |
3D object modelling for entertainment applications. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
|
42 | S. R. Subramanya, Byung K. Yi |
A model for mobile entertainment content consumption. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
consumption model, content consumption, mobile content |
42 | Rui Prada, Ana Paiva 0001 |
Synthetic group dynamics in entertainment scenarios: creating believable interactions in groups of synthetic characters. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
autonomous synthetic characters, callaboration, human-computer interaction, group dynamics |
42 | Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin, Marc Cavazza |
The CaveUT system: immersive entertainment based on a game engine. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
game engine, digital arts, immersive displays, intelligent virtual environments |
42 | Seung Zoo Jeong, Naoki Hashimoto, Makoto Sato |
A novel interaction system with force feedback between real - and virtual human: an entertainment system: "virtual catch ball". |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
reactive motion, multimodal interaction, force feedback, virtual human |
42 | Newton Lee |
A word from the editor. |
Comput. Entertain. |
2005 |
DBLP DOI BibTeX RDF |
|
42 | Tony Hirst |
Creative robotics symposium. |
Comput. Entertain. |
2004 |
DBLP DOI BibTeX RDF |
|
42 | Newton Lee |
A word from the editor. |
Comput. Entertain. |
2004 |
DBLP DOI BibTeX RDF |
|
41 | Peter Kopacek |
Automation in Sports and Entertainment. |
Handbook of Automation |
2009 |
DBLP DOI BibTeX RDF |
|
41 | Hideki Yoshimoto, Kazuhiro Jo, Koichi Hori |
Toward entertainment blimps for everyone by everyone. |
Creativity & Cognition |
2009 |
DBLP DOI BibTeX RDF |
air ship, performance, open source, visual programming, diy, spectators, blimp |
41 | Newton Lee |
Mobile convergence: WINMEC mobile entertainment media forum. |
Comput. Entertain. |
2006 |
DBLP DOI BibTeX RDF |
|
41 | Jae Sik Chang, Sang Ho Kim, Hang Joon Kim |
Vision-Based Interface for Integrated Home Entertainment System. |
IbPRIA (1) |
2005 |
DBLP DOI BibTeX RDF |
|
41 | Chin Chin Wong, Pang Leang Hiew |
Factors Influencing the Adoption of Mobile Entertainment: Empirical Evidence from a Malaysian Survey. |
ICMB |
2005 |
DBLP DOI BibTeX RDF |
|
41 | Regan L. Mandryk |
Objectively evaluating entertainment technology. |
CHI Extended Abstracts |
2004 |
DBLP DOI BibTeX RDF |
collaboration, games, evaluation methods, fun, physiological measurements |
41 | Richard Kidd |
The changing face of entertainment and the driving force behind it: computer simulation. |
WSC |
2000 |
DBLP BibTeX RDF |
|
41 | Jun'ichi Hoshino, Tetsuya Saito, Kenichi Hirota |
Automatic Chat Generation of Emotional Entertainment Characters Using News Information. |
ICEC |
2009 |
DBLP DOI BibTeX RDF |
chat generation, emotional character, user learning, RSS |
41 | Chun Che Fung, Thitipong Nandhabiwat, Arnold Depickere |
iThaiSTAR - A Low Cost Humanoid Robot for Entertainment and Teaching Thai Dances. |
Edutainment |
2008 |
DBLP DOI BibTeX RDF |
|
41 | Georgios N. Yannakakis, John Hallam, Henrik Hautop Lund |
Capturing Entertainment Through Heart Rate Dynamics in the Playware Playground. |
ICEC |
2006 |
DBLP DOI BibTeX RDF |
|
41 | Shlomo Berkovsky, Tsvi Kuflik, Francesco Ricci 0001 |
Entertainment Personalization Mechanism Through Cross-Domain User Modeling. |
INTETAIN |
2005 |
DBLP DOI BibTeX RDF |
|
41 | Andy Sloane |
The Ethics of Entertainment Computing. |
ICEC |
2005 |
DBLP DOI BibTeX RDF |
Ethics, home, quality of life, leisure |
41 | Matthias Rauterberg |
Enjoyment and Entertainment in East and West. |
ICEC |
2004 |
DBLP DOI BibTeX RDF |
|
41 | Marion Bönsch-Kauke |
Game Intelligence: From Animal Play Behavior to Entertainment Computing. |
ICEC |
2004 |
DBLP DOI BibTeX RDF |
|
41 | Mohd Nor Akmal Khalid, Hiroyuki Iida, Umi Kalsom Yusof, Ruzinoor Che Mat |
Artificial Intelligence and Entertainment Science Workshop: Towards Empathic Entertainment Technology. |
ICEC |
2021 |
DBLP DOI BibTeX RDF |
|
41 | Ralph Kok, Joost Broekens |
Physical Emotion Induction and Its Use in Entertainment: Lessons Learned. |
ECS |
2008 |
DBLP DOI BibTeX RDF |
|
41 | Matthias Rauterberg, Mark A. Neerincx, Karl Tuyls, Jack van Loon |
Entertainment Computing in the Orbit. |
ECS |
2008 |
DBLP DOI BibTeX RDF |
|
41 | Hiroyuki Iida, Nobuo Takeshita, Jin Yoshimura |
A metric for entertainment of boardgames: its implication for evolution of chess variants. |
IWEC |
2002 |
DBLP BibTeX RDF |
|
41 | Simon Prince, Adrian David Cheok, Farzam Farbiz, Todd Williamson, Nikolas Johnson, Mark Billinghurst, Hirokazu Kato 0001 |
3D live humans in mixed reality entertainment. |
IWEC |
2002 |
DBLP BibTeX RDF |
|
41 | Shoichiro Iwasawa, Tatsuo Yotsukura, Shigeo Morishima |
Face analysis and synthesis for interactive entertainment. |
IWEC |
2002 |
DBLP BibTeX RDF |
|
41 | Blair MacIntyre, Brendan Hannigan |
Using augmented reality for entertainment. |
IWEC |
2002 |
DBLP BibTeX RDF |
|
41 | Kenji Oka, Imari Sato, Yasuto Nakanishi, Yoichi Sato, Hideki Koike |
Interaction for entertainment contents based on direct manipulation with bare hands. |
IWEC |
2002 |
DBLP BibTeX RDF |
|
41 | Anders Frank, Nicklas Lundblad |
The new role of gaming - how games move outside entertainment. |
IWEC |
2002 |
DBLP BibTeX RDF |
|
41 | Izumi Yagi, Yu Ebihara, Tamaki Inada, Yoshiki Tanaka, Maki Sugimoto, Masahiko Inami, Adrian David Cheok, Naohito Okude, Masahiko Inakage |
Yaminabe YAMMY: an interactive cooking pot that uses feeling as spices. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
taste, memory, affective computing, entertainment, cooking |
41 | Raffaele de Amicis, Gabrio Girardi, Michele Andreolli, Giuseppe Conti |
Game based technology to enhance the learning of history and cultural heritage. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
virtual reality, 3D reconstruction, entertainment, cultural heritage, game engine, multimedia contents, interactive navigation |
41 | Takayuki Miyauchi, Ami Yao, Takahiro Nemoto, Masahiko Inami, Masahiko Inakage, Naohito Okude, Adrian David Cheok, Maki Sugimoto |
Urban treasure: new approach for collaborative local recommendation engine. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
recommendation technology, user interface, social networks, location, mobile entertainment |
41 | Lindsay D. Grace |
Polyglot Cubed: the design of a multi-language learning game. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
educational video games, entertainment and education, language learning software |
41 | Noriyoshi Shimizu, Maki Sugimoto, Dairoku Sekiguchi, Shoichi Hasegawa, Masahiko Inami |
Mixed reality robotic user interface: virtual kinematics to enhance robot motion. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
physical avatar, virtual kinematics, mixed reality, entertainment, visual display, robotic user interface |
41 | Steven Dow, Blair MacIntyre, Michael Mateas |
Styles of play in immersive and interactive story: case studies from a gallery installation of AR Façade. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
immersive entertainment, player descriptions, player modeling, real-world gallery deployment, augmented reality, games, empirical evaluation, play, interactive drama, mixed methods |
41 | Charles Woodward, Petri Honkamaa, Timo Kinnunen, Markus Tallgren, Teppo Veijonen |
May Day masks augmented on mobile phones. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
augmented reality, mobile phones, entertainment, face tracking |
41 | Chun Che Fung, Thitipong Nandhabiwat |
Comparing two off-the-shelf robots for the demonstration of Thai folk dances: an initial study. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
Thai dance, dance robot, humanoid robot, entertainment robot |
41 | Leif Oppermann, Boriana Koleva, Steve Benford, Matt Watkins, Rachel Jacobs |
Fighting with jelly: user-centered development of wireless infrastructure visualization tools for authoring location-based experiences. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
design works, location-based entertainment, novel interfaces |
41 | Peggy Weil, Nonny de la Peña |
Avatar mediated cinema. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
cinema veritar, documentary machinima, immersive storytelling, spatial cinema, virtual entertainment, virtual reality, virtual storytelling |
41 | Marie-Anne Midy, Carlos Jensen, Yunrim Park |
The commentator information system: a usability evaluation of a real-time sport information service. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
commentator information system, sports IT, HCI, usability, ethnography, entertainment, television, olympics |
41 | Wee Ling Wong, Cuihua Shen, Luciano Nocera, Eduardo Carriazo, Fei Tang, Shiyamvar Bugga, Harishkumar Narayanan, Hua Wang, Ute Ritterfeld |
Serious video game effectiveness. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
entertainment-education, learning effects, interactivity, education, computer games, hypertext, motivation, serious games, text, digital media, replay, media richness |
41 | Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, Edward Hon-Hei Yau |
Remote augmented reality for multiple players over network. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
networked augmented reality, virtual gaming, computer entertainment |
41 | Naohisa Nagaya, Masashi Yoshidzumi, Maki Sugimoto, Hideaki Nii, Taro Maeda, Michiteru Kitazaki, Masahiko Inami |
Gravity Jockey: a novel music experience with galvanic vestibular stimulation. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
alternating-current, galvanic vestibular stimulation, novel music appreciation, entertainment, visual perception |
41 | Roger Thomas Kok Chuen Tan, Vladimir Todorovic, Goran Andrejin, James Keng Soon Teh, Adrian David Cheok |
Metazoa Ludens. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
computer entertainment system, human-pet interaction |
41 | Andy Yamada, Tomoyuki Nezu, Masa Inakage |
Andrew Rivolski: multi-display cooperation game. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
interface interaction, cluster, performance, network, game, entertainment, multi-screen |
41 | Carsten Magerkurth, Timo Engelke, Daniel H. Grollman |
A component based architecture for distributed, pervasive gaming applications. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
TUI, computer games, tangible interfaces, entertainment, pervasive games, tabletop games, hybrid environments |
41 | Shigeru Sakurazawa, Junichi Akita, Masashi Toda |
Development of the tool for artistic representation of internal information of the body. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
textilenet, wearable computing, entertainment computing, dance, EMG, biological signal |
41 | Shigeru Sakurazawa, Junichi Akita, Masashi Toda |
Development of the tool for artistic representation of internal information of the body. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
TextileNet, wearable computing, entertainment computing, dance, EMG, biological signal |
41 | Seiko Myojin, Mie Nakatani, Hirokazu Kato 0001 |
Drop*STAR: support system of musical arrangement and performance for small groups. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
band feeling, collaborative performance, doll interface, stage metaphor, entertainment |
41 | Naohisa Nagaya, Masashi Yoshidzumi, Maki Sugimoto, Hideaki Nii, Taro Maeda, Michiteru Kitazaki, Masahiko Inami |
Gravity jockey: a novel music experience with galvanic vestibular stimulation. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
alternating current, galvanic vestibular stimulation, novel music appreciation, entertainment, visual perception |
41 | Lisbeth Klastrup |
Death matters: understanding gameworld experiences. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
death penalty, entertainment worlds, player stories, worldness, game design, MMOGs, player experience, death |
41 | Stefano Ferretti, Marco Roccetti |
Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
online entertainment, evaluation, synchronization, responsiveness, massive multiplayer online games, optimistic synchronization |
41 | Robin Hunicke |
The case for dynamic difficulty adjustment in games. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
dynamic difficulty adjustment, AI, video games, computer entertainment |
41 | Christian Reimann |
Kick-real, a mobile mixed reality game. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
computer vision, mobile computing, interaction techniques, entertainment computing |
41 | Volker Paelke, Christian Reimann, Dirk Stichling |
Foot-based mobile interaction with games. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
computer vision, mobile computing, interaction techniques, entertainment computing |
41 | Josephine Reid, Mathew Lipson, Jenny Hyams, Kate L. Shaw |
"Fancy a schmink?": a novel networked game in a café. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
mobile and wireless games, entertainment, handheld devices |
40 | Hyojung Oh, Sonya S. Kwak, Myungsuk Kim |
Application of unexpectedness to the behavioral design of an entertainment robot. |
HRI |
2010 |
DBLP DOI BibTeX RDF |
behavioral design, expectancy disconfirmation, expectation incongruity, unexpectedness, entertainment robot |
40 | Jun Liu 0016, Ying Liu 0041, Hui Li 0058, Dingjun Li, Pei-Luen Patrick Rau |
Acceptance of Mobile Entertainment by Chinese Rural People. |
HCI (6) |
2009 |
DBLP DOI BibTeX RDF |
rural people, Technology acceptance, mobile entertainment |
40 | Robert Kessler, Mark Christensen van Langeveld, Roger Altizer |
Entertainment arts and engineering(or how to fast track a new interdisciplinary program). |
SIGCSE |
2009 |
DBLP DOI BibTeX RDF |
education, animation, 3d modeling, video games, machinima, digital entertainment |
40 | Massimo Busuoli, T. Gallelli, Martin Haluzik, Vratislav Fabián, Daniel Novák, Olga Stepánková |
Entertainment and Ambient: A New OLDES' View. |
HCI (7) |
2007 |
DBLP DOI BibTeX RDF |
diabetes and cardiac disease monitoring, user interface, Ambient intelligence, entertainment |
40 | Kuniya Shinozaki, Akitsugu Iwatani, Ryohei Nakatsu |
Concept and construction of a dance robot system. |
DIMEA |
2007 |
DBLP DOI BibTeX RDF |
robot, entertainment, dance |
40 | Mark T. Maybury, Oliviero Stock, Wolfgang Wahlster |
Intelligent Interactive Entertainment Grand Challenges. |
IEEE Intell. Syst. |
2006 |
DBLP DOI BibTeX RDF |
education, artificial intelligence, games, art, sports, travel, interactive entertainment, cinema |
40 | Dina Goren-Bar, Oscar Mayora-Ibarra |
Guest Editors' Introduction: Intelligent Systems for Interactive Entertainment. |
IEEE Intell. Syst. |
2006 |
DBLP DOI BibTeX RDF |
intelligent interactive entertainment, human-computer interaction, AI, games, intelligent user interfaces |
40 | John M. Cohn, Jeong-Taek Kong, Chris Malachowsky, Rich Tobias, Brendan Traw |
Design challenges for next-generation multimedia, game and entertainment platforms. |
DAC |
2006 |
DBLP DOI BibTeX RDF |
multimedia, gaming, design methodology, entertainment |
40 | Kazuya Adachi, Michael Cohen 0002, Uresh Chanaka Duminduwardena, Kayoko Kanno |
"Kuru-kuru Pitcher": A Game for the Schaire Internet Chair. |
ICEC |
2004 |
DBLP DOI BibTeX RDF |
{augmented, mixed} reality/virtuality, information furniture, location-based entertainment (LBE), soundscape stabilization, mediated, hybrid, haptic interface, enhanced, networked appliance, motion platform |
40 | Leslie Wilson |
Breaking into the universe: computer science is interactive entertainment. |
Comput. Entertain. |
2003 |
DBLP DOI BibTeX RDF |
education, children, creativity, entertainment, videogame |
40 | Kamen Kanev, Shigeo Kimura |
Integrating Dynamic Full-Body Motion Devices in Interactive 3D Entertainment. |
IEEE Computer Graphics and Applications |
2002 |
DBLP DOI BibTeX RDF |
computer game simulations, virtual reality games, multimedia entertainment, full-body dynamic motion, pneumatic motion devices, motion chairs, dynamic motion control, motion ride theaters, motion platforms |
40 | Toru Takahashi 0003, Miki Namatame, Fusako Kusunoki, Isao Ono, Takao Terano |
A Handy Laser Show System for Open Space Entertainment. |
ICEC |
2009 |
DBLP DOI BibTeX RDF |
Laser Show Device, Entertainment in an Open Space, Interactive Sessions |
39 | Khoo Eng Tat, Shang Ping Lee, Adrian David Cheok, Sameera Kodagoda, Yu Zhou, Gin Siong Toh |
Age invaders: social and physical inter-generational family entertainment. |
CHI Extended Abstracts |
2006 |
DBLP DOI BibTeX RDF |
elderly entertainment, family entertainment, mixed reality, social computing, physical computing |
35 | Miru Ahn, Sungjun Kwon, Byunglim Park, Kyungmin Cho, Sungwon Peter Choe, Inseok Hwang 0001, Hyukjae Jang, Jaesang Park, Yunseok Rhee, Junehwa Song |
Running or gaming. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
interactive treadmill, sensor-bracelet, swan boat, pervasive games, PSD, fitness games |
35 | Sarah Kenderdine, Jeffrey Shaw, Anita Kocsis |
Dramaturgies of PLACE: evaluation, embodiment and performance in PLACE-Hampi. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
ambisonic, panoramic, performance, evaluation, presence, embodiment, virtual heritage, co-presence, stereoscopic |
35 | Edirlei E. S. de Lima, Cesar Tadeu Pozzer, Marcos Cordeiro d'Ornellas, Angelo E. M. Ciarlini, Bruno Feijó, António L. Furtado 0001 |
Virtual cinematography director for interactive storytelling. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
virtual director, support vector machine, artificial intelligence, storytelling, cinematography |
35 | Fabien Lotte, Junya Fujisawa, Hideaki Touyama, Rika Ito, Michitaka Hirose, Anatole Lécuyer |
Towards ambulatory brain-computer interfaces: a pilot study with P300 signals. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
ambulatory interface, electroencephalography (EEG), brain-computer interface (BCI), P300 |
35 | David Wilfinger, Martin Murer, Michael Lankes, Manfred Tscheligi |
Using a 3D game to study the perceived quality of lifting device controls. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
control device, interaction design, game, prototype, study |
35 | Orestis Akribopoulos, Marios Logaras, Nikos Vasilakis, Panagiotis C. Kokkinos, Georgios Mylonas, Ioannis Chatzigiannakis, Paul G. Spirakis |
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
|
35 | Greg Smith, Desney S. Tan, Bongshin Lee |
iSee: interactive scenario explorer for online tournament games. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
fantasy games, office pools, scenario exploration, tournament |
35 | Kyoko Yonezawa, Takashi Miyaki, Jun Rekimoto |
Cat@Log: sensing device attachable to pet cats for supporting human-pet interaction. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
human-pet interaction, user interface, wearable computing, activity recognition, life log |
35 | Takafumi Aoki, Hironori Mitake, Danial Keoki, Shoichi Hasegawa, Makoto Sato |
Wearable haptic device to present contact sensation based on cutaneous sensation using thin wire. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
contact sensation, cutaneous sensation, mixed reality, haptic device, wearable device |
35 | Andrei Sherstyuk |
Haptic wind. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
|
35 | Stephen W. Gilroy, Marc Cavazza, Rémi Chaignon, Satu-Marja Mäkelä, Markus Niiranen, Elisabeth André, Thurid Vogt, Jérôme Urbain, Hartmut Seichter, Mark Billinghurst, Maurice Benayoun |
An affective model of user experience for interactive art. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
augmented reality, affective computing, multimodal interaction, interactive art |
35 | Nobuto Fujii, Mitsuyo Hashida, Haruhiro Katayose |
Strategy-acquisition system for video trading card game. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
strategy acquisition, trading card game, machine learning, video game, COM |
35 | Mitchell Tan, Looi Qin En, See Swee Lan |
Social gaming: what attracts the most attention?: an investigation using an improved diary method. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
|
35 | Stephen W. Gilroy, Marc Cavazza, Rémi Chaignon |
E-Tree: affective interactive art. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
|
35 | Claudio E. Palazzi, Marco Roccetti, Stefano Ferretti, Salvatore Frizzoli |
How to let gamers play in infrastructure-based vehicular networks. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
|
35 | Daniel Aranda, Jordi Sánchez-Navarro |
Understanding the use of video games in non-formal education in Barcelona. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
children and young people, cultural consumption, cultural use, non-formal education, video games, play, leisure |
35 | Il-Woong Jeong, Hyun Seung Yang |
Easy humanoid motion generation from user demonstration using wearable interface. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
humanoids, motion generation |
35 | Takuya Abe, Tomoyuki Nazu, Masa Inakage |
Collaborative immersive gaming over the high speed internet. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
body interface, interaction design, live performance, multi-screen |
35 | Fusako Kusunoki, Ichiro Satoh, Hiroshi Mizoguchi, Shigenori Inagaki |
SoundSpot: a next-generation audio-guide system for museums. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
location-sensing systems, speaker-array system, RFID |
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