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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 10274 occurrences of 3340 keywords
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Results
Found 48689 publication records. Showing 48678 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
40 | Michael Eagle |
Level up: a frame work for the design and evaluation of educational games. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
games, intelligent tutoring systems, empirical evaluation, educational data mining |
40 | Regina Bernhaupt, Manfred Eckschlager, Manfred Tscheligi |
Methods for evaluating games: how to measure usability and user experience in games? |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
evaluation, games, user experience, interaction techniques |
40 | Erik D. Van der Spek, Herre van Oostendorp, Pieter Wouters, Laurens Aarnoudse |
Attentional Cueing in Serious Games. |
VS-GAMES |
2010 |
DBLP DOI BibTeX RDF |
games for health, learning, serious games, game design, instructional design, cognitive load, cueing, triage |
40 | Conor Linehan, Shaun W. Lawson, Mark Doughty |
Tabletop Prototyping of Serious Games for 'Soft Skills' Training. |
VS-GAMES |
2009 |
DBLP DOI BibTeX RDF |
serious games methodologies, education and learning, Game design, soft skills, collaborative games |
40 | Constantinos Daskalakis, Grant Schoenebeck, Gregory Valiant, Paul Valiant |
On the complexity of Nash equilibria of action-graph games. |
SODA |
2009 |
DBLP DOI BibTeX RDF |
|
40 | Florian Mueller 0001, Martin R. Gibbs, Frank Vetere |
Design influence on social play in distributed exertion games. |
CHI |
2009 |
DBLP DOI BibTeX RDF |
interaction, tangible, physical, videoconferencing, active, social, design space, sports, exertion interface, exhausting, exergaming, team spirit |
40 | Sarmad Abbasi, Numan Sheikh |
Question/Answer Games on Towers and Pyramids. |
MFCS |
2008 |
DBLP DOI BibTeX RDF |
|
40 | Krishnendu Chatterjee, Thomas A. Henzinger, Vinayak S. Prabhu |
Timed Parity Games: Complexity and Robustness. |
FORMATS |
2008 |
DBLP DOI BibTeX RDF |
|
40 | Hugo Gimbert, Wieslaw Zielonka |
Perfect Information Stochastic Priority Games. |
ICALP |
2007 |
DBLP DOI BibTeX RDF |
|
40 | Heiner Ackermann, Heiko Röglin, Berthold Vöcking |
Pure Nash Equilibria in Player-Specific and Weighted Congestion Games. |
WINE |
2006 |
DBLP DOI BibTeX RDF |
|
40 | Hugo Gimbert, Wieslaw Zielonka |
Games Where You Can Play Optimally Without Any Memory. |
CONCUR |
2005 |
DBLP DOI BibTeX RDF |
|
40 | Elias Koutsoupias |
Congestion Games and Coordination Mechanisms. |
MFCS |
2004 |
DBLP DOI BibTeX RDF |
|
40 | Lauren Davis 0001 |
Liemandt Foundation launches hidden agenda contest: university students vie for a $25, 000 prize by building video games that secretly teach middle school subjects. |
Comput. Entertain. |
2003 |
DBLP DOI BibTeX RDF |
|
40 | Eric Toering, Iris Soute, Panos Markopoulos 0001 |
Rule customization in head-up games. |
Fun and Games |
2010 |
DBLP DOI BibTeX RDF |
head up games, children, customization, rules, pervasive gaming, outdoor |
39 | Jean-Sébastien Boulanger, Jörg Kienzle, Clark Verbrugge |
Comparing interest management algorithms for massively multiplayer games. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
distributed games, computer games, interest management |
39 | Yen-Ling Kuo, Jong-Chuan Lee, Kai-yang Chiang, Rex Wang, Edward Shen, Cheng-wei Chan, Jane Yung-jen Hsu |
Community-based game design: experiments on social games for commonsense data collection. |
KDD Workshop on Human Computation |
2009 |
DBLP DOI BibTeX RDF |
online community, social interaction, human computation, games with a purpose |
39 | Alex Mitchell 0001, Kevin McGee |
Designing Storytelling Games That Encourage Narrative Play. |
ICIDS |
2009 |
DBLP DOI BibTeX RDF |
storytelling games, cooperative storytelling, interactive storytelling |
39 | Heiner Ackermann, Heiko Röglin, Berthold Vöcking |
On the impact of combinatorial structure on congestion games. |
J. ACM |
2008 |
DBLP DOI BibTeX RDF |
convergence, local search, Nash equilibria, Congestion games |
39 | Richard Wetzel, Irma Lindt, Annika Waern, Staffan Johnson |
The magic lens box: simplifying the development of mixed reality games. |
DIMEA |
2008 |
DBLP DOI BibTeX RDF |
game authoring, augmented reality, mixed reality, game development, mixed reality games |
39 | Klaus Miesenberger, Roland Ossmann, Dominique Archambault, Gig Searle, Andreas Holzinger |
More Than Just a Game: Accessibility in Computer Games. |
USAB |
2008 |
DBLP DOI BibTeX RDF |
Active games accessibility, game-like interfaces, Assistive Technology, guidelines |
39 | Nuno Afonso, Rui Prada |
Agents That Relate: Improving the Social Believability of Non-Player Characters in Role-Playing Games. |
ICEC |
2008 |
DBLP DOI BibTeX RDF |
artificial intelligence, personality, behavior, relationship, social, theory of mind, role-playing games, non-player characters |
39 | Veronika Brezinka, Ludger Hovestadt |
Serious Games Can Support Psychotherapy of Children and Adolescents. |
USAB |
2007 |
DBLP DOI BibTeX RDF |
childhood disorders, computer-based treatment, cognitive behavior therapy, serious games, psychotherapy |
39 | Michael D. Kickmeier-Rust, Neil Peirce, Owen Conlan, Daniel Schwarz, Dominique Verpoorten, Dietrich Albert |
Immersive Digital Games: The Interfaces for Next-Generation E-Learning? |
HCI (7) |
2007 |
DBLP DOI BibTeX RDF |
Digital educational games, Didactic design, Adaptive intervention, Microadaptivity, Competence-based Knowledge Space Theory, Game design |
39 | Thomas M. Connolly, Mark Stansfield, Thomas Hainey |
Using Games-Based Learning to Teach Software Engineering. |
WEBIST (Selected Papers) |
2007 |
DBLP DOI BibTeX RDF |
requirements collection and analysis, team leading, software engineering, project management, Games-based learning |
39 | Vishal Soni, Satinder Singh 0001, Michael P. Wellman |
Constraint satisfaction algorithms for graphical games. |
AAMAS |
2007 |
DBLP DOI BibTeX RDF |
constraint satisfaction, graphical games |
39 | Ola Rozenfeld, Moshe Tennenholtz |
Strong and Correlated Strong Equilibria in Monotone Congestion Games. |
WINE |
2006 |
DBLP DOI BibTeX RDF |
Strong Equilibrium, Congestion Games |
39 | Liad Blumrosen, Shahar Dobzinski |
Welfare maximization in congestion games. |
EC |
2006 |
DBLP DOI BibTeX RDF |
welfare maximization, approximation algorithms, combinatorial auctions, congestion games |
39 | Matt Lepinski, David Liben-Nowell, Seth Gilbert, April Rasala Lehman |
Playing games in many possible worlds. |
EC |
2006 |
DBLP DOI BibTeX RDF |
correlated equilibria, information acquisition, socratic games, algorithms, game theory, Nash equilibria |
39 | Carsten Magerkurth, Adrian David Cheok, Regan L. Mandryk, Trond Nilsen |
Pervasive games: bringing computer entertainment back to the real world. |
Comput. Entertain. |
2005 |
DBLP DOI BibTeX RDF |
CSCP, ubiquitous computing, pervasive computing, entertainment, pervasive games |
39 | Rajeev Alur, Salvatore La Torre |
Deterministic generators and games for Ltl fragments. |
ACM Trans. Comput. Log. |
2004 |
DBLP DOI BibTeX RDF |
Games, Temporal Logic, Automata |
39 | Amjad Akkawi, Sibylle Schaller, Oliver Wellnitz, Lars C. Wolf |
A mobile gaming platform for the IMS. |
NETGAMES |
2004 |
DBLP DOI BibTeX RDF |
mobile networked games, platform architecture, IMS |
39 | Penelope Sweetser, Daniel M. Johnson 0001, Jane Sweetser, Janet Wiles |
Creating engaging artificial characters for games. |
ICEC |
2003 |
DBLP BibTeX RDF |
user-centred, AI, computer games, engagement, characters |
39 | Lothar Pantel, Lars C. Wolf |
On the impact of delay on real-time multiplayer games. |
NOSSDAV |
2002 |
DBLP DOI BibTeX RDF |
user impact, delay, real-time applications, multiplayer games |
38 | Kay Hearn, Ann Willis |
Lei Feng lives on in cyberspace. |
DIMEA |
2008 |
DBLP DOI BibTeX RDF |
Chinese nationalism, code |
38 | Andreas S. Schulz, Nelson A. Uhan |
Encouraging Cooperation in Sharing Supermodular Costs. |
APPROX-RANDOM |
2007 |
DBLP DOI BibTeX RDF |
|
38 | Timo Saari, Marko Turpeinen, Kai Kuikkaniemi, Ilkka Kosunen, Niklas Ravaja |
Emotionally Adapted Games - An Example of a First Person Shooter. |
HCI (4) |
2009 |
DBLP DOI BibTeX RDF |
emotionally adapted games, psychophysiological measurement, Psychological Customization, games, emotion, adaptive systems, Customization, psychological effects |
38 | Johan van Benthem, Sujata Ghosh, Fenrong Liu |
Modelling simultaneous games in dynamic logic. |
Synth. |
2008 |
DBLP DOI BibTeX RDF |
Simultaneous games, Game logic, Evaluation games, IF logic, Branching quantifiers, Parallelism |
38 | Staffan Jonsson, Annika Waern |
The art of game-mastering pervasive games. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
game mastering, technology-supported games, pervasive games, role play |
38 | Itai Ashlagi, Dov Monderer, Moshe Tennenholtz |
Routing games with an unknown set of active players. |
AAMAS |
2007 |
DBLP DOI BibTeX RDF |
pre-Bayesian games, routing games, safety-level equilibrium |
38 | Thomas Ågotnes, Wiebe van der Hoek, Michael J. Wooldridge |
Temporal qualitative coalitional games. |
AAMAS |
2006 |
DBLP DOI BibTeX RDF |
logic, repeated games, coalitional games |
38 | Elizabeth Sweedyk, Robert M. Keller |
Fun and games: a new software engineering course. |
ITiCSE |
2005 |
DBLP DOI BibTeX RDF |
software engineering, education, computer games, video games |
38 | Jenny Niemi, Susanna Sawano, Annika Waern |
Involving non-players in pervasive games. |
Critical Computing |
2005 |
DBLP DOI BibTeX RDF |
locative games, proximity games, privacy, integrity, bluetooth, pervasive gaming, non-player characters |
38 | Alexander Ivan Games, Luke Kane |
Exploring adolescent's STEM learning through scaffolded game design. |
FDG |
2011 |
DBLP DOI BibTeX RDF |
|
38 | Saskia Bakker, Panos Markopoulos 0001, Yvonne de Kort |
OPOS: an observation scheme for evaluating head-up play. |
NordiCHI |
2008 |
DBLP DOI BibTeX RDF |
game evaluation, structured observation, children, pervasive games |
38 | Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben Medler |
Intelligent adaptation of digital game-based learning. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
adaptive games, player types, user modeling |
38 | Rubijesmin Abdul Latif |
Understanding Malaysian students as gamers: experience. |
DIMEA |
2007 |
DBLP DOI BibTeX RDF |
experience, computer games, background, science learning |
37 | Luis Valente, Clarisse Sieckenius de Souza, Bruno Feijó |
An exploratory study on non-visual mobile phone interfaces for games. |
IHC |
2008 |
DBLP BibTeX RDF |
haptics and gestures, non-visual games, accessibility, mobile games, visually-impaired users, semiotic engineering, audio games |
37 | Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller |
CAN mobile gaming be improved? |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
advanced protocols and games, games on mobile and resource-scarce devices, protocols for peer-to-peer networked games, peer to peer, mobile gaming, CAN, multiplayer gaming |
37 | Newton Lee |
Jabber for multiplayer flash games. |
Comput. Entertain. |
2004 |
DBLP DOI BibTeX RDF |
software games, XML, online games, Flash, multiplayer games, XMPP, Jabber |
37 | Roland Ossmann, Klaus Miesenberger, Dominique Archambault |
A Computer Game Designed for All. |
ICCHP |
2008 |
DBLP DOI BibTeX RDF |
Games Accessibility, Mainstream Games Accessibility, Design for all |
37 | Hans L. Bodlaender, Michael J. Dinneen, Bakhadyr Khoussainov |
On Game-Theoretic Models of Networks. |
ISAAC |
2001 |
DBLP DOI BibTeX RDF |
infinite graph games, McNaughton games, complexity, graph and network algorithms |
36 | Kousha Etessami, Dominik Wojtczak, Mihalis Yannakakis |
Recursive Stochastic Games with Positive Rewards. |
ICALP (1) |
2008 |
DBLP DOI BibTeX RDF |
|
36 | Ravi Kannan, Thorsten Theobald |
Games of fixed rank: a hierarchy of bimatrix games. |
SODA |
2007 |
DBLP BibTeX RDF |
|
36 | Ulf Lorenz, Tobias Tscheuschner |
Player Modeling, Search Algorithms and Strategies in Multi-player Games. |
ACG |
2006 |
DBLP DOI BibTeX RDF |
|
36 | Luca Mottola, Amy L. Murphy, Gian Pietro Picco |
Pervasive games in a mote-enabled virtual world using tuple space middleware. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
|
36 | Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris Herbst, Anne-Kathrin Braun |
Meeting technology challenges of pervasive augmented reality games. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
ubiquitous computing, augmented reality, mixed reality, pervasive gaming |
36 | Alexandre Demeure, Gaëlle Calvary |
Jeu et Réalité Mixte: retours d'expérience. |
IHM |
2002 |
DBLP DOI BibTeX RDF |
games classification, games modeling, games, mixed reality |
36 | Julian Togelius, Simon M. Lucas, Renzo De Nardi |
Computational Intelligence in Racing Games. |
Advanced Intelligent Paradigms in Computer Games |
2007 |
DBLP DOI BibTeX RDF |
|
36 | Kevin Burns |
EVE's Entropy: A Formal Gauge of Fun in Games. |
Advanced Intelligent Paradigms in Computer Games |
2007 |
DBLP DOI BibTeX RDF |
|
36 | Maria Fasli, Michael Michalakopoulos |
Designing and Developing Electronic Market Games. |
Advanced Intelligent Paradigms in Computer Games |
2007 |
DBLP DOI BibTeX RDF |
|
36 | Jon A. Preston, Briana B. Morrison |
Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education. |
Edutainment |
2009 |
DBLP DOI BibTeX RDF |
games-based, K12, learning, programming, curriculum, motivation, development, sustainability, STEM |
36 | Christoph Schlieder, Peter Kiefer, Sebastian Matyas |
Geogames: Designing Location-Based Games from Classic Board Games. |
IEEE Intell. Syst. |
2006 |
DBLP DOI BibTeX RDF |
min-max algorithm, game design, location-based games, state-space analysis |
36 | Fernando A. M. Trinta, Carlos Ferraz, Geber L. Ramalho |
Middleware services for pervasive multiplatform networked games. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
pervasive computing, mobile games |
36 | Conor Linehan, Ben Kirman, Shaun W. Lawson, Mark Doughty |
Blowtooth: pervasive gaming in unique and challenging environments. |
CHI Extended Abstracts |
2010 |
DBLP DOI BibTeX RDF |
critical games, non-places, non-players, provocative games, pervasive games, mobile games, airports |
36 | Johan Peitz, Staffan Björk, Anu Jäppinen |
Wizard's apprentice gameplay-oriented design of a computer-augmented board game. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
computer-augmented board games, social adaptability, design, game design, pervasive games, board games, ubiquitous games |
36 | Johan Peitz, Staffan Björk, Anu Jäppinen |
Wizard's apprentice gameplay-oriented design of a computer-augmented board game. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
computer-augmented board games, social adaptability, design, game design, pervasive games, board games, ubiquitous games |
36 | Jukka Holm, Kai Havukainen, Juha Arrasvuori |
Personalizing game content using audio-visual media. |
Advances in Computer Entertainment Technology |
2005 |
DBLP DOI BibTeX RDF |
image-controlled games, media-controlled games, musically controlled games, personalization, games, music, audio, MIDI |
35 | Jaak Henno |
High-Level Specification of Games. |
Towards Intelligent Engineering and Information Technology |
2009 |
DBLP DOI BibTeX RDF |
game programming system, Game, specification, emergence, event-driven architecture, formal description |
35 | Jesvin Puayhwa Yeo |
Explore design solutions through online games. |
SIGGRAPH ASIA Educators Program |
2009 |
DBLP DOI BibTeX RDF |
design process, online gaming, visual communication |
35 | Ben Sawyer |
From Cells to Cell Processors: The Integration of Health and Video Games. |
IEEE Computer Graphics and Applications |
2008 |
DBLP DOI BibTeX RDF |
|
35 | Konstantinos Kazakos, Thirimachos Bourlai, Yuichi Fujiki, James Levine, Ioannis T. Pavlidis |
NEAT-o-Games: novel mobile gaming versus modern sedentary lifestyle. |
Mobile HCI |
2008 |
DBLP DOI BibTeX RDF |
obesity intervention, obesity prevention, human computer interaction, ubiquitous computing, serious gaming, pervasive gaming, physical activity, wearable sensors, NEAT, behavior modification |
35 | Spyros C. Kontogiannis, Paul G. Spirakis |
Well Supported Approximate Equilibria in Bimatrix Games: A Graph Theoretic Approach. |
MFCS |
2007 |
DBLP DOI BibTeX RDF |
|
35 | Matthieu Manceny, Franck Delaplace |
Elementary Modules in Games Networks. |
International Conference on Computational Science (3) |
2006 |
DBLP DOI BibTeX RDF |
|
35 | Christos H. Papadimitriou, Tim Roughgarden |
Computing equilibria in multi-player games. |
SODA |
2005 |
DBLP BibTeX RDF |
|
35 | Paul Hunter, Anuj Dawar |
Complexity Bounds for Regular Games. |
MFCS |
2005 |
DBLP DOI BibTeX RDF |
|
35 | Christos H. Papadimitriou |
Games Other People Play. |
CONCUR |
2005 |
DBLP DOI BibTeX RDF |
|
35 | Dietmar Berwanger, Erich Grädel |
Fixed-Point Logics and Solitaire Games. |
Theory Comput. Syst. |
2004 |
DBLP DOI BibTeX RDF |
|
35 | Krishnendu Chatterjee, Marcin Jurdzinski, Thomas A. Henzinger |
Quantitative stochastic parity games. |
SODA |
2004 |
DBLP BibTeX RDF |
|
35 | Gihwon Kwon, Taehoon Lee |
Solving Box-Pushing Games via Model Checking with Optimizations. |
ATVA |
2004 |
DBLP DOI BibTeX RDF |
|
35 | Johnny Friberg, Dan Gärdenfors |
Audio games: new perspectives on game audio. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
game audio, sound-scape, spatial soundtrack, visual impairment, auditory interface, sound design, e-inclusion, audio game |
35 | Johan van Benthem |
Logic Games are Complete for Game Logics. |
Stud Logica |
2003 |
DBLP DOI BibTeX RDF |
logic game, game algebra, powers, dynamic logic |
35 | Krishnendu Chatterjee, Marcin Jurdzinski, Thomas A. Henzinger |
Simple Stochastic Parity Games. |
CSL |
2003 |
DBLP DOI BibTeX RDF |
|
35 | Luca de Alfaro, Rupak Majumdar |
Quantitative solution of omega-regular games. |
STOC |
2001 |
DBLP DOI BibTeX RDF |
|
35 | Martin Kummer, Matthias Ott |
Effective Strategies for Enumeration Games. |
CSL |
1995 |
DBLP DOI BibTeX RDF |
|
35 | Frank Glinka, Alexander Ploss, Jens Müller-Iden, Sergei Gorlatch |
RTF: a real-time framework for developing scalable multiplayer online games. |
NETGAMES |
2007 |
DBLP DOI BibTeX RDF |
real-time online interactive applications, performance, design, scalability, middleware, online games, distributed architecture, massively multiplayer online games |
35 | Bob De Schutter, Vero Vanden Abeele |
Designing meaningful play within the psycho-social context of older adults. |
Fun and Games |
2010 |
DBLP DOI BibTeX RDF |
meaningful play, game design, elderly, older adults, seniors |
35 | Ernst A. Heinz |
New Self-Play Results in Computer Chess. |
Computers and Games |
2000 |
DBLP DOI BibTeX RDF |
diminishing returns, search vs. knowledge, self-play |
35 | Poika Isokoski, Markus Joos, Oleg Spakov, Benoît Martin |
Gaze controlled games. |
Univers. Access Inf. Soc. |
2009 |
DBLP DOI BibTeX RDF |
Eye tracking, Computer games, Taxonomy |
35 | Marc Daumas, Érik Martin-Dorel, Annick Truffert, Michel Ventou |
A Formal Theory of Cooperative TU-Games. |
MDAI |
2009 |
DBLP DOI BibTeX RDF |
automated proof checker, formalization, cooperative games |
35 | Julian Gutierrez 0001, Julian C. Bradfield |
Model-Checking Games for Fixpoint Logics with Partial Order Models. |
CONCUR |
2009 |
DBLP DOI BibTeX RDF |
Model-checking games, Hintikka game semantics, Partial order models of concurrency, Process algebras, Modal and temporal logics |
35 | James Pita, Manish Jain, Fernando Ordóñez, Milind Tambe, Sarit Kraus, Reuma Magori-Cohen |
Effective solutions for real-world Stackelberg games: when agents must deal with human uncertainties. |
AAMAS (1) |
2009 |
DBLP BibTeX RDF |
Bayesian and Stackelberg games, security of agent systems, game theory |
35 | Mia Consalvo |
Hardcore casual: game culture Return(s) to Ravenhearst. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
casual game players, fan culture, game culture, videogames, casual games |
35 | José P. Zagal, Amanda Ladd, Terris Johnson |
Characterizing and understanding game reviews. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
game reviews, understanding games, reviews, videogames |
35 | Myint Swe Khine, Mohamad Shalleh Bin Suja'ee |
Core Attributes of Interactive Computer Games and Adaptive Use for Edutainment. |
Trans. Edutainment |
2008 |
DBLP DOI BibTeX RDF |
design, learning, computer games, edutainment, gameplay |
35 | Mária Bieliková, Marko Divéky, Peter Jurnecka, Rudolf Kajan, L'ubos Omelina |
Automatic generation of adaptive, educational and multimedia computer games. |
Signal Image Video Process. |
2008 |
DBLP DOI BibTeX RDF |
Multimedia computer games, Game model, Game generation, Adaptive computer game, Education, Edutainment |
35 | Ronen Gradwohl, Omer Reingold |
Fault tolerance in large games. |
EC |
2008 |
DBLP DOI BibTeX RDF |
large games, nash equilibrium, byzantine faults |
35 | Anup Rao 0001 |
Parallel repetition in projection games and a concentration bound. |
STOC |
2008 |
DBLP DOI BibTeX RDF |
chsh game, parallel repetition, unique games conjecture |
35 | Daniel Spikol, Marcelo Milrad |
Combining Physical Activities and Mobile Games to Promote Novel Learning Practices. |
WMUTE |
2008 |
DBLP DOI BibTeX RDF |
design based research, mobile learning, mobile games, informal learning, social constructivism, ubiquitous technologies |
35 | Hannu Korhonen, Elina M. I. Koivisto |
Playability heuristics for mobile multi-player games. |
DIMEA |
2007 |
DBLP DOI BibTeX RDF |
mobile, heuristic evaluation, multi-player games, playability |
35 | Jeff Dyck, Carl Gutwin, T. C. Nicholas Graham, David Pinelle |
Beyond the lan: techniques from network games for improving groupware performance. |
GROUP |
2007 |
DBLP DOI BibTeX RDF |
groupware performance, networking, qos, network games |
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