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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 10274 occurrences of 3340 keywords
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Results
Found 48689 publication records. Showing 48678 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
40 | Michael Eagle |
Level up: a frame work for the design and evaluation of educational games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 339-341, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
games, intelligent tutoring systems, empirical evaluation, educational data mining |
40 | Regina Bernhaupt, Manfred Eckschlager, Manfred Tscheligi |
Methods for evaluating games: how to measure usability and user experience in games? ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007, Salzburg, Austria, June 13-15, 2007, pp. 309-310, 2007, ACM, 978-1-59593-640-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
evaluation, games, user experience, interaction techniques |
40 | Erik D. Van der Spek, Herre van Oostendorp, Pieter Wouters, Laurens Aarnoudse |
Attentional Cueing in Serious Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: Second International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2010, Braga, Portugal, March 25-26, 2010, pp. 119-125, 2010, IEEE Computer Society, 978-0-7695-3986-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
games for health, learning, serious games, game design, instructional design, cognitive load, cueing, triage |
40 | Conor Linehan, Shaun W. Lawson, Mark Doughty |
Tabletop Prototyping of Serious Games for 'Soft Skills' Training. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 182-185, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
serious games methodologies, education and learning, Game design, soft skills, collaborative games |
40 | Constantinos Daskalakis, Grant Schoenebeck, Gregory Valiant, Paul Valiant |
On the complexity of Nash equilibria of action-graph games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SODA ![In: Proceedings of the Twentieth Annual ACM-SIAM Symposium on Discrete Algorithms, SODA 2009, New York, NY, USA, January 4-6, 2009, pp. 710-719, 2009, SIAM, 978-0-89871-680-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
40 | Florian Mueller 0001, Martin R. Gibbs, Frank Vetere |
Design influence on social play in distributed exertion games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 27th International Conference on Human Factors in Computing Systems, CHI 2009, Boston, MA, USA, April 4-9, 2009, pp. 1539-1548, 2009, ACM, 978-1-60558-246-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
interaction, tangible, physical, videoconferencing, active, social, design space, sports, exertion interface, exhausting, exergaming, team spirit |
40 | Sarmad Abbasi, Numan Sheikh |
Question/Answer Games on Towers and Pyramids. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MFCS ![In: Mathematical Foundations of Computer Science 2008, 33rd International Symposium, MFCS 2008, Torun, Poland, August 25-29, 2008, Proceedings, pp. 83-95, 2008, Springer, 978-3-540-85237-7. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
40 | Krishnendu Chatterjee, Thomas A. Henzinger, Vinayak S. Prabhu |
Timed Parity Games: Complexity and Robustness. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FORMATS ![In: Formal Modeling and Analysis of Timed Systems, 6th International Conference, FORMATS 2008, Saint Malo, France, September 15-17, 2008. Proceedings, pp. 124-140, 2008, Springer, 978-3-540-85777-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
40 | Hugo Gimbert, Wieslaw Zielonka |
Perfect Information Stochastic Priority Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICALP ![In: Automata, Languages and Programming, 34th International Colloquium, ICALP 2007, Wroclaw, Poland, July 9-13, 2007, Proceedings, pp. 850-861, 2007, Springer, 978-3-540-73419-2. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
40 | Heiner Ackermann, Heiko Röglin, Berthold Vöcking |
Pure Nash Equilibria in Player-Specific and Weighted Congestion Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WINE ![In: Internet and Network Economics, Second International Workshop, WINE 2006, Patras, Greece, December 15-17, 2006, Proceedings, pp. 50-61, 2006, Springer, 3-540-68138-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
40 | Hugo Gimbert, Wieslaw Zielonka |
Games Where You Can Play Optimally Without Any Memory. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CONCUR ![In: CONCUR 2005 - Concurrency Theory, 16th International Conference, CONCUR 2005, San Francisco, CA, USA, August 23-26, 2005, Proceedings, pp. 428-442, 2005, Springer, 3-540-28309-9. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
40 | Elias Koutsoupias |
Congestion Games and Coordination Mechanisms. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MFCS ![In: Mathematical Foundations of Computer Science 2004, 29th International Symposium, MFCS 2004, Prague, Czech Republic, August 22-27, 2004, Proceedings, pp. 177-179, 2004, Springer, 3-540-22823-3. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
40 | Lauren Davis 0001 |
Liemandt Foundation launches hidden agenda contest: university students vie for a $25, 000 prize by building video games that secretly teach middle school subjects. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 1(1), pp. 4, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
40 | Eric Toering, Iris Soute, Panos Markopoulos 0001 |
Rule customization in head-up games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Third International Conference, Leuven, Belgium, September 15-17, 2010. Proceedings, pp. 144-148, 2010, ACM, 978-1-60558-907-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
head up games, children, customization, rules, pervasive gaming, outdoor |
39 | Jean-Sébastien Boulanger, Jörg Kienzle, Clark Verbrugge |
Comparing interest management algorithms for massively multiplayer games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 6, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
distributed games, computer games, interest management |
39 | Yen-Ling Kuo, Jong-Chuan Lee, Kai-yang Chiang, Rex Wang, Edward Shen, Cheng-wei Chan, Jane Yung-jen Hsu |
Community-based game design: experiments on social games for commonsense data collection. ![Search on Bibsonomy](Pics/bibsonomy.png) |
KDD Workshop on Human Computation ![In: Proceedings of the ACM SIGKDD Workshop on Human Computation, Paris, France, June 28, 2009, pp. 15-22, 2009, ACM, 978-1-60558-672-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
online community, social interaction, human computation, games with a purpose |
39 | Alex Mitchell 0001, Kevin McGee |
Designing Storytelling Games That Encourage Narrative Play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIDS ![In: Interactive Storytelling, Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, Guimarães, Portugal, December 9-11, 2009. Proceedings, pp. 98-108, 2009, Springer, 978-3-642-10642-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
storytelling games, cooperative storytelling, interactive storytelling |
39 | Heiner Ackermann, Heiko Röglin, Berthold Vöcking |
On the impact of combinatorial structure on congestion games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. ACM ![In: J. ACM 55(6), pp. 25:1-25:22, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
convergence, local search, Nash equilibria, Congestion games |
39 | Richard Wetzel, Irma Lindt, Annika Waern, Staffan Johnson |
The magic lens box: simplifying the development of mixed reality games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008, 10-12 September 2008, Athens, Greece, pp. 479-486, 2008, ACM, 978-1-60558-248-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game authoring, augmented reality, mixed reality, game development, mixed reality games |
39 | Klaus Miesenberger, Roland Ossmann, Dominique Archambault, Gig Searle, Andreas Holzinger |
More Than Just a Game: Accessibility in Computer Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
USAB ![In: HCI and Usability for Education and Work, 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society, USAB 2008, Graz, Austria, November 20-21, 2008. Proceedings, pp. 247-260, 2008, Springer, 978-3-540-89349-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Active games accessibility, game-like interfaces, Assistive Technology, guidelines |
39 | Nuno Afonso, Rui Prada |
Agents That Relate: Improving the Social Believability of Non-Player Characters in Role-Playing Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2008, 7th International Conference, Pittsburgh, PA, USA, September 25-27, 2008. Proceedings, pp. 34-45, 2008, Springer, 978-3-540-89221-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
artificial intelligence, personality, behavior, relationship, social, theory of mind, role-playing games, non-player characters |
39 | Veronika Brezinka, Ludger Hovestadt |
Serious Games Can Support Psychotherapy of Children and Adolescents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
USAB ![In: HCI and Usability for Medicine and Health Care, Third Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society, USAB 2007, Graz, Austria, November, 22, 2007, Proceedings, pp. 357-364, 2007, Springer, 978-3-540-76804-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
childhood disorders, computer-based treatment, cognitive behavior therapy, serious games, psychotherapy |
39 | Michael D. Kickmeier-Rust, Neil Peirce, Owen Conlan, Daniel Schwarz, Dominique Verpoorten, Dietrich Albert |
Immersive Digital Games: The Interfaces for Next-Generation E-Learning? ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (7) ![In: Universal Access in Human-Computer Interaction. Applications and Services, 4th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2007 Held as Part of HCI International 2007 Beijing, China, July 22-27, 2007 Proceedings, Part III, pp. 647-656, 2007, Springer, 978-3-540-73282-2. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Digital educational games, Didactic design, Adaptive intervention, Microadaptivity, Competence-based Knowledge Space Theory, Game design |
39 | Thomas M. Connolly, Mark Stansfield, Thomas Hainey |
Using Games-Based Learning to Teach Software Engineering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WEBIST (Selected Papers) ![In: Web Information Systems and Technologies, Third International Conference, WEBIST 2007, Barcelona, Spain, March 3-6, 2007, Revised Selected Papers, pp. 304-313, 2007, Springer, 978-3-540-68257-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
requirements collection and analysis, team leading, software engineering, project management, Games-based learning |
39 | Vishal Soni, Satinder Singh 0001, Michael P. Wellman |
Constraint satisfaction algorithms for graphical games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS ![In: 6th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2007), Honolulu, Hawaii, USA, May 14-18, 2007, pp. 67, 2007, IFAAMAS, 978-81-904262-7-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
constraint satisfaction, graphical games |
39 | Ola Rozenfeld, Moshe Tennenholtz |
Strong and Correlated Strong Equilibria in Monotone Congestion Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WINE ![In: Internet and Network Economics, Second International Workshop, WINE 2006, Patras, Greece, December 15-17, 2006, Proceedings, pp. 74-86, 2006, Springer, 3-540-68138-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Strong Equilibrium, Congestion Games |
39 | Liad Blumrosen, Shahar Dobzinski |
Welfare maximization in congestion games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EC ![In: Proceedings 7th ACM Conference on Electronic Commerce (EC-2006), Ann Arbor, Michigan, USA, June 11-15, 2006, pp. 52-61, 2006, ACM, 1-59593-236-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
welfare maximization, approximation algorithms, combinatorial auctions, congestion games |
39 | Matt Lepinski, David Liben-Nowell, Seth Gilbert, April Rasala Lehman |
Playing games in many possible worlds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EC ![In: Proceedings 7th ACM Conference on Electronic Commerce (EC-2006), Ann Arbor, Michigan, USA, June 11-15, 2006, pp. 150-159, 2006, ACM, 1-59593-236-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
correlated equilibria, information acquisition, socratic games, algorithms, game theory, Nash equilibria |
39 | Carsten Magerkurth, Adrian David Cheok, Regan L. Mandryk, Trond Nilsen |
Pervasive games: bringing computer entertainment back to the real world. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 3(3), pp. 4, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
CSCP, ubiquitous computing, pervasive computing, entertainment, pervasive games |
39 | Rajeev Alur, Salvatore La Torre |
Deterministic generators and games for Ltl fragments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Comput. Log. ![In: ACM Trans. Comput. Log. 5(1), pp. 1-25, 2004. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
Games, Temporal Logic, Automata |
39 | Amjad Akkawi, Sibylle Schaller, Oliver Wellnitz, Lars C. Wolf |
A mobile gaming platform for the IMS. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 3rd Workshop on Network and System Support for Games, NETGAMES 2004, Portland, Oregon, USA, August 30, 2004, pp. 77-84, 2004, ACM, 1-58113-942-X. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
mobile networked games, platform architecture, IMS |
39 | Penelope Sweetser, Daniel M. Johnson 0001, Jane Sweetser, Janet Wiles |
Creating engaging artificial characters for games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Proceedings of the Second International Conference on Entertainment Computing, Pittsburgh, Pennsylvania, USA, May 8-10, 2003, 2003, Carnegie Mellon University. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP BibTeX RDF |
user-centred, AI, computer games, engagement, characters |
39 | Lothar Pantel, Lars C. Wolf |
On the impact of delay on real-time multiplayer games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NOSSDAV ![In: Network and Operating System Support for Digital Audio and Video, 12th International Workshop, NOSSDAV 2002, Miami Beach, Florida, USA, May 12-14, 2002, Proceedings, pp. 23-29, 2002, ACM. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
user impact, delay, real-time applications, multiplayer games |
38 | Kay Hearn, Ann Willis |
Lei Feng lives on in cyberspace. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008, 10-12 September 2008, Athens, Greece, pp. 248-255, 2008, ACM, 978-1-60558-248-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Chinese nationalism, code |
38 | Andreas S. Schulz, Nelson A. Uhan |
Encouraging Cooperation in Sharing Supermodular Costs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
APPROX-RANDOM ![In: Approximation, Randomization, and Combinatorial Optimization. Algorithms and Techniques, 10th International Workshop, APPROX 2007, and 11th International Workshop, RANDOM 2007, Princeton, NJ, USA, August 20-22, 2007, Proceedings, pp. 271-285, 2007, Springer, 978-3-540-74207-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
38 | Timo Saari, Marko Turpeinen, Kai Kuikkaniemi, Ilkka Kosunen, Niklas Ravaja |
Emotionally Adapted Games - An Example of a First Person Shooter. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (4) ![In: Human-Computer Interaction. Interacting in Various Application Domains, 13th International Conference, HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, Part IV, pp. 406-415, 2009, Springer, 978-3-642-02582-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
emotionally adapted games, psychophysiological measurement, Psychological Customization, games, emotion, adaptive systems, Customization, psychological effects |
38 | Johan van Benthem, Sujata Ghosh, Fenrong Liu |
Modelling simultaneous games in dynamic logic. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Synth. ![In: Synth. 165(2), pp. 247-268, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Simultaneous games, Game logic, Evaluation games, IF logic, Branching quantifiers, Parallelism |
38 | Staffan Jonsson, Annika Waern |
The art of game-mastering pervasive games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008, pp. 224-231, 2008, ACM, 978-1-60558-393-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game mastering, technology-supported games, pervasive games, role play |
38 | Itai Ashlagi, Dov Monderer, Moshe Tennenholtz |
Routing games with an unknown set of active players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS ![In: 6th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2007), Honolulu, Hawaii, USA, May 14-18, 2007, pp. 195, 2007, IFAAMAS, 978-81-904262-7-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
pre-Bayesian games, routing games, safety-level equilibrium |
38 | Thomas Ågotnes, Wiebe van der Hoek, Michael J. Wooldridge |
Temporal qualitative coalitional games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS ![In: 5th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2006), Hakodate, Japan, May 8-12, 2006, pp. 177-184, 2006, ACM, 1-59593-303-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
logic, repeated games, coalitional games |
38 | Elizabeth Sweedyk, Robert M. Keller |
Fun and games: a new software engineering course. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITiCSE ![In: Proceedings of the 10th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, ITiCSE 2005, Caparica, Portugal, June 27-29, 2005, pp. 138-142, 2005, ACM, 1-59593-024-8. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
software engineering, education, computer games, video games |
38 | Jenny Niemi, Susanna Sawano, Annika Waern |
Involving non-players in pervasive games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Critical Computing ![In: Proceedings of the 4th Decennial Conference on Critical Computing: Between Sense and Sensibility, 2005, Aarhus, Denmark, August 20-24, 2005, pp. 137-140, 2005, ACM, 1-59593-203-8. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
locative games, proximity games, privacy, integrity, bluetooth, pervasive gaming, non-player characters |
38 | Alexander Ivan Games, Luke Kane |
Exploring adolescent's STEM learning through scaffolded game design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011, pp. 1-8, 2011, ACM, 978-1-4503-0804-5. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
38 | Saskia Bakker, Panos Markopoulos 0001, Yvonne de Kort |
OPOS: an observation scheme for evaluating head-up play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NordiCHI ![In: Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, Lund, Sweden, October 20-22, 2008, pp. 33-42, 2008, ACM, 978-1-59593-704-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game evaluation, structured observation, children, pervasive games |
38 | Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben Medler |
Intelligent adaptation of digital game-based learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 200-203, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
adaptive games, player types, user modeling |
38 | Rubijesmin Abdul Latif |
Understanding Malaysian students as gamers: experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2007, 19-21 September 2007, Perth, Western Australia, pp. 137-141, 2007, ACM, 978-1-59593-708-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
experience, computer games, background, science learning |
37 | Luis Valente, Clarisse Sieckenius de Souza, Bruno Feijó |
An exploratory study on non-visual mobile phone interfaces for games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IHC ![In: VIII Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais (IHC 2008), De 21 a 24 de Outubro 2008, Porto Alegre, ANAIS (Proceedings of the VIII Brazilian Symposium on Human Factors in Computing Systems 2008, Porto Alegre, RS, Brazil, October 21-24, 2008), pp. 31-39, 2008, ACM, 978-85-7669-203-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
haptics and gestures, non-visual games, accessibility, mobile games, visually-impaired users, semiotic engineering, audio games |
37 | Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller |
CAN mobile gaming be improved? ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 44, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
advanced protocols and games, games on mobile and resource-scarce devices, protocols for peer-to-peer networked games, peer to peer, mobile gaming, CAN, multiplayer gaming |
37 | Newton Lee |
Jabber for multiplayer flash games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 2(4), pp. 13, 2004. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
software games, XML, online games, Flash, multiplayer games, XMPP, Jabber |
37 | Roland Ossmann, Klaus Miesenberger, Dominique Archambault |
A Computer Game Designed for All. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICCHP ![In: Computers Helping People with Special Needs, 11th International Conference, ICCHP 2008, Linz, Austria, July 9-11, 2008. Proceedings, pp. 585-592, 2008, Springer, 978-3-540-70539-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Games Accessibility, Mainstream Games Accessibility, Design for all |
37 | Hans L. Bodlaender, Michael J. Dinneen, Bakhadyr Khoussainov |
On Game-Theoretic Models of Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAAC ![In: Algorithms and Computation, 12th International Symposium, ISAAC 2001, Christchurch, New Zealand, December 19-21, 2001, Proceedings, pp. 550-561, 2001, Springer, 3-540-42985-9. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
infinite graph games, McNaughton games, complexity, graph and network algorithms |
36 | Kousha Etessami, Dominik Wojtczak, Mihalis Yannakakis |
Recursive Stochastic Games with Positive Rewards. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICALP (1) ![In: Automata, Languages and Programming, 35th International Colloquium, ICALP 2008, Reykjavik, Iceland, July 7-11, 2008, Proceedings, Part I: Tack A: Algorithms, Automata, Complexity, and Games, pp. 711-723, 2008, Springer, 978-3-540-70574-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
36 | Ravi Kannan, Thorsten Theobald |
Games of fixed rank: a hierarchy of bimatrix games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SODA ![In: Proceedings of the Eighteenth Annual ACM-SIAM Symposium on Discrete Algorithms, SODA 2007, New Orleans, Louisiana, USA, January 7-9, 2007, pp. 1124-1132, 2007, SIAM, 978-0-898716-24-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
36 | Ulf Lorenz, Tobias Tscheuschner |
Player Modeling, Search Algorithms and Strategies in Multi-player Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACG ![In: Advances in Computer Games, 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-9, 2005. Revised Papers, pp. 210-224, 2006, Springer, 3-540-48887-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
36 | Luca Mottola, Amy L. Murphy, Gian Pietro Picco |
Pervasive games in a mote-enabled virtual world using tuple space middleware. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 29, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
36 | Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris Herbst, Anne-Kathrin Braun |
Meeting technology challenges of pervasive augmented reality games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 28, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
ubiquitous computing, augmented reality, mixed reality, pervasive gaming |
36 | Alexandre Demeure, Gaëlle Calvary |
Jeu et Réalité Mixte: retours d'expérience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IHM ![In: Proceedings of the 14th French-speaking conference on Human-computer interaction, Conference Francophone sur l'Interaction Homme-Machine, IHM 2002, Poitiers, France, November 26-29, 2002, pp. 89-96, 2002, ACM, 1-58113-615-3. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
games classification, games modeling, games, mixed reality |
36 | Julian Togelius, Simon M. Lucas, Renzo De Nardi |
Computational Intelligence in Racing Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advanced Intelligent Paradigms in Computer Games ![In: Advanced Intelligent Paradigms in Computer Games, pp. 39-69, 2007, Springer, 978-3-540-72704-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
36 | Kevin Burns |
EVE's Entropy: A Formal Gauge of Fun in Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advanced Intelligent Paradigms in Computer Games ![In: Advanced Intelligent Paradigms in Computer Games, pp. 153-173, 2007, Springer, 978-3-540-72704-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
36 | Maria Fasli, Michael Michalakopoulos |
Designing and Developing Electronic Market Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advanced Intelligent Paradigms in Computer Games ![In: Advanced Intelligent Paradigms in Computer Games, pp. 117-151, 2007, Springer, 978-3-540-72704-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
36 | Jon A. Preston, Briana B. Morrison |
Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings, pp. 292, 2009, Springer, 978-3-642-03363-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
games-based, K12, learning, programming, curriculum, motivation, development, sustainability, STEM |
36 | Christoph Schlieder, Peter Kiefer, Sebastian Matyas |
Geogames: Designing Location-Based Games from Classic Board Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Intell. Syst. ![In: IEEE Intell. Syst. 21(5), pp. 40-46, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
min-max algorithm, game design, location-based games, state-space analysis |
36 | Fernando A. M. Trinta, Carlos Ferraz, Geber L. Ramalho |
Middleware services for pervasive multiplatform networked games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 39, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
pervasive computing, mobile games |
36 | Conor Linehan, Ben Kirman, Shaun W. Lawson, Mark Doughty |
Blowtooth: pervasive gaming in unique and challenging environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI 2010, Extended Abstracts Volume, Atlanta, Georgia, USA, April 10-15, 2010, pp. 2695-2704, 2010, ACM, 978-1-60558-930-5. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
critical games, non-places, non-players, provocative games, pervasive games, mobile games, airports |
36 | Johan Peitz, Staffan Björk, Anu Jäppinen |
Wizard's apprentice gameplay-oriented design of a computer-augmented board game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 18, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
computer-augmented board games, social adaptability, design, game design, pervasive games, board games, ubiquitous games |
36 | Johan Peitz, Staffan Björk, Anu Jäppinen |
Wizard's apprentice gameplay-oriented design of a computer-augmented board game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 79, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
computer-augmented board games, social adaptability, design, game design, pervasive games, board games, ubiquitous games |
36 | Jukka Holm, Kai Havukainen, Juha Arrasvuori |
Personalizing game content using audio-visual media. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 298-301, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
image-controlled games, media-controlled games, musically controlled games, personalization, games, music, audio, MIDI |
35 | Jaak Henno |
High-Level Specification of Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Towards Intelligent Engineering and Information Technology ![In: Towards Intelligent Engineering and Information Technology, pp. 307-322, 2009, Springer, 978-3-642-03736-8. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
game programming system, Game, specification, emergence, event-driven architecture, formal description |
35 | Jesvin Puayhwa Yeo |
Explore design solutions through online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH ASIA Educators Program ![In: International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH ASIA 2009, Yokohama, Japan, December 16-19, 2009, Educators Program Proceedings, 2009, ACM. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
design process, online gaming, visual communication |
35 | Ben Sawyer |
From Cells to Cell Processors: The Integration of Health and Video Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Computer Graphics and Applications ![In: IEEE Computer Graphics and Applications 28(6), pp. 83-85, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
35 | Konstantinos Kazakos, Thirimachos Bourlai, Yuichi Fujiki, James Levine, Ioannis T. Pavlidis |
NEAT-o-Games: novel mobile gaming versus modern sedentary lifestyle. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mobile HCI ![In: Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, Mobile HCI 2008, Amsterdam, the Netherlands, September 2-5, 2008, pp. 515-518, 2008, ACM, 978-1-59593-952-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
obesity intervention, obesity prevention, human computer interaction, ubiquitous computing, serious gaming, pervasive gaming, physical activity, wearable sensors, NEAT, behavior modification |
35 | Spyros C. Kontogiannis, Paul G. Spirakis |
Well Supported Approximate Equilibria in Bimatrix Games: A Graph Theoretic Approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MFCS ![In: Mathematical Foundations of Computer Science 2007, 32nd International Symposium, MFCS 2007, Ceský Krumlov, Czech Republic, August 26-31, 2007, Proceedings, pp. 596-608, 2007, Springer, 978-3-540-74455-9. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
35 | Matthieu Manceny, Franck Delaplace |
Elementary Modules in Games Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
International Conference on Computational Science (3) ![In: Computational Science - ICCS 2006, 6th International Conference, Reading, UK, May 28-31, 2006, Proceedings, Part III, pp. 1056-1062, 2006, Springer, 3-540-34383-0. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
35 | Christos H. Papadimitriou, Tim Roughgarden |
Computing equilibria in multi-player games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SODA ![In: Proceedings of the Sixteenth Annual ACM-SIAM Symposium on Discrete Algorithms, SODA 2005, Vancouver, British Columbia, Canada, January 23-25, 2005, pp. 82-91, 2005, SIAM, 0-89871-585-7. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP BibTeX RDF |
|
35 | Paul Hunter, Anuj Dawar |
Complexity Bounds for Regular Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MFCS ![In: Mathematical Foundations of Computer Science 2005, 30th International Symposium, MFCS 2005, Gdansk, Poland, August 29 - September 2, 2005, Proceedings, pp. 495-506, 2005, Springer, 3-540-28702-7. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
35 | Christos H. Papadimitriou |
Games Other People Play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CONCUR ![In: CONCUR 2005 - Concurrency Theory, 16th International Conference, CONCUR 2005, San Francisco, CA, USA, August 23-26, 2005, Proceedings, pp. 5, 2005, Springer, 3-540-28309-9. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
35 | Dietmar Berwanger, Erich Grädel |
Fixed-Point Logics and Solitaire Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Theory Comput. Syst. ![In: Theory Comput. Syst. 37(6), pp. 675-694, 2004. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
35 | Krishnendu Chatterjee, Marcin Jurdzinski, Thomas A. Henzinger |
Quantitative stochastic parity games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SODA ![In: Proceedings of the Fifteenth Annual ACM-SIAM Symposium on Discrete Algorithms, SODA 2004, New Orleans, Louisiana, USA, January 11-14, 2004, pp. 121-130, 2004, SIAM, 0-89871-558-X. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP BibTeX RDF |
|
35 | Gihwon Kwon, Taehoon Lee |
Solving Box-Pushing Games via Model Checking with Optimizations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ATVA ![In: Automated Technology for Verification and Analysis: Second International Conference, ATVA 2004, Taipei, Taiwan, ROC, October 31-November 3, 2004. Proceedings, pp. 491-494, 2004, Springer, 3-540-23610-4. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
35 | Johnny Friberg, Dan Gärdenfors |
Audio games: new perspectives on game audio. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 148-154, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
game audio, sound-scape, spatial soundtrack, visual impairment, auditory interface, sound design, e-inclusion, audio game |
35 | Johan van Benthem |
Logic Games are Complete for Game Logics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Stud Logica ![In: Stud Logica 75(2), pp. 183-203, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
logic game, game algebra, powers, dynamic logic |
35 | Krishnendu Chatterjee, Marcin Jurdzinski, Thomas A. Henzinger |
Simple Stochastic Parity Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSL ![In: Computer Science Logic, 17th International Workshop, CSL 2003, 12th Annual Conference of the EACSL, and 8th Kurt Gödel Colloquium, KGC 2003, Vienna, Austria, August 25-30, 2003, Proceedings, pp. 100-113, 2003, Springer, 3-540-40801-0. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
35 | Luca de Alfaro, Rupak Majumdar |
Quantitative solution of omega-regular games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
STOC ![In: Proceedings on 33rd Annual ACM Symposium on Theory of Computing, July 6-8, 2001, Heraklion, Crete, Greece, pp. 675-683, 2001, ACM, 1-58113-349-9. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
35 | Martin Kummer, Matthias Ott |
Effective Strategies for Enumeration Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSL ![In: Computer Science Logic, 9th International Workshop, CSL '95, Annual Conference of the EACSL, Paderborn, Germany, September 22-29, 1995, Selected Papers, pp. 368-387, 1995, Springer, 3-540-61377-3. The full citation details ...](Pics/full.jpeg) |
1995 |
DBLP DOI BibTeX RDF |
|
35 | Frank Glinka, Alexander Ploss, Jens Müller-Iden, Sergei Gorlatch |
RTF: a real-time framework for developing scalable multiplayer online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 81-86, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
real-time online interactive applications, performance, design, scalability, middleware, online games, distributed architecture, massively multiplayer online games |
35 | Bob De Schutter, Vero Vanden Abeele |
Designing meaningful play within the psycho-social context of older adults. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Third International Conference, Leuven, Belgium, September 15-17, 2010. Proceedings, pp. 84-93, 2010, ACM, 978-1-60558-907-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
meaningful play, game design, elderly, older adults, seniors |
35 | Ernst A. Heinz |
New Self-Play Results in Computer Chess. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers, pp. 262-276, 2000, Springer, 3-540-43080-6. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
diminishing returns, search vs. knowledge, self-play |
35 | Poika Isokoski, Markus Joos, Oleg Spakov, Benoît Martin |
Gaze controlled games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Univers. Access Inf. Soc. ![In: Univers. Access Inf. Soc. 8(4), pp. 323-337, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Eye tracking, Computer games, Taxonomy |
35 | Marc Daumas, Érik Martin-Dorel, Annick Truffert, Michel Ventou |
A Formal Theory of Cooperative TU-Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MDAI ![In: Modeling Decisions for Artificial Intelligence, 6th International Conference, MDAI 2009, Awaji Island, Japan, November 30-December 2, 2009. Proceedings, pp. 81-91, 2009, Springer, 978-3-642-04819-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
automated proof checker, formalization, cooperative games |
35 | Julian Gutierrez 0001, Julian C. Bradfield |
Model-Checking Games for Fixpoint Logics with Partial Order Models. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CONCUR ![In: CONCUR 2009 - Concurrency Theory, 20th International Conference, CONCUR 2009, Bologna, Italy, September 1-4, 2009. Proceedings, pp. 354-368, 2009, Springer, 978-3-642-04080-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Model-checking games, Hintikka game semantics, Partial order models of concurrency, Process algebras, Modal and temporal logics |
35 | James Pita, Manish Jain, Fernando Ordóñez, Milind Tambe, Sarit Kraus, Reuma Magori-Cohen |
Effective solutions for real-world Stackelberg games: when agents must deal with human uncertainties. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS (1) ![In: 8th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), Budapest, Hungary, May 10-15, 2009, Volume 1, pp. 369-376, 2009, IFAAMAS, 978-0-9817381-6-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
Bayesian and Stackelberg games, security of agent systems, game theory |
35 | Mia Consalvo |
Hardcore casual: game culture Return(s) to Ravenhearst. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 50-54, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
casual game players, fan culture, game culture, videogames, casual games |
35 | José P. Zagal, Amanda Ladd, Terris Johnson |
Characterizing and understanding game reviews. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 215-222, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
game reviews, understanding games, reviews, videogames |
35 | Myint Swe Khine, Mohamad Shalleh Bin Suja'ee |
Core Attributes of Interactive Computer Games and Adaptive Use for Edutainment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Edutainment ![In: Transactions on Edutainment I, pp. 191-205, 2008, Springer, 978-3-540-69737-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
design, learning, computer games, edutainment, gameplay |
35 | Mária Bieliková, Marko Divéky, Peter Jurnecka, Rudolf Kajan, L'ubos Omelina |
Automatic generation of adaptive, educational and multimedia computer games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Signal Image Video Process. ![In: Signal Image Video Process. 2(4), pp. 371-384, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Multimedia computer games, Game model, Game generation, Adaptive computer game, Education, Edutainment |
35 | Ronen Gradwohl, Omer Reingold |
Fault tolerance in large games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EC ![In: Proceedings 9th ACM Conference on Electronic Commerce (EC-2008), Chicago, IL, USA, June 8-12, 2008, pp. 274-283, 2008, ACM, 978-1-60558-169-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
large games, nash equilibrium, byzantine faults |
35 | Anup Rao 0001 |
Parallel repetition in projection games and a concentration bound. ![Search on Bibsonomy](Pics/bibsonomy.png) |
STOC ![In: Proceedings of the 40th Annual ACM Symposium on Theory of Computing, Victoria, British Columbia, Canada, May 17-20, 2008, pp. 1-10, 2008, ACM, 978-1-60558-047-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
chsh game, parallel repetition, unique games conjecture |
35 | Daniel Spikol, Marcelo Milrad |
Combining Physical Activities and Mobile Games to Promote Novel Learning Practices. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WMUTE ![In: Proceedings of the Fifth IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education, WMUTE 2008, Beijing, China, March 23-26, 2008, pp. 31-38, 2008, IEEE Computer Society, 978-0-7695-3108-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
design based research, mobile learning, mobile games, informal learning, social constructivism, ubiquitous technologies |
35 | Hannu Korhonen, Elina M. I. Koivisto |
Playability heuristics for mobile multi-player games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2007, 19-21 September 2007, Perth, Western Australia, pp. 28-35, 2007, ACM, 978-1-59593-708-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
mobile, heuristic evaluation, multi-player games, playability |
35 | Jeff Dyck, Carl Gutwin, T. C. Nicholas Graham, David Pinelle |
Beyond the lan: techniques from network games for improving groupware performance. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GROUP ![In: Proceedings of the 2007 International ACM SIGGROUP Conference on Supporting Group Work, GROUP 2007, Sanibel Island, Florida, USA, November 4-7, 2007, pp. 291-300, 2007, ACM, 978-1-59593-845-9. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
groupware performance, networking, qos, network games |
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