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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 1269 occurrences of 714 keywords
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Results
Found 906 publication records. Showing 906 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
21 | Ariadi Nugroho, Bas Flaton, Michel R. V. Chaudron |
Empirical Analysis of the Relation between Level of Detail in UML Models and Defect Density. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MoDELS ![In: Model Driven Engineering Languages and Systems, 11th International Conference, MoDELS 2008, Toulouse, France, September 28 - October 3, 2008. Proceedings, pp. 600-614, 2008, Springer, 978-3-540-87874-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Correlation Analyses, Unified Modeling Language, Quality Measure, Design Metrics |
21 | Duncan Andrew Keith Mc Roberts, Alexandre Hardy |
Level of detail for terrain geometry images. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Afrigraph ![In: Proceedings of the 5th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, Afrigraph 2007, Grahamstown, South Africa, October 29-31, 2007, pp. 25-30, 2007, ACM, 978-1-59593-906-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
LOD, geometry, terrain |
21 | Michael Balzer, Oliver Deussen |
Level-of-detail visualization of clustered graph layouts. ![Search on Bibsonomy](Pics/bibsonomy.png) |
APVIS ![In: APVIS 2007, 6th International Asia-Pacific Symposium on Visualization 2007, Sydney, Australia, 5-7 February 2007, pp. 133-140, 2007, IEEE Computer Society, 1-4244-0808-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
21 | Irene Cheng 0001, Rui Shen 0002, Xing-Dong Yang, Pierre Boulanger |
Perceptual Analysis of Level-of-Detail: The JND Approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISM ![In: Eigth IEEE International Symposium on Multimedia (ISM 2006), 11-13 December 2006, San Diego, CA, USA, pp. 533-540, 2006, IEEE Computer Society, 0-7695-2746-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
21 | Francisco Ramos 0001, Miguel Chover, Oscar Ripolles, Carlos Granell |
Continuous Level of Detail on Graphics Hardware. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DGCI ![In: Discrete Geometry for Computer Imagery, 13th International Conference, DGCI 2006, Szeged, Hungary, October 25-27, 2006, Proceedings, pp. 460-469, 2006, Springer, 3-540-47651-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
21 | Tianding Chen, Xianli Xu |
Pose-Dependent Level of Detail Model for Animated Grids. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICAT Workshops ![In: 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, Hangzhou, China, November 29 - December 1, 2006, Workshops Proceedings, pp. 479-485, 2006, IEEE Computer Society, 0-7695-2754-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
21 | Jihun Park |
Object Tracking and Elimination Using Level-of-Detail Canny Edge Maps. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AMDO ![In: Articulated Motion and Deformable Objects, 4th International Conference, AMDO 2006, Port d'Andratx, Mallorca, Spain, July 11-14, 2006, Proceedings, pp. 281-290, 2006, Springer, 3-540-36031-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
21 | Emanuele Danovaro, Leila De Floriani, Paola Magillo, Enrico Puppo, Davide Sobrero, Neta Sokolovsky |
The Half-Edge Tree: A Compact Data Structure for Level-of-Detail Tetrahedral Meshes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SMI ![In: 2005 International Conference on Shape Modeling and Applications (SMI 2005), 15-17 June 2005, Cambridge, MA, USA, pp. 334-339, 2005, IEEE Computer Society, 0-7695-2379-X. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
21 | Anselm Grundhöfer, Benjamin Brombach, Robert Scheibe, Bernd Fröhlich 0001 |
Level of detail based occlusion culling for dynamic scenes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GRAPHITE ![In: Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29 - December 2, 2005, pp. 37-45, 2005, ACM, 1-59593-201-1. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
large-scale data visualization, visibility and occlusion culling |
21 | Daniel Kang, Byeong-Seok Shin |
Efficient Point Rendering Method Using Sequential Level-of-Detail. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIS (2) ![In: Computational Intelligence and Security, International Conference, CIS 2005, Xi'an, China, December 15-19, 2005, Proceedings, Part II, pp. 1127-1133, 2005, Springer, 3-540-30819-9. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
21 | Jihun Park |
Contour Tracking Using Modified Canny Edge Maps with Level-of-Detail. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CAIP ![In: Computer Analysis of Images and Patterns, 11th International Conference, CAIP 2005, Versailles, France, September 5-8, 2005, Proceedings, pp. 1-8, 2005, Springer, 3-540-28969-0. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
21 | Fang Meng, Hongbin Zha |
Streaming Transmission of Point-Sampled Geometry Based on View-Dependent Level-of-Detail. ![Search on Bibsonomy](Pics/bibsonomy.png) |
3DIM ![In: 4th International Conference on 3D Digital Imaging and Modeling (3DIM 2003), 6-10 October 2003, Banff, Canada, pp. 466-473, 2003, IEEE Computer Society, 0-7695-1991-1. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
21 | David C. Brogan, Jessica K. Hodgins |
Simulation level of detail for multiagent control. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS ![In: The First International Joint Conference on Autonomous Agents & Multiagent Systems, AAMAS 2002, July 15-19, 2002, Bologna, Italy, Proceedings, pp. 199-206, 2002, ACM. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
mobile agents, path planning, multiagent simulation |
21 | George Alex Koulieris |
Context-aware gaze prediction applied to game level design, level-of-detail and stereo manipulation ![Search on Bibsonomy](Pics/bibsonomy.png) |
|
2015 |
RDF |
|
21 | XueMei Lu, Ki-Jung Lee, Taeg Keun Whangbo |
Interactive Hierarchical Level of Detail Level Selection Algorithm for Point Based Rendering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIRAGE ![In: Computer Vision/Computer Graphics Collaboration Techniques, Third International Conference, MIRAGE 2007, Rocquencourt, France, March 28-30, 2007, Proceedings, pp. 59-69, 2007, Springer, 978-3-540-71456-9. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
21 | Jonathan D. Cohen 0001, David P. Luebke, Nathaniel Duca, Brenden Schubert |
GLOD: a driver-level interface for geometric level of detail. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH ![In: Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003, San Diego, California, USA, July 27-31, 2003, 2003, ACM, 978-1-4503-7466-8. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
19 | Dieter Schmalstieg, Gernot Schaufler |
Incremental Encoding of Polygonal Models. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HICSS (1) ![In: 30th Annual Hawaii International Conference on System Sciences (HICSS-30), 7-10 January 1997, Maui, Hawaii, USA, pp. 638-645, 1997, IEEE Computer Society, 0-8186-7734-1. The full citation details ...](Pics/full.jpeg) |
1997 |
DBLP DOI BibTeX RDF |
|
19 | Daniele Panozzo, Enrico Puppo |
Adaptive LOD editing of quad meshes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Afrigraph ![In: Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, Afrigraph 2010, Franschhoek, South Africa, June 21-23, 2010, pp. 7-16, 2010, ACM, 978-1-4503-0118-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
adaptive subdivision surfaces, quaddominant meshes, level of detail |
19 | Zhi Wang 0009, Huiying Li |
User-Controlled Geometric Feature Preserving Simplification. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FCST ![In: Fifth International Conference on Frontier of Computer Science and Technology, FCST 2010, Changchun, Jilin Province, China, August 18-22, 2010, pp. 335-340, 2010, IEEE Computer Society, 978-0-7695-4139-6. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
polygonal surface simplification, quadric fitting, level of detail, differential-geometry, quadric error metrics |
19 | Hunter A. Murphy, Andrew T. Duchowski, Richard A. Tyrrell |
Hybrid image/model-based gaze-contingent rendering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Appl. Percept. ![In: ACM Trans. Appl. Percept. 5(4), pp. 22:1-22:21, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Eye tracking, Level of Detail |
19 | Anna Puig-Centelles, Oscar Ripolles, Miguel Chover |
Creation and control of rain in virtual environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Vis. Comput. ![In: Vis. Comput. 25(11), pp. 1037-1052, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Rain, GPU, Level-of-detail, Real-time rendering, Particle system |
19 | Yacine Amara, Xavier Marsault |
A GPU Tile-Load-Map architecture for terrain rendering: theory and applications. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Vis. Comput. ![In: Vis. Comput. 25(8), pp. 805-824, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
GPU architecture, Data amplification, Seed model, Level of detail, Terrain rendering |
19 | Hailiang Jin, Huijie Liu |
An Algorithm for Real-Time Fast Walkthrough of Massive Terrain. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ESIAT (1) ![In: 2009 International Conference on Environmental Science and Information Application Technology, ESIAT 2009, Wuhan, China, 4-5 July 2009, 3 Volumes, pp. 661-664, 2009, IEEE Computer Society, 978-0-7695-3682-8. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Terrain Walkthrough, Horizon Culling, Level of Detail (LOD), Bounding Box, Memory Mapping |
19 | Sébastien Mustière, Thomas Devogele |
Matching Networks with Different Levels of Detail. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GeoInformatica ![In: GeoInformatica 12(4), pp. 435-453, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
network matching, network, integration, level of detail, conflation, data matching |
19 | Choong-Gyoo Lim, ByoungTae Choi |
Hierarchical triangular patches for terrain rendering with their matching blocks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008, 10-12 September 2008, Athens, Greece, pp. 327-334, 2008, ACM, 978-1-60558-248-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
heirarchical representation, large terrain, matching blocks, terrain reconstruction, Terrain rendering, realtime rendering, triangular patches, level-of-detail representation |
19 | Yukiko Kawai, Yusuke Fujita, Tadahiko Kumamoto, Jianwei Zhang 0002, Katsumi Tanaka |
Using a sentiment map for visualizing credibility of news sites on the web. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WICOW ![In: Proceedings of the 2nd ACM Workshop on Information Credibility on the Web, WICOW 2008, Napa Valley, California, USA, October 30, 2008, pp. 53-58, 2008, ACM, 978-1-60558-259-7. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
web news articles, level of detail, sentiment analysis, credibility |
19 | Elena Camossi, Michela Bertolotto, M. Tahar Kechadi |
Mining Spatio-Temporal Data at Different Levels of Detail. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AGILE Conf. ![In: The European Information Society: Taking Geoinformation Science One Step Further, Proceedings of the 11th AGILE Conference, Girona, Spain, 5-8 May, 2008, pp. 225-240, 2008, Springer, 978-3-540-78945-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
DBSCAN, data mining, level of detail, spatio-temporal data, large datasets |
19 | Ariadi Nugroho, Michel R. V. Chaudron |
A survey into the rigor of UML use and its perceived impact on quality and productivity. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ESEM ![In: Proceedings of the Second International Symposium on Empirical Software Engineering and Measurement, ESEM 2008, October 9-10, 2008, Kaiserslautern, Germany, pp. 90-99, 2008, ACM, 978-1-59593-971-5. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
unified modeling language, consistency, level of detail, completeness, correspondence |
19 | Hyun Soo Kim, Han Kyun Choi, Kwan H. Lee |
Mesh Simplification with Vertex Color. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GMP ![In: Advances in Geometric Modeling and Processing, 5th International Conference, GMP 2008, Hangzhou, China, April 23-25, 2008. Proceedings, pp. 258-271, 2008, Springer, 978-3-540-79245-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
level of detail, mesh simplification, multi- resolution, vertex color |
19 | Han Kyun Choi, Hyun Soo Kim, Kwan H. Lee |
A Mesh Simplification Method Using Noble Optimal Positioning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GMP ![In: Advances in Geometric Modeling and Processing, 5th International Conference, GMP 2008, Hangzhou, China, April 23-25, 2008. Proceedings, pp. 512-518, 2008, Springer, 978-3-540-79245-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Point-normal triangle, Optimal position, Level of detail, Mesh simplification, Multi-resolution modeling |
19 | You-wei Yuan, La-mei Yan |
Animated Impostors Manipulation for Real-Time Display in Games Design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Technologies for E-Learning and Digital Entertainment, Third International Conference, Edutainment 2008, Nanjing, China, June 25-27, 2008, Proceedings, pp. 544-550, 2008, Springer, 978-3-540-69734-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
image caching, Animated, image-based rendering, level-of-detail(LOD), impostors |
19 | Andrew T. Duchowski, Arzu Çöltekin |
Foveated gaze-contingent displays for peripheral LOD management, 3D visualization, and stereo imaging. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Multim. Comput. Commun. Appl. ![In: ACM Trans. Multim. Comput. Commun. Appl. 3(4), pp. 6:1-6:18, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Eye tracking, level-of-detail, gaze-contingent displays, foveation |
19 | Lester C. Loschky, Gary S. Wolverton |
How late can you update gaze-contingent multiresolutional displays without detection?. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Multim. Comput. Commun. Appl. ![In: ACM Trans. Multim. Comput. Commun. Appl. 3(4), pp. 7:1-7:10, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
blur detection, contrast thresholds, display updates, perceptual compression, saccadic suppression, eye tracking, level-of-detail, bandwidth, visual perception, multiresolution, eye movements, saccades, peripheral vision, foveated, foveation, area of interest, Gaze-contingent |
19 | Robert L. Cook 0001, John Halstead, Maxwell Planck, David Ryu |
Stochastic simplification of aggregate detail. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Graph. ![In: ACM Trans. Graph. 26(3), pp. 79, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
level of detail, simplification, stochastic sampling |
19 | Tassilo Glander, Jürgen Döllner |
Cell-based generalization of 3D building groups with outlier management. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GIS ![In: 15th ACM International Symposium on Geographic Information Systems, ACM-GIS 2007, November 7-9, 2007, Seattle, Washington, USA, Proceedings, pp. 54, 2007, ACM, 978-1-59593-914-2. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
accentuation, clustering, generalization, aggregation, level-of-detail, outliers, cells, 3D city models |
19 | Richard Dosselmann, Xue Dong Yang |
A Prototype No-Reference Video Quality System. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CRV ![In: Fourth Canadian Conference on Computer and Robot Vision (CRV 2007), 28-30 May 2007, Montreal, Quebec, Canada, pp. 411-417, 2007, IEEE Computer Society, 0-7695-2786-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
video quality system, no-reference metric, random noise, MPEG blocking, level of detail, macroblocking |
19 | ZuoYan Lin, Zhigeng Pan |
LoD-Based Locomotion Engine for Game Characters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Technologies for E-Learning and Digital Entertainment, Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007, Proceedings, pp. 214-224, 2007, Springer, 978-3-540-73010-1. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
locomotion generation, motion capture, level of detail, game engine |
19 | Sungchan Kim, Kunwoo Lee, Taesik Hong, Moon Ki Jung |
Modeling in Multi-Resolution and Its Applications. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Comput. Sci. Technol. ![In: J. Comput. Sci. Technol. 21(2), pp. 272-278, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
similarity comparison, level of detail, collaborative design, multi-resolution |
19 | Steven P. Callahan, Louis Bavoil, Valerio Pascucci, Cláudio T. Silva |
Progressive Volume Rendering of Large Unstructured Grids. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Vis. Comput. Graph. ![In: IEEE Trans. Vis. Comput. Graph. 12(5), pp. 1307-1314, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Large Unstructured Grids, Progressive Rendering, Volume Rendering, Level-of-Detail, Client-Server |
19 | Justin Jang, Peter Wonka, William Ribarsky, Christopher D. Shaw |
Punctuated simplification of man-made objects. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Vis. Comput. ![In: Vis. Comput. 22(2), pp. 136-145, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Level-of-detail, Mesh simplification, Feature detection |
19 | Michael Kortenjan, Gunnar Schomaker |
Size equivalent cluster trees (SEC-Trees) realtime rendering of large industrial scenes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Afrigraph ![In: Proceedings of the 4th International Conference on Virtual Reality, Computer Graphics, Visualisation and Interaction in Africa, Afrigraph 2006, Cape Town, South Africa, January 25-27, 2006, pp. 107-116, 2006, ACM, 1-59593-288-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
clustering, spatial data structures, rendering systems, level of detail algorithms |
19 | Tan-Chi Ho, Yi-Chun Lin, Jung-Hong Chuang, Chi-Han Peng, Yu-Jung Cheng |
User-assisted mesh simplification. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VRCIA ![In: Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, Chinese University of Hong Kong, Hong Kong, China, June 14-17, 2006, pp. 59-66, 2006, ACM, 1-59593-324-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
user-assisted simplification, level of detail, mesh simplification |
19 | Seongki Jun, Jinbok Choi, Maenghyo Cho |
Physics-based s-Adaptive Haptic Simulation for Deformable Object. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HAPTICS ![In: 14th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2006), 25-26 March 2006, Arlington, VA, USA, Proceedings, pp. 72, 2006, IEEE Computer Society, 1-4244-0226-3. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
s-FEM, level-of-detail, haptic feedback, deformable objects |
19 | Ioan Cleju, Dietmar Saupe |
Evaluation of supra-threshold perceptual metrics for 3D models. ![Search on Bibsonomy](Pics/bibsonomy.png) |
APGV ![In: Proceedings of the 3rd Symposium on Applied Perception in Graphics and Visualization, APGV 2006, Boston, Massachusetts, USA, July 28-29, 2006, pp. 41-44, 2006, ACM, 1-59593-429-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
image-based metric, supra-threshold perception, level-of-detail, perceptual metric |
19 | Erik Millán, Isaac Rudomín |
Impostors and pseudo-instancing for GPU crowd rendering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GRAPHITE ![In: Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29 - December 2, 2006, pp. 49-55, 2006, ACM, 1-59593-564-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
GPU, level of detail, crowds, impostors |
19 | Lijun Qu, Gary W. Meyer |
Perceptually driven interactive geometry remeshing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA, pp. 199-206, 2006, ACM, 1-59593-295-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
geometry remeshing, level of detail, visual perception, mesh simplification, visual masking |
19 | Liviu Coconu, Oliver Deussen, Hans-Christian Hege |
Real-time pen-and-ink illustration of landscapes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NPAR ![In: 4th International Symposium on Non-Photorealistic Animation and Rendering, NPAR 2006, Annecy, France, June 5-7, 2006, Proceedings, pp. 27-35, 2006, ACM, 1-59593-357-3. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
complex plant scenes, line art, real-time hatching, non-photorealistic rendering, level-of-detail, outdoor scenes |
19 | Eric Shaffer, Michael Garland |
A Multiresolution Representation for Massive Meshes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Vis. Comput. Graph. ![In: IEEE Trans. Vis. Comput. Graph. 11(2), pp. 139-148, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
level of detail, mesh simplification, out-of-core algorithms, Hierarchical data structures |
19 | Ivan Viola, Armin Kanitsar, M. Eduard Gröller |
Importance-Driven Feature Enhancement in Volume Visualization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Vis. Comput. Graph. ![In: IEEE Trans. Vis. Comput. Graph. 11(4), pp. 408-418, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
View-dependent visualization, level-of-detail techniques, illustrative techniques, volume rendering, focus+context techniques |
19 | Kyuman Jeong, Alex Ni, Seungyong Lee 0001, Lee Markosian |
Detail control in line drawings of 3D meshes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Vis. Comput. ![In: Vis. Comput. 21(8-10), pp. 698-706, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
Level-of-detail, Line drawing, Nonphotorealistic rendering, Progressive mesh |
19 | Sang Hun Lee |
Feature-based multiresolution modeling of solids. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Graph. ![In: ACM Trans. Graph. 24(4), pp. 1417-1441, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
nonmanifold modeling, level of detail, solid modeling, Multiresolution, Boolean operation, feature-based design |
19 | Stephane Redon, Nico Galoppo, Ming C. Lin |
Adaptive dynamics of articulated bodies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Graph. ![In: ACM Trans. Graph. 24(3), pp. 936-945, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
articulated bodies, simulation, dynamics, level-of-detail, kinematics |
19 | Fabio Pellacini |
User-configurable automatic shader simplification. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Graph. ![In: ACM Trans. Graph. 24(3), pp. 445-452, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
level of detail, languages, interactive rendering, rendering systems, hardware systems, procedural shading |
19 | Takayuki Kanaya, Yuji Teshima, Ken-ichi Kobori, Koji Nishio |
A topology-preserving polygonal simplification using vertex clustering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GRAPHITE ![In: Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29 - December 2, 2005, pp. 117-120, 2005, ACM, 1-59593-201-1. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
level of detail, polygon, simplification, topology-preserving, vertex-clustering |
19 | Zhi Zheng 0007, Tony K. Y. Chan |
View-dependent progressive mesh using non-redundant DAG hierarchy. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GRAPHITE ![In: Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29 - December 2, 2005, pp. 417-420, 2005, ACM, 1-59593-201-1. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
level of detail, view-dependent refinement, multiresolution mesh |
19 | Anders Brodersen |
Real-time visualization of large textured terrains. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GRAPHITE ![In: Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29 - December 2, 2005, pp. 439-442, 2005, ACM, 1-59593-201-1. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
texturing, level of detail, terrain rendering |
19 | Joachim Pouderoux, Jean-Eudes Marvie |
Adaptive streaming and rendering of large terrains using strip masks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GRAPHITE ![In: Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29 - December 2, 2005, pp. 299-306, 2005, ACM, 1-59593-201-1. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
adaptive rendering, streaming, level of detail, handhelds, terrain rendering |
19 | Christopher DeCoro, Szymon Rusinkiewicz |
Pose-independent simplification of articulated meshes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA, pp. 17-24, 2005, ACM, 1-59593-013-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
articulated meshes, kinematic skeletons, level of detail, mesh simplification |
19 | Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'Sullivan |
Geopostors: a real-time geometry / impostor crowd rendering system. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA, pp. 95-102, 2005, ACM, 1-59593-013-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
simplification/level of detail, image-based rendering, human modeling and animation |
19 | Ping-Hsien Lin, Tong-Yee Lee |
Camera-Sampling Field and Its Applications. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Vis. Comput. Graph. ![In: IEEE Trans. Vis. Comput. Graph. 10(3), pp. 241-251, 2004. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
Camera-sampling field, image-based rendering (IBR), level of detail (LOD), splatting, layered depth image (LDI) |
19 | Jingqi Yan, Pengfei Shi, David Zhang 0001 |
Mesh Simplification with Hierarchical Shape Analysis and Iterative Edge Contraction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Vis. Comput. Graph. ![In: IEEE Trans. Vis. Comput. Graph. 10(2), pp. 142-151, 2004. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
level of detail, Mesh simplification, shape approximation, object hierarchies |
19 | Gareth Bradshaw, Carol O'Sullivan |
Adaptive medial-axis approximation for sphere-tree construction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Graph. ![In: ACM Trans. Graph. 23(1), pp. 1-26, 2004. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
object approximation, simulation level-of-detail, Animation, medial axis approximation, collision handling |
19 | Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno |
Adaptive tetrapuzzles: efficient out-of-core construction and visualization of gigantic multiresolution polygonal models. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Graph. ![In: ACM Trans. Graph. 23(3), pp. 796-803, 2004. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
Level of Detail, Out-Of-Core Algorithms |
19 | Rachid Namane, Fatima Boumghar, Kadi Bouatouch |
QSplat compression. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Afrigraph ![In: Proceedings of the 3rd International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, Afrigraph 2004, Stellenbosch, South Africa, November 3-5, 2004, pp. 15-24, 2004, ACM, 1-58113-863-6. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
QSplat, relative delta encoding, interactivity, data compression, volume rendering, level of detail, Huffman coding, point-based rendering |
19 | Jian Chang, Jian J. Zhang 0001 |
Force Mapping. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TPCG ![In: Theory and Practice of Computer Graphics 2004 (TPCG 2004), 8-10 June 2004, Birmingham, UK, pp. 204-210, 2004, IEEE Computer Society, 0-7695-2137-1. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
force map, level of detail, computer animation, physically based model, multi-resolution, displacement map |
19 | Nan Zhang 0011, Huamin Qu, Wei Hong 0006, Arie E. Kaufman |
SHIC: A View-Dependent Rendering Framework for Isosurfaces. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VolVis ![In: 2004 IEEE Symposium on Volume Visualization and Graphics, VolVis 2004, Austin, TX, USA, October 10-12, 2004, pp. 63-70, 2004, IEEE Computer Society, 0-7803-8781-3. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
isosurface simpli cation, level-of-detail rendering, vertex clustering |
19 | Stéphane Marchesin, Jean-Michel Dischler, Catherine Mongenet |
3D ROAM for Scalable Volume Visualization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VolVis ![In: 2004 IEEE Symposium on Volume Visualization and Graphics, VolVis 2004, Austin, TX, USA, October 10-12, 2004, pp. 79-86, 2004, IEEE Computer Society, 0-7803-8781-3. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
hierarchical tetrahedral meshes, volume rendering, level of detail, ROAM |
19 | Tom Jehaes, Peter Quax, Patrick Monsieurs, Wim Lamotte |
Hybrid representations to improve both streaming and rendering of dynamic networked virtual environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VRCAI ![In: Proceedings VRCAI 2004, ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, Nanyang Technological University, Singapore, June 16-18, 2004, pp. 26-32, 2004, ACM, 1-58113-884-9. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
geometry simplification, streaming, image-based rendering, level of detail, networked virtual environments |
19 | Riku Suomela, Kimmo Roimela, Juha Lehikoinen |
The evolution of perspective view in WalkMap. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Pers. Ubiquitous Comput. ![In: Pers. Ubiquitous Comput. 7(5), pp. 249-262, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
Abbreviations GLU OpenGL Graphics System Utility Library, HWD Head Worn Display, LOD Level of Detail, VRML Virtual Reality Modelling Language, YAH You Are Here |
19 | Paolo Cignoni, Claudio Montani, Claudio Rocchini, Roberto Scopigno |
External Memory Management and Simplification of Huge Meshes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Vis. Comput. Graph. ![In: IEEE Trans. Vis. Comput. Graph. 9(4), pp. 525-537, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
level of detail, texture synthesis, mesh simplification, 3D scanning, Out-of-core algorithms, hierarchical data structures |
19 | Naga K. Govindaraju, Brandon Lloyd, Sung-Eui Yoon, Avneesh Sud, Dinesh Manocha |
Interactive shadow generation in complex environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Graph. ![In: ACM Trans. Graph. 22(3), pp. 501-510, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
level-of-detail, visibility, shadows, parallel rendering, interactive display |
19 | Carsten Dachsbacher, Christian Vogelgsang, Marc Stamminger |
Sequential point trees. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Graph. ![In: ACM Trans. Graph. 22(3), pp. 657-662, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
hardware accelerated graphics, level of detail, point rendering |
19 | Miguel A. Otaduy, Ming C. Lin |
Sensation preserving simplification for haptic rendering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Graph. ![In: ACM Trans. Graph. 22(3), pp. 543-553, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
haptics, collision detection, level-of-detail algorithms |
19 | Javier Lluch, Emilio Camahort, Roberto Vivó |
Procedural multiresolution for plant and tree rendering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Afrigraph ![In: Proceedings of the 2nd International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, Afrigraph 2003, Cape Town, South Africa, February 3-5, 2003, pp. 31-38, 2003, ACM, 1-58113-643-9. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
modeling of plants, level-of-detail (LOD), multiresolution, L-system, image synthesis |
19 | Erik Pojar, Dieter Schmalstieg |
User-controlled creation of multiresolution meshes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 127-130, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
level of detail, multiresolution modeling, model simplification |
19 | Nathaniel Williams, David P. Luebke, Jonathan D. Cohen 0001, Michael Kelley, Brenden Schubert |
Perceptually guided simplification of lit, textured meshes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 113-121, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
perceptually motivated rendering, level of detail, mesh simplification |
19 | Cliff Woolley, David P. Luebke, Benjamin Watson 0001, Abhinav Dayal |
Interruptible rendering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 143-151, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
perceptually motivated rendering, level of detail, mesh simplification |
19 | Youngihn Kho, Michael Garland |
User-guided simplification. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 123-126, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
user-guided simplification, level of detail, quadric error metrics |
19 | Muhammad Hussain 0001, Yoshihiro Okada, Koichi Niijima |
A Fast and Memory-Efficient Method for LOD Modeling of Polygonal Models. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GMAG ![In: 2003 International Conference on Geometric Modeling and Graphics, GMAG'03, London, England, July 16-18, 2003, pp. 137-142, 2003, IEEE Computer Society, 0-7695-1985-7. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
Surface simpli.cation, Edge-collapse, Level of detail, Multiresolution modeling, Triangular Meshes |
19 | Cyril Soler, Marie-Paule Cani, Alexis Angelidis |
Hierarchical pattern mapping. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Graph. ![In: ACM Trans. Graph. 21(3), pp. 673-680, 2002. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
texture mapping, texture synthesis, level of detail algorithms |
19 | David (grue) DeBry, Jonathan Gibbs, Devorah DeLeon Petty, Nate Robins |
Painting and rendering textures on unparameterized models. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Graph. ![In: ACM Trans. Graph. 21(3), pp. 763-768, 2002. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
texture mapping, spatial data structures, rendering systems, paint systems, level of detail algorithms |
19 | Marc Stamminger, George Drettakis |
Perspective shadow maps. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Graph. ![In: ACM Trans. Graph. 21(3), pp. 557-562, 2002. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
rendering, graphics hardware, illumination, shadow algorithms, level of detail algorithms, frame buffer algorithms |
19 | Bing-Yu Chen 0004, Tomoyuki Nishita |
Multiresolution streaming mesh with shape preserving and QoS-like controlling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Web3D ![In: Proceedings of the Seventh International Conference on 3D Web Technology, Web3D 2002, Tempe Mission Palms, Tempe, Arizona, USA, February 24-28, 2002, pp. 35-42, 2002, ACM, 1-58113-468-1. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
geometric quality of service, streaming mesh, level of detail, mesh simplification |
19 | Igor Guskov, Andrei Khodakovsky, Peter Schröder, Wim Sweldens |
Hybrid meshes: multiresolution using regular and irregular refinement. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SCG ![In: Proceedings of the 18th Annual Symposium on Computational Geometry, Barcelona, Spain, June 5-7, 2002, pp. 264-272, 2002, ACM, 1-58113-504-1. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
geometric modeling, remeshing, polygonal modeling, level of detail algorithms, compression algorithms, curves & surfaces |
19 | Jan Klein 0001, Jens Krokowski, Matthias Fischer 0001, Michael Wand 0001, Rolf Wanka, Friedhelm Meyer auf der Heide |
The randomized sample tree: a data structure for interactive walkthroughs in externally stored virtual environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VRST ![In: Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2002, Hong Kong, China, November 11-13, 2002, pp. 137-146, 2002, ACM, 1-58113-530-0. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
out-of-core rendering, point sample rendering, spatial data structures, rendering systems, Monte Carlo techniques, level of detail algorithms |
19 | Michael Guthe, Jan Meseth, Reinhard Klein |
Fast and Memory Efficient View-Dependent Trimmed NURBS Rendering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PG ![In: 10th Pacific Conference on Computer Graphics and Applications, PG 2002, Beijing, China, October 9-11, 2002, pp. 204-213, 2002, IEEE Computer Society, 0-7695-1784-6. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
NURBS rendering, non-manifold data structure, level of detail |
19 | Richard Southern, Simon J. Perkins, Barry Steyn, Alan Muller, Patrick C. Marais, Edwin H. Blake |
A stateless client for progressive view-dependent transmission. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Web3D ![In: Proceedings of the Sixth International Conference on 3D Web Technology, Web3D 2001, Paderbon, Germany, February 19-22, 2001, pp. 43-50, 2001, ACM, 1-58113-339-1. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
triangle mesh simplification, view dependent transmission, level of detail, Java 3D |
19 | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita |
Efficient Rendering of Lightning Taking into Account Scattering Effects due to Cloud and Atmospheric Particles. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PG ![In: 9th Pacific Conference on Computer Graphics and Applications, PG 2001, Tokyo, Japan, October 16-18, 2001, pp. 390-400, 2001, IEEE Computer Society, 0-7695-1227-5. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
Efficient Rendering, Level of Detail, Graphics Hardware, Clouds, Lightning, Atmospheric Scattering |
19 | Michael Wand 0001, Matthias Fischer 0001, Ingmar Peter, Friedhelm Meyer auf der Heide, Wolfgang Straßer |
The randomized z-buffer algorithm: interactive rendering of highly complex scenes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH ![In: Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2001, Los Angeles, California, USA, August 12-17, 2001, pp. 361-370, 2001, ACM, 1-58113-374-X. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
rendering systems, Monte Carlo techniques, level of detail algorithms |
19 | Carl Erikson, Dinesh Manocha, William V. Baxter III |
HLODs for faster display of large static and dynamic environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2001 Symposium on Interactive 3D Graphics, SI3D 2001, Chapel Hill, NC, USA, March 26-29, 2001, pp. 111-120, 2001, ACM, 1-58113-292-1. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
CAD, spatial data structures, interactive display, graphics systems, level-of-detail algorithms |
19 | Szymon Rusinkiewicz, Marc Levoy |
Streaming QSplat: a viewer for networked visualization of large, dense models. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2001 Symposium on Interactive 3D Graphics, SI3D 2001, Chapel Hill, NC, USA, March 26-29, 2001, pp. 63-68, 2001, ACM, 1-58113-292-1. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
streaming, progressive transmission, rendering systems, level of detail algorithms |
19 | Peter Lindstrom 0001, Greg Turk |
Image-driven simplification. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Graph. ![In: ACM Trans. Graph. 19(3), pp. 204-241, 2000. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
level-of-detail, visual perception, image metrics, polygonal simplification |
19 | Jürgen Döllner, Konstantin Baumann, Klaus H. Hinrichs |
Texturing techniques for terrain visualization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Visualization ![In: 11th IEEE Visualization Conference, IEEE Vis 2000, Salt Lake City, UT, USA, October 8-13, 2000, Proceedings, pp. 227-234, 2000, IEEE Computer Society and ACM, 0-7803-6478-3. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
level of detail, texture mapping, multiresolution, terrain rendering, 3D maps |
19 | Thomas Gerstner, Renato Pajarola |
Topology preserving and controlled topology simplifying multiresolution isosurface extraction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Visualization ![In: 11th IEEE Visualization Conference, IEEE Vis 2000, Salt Lake City, UT, USA, October 8-13, 2000, Proceedings, pp. 259-266, 2000, IEEE Computer Society and ACM, 0-7803-6478-3. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
implicit surface approximation, tetrahedral grid refinement, topological genus, level-of-detail, critical points |
19 | Szymon Rusinkiewicz, Marc Levoy |
QSplat: a multiresolution point rendering system for large meshes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH ![In: Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2000, New Orleans, LA, USA, July 23-28, 2000, pp. 343-352, 2000, ACM, 1-58113-208-5. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
spatial data structures, rendering systems, level of detail algorithms, compression algorithms |
19 | Pedro V. Sander, Xianfeng Gu, Steven J. Gortler, Hugues Hoppe, John M. Snyder |
Silhouette clipping. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGGRAPH ![In: Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2000, New Orleans, LA, USA, July 23-28, 2000, pp. 327-334, 2000, ACM, 1-58113-208-5. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
triangle decimation, texture mapping, level of detail algorithms, rendering algorithms |
19 | André Guéziec, Gabriel Taubin, Bill Horn 0001, Francis Lazarus |
A Framework for Streaming Geometry in VRML. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Computer Graphics and Applications ![In: IEEE Computer Graphics and Applications 19(2), pp. 68-78, 1999. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
Level-Of-Detail (LOD) Hierarchy, Streaming, Geometric Compression |
19 | Peter Lindstrom 0001, Greg Turk |
Evaluation of Memoryless Simplification. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Vis. Comput. Graph. ![In: IEEE Trans. Vis. Comput. Graph. 5(2), pp. 98-115, 1999. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
geometric error, optimization, level of detail, Model simplification, surface approximation |
19 | Rüdiger Westermann, Leif Kobbelt, Thomas Ertl |
Real-time exploration of regular volume data by adaptive reconstruction of isosurfaces. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Vis. Comput. ![In: Vis. Comput. 15(2), pp. 100-111, 1999. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
Isosurface reconstruction, Crack fixing, Refinement oracles, Volume Rendering, Level of detail |
19 | Wenting Zheng, Hujun Bao, Qunsheng Peng 0001, Hanqiu Sun |
A Distributed Hybrid Rendering Algorithm for Highly Complex Scenes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PG ![In: 7th Pacific Conference on Computer Graphics and Applications, PG 1999, Seoul, South Korea, October 5-7, 1999, pp. 222-230, 1999, IEEE Computer Society, 0-7695-0293-8. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
virtual reality, image based rendering, level of detail, texture mapping, Z-buffer |
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