Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
28 | Tomohiro Nakayama, Ryuichi Yoshida, Takahiro Nakadai, Takeki Ogitsu, Hiroshi Mizoguchi, Kaori Izuishi, Fusako Kusunoki, Keita Muratsu, Shigenori Inagaki |
Immersive observation support system toward realization of "interactive museum": observing "live" extinct animals while walking in a virtual paleontological environment. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Masahiro Koge, Daichi Ogawa, Seiya Takei, Yuriko Nakai, Taira Nakamura, Takuto Nakamura, Ryuta Okazaki, Taku Hachisu, Michi Sato, Hiroyuki Kajimoto |
Haptic bed: bed-style haptic display for providing weight sensation. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Ana Carina Figueiredo, Cristina Sylla, Pedro Branco 0001, Nelson Zagalo |
Merry go round: a physical, virtual, physical... toy. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Ichiroh Kanaya, Masataka Imura, Mayuko Kanazawa |
Interactive art to go. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Yuanyuan Li, Nutnaree Kleawsirikul, Yutaka Takase, Hironori Mitake, Shoichi Hasegawa |
Intention expression in stuffed-toy robots based on force control. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Diogo Simões, Sofia Cavaco |
An orientation game with 3D spatialized audio for visually impaired children. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Marie-Monique Schaper, Laura Malinverni, Narcís Parés |
Participatory design methods to define educational goals for full-body interaction. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Mitsuru Minakuchi, Fuyuki Okamoto |
Digital book reader based on leading text. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Yohei Miyazaki, Yuichi Itoh, Yuki Tsujimoto, Masahiro Ando, Takao Onoye |
Ketsuro-Graffiti: water condensation display. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Yongsoon Choi, Jordan Tewell, Yukihiro Morisawa, Gilang Andi Pradana, Adrian David Cheok |
Ring*U: a wearable system for intimate communication using tactile lighting expressions. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | David Altimira, Florian 'Floyd' Mueller, Gun A. Lee, Jenny Clarke, Mark Billinghurst |
Towards understanding balancing in exertion games. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Foong-Yi Chia, Daniel Saakes |
Interactive training chopsticks to improve fine motor skills. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Takuto Nakamura, Narihiro Nishimura, Michi Sato, Hiroyuki Kajimoto |
Development of a wrist-twisting haptic display using the hanger reflex. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | André Grossinho, Sofia Cavaco, João Magalhães |
An interactive toolset for speech therapy. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Saturnino Luz, Masood Masoodian, Manuel Cesario, Raquel Rangel Cesario, Bill Rogers 0001 |
Designing a serious game for community-based disease prevention in the Amazon. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Andrés Lucero, Akos Vetek |
NotifEye: using interactive glasses to deal with notifications while walking in public. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Byung-Hwa Park, Se-Young Oh |
ARgo: animate everyday object in augmented reality. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Lauren Abramsky, Antonio Gomes, Paul Strohmeier, Roel Vertegaal |
GoonQuad: an emotive quadruped for exploring human-robot interaction. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Edirlei Soares de Lima, Bruno Feijó, António L. Furtado 0001 |
Hierarchical generation of dynamic and nondeterministic quests in games. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Masaru Ohkubo, Miki Yamamura, Hiroko Uchiyama, Takuya Nojima |
Breathing clothes: artworks using the hairlytop interface. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Cesar Tadeu Pozzer, Cicero Augusto de Lara Pahins, Ilona Heldal |
A hash table construction algorithm for spatial hashing based on linear memory. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Athanasios Vourvopoulos, Ana Lucia Faria, Kushal Ponnam, Sergi Bermúdez i Badia |
RehabCity: design and validation of a cognitive assessment and rehabilitation tool through gamified simulations of activities of daily living. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | John Edison Muñoz, Ricardo Chavarriaga, David S. Lopez |
Application of hybrid BCI and exergames for balance rehabilitation after stroke. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Lucas Ferreira, Claudio Fabiano Motta Toledo |
Generating levels for physics-based puzzle games with estimation of distribution algorithms. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Benjamin Knichel, Holger Reckter |
Resonate: an interactive light- and sound-installation using a spatial tangible interface. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Nuno N. Correia, Jari Kleimola |
Web browser as platform for audiovisual performances. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Patrick Oswald, Jordi Tost, Reto Wettach |
The real augmented reality: real-time game editor in a spatial augmented environment. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Lindsay D. Grace |
You: a poetic game about meaning making and absence. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Günter Wallner, Simone Kriglstein, Florian Gnadlinger, Michael Heiml, Jochen Kranzer |
Game user telemetry in practice: a case study. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Tatsunori Hirai, Satoshi Nakamura 0002, Tsubasa Yumura, Shigeo Morishima |
VRMixer: mixing video and real world with video segmentation. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Annakaisa Kultima, Timo Nummenmaa, Heikki Tyni, Kati Alha, Frans Mäyrä |
Goofy Mus, Grumpy Mur and Dirty Muf: Talking Playful Seats with Personalities. |
Advances in Computer Entertainment (Workshops) |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Claire Micklin |
DogTracker: A Mobile App Engaging Citizens and Officials in Addressing the Stray Dog Crisis. |
Advances in Computer Entertainment (Workshops) |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Patricia Pons, Javier Jaén Martínez, Alejandro Catalá |
Animal Ludens: Building Intelligent Playful Environments for Animals. |
Advances in Computer Entertainment (Workshops) |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Katharina Emmerich, Maic Masuch, Ralf Schmidt |
Digital Entertaining Health Applications: Researching the Fundamentals of a Cause-Effect Relationship. |
Advances in Computer Entertainment (Workshops) |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Shafiq ur Réhman 0002, Haibo Li 0001 |
Using Vibrotactile Language for Multimodal Human Animals Communication and Interaction. |
Advances in Computer Entertainment (Workshops) |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Robin Mackenzie |
Sexbots: Replacements for Sex Workers? Ethical Constraints on the Design of Sentient Beings for Utilitarian Purposes. |
Advances in Computer Entertainment (Workshops) |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Anne-Marie Mann, Uta Hinrichs, Aaron J. Quigley |
Children's Creativity Lab: Creating a 'Pen of the Future'. |
Advances in Computer Entertainment (Workshops) |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Kai Kuikkaniemi, Antti Poikola, Olli Pitkänen |
My Data fueling wellbeing applications. |
Advances in Computer Entertainment (Workshops) |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Fares Kayali, Konrad Peters, Andrea Reithofer, Ruth Mateus-Berr, Zsuzsanna Lehner, Daniel Martinek, Manuel Sprung, Marisa Silbernagl, Rebecca Wölfle, Anita Lawitschka, Helmut Hlavacs |
A Participatory Game Design Approach for Children After Cancer Treatment. |
Advances in Computer Entertainment (Workshops) |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Sarah E. Ritvo, Robert S. Allison |
Challenges Related to Nonhuman Animal-Computer Interaction: Usability and 'Liking'. |
Advances in Computer Entertainment (Workshops) |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Cristina Sylla, Ana Carina Figueiredo, Ana Lucia Pinto, Pedro Branco 0001, Nelson Zagalo |
Merging Physical and Digital White Canvas to Unleash Children's Creativity. |
Advances in Computer Entertainment (Workshops) |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Mert Akbal, Soenke Zehle, Michael Schmitz 0001 |
From Technomania to the School of Things: Taking Control of Your Own Game. |
Advances in Computer Entertainment (Workshops) |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Paula Alexandra Silva, Philipp Jordan, Kelly Holden |
Something Old, Something New, Something Borrowed: gathering experts' feedback while performing heuristic evaluation with a list of heuristics targeted at older adults. |
Advances in Computer Entertainment (Workshops) |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Rúben Gouveia 0001, Sergio Barros, Evangelos Karapanos |
Understanding users' disengagement with wearable activity trackers. |
Advances in Computer Entertainment (Workshops) |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Michelle Westerlaken, Stefano Gualeni |
Grounded Zoomorphism: An Evaluation Methodology for ACI Design. |
Advances in Computer Entertainment (Workshops) |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Ilyena Hirskyj-Douglas, Janet C. Read |
Who Is Really In The Center Of Dog Computer Design? |
Advances in Computer Entertainment (Workshops) |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Heli Väätäjä |
Animal Welfare as a Design Goal in Technology Mediated Human-Animal Interaction. |
Advances in Computer Entertainment (Workshops) |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Paulo Fontes, Paula Boaventura, José Azevedo |
Mobile games to improve healthier lifestyle amongst youth: "are we there yet" or should we move forward? |
Advances in Computer Entertainment (Workshops) |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Dennis Reidsma, Haruhiro Katayose, Anton Nijholt (eds.) |
Advances in Computer Entertainment - 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Sakiko Ikeno, Ryuta Okazaki, Taku Hachisu, Michi Sato, Hiroyuki Kajimoto |
Audio-Haptic Rendering of Water Being Poured from Sake Bottle. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Edirlei Soares de Lima, Bruno Feijó, António L. Furtado 0001, Simone Diniz Junqueira Barbosa, Cesar Tadeu Pozzer, Angelo E. M. Ciarlini |
Non-branching Interactive Comics. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Suzanne Low, Yuta Sugiura, Kevin Fan, Masahiko Inami |
Cuddly: Enchant Your Soft Objects with a Mobile Phone. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Yasuko Kawahata, Etsuo Genda, Akira Ishii |
Possibility of Analysis of "Big Data" of Kabuki Play in 19th Century Using the Mathematical Model of Hit Phenomena. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Yoshikazu Tagashira, Hiroyuki Tarumi, Toshihiro Hayashi |
Network Shogi Environment with Discussion Support after Games. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Marco Scirea |
Mood Dependent Music Generator. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Kazutaka Kurihara, Masakazu Takasu, Kazuhiro Sasao, Hal Seki, Takayuki Narabu, Mitsuo Yamamoto, Satoshi Iida, Hiroyuki Yamamoto |
A Face-Like Structure Detection on Planet and Satellite Surfaces Using Image Processing. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Nikolaos Poulios, Anton Eliëns |
Multi-sensor Interactive Systems for Embodied Learning Games. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Myongjin Moon, Yeseul Kim |
'P.S.(Postscript)' : Hearing of Your Heartstring. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Mara Dionisio, Duarte Teixeira, Poan Shen, Mario Dinis, Monchu Chen, Nuno Jardim Nunes, Valentina Nisi, José Paiva |
Eat&Travel: A New Immersive Dining Experience for Restaurants. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Eva Cerezo, Javier Marco, Sandra Baldassarri |
How to Make Tangible Games and Not Die in the Attempt. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Jochen Feitsch, Marco Strobel, Christian Geiger 0001 |
Singing Like a Tenor without a Real Voice. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Fausto Mourato, Fernando Pedro Birra, Manuel Próspero dos Santos |
The Challenge of Automatic Level Generation for Platform Videogames Based on Stories and Quests. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Kosuke Nakajima, Yuichi Itoh, Yusuke Hayashi, Kazuaki Ikeda, Kazuyuki Fujita, Takao Onoye |
Emoballoon - A Balloon-Shaped Interface Recognizing Social Touch Interactions. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Cristina Sylla, Sérgio Gonçalves, Paulo Brito, Pedro Branco 0001, Clara Coutinho |
A Tangible Platform for Mixing and Remixing Narratives. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Valentina Rao |
A Framework for Evaluating Behavior Change Interventions through Gaming. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Troy C. Kohwalter, Esteban Walter Gonzalez Clua, Leonardo Gresta Paulino Murta |
Game Flux Analysis with Provenance. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Yuta Nakagawa, Kota Tsukamoto, Yasuyuki Kono |
Dosukoi-Tap: The Virtual Paper Sumo Game. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Bas van Hoeve, Linda De Valk, Tilde Bekker |
Toinggg: How Changes in Children's Activity Level Influence Creativity in Open-Ended Play. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Insook Choi, Robin Bargar |
Between Music and Games: Interactive Sonic Engagement with Emergent Behaviors. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Luís Duarte, Luís Carriço |
Persuasive Elements in Videogames: Effects on Player Performance and Physiological State. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Mareike Schmidt, Johanna Xenia Kafka, Oswald D. Kothgassner, Helmut Hlavacs, Leon Beutl, Anna Felnhofer |
Why Does It Always Rain on Me? Influence of Gender and Environmental Factors on Usability, Technology Related Anxiety and Immersion in Virtual Environments. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Ryohei Egusa, Kumiko Wada, Takayuki Adachi, Masafumi Goseki, Miki Namatame, Fusako Kusunoki, Hiroshi Mizoguchi, Shigenori Inagaki |
Evaluation of the Dialogue Information Function of Interactive Puppet Theater: A Puppet-Show System for Deaf Children. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Chi Thanh Vi, Kazuki Takashima, Hitomi Yokoyama, Gengdai Liu, Yuichi Itoh, Sriram Subramanian, Yoshifumi Kitamura |
D-FLIP: Dynamic and Flexible Interactive PhotoShow. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Kjetil Falkenberg Hansen, Rumi Hiraga, Zheng Li, Hua Wang |
Music Puzzle: An Audio-Based Computer Game That Inspires to Train Listening Abilities. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Thomas Beelen, Robert Blaauboer, Noraly Bovenmars, Bob Loos, Lukas Zielonka, Robby van Delden, Gijs Huisman, Dennis Reidsma |
The Art of Tug of War: Investigating the Influence of Remote Touch on Social Presence in a Distributed Rope Pulling Game. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Jo Arima, Keiko Yamamoto, Itaru Kuramoto, Yoshihiro Tsujino |
Onomatrack: Quick Recording of User's Rhythmic Ideas Using Onomatopoeia. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Conor Linehan, Nick Bull, Ben Kirman |
BOLLOCKS!! Designing Pervasive Games That Play with the Social Rules of Built Environments. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Musashi Nakajima, Hidekazu Saegusa, Yuto Ozaki, Yoshihiro Kanno |
DropNotes: A Music Composition Interface Utilizing the Combination of Affordances of Tangible Objects. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Linda De Valk, Pepijn Rijnbout, Mark de Graaf, Tilde Bekker, Ben A. M. Schouten, Berry Eggen |
GlowSteps - A Decentralized Interactive Play Environment for Open-Ended Play. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Kim Dung Dang, Phuong Thao Pham, Ronan Champagnat, Mourad Rabah |
Linear Logic Validation and Hierarchical Modeling for Interactive Storytelling Control. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Nobuto Fujii, Yuichi Sato, Hironori Wakama, Koji Kazai, Haruhiro Katayose |
Evaluating Human-like Behaviors of Video-Game Agents Autonomously Acquired with Biological Constraints. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Jarno Ojala, Kaisa Väänänen-Vainio-Mattila, Arto Lehtiniemi |
Six Enablers of Instant Photo Sharing Experiences in Small Groups Based on the Field Trial of Social Camera. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Takayuki Adachi, Hiroshi Mizoguchi, Miki Namatame, Fusako Kusunoki, Masanori Sugimoto, Keita Muratsu, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda |
Development of a Full-Body Interaction Digital Game for Children to Learn Vegetation Succession. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Dongsik Jo, Daehwan Kim, Yongwan Kim, Ki-Hong Kim, Gil-Haeng Lee |
Character Visualization in Miniature Environments with an Optical See-through Head-Mounted Display. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Tsubasa Yamamoto, Yuta Sugiura, Suzanne Low, Koki Toda, Kouta Minamizawa, Maki Sugimoto, Masahiko Inami |
PukaPuCam: Enhance Travel Logging Experience through Third-Person View Camera Attached to Balloons. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Daniël van Paesschen, Mark de Graaf, Tilde Bekker |
ZooMor: Three Stages of Play for a Sleeping Creature. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Mathew Burns, Martin Colbert |
Web Analytics: The New Purpose towards Predictive Mobile Games. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Duncan Rowland, Conor Linehan, Kwamena Appiah-Kubi, Maureen Schoonheyt |
Return of the Man-Machine Interface: Violent Interactions. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Stéphane Natkin, Delphine Soriano, Grozdana Erjavec, Marie Durand |
Could the Player's Engagement in a Video Game Increase His/Her Interest in Science? |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Javier Marco, Eva Cerezo, Sandra Baldassarri |
The ToyVision Toolkit for Tangible Games. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Marcello Andres Gómez Maureira, Dirk P. Janssen, Stefano Gualeni, Michelle Westerlaken, Licia Calvi |
Comparing Game User Research Methodologies for the Improvement of Level Design in a 2-D Platformer. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | James Fraser, Michael Katchabaw, Robert E. Mercer |
An Experimental Approach to Identifying Prominent Factors in Video Game Difficulty. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Hanyuool Kim, Issei Takahashi, Hiroki Yamamoto, Takayuki Kai, Satoshi Maekawa, Takeshi Naemura |
MARIO: Mid-Air Augmented RealityInteraction with Objects. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Rui Craveirinha, Lucas Santos, Licinio Roque |
An Author-Centric Approach to Procedural Content Generation. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Jaakko Hakulinen, Markku Turunen, Tomi Heimonen, Tuuli Keskinen, Antti Sand, Janne Paavilainen, Jaana Parviainen, Sari Yrjänäinen, Frans Mäyrä, Jussi Okkonen, Roope Raisamo |
Creating Immersive Audio and Lighting Based Physical Exercise Games for Schoolchildren. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Ido Aharon Iurgel, Andreas Petker, Björn Herrmann, Christina Martens, Pedro R. Ribeiro |
Living Chernoff Faces: Bringing Drama and Infotainment to Public Displays. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Tetsuaki Baba, Yuya Kikukawa, Toshiki Yoshiike, Kumiko Kushiyama |
Musical Interaction Design for Real-Time Score Recognition towards Applications for Musical Learning and Interactive Art. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Kaska Porayska-Pomsta, Keith Anderson, Sara Bernardini, Karen Guldberg, Tim J. Smith, Lila Kossivaki, Scott Hodgins, Ian Lowe |
Building an Intelligent, Authorable Serious Game for Autistic Children and Their Carers. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Dimitri Slappendel, Fanny Lie, Martijn de Vos, Alex Kopla, Rafael Bidarra |
Paintrix: Color Up Your Life! |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|
28 | Jack Benjamin Margines, Raunaq Gupta, Yoram Chisik |
Ball of Secrets. |
Advances in Computer Entertainment |
2013 |
DBLP DOI BibTeX RDF |
|