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Publications at "CIG"( http://dblp.L3S.de/Venues/CIG )

URL (DBLP): http://dblp.uni-trier.de/db/conf/cig

Publication years (Num. hits)
2005 (39) 2006 (38) 2007 (54) 2008 (54) 2009 (64) 2010 (66) 2011 (50) 2012 (61) 2013 (61) 2014 (68) 2015 (83) 2016 (69) 2017 (47) 2018 (70)
Publication types (Num. hits)
inproceedings(810) proceedings(14)
Venues (Conferences, Journals, ...)
CIG(824)
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Found 824 publication records. Showing 824 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
1Frank G. Glavin, Michael G. Madden Learning to shoot in first person shooter games by stabilizing actions and clustering rewards for reinforcement learning. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Marc J. van Kreveld, Maarten Löffler, Paul Mutser Automated puzzle difficulty estimation. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Frederik Frydenberg, Kasper R. Andersen, Sebastian Risi, Julian Togelius Investigating MCTS modifications in general video game playing. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Nick Sephton, Peter I. Cowling, Nicholas H. Slaven An experimental study of action selection mechanisms to create an entertaining opponent. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Tsubasa Fujiki, Kokolo Ikeda, Simon Viennot A platform for turn-based strategy games, with a comparison of Monte-Carlo algorithms. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Lee-Ann Barlow, Jeffrey Tsang Play profiles: The effect of infinite-length games on evolution in the iterated Prisoner's Dilemma. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Yun-Ching Liu, Yoshimasa Tsuruoka Regulation of exploration for simple regret minimization in Monte-Carlo tree search. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Giorgia Baroffio, Luca Galli, Piero Fraternali Designing bots in games with a purpose. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Peter I. Cowling, Daniel Whitehouse, Edward Jack Powley Emergent bluffing and inference with Monte Carlo Tree Search. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Michael Dann, Fabio Zambetta, John Thangarajah An improved approach to reinforcement learning in Computer Go. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Haiyan Yin, Linbo Luo, Wentong Cai 0001, Yew-Soon Ong, Jinghui Zhong A data-driven approach for online adaptation of game difficulty. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Garrison W. Greenwood Evolving strategies to help resolve tragedy of the commons social dilemmas. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Simon Chauvin, Guillaume Levieux, Jean-Yves Donnart, Stéphane Natkin Making sense of emergent narratives: An architecture supporting player-triggered narrative processes. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Takeshi Ito, Yuuma Kitasei Proposal and implementation of "digital curling". Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Aliona Kozlova, Joseph Alexander Brown, Elizabeth Reading Examination of representational expression in maze generation algorithms. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Naoyuki Sato, Kokolo Ikeda, Takayuki Wada Estimation of player's preference for cooperative RPGs using multi-strategy Monte-Carlo method. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Joao Quiterio, Rui Prada, Francisco S. Melo A reinforcement learning approach for the circle agent of geometry friends. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Hyun-Soo Park, Kyung-Joong Kim 0001 MCTS with influence map for general video game playing. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Henrique Castro Neto, Rita Maria da Silva Julia ACE-RL-Checkers: Improving automatic case elicitation through knowledge obtained by reinforcement learning in player agents. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Josef Moudrík, Petr Baudis, Roman Neruda Evaluating Go game records for prediction of player attributes. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Amin Babadi, Behnaz Omoomi, Graham Kendall EnHiC: An enforced hill climbing based system for general game playing. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Daniel Wehr, Jörg Denzinger Mining game logs to create a playbook for unit AIs. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Thomas Philip Runarsson, Simon M. Lucas On imitating Connect-4 game trajectories using an approximate n-tuple evaluation function. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Han-Hsien Huang, Tsaipei Wang Learning overtaking and blocking skills in simulated car racing. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Rui Prada, Phil Lopes, Joao Catarino, Joao Quiterio, Francisco S. Melo The geometry friends game AI competition. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Hirotaka Kameko, Shinsuke Mori, Yoshimasa Tsuruoka Learning a game commentary generator with grounded move expressions. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Kazuki Asayama, Koichi Moriyama, Ken-ichi Fukui, Masayuki Numao Prediction as faster perception in a real-time fighting video game. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Simon Lucas 0001 Keynote speech II: General video game AI: Challenges and applications. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Pedro Sequeira, Francisco S. Melo, Ana Paiva 0001 "Let's save resources!": A dynamic, collaborative AI for a multiplayer environmental awareness game. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Du-Mim Yoon, Joo-Seon Lee, Hyun-Su Seon, Jeong-Hyeon Kim, Kyung-Joong Kim 0001 Optimization of Angry Birds AI controllers with distributed computing. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Caio Freitas de Oliveira, Charles Andryê Galvão Madeira Creating efficient walls using potential fields in real-time strategy games. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Li-Wei Ko, Peng-Wen Lai, Bao-Jun Yang, Chin-Teng Lin Mobile EEG & ECG integration system for monitoring physiological states in peforming simulated war game training. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Yimeng Zhuang, Shuqin Li, Tom Vincent Peters, Chenguang Zhang Improving Monte-Carlo tree search for dots-and-boxes with a novel board representation and artificial neural networks. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Pablo García-Sánchez, Alberto Paolo Tonda, Antonio Miguel Mora, Giovanni Squillero, Juan Julián Merelo Guervós Towards automatic StarCraft strategy generation using genetic programming. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Tristan Cazenave, Jialin Liu 0001, Olivier Teytaud The rectangular seeds of Domineering. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Fabio A. Guilherme da Silva, Bruno Feijó Personality traits in plots with nondeterministic planning for interactive storytelling. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Thorbjørn S. Nielsen, Gabriella A. B. Barros, Julian Togelius, Mark J. Nelson Towards generating arcade game rules with VGDL. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Erella Eisenstadt, Amiram Moshaiov, Gideon Avigad Co-evolution of strategies for multi-objective games under postponed objective preferences. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Anna Lisa Martin-Niedecken, René Bauer, Ralf Mauerhofer, Ulrich Götz "RehabConnex": A middleware for the flexible connection of multimodal game applications with input devices used in movement therapy and physical exercising. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Daniel A. Ashlock Tutorial II: Representations for evolutionary computation in games. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Diego Perez Tutorial I: Video Game Description Language (VGDL) and the challenge of creating agents for General Video Game Playing (GVGP). Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Joseph Alexander Brown Towards better personas in gaming : Contract based expert systems. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Baozhu Jia, Marc Ebner A strongly typed GP-based video game player. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1In-Seok Oh, Kyung-Joong Kim 0001 Testing reliability of replay-based imitation for StarCraft. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Spyridon Samothrakis, Diego Perez Liebana, Simon M. Lucas, Maria Fasli Neuroevolution for General Video Game Playing. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1William L. Raffe, Marco Tamassia, Fabio Zambetta, Xiaodong Li 0001, Florian 'Floyd' Mueller Enhancing theme park experiences through adaptive cyber-physical play. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Spencer Polk, B. John Oommen Space and depth-related enhancements of the history-ADS strategy in game playing. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Willian M. P. Reis, Levi H. S. Lelis, Ya'akov (Kobi) Gal Human computation for procedural content generation in platform games. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Chun Yin Chu, Hisaaki Hashizume, Zikun Guo, Tomohiro Harada, Ruck Thawonmas Combining pathfmding algorithm with Knowledge-based Monte-Carlo tree search in general video game playing. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Marie-Liesse Cauwet, Olivier Teytaud, Tristan Cazenave, Abdallah Saffidine, Hua-Min Liang, Shi-Jim Yen, Hung-Hsuan Lin, I-Chen Wu Depth, balancing, and limits of the Elo model. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015 Search on Bibsonomy CIG The full citation details ... 2015 DBLP  BibTeX  RDF
1David B. Carvalho, Esteban Walter Gonzalez Clua, Aline Paes Perception simulation in social planning for emergent storytelling. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Daniel A. Ashlock Evolvable fashion-based cellular automata for generating cavern systems. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Pujana Paliyawan, Kingkarn Sookhanaphibarn, Worawat Choensawat, Ruck Thawonmas Body motion design and analysis for fighting game interface. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Jan Quadflieg, Günter Rudolph, Mike Preuss How costly is a good compromise: Multi-objective TORCS controller parameter optimization. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Graham Kendall Keynote speech IV: Where games meet hyper-heuristics. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Jayden Ivanovo, William L. Raffe, Fabio Zambetta, Xiaodong Li 0001 Combining Monte Carlo tree search and apprenticeship learning for capture the flag. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Joseph Alexander Brown, Qiang Qu Systems for player reputation with NPC agents. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Chong-U Lim, D. Fox Harrell Understanding players' identities and behavioral archetypes from avatar customization data. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Edward Booth, John Thangarajah, Fabio Zambetta Flexible story generation with norms and preferences in computer role playing games. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Martin Müller 0003 Keynote speech III: Computer go research - The challenges ahead. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1David Stammer, Tobias Günther, Mike Preuss Player-adaptive Spelunky level generation. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Masahito Yamamoto, Shu Kato, Hiroyuki Iizuka Digital curling strategy based on game tree search. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Dominic Kao, D. Fox Harrell Toward avatar models to enhance performance and engagement in educational games. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Steffen Kampmann, Sven Seele, Rainer Herpers, Peter Becker 0001, Christian Bauckhage Automatic mapping of human behavior data to personality model parameters for traffic simulations in virtual environments. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Igor V. Karpov, Leif M. Johnson, Risto Miikkulainen Evaluating team behaviors constructed with human-guided machine learning. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Takashi Kawamura, Ryosuke Kamimura, Satoshi Suzuki, Kojiro Iizuka A study on the curling robot will match with human result of one end game with one human. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Xin Yao 0001 Keynote speech I: Co-evolutionary learning in game-playing. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Sehar Shahzad Farooq, Jong-Woong Baek, Kyung-Joong Kim 0001 Interpreting behaviors of mobile game players from in-game data and context logs. Search on Bibsonomy CIG The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Maciej Swiechowski, Jacek Mandziuk Prolog versus specialized logic inference engine in General Game Playing. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Luciano Gualà, Stefano Leucci 0001, Emanuele Natale Bejeweled, Candy Crush and other match-three games are (NP-)hard. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Steve Dahlskog, Julian Togelius A multi-level level generator. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Pier Luca Lanzi, Daniele Loiacono, Riccardo Stucchi Evolving maps for match balancing in first person shooters. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Sam Devlin, Peter I. Cowling, Daniel Kudenko, Nikolaos Goumagias, Alberto Nucciarelli, Ignazio Cabras, Kiran Jude Fernandes 0001, Feng Li 0021 Game intelligence. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Markus Guhe, Alex Lascarides Game strategies for The Settlers of Catan. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Michael A. Leece, Arnav Jhala Opponent state modeling in RTS games with limited information using Markov random fields. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Marcin Grzegorz Szubert, Wojciech Jaskowski Temporal difference learning of N-tuple networks for the game 2048. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Swen E. Gaudl, Joanna J. Bryson Extended ramp goal module: Low-cost behaviour arbitration for real-time controllers based on biological models of dopamine cells. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Marc Lanctot, Mark H. M. Winands, Tom Pepels, Nathan R. Sturtevant Monte Carlo Tree Search with heuristic evaluations using implicit minimax backups. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Mike Preuss, Antonios Liapis, Julian Togelius Searching for good and diverse game levels. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Mateusz Bialas, Shoshannah Tekofsky, Pieter Spronck Cultural influences on play style. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Stefan Edelkamp, Christoph Greulich Solving Physical Traveling Salesman Problems with policy adaptation. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Hyun-Tae Kim, Kyung-Joong Kim 0001 Learning to recommend game contents for real-time strategy gamers. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Kaito Yamamoto, Syunsuke Mizuno, Chun Yin Chu, Ruck Thawonmas Deduction of fighting-game countermeasures using the k-nearest neighbor algorithm and a game simulator. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Niels Justesen, Balint Tillman, Julian Togelius, Sebastian Risi Script- and cluster-based UCT for StarCraft. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Philip Rodgers, John Levine An investigation into 2048 AI strategies. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Stefan Edelkamp, Erion Plaku Multi-goal motion planning with physics-based game engines. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Hyun-Soo Park, Kyung-Joong Kim 0001 Learning to play fighting game using massive play data. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Hyun-Tae Kim, Du-Mim Yoon, Kyung-Joong Kim 0001 Solving Geometry Friends using Monte-Carlo Tree Search with directed graph representation. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1David Lupien St-Pierre, Olivier Teytaud The Nash and the bandit approaches for adversarial portfolios. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Spyridon Samothrakis, Samuel A. Roberts, Diego Perez Liebana, Simon M. Lucas Rolling horizon methods for games with continuous states and actions. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Gabriella A. B. Barros, Julian Togelius Exploring a large space of small games. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Rafet Sifa, Christian Bauckhage, Anders Drachen The Playtime Principle: Large-scale cross-games interest modeling. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Trevor Sarratt, David V. Pynadath, Arnav Jhala Converging to a player model in Monte-Carlo Tree Search. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Vanus Vachiratamporn, Koichi Moriyama, Ken-ichi Fukui, Masayuki Numao An implementation of affective adaptation in survival horror games. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Christian Bauckhage, Rafet Sifa, Anders Drachen, Christian Thurau, Fabian Hadiji Beyond heatmaps: Spatio-temporal clustering using behavior-based partitioning of game levels. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Daniel Scales, Tommy Thompson SpelunkBots API - An AI toolset for Spelunky. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Siming Liu 0001, Sushil J. Louis, Christopher A. Ballinger Evolving effective micro behaviors in RTS game. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Jan Quadflieg Improvements for the simulated car racing software interface. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Shaun Bangay, Owen Makin Generating an attribute space for analyzing balance in single unit RTS game combat. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
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