Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Frank G. Glavin, Michael G. Madden |
Learning to shoot in first person shooter games by stabilizing actions and clustering rewards for reinforcement learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 344-351, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Marc J. van Kreveld, Maarten Löffler, Paul Mutser |
Automated puzzle difficulty estimation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 415-422, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Frederik Frydenberg, Kasper R. Andersen, Sebastian Risi, Julian Togelius |
Investigating MCTS modifications in general video game playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 107-113, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Nick Sephton, Peter I. Cowling, Nicholas H. Slaven |
An experimental study of action selection mechanisms to create an entertaining opponent. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 122-129, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Tsubasa Fujiki, Kokolo Ikeda, Simon Viennot |
A platform for turn-based strategy games, with a comparison of Monte-Carlo algorithms. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 407-414, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Lee-Ann Barlow, Jeffrey Tsang |
Play profiles: The effect of infinite-length games on evolution in the iterated Prisoner's Dilemma. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 368-375, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Yun-Ching Liu, Yoshimasa Tsuruoka |
Regulation of exploration for simple regret minimization in Monte-Carlo tree search. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 35-42, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Giorgia Baroffio, Luca Galli, Piero Fraternali |
Designing bots in games with a purpose. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 352-359, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Peter I. Cowling, Daniel Whitehouse, Edward Jack Powley |
Emergent bluffing and inference with Monte Carlo Tree Search. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 114-121, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Michael Dann, Fabio Zambetta, John Thangarajah |
An improved approach to reinforcement learning in Computer Go. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 169-176, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Haiyan Yin, Linbo Luo, Wentong Cai 0001, Yew-Soon Ong, Jinghui Zhong |
A data-driven approach for online adaptation of game difficulty. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 146-153, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Garrison W. Greenwood |
Evolving strategies to help resolve tragedy of the commons social dilemmas. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 383-390, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Simon Chauvin, Guillaume Levieux, Jean-Yves Donnart, Stéphane Natkin |
Making sense of emergent narratives: An architecture supporting player-triggered narrative processes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 91-98, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Takeshi Ito, Yuuma Kitasei |
Proposal and implementation of "digital curling". ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 469-473, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Aliona Kozlova, Joseph Alexander Brown, Elizabeth Reading |
Examination of representational expression in maze generation algorithms. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 532-533, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Naoyuki Sato, Kokolo Ikeda, Takayuki Wada |
Estimation of player's preference for cooperative RPGs using multi-strategy Monte-Carlo method. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 51-59, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Joao Quiterio, Rui Prada, Francisco S. Melo |
A reinforcement learning approach for the circle agent of geometry friends. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 423-430, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Hyun-Soo Park, Kyung-Joong Kim 0001 |
MCTS with influence map for general video game playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 534-535, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Henrique Castro Neto, Rita Maria da Silva Julia |
ACE-RL-Checkers: Improving automatic case elicitation through knowledge obtained by reinforcement learning in player agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 328-335, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Josef Moudrík, Petr Baudis, Roman Neruda |
Evaluating Go game records for prediction of player attributes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 162-168, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Amin Babadi, Behnaz Omoomi, Graham Kendall |
EnHiC: An enforced hill climbing based system for general game playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 193-199, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Daniel Wehr, Jörg Denzinger |
Mining game logs to create a playbook for unit AIs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 391-398, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Thomas Philip Runarsson, Simon M. Lucas |
On imitating Connect-4 game trajectories using an approximate n-tuple evaluation function. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 208-213, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Han-Hsien Huang, Tsaipei Wang |
Learning overtaking and blocking skills in simulated car racing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 439-445, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Rui Prada, Phil Lopes, Joao Catarino, Joao Quiterio, Francisco S. Melo |
The geometry friends game AI competition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 431-438, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Hirotaka Kameko, Shinsuke Mori, Yoshimasa Tsuruoka |
Learning a game commentary generator with grounded move expressions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 177-184, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Kazuki Asayama, Koichi Moriyama, Ken-ichi Fukui, Masayuki Numao |
Prediction as faster perception in a real-time fighting video game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 517-522, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Simon Lucas 0001 |
Keynote speech II: General video game AI: Challenges and applications. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 17, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Pedro Sequeira, Francisco S. Melo, Ana Paiva 0001 |
"Let's save resources!": A dynamic, collaborative AI for a multiplayer environmental awareness game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 399-406, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Du-Mim Yoon, Joo-Seon Lee, Hyun-Su Seon, Jeong-Hyeon Kim, Kyung-Joong Kim 0001 |
Optimization of Angry Birds AI controllers with distributed computing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 544-545, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Caio Freitas de Oliveira, Charles Andryê Galvão Madeira |
Creating efficient walls using potential fields in real-time strategy games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 138-145, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Li-Wei Ko, Peng-Wen Lai, Bao-Jun Yang, Chin-Teng Lin |
Mobile EEG & ECG integration system for monitoring physiological states in peforming simulated war game training. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 542-543, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Yimeng Zhuang, Shuqin Li, Tom Vincent Peters, Chenguang Zhang |
Improving Monte-Carlo tree search for dots-and-boxes with a novel board representation and artificial neural networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 314-321, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Pablo García-Sánchez, Alberto Paolo Tonda, Antonio Miguel Mora, Giovanni Squillero, Juan Julián Merelo Guervós |
Towards automatic StarCraft strategy generation using genetic programming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 284-291, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Tristan Cazenave, Jialin Liu 0001, Olivier Teytaud |
The rectangular seeds of Domineering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 530-531, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Fabio A. Guilherme da Silva, Bruno Feijó |
Personality traits in plots with nondeterministic planning for interactive storytelling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 83-90, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Thorbjørn S. Nielsen, Gabriella A. B. Barros, Julian Togelius, Mark J. Nelson |
Towards generating arcade game rules with VGDL. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 185-192, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Erella Eisenstadt, Amiram Moshaiov, Gideon Avigad |
Co-evolution of strategies for multi-objective games under postponed objective preferences. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 461-468, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Anna Lisa Martin-Niedecken, René Bauer, Ralf Mauerhofer, Ulrich Götz |
"RehabConnex": A middleware for the flexible connection of multimodal game applications with input devices used in movement therapy and physical exercising. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 496-502, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Daniel A. Ashlock |
Tutorial II: Representations for evolutionary computation in games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 21, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Diego Perez |
Tutorial I: Video Game Description Language (VGDL) and the challenge of creating agents for General Video Game Playing (GVGP). ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 20, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Joseph Alexander Brown |
Towards better personas in gaming : Contract based expert systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 540-541, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Baozhu Jia, Marc Ebner |
A strongly typed GP-based video game player. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 299-305, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | In-Seok Oh, Kyung-Joong Kim 0001 |
Testing reliability of replay-based imitation for StarCraft. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 536-537, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Spyridon Samothrakis, Diego Perez Liebana, Simon M. Lucas, Maria Fasli |
Neuroevolution for General Video Game Playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 200-207, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | William L. Raffe, Marco Tamassia, Fabio Zambetta, Xiaodong Li 0001, Florian 'Floyd' Mueller |
Enhancing theme park experiences through adaptive cyber-physical play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 503-510, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Spencer Polk, B. John Oommen |
Space and depth-related enhancements of the history-ADS strategy in game playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 322-327, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Willian M. P. Reis, Levi H. S. Lelis, Ya'akov (Kobi) Gal |
Human computation for procedural content generation in platform games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 99-106, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Chun Yin Chu, Hisaaki Hashizume, Zikun Guo, Tomohiro Harada, Ruck Thawonmas |
Combining pathfmding algorithm with Knowledge-based Monte-Carlo tree search in general video game playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 523-529, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Marie-Liesse Cauwet, Olivier Teytaud, Tristan Cazenave, Abdallah Saffidine, Hua-Min Liang, Shi-Jim Yen, Hung-Hsuan Lin, I-Chen Wu |
Depth, balancing, and limits of the Elo model. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 376-382, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | |
2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015 ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![IEEE, 978-1-4799-8622-4 The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP BibTeX RDF |
|
1 | David B. Carvalho, Esteban Walter Gonzalez Clua, Aline Paes |
Perception simulation in social planning for emergent storytelling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 75-82, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Daniel A. Ashlock |
Evolvable fashion-based cellular automata for generating cavern systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 306-313, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Pujana Paliyawan, Kingkarn Sookhanaphibarn, Worawat Choensawat, Ruck Thawonmas |
Body motion design and analysis for fighting game interface. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 360-367, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Jan Quadflieg, Günter Rudolph, Mike Preuss |
How costly is a good compromise: Multi-objective TORCS controller parameter optimization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 454-460, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Graham Kendall |
Keynote speech IV: Where games meet hyper-heuristics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 19, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Jayden Ivanovo, William L. Raffe, Fabio Zambetta, Xiaodong Li 0001 |
Combining Monte Carlo tree search and apprenticeship learning for capture the flag. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 154-161, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Joseph Alexander Brown, Qiang Qu |
Systems for player reputation with NPC agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 546-547, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Chong-U Lim, D. Fox Harrell |
Understanding players' identities and behavioral archetypes from avatar customization data. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 238-245, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Edward Booth, John Thangarajah, Fabio Zambetta |
Flexible story generation with norms and preferences in computer role playing games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 68-74, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Martin Müller 0003 |
Keynote speech III: Computer go research - The challenges ahead. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 18, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | David Stammer, Tobias Günther, Mike Preuss |
Player-adaptive Spelunky level generation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 130-137, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Masahito Yamamoto, Shu Kato, Hiroyuki Iizuka |
Digital curling strategy based on game tree search. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 474-480, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Dominic Kao, D. Fox Harrell |
Toward avatar models to enhance performance and engagement in educational games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 246-253, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Steffen Kampmann, Sven Seele, Rainer Herpers, Peter Becker 0001, Christian Bauckhage |
Automatic mapping of human behavior data to personality model parameters for traffic simulations in virtual environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 336-343, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Igor V. Karpov, Leif M. Johnson, Risto Miikkulainen |
Evaluating team behaviors constructed with human-guided machine learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 292-298, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Takashi Kawamura, Ryosuke Kamimura, Satoshi Suzuki, Kojiro Iizuka |
A study on the curling robot will match with human result of one end game with one human. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 489-495, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Xin Yao 0001 |
Keynote speech I: Co-evolutionary learning in game-playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 16, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Sehar Shahzad Farooq, Jong-Woong Baek, Kyung-Joong Kim 0001 |
Interpreting behaviors of mobile game players from in-game data and context logs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 548-549, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Maciej Swiechowski, Jacek Mandziuk |
Prolog versus specialized logic inference engine in General Game Playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Luciano Gualà, Stefano Leucci 0001, Emanuele Natale |
Bejeweled, Candy Crush and other match-three games are (NP-)hard. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Steve Dahlskog, Julian Togelius |
A multi-level level generator. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Pier Luca Lanzi, Daniele Loiacono, Riccardo Stucchi |
Evolving maps for match balancing in first person shooters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Sam Devlin, Peter I. Cowling, Daniel Kudenko, Nikolaos Goumagias, Alberto Nucciarelli, Ignazio Cabras, Kiran Jude Fernandes 0001, Feng Li 0021 |
Game intelligence. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Markus Guhe, Alex Lascarides |
Game strategies for The Settlers of Catan. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Michael A. Leece, Arnav Jhala |
Opponent state modeling in RTS games with limited information using Markov random fields. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-7, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Marcin Grzegorz Szubert, Wojciech Jaskowski |
Temporal difference learning of N-tuple networks for the game 2048. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Swen E. Gaudl, Joanna J. Bryson |
Extended ramp goal module: Low-cost behaviour arbitration for real-time controllers based on biological models of dopamine cells. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Marc Lanctot, Mark H. M. Winands, Tom Pepels, Nathan R. Sturtevant |
Monte Carlo Tree Search with heuristic evaluations using implicit minimax backups. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Mike Preuss, Antonios Liapis, Julian Togelius |
Searching for good and diverse game levels. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Mateusz Bialas, Shoshannah Tekofsky, Pieter Spronck |
Cultural influences on play style. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-7, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Stefan Edelkamp, Christoph Greulich |
Solving Physical Traveling Salesman Problems with policy adaptation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Hyun-Tae Kim, Kyung-Joong Kim 0001 |
Learning to recommend game contents for real-time strategy gamers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Kaito Yamamoto, Syunsuke Mizuno, Chun Yin Chu, Ruck Thawonmas |
Deduction of fighting-game countermeasures using the k-nearest neighbor algorithm and a game simulator. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-5, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Niels Justesen, Balint Tillman, Julian Togelius, Sebastian Risi |
Script- and cluster-based UCT for StarCraft. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Philip Rodgers, John Levine |
An investigation into 2048 AI strategies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-2, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Stefan Edelkamp, Erion Plaku |
Multi-goal motion planning with physics-based game engines. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Hyun-Soo Park, Kyung-Joong Kim 0001 |
Learning to play fighting game using massive play data. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-2, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Hyun-Tae Kim, Du-Mim Yoon, Kyung-Joong Kim 0001 |
Solving Geometry Friends using Monte-Carlo Tree Search with directed graph representation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-2, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | David Lupien St-Pierre, Olivier Teytaud |
The Nash and the bandit approaches for adversarial portfolios. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-7, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Spyridon Samothrakis, Samuel A. Roberts, Diego Perez Liebana, Simon M. Lucas |
Rolling horizon methods for games with continuous states and actions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Gabriella A. B. Barros, Julian Togelius |
Exploring a large space of small games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-2, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Rafet Sifa, Christian Bauckhage, Anders Drachen |
The Playtime Principle: Large-scale cross-games interest modeling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Trevor Sarratt, David V. Pynadath, Arnav Jhala |
Converging to a player model in Monte-Carlo Tree Search. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-7, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Vanus Vachiratamporn, Koichi Moriyama, Ken-ichi Fukui, Masayuki Numao |
An implementation of affective adaptation in survival horror games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Christian Bauckhage, Rafet Sifa, Anders Drachen, Christian Thurau, Fabian Hadiji |
Beyond heatmaps: Spatio-temporal clustering using behavior-based partitioning of game levels. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Daniel Scales, Tommy Thompson |
SpelunkBots API - An AI toolset for Spelunky. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Siming Liu 0001, Sushil J. Louis, Christopher A. Ballinger |
Evolving effective micro behaviors in RTS game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Jan Quadflieg |
Improvements for the simulated car racing software interface. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-2, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Shaun Bangay, Owen Makin |
Generating an attribute space for analyzing balance in single unit RTS game combat. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|