Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Haihan Duan, Yiwei Huang, Yifan Zhao, Zhen Huang, Wei Cai 0002 |
User-Generated Content and Editors in Video Games: Survey and Vision. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2022, Beijing, China, August 21-24, 2022, pp. 536-543, 2022, IEEE, 978-1-6654-5989-1. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Hao Zeng, Wei Zhang, Keyu Chen, Zhimeng Zhang, Lincheng Li, Yu Ding 0001 |
Paste You Into Game: Towards Expression and Identity Consistency Face Swapping. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2022, Beijing, China, August 21-24, 2022, pp. 1-8, 2022, IEEE, 978-1-6654-5989-1. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Linjie Xu, Jorge Hurtado Grueso, Dominic Jeurissen, Diego Perez Liebana, Alexander Dockhorn |
Elastic Monte Carlo Tree Search with State Abstraction for Strategy Game Playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2022, Beijing, China, August 21-24, 2022, pp. 369-376, 2022, IEEE, 978-1-6654-5989-1. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Moinak Ghoshal, Juan Ong, Hearan Won, Dimitrios Koutsonikolas, Caglar Yildirim |
Co-located Immersive Gaming: A Comparison between Augmented and Virtual Reality. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2022, Beijing, China, August 21-24, 2022, pp. 594-597, 2022, IEEE, 978-1-6654-5989-1. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Timo Bertram, Johannes Fürnkranz, Martin Müller 0003 |
Supervised and Reinforcement Learning from Observations in Reconnaissance Blind Chess. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2022, Beijing, China, August 21-24, 2022, pp. 608-611, 2022, IEEE, 978-1-6654-5989-1. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis |
Learning Task-Independent Game State Representations from Unlabeled Images. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2022, Beijing, China, August 21-24, 2022, pp. 88-95, 2022, IEEE, 978-1-6654-5989-1. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Colan F. Biemer, Seth Cooper |
On Linking Level Segments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2022, Beijing, China, August 21-24, 2022, pp. 199-205, 2022, IEEE, 978-1-6654-5989-1. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Ziqi Wang 0005, Jialin Liu 0001 |
Online Game Level Generation from Music. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2022, Beijing, China, August 21-24, 2022, pp. 119-126, 2022, IEEE, 978-1-6654-5989-1. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Michael Cook 0001 |
Optimists at Heart: Why Do We Research Game AI? ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2022, Beijing, China, August 21-24, 2022, pp. 560-567, 2022, IEEE, 978-1-6654-5989-1. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Solange Margarido, Penousal Machado, Licínio Roque, Pedro Martins 0003 |
Let's Make Games Together: Explainability in Mixed-initiative Co-creative Game Design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2022, Beijing, China, August 21-24, 2022, pp. 638-645, 2022, IEEE, 978-1-6654-5989-1. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Martina Mittermueller, Zhanxiang Ye, Helmut Hlavacs |
EST-GAN: Enhancing Style Transfer GANs with Intermediate Game Render Passes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2022, Beijing, China, August 21-24, 2022, pp. 25-32, 2022, IEEE, 978-1-6654-5989-1. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Marco Pleines, Konstantin Ramthun, Yannik Wegener, Hendrik Meyer, Matthias Pallasch, Sebastian Prior, Jannik Drögemüller, Leon Büttinghaus, Thilo Röthemeyer, Alexander Kaschwig, Oliver Chmurzynski, Frederik Rohkrähmer, Roman Kalkreuth, Frank Zimmer, Mike Preuss |
On the Verge of Solving Rocket League using Deep Reinforcement Learning and Sim-to-sim Transfer. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2022, Beijing, China, August 21-24, 2022, pp. 253-260, 2022, IEEE, 978-1-6654-5989-1. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Alexandre Berthault, Camille Richard, Mathieu Anthoine, Florian Wolf, Maël Addoum |
Subtle Attention Guidance for a New Virtual Reality Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2022, Beijing, China, August 21-24, 2022, pp. 494-495, 2022, IEEE, 978-1-6654-5989-1. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Yubin Wang, Yifeng Sun, Jiang Wu, Hao Hu, Zhiqiang Wu, Weigui Huang |
Reinforcement Learning using Reward Expectations in Scenarios with Aleatoric Uncertainties. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2022, Beijing, China, August 21-24, 2022, pp. 261-267, 2022, IEEE, 978-1-6654-5989-1. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Gianluca Guglielmo, Paris Mavromoustakos Blom, Michal Klincewicz, Boris Cule, Pieter Spronck |
Face in the Game: Using Facial Action Units to Track Expertise in Competitive Video Game Play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2022, Beijing, China, August 21-24, 2022, pp. 112-118, 2022, IEEE, 978-1-6654-5989-1. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Luntong Li, Zhiming Zhou, Jiajun Chai, Zhen Liu 0020, Yuanheng Zhu, Jianqiang Yi |
Learning Continuous 3-DoF Air-to-Air Close-in Combat Strategy using Proximal Policy Optimization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2022, Beijing, China, August 21-24, 2022, pp. 616-619, 2022, IEEE, 978-1-6654-5989-1. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Xiaoyun Feng |
Multi-goal Reinforcement Learning via Exploring Successor Matching. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2022, Beijing, China, August 21-24, 2022, pp. 401-408, 2022, IEEE, 978-1-6654-5989-1. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Febri Abdullah, Mury F. Dewantoro, Ruck Thawonmas, Fitra Abdurrachman Bachtiar |
Science Birds Gameplay With a Smile Interface to Promote the Spectator's Emotion. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2022, Beijing, China, August 21-24, 2022, pp. 584-585, 2022, IEEE, 978-1-6654-5989-1. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Daniel Lutalo |
Agent X: Improving Exploration vs Exploitation in the State of the Art Angry Birds AI. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2022, Beijing, China, August 21-24, 2022, pp. 330-337, 2022, IEEE, 978-1-6654-5989-1. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Zhiyuan Yao, Tianyu Shi, Site Li, Yiting Xie, Yuanyuan Qin, Xiongjie Xie, Huan Lu, Yan Zhang |
Towards Modern Card Games with Large-Scale Action Spaces Through Action Representation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2022, Beijing, China, August 21-24, 2022, pp. 576-579, 2022, IEEE, 978-1-6654-5989-1. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Wang Weikai, Kiminori Matsuzaki |
Improving DNN-based 2048 Players with Global Embedding. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2022, Beijing, China, August 21-24, 2022, pp. 628-631, 2022, IEEE, 978-1-6654-5989-1. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Tim Pearce, Jun Zhu |
Counter-Strike Deathmatch with Large-Scale Behavioural Cloning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2022, Beijing, China, August 21-24, 2022, pp. 104-111, 2022, IEEE, 978-1-6654-5989-1. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Ayesha Siddika Nipu, Siming Liu 0001, Anthony Harris |
MAIDCRL: Semi-centralized Multi-Agent Influence Dense-CNN Reinforcement Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2022, Beijing, China, August 21-24, 2022, pp. 512-515, 2022, IEEE, 978-1-6654-5989-1. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Guoqing Liu, Mengzhang Cai, Li Zhao 0007, Tao Qin 0001, Adrian Brown, Jimmy Bischoff, Tie-Yan Liu |
Inspector: Pixel-Based Automated Game Testing via Exploration, Detection, and Investigation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2022, Beijing, China, August 21-24, 2022, pp. 237-244, 2022, IEEE, 978-1-6654-5989-1. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Mingxi Tan, Andong Tian, Ludovic Denoyer |
Regularized Soft Actor-Critic for Behavior Transfer Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2022, Beijing, China, August 21-24, 2022, pp. 516-519, 2022, IEEE, 978-1-6654-5989-1. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Cheng Hao Ke, Haozhang Deng, Congda Xu, Jiong Li, Xingyun Gu, Borchuluun Yadamsuren, Diego Klabjan, Rafet Sifa, Anders Drachen, Simon Demediuk |
DOTA 2 match prediction through deep learning team fight models. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2022, Beijing, China, August 21-24, 2022, pp. 96-103, 2022, IEEE, 978-1-6654-5989-1. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Gianfranco Siracusa, Dylan Seychell, Mark Bugeja |
Blending Output from Generative Adversarial Networks to Texture High-Resolution 2D Town Maps for Roleplaying Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Joshua D. A. Jung, Jesse Hoey |
Distance-Based Mapping for General Game Playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Johannes Büttner, Sebastian von Mammen |
Training a Reinforcement Learning Agent based on XCS in a Competitive Snake Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-5, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Andrew Dong, Daniel A. Ashlock |
Representational Sensitivity for Divide the Dollar Playing Agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Shengyi Huang, Santiago Ontañón, Chris Bamford 0001, Lukasz Grela |
Gym-µRTS: Toward Affordable Full Game Real-time Strategy Games Research with Deep Reinforcement Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Harro Tuin, Martin L. M. Rooijackers |
Automatically detecting player roles in Among Us. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-5, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Yue Hu, Meng Wang, Yingfeng Chen, Changjie Fan |
A Future-Oriented Cache Management for Mobile Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | David Melhart, Antonios Liapis, Georgios N. Yannakakis |
Towards General Models of Player Experience: A Study Within Genres. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Aline Hufschmitt, Adrien Dombrowsky, Adam J. Sporka |
Soundoku: A sound puzzle game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-4, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Ercüment Ilhan, Jeremy Gow, Diego Pérez-Liébana |
Learning on a Budget via Teacher Imitation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Enrica Loria, Alessia Antelmi, Johanna Pirker |
Comparing the Structures and Characteristics of Different Game Social Networks - The Steam Case. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Matthias Müller-Brockhausen, Mike Preuss, Aske Plaat |
A New Challenge: Approaching Tetris Link with AI. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Chathura Nagoda Gamage, Vimukthini Pinto, Cheng Xue, Matthew Stephenson, Peng Zhang 0021, Jochen Renz |
Novelty Generation Framework for AI Agents in Angry Birds Style Physics Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Francesco Venco, Pier Luca Lanzi |
An Agent-Based Approach for Procedural Puzzle Generation in Graph-Based Maps. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Sam Earle, Maria Edwards, Ahmed Khalifa 0001, Philip Bontrager, Julian Togelius |
Learning Controllable Content Generators. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-9, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Camilo Gordillo, Joakim Bergdahl, Konrad Tollmar, Linus Gisslén |
Improving Playtesting Coverage via Curiosity Driven Reinforcement Learning Agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Yiwen Zhang 0007, Diego Monteiro 0001, Hai-Ning Liang, Jieming Ma, Nilufar Baghaei |
Effect of Input-output Randomness on Gameplay Satisfaction in Collectable Card Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-5, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Hanna Kondratiuk, Rafet Sifa |
Swords, Data and Balls: Extracting Extreme Behavioural Prototypes with Kernel Minimum Enclosing Balls. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-4, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Gabriel Henriksen Gaspar, Henrik Schoenau-Fog |
An Exploration of Feedback Loops in Friendship Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-5, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Debosmita Bhaumik, Ahmed Khalifa 0001, Julian Togelius |
Lode Encoder: AI-constrained co-creativity. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Pierre Le Pelletier de Woillemont, Rémi Labory, Vincent Corruble |
Configurable Agent With Reward As Input: A Play-Style Continuum Generation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Suvi K. Holm, Johanna K. Kaakinen |
Game Dynamics Preferences Are Connected with Experiences Derived from First-Person Shooters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Keisuke Tomoda, Koji Hasebe |
Playing Geister by Estimating Hidden Information with Deep Reinforcement Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-4, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | James Rucks, Nikolaos Katzakis |
CamerAI: Chase Camera in a Dense Environment using a Proximal Policy Optimization-trained Neural Network. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Dario Ostuni, Ettore Tancredi Galante |
Towards an AI playing Touhou from pixels: a dataset for real-time semantic segmentation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-5, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Daniel A. DeLaurentis, Jitesh H. Panchal, Ali K. Raz, Prajwal Balasubramani, Apoorv Maheshwari, Adam Dachowicz, Kshitij Mall |
Toward Automated Game Balance: A Systematic Engineering Design Approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Cem Celal Tutum, Suhaib Abdulquddos, Risto Miikkulainen |
Generalization of Agent Behavior through Explicit Representation of Context. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-7, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Tristan Cazenave, Swann Legras, Véronique Ventos |
Optimizing αµ. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Oladapo Oyebode, Anirudh Ganesh, Rita Orji |
TreeCare: Development and Evaluation of a Persuasive Mobile Game for Promoting Physical Activity. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Alex Cloud, Eric B. Laber |
Variance Decompositions for Extensive-Form Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Tianyu Chen, Florian Richoux, Javier M. Torres, Katsumi Inoue |
Interpretable Utility-based Models Applied to the FightingICE Platform. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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1 | Zhejie Hu, Tomoyuki Kaneko |
Hierarchical Advantage for Reinforcement Learning in Parameterized Action Space. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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1 | Katelyn M. Grasse, Marjorie Ann M. Cuerdo, Edward F. Melcer |
Mad Mixologist: Exploring How Object Placement in Tangible Play Spaces Affects Collaborative Interaction Strategies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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1 | Anssi Kanervisto, Christian Scheller, Yanick Schraner, Ville Hautamäki |
Distilling Reinforcement Learning Tricks for Video Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-4, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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1 | Arushi, Roberto Dillon, Ai Ni Teoh |
Real-time Stress Detection Model and Voice Analysis: An Integrated VR-based Game for Training Public Speaking Skills. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-4, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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1 | Wael Al Enezi, Clark Verbrugge |
Skeleton-based multi-agent opponent search. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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1 | Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne |
General Board Game Concepts. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Stefan Edelkamp |
Knowledge-Based Paranoia Search. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Jason T. Bowey, Julian Frommel, Brandon Piller, Regan L. Mandryk |
Predicting Beliefs from NPC Dialogues. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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1 | Rafael Dulfer, Lorenzo Gatti |
The Propaganda Machine: Generating Biased Reports about Risk Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-5, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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1 | Robert C. Gray, Jichen Zhu, Santiago Ontañón |
Multiplayer Modeling via Multi-Armed Bandits. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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1 | René Gökmen, David Heidrich, Andreas Schreiber 0001, Christoph Bichlmeier |
Stereotypes as Design Patterns for Serious Games to Enhance Software Comprehension. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-3, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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1 | Linda Graf, Leslie Scholemann, Maic Masuch |
Designing VR Games with Gaze Control for Directing Attention of Children with ADHD. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-5, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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1 | Steven J. Brams, Mehmet S. Ismail |
Fairer Chess: A Reversal of Two Opening Moves in Chess Creates Balance Between White and Black. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-4, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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1 | Chathura Nagoda Gamage, Vimukthini Pinto, Jochen Renz, Matthew Stephenson |
Deceptive Level Generation for Angry Birds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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1 | Alessandro Sestini, Alexander Kuhnle, Andrew D. Bagdanov |
Policy Fusion for Adaptive and Customizable Reinforcement Learning Agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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1 | Christian Arzate Cruz, Takeo Igarashi |
Interactive Explanations: Diagnosis and Repair of Reinforcement Learning Based Agent Behaviors. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Michael Cook 0001 |
The Social Responsibility of Game AI. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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1 | Linus Gisslén, Andy Eakins, Camilo Gordillo, Joakim Bergdahl, Konrad Tollmar |
Adversarial Reinforcement Learning for Procedural Content Generation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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1 | Pratheep Kumar Paranthaman, Nikesh Bajaj, Nicholas Solovey, David Jennings |
Comparative Evaluation of the EEG Performance Metrics and Player Ratings on the Virtual Reality Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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1 | Mael Ahmad Addoum, Jannah Mekhaemar, Maxime Rouffet, Éric Jacopin |
Khaldun: GOAP for both Procedural Level generation and NPC Behaviors. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-2, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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1 | Arturo Valdivia |
Customer Lifetime Value in Mobile Games: a Note on Stylized Facts and Statistical Challenges. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-5, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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1 | Craig Ferguson, Robert Lewis, Chelsey Wilks, Rosalind W. Picard |
The Guardians: Designing a Game for Long-term Engagement with Mental Health Therapy. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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1 | Filip Skola, Fotis Liarokapis |
BCIManager: A library for development of brain-computer interfacing applications in Unity. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-4, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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1 | Ying Zhu 0001 |
A Theoretical Framework for Managing Suspense in Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-4, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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1 | Kenneth Chang, Adam M. Smith 0001 |
Boosting Exploration of Low-Dimensional Game Spaces with Stale Human Demonstrations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-4, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Yu Iwasaki, Koji Hasebe |
Identifying Playstyles in Games with NEAT and Clustering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-4, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Mark J. Nelson |
Estimates for the Branching Factors of Atari Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-5, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Anurag Sarkar, Seth Cooper |
An Online System for Player-vs-Level Matchmaking in Human Computation Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-4, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Zachariah E. Fuchs, Pavan Saranguhewa, Michael Ikuru |
Real-Time Model Predictive Control for Shot Aiming in a Physical Pinball Machine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Michael Cook 0001 |
Monte Carlo Tree Search With Reversibility Compression. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Domonkos Czifra, Endre Csóka, Zsolt Zombori, Géza Makay |
Towards solving the 7-in-a-row game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Mattia Colombo, Alan Dolhasz, Jason Hockman, Carlo Harvey |
Psychometric Mapping of Audio Features to Perceived Physical Characteristics of Virtual Objects. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-4, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Shikhar Juyal |
An Exploration into "Perceived Sense of Challenge" in Level Design for fast paced Casual Mobile Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Rafet Sifa |
Predicting Player Churn with Echo State Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-5, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Dennis Böhm, Bob Dorland, Rico Herzog, Ryan B. Kap, Thijmen S. L. Langendam, Andra Popa, Mijael Bueno, Rafael Bidarra |
How can you save the world? Empowering sustainable diet change with a serious game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-7, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Cristina Guerrero-Romero, Diego Pérez-Liébana |
MAP-Elites to Generate a Team of Agents that Elicits Diverse Automated Gameplay. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Yifan Gao, Lezhou Wu, Haoyue Li |
GomokuNet: A Novel UNet-style Network for Gomoku Zero Learning via Exploiting Positional Information and Multiscale Features. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-4, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Micael Sousa, Nelson Zagalo, Ana Patricia Oliveira |
Mechanics or Mechanisms: defining differences in analog games to support game design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Lucy Wang |
The Relationship between Personality, Game Motive, and Game Genre Preference: Gender as a Moderator. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-4, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Luciana Lima, Patrícia Gouveia, Pedro Cardoso 0002, Camila Pinto |
'Never Imagined I Would Work In The Digital Game Industry'. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-7, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Milan Jacevic |
How the Players Get Their Spots: A Study of Playstyle Emergence in Digital Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Arman Dehpanah, Muheeb Faizan Ghori, Jonathan Gemmell, Bamshad Mobasher |
Evaluating Team Skill Aggregation in Online Competitive Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Diego Monteiro 0001, Hao Chen, Hai-Ning Liang, Huawei Tu, Henry Dub |
Evaluating Performance and Gameplay of Virtual Reality Sickness Techniques in a First-Person Shooter Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-3886-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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