Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Alberto Alvarez 0002, Eric Grevillius, Elin Olsson, José M. Font |
Questgram [Qg]: Toward a Mixed-Initiative Quest Generation Tool. |
FDG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Antoine Premont, Samuel Heine |
The Human Fantasy: Exploring race and ethnicity through Dungeons & Dragons. |
FDG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Pengze Bian, Lei Liu, Penny Sweetser |
Detecting Spam Game Reviews on Steam with a Semi-Supervised Approach. |
FDG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Gianluca Guglielmo, Michal Klincewicz |
The Temperature of Morality: A Behavioral Study Concerning the Effect of Moral Decisions on Facial Thermal Variations in Video Games. |
FDG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Anurag Sarkar, Seth Cooper |
Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder. |
FDG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Jozef Kulik, Jen Beeston, Paul A. Cairns |
Grounded Theory of Accessible Game Development. |
FDG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Shaoyou Xie, Wei Zhou, Honglei Han |
Antagonistic Procedural Content Generation Of Sparse Reward Game. |
FDG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Yuzi He, Christopher Tran 0001, Julie Jiang, Keith Burghardt, Emilio Ferrara, Elena Zheleva, Kristina Lerman |
Heterogeneous Effects of Software Patches in aMultiplayer Online Battle Arena Game. |
FDG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Peter Mawhorter |
Fractal Coordinates for Incremental Procedural Content Generation. |
FDG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Josephine Baird, Sabine Harrer |
Challenging Systems of Play: Towards game design ethics for transgender allyship. |
FDG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Emily Halina, Matthew Guzdial |
TaikoNation: Patterning-focused Chart Generation for Rhythm Action Games. |
FDG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Rachael Versaw, Samantha Schultz, Kevin Lu, Richard Zhao |
Modular Reinforcement Learning Framework for Learners and Educators. |
FDG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Mel Stanfill, Anastasia Salter, Anne Sullivan |
Orange is Sus: Among Us and Political Play. |
FDG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Simone Petrosino, Enrica Loria, Johanna Pirker |
#StayHome Playing LoL - Analyzing Players' Activity and Social Bonds in League of Legends During Covid-19 Lockdowns. |
FDG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Ursina Kellerhals, Naomi Burgess, Richard Wetzel |
Let it Bee: A Case Study of Applying Triadic Game Design for Designing Virtual Reality Training Games for Beekeepers. |
FDG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Nathan Partlan, Erica Kleinman, Jim Howe, Sabbir Ahmad, Stacy Marsella, Magy Seif El-Nasr |
Design-Driven Requirements for Computationally Co-Creative Game AI Design Tools. |
FDG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | David Bar-El, Kathryn E. Ringland |
Crafting Game-Based Learning: An Analysis of Lessons for Minecraft Education Edition. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | R. Teal Witter, Alex Lyford |
Applications of Graph Theory and Probability in the Board Game Ticket to Ride. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Jim Whitehead |
Spatial Layout of Procedural Dungeons Using Linear Constraints and SMT Solvers. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Stefano Caselli, Krista Bonello Rutter Giappone, Jasper Schellekens, Stefano Gualeni |
Satire at Play: A Game Studies Approach to Satire. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Georgi Ivanov, Magnus Håkon Petersen, Kristián Kovalský, Kristian Engberg, George Palamas |
An Explorative Design Process for Game Map Generation Based on Satellite Images and Playability Factors. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Berkeley Andrus, Nancy Fulda |
Immersive Gameplay via Improved Natural Language Understanding. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Jesper Juul |
The Independent Mode: A Functionalist Account of Independent Games and Game History. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Vinny Montag |
Refugeoly: Building a Serious Game through refugee testimonies. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Megan Charity, Michael Cerny Green, Ahmed Khalifa 0001, Julian Togelius |
Mech-Elites: Illuminating the Mechanic Space of GVG-AI. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Kalliopi Kontiza, Antonios Liapis, Catherine Emma Jones |
Reliving the Experience of Visiting a Gallery: Methods for Evaluating Informal Learning in Games for Cultural Heritage. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Renata Ntelia |
Romantic Love in Games, Games as Romantic Love. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Quang N. Vu, Cor-Paul Bezemer |
An Empirical Study of the Characteristics of Popular Game Jams and Their High-ranking Submissions on itch.io. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Katerina Morfoniou, Iro Voulgari, Maria Sfyroera, Dimitris Gouscos |
Digital Games and the Emergence of Problem Solving Processes: a Case Study with Preschool Children. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Anna Samira Praetorius, Daniel Görlich |
How Avatars Influence User Behavior: A Review on the Proteus Effect in Virtual Environments and Video Games. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Henri Bomström, Markus Kelanti, Jouni Lappalainen, Elina Annanperä, Kari Liukkunen |
Synchronizing Game and AI Design in PCG-Based Game Prototypes. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Gorm Lai, William H. Latham, Frederic Fol Leymarie |
Towards Friendly Mixed Initiative Procedural Content Generation: Three Pillars of Industry. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Janelynn Camingue, Edward F. Melcer, Elín Carstensdóttir |
A (Visual) Novel Route to Learning: A Taxonomy of Teaching Strategies in Visual Novels. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Matthew Guzdial, Devi Acharya, Max Kreminski, Michael Cook 0001, Mirjam Eladhari, Antonios Liapis, Anne Sullivan |
Tabletop Roleplaying Games as Procedural Content Generators. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Muhammad Nazhif Rizani, Mohd Nor Akmal Khalid, Hiroyuki Iida, Reza Firsandaya Malik |
Analysis of Business Model Transition Based on Active User and Review Value. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Anne Sullivan, Mel Stanfill, Anastasia Salter |
Crafting is So Hardcore: Masculinized Making in Gaming Representations of Labor. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Ahmed Khalifa 0001, Julian Togelius |
Multi-Objective level generator generation with Marahel. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Alberto Rojas-Salazar, Mads Haahr |
Learning Binary Search Trees through Serious Games based on Analogies. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Iro Voulgari, Konstantinos Lavidas, Vassilis Komis, Stavros Athanassopoulos |
Examining Student Teachers' Perceptions and Attitudes towards Game Based Learning. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Dom Ford |
Giantness and Excess in Dark Souls. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | James R. Wootton |
Procedural generation using quantum computation. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Christopher W. Totten |
The making of La Mancha. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Rogelio E. Cardona-Rivera, José P. Zagal, Michael S. Debus |
Narrative Goals in Games: A Novel Nexus of Story and Gameplay. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Jonas Freiknecht, Wolfgang Effelsberg |
Procedural Generation of Interactive Stories using Language Models. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Edward F. Melcer, Katelyn M. Grasse, James Owen Ryan, Nick Junius, Max Kreminski, Dietrich Squinkifer, Brent Hill, Noah Wardrip-Fruin |
Getting Academical: A Choice-Based Interactive Storytelling Game for Teaching Responsible Conduct of Research. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Penny Sweetser, Matthew Aitchison |
Do Game Bots Dream of Electric Rewards?: The universality of intrinsic motivation. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Nicolas Szilas, Kasper Ingdahl Andkjær, Laurens Kemp, Arnaud Ricci, Tessa Dadema, Henk Herman Nap, Frédéric Ehrler |
Designing a Senior Friendly Interface for a Personalized 3D Narrative Simulation. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Jasper Schellekens, Stefano Caselli, Stefano Gualeni, Krista Bonello Rutter Giappone |
Satirical Game Design: The Case of the Boardgame Construction BOOM! |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Erica Kleinman, Sabbir Ahmad, Zhaoqing Teng, Andy Bryant, Truong-Huy D. Nguyen, Casper Harteveld, Magy Seif El-Nasr |
"And then they died": Using Action Sequences for Data Driven, Context Aware Gameplay Analysis. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Enrica Loria, Annapaola Marconi |
Reading Between the Lines - Towards an Algorithm Exploiting In-game Behaviors to Learn Preferences in Gameful Systems. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Megan Washburn, Foaad Khosmood |
Dynamic Procedural Music Generation from NPC Attributes. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Jack Murray |
More Than Just the Table: Analog Games as Computational Platforms. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | John Aycock, Katie Biittner |
LeGACy Code: Studying How (Amateur) Game Developers Used Graphic Adventure Creator. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Pier Luca Lanzi, Daniele Loiacono |
Asking Students to Do All the Work: An Analysis of a Fully Peer-Assessed Course on Game Design and Development. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Max Kreminski, Melanie Dickinson, Michael Mateas, Noah Wardrip-Fruin |
Why Are We Like This?: The AI Architecture of a Co-Creative Storytelling Game. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Pedro Beça, Mónica Aresta, Ana Isabel Veloso, Rita Santos, Eduardo Ferreira, Sofia Jervis, Gonçalo Gomes, Cláudia Ortet, Mariana Pereira, Sofia Ribeiro |
Developing a Toolkit to Game Design: The Gamers4Nature Project: from Concept to Artefact. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Nicolas Szilas, Ruud de Jong, Mariët Theune |
ExpReal: a Writing Language and System for Authoring Texts in Interactive Narrative. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Jennifer Villareale, Colan F. Biemer, Magy Seif El-Nasr, Jichen Zhu |
Reflection in Game-Based Learning: A Survey of Programming Games. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Martin Pichlmair, Charlene Putney |
Procedural Generation for Divination and Inspiration. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Alesja Serada |
Why Is CryptoKitties (Not) Gambling? |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Danielle Marie Olson, D. Fox Harrell |
"I Don't See Color": Characterizing Players' Racial Attitudes and Experiences via an Anti-Bias Simulation Videogame. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Robert C. Gray, Jichen Zhu, Danielle Arigo, Evan M. Forman, Santiago Ontañón |
Player Modeling via Multi-Armed Bandits. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Alexander Gellel, Penny Sweetser |
A Hybrid Approach to Procedural Generation of Roguelike Video Game Levels. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | G. Tanner Jackson, Blair Lehman, Lindsay D. Grace |
Awkward Annie: : Impacts of Playing on the Edge of Social Norms. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Stamatia Savvani |
Formalizing Casual Tabletop Games for Language Teaching. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Tobias Nordvig Møller, Jonas Aksel Billeskov, George Palamas |
Expanding Wave Function Collapse with Growing Grids for Procedural Map Generation. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Giulio Barbero, Marcello A. Gómez Maureira, Felienne F. J. Hermans |
Computational Thinking through Design Patterns in Video Games. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Phil Lopes, Ronan Boulic |
Towards Designing Games for Experimental Protocols Investigating Human-Based Phenomena. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Marcello A. Gómez Maureira, Giulio Barbero, Maria Freese, Mike Preuss |
Towards a Taxonomy of AI in Hybrid Board Games. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Argenis Ramirez Gomez, Hans Gellersen |
KryptonEyed: Playing with Gaze Without Looking. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Barrett R. Anderson, Christopher R. Karzmark, Noah Wardrip-Fruin |
We Don't Play As We Think, But We Think As We Play: Evidence for the Psychological Impact of In-Game Actions. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Dominic Kao |
Exploring Help Facilities in Game-Making Software. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Georgios N. Yannakakis, Antonios Liapis, Penny Kyburz, Vanessa Volz, Foaad Khosmood, Phil Lopes (eds.) |
FDG '20: International Conference on the Foundations of Digital Games, Bugibba, Malta, September 15-18, 2020 |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Espen Aarseth, Sebastian Möring |
The game itself?: Towards a Hermeneutics of Computer Games. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Sidney Araujo Melo, Troy C. Kohwalter, Esteban Clua, Aline Paes, Leonardo Murta 0001 |
Player Behavior Profiling through Provenance Graphs and Representation Learning. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Jeppe Theiss Kristensen, Paolo Burelli |
Strategies for Using Proximal Policy Optimization in Mobile Puzzle Games. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Vivian Hsueh-Hua Chen, Wei Jie Dominic Koek |
Understanding Flow, Identification with Game Characters and Players' Attitudes. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Antonios Liapis |
10 Years of the PCG workshop: Past and Future Trends. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Hirotaka Suetake, Tsukasa Fukusato, Christian Arzate Cruz, Andy Nealen, Takeo Igarashi |
Interactive Design Exploration of Game StagesUsing Adjustable Synthetic Testers. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Hendrik Baier, Michael Kaisers |
Opponent-Pruning Paranoid Search. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Magy Seif El-Nasr, Erica Kleinman |
Data-Driven Game Development: Ethical Considerations. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Alexander Pfeiffer, Simone Kriglstein, Thomas Wernbacher |
Blockchain Technologies and Games: A Proper Match? |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Daniela De Angeli, Eamonn O'Neill |
A Review of Game Research Methodologies. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Andreas Hald, Jens Struckmann Hansen, Jeppe Kristensen, Paolo Burelli |
Procedural Content Generation of Puzzle Games using Conditional Generative Adversarial Networks. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Marcelle C. Grech, Owen Sacco |
Analysing Mobile VR Games for Learning a Sport: A Pistol Target Shooting VR Game Use Case. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Anjum Matin, Mardel Maduro, Rogerio de Leon Pereira, Olivier Tremblay Savard |
Effect of Timer, Top Score and Leaderboard on Performance and Motivation in a Human Computing Game. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Sofia Eleni Spatharioti, Borna Fatehi, Melanie Smith, Avery Rosenbloom, Josh Aaron Miller, Magy Seif El-Nasr, Sara Ann Wylie, Seth Cooper |
Tile-o-Scope AR: An Augmented Reality Tabletop Image Labeling Game Toolkit. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Björn Berg Marklund, Rebecca Rouse, Lissa Holloway-Attaway |
Contextualizing Game Literacy: A transhistorical approach to understanding Game-Based Learning environments. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Albert Sjölund, Martijn Straatman, Millen van Osch, Oliver Findra, Pradyot Patil, Mijael Bueno, Nestor Z. Salamon, Rafael Bidarra |
Misusing mobile phones to break the ice: the tabletop game Maze Maestro. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Peter Ziegler, Sebastian von Mammen |
Generating Real-Time Strategy Heightmaps using Cellular Automata. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Sergio Estupiñán, Nicolas Szilas |
Looking into Engagement Trajectories in Interactive Digital Narrative using Process Mining. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Jean Michel A. Sarr, Georgios N. Yannakakis, Antonios Liapis, Alassane Bah, Christophe Cambier |
Djehuty: A Mixed-Initiative Handwriting Game for Preschoolers. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Colin Stricklin, Michael Nitsche |
Primal Clay: Worldbuilding with the New Materialism. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Henrik Warpefelt |
Micro-level examination of games using Indicator Analysis. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Craig G. Anderson |
Hits, Quits, and Retries - Player Response to Failure in a Challenging Video Game. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Konstantinos Sfikas, Antonios Liapis |
Collaborative Agent Gameplay in the Pandemic Board Game. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Mehak Maniktala, Chris Miller 0002, Aaron Margolese-Malin, Arnav Jhala, Chris Martens 0001 |
M.I.N.U.E.T.: Procedural Musical Accompaniment for Textual Narratives. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Sebastian Misztal, Guillermo Carbonell, Lysann Zander, Jonas Schild |
Intensifying Stress Perception Using Visual Effects in VR Games. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Ahmed M. Abuzuraiq, Osama Alsalman, Halil Erhan |
Shopping for Game levels: A Visual Analytics Approach to Exploring Procedurally Generated Content. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Daniel Gomme, Richard A. Bartle |
Strategy Games: The Components of A Worthy Opponent. |
FDG |
2020 |
DBLP DOI BibTeX RDF |
|