Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Andrew W. Feng, Dan Casas, Ari Shapiro |
Avatar reshaping and automatic rigging using a deformable model. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015, Paris, France, November 16-18, 2015, pp. 57-64, 2015, ACM, 978-1-4503-3991-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Marc Parenthoën, Fred Murie, Flavien Thery |
The sea is your mirror. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015, Paris, France, November 16-18, 2015, pp. 159-165, 2015, ACM, 978-1-4503-3991-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Elena Kokkinara, Rachel McDonnell |
Animation realism affects perceived character appeal of a self-virtual face. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015, Paris, France, November 16-18, 2015, pp. 221-226, 2015, ACM, 978-1-4503-3991-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Durell Bouchard, Norman I. Badler |
Segmenting motion capture data using a qualitative analysis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015, Paris, France, November 16-18, 2015, pp. 23-30, 2015, ACM, 978-1-4503-3991-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Glen Berseth, Mubbasir Kapadia, Petros Faloutsos |
ACCLMesh: curvature-based navigation mesh generation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015, Paris, France, November 16-18, 2015, pp. 97-102, 2015, ACM, 978-1-4503-3991-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Sohaib Laraba, Joëlle Tilmanne, Thierry Dutoit |
Adaptation procedure for HMM-based sensor-dependent gesture recognition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015, Paris, France, November 16-18, 2015, pp. 17-22, 2015, ACM, 978-1-4503-3991-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Mentar Mahmudi, Marcelo Kallmann |
Multi-modal data-driven motion planning and synthesis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015, Paris, France, November 16-18, 2015, pp. 119-124, 2015, ACM, 978-1-4503-3991-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Kourosh Naderi, Joose Rajamäki, Perttu Hämäläinen |
RT-RRT*: a real-time path planning algorithm based on RRT. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015, Paris, France, November 16-18, 2015, pp. 113-118, 2015, ACM, 978-1-4503-3991-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Carlos Antonio Dominguez, Yuya Ichimura, Mubbasir Kapadia |
Automated interactive narrative synthesis using dramatic theory. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015, Paris, France, November 16-18, 2015, pp. 103-112, 2015, ACM, 978-1-4503-3991-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Zümra Kavafoglu, Ersan Kavafoglu, Arjan Egges |
Robust balance shift control with posture optimization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015, Paris, France, November 16-18, 2015, pp. 183-192, 2015, ACM, 978-1-4503-3991-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Kevin Jordao, Panayiotis Charalambous, Marc Christie, Julien Pettré, Marie-Paule Cani |
Crowd art: density and flow based crowd motion design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015, Paris, France, November 16-18, 2015, pp. 167-176, 2015, ACM, 978-1-4503-3991-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Afsaneh Rafighi, Sahand Seifi, Oscar Meruvia Pastor |
Automatic and adaptable registration of live RGBD video streams. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015, Paris, France, November 16-18, 2015, pp. 243-250, 2015, ACM, 978-1-4503-3991-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Yingying Wang, Michael Neff |
Deep signatures for indexing and retrieval in large motion databases. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015, Paris, France, November 16-18, 2015, pp. 37-45, 2015, ACM, 978-1-4503-3991-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Sybren A. Stüvel, M. F. de Goeij, A. Frank van der Stappen, Arjan Egges |
An analysis of manoeuvring in dense crowds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015, Paris, France, November 16-18, 2015, pp. 85-90, 2015, ACM, 978-1-4503-3991-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Stephan Müller 0002, Barbara Solenthaler, Mubbasir Kapadia, Seth Frey, Severin Klingler, Richard P. Mann, Robert W. Sumner, Markus H. Gross |
HeapCraft: interactive data exploration and visualization tools for understanding and influencing player behavior in Minecraft. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015, Paris, France, November 16-18, 2015, pp. 237-241, 2015, ACM, 978-1-4503-3991-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Ben Jones, April Martin, Joshua A. Levine, Tamar Shinar, Adam W. Bargteil |
Clustering and collision detection for clustered shape matching. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015, Paris, France, November 16-18, 2015, pp. 199-204, 2015, ACM, 978-1-4503-3991-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | |
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015, Paris, France, November 16-18, 2015 ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![ACM, 978-1-4503-3991-9 The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Haoran Xie 0002, Kazunori Miyata |
Pattern-guided simulations of immersed rigid bodies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015, Paris, France, November 16-18, 2015, pp. 133-142, 2015, ACM, 978-1-4503-3991-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Matthias Schröder 0002, Jonathan Maycock, Mario Botsch |
Reduced marker layouts for optical motion capture of hands. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015, Paris, France, November 16-18, 2015, pp. 7-16, 2015, ACM, 978-1-4503-3991-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Nicolas Imhof, Antoine Milliez, Flurin Jenal, René Bauer, Markus H. Gross, Robert W. Sumner |
Fin textures for real-time painterly aesthetics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015, Paris, France, November 16-18, 2015, pp. 227-235, 2015, ACM, 978-1-4503-3991-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Ana Lucia Cruz Ruiz, Charles Pontonnier, Jonathan Levy, Georges Dumont |
Motion control via muscle synergies: application to throwing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015, Paris, France, November 16-18, 2015, pp. 65-72, 2015, ACM, 978-1-4503-3991-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Thibault Lejemble, Amélie Fondevilla, Nicolas Durin, Thibault Blanc-Beyne, Camille Schreck, Pierre-Luc Manteaux, Paul G. Kry, Marie-Paule Cani |
Interactive procedural simulation of paper tearing with sound. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015, Paris, France, November 16-18, 2015, pp. 143-149, 2015, ACM, 978-1-4503-3991-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Nadine Abu Rumman, Marco Schaerf, Dominique Bechmann |
Collision detection for articulated deformable characters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015, Paris, France, November 16-18, 2015, pp. 215-220, 2015, ACM, 978-1-4503-3991-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Roel Duits, Arjan Egges, A. Frank van der Stappen |
A closed-form solution for human finger positioning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015, Paris, France, November 16-18, 2015, pp. 73-78, 2015, ACM, 978-1-4503-3991-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Óscar Civit Flores, Antonio Susín |
Fast contact determination for intersecting deformable solids. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015, Paris, France, November 16-18, 2015, pp. 205-214, 2015, ACM, 978-1-4503-3991-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Pierre-Luc Manteaux, Wei-Lun Sun, François Faure, Marie-Paule Cani, James F. O'Brien |
Interactive detailed cutting of thin sheets. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015, Paris, France, November 16-18, 2015, pp. 125-132, 2015, ACM, 978-1-4503-3991-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | M. Brandon Haworth, Muhammad Usman 0010, Glen Berseth, Mubbasir Kapadia, Petros Faloutsos |
Evaluating and optimizing level of service for crowd evacuations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015, Paris, France, November 16-18, 2015, pp. 91-96, 2015, ACM, 978-1-4503-3991-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Mark Miller 0002, Daniel Holden, Rami Ali Al-Ashqar, Christophe Dubach, Kenny Mitchell, Taku Komura |
Carpet unrolling for character control on uneven terrain. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015, Paris, France, November 16-18, 2015, pp. 193-198, 2015, ACM, 978-1-4503-3991-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Rowan T. Hughes, Jan Ondrej, John Dingliana |
DAVIS: density-adaptive synthetic-vision based steering for virtual crowds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015, Paris, France, November 16-18, 2015, pp. 79-84, 2015, ACM, 978-1-4503-3991-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Andrew T. Duchowski, Sophie Jörg, Aubrey Lawson, Takumi Bolte, Lech Swirski, Krzysztof Krejtz |
Eye movement synthesis with 1/f pink noise. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015, Paris, France, November 16-18, 2015, pp. 47-56, 2015, ACM, 978-1-4503-3991-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Quentin Galvane, Marc Christie, Christophe Lino, Rémi Ronfard |
Camera-on-rails: automated computation of constrained camera paths. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015, Paris, France, November 16-18, 2015, pp. 151-157, 2015, ACM, 978-1-4503-3991-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Clément Reverdy, Sylvie Gibet, Caroline Larboulette |
Optimal marker set for motion capture of dynamical facial expressions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015, Paris, France, November 16-18, 2015, pp. 31-36, 2015, ACM, 978-1-4503-3991-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Samuel Carensac, Nicolas Pronost, Saïda Bouakaz |
Real-time gait control for partially immersed bipeds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015, Paris, France, November 16-18, 2015, pp. 177-182, 2015, ACM, 978-1-4503-3991-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Torin Adamson, John E. G. Baxter, Kasra Manavi, April Suknot, Bruna Jacobson, Patrick Gage Kelley, Lydia Tapia |
Molecular tetris: crowdsourcing molecular docking using path-planning and haptic devices. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06 - 08, 2014, pp. 133-138, 2014, ACM, 978-1-4503-2623-0. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Aline Normoyle, Sophie Jörg |
Trade-offs between responsiveness and naturalness for player characters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06 - 08, 2014, pp. 61-70, 2014, ACM, 978-1-4503-2623-0. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Tsukasa Fukusato, Shigeo Morishima |
Automatic depiction of onomatopoeia in animation considering physical phenomena. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06 - 08, 2014, pp. 161-169, 2014, ACM, 978-1-4503-2623-0. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Yunfei Bai, C. Karen Liu |
Coupling cloth and rigid bodies for dexterous manipulation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06 - 08, 2014, pp. 139-145, 2014, ACM, 978-1-4503-2623-0. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Julien Bruneau 0002, Teofilo Bezerra Dutra, Julien Pettré |
Following behaviors: a model for computing following distances based on prediction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06 - 08, 2014, pp. 17-24, 2014, ACM, 978-1-4503-2623-0. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Adam W. Bargteil, Ben Jones |
Strain limiting for clustered shape matching. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06 - 08, 2014, pp. 177-179, 2014, ACM, 978-1-4503-2623-0. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Adela Barbulescu, Rémi Ronfard, Gérard Bailly, Georges Gagneré, Hüseyin Çakmak |
Beyond basic emotions: expressive virtual actors with social attitudes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06 - 08, 2014, pp. 39-47, 2014, ACM, 978-1-4503-2623-0. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Andrew W. Feng, Gale M. Lucas, Stacy Marsella, Evan A. Suma, Chung-Cheng Chiu, Dan Casas, Ari Shapiro |
Acting the part: the role of gesture on avatar identity. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06 - 08, 2014, pp. 49-54, 2014, ACM, 978-1-4503-2623-0. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | John Mooney, Jan M. Allbeck |
Rethinking NPC intelligence: a new reputation system. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06 - 08, 2014, pp. 55-60, 2014, ACM, 978-1-4503-2623-0. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Nicolas Nieto Bedoya, Christian David Quintero Guerrero |
Process optimization based on motion capture for videogames assets. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06 - 08, 2014, pp. 186, 2014, ACM, 978-1-4503-2623-0. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Amir Hossein Rabbani, Michiel van de Panne, Paul G. Kry |
Anticipatory balance control. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06 - 08, 2014, pp. 71-76, 2014, ACM, 978-1-4503-2623-0. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Edward T. Lixandru, Victor B. Zordan |
Physical rig for first-person, look-at cameras in video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06 - 08, 2014, pp. 119-124, 2014, ACM, 978-1-4503-2623-0. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Fabio Zünd, Marcel Lancelle, Mattia Ryffel, Robert W. Sumner, Kenny Mitchell, Markus H. Gross |
Influence of animated reality mixing techniques on user experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06 - 08, 2014, pp. 125-132, 2014, ACM, 978-1-4503-2623-0. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Huaguang Song, Michael Neff |
Design and evaluation of a sketch-based gesture animation tool. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06 - 08, 2014, pp. 183, 2014, ACM, 978-1-4503-2623-0. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Carmine Oliva, Hannes Högni Vilhjálmsson |
Prediction in social path following. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06 - 08, 2014, pp. 103-108, 2014, ACM, 978-1-4503-2623-0. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Pengbo Li, Paul G. Kry |
Multi-layer skin simulation with adaptive constraints. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06 - 08, 2014, pp. 171-176, 2014, ACM, 978-1-4503-2623-0. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Zahed Rahmati, Valerie King, Sue Whitesides |
(Reverse) k-nearest neighbors for moving objects. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06 - 08, 2014, pp. 187, 2014, ACM, 978-1-4503-2623-0. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Ari Shapiro, Nancy M. Amato, Jessica K. Hodgins (eds.) |
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06 - 08, 2014 ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![ACM, 978-1-4503-2623-0 The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Norman Jaklin, Mark Tibboel, Roland Geraerts |
Computing high-quality paths in weighted regions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06 - 08, 2014, pp. 77-86, 2014, ACM, 978-1-4503-2623-0. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Carlo Camporesi, Marcelo Kallmann |
Computing shortest path maps with GPU shaders. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06 - 08, 2014, pp. 97-102, 2014, ACM, 978-1-4503-2623-0. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Aline Normoyle, Norman I. Badler |
How do stylistic motions differ numerically from neutral ones? ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06 - 08, 2014, pp. 184, 2014, ACM, 978-1-4503-2623-0. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Quentin Galvane, Rémi Ronfard, Marc Christie, Nicolas Szilas |
Narrative-driven camera control for cinematic replay of computer games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06 - 08, 2014, pp. 109-117, 2014, ACM, 978-1-4503-2623-0. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Alain Juarez-Perez, Andrew W. Feng, Marcelo Kallmann, Ari Shapiro |
Deformation, parameterization and analysis of a single locomotion cycle. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06 - 08, 2014, pp. 182, 2014, ACM, 978-1-4503-2623-0. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Jose Guillermo Rangel Ramirez, Devin Lange, Panayiotis Charalambous, Claudia Esteves, Julien Pettré |
Optimization-based computation of locomotion trajectories for crowd patches. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06 - 08, 2014, pp. 7-16, 2014, ACM, 978-1-4503-2623-0. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Tim Balint, Yotam I. Gingold, Jan M. Allbeck |
Agent script generation using descriptive text documents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06 - 08, 2014, pp. 181, 2014, ACM, 978-1-4503-2623-0. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Masaki Oshita, Yuta Senju |
Generating hand motion from body motion using key hand poses. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06 - 08, 2014, pp. 147-151, 2014, ACM, 978-1-4503-2623-0. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Prateek Shrivastava, Sukhendu Das |
Physics based virtual cutting using j-integral method for gaming applications. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06 - 08, 2014, pp. 185, 2014, ACM, 978-1-4503-2623-0. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Glen Berseth, M. Brandon Haworth, Mubbasir Kapadia, Petros Faloutsos |
Characterizing and optimizing game level difficulty. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06 - 08, 2014, pp. 153-160, 2014, ACM, 978-1-4503-2623-0. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Timothy Costigan, Mukta Prasad, Rachel McDonnell |
Facial retargeting using neural networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06 - 08, 2014, pp. 31-38, 2014, ACM, 978-1-4503-2623-0. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Sara Rashidian, Erion Plaku, Stefan Edelkamp |
Motion planning with rigid-body dynamics for generalized traveling salesman tours. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06 - 08, 2014, pp. 87-96, 2014, ACM, 978-1-4503-2623-0. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Rudi Bonfiglioli, Wouter van Toll, Roland Geraerts |
GPGPU-accelerated construction of high-resolution generalized voronoi diagrams and navigation meshes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06 - 08, 2014, pp. 25-30, 2014, ACM, 978-1-4503-2623-0. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | John Koenig, Ioannis Karamouzas, Stephen J. Guy |
Object-Centric Parallel Rigid Body Simulation With Timewarp. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, MIG '13, Dublin, Ireland, November 6-8, 2013, pp. 203-212, 2013, ACM, 978-1-4503-2546-2. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Haris Zacharatos, Christos Gatzoulis, Yiorgos Chrysanthou, Andreas Aristidou |
Emotion Recognition for Exergames using Laban Movement Analysis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, MIG '13, Dublin, Ireland, November 6-8, 2013, pp. 61-66, 2013, ACM, 978-1-4503-2546-2. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Sergio Ruiz, Benjamín Hernández, Adriana Alvarado, Isaac Rudomín |
Reducing Memory Requirements for Diverse Animated Crowds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, MIG '13, Dublin, Ireland, November 6-8, 2013, pp. 77-86, 2013, ACM, 978-1-4503-2546-2. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Stephen J. Guy |
Psycho-physical Crowds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, MIG '13, Dublin, Ireland, November 6-8, 2013, pp. 7-12, 2013, ACM, 978-1-4503-2546-2. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Aline Normoyle, Jeremy B. Badler, Teresa Fan, Norman I. Badler, Vinícius J. Cassol, Soraia Raupp Musse |
Evaluating perceived trust from procedurally animated gaze. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, MIG '13, Dublin, Ireland, November 6-8, 2013, pp. 141-148, 2013, ACM, 978-1-4503-2546-2. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Mubbasir Kapadia, Kai Ninomiya, Alexander Shoulson, Francisco M. Garcia, Norman I. Badler |
Constraint-Aware Navigation in Dynamic Environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, MIG '13, Dublin, Ireland, November 6-8, 2013, pp. 111-120, 2013, ACM, 978-1-4503-2546-2. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Oriam de Gyves, Leonel Toledo, Isaac Rudomín |
Proximity Queries for Crowd Simulation Using Truncated Voronoi Diagrams. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, MIG '13, Dublin, Ireland, November 6-8, 2013, pp. 87-92, 2013, ACM, 978-1-4503-2546-2. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Yuyu Xu, Andrew W. Feng, Stacy Marsella, Ari Shapiro |
A Practical and Configurable Lip Sync Method for Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, MIG '13, Dublin, Ireland, November 6-8, 2013, pp. 131-140, 2013, ACM, 978-1-4503-2546-2. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Alexander Shoulson, Max L. Gilbert, Mubbasir Kapadia, Norman I. Badler |
An Event-Centric Planning Approach for Dynamic Real-Time Narrative. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, MIG '13, Dublin, Ireland, November 6-8, 2013, pp. 121-130, 2013, ACM, 978-1-4503-2546-2. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Caroline Larboulette, Pablo Quesada, Olivier Dumas |
Burning Paper: Simulation at the Fiber's Level. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, MIG '13, Dublin, Ireland, November 6-8, 2013, pp. 47-52, 2013, ACM, 978-1-4503-2546-2. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Cathy Ennis, Arjan Egges |
Perception of Approach and Reach in Combined Interaction Tasks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, MIG '13, Dublin, Ireland, November 6-8, 2013, pp. 165-170, 2013, ACM, 978-1-4503-2546-2. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Cathy Ennis, Ludovic Hoyet, Arjan Egges, Rachel McDonnell |
Emotion Capture: Emotionally Expressive Characters for Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, MIG '13, Dublin, Ireland, November 6-8, 2013, pp. 53-60, 2013, ACM, 978-1-4503-2546-2. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Ben Jones, Jovan Popovic, James McCann, Wilmot Li, Adam W. Bargteil |
Dynamic Sprites. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, MIG '13, Dublin, Ireland, November 6-8, 2013, pp. 39-46, 2013, ACM, 978-1-4503-2546-2. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Rachel McDonnell, Nathan R. Sturtevant, Victor B. Zordan (eds.) |
Motion in Games, MIG '13, Dublin, Ireland, November 6-8, 2013 ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![ACM, 978-1-4503-2546-2 The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP BibTeX RDF |
|
1 | David A. Stuart, Joshua A. Levine, Ben Jones, Adam W. Bargteil |
Automatic Construction of Coarse, High-Quality Tetrahedralizations that Enclose and Approximate Surfaces for Animation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, MIG '13, Dublin, Ireland, November 6-8, 2013, pp. 213-222, 2013, ACM, 978-1-4503-2546-2. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Sheldon Andrews, Marc Jarvis, Paul G. Kry |
Data-driven Fingertip Appearance for Interactive Hand Simulation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, MIG '13, Dublin, Ireland, November 6-8, 2013, pp. 177-186, 2013, ACM, 978-1-4503-2546-2. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Dan Gerszewski, Ladislav Kavan, Peter-Pike J. Sloan, Adam W. Bargteil |
Enhancements to Model-reduced Fluid Simulation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, MIG '13, Dublin, Ireland, November 6-8, 2013, pp. 223-228, 2013, ACM, 978-1-4503-2546-2. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Mark Pauly |
Realtime Performance-Based Facial Avatars for Immersive Gameplay. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, MIG '13, Dublin, Ireland, November 6-8, 2013, pp. 23-28, 2013, ACM, 978-1-4503-2546-2. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl |
The Perceived Naturalness of Virtual Locomotion Methods Devoid of Explicit Leg Movements. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, MIG '13, Dublin, Ireland, November 6-8, 2013, pp. 155-164, 2013, ACM, 978-1-4503-2546-2. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Stelian Coros |
Computational Design and Motion Control for Characters in the Real World. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, MIG '13, Dublin, Ireland, November 6-8, 2013, pp. 19-22, 2013, ACM, 978-1-4503-2546-2. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Shailen Agrawal, Michiel van de Panne |
Pareto Optimal Control for Natural and Supernatural Motions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, MIG '13, Dublin, Ireland, November 6-8, 2013, pp. 29-38, 2013, ACM, 978-1-4503-2546-2. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Ben Sunshine-Hill |
Managing Simulation Level-of-Detail with the LOD Trader. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, MIG '13, Dublin, Ireland, November 6-8, 2013, pp. 13-18, 2013, ACM, 978-1-4503-2546-2. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Quentin Galvane, Marc Christie, Rémi Ronfard, Chen Kim Lim, Marie-Paule Cani |
Steering Behaviors for Autonomous Cameras. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, MIG '13, Dublin, Ireland, November 6-8, 2013, pp. 93-102, 2013, ACM, 978-1-4503-2546-2. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Ramon Oliva, Nuria Pelechano |
A Generalized Exact Arbitrary Clearance Technique for Navigation Meshes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, MIG '13, Dublin, Ireland, November 6-8, 2013, pp. 103-110, 2013, ACM, 978-1-4503-2546-2. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Nkenge Wheatland, Sophie Jörg, Victor B. Zordan |
Automatic Hand-Over Animation using Principle Component Analysis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, MIG '13, Dublin, Ireland, November 6-8, 2013, pp. 197-202, 2013, ACM, 978-1-4503-2546-2. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Eray Molla, Ronan Boulic |
Singularity Free Parametrization of Human Limbs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, MIG '13, Dublin, Ireland, November 6-8, 2013, pp. 187-196, 2013, ACM, 978-1-4503-2546-2. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Lavanya Sharan, Zhe Han Neo, Kenny Mitchell, Jessica K. Hodgins |
Simulated motion blur does not improve player experience in racing game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, MIG '13, Dublin, Ireland, November 6-8, 2013, pp. 149-154, 2013, ACM, 978-1-4503-2546-2. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Glen Berseth, Mubbasir Kapadia, Petros Faloutsos |
SteerPlex: Estimating Scenario Complexity for Simulated Crowds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, MIG '13, Dublin, Ireland, November 6-8, 2013, pp. 67-76, 2013, ACM, 978-1-4503-2546-2. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Zhuopeng Zhang, Shigeo Morishima |
Real-time Hair Simulation on Mobile Device. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, MIG '13, Dublin, Ireland, November 6-8, 2013, pp. 149-154, 2013, ACM, 978-1-4503-2546-2. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Pengcheng Luo, Michael Neff |
A Perceptual Study of the Relationship between Posture and Gesture for Virtual Characters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games - 5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012. Proceedings, pp. 254-265, 2012, Springer, 978-3-642-34709-2. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Tyler Martin, Michael Neff |
Interactive Quadruped Animation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games - 5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012. Proceedings, pp. 208-219, 2012, Springer, 978-3-642-34709-2. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Murat Haciomeroglu, Robert G. Laycock, Andy M. Day |
Fuzzy Logic Controlled Pedestrian Groups in Urban Environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games - 5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012. Proceedings, pp. 326-337, 2012, Springer, 978-3-642-34709-2. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Chris Kang, Nkenge Wheatland, Michael Neff, Victor B. Zordan |
Automatic Hand-Over Animation for Free-Hand Motions from Low Resolution Input. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games - 5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012. Proceedings, pp. 244-253, 2012, Springer, 978-3-642-34709-2. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Stevie Giovanni, Yeun Chul Choi, Jay Huang, Khoo Eng Tat, KangKang Yin |
Virtual Try-On Using Kinect and HD Camera. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games - 5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012. Proceedings, pp. 55-65, 2012, Springer, 978-3-642-34709-2. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Jing Huang 0005, Catherine Pelachaud |
An Efficient Energy Transfer Inverse Kinematics Solution. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games - 5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012. Proceedings, pp. 278-289, 2012, Springer, 978-3-642-34709-2. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Seung In Park, Chao Peng 0003, Francis K. H. Quek, Yong Cao |
A Crowd Modeling Framework for Socially Plausible Animation Behaviors. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games - 5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012. Proceedings, pp. 146-157, 2012, Springer, 978-3-642-34709-2. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|