Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Andrew W. Feng, Dan Casas, Ari Shapiro |
Avatar reshaping and automatic rigging using a deformable model. |
MIG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Marc Parenthoën, Fred Murie, Flavien Thery |
The sea is your mirror. |
MIG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Elena Kokkinara, Rachel McDonnell |
Animation realism affects perceived character appeal of a self-virtual face. |
MIG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Durell Bouchard, Norman I. Badler |
Segmenting motion capture data using a qualitative analysis. |
MIG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Glen Berseth, Mubbasir Kapadia, Petros Faloutsos |
ACCLMesh: curvature-based navigation mesh generation. |
MIG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Sohaib Laraba, Joëlle Tilmanne, Thierry Dutoit |
Adaptation procedure for HMM-based sensor-dependent gesture recognition. |
MIG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Mentar Mahmudi, Marcelo Kallmann |
Multi-modal data-driven motion planning and synthesis. |
MIG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Kourosh Naderi, Joose Rajamäki, Perttu Hämäläinen |
RT-RRT*: a real-time path planning algorithm based on RRT. |
MIG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Carlos Antonio Dominguez, Yuya Ichimura, Mubbasir Kapadia |
Automated interactive narrative synthesis using dramatic theory. |
MIG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Zümra Kavafoglu, Ersan Kavafoglu, Arjan Egges |
Robust balance shift control with posture optimization. |
MIG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Kevin Jordao, Panayiotis Charalambous, Marc Christie, Julien Pettré, Marie-Paule Cani |
Crowd art: density and flow based crowd motion design. |
MIG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Afsaneh Rafighi, Sahand Seifi, Oscar Meruvia Pastor |
Automatic and adaptable registration of live RGBD video streams. |
MIG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Yingying Wang, Michael Neff |
Deep signatures for indexing and retrieval in large motion databases. |
MIG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Sybren A. Stüvel, M. F. de Goeij, A. Frank van der Stappen, Arjan Egges |
An analysis of manoeuvring in dense crowds. |
MIG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Stephan Müller 0002, Barbara Solenthaler, Mubbasir Kapadia, Seth Frey, Severin Klingler, Richard P. Mann, Robert W. Sumner, Markus H. Gross |
HeapCraft: interactive data exploration and visualization tools for understanding and influencing player behavior in Minecraft. |
MIG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Ben Jones, April Martin, Joshua A. Levine, Tamar Shinar, Adam W. Bargteil |
Clustering and collision detection for clustered shape matching. |
MIG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | |
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015, Paris, France, November 16-18, 2015 |
MIG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Haoran Xie 0002, Kazunori Miyata |
Pattern-guided simulations of immersed rigid bodies. |
MIG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Matthias Schröder 0002, Jonathan Maycock, Mario Botsch |
Reduced marker layouts for optical motion capture of hands. |
MIG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Nicolas Imhof, Antoine Milliez, Flurin Jenal, René Bauer, Markus H. Gross, Robert W. Sumner |
Fin textures for real-time painterly aesthetics. |
MIG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Ana Lucia Cruz Ruiz, Charles Pontonnier, Jonathan Levy, Georges Dumont |
Motion control via muscle synergies: application to throwing. |
MIG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Thibault Lejemble, Amélie Fondevilla, Nicolas Durin, Thibault Blanc-Beyne, Camille Schreck, Pierre-Luc Manteaux, Paul G. Kry, Marie-Paule Cani |
Interactive procedural simulation of paper tearing with sound. |
MIG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Nadine Abu Rumman, Marco Schaerf, Dominique Bechmann |
Collision detection for articulated deformable characters. |
MIG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Roel Duits, Arjan Egges, A. Frank van der Stappen |
A closed-form solution for human finger positioning. |
MIG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Óscar Civit Flores, Antonio Susín |
Fast contact determination for intersecting deformable solids. |
MIG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Pierre-Luc Manteaux, Wei-Lun Sun, François Faure, Marie-Paule Cani, James F. O'Brien |
Interactive detailed cutting of thin sheets. |
MIG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | M. Brandon Haworth, Muhammad Usman 0010, Glen Berseth, Mubbasir Kapadia, Petros Faloutsos |
Evaluating and optimizing level of service for crowd evacuations. |
MIG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Mark Miller 0002, Daniel Holden, Rami Ali Al-Ashqar, Christophe Dubach, Kenny Mitchell, Taku Komura |
Carpet unrolling for character control on uneven terrain. |
MIG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Rowan T. Hughes, Jan Ondrej, John Dingliana |
DAVIS: density-adaptive synthetic-vision based steering for virtual crowds. |
MIG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Andrew T. Duchowski, Sophie Jörg, Aubrey Lawson, Takumi Bolte, Lech Swirski, Krzysztof Krejtz |
Eye movement synthesis with 1/f pink noise. |
MIG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Quentin Galvane, Marc Christie, Christophe Lino, Rémi Ronfard |
Camera-on-rails: automated computation of constrained camera paths. |
MIG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Clément Reverdy, Sylvie Gibet, Caroline Larboulette |
Optimal marker set for motion capture of dynamical facial expressions. |
MIG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Samuel Carensac, Nicolas Pronost, Saïda Bouakaz |
Real-time gait control for partially immersed bipeds. |
MIG |
2015 |
DBLP DOI BibTeX RDF |
|
1 | Torin Adamson, John E. G. Baxter, Kasra Manavi, April Suknot, Bruna Jacobson, Patrick Gage Kelley, Lydia Tapia |
Molecular tetris: crowdsourcing molecular docking using path-planning and haptic devices. |
MIG |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Aline Normoyle, Sophie Jörg |
Trade-offs between responsiveness and naturalness for player characters. |
MIG |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Tsukasa Fukusato, Shigeo Morishima |
Automatic depiction of onomatopoeia in animation considering physical phenomena. |
MIG |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Yunfei Bai, C. Karen Liu |
Coupling cloth and rigid bodies for dexterous manipulation. |
MIG |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Julien Bruneau 0002, Teofilo Bezerra Dutra, Julien Pettré |
Following behaviors: a model for computing following distances based on prediction. |
MIG |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Adam W. Bargteil, Ben Jones |
Strain limiting for clustered shape matching. |
MIG |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Adela Barbulescu, Rémi Ronfard, Gérard Bailly, Georges Gagneré, Hüseyin Çakmak |
Beyond basic emotions: expressive virtual actors with social attitudes. |
MIG |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Andrew W. Feng, Gale M. Lucas, Stacy Marsella, Evan A. Suma, Chung-Cheng Chiu, Dan Casas, Ari Shapiro |
Acting the part: the role of gesture on avatar identity. |
MIG |
2014 |
DBLP DOI BibTeX RDF |
|
1 | John Mooney, Jan M. Allbeck |
Rethinking NPC intelligence: a new reputation system. |
MIG |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Nicolas Nieto Bedoya, Christian David Quintero Guerrero |
Process optimization based on motion capture for videogames assets. |
MIG |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Amir Hossein Rabbani, Michiel van de Panne, Paul G. Kry |
Anticipatory balance control. |
MIG |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Edward T. Lixandru, Victor B. Zordan |
Physical rig for first-person, look-at cameras in video games. |
MIG |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Fabio Zünd, Marcel Lancelle, Mattia Ryffel, Robert W. Sumner, Kenny Mitchell, Markus H. Gross |
Influence of animated reality mixing techniques on user experience. |
MIG |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Huaguang Song, Michael Neff |
Design and evaluation of a sketch-based gesture animation tool. |
MIG |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Carmine Oliva, Hannes Högni Vilhjálmsson |
Prediction in social path following. |
MIG |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Pengbo Li, Paul G. Kry |
Multi-layer skin simulation with adaptive constraints. |
MIG |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Zahed Rahmati, Valerie King, Sue Whitesides |
(Reverse) k-nearest neighbors for moving objects. |
MIG |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Ari Shapiro, Nancy M. Amato, Jessica K. Hodgins (eds.) |
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06 - 08, 2014 |
MIG |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Norman Jaklin, Mark Tibboel, Roland Geraerts |
Computing high-quality paths in weighted regions. |
MIG |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Carlo Camporesi, Marcelo Kallmann |
Computing shortest path maps with GPU shaders. |
MIG |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Aline Normoyle, Norman I. Badler |
How do stylistic motions differ numerically from neutral ones? |
MIG |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Quentin Galvane, Rémi Ronfard, Marc Christie, Nicolas Szilas |
Narrative-driven camera control for cinematic replay of computer games. |
MIG |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Alain Juarez-Perez, Andrew W. Feng, Marcelo Kallmann, Ari Shapiro |
Deformation, parameterization and analysis of a single locomotion cycle. |
MIG |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Jose Guillermo Rangel Ramirez, Devin Lange, Panayiotis Charalambous, Claudia Esteves, Julien Pettré |
Optimization-based computation of locomotion trajectories for crowd patches. |
MIG |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Tim Balint, Yotam I. Gingold, Jan M. Allbeck |
Agent script generation using descriptive text documents. |
MIG |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Masaki Oshita, Yuta Senju |
Generating hand motion from body motion using key hand poses. |
MIG |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Prateek Shrivastava, Sukhendu Das |
Physics based virtual cutting using j-integral method for gaming applications. |
MIG |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Glen Berseth, M. Brandon Haworth, Mubbasir Kapadia, Petros Faloutsos |
Characterizing and optimizing game level difficulty. |
MIG |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Timothy Costigan, Mukta Prasad, Rachel McDonnell |
Facial retargeting using neural networks. |
MIG |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Sara Rashidian, Erion Plaku, Stefan Edelkamp |
Motion planning with rigid-body dynamics for generalized traveling salesman tours. |
MIG |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Rudi Bonfiglioli, Wouter van Toll, Roland Geraerts |
GPGPU-accelerated construction of high-resolution generalized voronoi diagrams and navigation meshes. |
MIG |
2014 |
DBLP DOI BibTeX RDF |
|
1 | John Koenig, Ioannis Karamouzas, Stephen J. Guy |
Object-Centric Parallel Rigid Body Simulation With Timewarp. |
MIG |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Haris Zacharatos, Christos Gatzoulis, Yiorgos Chrysanthou, Andreas Aristidou |
Emotion Recognition for Exergames using Laban Movement Analysis. |
MIG |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Sergio Ruiz, Benjamín Hernández, Adriana Alvarado, Isaac Rudomín |
Reducing Memory Requirements for Diverse Animated Crowds. |
MIG |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Stephen J. Guy |
Psycho-physical Crowds. |
MIG |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Aline Normoyle, Jeremy B. Badler, Teresa Fan, Norman I. Badler, Vinícius J. Cassol, Soraia Raupp Musse |
Evaluating perceived trust from procedurally animated gaze. |
MIG |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Mubbasir Kapadia, Kai Ninomiya, Alexander Shoulson, Francisco M. Garcia, Norman I. Badler |
Constraint-Aware Navigation in Dynamic Environments. |
MIG |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Oriam de Gyves, Leonel Toledo, Isaac Rudomín |
Proximity Queries for Crowd Simulation Using Truncated Voronoi Diagrams. |
MIG |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Yuyu Xu, Andrew W. Feng, Stacy Marsella, Ari Shapiro |
A Practical and Configurable Lip Sync Method for Games. |
MIG |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Alexander Shoulson, Max L. Gilbert, Mubbasir Kapadia, Norman I. Badler |
An Event-Centric Planning Approach for Dynamic Real-Time Narrative. |
MIG |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Caroline Larboulette, Pablo Quesada, Olivier Dumas |
Burning Paper: Simulation at the Fiber's Level. |
MIG |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Cathy Ennis, Arjan Egges |
Perception of Approach and Reach in Combined Interaction Tasks. |
MIG |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Cathy Ennis, Ludovic Hoyet, Arjan Egges, Rachel McDonnell |
Emotion Capture: Emotionally Expressive Characters for Games. |
MIG |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Ben Jones, Jovan Popovic, James McCann, Wilmot Li, Adam W. Bargteil |
Dynamic Sprites. |
MIG |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Rachel McDonnell, Nathan R. Sturtevant, Victor B. Zordan (eds.) |
Motion in Games, MIG '13, Dublin, Ireland, November 6-8, 2013 |
MIG |
2013 |
DBLP BibTeX RDF |
|
1 | David A. Stuart, Joshua A. Levine, Ben Jones, Adam W. Bargteil |
Automatic Construction of Coarse, High-Quality Tetrahedralizations that Enclose and Approximate Surfaces for Animation. |
MIG |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Sheldon Andrews, Marc Jarvis, Paul G. Kry |
Data-driven Fingertip Appearance for Interactive Hand Simulation. |
MIG |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Dan Gerszewski, Ladislav Kavan, Peter-Pike J. Sloan, Adam W. Bargteil |
Enhancements to Model-reduced Fluid Simulation. |
MIG |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Mark Pauly |
Realtime Performance-Based Facial Avatars for Immersive Gameplay. |
MIG |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl |
The Perceived Naturalness of Virtual Locomotion Methods Devoid of Explicit Leg Movements. |
MIG |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Stelian Coros |
Computational Design and Motion Control for Characters in the Real World. |
MIG |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Shailen Agrawal, Michiel van de Panne |
Pareto Optimal Control for Natural and Supernatural Motions. |
MIG |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Ben Sunshine-Hill |
Managing Simulation Level-of-Detail with the LOD Trader. |
MIG |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Quentin Galvane, Marc Christie, Rémi Ronfard, Chen Kim Lim, Marie-Paule Cani |
Steering Behaviors for Autonomous Cameras. |
MIG |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Ramon Oliva, Nuria Pelechano |
A Generalized Exact Arbitrary Clearance Technique for Navigation Meshes. |
MIG |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Nkenge Wheatland, Sophie Jörg, Victor B. Zordan |
Automatic Hand-Over Animation using Principle Component Analysis. |
MIG |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Eray Molla, Ronan Boulic |
Singularity Free Parametrization of Human Limbs. |
MIG |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Lavanya Sharan, Zhe Han Neo, Kenny Mitchell, Jessica K. Hodgins |
Simulated motion blur does not improve player experience in racing game. |
MIG |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Glen Berseth, Mubbasir Kapadia, Petros Faloutsos |
SteerPlex: Estimating Scenario Complexity for Simulated Crowds. |
MIG |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Zhuopeng Zhang, Shigeo Morishima |
Real-time Hair Simulation on Mobile Device. |
MIG |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Pengcheng Luo, Michael Neff |
A Perceptual Study of the Relationship between Posture and Gesture for Virtual Characters. |
MIG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Tyler Martin, Michael Neff |
Interactive Quadruped Animation. |
MIG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Murat Haciomeroglu, Robert G. Laycock, Andy M. Day |
Fuzzy Logic Controlled Pedestrian Groups in Urban Environments. |
MIG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Chris Kang, Nkenge Wheatland, Michael Neff, Victor B. Zordan |
Automatic Hand-Over Animation for Free-Hand Motions from Low Resolution Input. |
MIG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Stevie Giovanni, Yeun Chul Choi, Jay Huang, Khoo Eng Tat, KangKang Yin |
Virtual Try-On Using Kinect and HD Camera. |
MIG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Jing Huang 0005, Catherine Pelachaud |
An Efficient Energy Transfer Inverse Kinematics Solution. |
MIG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Seung In Park, Chao Peng 0003, Francis K. H. Quek, Yong Cao |
A Crowd Modeling Framework for Socially Plausible Animation Behaviors. |
MIG |
2012 |
DBLP DOI BibTeX RDF |
|