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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 466 occurrences of 323 keywords
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Results
Found 433 publication records. Showing 433 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Michael F. Cohen |
Video-Based Rendering. |
PG |
2002 |
DBLP DOI BibTeX RDF |
|
1 | Hansrudi Noser |
Lworld: An Animation System Based on Rewriting. |
PG |
2002 |
DBLP DOI BibTeX RDF |
|
1 | Ching (Clara) Chan, Ergun Akleman, Jianer Chen |
Two Methods for Creating Chinese Painting. |
PG |
2002 |
DBLP DOI BibTeX RDF |
|
1 | Xiangyu Jin, Liu Wenyin, Jianyong Sun, Zhengxing Sun |
On-Line Graphics Recognition. |
PG |
2002 |
DBLP DOI BibTeX RDF |
|
1 | Tianshu Wang, Nanning Zheng 0001, Yan Li, Ying-Qing Xu, Heung-Yeung Shum |
Learning Kernel-Based HMMs for Dynamic Sequence Synthesi. |
PG |
2002 |
DBLP DOI BibTeX RDF |
human motion synthesis, animation, hidden Markov model, motion analysis |
1 | Yasuyuki Matsushita, Sing Bing Kang, Stephen Lin 0001, Heung-Yeung Shum, Xin Tong 0001 |
Lighting Interpolation by Shadow Morphing Using Intrinsic Lumigraphs. |
PG |
2002 |
DBLP DOI BibTeX RDF |
|
1 | Johannes Mezger, Stefan Kimmerle, Olaf Etzmuß |
Progress in Collision Detection and Response Techniques for Cloth Animation. |
PG |
2002 |
DBLP DOI BibTeX RDF |
|
1 | Sylvain Paris, François X. Sillion |
Robust Acquisition of 3D Informations from Short Image Sequences. |
PG |
2002 |
DBLP DOI BibTeX RDF |
voxel space, mathematical mor-phology, partial differential equation filter, dynamic programming, 3D reconstruction, structure from motion, occlusion |
1 | Gregory L. Schussman, Kwan-Liu Ma |
Scalable Self-Orienting Surfaces: A Compact, Texture-Enhanced Representation for Interactive Visualization of 3D Vector Fields. |
PG |
2002 |
DBLP DOI BibTeX RDF |
|
1 | Yang Wang 0001, Dimitris Samaras |
Estimation of Multiple Directional Light Sources for Synthesis of Mixed Reality Images. |
PG |
2002 |
DBLP DOI BibTeX RDF |
|
1 | Nelson Siu-Hang Chu, Chiew-Lan Tai |
An Efficient Brush Model for Physically-Based 3D Painting. |
PG |
2002 |
DBLP DOI BibTeX RDF |
|
1 | Stephan Bischoff, Leif Kobbelt |
Isosurface Reconstruction with Topology Control. |
PG |
2002 |
DBLP DOI BibTeX RDF |
discrete deformation retraction, digital topology, isosurface extraction, topology preservation |
1 | Shuntaro Yamazaki, Kiwamu Kase, Katsushi Ikeuchi |
Interactive Visualization of Non-Manifold Implicit Surfaces Using Pre-Integrated Volume Rendering . |
PG |
2002 |
DBLP DOI BibTeX RDF |
segmented distance, vertex generation diagram, volume rendering, implicit surfaces, non-manifold |
1 | Ruigang Yang, Greg Welch, Gary Bishop |
Real-Time Consensus-Based Scene Reconstruction Using Commodity Graphics Hardware. |
PG |
2002 |
DBLP DOI BibTeX RDF |
|
1 | Kyung-Ah Sohn, Bert Jüttler, Myung-Soo Kim, Wenping Wang |
Computing Distances between Surfaces Using Line Geometry. |
PG |
2002 |
DBLP DOI BibTeX RDF |
line geometry, normal congruence, collision detection, torus, ellipsoid, Distance computation, cylinder, cone |
1 | Christian Theobalt, Marcus A. Magnor, Pascal Schüler, Hans-Peter Seidel |
Combining 2D Feature Tracking and Volume Reconstruction for Online Video-Based Human Motion Capture. |
PG |
2002 |
DBLP DOI BibTeX RDF |
|
1 | Hui Xie 0001, Hong Qin 0001 |
A Physics-Based Framework for Subdivision Surface Design with Automatic Rules Control. |
PG |
2002 |
DBLP DOI BibTeX RDF |
Computer graphics, CAD, Physics-based modeling, subdivision |
1 | Vivek Srivastava, Uday Chebrolu, Klaus Mueller 0001 |
Interactive Transfer Function Modification for Volume Rendering Using Pre-Shaded Sample Runs. |
PG |
2002 |
DBLP DOI BibTeX RDF |
|
1 | Bing-Yu Chen 0004, Tomoyuki Nishita |
Adaptive Solid Texturing for Web3D Applications. |
PG |
2002 |
DBLP DOI BibTeX RDF |
|
1 | Minsu Ahn, Seungyong Lee 0001 |
Mesh Metamorphosis with Topology Transformations. |
PG |
2002 |
DBLP DOI BibTeX RDF |
|
1 | Ramesh Raskar, Kok-Lim Low |
Blending Multiple Views. |
PG |
2002 |
DBLP DOI BibTeX RDF |
Image Blending, Image-Based Rendering |
1 | Elvis Ko-Yung Jeng, Zhigang Xiang |
Fast Soft Shadow Visualization for Deformable Moving Light Sources Using Adaptively Sampled Light Field Shadow Maps. |
PG |
2002 |
DBLP DOI BibTeX RDF |
|
1 | Dingrong Yi, Vincent Hayward |
Augmenting Computer Graphics with Haptics for the Visualization of Vessel Networks. |
PG |
2002 |
DBLP DOI BibTeX RDF |
|
1 | Reto Lütolf, Bernt Schiele, Markus H. Gross |
The Light Field Oracle. |
PG |
2002 |
DBLP DOI BibTeX RDF |
|
1 | Jean Combaz, Fabrice Neyret |
Painting Folds Using Expansion Textures. |
PG |
2002 |
DBLP DOI BibTeX RDF |
details, imperfections, user interaction, surface modeling, procedural modeling, folds, growth |
1 | |
10th Pacific Conference on Computer Graphics and Applications, PG 2002, Beijing, China, October 9-11, 2002 |
PG |
2002 |
DBLP BibTeX RDF |
|
1 | In Kyu Park, Sang Wook Lee, Sang Uk Lee |
Shape-Adaptive 3-D Mesh Simplification Based on Local Optimality Measurement. |
PG |
2002 |
DBLP DOI BibTeX RDF |
|
1 | Jeng-Sheng Yeh, Ting-yu Lien, Ming Ouhyoung |
On the Effects of Haptic Display in Brush and Ink Simulation for Chinese Painting and Calligraphy. |
PG |
2002 |
DBLP DOI BibTeX RDF |
Chinese Painting, Human Computer Interaction, Haptics, Painting Systems, Calligraphy |
1 | Hongwei Lin, Guojin Wang |
Interval B-Spline Curve Evaluation Bounding Point Cloud. |
PG |
2002 |
DBLP DOI BibTeX RDF |
|
1 | Andrew P. Witkin |
Dynamics in Monsters, Inc.. |
PG |
2002 |
DBLP DOI BibTeX RDF |
|
1 | Ke Deng, Jingdan Zhang, Lifeng Wang 0001, Baining Guo |
Texture Mapping with a Jacobian-Based Spatially-Variant Filter. |
PG |
2002 |
DBLP DOI BibTeX RDF |
spatially-variant filtering, texture mapping, antialiasing |
1 | Liangjun Zhang, Ruofeng Tong 0001, Feiqi Su, Jinxiang Dong |
A Mesh Watermarking Approach for Appearance Attributes. |
PG |
2002 |
DBLP DOI BibTeX RDF |
Mesh watermarking, Appearance attributes |
1 | Erika Chuang, Hrishi Deshpande, Christoph Bregler |
Facial Expression Space Learning. |
PG |
2002 |
DBLP DOI BibTeX RDF |
|
1 | Zeki Melek, John Keyser |
Interactive Simulation of Fire. |
PG |
2002 |
DBLP DOI BibTeX RDF |
|
1 | Michael S. Brown, W. Brent Seales |
A Practical and Flexible Tiled Display System. |
PG |
2002 |
DBLP DOI BibTeX RDF |
Projector Mosaic, Virtual Reality, Applications, Rendering Systems, Graphics Systems, Distributed Graphics |
1 | Martin Isenburg, Pierre Alliez |
Compressing Hexahedral Volume Meshes. |
PG |
2002 |
DBLP DOI BibTeX RDF |
|
1 | Gershon Elber |
Geometric Deformation-Displacement Maps. |
PG |
2002 |
DBLP DOI BibTeX RDF |
Trivariates, FFD, Texture Mapping, Deformations, Warping, Bump Mapping, Curves & Surfaces |
1 | Yang Guang, Zhiyong Huang |
A Method of Human Short Hair Modeling and Real Time Animation. |
PG |
2002 |
DBLP DOI BibTeX RDF |
|
1 | Michael Guthe, Jan Meseth, Reinhard Klein |
Fast and Memory Efficient View-Dependent Trimmed NURBS Rendering. |
PG |
2002 |
DBLP DOI BibTeX RDF |
NURBS rendering, non-manifold data structure, level of detail |
1 | Yuanzhen Li, Stephen Lin 0001, Sing Bing Kang, Hanqing Lu, Heung-Yeung Shum |
Single-Image Reflectance Estimation for Relighting by Iterative Soft Grouping. |
PG |
2002 |
DBLP DOI BibTeX RDF |
|
1 | Andreas Simon, Martin Göbel |
The i-Cone? - A Panoramic Display System for Virtual Environments. |
PG |
2002 |
DBLP DOI BibTeX RDF |
|
1 | Lin Liang, Hong Chen, Ying-Qing Xu, Heung-Yeung Shum |
Example-Based Caricature Generation with Exaggeration. |
PG |
2002 |
DBLP DOI BibTeX RDF |
|
1 | Stephan Würmlin, Edouard Lamboray, Oliver G. Staadt, Markus H. Gross |
3D Video Recorder. |
PG |
2002 |
DBLP DOI BibTeX RDF |
|
1 | Jianhua Wu, Shi-Min Hu 0001, Jia-Guang Sun 0001, Chiew-Lan Tai |
An Effective Feature-Preserving Mesh Simplification Scheme Based on Face Constriction. |
PG |
2001 |
DBLP DOI BibTeX RDF |
face constriction, mesh, mesh simplification, feature-preserving |
1 | Vitaly Surazhsky, Craig Gotsman |
Morphing Stick Figures Using Optimized Compatible Triangulations. |
PG |
2001 |
DBLP DOI BibTeX RDF |
|
1 | Yasuhiro Suzuki, Kenjiro T. Miura 0001, Ichiro Tanaka, Hiroshi Masuda |
Streamline Modeling Based on Potential Flow. |
PG |
2001 |
DBLP DOI BibTeX RDF |
|
1 | Yan-Tao Li, Shi-Min Hu 0001, Jia-Guang Sun 0001 |
On the Numerical Redundancies of Geometric Constraint Systems. |
PG |
2001 |
DBLP DOI BibTeX RDF |
numerical redundancies, geometric constraint, graph reduction |
1 | Martin Isenburg, Jack Snoeyink |
Compressing the Property Mapping of Polygon Meshes. |
PG |
2001 |
DBLP DOI BibTeX RDF |
|
1 | Jacob Barhak, Anath Fischer |
Adaptive Reconstruction of Freeform Objects with 3D SOM Neural Network Grids. |
PG |
2001 |
DBLP DOI BibTeX RDF |
Neural Networks, Reverse Engineering, SOM, Parameterization, Surface Fitting |
1 | Xikun Liang, Mai Ali Nur, Brian Wyvill |
Modeling the Structure of the Sea Anemone and the Sea Star Using Hierarchical Implicit Surfaces. |
PG |
2001 |
DBLP DOI BibTeX RDF |
hierarchical surfaces, marine creatures, spiral phyllotaxis, modeling, Implicit surfaces, local refinement, global deformation |
1 | Jirí Bittner, Peter Wonka, Michael Wimmer 0001 |
Visibility Preprocessing for Urban Scenes using Line Space Subdivision. |
PG |
2001 |
DBLP DOI BibTeX RDF |
potentially visible sets, visibility preprocessing |
1 | Eric LaMar, Bernd Hamann, Kenneth I. Joy |
A Magnification Lens for Interactive Volume Visualization. |
PG |
2001 |
DBLP DOI BibTeX RDF |
|
1 | Dae-Eun Hyun, Myung-Soo Kim, Bert Jüttler |
Minimizing the Distortion of Affine Spline Motions. |
PG |
2001 |
DBLP DOI BibTeX RDF |
Affine spline motion, keyframe animation, degree elevation, curve, energy optimization, rigidity, knot insertion |
1 | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita |
Efficient Rendering of Lightning Taking into Account Scattering Effects due to Cloud and Atmospheric Particles. |
PG |
2001 |
DBLP DOI BibTeX RDF |
Efficient Rendering, Level of Detail, Graphics Hardware, Clouds, Lightning, Atmospheric Scattering |
1 | Takashi Michikawa, Takashi Kanai, Masahiro Fujita, Hiroaki Chiyokura |
Multiresolution Interpolation Meshes. |
PG |
2001 |
DBLP DOI BibTeX RDF |
3D mesh morphing, interpolation mesh, subdivision connectivity, multiresolution representation, normal map, multiresolution editing |
1 | David L. Kao, Alex Pang |
Advecting Procedural Textures for 2D Flow Animation. |
PG |
2001 |
DBLP DOI BibTeX RDF |
animation, critical points, vector field, Procedural textures, texture advection |
1 | Myung-Soo Kim, Joon-Kyung Seong, Dae-Eun Hyun, Kang-Hoon Lee, Yoo-Jin Choi |
A Physical 3D Trackball. |
PG |
2001 |
DBLP DOI BibTeX RDF |
quaternion, Trackball, angular velocity, 3D rotation |
1 | Bing Zhang, Alex Pang |
Stream Bubbles for Steady Flow Visualization. |
PG |
2001 |
DBLP DOI BibTeX RDF |
|
1 | Haixia Du, Hong Qin 0001 |
Integrating Physics-Based Modeling with PDE Solids for Geometric Design. |
PG |
2001 |
DBLP DOI BibTeX RDF |
PDE Solids, Geometric Modeling, Physics-Based Modeling, Geometric Constraints |
1 | |
9th Pacific Conference on Computer Graphics and Applications, PG 2001, Tokyo, Japan, October 16-18, 2001 |
PG |
2001 |
DBLP BibTeX RDF |
|
1 | Gabriel Taubin |
Dual Mesh Resampling. |
PG |
2001 |
DBLP DOI BibTeX RDF |
Geometric Signal Processing, Mesh resampling, Algorithms, Graphics, Subdivision surfaces |
1 | Tong-Bo Chen, Baocai Yin, Wan-Jun Huang, Dehui Kong |
Animating Human Face under Arbitrary Illumination. |
PG |
2001 |
DBLP DOI BibTeX RDF |
|
1 | Kai Poutrain, Magali Contensin |
Dual Brep-CSG Collision Detection for General Polyhedra. |
PG |
2001 |
DBLP DOI BibTeX RDF |
dual b-rep/CSG representa-tion, collision detection |
1 | Shigeo Takahashi, Yoshiyuki Kokojima, Ryutarou Ohbuchi |
Explicit Control of Topological Transitions in Morphing Shapes of 3D Meshes. |
PG |
2001 |
DBLP DOI BibTeX RDF |
3D mesh morphing, 4D hypersurfaces, topological handles, embeddings, critical points, tetrahedral meshes, key-frames, topological evolutions |
1 | Ulf Labsik, Peter Kipfer, Stefan Meinlschmidt, Günther Greiner |
Progressive Isosurface Extraction from Tetrahedral Meshes. |
PG |
2001 |
DBLP DOI BibTeX RDF |
tetrahedra, grid reduction, isosurfaces, progressive meshes |
1 | Dvir Steiner, Anath Fischer |
Topology Recognition of 3D Closed Freeform Objects Based on Topological Graphs. |
PG |
2001 |
DBLP DOI BibTeX RDF |
iso-curves, Reverse engineering, surface reconstruction, topological graphs |
1 | Ryo Miyazaki, Satoru Yoshida, Tomoyuki Nishita, Yoshinori Dobashi |
A Method for Modeling Clouds Based on Atmospheric Fluid Dynamics. |
PG |
2001 |
DBLP DOI BibTeX RDF |
Coupled Map Lattice, simulation, Clouds, natural phenomena, cellular automaton, metaballs |
1 | Eric B. Lum, Kwan-Liu Ma |
Non-Photorealistic Rendering Using Watercolor Inspired Textures and Illumination. |
PG |
2001 |
DBLP DOI BibTeX RDF |
pigments, subtractive color model, visualization, texture, non-photorealistic rendering, color, shading, painting, illustrations, lighting models, watercolor |
1 | Ming-Dar Tsai, Shyan-Bin Jou, Ming-Shium Hsieh |
Accurate Surface Voxelization for Manipulating Volumetric Surfaces and Solids with Application in Simulating Musculoskeletal Surgery. |
PG |
2001 |
DBLP DOI BibTeX RDF |
surface voxelization, volume modeling and manipulation, surgical simulation |
1 | Yutaka Ohtake, Masahiro Horikawa, Alexander G. Belyaev |
Adaptive Smoothing Tangential Direction Fields on Polygonal Surfaces. |
PG |
2001 |
DBLP DOI BibTeX RDF |
tangential direction fields, tracing streamlines, curvature features, non-photorealistic rendering, adaptive smoothing, polygonal surfaces |
1 | Beom-Soo Oh, Chang-Hun Kim |
Progressive 3D Reconstruction from a Sketch Drawing . |
PG |
2001 |
DBLP DOI BibTeX RDF |
progressive reconstruction, sketch drawing, 3D constraints, dynamic viewpoints, reconstruction refinement |
1 | Henning Biermann, Denis Zorin, Ioana M. Martin, Fausto Bernardini |
Sharp Features on Multiresolution Subdivision Surfac. |
PG |
2001 |
DBLP DOI BibTeX RDF |
|
1 | Kenjiro T. Miura 0001, Fuhua Cheng, Lazhu Wang |
Fine Tuning: Curve and Surface Deformation by Scaling Derivatives. |
PG |
2001 |
DBLP DOI BibTeX RDF |
|
1 | Yizhou Yu |
Modeling Realistic Virtual Hairstyles. |
PG |
2001 |
DBLP DOI BibTeX RDF |
Offset Functions, Deformations, Vector Fields, Hair Modeling |
1 | Thomas Ullmann, Daniel Beier, Beat D. Brüderlin, Alexander Schmidt |
Adaptive Progressive Vertex Tracing in Distributed Environments. |
PG |
2001 |
DBLP DOI BibTeX RDF |
vertex tracing, interaktive reflexions, Virtual Reality, ray tracing |
1 | Chandrajit L. Bajaj, Sanghun Park, Insung Ihm |
Visualization-Specific Compression of Large Volume Data. |
PG |
2001 |
DBLP DOI BibTeX RDF |
|
1 | Markus H. Gross |
Processing and Rendering of Point Sampled Geometry. |
PG |
2001 |
DBLP DOI BibTeX RDF |
|
1 | Jing Hua 0001, Hong Qin 0001 |
Haptic Sculpting of Volumetric Implicit Functions. |
PG |
2001 |
DBLP DOI BibTeX RDF |
Volume Sculpting, Marching Cubes Rendering, Geometric Modeling, B-splines, Haptic Interface, Implicit Function |
1 | Won-Ki Jeong, Chang-Hun Kim |
Direct Reconstruction of Displaced Subdivision Surface from Unorganized Points. |
PG |
2001 |
DBLP DOI BibTeX RDF |
subdivision, mesh reconstruction |
1 | Renato Pajarola |
FastMesh: Efficient View-Dependent Meshing Renato P. |
PG |
2001 |
DBLP DOI BibTeX RDF |
level-of-detail, mesh simplification, interactive rendering, multiresolution modeling |
1 | Shigenori Mochizuki, DongSheng Cai, T. Komiri, H. Kimura, R. Hori |
Virtual Autumn Coloring System Based on Biological and Fractal Model. |
PG |
2001 |
DBLP DOI BibTeX RDF |
autumn coloring, chaos game algorithm, biological model, IFS |
1 | Stéphane Gobron, Norishige Chiba |
Simulation of Peeling Using 3D-Surface Cellular Automata. |
PG |
2001 |
DBLP DOI BibTeX RDF |
3DSCA, Peeling, Surface Simulation, multi-layer modeling Natural Phenomena, Computer Graphics, Cellular Automaton |
1 | Manuel M. Oliveira |
Correcting Texture Mapping Errors Introduced by Graphics Hardware. |
PG |
2001 |
DBLP DOI BibTeX RDF |
|
1 | Ken-ichi Anjyo |
Bridging the Gap between 2D and 3D: A Stream of Digital Animation Techniques. |
PG |
2001 |
DBLP DOI BibTeX RDF |
|
1 | Gabriel Taubin |
3D Geometry Compression - Recent Advances and Challenges. |
PG |
2001 |
DBLP DOI BibTeX RDF |
|
1 | Kei Iwasaki, Tomoyuki Nishita, Yoshinori Dobashi |
Efficient Rendering of Optical Effects within Water Using Graphics Hardware. |
PG |
2001 |
DBLP DOI BibTeX RDF |
Shafts of Light, Graphics Hardware, Shadows, Natural Phenomena, Water, Caustics |
1 | Marcelo Magallón, Matthias Hopf, Thomas Ertl |
Parallel Volume Rendering Using PC Graphics Hardware. |
PG |
2001 |
DBLP DOI BibTeX RDF |
|
1 | Masayuki Hisada, Alexander G. Belyaev, Tosiyasu L. Kunii |
A 3D Voronoi-Based Skeleton and Associated Surface Features. |
PG |
2001 |
DBLP DOI BibTeX RDF |
3D Voronoi diagram, ridges and ravines, skeleton, polygonal surface |
1 | Gladimir V. G. Baranoski, Peter Shirley, Jon G. Rokne, Trond Trondsen, Rui Bastos |
Simulating the Aurora Borealis. |
PG |
2000 |
DBLP DOI BibTeX RDF |
|
1 | Ying Tang, Hujun Bao, Qunsheng Peng 0001, Florence Y. Mong |
Non-Distorted Texture Mapping Using Variational Interpolation. |
PG |
2000 |
DBLP DOI BibTeX RDF |
|
1 | Tae-Joon Park, Shachar Fleishman, Daniel Cohen-Or, Dani Lischinski |
Compression of Indoor Video Sequences Using Homography-Based Segmentation. |
PG |
2000 |
DBLP DOI BibTeX RDF |
planar homography, image segmentation, edge detection, image-based rendering, optical flow, video compression, motion prediction |
1 | Xioaqun Dai, Takao Furukawa, Shigeru Mitsui, Daiju Komai, Masayuki Takatera, Minoru Hashimoto, Yoshio Shimizu |
A Particle Model based on Measured Mechanical Properties of Woven Cloth. |
PG |
2000 |
DBLP DOI BibTeX RDF |
|
1 | Shi-Xia Liu, Shi-Min Hu 0001, Jia-Guang Sun 0001, Chiew-Lan Tai |
A Matrix-Based Approach to Reconstruction of 3D Objects from Three Orthographic Views. |
PG |
2000 |
DBLP DOI BibTeX RDF |
wire-frame, reconstruction, Engineering drawings, matrix representation |
1 | Harold C. Sun, Dimitris N. Metaxas |
Animation of Human Locomotion Using Sagittal Elevation Angles. |
PG |
2000 |
DBLP DOI BibTeX RDF |
|
1 | Mie Sato, Ingmar Bitter, Michael A. Bender, Arie E. Kaufman, Masayuki Nakajima 0001 |
TEASAR: Tree-Structure Extraction Algorithm for Accurate and Robust Skeletons. |
PG |
2000 |
DBLP DOI BibTeX RDF |
|
1 | Jason Conkey, Kenneth I. Joy |
Using Isosurface Methods for Visualizing the Envelope of a Swept Trivariate Solid. |
PG |
2000 |
DBLP DOI BibTeX RDF |
swept surface, boundary surface de-termination, trivariate B-spline solids, rank-deficient Jacobians, marching tetrahedra, envelopes |
1 | Noel O'Hara |
Interactive Behavioral Update of Large Flocks. |
PG |
2000 |
DBLP DOI BibTeX RDF |
|
1 | Eung-Seok Lee, Hyeong-Seok Ko |
Vertex Data Compression for Triangular Meshes. |
PG |
2000 |
DBLP DOI BibTeX RDF |
|
1 | Indriyati Atmosukarto, Wee Kheng Leow, Zhiyong Huang, Yong Zhang, Kah Kay Sung |
Mesh Construction from Non-Uniformly Distributed and Noisy 3D Points Recovered from Image Sequence. |
PG |
2000 |
DBLP DOI BibTeX RDF |
|
1 | Tatiana Surazhsky, Gershon Elber |
Arbitrary Precise Orientation Specification for Layout of Text. |
PG |
2000 |
DBLP DOI BibTeX RDF |
free-form parametric curves and surfaces, Composition, digital typography |
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