Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Mark Joselli, Fabio Vinicius Binder, Esteban Clua, Eduardo Soluri |
Mindninja: Concept, Development and Evaluation of a Mind Action Game Based on EEGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2014 Brazilian Symposium on Computer Games and Digital Entertainment, SBGAMES 2014, Porto Alegre, Brazil, November 12-14, 2014, pp. 123-132, 2014, IEEE Computer Society, 978-1-4799-8065-9. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Clauirton de Albuquerque Siebra, Gutenberg Pessoa Botelho Neto |
Evolving the Behavior of Autonomous Agents in Strategic Combat Scenarios via SARSA Reinforcement Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2014 Brazilian Symposium on Computer Games and Digital Entertainment, SBGAMES 2014, Porto Alegre, Brazil, November 12-14, 2014, pp. 115-122, 2014, IEEE Computer Society, 978-1-4799-8065-9. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Nestor Z. Salamon, Júlio Cezar Silveira Jacques Júnior, Soraia Raupp Musse |
Seeing the Movement through Sound: Giving Trajectory Information to Visually Impaired People. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2014 Brazilian Symposium on Computer Games and Digital Entertainment, SBGAMES 2014, Porto Alegre, Brazil, November 12-14, 2014, pp. 165-172, 2014, IEEE Computer Society, 978-1-4799-8065-9. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Mark Joselli, Jose Ricardo da Silva Jr., Esteban Clua |
An Architecture for Real Time Crowd Simulation Using Multiple GPUs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2014 Brazilian Symposium on Computer Games and Digital Entertainment, SBGAMES 2014, Porto Alegre, Brazil, November 12-14, 2014, pp. 1-10, 2014, IEEE Computer Society, 978-1-4799-8065-9. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Mauricio Cecilio Magnaguagno, Felipe Meneguzzi |
BioPlan: An API for Classical Planning on BioCrowds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2014 Brazilian Symposium on Computer Games and Digital Entertainment, SBGAMES 2014, Porto Alegre, Brazil, November 12-14, 2014, pp. 11-20, 2014, IEEE Computer Society, 978-1-4799-8065-9. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Paulo Andrade, Thales Luis Sabino, Esteban Clua, Paulo A. Pagliosa |
Ray-Traced Reflections in Real-Time Using Heuristic Based Hybrid Rendering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2014 Brazilian Symposium on Computer Games and Digital Entertainment, SBGAMES 2014, Porto Alegre, Brazil, November 12-14, 2014, pp. 240-248, 2014, IEEE Computer Society, 978-1-4799-8065-9. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Erivaldo Xavier de Lima Filho, Mateus Bisotto Nunes, João Comba, Luciana Porcher Nedel |
Why Not with the Foot? ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011, pp. 270-281, 2011, IEEE Computer Society, 978-1-4673-0797-0. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | |
2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011 ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![IEEE Computer Society, 978-1-4673-0797-0 The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP BibTeX RDF |
|
1 | Alexandre C. Albuquerque, Cesar Tadeu Pozzer, Angelo E. M. Ciarlini |
The Usage of the Structural-Affect Theory of Stories for Narrative Generation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011, pp. 250-259, 2011, IEEE Computer Society, 978-1-4673-0797-0. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Edirlei Soares de Lima, Bruno Feijó, Simone Diniz Junqueira Barbosa, Fabio A. Guilherme da Silva, António L. Furtado 0001, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer |
Multimodal, Multi-user and Adaptive Interaction for Interactive Storytelling Applications. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011, pp. 206-214, 2011, IEEE Computer Society, 978-1-4673-0797-0. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Gustavo N. Nunes, Rodrigo Braga 0002, Alexandre Valdetaro, Alberto Raposo 0001, Bruno Feijó |
Analysis and Implementation of Local Subdivision Algorithms in the GPU. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011, pp. 101-113, 2011, IEEE Computer Society, 978-1-4673-0797-0. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Erick Baptista Passos, Danilo Medeiros, Pedro de Alcântara dos Santos Neto, Esteban Walter Gonzalez Clua |
Turning Real-World Software Development into a Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011, pp. 260-269, 2011, IEEE Computer Society, 978-1-4673-0797-0. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Diego Cordeiro Barboza, Esteban Walter Gonzalez Clua |
GPU-Based Data Structure for a Parallel Ray Tracing Illumination Algorithm. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011, pp. 11-16, 2011, IEEE Computer Society, 978-1-4673-0797-0. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Diego R. Marins, Marcelo de O. D. Justo, Geraldo Xexéo, Bernardo de A. M. Chaves, Cláudio D'Ipolitto |
SmartRabbit: A Mobile Exergame Using Geolocation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011, pp. 232-240, 2011, IEEE Computer Society, 978-1-4673-0797-0. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Vitor Barata R. Barroso, Waldemar Celes Filho |
Fluid Animation on Arbitrarily-Shaped Structured Grids. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011, pp. 148-157, 2011, IEEE Computer Society, 978-1-4673-0797-0. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Marcio Ribeiro Justo, João Ricardo Bittencourt |
Minuano: A Fuzzy-Logic-Based Drama Manager. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011, pp. 196-205, 2011, IEEE Computer Society, 978-1-4673-0797-0. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Marlos C. Machado, Luiz Chaimowicz |
Combining Metaheuristics and CSP Algorithms to Solve Sudoku. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011, pp. 124-131, 2011, IEEE Computer Society, 978-1-4673-0797-0. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Daniel Michelon De Carli, Fernando Bevilacqua, Cesar Tadeu Pozzer, Marcos Cordeiro d'Ornellas |
A Survey of Procedural Content Generation Techniques Suitable to Game Development. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011, pp. 26-35, 2011, IEEE Computer Society, 978-1-4673-0797-0. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Marcelo de Gomensoro Malheiros, Marcelo Walter |
A Hybrid Geometry and Billboard-Based Model for Trees. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011, pp. 17-25, 2011, IEEE Computer Society, 978-1-4673-0797-0. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Venyton N. L. Izidoro, Leandro Nunes de Castro, Angelo C. Loula, Charbel N. El-Hani |
CALANGOS Level 4: The Environmental Influence on the Players' Strategy in a Simulation of the Ecological and Evolutionary Level of the Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011, pp. 114-123, 2011, IEEE Computer Society, 978-1-4673-0797-0. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Marlos C. Machado, Bruno S. L. Rocha, Luiz Chaimowicz |
Agents Behavior and Preferences Characterization in Civilization IV. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011, pp. 43-52, 2011, IEEE Computer Society, 978-1-4673-0797-0. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Rafael O. Chaves, Walter Avelino da Luz Lobato, Emanuel M. Da C. Tavares, Sandro Ronaldo Bezerra Oliveira, Tales C. Miranda, Eloi L. Favero |
Intelligent Behavior Simulation Module for Software Process Elements. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011, pp. 173-181, 2011, IEEE Computer Society, 978-1-4673-0797-0. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Gabriella A. B. Barros, Leonardo Filipe Batista Silva de Carvalho, Vitor R. M. Silva, Roberta Vilhena Vieira Lopes |
An Application of Genetic Algorithm to the Game of Checkers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011, pp. 63-69, 2011, IEEE Computer Society, 978-1-4673-0797-0. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Tiago Mota, Claudio Esperança, Antonio A. F. Oliveira |
2D Shape Deformation Based on Positional Constraints and Layer Manipulation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011, pp. 1-10, 2011, IEEE Computer Society, 978-1-4673-0797-0. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Jean Felipe Patikowski Cheiran, Luciana Porcher Nedel, Marcelo Soares Pimenta |
Inclusive Games: A Multimodal Experience for Blind Players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011, pp. 164-172, 2011, IEEE Computer Society, 978-1-4673-0797-0. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Andre R. de Bakker, Bernardo de M. Pacheco, Cláudio D'Ipolitto, Geraldo Xexéo, Jano Moreira de Souza |
Emotions in Business Game: Case Study in Desafio Sebrae. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011, pp. 141-147, 2011, IEEE Computer Society, 978-1-4673-0797-0. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Charles A. G. Madeira, Vincent Corruble |
Combining Reinforcement Learning with a Multi-level Abstraction Method to Design a Powerful Game AI. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011, pp. 132-140, 2011, IEEE Computer Society, 978-1-4673-0797-0. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Bruno Moreira, Diego N. Brandão, Esteban Walter Gonzalez Clua, Mauricio Kischinhevsky, C. L. Kuryla |
An Architecture Using a Finite Difference Method to Calculate Realistic Sound Equalization in Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011, pp. 70-78, 2011, IEEE Computer Society, 978-1-4673-0797-0. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Flávio R. S. Coutinho, Raquel Oliveira Prates, Luiz Chaimowicz |
An Analysis of Information Conveyed through Audio in an FPS Game and Its Impact on Deaf Players Experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011, pp. 53-62, 2011, IEEE Computer Society, 978-1-4673-0797-0. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Marcelo Panaro de Moraes Zamith, Mark Joselli, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Regina Célia P. Leal-Toledo, Luis Valente, Bruno Feijó |
A Distributed Architecture for Mobile Digital Games Based on Cloud Computing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011, pp. 79-88, 2011, IEEE Computer Society, 978-1-4673-0797-0. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Henry Braun, Humberto Souto, Júlio C. S. Jacques Júnior, Leandro Lorenzett Dihl, Adriana Braun, Soraia Raupp Musse, Cláudio Rosito Jung, Marcelo Resende Thielo, Renato Keshet |
Making Them Alive. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011, pp. 182-188, 2011, IEEE Computer Society, 978-1-4673-0797-0. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Troy C. Kohwalter, Esteban Walter Gonzalez Clua, Leonardo Gresta Paulino Murta |
SDM - An Educational Game for Software Engineering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011, pp. 222-231, 2011, IEEE Computer Society, 978-1-4673-0797-0. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Angela Lima Peres, Fernando Selleri Silva, Jamilson Batista Antunes, Fernanda Martins, Kellyton dos Santos Brito, Rafael Roballo Wanderley, Felipe Santana Furtado Soares, Vinicius Cardoso Garcia, Silvio Romero de Lemos Meira |
Methods and Processes Definitions for Multiplatform Social Network Games Development with Distributed Teams. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011, pp. 189-195, 2011, IEEE Computer Society, 978-1-4673-0797-0. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Andre Silva, F. Rocha, Artur L. dos Santos, Geber L. Ramalho, Veronica Teichrieb |
GPU Pathfinding Optimization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011, pp. 158-163, 2011, IEEE Computer Society, 978-1-4673-0797-0. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Vinicius M. Muller |
An Open Source Architecture for Building Interactive Dramas. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011, pp. 89-100, 2011, IEEE Computer Society, 978-1-4673-0797-0. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Fernando Tsuda, Luiz Ricardo Nakamura |
A Technique for Collision Detection and 3D Interaction Based on Parallel GPU and CPU Processing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011, pp. 36-42, 2011, IEEE Computer Society, 978-1-4673-0797-0. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Ramon Limberger, Cesar Tadeu Pozzer, Bruno Feijó, Edirlei Soares de Lima |
Supporting Characters in Interactive Storytelling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011, pp. 241-249, 2011, IEEE Computer Society, 978-1-4673-0797-0. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Alex Fernandes da V. Machado, Ulysses O. Santos, Higo Vale, Rubens Goncalvez, Tiago Araújo Neves, Luiz Satoru Ochi, Esteban Walter Gonzalez Clua |
Real Time Pathfinding with Genetic Algorithm. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011, pp. 215-221, 2011, IEEE Computer Society, 978-1-4673-0797-0. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Remco Huijser, Jeroen Dobbe, Willem F. Bronsvoort, Rafael Bidarra |
Procedural Natural Systems for Game Level Design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2010 Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2010, Florianópolis, Santa Catarina, Brazil, November 8-10, 2010, pp. 189-198, 2010, IEEE Computer Society, 978-1-61284-391-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Marcelo Panaro de Moraes Zamith, Erick Baptista Passos, Diego N. Brandão, Anselmo Antunes Montenegro, Esteban Clua, Mauricio Kischinhevsky, Regina Célia P. Leal-Toledo |
Sound Wave Propagation Applied in Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2010 Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2010, Florianópolis, Santa Catarina, Brazil, November 8-10, 2010, pp. 211-219, 2010, IEEE Computer Society, 978-1-61284-391-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | José Ricardo da S. Junior, Esteban Clua, Anselmo Antunes Montenegro, Paulo A. Pagliosa |
Fluid Simulation with Two-Way Interaction Rigid Body Using a Heterogeneous GPU and CPU Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2010 Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2010, Florianópolis, Santa Catarina, Brazil, November 8-10, 2010, 2010, IEEE Computer Society, 978-1-61284-391-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Rosane Maria Maffei Vallim, André Carlos Ponce de Leon Ferreira de Carvalho, João Gama 0001 |
Data Stream Mining Algorithms for Building Decision Models in a Computer Role-Playing Game Simulation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2010 Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2010, Florianópolis, Santa Catarina, Brazil, November 8-10, 2010, pp. 108-116, 2010, IEEE Computer Society, 978-1-61284-391-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Ricardo M. C. Segundo, Julio César F. da Silva, Tatiana Aires Tavares |
ATHUS: A Generic Framework for Game Development on Ginga Middleware. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2010 Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2010, Florianópolis, Santa Catarina, Brazil, November 8-10, 2010, pp. 89-96, 2010, IEEE Computer Society, 978-1-61284-391-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | André Ferreira Bem Silva, Felipe Alves, Olinto J. V. Furtado |
A Soft Real-Time Concurrent Graphics Platform. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2010 Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2010, Florianópolis, Santa Catarina, Brazil, November 8-10, 2010, pp. 40-48, 2010, IEEE Computer Society, 978-1-61284-391-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Fernando Roman, Anderson Maciel, Luciana Porcher Nedel |
Desktop-CAVE for First Person Shooter Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2010 Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2010, Florianópolis, Santa Catarina, Brazil, November 8-10, 2010, pp. 117-128, 2010, IEEE Computer Society, 978-1-61284-391-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Edirlei Everson Soares de Lima, Bruno Feijó, António L. Furtado 0001, Cesar Tadeu Pozzer, Angelo E. M. Ciarlini |
Director of Photography and Music Director for Interactive Storytelling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2010 Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2010, Florianópolis, Santa Catarina, Brazil, November 8-10, 2010, pp. 129-137, 2010, IEEE Computer Society, 978-1-61284-391-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Diego Cordeiro Barboza, Hamilton Lima Junior, Esteban Walter Gonzalez Clua, Vinod E. F. Rebello |
A Simple Architecture for Digital Games on Demand Using Low Performance Resources under a Cloud Computing Paradigm. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2010 Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2010, Florianópolis, Santa Catarina, Brazil, November 8-10, 2010, pp. 33-39, 2010, IEEE Computer Society, 978-1-61284-391-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Alejandro Caro, Wilson J. Sarmiento |
Evaluation of 3D Applications on Mobile Gaming Consoles Using Client-Server Architecture. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2010 Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2010, Florianópolis, Santa Catarina, Brazil, November 8-10, 2010, pp. 138-145, 2010, IEEE Computer Society, 978-1-61284-391-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Regina Célia P. Leal-Toledo, Luís Valente, Bruno Feijó |
An Architecture with Automatic Load Balancing and Distribution for Digital Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2010 Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2010, Florianópolis, Santa Catarina, Brazil, November 8-10, 2010, pp. 59-70, 2010, IEEE Computer Society, 978-1-61284-391-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Rogério E. da Silva, Ido Aharon Iurgel, Manuel Filipe dos Santos, Pedro Branco 0001, Nelson Zagalo |
Understanding Virtual Actors. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2010 Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2010, Florianópolis, Santa Catarina, Brazil, November 8-10, 2010, pp. 220-229, 2010, IEEE Computer Society, 978-1-61284-391-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Silvano Maneck Malfatti, Fernando Ferreira dos Santos, Selan Rodrigues dos Santos |
Using Mobile Phones to Control Desktop Multiplayer Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2010 Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2010, Florianópolis, Santa Catarina, Brazil, November 8-10, 2010, pp. 230-238, 2010, IEEE Computer Society, 978-1-61284-391-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Julia M. Colleoni Couto, Tiago Marcelino, Henry Braun, Diogo Strube de Lima, Soraia Raupp Musse |
Generation of Cartoon 2D Cracks Based on Leaf Venation Patterns. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2010 Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2010, Florianópolis, Santa Catarina, Brazil, November 8-10, 2010, pp. 165-170, 2010, IEEE Computer Society, 978-1-61284-391-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Marckson Monteiro da Silva, José Francisco de Magalhães Netto |
An Educational Robotic Game for Transit Education Based on the Lego MindStorms NXT Platform. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2010 Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2010, Florianópolis, Santa Catarina, Brazil, November 8-10, 2010, pp. 82-88, 2010, IEEE Computer Society, 978-1-61284-391-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Renato Luiz de Freitas Cunha, Luiz Chaimowicz |
An Artificial Intelligence System to Help the Player of Real-Time Strategy Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2010 Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2010, Florianópolis, Santa Catarina, Brazil, November 8-10, 2010, pp. 71-81, 2010, IEEE Computer Society, 978-1-61284-391-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Rafael O. Chaves, Eloi L. Favero, Emanuel M. Da C. Tavares, Sandro Ronaldo Bezerra Oliveira |
A Software Process Simulator Machine for Software Engineering Simulation Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2010 Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2010, Florianópolis, Santa Catarina, Brazil, November 8-10, 2010, pp. 49-58, 2010, IEEE Computer Society, 978-1-61284-391-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | André Brandão, Daniela G. Trevisan, Lenisa Brandão, Bruno Moreira, Giancarlo Nascimento, Cristina Nader Vasconcelos, Esteban Clua, Pedro Mourão |
Semiotic Inspection of a Game for Children with Down Syndrome. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2010 Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2010, Florianópolis, Santa Catarina, Brazil, November 8-10, 2010, pp. 199-210, 2010, IEEE Computer Society, 978-1-61284-391-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Alexandre Valdetaro, Gustavo N. Nunes, Alberto Raposo 0001, Bruno Feijó, Rodrigo de Toledo |
LOD Terrain Rendering by Local Parallel Processing on GPU. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2010 Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2010, Florianópolis, Santa Catarina, Brazil, November 8-10, 2010, pp. 182-188, 2010, IEEE Computer Society, 978-1-61284-391-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Alberto Signoretti, Antonino Feitosa Neto, André M. C. Campos, Anne M. P. Canuto, Sérgio V. Fialho |
Increasing the Eciency of NPCs Using a Focus of Attention Based on Emotions and Personality. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2010 Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2010, Florianópolis, Santa Catarina, Brazil, November 8-10, 2010, pp. 171-181, 2010, IEEE Computer Society, 978-1-61284-391-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Kleber O. Andrade, Gisele G. Ito, Ricardo C. Joaquim, Bruno Jardim, Adriano A. G. Siqueira, Glauco A. P. Caurin, Marcelo Becker |
A Robotic System for Rehabilitation of Distal Radius Fracture Using Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2010 Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2010, Florianópolis, Santa Catarina, Brazil, November 8-10, 2010, pp. 25-32, 2010, IEEE Computer Society, 978-1-61284-391-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Diogo Strube de Lima, Henry Braun, Soraia Raupp Musse |
A Model for Real Time Ocean Breaking Waves Animation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2010 Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2010, Florianópolis, Santa Catarina, Brazil, November 8-10, 2010, pp. 19-24, 2010, IEEE Computer Society, 978-1-61284-391-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Carlos Eduardo Vaisman Muniz, Anselmo Antunes Montenegro, Esteban Walter Gonzalez Clua |
Fast Polygonization and Texture Map Extraction from Volumetric Objects Based on Surface Fairing Using a Modified Discrete Laplacian Operator. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2010 Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2010, Florianópolis, Santa Catarina, Brazil, November 8-10, 2010, pp. 146-155, 2010, IEEE Computer Society, 978-1-61284-391-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Alex Fernandes da V. Machado, Esteban Clua, Bianca Zadrozny |
A Method for Generating Emergent Behaviors Using Machine Learning to Strategy Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2010 Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2010, Florianópolis, Santa Catarina, Brazil, November 8-10, 2010, pp. 12-18, 2010, IEEE Computer Society, 978-1-61284-391-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | |
2010 Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2010, Florianópolis, Santa Catarina, Brazil, November 8-10, 2010 ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGAMES ![IEEE Computer Society, 978-1-61284-391-9 The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP BibTeX RDF |
|
1 | Frizzi Alejandra San Roman Salazar, Bruno Brandoli Machado, Alexander Victor Ocsa Mamani, Maria Cristina Ferreira de Oliveira |
Cloth Simulation Using AABB Hierarchies and GPU Parallelism. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2010 Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2010, Florianópolis, Santa Catarina, Brazil, November 8-10, 2010, pp. 97-107, 2010, IEEE Computer Society, 978-1-61284-391-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Simone Diniz Junqueira Barbosa, António L. Furtado 0001, Marco A. Casanova |
A Decision-Making Process for Digital Storytelling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 2010 Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2010, Florianópolis, Santa Catarina, Brazil, November 8-10, 2010, pp. 1-11, 2010, IEEE Computer Society, 978-1-61284-391-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Mark Joselli, Esteban Clua |
GpuWars: Design and Implementation of a GPGPU Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: VIII Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2009, Rio de Janeiro, Brazil, October 8-10, 2009, pp. 132-140, 2009, IEEE Computer Society, 978-1-4244-6010-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Djalma Bandeira, Marcelo Walter |
Automatic Sprite Shading. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: VIII Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2009, Rio de Janeiro, Brazil, October 8-10, 2009, pp. 27-31, 2009, IEEE Computer Society, 978-1-4244-6010-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Edirlei Everson Soares de Lima, Cesar Tadeu Pozzer, Marcos Cordeiro d'Ornellas, Angelo E. M. Ciarlini, Bruno Feijó, António L. Furtado 0001 |
Support Vector Machines for Cinematography Real-Time Camera Control in Storytelling Environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: VIII Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2009, Rio de Janeiro, Brazil, October 8-10, 2009, pp. 44-51, 2009, IEEE Computer Society, 978-1-4244-6010-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Lucas Silva Figueiredo, João Marcelo Xavier Natario Teixeira, Aline Cavalcanti, Veronica Teichrieb, Judith Kelner |
An Open-Source Framework for Air Guitar Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: VIII Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2009, Rio de Janeiro, Brazil, October 8-10, 2009, pp. 74-82, 2009, IEEE Computer Society, 978-1-4244-6010-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | João Luiz Bernardes Jr., Luiz Ricardo Nakamura, Romero Tori |
Design and Implementation of a Flexible Hand Gesture Command Interface for Games Based on Computer Vision. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: VIII Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2009, Rio de Janeiro, Brazil, October 8-10, 2009, pp. 64-73, 2009, IEEE Computer Society, 978-1-4244-6010-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Luis Henrique Oliveira Rios, Luiz Chaimowicz |
trAIns: An Artificial Inteligence for OpenTTD. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: VIII Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2009, Rio de Janeiro, Brazil, October 8-10, 2009, pp. 52-63, 2009, IEEE Computer Society, 978-1-4244-6010-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Mark Joselli, Esteban Clua |
gRmobile: A Framework for Touch and Accelerometer Gesture Recognition for Mobile Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: VIII Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2009, Rio de Janeiro, Brazil, October 8-10, 2009, pp. 141-150, 2009, IEEE Computer Society, 978-1-4244-6010-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Henry Braun, Rafael Hocevar, Rossana Baptista Queiroz, Marcelo Cohen, Juliano Lucas Moreira, Júlio C. S. Jacques Júnior, Adriana Braun, Soraia Raupp Musse, Ramin Samadani |
VhCVE: A Collaborative Virtual Environment Including Facial Animation and Computer Vision. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: VIII Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2009, Rio de Janeiro, Brazil, October 8-10, 2009, pp. 207-213, 2009, IEEE Computer Society, 978-1-4244-6010-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Bruno Barcellos S. Coutinho, Gilson Antonio Giraldi, Antônio L. Apolinário Jr. |
GPU Based Fluid Animation over Elastic Surface Models. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: VIII Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2009, Rio de Janeiro, Brazil, October 8-10, 2009, pp. 32-43, 2009, IEEE Computer Society, 978-1-4244-6010-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Erick Baptista Passos, Anselmo Antunes Montenegro, Esteban Walter Gonzalez Clua, Cesar Tadeu Pozzer, Flávio Soares Corrêa da Silva |
Hierarchical PNF Networks - A Temporal Model of Events for the Representation and Dramatization of Storytelling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: VIII Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2009, Rio de Janeiro, Brazil, October 8-10, 2009, pp. 175-184, 2009, IEEE Computer Society, 978-1-4244-6010-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Eurico Vasconcelos Filho, Carlos José Pereira de Lucena, Gustavo Melo, Marta de Azevedo Irving, Jean-Pierre Briot, Vinícius Sebba-Patto, Alessandro Sordoni |
A Serious Game for Exploring and Training in Participatory Management of National Parks for Biodiversity Conservation: Design and Experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: VIII Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2009, Rio de Janeiro, Brazil, October 8-10, 2009, pp. 93-100, 2009, IEEE Computer Society, 978-1-4244-6010-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Katia Fabiola Cánepa Vega, Andréia R. Pereira, Gustavo Robichez de Carvalho, Alberto Raposo 0001, Hugo Fuks |
Prototyping Games for Training and Education in Second Life: Time2Play and TREG. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: VIII Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2009, Rio de Janeiro, Brazil, October 8-10, 2009, pp. 1-8, 2009, IEEE Computer Society, 978-1-4244-6010-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Aderbal Nunes da Silva Junior, Antonio Carlos dos Santos Souza, Luiz Cláudio Machado dos Santos |
Development of Games for SET-TOP-BOXES with Brazilian's Middleware GINGA-NCL. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: VIII Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2009, Rio de Janeiro, Brazil, October 8-10, 2009, pp. 214-219, 2009, IEEE Computer Society, 978-1-4244-6010-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | |
VIII Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2009, Rio de Janeiro, Brazil, October 8-10, 2009 ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGAMES ![IEEE Computer Society, 978-1-4244-6010-6 The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
1 | Mark Joselli, Erick Baptista Passos, Marcelo Panaro de Moraes Zamith, Esteban Clua, Anselmo Antunes Montenegro, Bruno Feijó |
A Neighborhood Grid Data Structure for Massive 3D Crowd Simulation on GPU. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: VIII Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2009, Rio de Janeiro, Brazil, October 8-10, 2009, pp. 121-131, 2009, IEEE Computer Society, 978-1-4244-6010-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Carlos Eduardo Benevides Bezerra, João Luiz Dihl Comba, Cláudio Fernando Resin Geyer |
A Fine Granularity Load Balancing Technique for MMOG Servers Using a KD-Tree to Partition the Space. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: VIII Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2009, Rio de Janeiro, Brazil, October 8-10, 2009, pp. 17-26, 2009, IEEE Computer Society, 978-1-4244-6010-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Marcelo de Melo Camanho, Angelo Ernani Maia Ciarlini, António Luz Furtado, Bruno Feijó, Cesar Tadeu Pozzer |
A Model for Interactive TV Storytelling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: VIII Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2009, Rio de Janeiro, Brazil, October 8-10, 2009, pp. 197-206, 2009, IEEE Computer Society, 978-1-4244-6010-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Fernando Bevilacqua, Cesar Tadeu Pozzer, Marcos Cordeiro d'Ornellas |
Charack: Tool for Real-Time Generation of Pseudo-Infinite Virtual Worlds for 3D Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: VIII Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2009, Rio de Janeiro, Brazil, October 8-10, 2009, pp. 111-120, 2009, IEEE Computer Society, 978-1-4244-6010-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Marconi Madruga Filho, Allan J. S. Souza, Patrícia C. A. R. Tedesco, Danielle R. D. Silva, Geber L. Ramalho |
An Integrated Development Model for Character-Based Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: VIII Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2009, Rio de Janeiro, Brazil, October 8-10, 2009, pp. 191-196, 2009, IEEE Computer Society, 978-1-4244-6010-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Manoel Siqueira, Rafael Machado Alves, Esteban Walter Gonzalez Clua, Erick Baptista Passos, Clayton Reis da Silva, Anselmo Antunes Montenegro, Júlio Cesar Oliveira |
A Novel Algorithm to Verify the Solution of Geometric Puzzle Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: VIII Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2009, Rio de Janeiro, Brazil, October 8-10, 2009, pp. 9-16, 2009, IEEE Computer Society, 978-1-4244-6010-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Diego Cordeiro Barboza, Esteban Walter Gonzalez Clua |
Ginga Game: A Framework for Game Development for the Interactive Digital Television. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: VIII Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2009, Rio de Janeiro, Brazil, October 8-10, 2009, pp. 162-167, 2009, IEEE Computer Society, 978-1-4244-6010-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Vinícius Jurinic Cassol, Fernando Pinho Marson, Soraia Raupp Musse |
Procedural Hair Generation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: VIII Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2009, Rio de Janeiro, Brazil, October 8-10, 2009, pp. 185-190, 2009, IEEE Computer Society, 978-1-4244-6010-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Leonardo Fischer, Renato Silveira, Luciana Porcher Nedel |
GPU Accelerated Path-Planning for Multi-agents in Virtual Environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: VIII Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2009, Rio de Janeiro, Brazil, October 8-10, 2009, pp. 101-110, 2009, IEEE Computer Society, 978-1-4244-6010-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Jorge Alejandro Lorenzon, Esteban Walter Gonzalez Clua |
A novel multithreaded rendering system based on a deferred approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: VIII Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2009, Rio de Janeiro, Brazil, October 8-10, 2009, pp. 168-174, 2009, IEEE Computer Society, 978-1-4244-6010-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | David Lunardi Flam, Daniel Pacheco de Queiroz, Thatyene Louise Alves de Souza Ramos, Arnaldo de Albuquerque Araújo, João Victor Boechat Gomide |
OpenMoCap: An Open Source Software for Optical Motion Capture. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: VIII Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2009, Rio de Janeiro, Brazil, October 8-10, 2009, pp. 151-161, 2009, IEEE Computer Society, 978-1-4244-6010-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Victor Travassos Sarinho, Antônio L. Apolinário Jr. |
A Generative Programming Approach for Game Development. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: VIII Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2009, Rio de Janeiro, Brazil, October 8-10, 2009, pp. 83-92, 2009, IEEE Computer Society, 978-1-4244-6010-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|