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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
Group by:
The graphs summarize 683 occurrences of 376 keywords
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Results
Found 411 publication records. Showing 411 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Christopher DeCoro, Szymon Rusinkiewicz |
Pose-independent simplification of articulated meshes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA, pp. 17-24, 2005, ACM, 1-59593-013-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
articulated meshes, kinematic skeletons, level of detail, mesh simplification |
1 | Anders Adamson, Marc Alexa, Andrew Nealen |
Adaptive sampling of intersectable models exploiting image and object-space coherence. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA, pp. 171-178, 2005, ACM, 1-59593-013-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
object-space coherence, adaptive sampling |
1 | Shigeru Owada, Frank Nielsen, Takeo Igarashi |
Volume catcher. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA, pp. 111-116, 2005, ACM, 1-59593-013-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
user interface, segmentation, volume graphics |
1 | Anselmo Lastra, Marc Olano, David P. Luebke, Hanspeter Pfister (eds.) |
Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![ACM, 1-59593-013-2 The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP BibTeX RDF |
|
1 | Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'Sullivan |
Geopostors: a real-time geometry / impostor crowd rendering system. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA, pp. 95-102, 2005, ACM, 1-59593-013-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
simplification/level of detail, image-based rendering, human modeling and animation |
1 | Huamin Wang, Ruigang Yang |
Towards space: time light field rendering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA, pp. 125-132, 2005, ACM, 1-59593-013-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
space-time light field, image-based rendering, epipolar constraints |
1 | Peng Zhao, Michiel van de Panne |
User interfaces for interactive control of physics-based 3D characters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA, pp. 87-94, 2005, ACM, 1-59593-013-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
user interfaces, control, character animation, physics-based simulation |
1 | Jirí Zára |
Spherical blend skinning: a real-time deformation of articulated models. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA, pp. 9-16, 2005, ACM, 1-59593-013-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
skeletal animation, deformation, skinning |
1 | Fabio Policarpo, Manuel M. Oliveira, João Luiz Dihl Comba |
Real-time relief mapping on arbitrary polygonal surfaces. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA, pp. 155-162, 2005, ACM, 1-59593-013-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
relief mapping, surface details, image-based rendering, real-time rendering, motion parallax |
1 | Naga K. Govindaraju, Michael Henson, Ming C. Lin, Dinesh Manocha |
Interactive visibility ordering and transparency computations among geometric primitives in complex environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA, pp. 49-56, 2005, ACM, 1-59593-013-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
transparency computations, sorting, collision detection, graphics hardware, visibility ordering |
1 | Martin Hachet, Joachim Pouderoux, Pascal Guitton |
A camera-based interface for interaction with mobile handheld computers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA, pp. 65-72, 2005, ACM, 1-59593-013-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
visualization, user interface, interaction, handheld computer, video tracking |
1 | Rodrigo G. Luque, João Luiz Dihl Comba, Carla Maria Dal Sasso Freitas |
Broad-phase collision detection using semi-adjusting BSP-trees. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA, pp. 179-186, 2005, ACM, 1-59593-013-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
collision detection, dynamic scenes, BSP-trees |
1 | Samuli Laine |
A general algorithm for output-sensitive visibility preprocessing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA, pp. 31-40, 2005, ACM, 1-59593-013-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
visibility, PVS, occlusion culling |
1 | Janne Kontkanen, Samuli Laine |
Ambient occlusion fields. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA, pp. 41-48, 2005, ACM, 1-59593-013-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
games & GPUs, interactive global illumination, reflectance models & shading, shadowing techniques |
1 | Harlen Costa Batagelo, Shin-Ting Wu |
What you see is what you snap: snapping to geometry deformed on the GPU. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA, pp. 81-86, 2005, ACM, 1-59593-013-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
constraints, direct manipulation, programmable graphics hardware |
1 | Carsten Dachsbacher, Marc Stamminger |
Reflective shadow maps. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA, pp. 203-231, 2005, ACM, 1-59593-013-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
hardware-assisted rendering, indirect illumination |
1 | Billy Chen, Eyal Ofek, Heung-Yeung Shum, Marc Levoy |
Interactive deformation of light fields. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA, pp. 139-146, 2005, ACM, 1-59593-013-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
image-based rendering, deformation, light fields, 3D photography |
1 | Stefan Jeschke, Michael Wimmer 0001, Heidrun Schumann, Werner Purgathofer |
Automatic impostor placement for guaranteed frame rates and low memory requirements. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA, pp. 103-110, 2005, ACM, 1-59593-013-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
1 | Youngihn Kho, Michael Garland |
Sketching mesh deformations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA, pp. 147-154, 2005, ACM, 1-59593-013-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
interactive mesh deformation, sketch-based editing, intuitive interfaces |
1 | Samuel Hornus, Jared Hoberock, Sylvain Lefebvre 0001, John C. Hart |
ZP+: correct Z-pass stencil shadows. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA, pp. 195-202, 2005, ACM, 1-59593-013-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
stencil shadows, graphics hardware, real-time rendering, shadow volume |
1 | John P. Lewis, Jonathan Mooser, Zhigang Deng, Ulrich Neumann |
Reducing blendshape interference by selected motion attenuation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA, pp. 25-29, 2005, ACM, 1-59593-013-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
user interaction, facial animation |
1 | Sylvain Lefebvre 0001, Samuel Hornus, Fabrice Neyret |
Texture sprites: texture elements splatted on surfaces. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA, pp. 163-170, 2005, ACM, 1-59593-013-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
decals, octree textures, texture sprites, texturing, graphics hardware, real-time rendering |
1 | Azam Khan, Ben Komalo, Jos Stam, George W. Fitzmaurice, Gordon Kurtenbach |
HoverCam: interactive 3D navigation for proximal object inspection. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA, pp. 73-80, 2005, ACM, 1-59593-013-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
3D viewers, interaction techniques, 3D visualization, camera controls, 3D navigation |
1 | Graham Morgan, Fengyun Lu, Kier Storey |
Interest management middleware for networked games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA, pp. 57-64, 2005, ACM, 1-59593-013-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
middleware, networking, games |
1 | Jingyi Yu, Jason C. Yang, Leonard McMillan |
Real-time reflection mapping with parallax. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA, pp. 133-138, 2005, ACM, 1-59593-013-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
reflections, light fields, pixel shader |
1 | Benjamin Lok, Samir Naik, Mary C. Whitton, Frederick P. Brooks Jr. |
Incorporating dynamic real objects into immersive virtual environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 31-40, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
interactions in virtual environments, mixed reality, collision detection |
1 | Sheldon Brown |
Smoke and mirrors. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 223-224, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
multiuser networked environment, virtual reality, gaming, art, authoring tools |
1 | Michael Zyda, Alex Mayberry, Casey Wardynski, Russell Shilling, Margaret J. Davis |
The MOVES institute's America's army operations game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 219-220, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
defense/entertainment collaboration, networked virtual environments, videogames |
1 | Jaakko Lehtinen, Jan Kautz |
Matrix radiance transfer. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 59-64, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
shading, spherical harmonics, orthogonal projection, reflectance & shading models |
1 | Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, Dinesh Manocha |
Interactive visibility culling in complex environments using occlusion-switches. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 103-112, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
conservative occlusion culling, multiple GPUs, levels-of-detail, parallel rendering, interactive display |
1 | Brian Salomon, Maxim Garber, Ming C. Lin, Dinesh Manocha |
Interactive navigation in complex environments using path planning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 41-50, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
large models, interaction, navigation, collision detection, motion planning |
1 | Yin Wu, Vishal Bhatia, Hugh C. Lauer, Larry Seiler |
Shear-image order ray casting volume rendering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 152-162, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
base plane, image order, shear warp, shear-image order, volume rendering, ray casting |
1 | Anthony Steed, Maria Spante, Ilona Heldal, Ann-Sofie Axelsson, Ralph Schroeder |
Strangers and friends in caves: an exploratory study of collaboration in networked IPT systems for extended periods of time. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 51-54, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
immersive projection technology, long-term use, collaboration, virtual environments, task analysis |
1 | Erik Pojar, Dieter Schmalstieg |
User-controlled creation of multiresolution meshes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 127-130, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
level of detail, multiresolution modeling, model simplification |
1 | Jeffrey Jacobson |
Using "CaveUT" to build immersive displays with the unreal tournament engine and a PC cluster. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 221-222, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
CaveUT, Unreal Tournament, VR, virtual environment, game engine, CAVE, immersive display |
1 | Jatin Chhugani, Subodh Kumar 0001 |
Budget sampling of parametric surface patches. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 131-138, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
adaptive tessellation, point sampling, spline surfaces |
1 | Sean P. Walker, John Kenneth Salisbury Jr. |
Large haptic topographic maps: marsview and the proxy graph algorithm. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 83-92, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
virtual proxy, haptics, interface, texture, large datasets, topological map, Mars |
1 | Nathaniel Williams, David P. Luebke, Jonathan D. Cohen 0001, Michael Kelley, Brenden Schubert |
Perceptually guided simplification of lit, textured meshes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 113-121, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
perceptually motivated rendering, level of detail, mesh simplification |
1 | Celia Pearce, Robert Nideffer, Eddo Stern, Anne-Marie Schleiner, Brody Condon |
Game art. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 213-214, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
1 | Michael Gleicher, Hyun Joon Shin, Lucas Kovar, Andrew Jepsen |
Snap-together motion: assembling run-time animations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 181-188, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
virtual environments, motion capture, motion synthesis |
1 | Wayne Piekarski, Bruce H. Thomas |
Augmented reality user interfaces and techniques for outdoor modelling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 225-226, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
1 | Alex Mohr, Luke Tokheim, Michael Gleicher |
Direct manipulation of interactive character skins. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 27-30, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
direct manipulation, skinning |
1 | Sudipto Guha, Shankar Krishnan, Kamesh Munagala, Suresh Venkatasubramanian |
Application of the two-sided depth test to CSG rendering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 177-180, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
graphics hardware, constructive solid geometry, shadow mapping, z-buffer |
1 | Jack Thorpe |
Witness to a natural convergence: distributed simulation, persistent worlds, interactive gaming, command, control, and future ops. What's next? ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 9, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
1 | Peter Lindstrom 0001 |
Out-of-core construction and visualization of multiresolution surfaces. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 93-102, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
out-of-core algorithms, surface simplification, large-data visualization, view-dependent refinement |
1 | Daniel G. Aliaga, Dimah Yanovsky, Thomas A. Funkhouser, Ingrid Carlbom |
Interactive image-based rendering using feature globalization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 163-170, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
interactive, image-based rendering, reconstruction, image features, correspondence |
1 | Sylvain Lefebvre 0001, Fabrice Neyret |
Pattern based procedural textures. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 203-212, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
textures, graphics hardware, proceduralism, landscape |
1 | Michael Zyda, Michael V. Capps, Randy F. Pausch, Gary Bishop (eds.) |
Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003 ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![ACM, 1-58113-645-5 The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP BibTeX RDF |
|
1 | Christopher Niederauer, Mike Houston, Maneesh Agrawala, Greg Humphreys |
Non-invasive interactive visualization of dynamic architectural environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 55-58, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
exploded view, visualization, architecture |
1 | Takeo Igarashi, John F. Hughes |
Smooth meshes for sketch-based freeform modeling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 139-142, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
implicit surfaces, subdivision, skin, polygonal meshes, sketch-based modeling, beautification |
1 | Jeffrey S. Pierce, Randy F. Pausch |
Specifying interaction surfaces using interaction maps. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 189-192, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
interaction semantics, texture mapping, authoring tools, paint systems |
1 | Hyewon Seo, Nadia Magnenat-Thalmann |
An automatic modeling of human bodies from sizing parameters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 19-26, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
3D scan data, sizing parameters, PCA, interpolation, examples, human body modeling |
1 | Cliff Woolley, David P. Luebke, Benjamin Watson 0001, Abhinav Dayal |
Interruptible rendering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 143-151, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
perceptually motivated rendering, level of detail, mesh simplification |
1 | Pete Docter |
Cheating, deceit and sleight-of-hand: how to create good character animation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 8, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
1 | Michael Zyda, Robert Gehorsam, Philip Rosedale, Mark R. Mine, Mike Goslin, J. C. Herz |
Does the metaverse start now? ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 215-218, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
1 | Youngihn Kho, Michael Garland |
User-guided simplification. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 123-126, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
user-guided simplification, level of detail, quadric error metrics |
1 | Wei Shao, Victor Ng-Thow-Hing |
A general joint component framework for realistic articulation in human characters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 11-18, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
biomechanical joint, joint modelling, human modelling, articulated figure |
1 | Matthew Plumlee, Colin Ware |
An evaluation of methods for linking 3D views. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 193-201, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
multi-perspective identification task, multiple windows, interaction design, frames of reference |
1 | Ryan M. Ismert, Kavita Bala, Donald P. Greenberg |
Detail synthesis for image-based texturing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 171-175, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
texture mapping, image-based modeling |
1 | Daniel Vlasic, Hanspeter Pfister, Sergey Molinov, Radek Grzeszczuk, Wojciech Matusik |
Opacity light fields: interactive rendering of surface light fields with view-dependent opacity. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 75-82, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
image-based rendering, 3D photography |
1 | Alex Vlachos, Jörg Peters 0001, Chas Boyd, Jason L. Mitchell |
Curved PN triangles. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2001 Symposium on Interactive 3D Graphics, SI3D 2001, Chapel Hill, NC, USA, March 26-29, 2001, pp. 159-166, 2001, ACM, 1-58113-292-1. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
PN triangle, surface tessellation, real-time, hardware, curved surface |
1 | Jatin Chhugani, Subodh Kumar 0001 |
View-dependent adaptive tessellation of spline surfaces. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2001 Symposium on Interactive 3D Graphics, SI3D 2001, Chapel Hill, NC, USA, March 26-29, 2001, pp. 59-62, 2001, ACM, 1-58113-292-1. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
1 | Peter-Pike J. Sloan, Charles F. Rose III, Michael F. Cohen |
Shape by example. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2001 Symposium on Interactive 3D Graphics, SI3D 2001, Chapel Hill, NC, USA, March 26-29, 2001, pp. 135-143, 2001, ACM, 1-58113-292-1. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
radial basis, interpolation, geometric modeling, shape blending, curves & surfaces, human body simulation |
1 | Jerome Edward Lengyel, Emil Praun, Adam Finkelstein, Hugues Hoppe |
Real-time fur over arbitrary surfaces. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2001 Symposium on Interactive 3D Graphics, SI3D 2001, Chapel Hill, NC, USA, March 26-29, 2001, pp. 227-232, 2001, ACM, 1-58113-292-1. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
lapped textures, volume textures, hair rendering |
1 | Carl Erikson, Dinesh Manocha, William V. Baxter III |
HLODs for faster display of large static and dynamic environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2001 Symposium on Interactive 3D Graphics, SI3D 2001, Chapel Hill, NC, USA, March 26-29, 2001, pp. 111-120, 2001, ACM, 1-58113-292-1. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
CAD, spatial data structures, interactive display, graphics systems, level-of-detail algorithms |
1 | Daniel F. Keefe, Daniel Acevedo Feliz, Tomer Moscovich, David H. Laidlaw, Joseph J. LaViola Jr. |
CavePainting: a fully immersive 3D artistic medium and interactive experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2001 Symposium on Interactive 3D Graphics, SI3D 2001, Chapel Hill, NC, USA, March 26-29, 2001, pp. 85-93, 2001, ACM, 1-58113-292-1. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
gestures, tangible user interface, 3D modeling, Cave, 3D painting |
1 | Pedro V. Sander, Hugues Hoppe, John Snyder, Steven J. Gortler |
Discontinuity edge overdraw. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2001 Symposium on Interactive 3D Graphics, SI3D 2001, Chapel Hill, NC, USA, March 26-29, 2001, pp. 167-174, 2001, ACM, 1-58113-292-1. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
antialiasing line rendering, triangle mesh rendering, antialiasing, supersampling |
1 | Laura Downs, Tomas Möller, Carlo H. Séquin |
Occlusion horizons for driving through urban scenery. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2001 Symposium on Interactive 3D Graphics, SI3D 2001, Chapel Hill, NC, USA, March 26-29, 2001, pp. 121-124, 2001, ACM, 1-58113-292-1. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
1 | Kevin T. McDonnell, Hong Qin 0001, Robert A. Wlodarczyk |
Virtual clay: a real-time sculpting system with haptic toolkits. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2001 Symposium on Interactive 3D Graphics, SI3D 2001, Chapel Hill, NC, USA, March 26-29, 2001, pp. 179-190, 2001, ACM, 1-58113-292-1. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
1 | Osama Tolba, Julie Dorsey, Leonard McMillan |
A projective drawing system. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2001 Symposium on Interactive 3D Graphics, SI3D 2001, Chapel Hill, NC, USA, March 26-29, 2001, pp. 25-34, 2001, ACM, 1-58113-292-1. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
misc. 2D graphics, non-Euclidean spaces, non-photorealistic rendering, image-based modeling and rendering |
1 | Alex Mohr, Michael Gleicher |
Non-invasive, interactive, stylized rendering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2001 Symposium on Interactive 3D Graphics, SI3D 2001, Chapel Hill, NC, USA, March 26-29, 2001, pp. 175-178, 2001, ACM, 1-58113-292-1. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
real-time, interactive, non-photorealistic rendering, 3D, stylized |
1 | David E. Johnson 0001, Elaine Cohen |
Spatialized normal come hierarchies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2001 Symposium on Interactive 3D Graphics, SI3D 2001, Chapel Hill, NC, USA, March 26-29, 2001, pp. 129-134, 2001, ACM, 1-58113-292-1. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
computational geometry, collision detection, shadow algorithms, non-realistic rendering |
1 | Jane Yen, Carlo H. Séquin |
Escher sphere construction kit. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2001 Symposium on Interactive 3D Graphics, SI3D 2001, Chapel Hill, NC, USA, March 26-29, 2001, pp. 95-98, 2001, ACM, 1-58113-292-1. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
M.C. Escher, spherical tiling, tile editor, solid modeling, tessellation |
1 | Michael Garland, Andrew J. Willmott, Paul S. Heckbert |
Hierarchical face clustering on polygonal surfaces. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2001 Symposium on Interactive 3D Graphics, SI3D 2001, Chapel Hill, NC, USA, March 26-29, 2001, pp. 49-58, 2001, ACM, 1-58113-292-1. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
dual contraction, spatial data structures, surface simplification, quadric error metrics, face clusters |
1 | Gong Li, Benjamin Watson 0001 |
Semiautomatic simplification. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2001 Symposium on Interactive 3D Graphics, SI3D 2001, Chapel Hill, NC, USA, March 26-29, 2001, pp. 43-48, 2001, ACM, 1-58113-292-1. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
multiresolution modeling, model simplification |
1 | Xuetao Li, Tong Wing Woon, Tiow Seng Tan, Zhiyong Huang 0001 |
Decomposing polygon meshes for interactive applications. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2001 Symposium on Interactive 3D Graphics, SI3D 2001, Chapel Hill, NC, USA, March 26-29, 2001, pp. 35-42, 2001, ACM, 1-58113-292-1. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
components, geometric modeling, ray tracing, collision detection, shape, morphing, spatial data structures |
1 | Xuejun Hao, Amitabh Varshney |
Variable-precision rendering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2001 Symposium on Interactive 3D Graphics, SI3D 2001, Chapel Hill, NC, USA, March 26-29, 2001, pp. 149-158, 2001, ACM, 1-58113-292-1. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
hierarchical rendering, variable-precision rendering, levels of detail, view-dependent rendering |
1 | John F. Hughes, Carlo H. Séquin (eds.) |
Proceedings of the 2001 Symposium on Interactive 3D Graphics, SI3D 2001, Chapel Hill, NC, USA, March 26-29, 2001 ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![ACM, 1-58113-292-1 The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
1 | Michael Gleicher |
Motion path editing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2001 Symposium on Interactive 3D Graphics, SI3D 2001, Chapel Hill, NC, USA, March 26-29, 2001, pp. 195-202, 2001, ACM, 1-58113-292-1. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
animation, interaction techniques, animation with constraints |
1 | Benjamin Lok |
Online model reconstruction for interactive virtual environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2001 Symposium on Interactive 3D Graphics, SI3D 2001, Chapel Hill, NC, USA, March 26-29, 2001, pp. 69-72, 2001, ACM, 1-58113-292-1. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
frame buffer tricks, virtual reality, image-based rendering, avatars, head mounted displays, visual hull, HCI (Human-Computer Interface) |
1 | Tovi Grossman, Ravin Balakrishnan, Gordon Kurtenbach, George W. Fitzmaurice, Azam Khan, William Buxton |
Interaction techniques for 3D modeling on large displays. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2001 Symposium on Interactive 3D Graphics, SI3D 2001, Chapel Hill, NC, USA, March 26-29, 2001, pp. 17-23, 2001, ACM, 1-58113-292-1. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
tape drawing, interaction techniques, 3D modeling, two-handed input, large scale displays |
1 | Michael Ashikhmin |
Synthesizing natural textures. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2001 Symposium on Interactive 3D Graphics, SI3D 2001, Chapel Hill, NC, USA, March 26-29, 2001, pp. 217-226, 2001, ACM, 1-58113-292-1. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
texture synthesys, user interaction |
1 | Robert Aish, James L. Frankel, John H. Frazer, Anthony T. Patera |
Computational construction kits for geometric modeling and design (Panel Abstract). ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2001 Symposium on Interactive 3D Graphics, SI3D 2001, Chapel Hill, NC, USA, March 26-29, 2001, pp. 125-128, 2001, ACM, 1-58113-292-1. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
human-computer interaction, tangible user interfaces, geometric modeling, transmedia |
1 | John E. Stone, Justin Gullingsrud, Klaus Schulten |
A system for interactive molecular dynamics simulation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2001 Symposium on Interactive 3D Graphics, SI3D 2001, Chapel Hill, NC, USA, March 26-29, 2001, pp. 191-194, 2001, ACM, 1-58113-292-1. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
steered molecular dynamics, haptic feedback, molecular dynamics |
1 | Ziyad S. Hakura, John M. Snyder, Jerome Edward Lengyel |
Parameterized environment maps. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2001 Symposium on Interactive 3D Graphics, SI3D 2001, Chapel Hill, NC, USA, March 26-29, 2001, pp. 203-208, 2001, ACM, 1-58113-292-1. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
Fresnel modulation, parameterized texture maps, surface light fields, reflections, IBR, ray tracing |
1 | Alexei Sourin |
Functionally based virtual computer art. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2001 Symposium on Interactive 3D Graphics, SI3D 2001, Chapel Hill, NC, USA, March 26-29, 2001, pp. 77-84, 2001, ACM, 1-58113-292-1. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
carving, embossing, virtual reality, computer art, functionally based shape modeling |
1 | Michael A. Kowalski, John F. Hughes, Cynthia Beth Rubin, Jun Ohya |
User-guided composition effects for art-based rendering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2001 Symposium on Interactive 3D Graphics, SI3D 2001, Chapel Hill, NC, USA, March 26-29, 2001, pp. 99-102, 2001, ACM, 1-58113-292-1. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
non-photorealistic rendering, procedural textures |
1 | Takeo Igarashi, Dennis Cosgrove |
Adaptive unwrapping for interactive texture painting. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2001 Symposium on Interactive 3D Graphics, SI3D 2001, Chapel Hill, NC, USA, March 26-29, 2001, pp. 209-216, 2001, ACM, 1-58113-292-1. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
3D content creation, multiresolution paint, texture painting, texture mapping, zooming, interactive 3D graphics |
1 | Joseph J. LaViola Jr., Daniel Acevedo Feliz, Daniel F. Keefe, Robert C. Zeleznik |
Hands-free multi-scale navigation in virtual environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2001 Symposium on Interactive 3D Graphics, SI3D 2001, Chapel Hill, NC, USA, March 26-29, 2001, pp. 9-15, 2001, ACM, 1-58113-292-1. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
auto rotation, virtual reality, gestural interaction, navigation techniques |
1 | Kenneth E. Hoff III, Andrew Zaferakis, Ming C. Lin, Dinesh Manocha |
Fast and simple 2D geometric proximity queries using graphics hardware. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2001 Symposium on Interactive 3D Graphics, SI3D 2001, Chapel Hill, NC, USA, March 26-29, 2001, pp. 145-148, 2001, ACM, 1-58113-292-1. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
graphics hardware acceleration, multi-pass techniques, collision detection, penetration depth, proximity queries |
1 | Szymon Rusinkiewicz, Marc Levoy |
Streaming QSplat: a viewer for networked visualization of large, dense models. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2001 Symposium on Interactive 3D Graphics, SI3D 2001, Chapel Hill, NC, USA, March 26-29, 2001, pp. 63-68, 2001, ACM, 1-58113-292-1. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
streaming, progressive transmission, rendering systems, level of detail algorithms |
1 | Voicu Popescu, Anselmo Lastra |
The vacuum buffer. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2001 Symposium on Interactive 3D Graphics, SI3D 2001, Chapel Hill, NC, USA, March 26-29, 2001, pp. 73-76, 2001, ACM, 1-58113-292-1. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
image-based modeling & rendering, algorithm |
1 | Frank Perbet, Marie-Paule Cani |
Animating prairies in real-time. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2001 Symposium on Interactive 3D Graphics, SI3D 2001, Chapel Hill, NC, USA, March 26-29, 2001, pp. 103-110, 2001, ACM, 1-58113-292-1. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
real-time 3D graphics, levels of detail, natural phenomena |
1 | Jonathan M. Cohen, Lee Markosian, Robert C. Zeleznik, John F. Hughes, Ronen Barzel |
An interface for sketching 3D curves. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 1999 Symposium on Interactive 3D Graphics, SI3D '99, Atlanta, GA, USA, April 26 - May 2, 1999, pp. 17-21, 1999, ACM, 1-58113-082-1. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
curve manipulation, interactive shadows, 3D modeling |
1 | Ramesh Raskar, Michael F. Cohen |
Image precision silhouette edges. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 1999 Symposium on Interactive 3D Graphics, SI3D '99, Atlanta, GA, USA, April 26 - May 2, 1999, pp. 135-140, 1999, ACM, 1-58113-082-1. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
|
1 | Ravin Balakrishnan, George W. Fitzmaurice, Gordon Kurtenbach, Karan Singh |
Exploring interactive curve and surface manipulation using a bend and twist sensitive input strip. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 1999 Symposium on Interactive 3D Graphics, SI3D '99, Atlanta, GA, USA, April 26 - May 2, 1999, pp. 111-118, 1999, ACM, 1-58113-082-1. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
ShapeTape, interaction techniques, gestures, input devices, 3D modeling, surfaces, curves, bimanual input |
1 | Yohai Makbily, Craig Gotsman, Reuven Bar-Yehuda |
Geometric algorithms for message filtering in decentralized virtual environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 1999 Symposium on Interactive 3D Graphics, SI3D '99, Atlanta, GA, USA, April 26 - May 2, 1999, pp. 39-46, 1999, ACM, 1-58113-082-1. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
distributed systems, virtual reality, message filtering |
1 | Bruce Gooch, Peter-Pike J. Sloan, Amy Gooch, Peter Shirley, Richard F. Riesenfeld |
Interactive technical illustration. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 1999 Symposium on Interactive 3D Graphics, SI3D '99, Atlanta, GA, USA, April 26 - May 2, 1999, pp. 31-38, 1999, ACM, 1-58113-082-1. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
interaction, non-photorealistic rendering, silhouettes, illustration, lighting models, hardware rendering, material properties |
1 | Fei-Ah Law, Tiow Seng Tan |
Preprocessing occlusion for real-time selective refinement. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 1999 Symposium on Interactive 3D Graphics, SI3D '99, Atlanta, GA, USA, April 26 - May 2, 1999, pp. 47-53, 1999, ACM, 1-58113-082-1. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
level of detail modeling, occlusion preserving simplification, cell, occlusion culling, selective refinement |
1 | Valerie A. Summers, Kellogg S. Booth, Thomas W. Calvert, Evan D. Graham, Christine L. MacKenzie |
Calibration for augmented reality experimental testbeds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 1999 Symposium on Interactive 3D Graphics, SI3D '99, Atlanta, GA, USA, April 26 - May 2, 1999, pp. 155-162, 1999, ACM, 1-58113-082-1. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
augmented reality, calibration, registration, experimental systems |
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