|
|
Venues (Conferences, Journals, ...)
|
|
GrowBag graphs for keyword ? (Num. hits/coverage)
Group by:
The graphs summarize 2033 occurrences of 797 keywords
|
|
|
Results
Found 1590 publication records. Showing 1590 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Matthias Zwicker, Hanspeter Pfister, Jeroen van Baar, Markus H. Gross |
Surface splatting. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
image-based rendering, texture mapping, antialiasing, rendering systems, frame buffer algorithms |
1 | Jeff Tupper |
Reliable two-dimensional graphing methods for mathematical formulae with two free variables. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
GrafEq, Tupper interval arithmetic, formula graphing, relation graphing, graphing, interval arithmetic, interval analysis, algebraic curves, implicit curves |
1 | Thomas Malzbender, Dan Gelb, Hans J. Wolters |
Polynomial texture maps. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
image processing, image-based rendering, texture mapping, graphics hardware, illumination, reflectance & shading models |
1 | Pierre Alliez, Mathieu Desbrun |
Progressive compression for lossless transmission of triangle meshes. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
connectivity encoding, geometry encoding, mesh decimation, triangle mesh compression, levels of details, progressive transmission |
1 | Dinesh K. Pai, Kees van den Doel, Doug L. James, Jochen Lang 0001, John E. Lloyd, Joshua L. Richmond, Som H. Yau |
Scanning physical interaction behavior of 3D objects. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
multimedia, robotics, haptics, deformations, physically based modeling, behavioral animation, sound visualization |
1 | Xinguo Liu, Yizhou Yu, Heung-Yeung Shum |
Synthesizing bidirectional texture functions for real-world surfaces. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
image-based rendering, texture synthesis, shape-from-shading, photometric stereo, bidirectional texture functions, reflectance and shading models |
1 | Michael D. McCool, Jason Ang, Anis Ahmad |
Homomorphic factorization of BRDFs for high-performance rendering. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
hardware accelerated rendering and shading |
1 | William V. Baxter III, Vincent Scheib, Ming C. Lin, Dinesh Manocha |
DAB: interactive haptic painting with 3D virtual brushes. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
deformable brush model, Human Computer Interaction, haptics, painting systems |
1 | Ravi Ramamoorthi, Pat Hanrahan |
A signal-processing framework for inverse rendering. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
signal processing, illumination, BRDF, spherical harmonics, light field, irradiance, radiance, inverse rendering |
1 | Zachi Karni, Craig Gotsman |
Spectral compression of mesh geometry. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
signal processing, compression algorithms |
1 | Lena Petrovic, Brian Fujito, Lance Williams, Adam Finkelstein |
Shadows for cel animation. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
NPR, sketching, shadows, cel animation, inflation |
1 | Gernot Schaufler, Julie Dorsey, Xavier Décoret, François X. Sillion |
Conservative volumetric visibility with occluder fusion. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
|
1 | Ken Perlin, Salvatore Paxia, Joel S. Kollin |
An autostereoscopic display. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
virtual reality, graphics hardware, object tracking, optics, hardware systems, user interface hardware |
1 | Frédo Durand, George Drettakis, Joëlle Thollot, Claude Puech |
Conservative visibility preprocessing using extended projections. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
PVS, occlusion culling, visibility determination |
1 | Oliver Deussen, Thomas Strothotte |
Computer-generated pen-and-ink illustration of trees. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
frame buffer tricks, biological systems, non-realistic rendering |
1 | Andrei Khodakovsky, Peter Schröder, Wim Sweldens |
Progressive geometry compression. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
zerotree coding, wavelets, signal processing, subdivision surfaces, hierarchical representations, compression algorithms, semi-regular meshes |
1 | Stephen Chenney, David A. Forsyth |
Sampling plausible solutions to multi-body constraint problems. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
plausible motion, Markov chain Monte Carlo, motion synthesis, spacetime constraints |
1 | Maneesh Agrawala, Ravi Ramamoorthi, Alan Heirich, Laurent Moll |
Efficient image-based methods for rendering soft shadows. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
image-based rendering, shadows, raytracing |
1 | Joseph Laszlo, Michiel van de Panne, Eugene Fiume |
Interactive control for physically-based animation. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
user interfaces, physically based animation |
1 | Sumanta N. Pattanaik, Jack Tumblin, Yangli Hector Yee, Donald P. Greenberg |
Time-dependent visual adaptation for fast realistic image display. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
background intensity, realistic image display, time course of adaptation, rendering, adaptation model |
1 | Gary D. Yngve, James F. O'Brien, Jessica K. Hodgins |
Animating explosions. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
atmospheric effects, animation, computational fluid dynamics, physically based animation, natural phenomena |
1 | Sarah F. Frisken Gibson, Ronald N. Perry, Alyn P. Rockwood, Thouis R. Jones |
Adaptively sampled distance fields: a general representation of shape for computer graphics. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
carving, volume rendering, rendering, level of detail, graphics, implicit surfaces, distance fields, volume modeling |
1 | Voicu Popescu, John G. Eyles, Anselmo Lastra, Joshua Steinhurst, Nick England, Lars S. Nyland |
The WarpEngine: an architecture for the post-polygonal age. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
image-based rendering, graphics hardware |
1 | Aaron Hertzmann, Denis Zorin |
Illustrating smooth surfaces. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
hatching, pen-and-ink illustration, non-photorealistic rendering, silhouettes, direction fields |
1 | Wojciech Matusik, Chris Buehler, Ramesh Raskar, Steven J. Gortler, Leonard McMillan |
Image-based visual hulls. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
misc. rendering algorithms, computer vision, image-based rendering, constructive solid geometry |
1 | David B. Anderson, James L. Frankel, Joe Marks, Aseem Agarwala, Paul A. Beardsley, Jessica K. Hodgins, Darren Leigh, Kathy Ryall, Eddie Sullivan, Jonathan S. Yedidia |
Tangible interaction + graphical interpretation: a new approach to 3D modeling. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
applications, tangible user interfaces, geometric modeling, shape recognition, embedded computation, graphics systems, perceptual user interfaces, user interface hardware, transmedia, HCI (Human-Computer Interface) |
1 | Hanspeter Pfister, Matthias Zwicker, Jeroen van Baar, Markus H. Gross |
Surfels: surface elements as rendering primitives. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
texture mapping, rendering systems |
1 | Marcelo Bertalmío, Guillermo Sapiro, Vicent Caselles, Coloma Ballester |
Image inpainting. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
isophotes, image restoration, anisotropic diffusion, inpainting |
1 | Jinxiang Chai, Shing-Chow Chan, Heung-Yeung Shum, Xin Tong 0001 |
Plenoptic sampling. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
plenoptic sampling, sampling, image-based rendering, spectral analysis, plenoptic functions |
1 | Fabio Pellacini, James A. Ferwerda, Donald P. Greenberg |
Toward a psychophysically-based light reflection model for image synthesis. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
human factors, experimentation, visual perception, light reflection models, gloss |
1 | Jovan Popovic, Steven M. Seitz, Michael A. Erdmann, Zoran Popovic, Andrew P. Witkin |
Interactive manipulation of rigid body simulations. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
physically based animation, animation with constraints |
1 | Brian Mirtich |
Timewarp rigid body simulation. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
animation, physics based modeling |
1 | Matthew Brand, Aaron Hertzmann |
Style machines. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
character behavior, animation, behavior simulation |
1 | Manuel M. Oliveira, Gary Bishop, David K. McAllister |
Relief texture mapping. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
image-based rendering, rendering, texture mapping, range images |
1 | Daniel N. Wood, Daniel I. Azuma, Ken Aldinger, Brian Curless, Tom Duchamp, David Salesin, Werner Stuetzle |
Surface light fields for 3D photography. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
function quantization, principal function analysis, surface light fields, view-dependent level-of-detail, wavelets, image-based rendering, light field, 3D photography, lumigraph |
1 | Emil Praun, Adam Finkelstein, Hugues Hoppe |
Lapped textures. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
texture mapping, texture synthesis, parametrizations |
1 | Mark S. Peercy, Marc Olano, John Airey, P. Jeffrey Ungar |
Interactive multi-pass programmable shading. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
multi-pass rendering, rendering, texture mapping, languages, texture synthesis, graphics hardware, illumination, OpenGL, interactive rendering, graphics systems, non-realistic rendering, programmable shading, procedural shading |
1 | Wolfgang Heidrich, Katja Daubert, Jan Kautz, Hans-Peter Seidel |
Illuminating micro geometry based on precomputed visibility. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
frame buffer tricks, illuminatiion effects, texture mapping, graphics hardware, Monte Carlo techniques, reflectance & shading models |
1 | Michael Ashikhmin, Simon Premoze, Peter Shirley |
A microfacet-based BRDF generator. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
rendering, reflectance & shading models |
1 | Allison W. Klein, Wilmot Li, Michael M. Kazhdan, Wagner Toledo Corrêa, Adam Finkelstein, Thomas A. Funkhouser |
Non-photorealistic virtual environments. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
non-photorealistic rendering, image-based rendering, texture mapping, interactive virtual environments |
1 | Judith R. Brown, Kurt Akeley (eds.) |
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2000, New Orleans, LA, USA, July 23-28, 2000 |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
|
1 | Reid Gershbein, Pat Hanrahan |
A fast relighting engine for interactive cinematic lighting design. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
animation, image-based rendering, rendering, texture mapping, illumination, optics, rendering hardware |
1 | Henning Biermann, Adi Levin, Denis Zorin |
Piecewise smooth division surfaces with normal control. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
boundary control, subdivision surfaces |
1 | Dan Piponi, George Borshukov |
Seamless texture mapping of subdivision surfaces by model pelting and texture blending. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
physcially based animation, texture mapping, curves & surfaces |
1 | Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tsuyoshi Okita 0001, Tomoyuki Nishita |
A simple, efficient method for realistic animation of clouds. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
atmospheric effects, animation, volume rendering, rendering, graphics hardware |
1 | Aaron W. F. Lee, Henry P. Moreton, Hugues Hoppe |
Displaced subdivision surfaces. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
multiresolution geometry, animation, displacement maps, geometry compression, bump maps, multiresolution editing |
1 | Douglas E. Zongker, Geraldine Wade, David Salesin |
Example-based hinting of true type fonts. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
automatic hinting, gridfitting, shape matching, digital typography |
1 | Leif Kobbelt |
3-subdivision. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
|
1 | Li-Yi Wei, Marc Levoy |
Fast texture synthesis using tree-structured vector quantization. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
image processing, texture synthesis, compression algorithms |
1 | Arno Schödl, Richard Szeliski, David Salesin, Irfan A. Essa |
Video textures. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
video sprites, video-based animation, multimedia, animation, image-based rendering, texture synthesis, morphing, natural phenomena, video-based rendering, view morphing |
1 | Tom Lokovic, Eric Veach |
Deep shadow maps. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
|
1 | John P. Lewis, Matt Cordner, Nickson Fong |
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
animation, applications, deformation, facial animation, morphing |
1 | Matt Pharr, Pat Hanrahan |
Monte Carlo evaluation of non-linear scattering equations for subsurface reflection. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
Chandrasehkar's equation, adding equations, equation of transfer, invariant imbedding, principles of invariance, scattering function, rendering, illumination, Monte Carlo techniques, reflectance and shading models |
1 | Tom Ngo, Doug Cutrell, Jenny Dana, Bruce Randall Donald, Lorie Loeb, Shunhui Zhu |
Accessible animation and customizable graphics via simplicial configuration modeling. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
weird math, geometric modeling, animation with constraints, WWW applications |
1 | Martin Isenburg, Jack Snoeyink |
Face fixer: compressing polygon meshes with properties. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
connectivity encoding, mesh compression |
1 | Marc Levoy, Kari Pulli, Brian Curless, Szymon Rusinkiewicz, David Koller, Lucas Pereira, Matt Ginzton, Sean E. Anderson, James Davis 0001, Jeremy Ginsberg, Jonathan Shade, Duane Fulk |
The digital Michelangelo project: 3D scanning of large statues. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
sensor fusion, mesh generation, cultural heritage, range images, 3D scanning, graphics systems, reflectance and shading models, rangefinding |
1 | Yung-Yu Chuang, Douglas E. Zongker, Joel Hindorff, Brian Curless, David Salesin, Richard Szeliski |
Environment matting extensions: towards higher accuracy and real-time capture. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
blue spill, clip art, colored transparency, environment matte, real-time capture, augmented reality, reflection, image-based rendering, environment map, refraction, blue-screen matting, alpha channel |
1 | Paul Fearing |
Computer modelling of fallen snow. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
avalanches, stability, natural phenomena, snow |
1 | Diane M. Chi, Monica Costa, Liwei Zhao, Norman I. Badler |
The EMOTE model for effort and shape. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
gestures, expression, procedural modeling, animation systems, human body simulation |
1 | Szymon Rusinkiewicz, Marc Levoy |
QSplat: a multiresolution point rendering system for large meshes. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
spatial data structures, rendering systems, level of detail algorithms, compression algorithms |
1 | Paul E. Debevec, Tim Hawkins, Chris Tchou, Haarm-Pieter Duiker, Westley Sarokin, Mark Sagar |
Acquiring the reflectance field of a human face. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
rendering and lighting, facial animation, image-based modeling |
1 | Matthew Eldridge, Homan Igehy, Pat Hanrahan |
Pomegranate: a fully scalable graphics architecture. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
parallel computing, graphics hardware |
1 | Aaron Isaksen, Leonard McMillan, Steven J. Gortler |
Dynamically reparameterized light fields. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
ray space analysis, image-based rendering, light field, frequency domain analysis, depth of field, autostereoscopic displays, lumigraph, synthetic aperture, multitexturing |
1 | Craig S. Kaplan, David Salesin |
Escherization. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
Escher, optimization, simulated annealing, morphing, tilings, tesselations |
1 | Peter Lindstrom 0001 |
Out-of-core simplification of large polygonal models. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
|
1 | Pedro V. Sander, Xianfeng Gu, Steven J. Gortler, Hugues Hoppe, John M. Snyder |
Silhouette clipping. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
triangle decimation, texture mapping, level of detail algorithms, rendering algorithms |
1 | Marc Alexa, Daniel Cohen-Or, David Levin |
As-rigid-as-possible shape interpolation. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
compatible triangulation, vertex path problem, shape blending |
1 | Igor Guskov, Kiril Vidimce, Wim Sweldens, Peter Schröder |
Normal meshes. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
irregular connectivity, wavelets, meshes, multiresolution, subdivision, surface parameterization |
1 | Jörg Peters 0001 |
Patching Catmull-Clark meshes. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
CAD, geometric modeling, curves & surfaces |
1 | Michael A. Kowalski, Lee Markosian, J. D. Northrup, Lubomir D. Bourdev, Ronen Barzel, Loring Holden, John F. Hughes |
Art-based Rendering of Fur, Grass, and Trees. |
SIGGRAPH |
1999 |
DBLP DOI BibTeX RDF |
graftals, non-photorealistic rendering, procedural textures |
1 | John Funge, Xiaoyuan Tu, Demetri Terzopoulos |
Cognitive Modeling: Knowledge, Reasoning and Planning for Intelligent Characters. |
SIGGRAPH |
1999 |
DBLP DOI BibTeX RDF |
intelligent characters, planning, cognitive modeling, computer animation, reasoning, knowledge, character animation, action, sensing, behavioral animation |
1 | Victor Ostromoukhov |
Digital Facial Engraving. |
SIGGRAPH |
1999 |
DBLP DOI BibTeX RDF |
digital engraving, nonphotorealistic rendering, halftoning, dithering, photorealistic rendering |
1 | Kenneth E. Hoff III, John Keyser, Ming C. Lin, Dinesh Manocha, Tim Culver |
Fast Computation of Generalized Voronoi Diagrams Using Graphics Hardware. |
SIGGRAPH |
1999 |
DBLP DOI BibTeX RDF |
framebuffer techniques, polygon rasterization, interpolation, voronoi diagrams, graphics hardware, motion planning, medial axis, OpenGL, proximity query |
1 | Jos Stam |
Diffraction Shaders. |
SIGGRAPH |
1999 |
DBLP DOI BibTeX RDF |
Kirchoff theory, rough surface scattering, Fourier transform, random processes, diffraction, shading models |
1 | Fabrice Neyret, Marie-Paule Cani |
Pattern-Based Texturing Revisited. |
SIGGRAPH |
1999 |
DBLP DOI BibTeX RDF |
non-periodic tiling, patterns, texture mapping, texture synthesis |
1 | Henrik Weimer, Joe D. Warren |
Subdivision Schemes for Fluid Flow. |
SIGGRAPH |
1999 |
DBLP DOI BibTeX RDF |
CAD, physically based modeling, fractals, physically based animation, subdivision, fluid simulations, multi-grid |
1 | Yizhou Yu, Paul E. Debevec, Jitendra Malik, Tim Hawkins |
Inverse Global Illumination: Recovering Reflectance Models of Real Scenes from Photographs. |
SIGGRAPH |
1999 |
DBLP DOI BibTeX RDF |
BRDF models, albedo maps, reflectance recovery, rendering, global illumination, radiosity, image-based modeling and rendering, radiance |
1 | Emil Praun, Hugues Hoppe, Adam Finkelstein |
Robust Mesh Watermarking. |
SIGGRAPH |
1999 |
DBLP DOI BibTeX RDF |
steganography, copyright protection |
1 | Jos Stam |
Stable Fluids. |
SIGGRAPH |
1999 |
DBLP DOI BibTeX RDF |
advected textures, animation of fluids, implicit elliptic PDE solvers, stable solvers, interactive modeling, Navier-Stokes, gaseous phenomena |
1 | Chris Greenhalgh, John Bowers 0001, Graham Walker, John Wyver, Steve Benford, Ian Taylor |
Creating a Live Broadcast from a Virtual Environment. |
SIGGRAPH |
1999 |
DBLP DOI BibTeX RDF |
networked apps, viewpoint control, video, multi-user |
1 | William A. McNeely, Kevin D. Puterbaugh, James J. Troy |
Six Degree-of-Freedom Haptic Rendering Using Voxel Sampling. |
SIGGRAPH |
1999 |
DBLP DOI BibTeX RDF |
virtual environments, force feedback, voxel representations |
1 | John Underkoffler, Brygg Ullmer, Hiroshi Ishii 0001 |
Emancipated Pixels: Real-World Graphics in the Luminous Room. |
SIGGRAPH |
1999 |
DBLP DOI BibTeX RDF |
architectural space, luminous-tangible interfaces, real-world graphics, computer vision, CAD, projection |
1 | Chun-Fa Chang, Gary Bishop, Anselmo Lastra |
LDI Tree: A Hierarchical Representation for Image-Based Rendering. |
SIGGRAPH |
1999 |
DBLP DOI BibTeX RDF |
image-based rendering, hierarchical representation |
1 | Matthew J. P. Regan, Gavin S. P. Miller, Steven M. Rubin, Chris Kogelnik |
A Real-Time Low-Latency Hardware Light-Field Renderer. |
SIGGRAPH |
1999 |
DBLP DOI BibTeX RDF |
|
1 | Heung-Yeung Shum, Li-wei He |
Rendering with Concentric Mosaics. |
SIGGRAPH |
1999 |
DBLP DOI BibTeX RDF |
virtual environments, image-based rendering, plenoptic functions |
1 | Joel McCormack, Ronald N. Perry, Keith I. Farkas, Norman P. Jouppi |
Feline: Fast Elliptical Lines for Anisotropic Texture Mapping. |
SIGGRAPH |
1999 |
DBLP DOI BibTeX RDF |
space-variant filtering, texture mapping, anisotropic filtering |
1 | Doug L. James, Dinesh K. Pai |
ArtDefo: Accurate Real Time Deformable Objects. |
SIGGRAPH |
1999 |
DBLP DOI BibTeX RDF |
|
1 | Matthew Brand |
Voice Puppetry. |
SIGGRAPH |
1999 |
DBLP DOI BibTeX RDF |
computer vision and audition, learning, control, facial animation, lip-syncing |
1 | Jack Tumblin, Greg Turk |
LCIS: A Boundary Hierarchy for Detail-Preserving Contrast Reduction. |
SIGGRAPH |
1999 |
DBLP DOI BibTeX RDF |
weird math, signal processing, displays, radiosity, level of detail algorithms, non-realistic rendering |
1 | Daniel G. Aliaga, Anselmo Lastra |
Automatic Image Placement to Provide a Guaranteed Frame Rate. |
SIGGRAPH |
1999 |
DBLP DOI BibTeX RDF |
|
1 | Mathieu Desbrun, Mark Meyer, Peter Schröder, Alan H. Barr |
Implicit Fairing of Irregular Meshes Using Diffusion and Curvature Flow. |
SIGGRAPH |
1999 |
DBLP DOI BibTeX RDF |
|
1 | Julie Dorsey, Alan Edelman, Henrik Wann Jensen, Justin Legakis, Hans Køhling Pedersen |
Modeling and Rendering of Weathered Stone. |
SIGGRAPH |
1999 |
DBLP DOI BibTeX RDF |
texturing, ray tracing, natural phenomena, subsurface scattering, physical simulation, volume modeling, erosion, weathering, material models |
1 | Brian Cabral, Marc Olano, Philip Nemec |
Reflection Space Image Based Rendering. |
SIGGRAPH |
1999 |
DBLP DOI BibTeX RDF |
interactive rendering and shading, image based rendering, texture mapping, reflection mapping |
1 | Thomas A. Funkhouser, Patrick Min, Ingrid Carlbom |
Real-Time Acoustic Modeling for Distributed Virtual Environments. |
SIGGRAPH |
1999 |
DBLP DOI BibTeX RDF |
beam tracing, virtual environment systems, virtual reality, acoustic modeling, auralization |
1 | Aaron W. F. Lee, David P. Dobkin, Wim Sweldens, Peter Schröder |
Multiresolution Mesh Morphing. |
SIGGRAPH |
1999 |
DBLP DOI BibTeX RDF |
interpolation, meshes, multiresolution, morphing, mesh simplification, surface parameterization |
1 | Mahesh Ramasubramanian, Sumanta N. Pattanaik, Donald P. Greenberg |
A Perceptually Based Physical Error Metric for Realistic Image Synthesis. |
SIGGRAPH |
1999 |
DBLP DOI BibTeX RDF |
visual threshold, perception, global illumination, adaptive sampling, realistic image synthesis, error metric, visual masking |
1 | Wolfgang Heidrich, Hans-Peter Seidel |
Realistic, Hardware-Accelerated Shading and Lighting. |
SIGGRAPH |
1999 |
DBLP DOI BibTeX RDF |
frame buffer techniques, texture mapping, shading, rendering hardware, illumination effects, reflectance functions |
1 | Patrick Witting |
Computational Fluid Dynamics in a Traditional Animation Environment. |
SIGGRAPH |
1999 |
DBLP DOI BibTeX RDF |
animation, applications, texture mapping, scientific visualization, physically based modeling, physically based animation, numerical analysis, natural phenomena, fluid simulations, animation systems |
1 | Adi Levin |
Interpolating Nets of Curves by Smooth Subdivision Surfaces. |
SIGGRAPH |
1999 |
DBLP DOI BibTeX RDF |
combined subdivision schemes, net of curves, interpolation, subdivision |
1 | Victor Ostromoukhov, Roger D. Hersch |
Multi-color and Artistic Dithering. |
SIGGRAPH |
1999 |
DBLP DOI BibTeX RDF |
artistic dithering, color halftoning, dither matrix, equilibration, non-standard links, side by side printing |
Displaying result #201 - #300 of 1590 (100 per page; Change: ) Pages: [ <<][ 1][ 2][ 3][ 4][ 5][ 6][ 7][ 8][ 9][ 10][ 11][ 12][ >>] |
|