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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 2220 occurrences of 1047 keywords
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Results
Found 4323 publication records. Showing 4323 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
27 | Nuno Correia 0001, Luís Alves, Helder Correia, Luís Romero, Carmen Morgado, Luís Soares, José C. Cunha, Teresa Romão, A. Eduardo Dias, Joaquim A. Jorge |
InStory: a system for mobile information access, storytelling and gaming activities in physical spaces. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 102-109, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
mobile storytelling, spatial games, hypermedia, mobile multimedia, location based systems |
27 | Usman Sargaana, Hossein S. Farahani, Jong Weon Lee 0002, Jeha Ryu, Woontack Woo |
Collaborative billiARds: Towards the Ultimate Gaming Experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2005, 4th International Conference, Sanda, Japan, September 19-21, 2005, Proceedings, pp. 357-367, 2005, Springer, 3-540-29034-6. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
27 | Sang-Yeal Han, Moon Kyo Cho, Mun Kee Choi |
Ubitem: A Framework for Interactive Marketing in Location-Based Gaming Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICMB ![In: 2005 International Conference on Mobile Business (ICMB 2005), 11-13 July 2005, Sydney, Australia, pp. 103-108, 2005, IEEE Computer Society, 0-7695-2367-6. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
27 | A. Fleming Seay, William J. Jerome, Kevin Sang Lee, Robert E. Kraut |
Project massive: a study of online gaming communities. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, CHI 2004, Vienna, Austria, April 24 - 29, 2004, pp. 1421-1424, 2004, ACM, 1-58113-703-6. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
guilds, massively multiplayer, persistent worlds, CSCW, MMOG, MMORPG, group formation, MMO |
27 | Jack Thorpe |
Witness to a natural convergence: distributed simulation, persistent worlds, interactive gaming, command, control, and future ops. What's next? ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 9, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
27 | Amaryllis Raouzaiou, Kostas Karpouzis, Stefanos D. Kollias |
Online Gaming and Emotion Representation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VLBV ![In: Visual Content Processing and Representation, 8th International Workshop, VLBV 2003, Madrid, Spain, September 18-19, 2003, Proceedings, pp. 298-305, 2003, Springer, 3-540-20081-9. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
27 | Timo Lainem |
Enhancing Participant Business Process Perception through Business Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HICSS ![In: 34th Annual Hawaii International Conference on System Sciences (HICSS-34), January 3-6, 2001, Maui, Hawaii, USA, 2001, IEEE Computer Society, 0-7695-0981-9. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
27 | Paul Kleindorfer, Dongjun Wu, Chitru S. Fernando |
Strategic Gaming in Electric Power Markets. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HICSS ![In: 33rd Annual Hawaii International Conference on System Sciences (HICSS-33), 4-7 January, 2000, Maui, Hawaii, USA, 2000, IEEE Computer Society, 0-7695-0493-0. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
|
27 | Rod McCall, Anne-Kathrin Braun, Barbara Maria Grüter |
Evaluating player experiences in location aware games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
BCS HCI (2) ![In: Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction - Volume 2, BCS HCI 2008, Liverpool, United Kingdom, 1-5 September 2008, pp. 205-206, 2008, BCS, 978-1-906124-06-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
quantitative and qualitative methods, augmented reality (AR), mixed reality (MR), multimodal interfaces, pervasive gaming, mobile gaming |
27 | Ian E. Smith, Sunny Consolvo, Anthony LaMarca |
The Drop: pragmatic problems in the design of a compelling, pervasive game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 3(3), pp. 4, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
Place Lab, gaming business models, social mobile applications, mobile phones, mobile gaming |
24 | Maria Ebling, Ramón Cáceres |
Gaming and Augmented Reality Come to Location-Based Services. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Pervasive Comput. ![In: IEEE Pervasive Comput. 9(1), pp. 5-6, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
manual localization, Foursquare, Gowalla, Metro Paris Subway, Yelp, Urbanspoon, social networking, augmented reality, gaming, location-based services, mobile/wireless |
24 | Josh Coe, Monchu Chen |
Making friends by killing them: using location-based urban gaming to expand personal networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI 2010, Extended Abstracts Volume, Atlanta, Georgia, USA, April 10-15, 2010, pp. 3553-3558, 2010, ACM, 978-1-60558-930-5. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
participatory design / cooperative design, urban gaming, user experience design / experience design, user studies, ethnography, concept design, handheld devices and mobile computing, user-centered design / human-centered design, social computing and social navigation |
24 | Wanmin Wu, Md. Ahsan Arefin, Zixia Huang, Pooja Agarwal, Shu Shi, Raoul Rivas, Klara Nahrstedt |
"I'm the Jedi!" - A Case Study of User Experience in 3D Tele-immersive Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISM ![In: 12th IEEE International Symposium on Multimedia, ISM 2010, Taichung, Taiwan, December 13-15, 2010, pp. 220-227, 2010, IEEE Computer Society, 978-1-4244-8672-4. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
Quality of Service, Gaming, Quality of Experience, 3D tele-immersion |
24 | Orlando R. E. Pereira, Joel J. P. C. Rodrigues, Abel João Padrão Gomes |
Contributions of Sensor Networks to Improve Gaming Experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AINA Workshops ![In: 24th IEEE International Conference on Advanced Information Networking and Applications Workshops, WAINA 2010, Perth, Australia, 20-13 April 2010, pp. 1047-1052, 2010, IEEE Computer Society, 978-0-7695-4019-1. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
Wireless Sensor Networks, Body Sensor Networks, Gaming Experience |
24 | Howell O. Istance, Aulikki Hyrskykari, Lauri Immonen, Santtu Mansikkamaa, Stephen Vickers |
Designing gaze gestures for gaming: an investigation of performance. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ETRA ![In: Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications, ETRA 2010, Austin, Texas, USA, March 22-24, 2010, pp. 323-330, 2010, ACM, 978-1-60558-994-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
gaze and gaming, eye tracking, feedback, gaze control, gaze gestures |
24 | Hadi Kharrazi, Anthony Faiola, Joseph Defazio |
Healthcare Game Design: Behavioral Modeling of Serious Gaming Design for Children with Chronic Diseases. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (4) ![In: Human-Computer Interaction. Interacting in Various Application Domains, 13th International Conference, HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, Part IV, pp. 335-344, 2009, Springer, 978-3-642-02582-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Hypoglycemia, Patient Empowerment, Compliance to Treatment, Adolescent Diabetic Drivers, Serious Gaming, Behavioral Modeling, Diabetes |
24 | Cody Watts, Ehud Sharlin, Peter Woytiuk |
Matchmaker: Interpersonal Touch in Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings, pp. 13-24, 2009, Springer, 978-3-642-03363-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Games, gaming, tabletop, Matchmaker, touch |
24 | Staffan Björk |
Games, gamers, and gaming: understanding game research. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MindTrek ![In: Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era, Mindtrek 2008, Tampere, Finland, October 7-9, 2008, pp. 64-68, 2008, ACM, 978-1-60558-197-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
gamers, research practice, games, gaming, game research |
24 | Marc Spaniol, Yiwei Cao, Ralf Klamma, Pablo Moreno-Ger, Baltasar Fernández-Manjón, José Luis Sierra, Georgios Toubekis |
From Story-Telling to Educational Gaming: The Bamiyan Valley Case. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICWL ![In: Advances in Web Based Learning - ICWL 2008, 7th International Conference, Jinhua, China, August 20-22, 2008. Proceedings, pp. 253-264, 2008, Springer, 978-3-540-85032-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Non-Linear Multimedia Story-Telling, Knowledge Sharing, Educational Gaming, Technology Enhanced Learning |
24 | Ellen Lisette Schuurink, Joske Houtkamp, Alexander Toet |
Engagement and EMG in Serious Gaming: Experimenting with Sound and Dynamics in the Levee Patroller Training Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008. Proceedings, pp. 139-149, 2008, Springer, 978-3-540-88321-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
affective appraisal, Serious gaming, engagement, EMG |
24 | Nathaniel E. Baughman, Marc Liberatore, Brian Neil Levine |
Cheat-proof playout for centralized and peer-to-peer gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE/ACM Trans. Netw. ![In: IEEE/ACM Trans. Netw. 15(1), pp. 1-13, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
security, gaming, peer-to-peer networking, multimedia communication |
24 | Kalle Jegers |
Pervasive game flow: understanding player enjoyment in pervasive gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 5(1), pp. 9, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
evaluation, pervasive gaming, flow, enjoyment, gameplay |
24 | Anders Tychsen, Michael Hitchens, Thea Brolund, Doris McIlwain, Manolya Kavakli |
Group play: determining factors on the gaming experience in multiplayer role-playing games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 5(4), pp. 10:1-10:29, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
human-computer interaction, character, role-playing games, gaming experience |
24 | Frank L. Greitzer, Olga Anna Kuchar, Kristy Huston |
Cognitive science implications for enhancing training effectiveness in a serious gaming context. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM J. Educ. Resour. Comput. ![In: ACM J. Educ. Resour. Comput. 7(3), pp. 2, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
cognitive principles, cyber security education, training effectiveness, Serious gaming, computer-based training |
24 | Ying Peng Que, Paul Boustead, Farzad Safaei |
Trading off computation for error in providing immersive voice communications for mobile gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 31, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
immersive voice communications, mobile gaming, voice over IP (VoIP), computation cost reduction |
24 | Gene Cheung, Takashi Sakamoto, Michael Sweeney |
Performance enhancing proxy for interactive 3G network gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IWCMC ![In: Proceedings of the International Conference on Wireless Communications and Mobile Computing, IWCMC 2006, Vancouver, British Columbia, Canada, July 3-6, 2006, pp. 207-212, 2006, ACM, 1-59593-306-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
wireless networks, network gaming |
24 | Ben Avery, Wayne Piekarski, James R. Warren, Bruce H. Thomas |
Evaluation of user satisfaction and learnability for outdoor augmented reality gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AUIC ![In: User Interfaces 2006, 7th Australasian User Interface Conference (AUIC 2006), Hobart, Tasmania, Australia, January 16-19 2005, pp. 17-24, 2006, Australian Computer Society, 1-920682-32-5. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP BibTeX RDF |
evaluation, augmented reality, gaming, enjoyment |
24 | Jukka Häkkinen, Monika Pölönen, Jari Takatalo, Göte Nyman |
Simulator sickness in virtual display gaming: a comparison of stereoscopic and non-stereoscopic situations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mobile HCI ![In: Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, Mobile HCI 2006, Helsinki, Finland, September 12-15, 2006, pp. 227-230, 2006, ACM, 1-59593-390-5. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
head-worn display, near-to-eye display, virtual display, games, user experience, mobile gaming, simulator sickness |
24 | Ben Serviss |
Escaping the World: High and Low Resolution in Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Multim. ![In: IEEE Multim. 12(4), pp. 4-8, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
art vs. graphics, film vs. graphics, gaming, video games, high resolution, low resolution |
24 | Peter K. K. Loh, S. Phong, Wentong Cai 0001, Tony Kai Yun Chan |
Multiplayer internet gaming with VRML: a relook. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004, pp. 140-147, 2004, ACM, 1-58113-882-2. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
internet gaming, VRML, virtual worlds, multiplayer games |
24 | Matthew Peters |
Supporting Coursework in an Online Gaming Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VL/HCC ![In: 2004 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2004), 26-29 September 2004, Rome, Italy, pp. 287-288, 2004, IEEE Computer Society, 0-7803-8696-5. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
Virtual Environments, gaming, gender, identity |
24 | Zsolt Szalavári, Erik Eckstein, Michael Gervautz |
Collaborative gaming in augmented reality. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VRST ![In: Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 1998, Taipei, Taiwan, November 2-5, 1998., pp. 195-204, 1998, ACM, 1-58113-019-8. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP DOI BibTeX RDF |
interaction, augmented reality, CSCW, virtual gaming |
24 | Pedro M. N. Martins, Julie A. McCann |
ajME: making game engines autonomic. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Third International Conference, Leuven, Belgium, September 15-17, 2010. Proceedings, pp. 48-57, 2010, ACM, 978-1-60558-907-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
software engineering, autonomic computing, self-adaptive, game engine, self-healing systems |
24 | Alexander E. Voiskounsky, Olga V. Mitina, Anastasiya A. Avetisova |
Gamers' Implicit Knowledge on the Psychological Influence of Game-Playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (12) ![In: Online Communities and Social Computing, Third International Conference, OCSC 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings, pp. 632-640, 2009, Springer, 978-3-642-02773-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
adult players, online study, computer games, Psychology, implicit knowledge |
24 | Celine Pering, Sheila Vyas |
When one-arm bandits go digital: designing a casino back-end system. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Proceedings of the 27th International Conference on Human Factors in Computing Systems, CHI 2009, Extended Abstracts Volume, Boston, MA, USA, April 4-9, 2009, pp. 2687-2690, 2009, ACM, 978-1-60558-247-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
WPF, casino, productivity tool, design, interaction design, visual design, enterprise, archetypes |
24 | Chei Sian Lee, Dion Hoe-Lian Goh, Alton Yeow-Kuan Chua, Rebecca Pei-Hui Ang |
Understanding Perceived Gratifications for Mobile Content Sharing and Retrieval in a Game-Based Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AMT ![In: Active Media Technology, 5th International Conference, AMT 2009, Beijing, China, October 22-24, 2009. Proceedings, pp. 183-194, 2009, Springer, 978-3-642-04874-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
24 | Kuan-Ta Chen, Hsing-Kuo Kenneth Pao, Hong-Chung Chang |
Game bot identification based on manifold learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008, pp. 21-26, 2008, ACM, 978-1-60558-132-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
classification, SVM, trajectory, online games, kNN, cheating, isomap |
24 | Joe Linhoff, Amber Settle |
Teaching game programming using XNA. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITiCSE ![In: Proceedings of the 13th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, ITiCSE 2008, Madrid, Spain, June 30 - July 2, 2008, pp. 250-254, 2008, ACM, 978-1-60558-078-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
supporting courses: game development, using emerging instructional technologies: XNA |
24 | Nuno Afonso, Rui Prada |
Agents That Relate: Improving the Social Believability of Non-Player Characters in Role-Playing Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2008, 7th International Conference, Pittsburgh, PA, USA, September 25-27, 2008. Proceedings, pp. 34-45, 2008, Springer, 978-3-540-89221-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
artificial intelligence, personality, behavior, relationship, social, theory of mind, role-playing games, non-player characters |
24 | Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, Hao-Hua Chu |
Game Bot Detection Based on Avatar Trajectory. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2008, 7th International Conference, Pittsburgh, PA, USA, September 25-27, 2008. Proceedings, pp. 94-105, 2008, Springer, 978-3-540-89221-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Security, Online Games, User Behavior, Supervised Classification, Cheating Detection, Quake |
24 | Monica McGill |
Critical skills for game developers: an analysis of skills sought by industry. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 89-96, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game concentration, game curriculum, game education, required skills, software developer, skills, game developer, game industry |
24 | Newton Lee |
A word from the editor. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 5(4), pp. 1:1-1:2, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
24 | Ruixi Yuan, Li Zhao, Wenyu Wang |
Cooperation and Competition Dynamics in an Online Game Community. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (15) ![In: Online Communities and Social Computing, Second International Conference, OCSC 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, pp. 475-484, 2007, Springer, 978-3-540-73256-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
preferential bias, communities, game, cooperation, competition |
24 | Luca Mottola, Amy L. Murphy, Gian Pietro Picco |
Pervasive games in a mote-enabled virtual world using tuple space middleware. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 29, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
24 | Carsten Magerkurth, Timo Engelke, Carsten Röcker |
The Smart Dice Cup: A Radio Controlled Sentient Interaction Device. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2006, 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings, pp. 211-216, 2006, Springer, 3-540-45259-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
24 | George Yee, Larry Korba, Ronggong Song, Ying-Chieh Chen |
Towards Designing Secure Online Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AINA (2) ![In: 20th International Conference on Advanced Information Networking and Applications (AINA 2006), 18-20 April 2006, Vienna, Austria, pp. 44-48, 2006, IEEE Computer Society, 0-7695-2466-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
24 | Carsten Röcker, Carsten Magerkurth, Maral Haar |
User Interfaces for Pervasive Games: Experiences of a Formative Multi-method Evaluation and Its Implications for System Development. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Universal Access in Ambient Intelligence Environments ![In: Universal Access in Ambient Intelligence Environments, 9th ERCIM Workshop on User Interfaces for All, Königswinter, Germany, September 27-28, 2006. Revised Papers, pp. 352-368, 2006, Springer, 978-3-540-71024-0. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Evaluation, Human Computer Interaction, User Interfaces, Tangible User Interfaces, Pervasive Games, System Development |
24 | Bren Mochocki, Kanishka Lahiri, Srihari Cadambi, Xiaobo Sharon Hu |
Signature-based workload estimation for mobile 3D graphics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DAC ![In: Proceedings of the 43rd Design Automation Conference, DAC 2006, San Francisco, CA, USA, July 24-28, 2006, pp. 592-597, 2006, ACM, 1-59593-381-6. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
workload estimation, embedded systems, dynamic voltage scaling, 3D graphics |
24 | Carsten Magerkurth, Adrian David Cheok, Regan L. Mandryk, Trond Nilsen |
Pervasive games: bringing computer entertainment back to the real world. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 3(3), pp. 4, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
CSCP, ubiquitous computing, pervasive computing, entertainment, pervasive games |
24 | Kenji Nakano, Takao Terano |
A Case-Oriented Game for Business Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
KES (4) ![In: Knowledge-Based Intelligent Information and Engineering Systems, 9th International Conference, KES 2005, Melbourne, Australia, September 14-16, 2005, Proceedings, Part IV, pp. 779-784, 2005, Springer, 3-540-28897-X. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
24 | Newton Lee |
Electronic arts game design program at USC CNTV. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 2(2), pp. 3, 2004. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
24 | Edward Grossman |
ACM Queue. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 1(1), pp. 7, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
24 | Adrian David Cheok, Fong Siew Wan, Kok Hwee Goh, Xubo Yang, Wei Liu 0009, Farzam Farbiz |
Human Pacman: a sensing-based mobile entertainment system with ubiquitous computing and tangible interaction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 2nd Workshop on Network and System Support for Games, NETGAMES 2003, Redwood City, California, USA, May 22-23, 2003, pp. 106-117, 2003, ACM, 1-58113-734-6. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
ubiquitous computing, tangible interaction, mobile entertainment, computer entertainment |
24 | Adrian David Cheok, Fong Siew Wan, Kok Hwee Goh, Xubo Yang, Wei Liu 0009, Farzam Farbiz, Yu Li |
Human Pacman: A Mobile Entertainment System with Ubiquitous Computing and Tangible Interaction over a Wide Outdoor Area. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mobile HCI ![In: Human-Computer Interaction with Mobile Devices and Services, 5th International Symposium, Mobile HCI 2003, Udine, Italy, September 8-11, 2003, Proceedings, pp. 209-223, 2003, Springer, 3-540-40821-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
24 | Thad Starner, Bastian Leibe, Brad Singletary, Jarrell Pair |
MIND-WARPING: towards creating a compelling collaborative augmented reality game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IUI ![In: Proceedings of the 5th International Conference on Intelligent User Interfaces, IUI 2000, New Orleans, LA, USA, January 9-12, 2000, pp. 256-259, 2000, ACM, 1-58113-134-8. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
computer vision, augmented reality, wearable computing |
22 | Silvia Biagioni, Luca Bastiani, Marina Baroni, Marco Scalese, Claudia Luppi, Roberta Potente, Sabrina Molinaro |
Relationship between Gaming and other game related activities: Italian validation of the Screening Test for Problematic Gaming (STPG). ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertain. Comput. ![In: Entertain. Comput. 47, pp. 100583, August 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Mikko Meriläinen |
Young people's engagement with digital gaming cultures - Validating and developing the digital gaming relationship theory. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertain. Comput. ![In: Entertain. Comput. 44, pp. 100538, 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Casper Harteveld, Steven C. Sutherland, Giovanni Maria Troiano, Heide K. Lukosch, Sebastiaan A. Meijer (eds.) |
Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11-14, 2022, Revised Selected Papers ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![Springer International Publishing, 978-3-031-37170-7 The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Sungchul Jung, Yuanjie Wu, Stephan G. Lukosch, Heide K. Lukosch, Ryan Douglas McKee, Robert W. Lindeman |
Cross-Reality Gaming: Comparing Competition and Collaboration in an Asymmetric Gaming Experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VRST ![In: Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, VRST 2023, Christchurch, New Zealand, October 9-11, 2023, pp. 4:1-4:10, 2023, ACM. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Tan Wen Zheng Ashley, Lim Jo Han, Derrick, Kowit Tan, Rong Kai Tech Avin, Ashlinder Kaur, Sahar Al-Sudani, Zhengkui Wang |
BrandTrend: Understanding the Trending Games and Gaming Influencers for Better Gaming Peripheral Promotion. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DeSE ![In: 15th International Conference on Developments in eSystems Engineering, DeSE 2023, Baghdad & Anbar, Iraq, January 9-12, 2023, pp. 540-545, 2023, IEEE, 979-8-3503-3514-9. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
22 | Oscar Carbonell Dolz |
The role of brand experience on customer experience: An analysis of business success in the mobile gaming industry. A study of the relevance of brand experience in the customer experience for the business success of a product/service in the mobile gaming industry ![Search on Bibsonomy](Pics/bibsonomy.png) |
|
2023 |
RDF |
|
22 | Xiaowei Cai, Javier Cebollada, Mónica Cortiñas |
From traditional gaming to mobile gaming: Video game players' switching behaviour. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertain. Comput. ![In: Entertain. Comput. 40, pp. 100445, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Qi Dong, Zhenyu Wu, Jun Lu, Fengsong Sun, Jinyu Wang, Yanyu Yang, Xiaozhou Shang |
Existence and practice of gaming: thoughts on the development of multi-agent system gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Frontiers Inf. Technol. Electron. Eng. ![In: Frontiers Inf. Technol. Electron. Eng. 23(7), pp. 995-1001, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Kevin Koban, Jonathan Biehl, Julian Bornemeier, Peter Ohler |
Compensatory video gaming. Gaming behaviours and adverse outcomes and the moderating role of stress, social interaction anxiety, and loneliness. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Behav. Inf. Technol. ![In: Behav. Inf. Technol. 41(13), pp. 2727-2744, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Julia Brailovskaia, Julius Meier-Faust, Holger Schillack, Jürgen Margraf |
A two-week gaming abstinence reduces Internet Gaming Disorder and improves mental health: An experimental longitudinal intervention study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 134, pp. 107334, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Rujing Zha, Ran Tao, Qingmei Kong, Huan Li, Ying Liu, Ruiqi Huang, Zhengde Wei, Wei Hong, Ying Wang, Daren Zhang, Andreas J. Fallgatter, Yihong Yang, Xiaochu Zhang, Peipeng Liang, Hengyi Rao |
Impulse control differentiates Internet gaming disorder from non-disordered but heavy Internet gaming use: Evidence from multiple behavioral and multimodal neuroimaging data. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 130, pp. 107184, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Upinder Dhar, Jigyasu Dubey, Vinod Dumblekar, Sebastiaan A. Meijer, Heide K. Lukosch (eds.) |
Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6-10, 2021, Revised Selected Papers ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![Springer, 978-3-031-09958-8 The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Vaibhav Jaiswal, Jainendra Shukla |
How Do Affordances of Gaming Technology Influence Involvement in the Digital Gaming Based Communities? ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (39) ![In: HCI International 2022 Posters - 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part III, pp. 553-560, 2022, Springer, 978-3-031-06390-9. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Meike Belter, Yuanjie Wu, Heide K. Lukosch |
Exploring the Use of Immersive Virtual Reality Games in a Formal School Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![In: Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11-14, 2022, Revised Selected Papers, pp. 22-35, 2022, Springer International Publishing, 978-3-031-37170-7. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Leland Masek |
How Playfulness Can Enable Greater Understanding of Game-Based Adult Mental Health Interventions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![In: Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11-14, 2022, Revised Selected Papers, pp. 171-184, 2022, Springer International Publishing, 978-3-031-37170-7. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Ibu Ueno, Shingo Takahashi |
Quantitative Analysis of Conflict-of-Interest Structures in Consensus-Building Process. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![In: Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11-14, 2022, Revised Selected Papers, pp. 83-98, 2022, Springer International Publishing, 978-3-031-37170-7. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Valerie Yu, Gabrielle C. Ibasco, Bingyu Chen 0005, Vivian Hsueh Hua Chen |
A Moderated Mediation Analysis of Meaningfulness and Positive Intergroup Outcomes Through Prosocial Gameplay. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![In: Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11-14, 2022, Revised Selected Papers, pp. 217-227, 2022, Springer International Publishing, 978-3-031-37170-7. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Sundararaman Rengarajan, Jonathan Cannon, Brendan Baron, Naren Mohan, Leanne Chukoskie |
Measuring the Interaction of Conflict-Minimizing and Goal-Seeking Motor Imperatives in Autism Spectrum Disorder. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![In: Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11-14, 2022, Revised Selected Papers, pp. 185-198, 2022, Springer International Publishing, 978-3-031-37170-7. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Maria Freese, Geertje Bekebrede |
About Dinosaurs in Laboratories - Evaluation of the Serious Game Cards for Biosafety. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![In: Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11-14, 2022, Revised Selected Papers, pp. 52-65, 2022, Springer International Publishing, 978-3-031-37170-7. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Tobias Alf, Friedrich Trautwein |
Simulation Games on Sustainability - A Comparative Study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![In: Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11-14, 2022, Revised Selected Papers, pp. 121-133, 2022, Springer International Publishing, 978-3-031-37170-7. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Weilun Chen, Conchita Martin Hoogerwaard, Jeffrey Lim, Tim Polderdijk, Tom Saveur, Asror Wali, Suzanne Brinkman, Ineke J. M. van der Ham, Rafael Bidarra |
Resto Quest - A Serious Game on the Restorative Effects of Immersive Virtual Environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![In: Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11-14, 2022, Revised Selected Papers, pp. 199-213, 2022, Springer International Publishing, 978-3-031-37170-7. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Amélie Monfort, Nicolas Bécu, Marion Amalric |
Feedback on a "Territory-Responsive" Participatory Simulation on Coastal Flooding Risk Applied to Two Case Studies in France. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![In: Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11-14, 2022, Revised Selected Papers, pp. 99-120, 2022, Springer International Publishing, 978-3-031-37170-7. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Derek Kuipers, Fernando Kleiman, L. Zantema, Ivo Wenzler |
Reducept VR: The Importance of a Design Rationale for the Immersiveness of a Virtual Reality Game to Support Chronic Pain Treatment Effectively. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![In: Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11-14, 2022, Revised Selected Papers, pp. 165-170, 2022, Springer International Publishing, 978-3-031-37170-7. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Heng Zhang, Vivian Hsueh Hua Chen |
Design Consideration of an Educational Video Game Through the Lens of the Metalanguage. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![In: Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11-14, 2022, Revised Selected Papers, pp. 66-79, 2022, Springer International Publishing, 978-3-031-37170-7. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Friedrich Trautwein, Tobias Alf |
Theory-Based Development of an Inventory for the Evaluation of Simulation Game Lectures. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![In: Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11-14, 2022, Revised Selected Papers, pp. 3-21, 2022, Springer International Publishing, 978-3-031-37170-7. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Susann Zeiner-Fink, Angelika C. Bullinger, Silke Geithner |
Learning Effects and Acceptance in Business Games: A Systematic Literature Review. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![In: Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11-14, 2022, Revised Selected Papers, pp. 36-51, 2022, Springer International Publishing, 978-3-031-37170-7. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Maria Freese, Karen van Vliet |
Stop Work: Serious Games as Intervention Method to Enhance Safety Behavior. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![In: Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11-14, 2022, Revised Selected Papers, pp. 134-148, 2022, Springer International Publishing, 978-3-031-37170-7. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
22 | Lei Wang, Xutao Ding, Wen Zhang, Shuo Yang |
Differences in EEG Microstate Induced by Gaming: A Comparison Between the Gaming Disorder Individual, Recreational Game Users and Healthy Controls. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Access ![In: IEEE Access 9, pp. 32549-32558, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
22 | Camila Caro, Masa Popovac |
Gaming When Things Get Tough? Examining How Emotion Regulation and Coping Self-Efficacy Influence Gaming During Difficult Life Situations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games Cult. ![In: Games Cult. 16(5), pp. 611-631, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
22 | Marcin Wardaszko, Sebastiaan A. Meijer, Heide K. Lukosch, Hidehiko Kanegae, Willy Christian Kriz, Mariola Grzybowska-Brzezinska (eds.) |
Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, ISAGA 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![Springer, 978-3-030-72131-2 The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
22 | Heini Utunen, J. Tuomas Harviainen, Gaya M. Gamhewage |
Facilitating Training Simulations for Health Emergency. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![In: Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6-10, 2021, Revised Selected Papers, pp. 42-52, 2021, Springer, 978-3-031-09958-8. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
22 | Pip Lyndon-James, Elyssebeth Leigh |
Ordering the Disorder: Preparing Paramedics for Unexpected and Unsafe Mass Casualty Incidents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![In: Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6-10, 2021, Revised Selected Papers, pp. 182-196, 2021, Springer, 978-3-031-09958-8. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
22 | Meike Belter, Heide K. Lukosch |
Virtual Reality Games for Children with ADHD in Formal Education. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![In: Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6-10, 2021, Revised Selected Papers, pp. 211-220, 2021, Springer, 978-3-031-09958-8. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
22 | Vinod Dumblekar, Jigyasu Dubey, Upinder Dhar |
Development of the Player Satisfaction Scale - A Factor Analytic Study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![In: Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6-10, 2021, Revised Selected Papers, pp. 147-160, 2021, Springer, 978-3-031-09958-8. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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22 | Shoeib Faraji Abdolmaleki, Yesodharan Vaisakh, Pastora Maria Bello Bugallo |
Bring Joy to Gamers: Adding Renewable Energy Alternative through Sustainable Development Indicators. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![In: Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6-10, 2021, Revised Selected Papers, pp. 3-14, 2021, Springer, 978-3-031-09958-8. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
22 | Uyen-Phuong Nguyen, Philip Hallinger |
Experimental Research: Simulations and Serious Games for Sustainability. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![In: Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6-10, 2021, Revised Selected Papers, pp. 101-114, 2021, Springer, 978-3-031-09958-8. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
22 | Mizuho Sato, Hajime Mizuyama |
Knowledge Sharing Game for Sales Recovery and Food Waste Reduction at Restaurants. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![In: Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6-10, 2021, Revised Selected Papers, pp. 273-279, 2021, Springer, 978-3-031-09958-8. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
22 | Elyssebeth Leigh, Laurie L. Levesque |
Reframing the Boundaries of Experiential Education Using Cynefin Domains. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![In: Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6-10, 2021, Revised Selected Papers, pp. 86-100, 2021, Springer, 978-3-031-09958-8. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
22 | Micael Sousa |
Gamifying Serious Games: Modding Modern Board Games to Teach Game Potentials. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![In: Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6-10, 2021, Revised Selected Papers, pp. 254-272, 2021, Springer, 978-3-031-09958-8. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
22 | Daniel Kleffmann, Igor Mayer, Thomas P. Buijtenweg |
The Co-design of Educational Video Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![In: Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6-10, 2021, Revised Selected Papers, pp. 73-85, 2021, Springer, 978-3-031-09958-8. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
22 | Marcin Laczynski |
Social Economy: A Simulation Game in Model Social Enterprises. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![In: Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6-10, 2021, Revised Selected Papers, pp. 134-144, 2021, Springer, 978-3-031-09958-8. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
22 | Santosh Dhar, Upinder Dhar, Anand Rajavat |
Factors and Attributes of Team Players: A Study of Engineering Students in India. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![In: Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6-10, 2021, Revised Selected Papers, pp. 53-60, 2021, Springer, 978-3-031-09958-8. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
22 | Bill Roungas, Lucía Herrero Álvarez, Sebastiaan A. Meijer |
Participatory Simulation Framework for Agent-Based Model Validation in Air Traffic Management. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![In: Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6-10, 2021, Revised Selected Papers, pp. 288-296, 2021, Springer, 978-3-031-09958-8. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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22 | Rajeev K. Shukla, Monica Sainy |
Effect of Learning Styles on Learning Experience in Marketing Management Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![In: Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6-10, 2021, Revised Selected Papers, pp. 161-170, 2021, Springer, 978-3-031-09958-8. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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22 | Helena Polman |
The Impact of Changing Moods Based on Real-Time Biometric Measurements on Player Experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAGA ![In: Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6-10, 2021, Revised Selected Papers, pp. 171-181, 2021, Springer, 978-3-031-09958-8. The full citation details ...](Pics/full.jpeg) |
2021 |
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