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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 160 occurrences of 95 keywords
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Results
Found 218 publication records. Showing 218 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
16 | Johannes Günther 0001, Heiko Friedrich, Hans-Peter Seidel, Philipp Slusallek |
Interactive ray tracing of skinned animations. |
Vis. Comput. |
2006 |
DBLP DOI BibTeX RDF |
Fuzzy kd-tree, Ray tracing, Dynamic scenes |
16 | Sang Il Park, Jessica K. Hodgins |
Capturing and animating skin deformation in human motion. |
ACM Trans. Graph. |
2006 |
DBLP DOI BibTeX RDF |
motion capture, human animation, skin deformation |
16 | HyungSeok Kim 0001 |
Animation Preserving Simplification for MPEG Based Scalable Virtual Human. |
ICAT |
2006 |
DBLP DOI BibTeX RDF |
Virtual human, Mesh simplification, Multiresolution model |
16 | Brett Allen, Brian Curless, Zoran Popovic, Aaron Hertzmann |
Learning a correlated model of identity and pose-dependent body shape variation for real-time synthesis. |
Symposium on Computer Animation |
2006 |
DBLP DOI BibTeX RDF |
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16 | Julien Diener, Lionel Revéret, Eugene Fiume |
Hierarchical retargetting of 2D motion fields to the animation of 3D plant models. |
Symposium on Computer Animation |
2006 |
DBLP DOI BibTeX RDF |
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16 | Rachel McDonnell, Simon Dobbyn, Steven Collins, Carol O'Sullivan |
Perceptual evaluation of LOD clothing for virtual humans. |
Symposium on Computer Animation |
2006 |
DBLP DOI BibTeX RDF |
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16 | Seungwoo Oh, HyungSeok Kim 0001, Nadia Magnenat-Thalmann, KwangYun Wohn |
Generating unified model for dressed virtual humans. |
Vis. Comput. |
2005 |
DBLP DOI BibTeX RDF |
Dressed virtual human modeling, Multiple correspondence mapping, Shape fitting |
16 | Damien Porquet, Jean-Michel Dischler, Djamchid Ghazanfarpour |
Real-time high-quality View-Dependent Texture Mapping using per-pixel visibility. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
View-Dependent Texture Mapping, image-based rendering, graphics hardware, real-time rendering |
16 | Laks Raghupathi, Laurent Grisoni, François Faure, Damien Marchal, Marie-Paule Cani, Christophe Chaillou |
An Intestinal Surgery Simulator: Real-Time Collision Processing and Visualization. |
IEEE Trans. Vis. Comput. Graph. |
2004 |
DBLP DOI BibTeX RDF |
curve and surface representation, Virtual reality, animation, physically-based modeling |
16 | Alfredo Liverani, Serena Morigi |
Efficient 6DOF tools for free-form surface modelling. |
Vis. Comput. |
2004 |
DBLP DOI BibTeX RDF |
3D geometric modelling, Non-uniform rational B-spline, Virtual reality, Human-machine interaction, Real-time interaction |
16 | Perttu Hämäläinen, Mikko Lindholm, Ari Nykänen, Johanna Höysniemi |
Animaatiokone: an installation for creating clay animation. |
CHI |
2004 |
DBLP DOI BibTeX RDF |
clay animation, collaborative storytelling |
16 | Zheng Guo, Kok Cheong Wong |
NeuroEnveloping: A Transferable Character Skin Deformation Technique. |
PG |
2004 |
DBLP DOI BibTeX RDF |
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16 | Matthieu Bray, Esther Koller-Meier, Luc Van Gool |
Smart Particle Filtering for 3D Hand Tracking. |
FGR |
2004 |
DBLP DOI BibTeX RDF |
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16 | Laurent Grisoni, Damien Marchal |
High Performance generalized cylinders visualizatio. |
Shape Modeling International |
2003 |
DBLP DOI BibTeX RDF |
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16 | Celia Pearce, Robert Nideffer, Eddo Stern, Anne-Marie Schleiner, Brody Condon |
Game art. |
SI3D |
2003 |
DBLP DOI BibTeX RDF |
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16 | Zhigang Wen, Quasim H. Mehdi, Norman E. Gough |
A New Animation Approach for Visualizing Intelligent Agent Behaviours in a Virtual Environment. |
IV |
2002 |
DBLP DOI BibTeX RDF |
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16 | Karan Singh, Richard E. Parent |
Joining polyhedral objects using implicitly defined surfaces. |
Vis. Comput. |
2001 |
DBLP DOI BibTeX RDF |
Implicit surfaces, Constructive solid geometry, Tesselation, Polyhedral objects, Blend surfaces |
16 | Gerold Wesche, Hans-Peter Seidel |
FreeDrawer: a free-form sketching system on the responsive workbench. |
VRST |
2001 |
DBLP DOI BibTeX RDF |
3D drawing, computer aided conceptual design, curve and surface deformations, immersive shape modeling, responsive workbench, virtual environments, 3D user interfaces, variational modeling, 3D sketching |
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