Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Yaser Norouzzadeh Ravari, Pieter Spronck, Rafet Sifa, Anders Drachen |
Predicting Victory in a Hybrid Online Competitive Game: The Case of Destiny. |
AIIDE |
2017 |
DBLP BibTeX RDF |
|
1 | Julio César Bahamón, R. Michael Young |
An Empirical Evaluation of a Generative Method for the Expression of Personality Traits through Action Choice. |
AIIDE |
2017 |
DBLP BibTeX RDF |
|
1 | Yihuan Dong, Tiffany Barnes |
Evaluation of a Template-Based Puzzle Generator for an Educational Programming Game. |
AIIDE |
2017 |
DBLP BibTeX RDF |
|
1 | Edward Jack Powley, Mark J. Nelson, Swen E. Gaudl, Simon Colton, Blanca Pérez Ferrer, Rob Saunders, Peter Ivey, Michael Cook 0001 |
Wevva: Democratising Game Design. |
AIIDE |
2017 |
DBLP BibTeX RDF |
|
1 | Jo Mazeika, Jim Whitehead |
Solving for Bespoke Game Assets: Applying Style to 3D Generative Artifacts. |
AIIDE |
2017 |
DBLP BibTeX RDF |
|
1 | Hang Ma 0001, Jingxing Yang, Liron Cohen 0002, T. K. Satish Kumar, Sven Koenig |
Feasibility Study: Moving Non-Homogeneous Teams in Congested Video Game Environments. |
AIIDE |
2017 |
DBLP BibTeX RDF |
|
1 | Joseph C. Osborn, Brian Lambrigger, Michael Mateas |
HyPED: Modeling and Analyzing Action Games as Hybrid Systems. |
AIIDE |
2017 |
DBLP BibTeX RDF |
|
1 | April Grow |
Cooperative Creativity Support Tools for Computational Crafting. |
AIIDE |
2017 |
DBLP BibTeX RDF |
|
1 | Devon Sigurdson, Vadim Bulitko |
Deep Learning for Real-Time Heuristic Search Algorithm Selection. |
AIIDE |
2017 |
DBLP BibTeX RDF |
|
1 | Markus Eger |
Intentional Agents for Epistemic Games. |
AIIDE |
2017 |
DBLP BibTeX RDF |
|
1 | Rachelyn Farrell, Stephen G. Ware |
Influencing User Choices in Interactive Narratives Using Indexter's Pairwise Event Salience Hypothesis. |
AIIDE |
2017 |
DBLP BibTeX RDF |
|
1 | David R. Winer |
Towards Expressive Automated Storytelling Systems. |
AIIDE |
2017 |
DBLP BibTeX RDF |
|
1 | Corey Clark, Anthony Fleshner |
Fast Random Genetic Search for Large-Scale RTS Combat Scenarios. |
AIIDE |
2017 |
DBLP BibTeX RDF |
|
1 | Rafael R. Padovani, Lucas N. Ferreira, Levi H. S. Lelis |
Bardo: Emotion-Based Music Recommendation for Tabletop Role-Playing Games. |
AIIDE |
2017 |
DBLP BibTeX RDF |
|
1 | Sam Snodgrass, Adam Summerville, Santiago Ontañón |
Studying the Effects of Training Data on Machine Learning-Based Procedural Content Generation. |
AIIDE |
2017 |
DBLP BibTeX RDF |
|
1 | John Drake, Alla Safonova, Maxim Likhachev |
Towards Adaptability of Demonstration-Based Training of NPC Behavior. |
AIIDE |
2017 |
DBLP BibTeX RDF |
|
1 | David R. Winer, Robert Michael Young |
Merits of Hierarchical Story and Discourse Planning with Merged Languages. |
AIIDE |
2017 |
DBLP BibTeX RDF |
|
1 | Pengcheng Wang, Jonathan P. Rowe, Wookhee Min, Bradford W. Mott, James C. Lester |
Simulating Player Behavior for Data-Driven Interactive Narrative Personalization. |
AIIDE |
2017 |
DBLP BibTeX RDF |
|
1 | Sara Bunian, Alessandro Canossa, Randy C. Colvin, Magy Seif El-Nasr |
Modeling Individual Differences in Game Behavior Using HMM. |
AIIDE |
2017 |
DBLP BibTeX RDF |
|
1 | Rushit Sanghrajka, Daniel Hidalgo, Patrick P. Chen, Mubbasir Kapadia |
LISA: Lexically Intelligent Story Assistant. |
AIIDE |
2017 |
DBLP BibTeX RDF |
|
1 | Julian R. H. Mariño, Levi H. S. Lelis |
A Computational Model Based on Symmetry for Generating Visually Pleasing Maps of Platform Games. |
AIIDE |
2016 |
DBLP BibTeX RDF |
|
1 | Bilal Kartal, Nick Sohre, Stephen J. Guy |
Data Driven Sokoban Puzzle Generation with Monte Carlo Tree Search. |
AIIDE |
2016 |
DBLP BibTeX RDF |
|
1 | Anderson R. Tavares, Héctor Azpúrua, Amanda Santos, Luiz Chaimowicz |
Rock, Paper, StarCraft: Strategy Selection in Real-Time Strategy Games. |
AIIDE |
2016 |
DBLP BibTeX RDF |
|
1 | Mehmet Akif Gunes, Gökhan Solak, Ugur Akin, Omer Erden, Sanem Sariel |
A Generic Approach for Player Modeling Using Event-Trait Mapping and Feature Weighting. |
AIIDE |
2016 |
DBLP BibTeX RDF |
|
1 | Rachelyn Farrell, Stephen G. Ware |
Fast and Diverse Narrative Planning through Novelty Pruning. |
AIIDE |
2016 |
DBLP BibTeX RDF |
|
1 | Josep Valls-Vargas, Jichen Zhu, Santiago Ontañón |
Predicting Proppian Narrative Functions from Stories in Natural Language. |
AIIDE |
2016 |
DBLP BibTeX RDF |
|
1 | Von-Wun Soo, Chi-Mou Lee, Tai-Hsun Chen |
Generate Believable Causal Plots with User Preferences Using Constrained Monte Carlo Tree Search. |
AIIDE |
2016 |
DBLP BibTeX RDF |
|
1 | Funda Durupinar, Kuan Wang, Ani Nenkova, Norman I. Badler |
An Environment for Transforming Game Character Animations Based on Nationality and Profession Personality Stereotypes. |
AIIDE |
2016 |
DBLP BibTeX RDF |
|
1 | Vadim Bulitko |
Per-Map Algorithm Selection in Real-Time Heuristic Search. |
AIIDE |
2016 |
DBLP BibTeX RDF |
|
1 | Navjot Singh, Clark Verbrugge |
Staying Hidden: An Analysis of Hiding Strategies in a 2D Level with Occlusions. |
AIIDE |
2016 |
DBLP BibTeX RDF |
|
1 | Philip Bontrager, Ahmed Khalifa 0001, Andre Mendes, Julian Togelius |
Matching Games and Algorithms for General Video Game Playing. |
AIIDE |
2016 |
DBLP BibTeX RDF |
|
1 | Che Wang, Pan Chen, Yuanda Li, Christoffer Holmgård, Julian Togelius |
Portfolio Online Evolution in StarCraft. |
AIIDE |
2016 |
DBLP BibTeX RDF |
|
1 | John Drake, Alla Safonova, Maxim Likhachev |
Demonstration-Based Training of Non-Player Character Tactical Behaviors. |
AIIDE |
2016 |
DBLP BibTeX RDF |
|
1 | Kunwar Yashraj Singh, Nicholas M. Davis, Chih-Pin Hsiao, Mikhail Jacob, Krunal Patel, Brian Magerko |
Recognizing Actions in Motion Trajectories Using Deep Neural Networks. |
AIIDE |
2016 |
DBLP BibTeX RDF |
|
1 | Mike Treanor, Josh McCoy, Anne Sullivan |
A Framework for Playable Social Dialogue. |
AIIDE |
2016 |
DBLP BibTeX RDF |
|
1 | Sam Devlin, Anastasija Anspoka, Nick Sephton, Peter I. Cowling, Jeff Rollason |
Combining Gameplay Data with Monte Carlo Tree Search to Emulate Human Play. |
AIIDE |
2016 |
DBLP BibTeX RDF |
|
1 | Byron R. Harder, Imre Balogh, Christian J. Darken |
Implementation of an Automated Fire Support Planner. |
AIIDE |
2016 |
DBLP BibTeX RDF |
|
1 | Alexander E. Zook, Michael Cook 0001, Eric Butler, Kristin Siu, Matthew Guzdial, Mark O. Riedl, James Owen Ryan, Ben Samuel, Adam Summerville, Michael Mateas, Noah Wardrip-Fruin |
Playable Experiences at AIIDE 2016. |
AIIDE |
2016 |
DBLP BibTeX RDF |
|
1 | Adam James Summerville, Michael Mateas |
Mystical Tutor: A Magic: The Gathering Design Assistant via Denoising Sequence-to-Sequence Learning. |
AIIDE |
2016 |
DBLP BibTeX RDF |
|
1 | Sasha Azad, Carl Saldanha, Cheng-Hann Gan, Mark O. Riedl |
Procedural Level Generation for Augmented Reality Games. |
AIIDE |
2016 |
DBLP BibTeX RDF |
|
1 | Thomas Hayton, Peter Gregory, Alan Lindsay, Julie Porteous |
Best-Fit Action-Cost Domain Model Acquisition and Its Application to Authorship in Interactive Narrative. |
AIIDE |
2016 |
DBLP BibTeX RDF |
|
1 | Matthew Stephenson, Jochen Renz |
Procedural Generation of Levels for Angry Birds Style Physics Games. |
AIIDE |
2016 |
DBLP BibTeX RDF |
|
1 | Damian Debkowski, Andrew Marrero, Nicole Yson, Li Yin, Yichen Yue, Seth Frey, Mubbasir Kapadia |
Contained: Using Multiplayer Online Games to Quantify Success of Collaborative Group Behavior. |
AIIDE |
2016 |
DBLP BibTeX RDF |
|
1 | Hui-Yin Wu, R. Michael Young, Marc Christie |
A Cognitive-Based Model of Flashbacks for Computational Narratives. |
AIIDE |
2016 |
DBLP BibTeX RDF |
|
1 | Nicholas Mark Davis, Chih-Pin Hsiao, Kunwar Yashraj Singh, Brian Magerko |
Co-Creative Drawing Agent with Object Recognition. |
AIIDE |
2016 |
DBLP BibTeX RDF |
|
1 | Alexander Eric Braylan, Risto Miikkulainen |
Object-Model Transfer in the General Video Game Domain. |
AIIDE |
2016 |
DBLP BibTeX RDF |
|
1 | Alberto Uriarte, Santiago Ontañón |
Improving Monte Carlo Tree Search Policies in StarCraft via Probabilistic Models Learned from Replay Data. |
AIIDE |
2016 |
DBLP BibTeX RDF |
|
1 | Anders Drachen, Eric Thurston Lundquist, Yungjen Kung, Pranav Simha Rao, Rafet Sifa, Julian Runge, Diego Klabjan |
Rapid Prediction of Player Retention in Free-to-Play Mobile Games. |
AIIDE |
2016 |
DBLP BibTeX RDF |
|
1 | James Owen Ryan, Michael Mateas, Noah Wardrip-Fruin |
Characters Who Speak Their Minds: Dialogue Generation in Talk of the Town. |
AIIDE |
2016 |
DBLP BibTeX RDF |
|
1 | Sarah Harmon |
An Expressive Dilemma Generation Model for Players and Artificial Agents. |
AIIDE |
2016 |
DBLP BibTeX RDF |
|
1 | Rogelio Enrique Cardona-Rivera, Boyang Li 0001 |
PlotShot: Generating Discourse-Constrained Stories Around Photos. |
AIIDE |
2016 |
DBLP BibTeX RDF |
|
1 | Brent Harrison, Mark O. Riedl |
Learning From Stories: Using Crowdsourced Narratives to Train Virtual Agents. |
AIIDE |
2016 |
DBLP BibTeX RDF |
|
1 | Wookhee Min, Alok Baikadi, Bradford W. Mott, Jonathan P. Rowe, Barry Liu, Eunyoung Ha, James C. Lester |
A Generalized Multidimensional Evaluation Framework for Player Goal Recognition. |
AIIDE |
2016 |
DBLP BibTeX RDF |
|
1 | Christopher W. Geib, Janith Weerasinghe, Sergey Matskevich, Pavan Kantharaju, Bart G. W. Craenen, Ronald P. A. Petrick |
Building Helpful Virtual Agents Using Plan Recognition and Planning. |
AIIDE |
2016 |
DBLP BibTeX RDF |
|
1 | Sam Snodgrass, Santiago Ontañón |
An Approach to Domain Transfer in Procedural Content Generation of Two-Dimensional Videogame Levels. |
AIIDE |
2016 |
DBLP BibTeX RDF |
|
1 | Alexander Borodovski, Clark Verbrugge |
Analyzing Stealth Games with Distractions. |
AIIDE |
2016 |
DBLP BibTeX RDF |
|
1 | Nathan R. Sturtevant, Brian Magerko (eds.) |
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2016, October 8-12, 2016, Burlingame, California, USA. |
AIIDE |
2016 |
DBLP BibTeX RDF |
|
1 | Matthew Guzdial, Mark O. Riedl |
Game Level Generation from Gameplay Videos. |
AIIDE |
2016 |
DBLP BibTeX RDF |
|
1 | Julian R. H. Mariño, Willian M. P. Reis, Levi H. S. Lelis |
An Empirical Evaluation of Evaluation Metrics of Procedurally Generated Mario Levels. |
AIIDE |
2015 |
DBLP BibTeX RDF |
|
1 | Trevor Sarratt, Arnav Jhala |
Tuning Belief Revision for Coordination with Inconsistent Teammates. |
AIIDE |
2015 |
DBLP BibTeX RDF |
|
1 | Marius Adrian Stanescu, Nicolas A. Barriga, Michael Buro |
Using Lanchester Attrition Laws for Combat Prediction in StarCraft. |
AIIDE |
2015 |
DBLP BibTeX RDF |
|
1 | Davide Aversa, Sebastian Sardiña, Stavros Vassos |
Path Planning with Inventory-Driven Jump-Point-Search. |
AIIDE |
2015 |
DBLP BibTeX RDF |
|
1 | Ian Horswill |
MKULTRA (Demo). |
AIIDE |
2015 |
DBLP BibTeX RDF |
|
1 | Rafet Sifa, Anders Drachen, Christian Bauckhage |
Large-Scale Cross-Game Player Behavior Analysis on Steam. |
AIIDE |
2015 |
DBLP BibTeX RDF |
|
1 | Aline Normoyle, Shane T. Jensen |
Bayesian Clustering of Player Styles for Multiplayer Games. |
AIIDE |
2015 |
DBLP BibTeX RDF |
|
1 | Philip L. Lopes, Antonios Liapis, Georgios N. Yannakakis |
Targeting Horror via Level and Soundscape Generation. |
AIIDE |
2015 |
DBLP BibTeX RDF |
|
1 | William Cachia, Antonios Liapis, Georgios N. Yannakakis |
Multi-Level Evolution of Shooter Levels. |
AIIDE |
2015 |
DBLP BibTeX RDF |
|
1 | Christopher Kives, Stephen G. Ware, Lewis J. Baker |
Evaluating the Pairwise Event Salience Hypothesis in Indexter. |
AIIDE |
2015 |
DBLP BibTeX RDF |
|
1 | Yathirajan Brammadesam Manavalan, Vadim Bulitko, Marcia Spetch |
A Lightweight Algorithm for Procedural Generation of Emotionally Affected Behavior and Appearance. |
AIIDE |
2015 |
DBLP BibTeX RDF |
|
1 | David Churchill, Michael Buro |
Hierarchical Portfolio Search: Prismata's Robust AI Architecture for Games with Large Search Spaces. |
AIIDE |
2015 |
DBLP BibTeX RDF |
|
1 | Antonios Liapis, Georgios N. Yannakakis |
Refining the Paradigm of Sketching in AI-Based Level Design. |
AIIDE |
2015 |
DBLP BibTeX RDF |
|
1 | Patrick Schwab, Helmut Hlavacs |
Capturing the Essence: Towards the Automated Generation of Transparent Behavior Models. |
AIIDE |
2015 |
DBLP BibTeX RDF |
|
1 | Sam Snodgrass, Santiago Ontañón |
A Hierarchical MdMC Approach to 2D Video Game Map Generation. |
AIIDE |
2015 |
DBLP BibTeX RDF |
|
1 | Sergio Poo Hernandez, Vadim Bulitko, Marcia Spetch |
Keeping the Player on an Emotional Trajectory in Interactive Storytelling. |
AIIDE |
2015 |
DBLP BibTeX RDF |
|
1 | Josep Valls-Vargas, Santiago Ontañón, Jichen Zhu |
Exploring Player Trace Segmentation for Dynamic Play Style Prediction. |
AIIDE |
2015 |
DBLP BibTeX RDF |
|
1 | Arnav Jhala, Nathan R. Sturtevant (eds.) |
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2015, November 14-18, 2015, University of California, Santa Cruz, CA, USA. |
AIIDE |
2015 |
DBLP BibTeX RDF |
|
1 | Chris Martens 0001 |
Ceptre: A Language for Modeling Generative Interactive Systems. |
AIIDE |
2015 |
DBLP BibTeX RDF |
|
1 | Chong-U Lim, D. Fox Harrell |
A Data-Driven Approach for Computationally Modeling Players' Avatar Customization Behaviors. |
AIIDE |
2015 |
DBLP BibTeX RDF |
|
1 | Kári Halldórsson, Yngvi Björnsson |
Automated Decomposition of Game Maps. |
AIIDE |
2015 |
DBLP BibTeX RDF |
|
1 | Alberto Uriarte, Santiago Ontañón |
Automatic Learning of Combat Models for RTS Games. |
AIIDE |
2015 |
DBLP BibTeX RDF |
|
1 | Thorey Maria Mariusdottir, Vadim Bulitko, Matthew R. Brown |
Maximizing Flow as a Metacontrol in Angband. |
AIIDE |
2015 |
DBLP BibTeX RDF |
|
1 | Peter Andrew Mawhorter, Michael Mateas, Noah Wardrip-Fruin |
Generating Relaxed, Obvious, and Dilemma Choices with Dunyazad. |
AIIDE |
2015 |
DBLP BibTeX RDF |
|
1 | Rafet Sifa, Fabian Hadiji, Julian Runge, Anders Drachen, Kristian Kersting, Christian Bauckhage |
Predicting Purchase Decisions in Mobile Free-to-Play Games. |
AIIDE |
2015 |
DBLP BibTeX RDF |
|
1 | Michael Cook 0001, Squirrel Eiserloh, Justus Robertson, Robert Michael Young, Tommy Thompson, David Churchill, Martin Cerný 0001, Sergio Poo Hernandez, Vadim Bulitko |
Playable Experiences at AIIDE 2015. |
AIIDE |
2015 |
DBLP BibTeX RDF |
|
1 | Noor Shaker, Mohammad Shaker, Mohamed Abou-Zleikha |
Towards Generic Models of Player Experience. |
AIIDE |
2015 |
DBLP BibTeX RDF |
|
1 | Justus Robertson, Robert Michael Young |
Automated Gameplay Generation from Declarative World Representations. |
AIIDE |
2015 |
DBLP BibTeX RDF |
|
1 | James P. Bailey, Craig A. Tovey, Tansel Uras, Sven Koenig, Alex Nash |
Path Planning on Grids: The Effect of Vertex Placement on Path Length. |
AIIDE |
2015 |
DBLP BibTeX RDF |
|
1 | Tomas Geffner, Hector Geffner |
Width-Based Planning for General Video-Game Playing. |
AIIDE |
2015 |
DBLP BibTeX RDF |
|
1 | Hong Yu 0010, Mark O. Riedl |
Optimizing Players' Expected Enjoyment in Interactive Stories. |
AIIDE |
2015 |
DBLP BibTeX RDF |
|
1 | Steve Engels, Tiffany Tong, Fabian Chan |
Automatic Real-Time Music Generation for Games. |
AIIDE |
2015 |
DBLP BibTeX RDF |
|
1 | Nicolas Arturo Barriga, Marius Stanescu, Michael Buro |
Puppet Search: Enhancing Scripted Behavior by Look-Ahead Search with Applications to Real-Time Strategy Games. |
AIIDE |
2015 |
DBLP BibTeX RDF |
|
1 | Joseph Carter Osborn, Ben Samuel, Michael Mateas, Noah Wardrip-Fruin |
Playspecs: Regular Expressions for Game Play Traces. |
AIIDE |
2015 |
DBLP BibTeX RDF |
|
1 | Stephan Müller 0002, Seth Frey, Mubbasir Kapadia, Severin Klingler, Richard P. Mann, Barbara Solenthaler, Robert W. Sumner, Markus H. Gross |
HeapCraft: Quantifying and Predicting Collaboration in Minecraft. |
AIIDE |
2015 |
DBLP BibTeX RDF |
|
1 | |
Preface. |
AIIDE |
2014 |
DBLP BibTeX RDF |
|
1 | Jay Young, Nick Hawes |
Learning Micro-Management Skills in RTS Games by Imitating Experts. |
AIIDE |
2014 |
DBLP BibTeX RDF |
|
1 | Qihan Xu, Jonathan Tremblay, Clark Verbrugge |
Generative Methods for Guard and Camera Placement in Stealth Games. |
AIIDE |
2014 |
DBLP BibTeX RDF |
|
1 | |
Sponsors. |
AIIDE |
2014 |
DBLP BibTeX RDF |
|
1 | Josep Valls-Vargas, Jichen Zhu, Santiago Ontañón |
Toward Automatic Role Identification in Unannotated Folk Tales. |
AIIDE |
2014 |
DBLP BibTeX RDF |
|
1 | Sam Snodgrass, Santiago Ontañón |
A Hierarchical Approach to Generating Maps Using Markov Chains. |
AIIDE |
2014 |
DBLP BibTeX RDF |
|
1 | Marius Stanescu, Nicolas A. Barriga, Michael Buro |
Hierarchical Adversarial Search Applied to Real-Time Strategy Games. |
AIIDE |
2014 |
DBLP BibTeX RDF |
|