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Publications at "CIG"( http://dblp.L3S.de/Venues/CIG )

URL (DBLP): http://dblp.uni-trier.de/db/conf/cig

Publication years (Num. hits)
2005 (39) 2006 (38) 2007 (54) 2008 (54) 2009 (64) 2010 (66) 2011 (50) 2012 (61) 2013 (61) 2014 (68) 2015 (83) 2016 (69) 2017 (47) 2018 (70)
Publication types (Num. hits)
inproceedings(810) proceedings(14)
Venues (Conferences, Journals, ...)
CIG(824)
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Found 824 publication records. Showing 824 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
1Jayden Ivanovic, Fabio Zambetta, Xiaodong Li 0001, Jessica Rivera-Villicana Reinforcement learning to control a commander for capture the flag. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Tobias Graf, Marco Platzner Common fate graph patterns in Monte Carlo Tree Search for computer go. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Philip L. Lopes, Antonios Liapis, Georgios N. Yannakakis The C2create authoring tool: Fostering creativity via game asset creation. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Mandy J. W. Tak, Marc Lanctot, Mark H. M. Winands Monte Carlo Tree Search variants for simultaneous move games. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1In-Seok Oh, Ho-Chul Cho, Kyung-Joong Kim 0001 Imitation learning for combat system in RTS games with application to starcraft. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014 Search on Bibsonomy CIG The full citation details ... 2014 DBLP  BibTeX  RDF
1Fabian Hadiji, Rafet Sifa, Anders Drachen, Christian Thurau, Kristian Kersting, Christian Bauckhage Predicting player churn in the wild. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Luca Galli, Pier Luca Lanzi, Daniele Loiacono Applying data mining to extract design patterns from Unreal Tournament levels. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Markus Thill, Samineh Bagheri, Patrick Koch, Wolfgang Konen Temporal difference learning with eligibility traces for the game connect four. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Tom Vodopivec, Branko Ster Enhancing upper confidence bounds for trees with temporal difference values. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Paolo Burelli, Georgios Triantafyllidis, Ioannis Patras Non-invasive player experience estimation from body motion and game context. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Garrison W. Greenwood, Phillipa M. Avery Does the moran process hinder our understanding of cooperation in human populations? Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Nick Sephton, Peter I. Cowling, Edward Jack Powley, Nicholas H. Slaven Heuristic move pruning in Monte Carlo Tree Search for the strategic card game Lords of War. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Jeffrey Tsang Applying fingerprint multilateration to population dynamics in Prisoner's Dilemma simulations. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Jeffrey Tsang Comparing the structure of probabilistic 4- and 8-state finite transducer representations for Prisoner's Dilemma. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Christoffer Holmgård, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis Evolving personas for player decision modeling. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Christopher A. Ballinger, Sushil J. Louis Learning robust build-orders from previous opponents with coevolution. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Roman Garnett, Thomas Gärtner 0001, Timothy Ellersiek, Eyjolfur Gudmondsson, Petur Oskarsson Predicting unexpected influxes of players in EVE online. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Jonathan Tremblay, Pedro Andrade Torres, Clark Verbrugge An algorithmic approach to analyzing combat and stealth games. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Scott Watson, Wolfgang Banzhaf, Andrew Vardy Automated design for playability in computer game agents. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Diego Perez Liebana, Spyridon Samothrakis, Simon M. Lucas Knowledge-based fast evolutionary MCTS for general video game playing. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Ibrahim M. Mahmoud, Lianchao Li, Dieter Wloka, Mostafa Z. Ali Believable NPCs in serious games: HTN planning approach based on visual perception. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Wendy Ashlock, Daniel A. Ashlock Shaped prisoner's dilemma automata. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1William Cachia, Luke Aquilina, Héctor Pérez Martínez, Georgios N. Yannakakis Procedural generation of music-guided weapons. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Maxime Sanselone, Stéphane Sanchez, Cédric Sanza, David Panzoli, Yves Duthen Constrained control of non-playing characters using Monte Carlo Tree Search. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1José María Peña Sánchez, Javier Viedma, Santiago Muelas, Antonio LaTorre, Luís Peña Designer-driven 3D buildings generated using Variable Neighborhood Search. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Julian Runge, Peng Gao, Florent Garcin, Boi Faltings Churn prediction for high-value players in casual social games. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Sylvain Labranche, Nicolas Sola, Sophie Callies, Eric Beaudry Using partial satisfaction planning to automatically select NPCs' goals and generate plans in a simulation game. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Sheng-Yi Hsu, Julian Togelius, Chung-tsai Sun Towards market seller modeling in World of Warcraft. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Joan Marc Llargues Asensio, Juan Peralta Donate, Paulo Cortez 0001 Evolving Artificial Neural Networks applied to generate virtual characters. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Daniel A. Ashlock, Cameron McGuinness Automatic generation of fantasy role-playing modules. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Chong-U Lim, D. Fox Harrell An approach to general videogame evaluation and automatic generation using a description language. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Nicolas A. Barriga, Marius Stanescu, Michael Buro Parallel UCT search on GPUs. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Lucas Ferreira, Claudio Fabiano Motta Toledo A search-based approach for generating Angry Birds levels. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Markus Guhe, Alex Lascarides The effectiveness of persuasion in The Settlers of Catan. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Antonios Liapis, Georgios N. Yannakakis, Julian Togelius Designer modeling for Sentient Sketchbook. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Jiaojian Wang, Olana Missura Racing tracks improvisation. Search on Bibsonomy CIG The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Alberto Uriarte, Santiago Ontañón PSMAGE: Balanced map generation for StarCraft. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Mark Grimes, Moshe Dror Observations on strategies for Goofspiel. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Christopher A. Ballinger, Sushil J. Louis Finding robust strategies to defeat specific opponents using case-injected coevolution. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Siming Liu 0001, Sushil J. Louis, Monica N. Nicolescu Using CIGAR for finding effective group behaviors in RTS game. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Daniel A. Ashlock, Cameron McGuinness Landscape automata for search based procedural content generation. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Ho-Chul Cho, Kyung-Joong Kim 0001 Comparison of human and AI bots in StarCraft with replay data mining. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Alessandro Canossa, Josep B. Martinez, Julian Togelius Give me a reason to dig Minecraft and psychology of motivation. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Cameron Browne UCT for PCG. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Brent E. Harrison, David L. Roberts 0001 Analytics-driven dynamic game adaption for player retention in Scrabble. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Garrison W. Greenwood A tag-mediated game designed to study cooperation in human populations. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Giuseppe Maggiore, Carlos Santos, Dino Dini, Frank Peters, Hans Bouwknegt, Pieter Spronck LGOAP: Adaptive layered planning for real-time videogames. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Josep Valls-Vargas, Santiago Ontañón, Jichen Zhu Towards story-based content generation: From plot-points to maps. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Noor Shaker, Julian Togelius, Georgios N. Yannakakis, Likith Poovanna, Vinay Sudha Ethiraj, Stefan J. Johansson, Robert G. Reynolds, Leonard Kinnaird-Heether, Tom Schumann, Marcus Gallagher The turing test track of the 2012 Mario AI Championship: Entries and evaluation. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Rahul Dey, Chris Child QL-BT: Enhancing behaviour tree design and implementation with Q-learning. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Samuel A. Roberts, Simon M. Lucas Measuring interestingness of continuous game problems. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Atif M. Alhejali, Simon M. Lucas Using genetic programming to evolve heuristics for a Monte Carlo Tree Search Ms Pac-Man agent. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Joseph Alexander Brown Evolved weapons for RPG drop systems. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Stephen Wiens, Jörg Denzinger, Sanjeev Paskaradevan Creating large numbers of game AIs by learning behavior for cooperating units. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Mike Preuss, Daniel Kozakowski, Johan Hagelbäck, Heike Trautmann Reactive strategy choice in StarCraft by means of Fuzzy Control. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Amit Benbassat, Moshe Sipper EvoMCTS: Enhancing MCTS-based players through genetic programming. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Anders Drachen, Matthias Schubert Spatial game analytics and visualization. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Mark O. Riedl, Alexander Zook AI for game production. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Mohammad Shaker, Mhd Hasan Sarhan, Ola Al Naameh, Noor Shaker, Julian Togelius Automatic generation and analysis of physics-based puzzle games. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Joseph Alexander Brown Examination of graphs in Multiple Agent Genetic Networks for Iterated Prisoner's Dilemma. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Kokolo Ikeda, Simon Viennot Production of various strategies and position control for Monte-Carlo Go - Entertaining human players. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Timothy Furtak, Michael Buro Recursive Monte Carlo search for imperfect information games. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Rafet Sifa, Anders Drachen, Christian Bauckhage, Christian Thurau, Alessandro Canossa Behavior evolution in Tomb Raider Underworld. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Colin Divilly, Colm O'Riordan, Seamus Hill Exploration and analysis of the evolution of strategies for Mancala variants. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Edward Jack Powley, Daniel Whitehouse, Peter I. Cowling Bandits all the way down: UCB1 as a simulation policy in Monte Carlo Tree Search. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Kyriakos Efthymiadis, Daniel Kudenko Using plan-based reward shaping to learn strategies in StarCraft: Broodwar. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Matthias Kuchem, Mike Preuss, Günter Rudolph Multi-objective assessment of pre-optimized build orders exemplified for StarCraft 2. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Héctor Adrián Díaz Furlong, Ana Luisa Solís González Cosío An approach to level design using procedural content generation and difficulty curves. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1David Churchill, Michael Buro Portfolio greedy search and simulation for large-scale combat in starcraft. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Philip Hingston, Clare Bates Congdon, Graham Kendall Mobile games with intelligence: A killer application? Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Julian Bishop, Risto Miikkulainen Evolutionary reature evaluation for online Reinforcement Learning. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Kevin Norris, Ian D. Watson A statistical exploitation module for Texas Hold'em: And it's benefits when used with an approximate nash equilibrium strategy. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Eric Thibodeau-Laufer, Raul Chandias Ferrari, Li Yao, Olivier Delalleau, Yoshua Bengio Stacked calibration of off-policy policy evaluation for video game matchmaking. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013 Search on Bibsonomy CIG The full citation details ... 2013 DBLP  BibTeX  RDF
1Kien Quang Nguyen, Zhe Wang, Ruck Thawonmas Potential flows for controlling scout units in StarCraft. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Mihai Polceanu MirrorBot: Using human-inspired mirroring behavior to pass a turing test. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Jeffrey Tsang The structure of a 3-state finite transducer representation for Prisoner's Dilemma. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Rafet Sifa, Christian Bauckhage Archetypical motion: Supervised game behavior learning with Archetypal Analysis. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Chong-U Lim, D. Fox Harrell Modeling player preferences in avatar customization using social network data: A case-study using virtual items in Team Fortress 2. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Hyun-Soo Park, Kyung-Joong Kim 0001 Opponent modeling with incremental active learning: A case study of Iterative Prisoner's Dilemma. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1José María Peña Sánchez, Ernestina Menasalvas Ruiz, Santiago Muelas, Antonio LaTorre, Luís Peña, Sascha Ossowski Soft computing for content generation: Trading market in a basketball management video game. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Pu Yang, David L. Roberts 0001 Knowledge discovery for characterizing team success or failure in (A)RTS games. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Tom Schaul A video game description language for model-based or interactive learning. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Diego Perez Liebana, Spyridon Samothrakis, Simon M. Lucas Online and offline learning in multi-objective Monte Carlo Tree Search. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1David L. Buckley, Ke Chen 0001, Joshua D. Knowles Predicting skill from gameplay input to a first-person shooter. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Edward Jack Powley, Daniel Whitehouse, Peter I. Cowling Monte Carlo Tree Search with macro-actions and heuristic route planning for the Multiobjective Physical Travelling Salesman Problem. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Samuel Maycock, Tommy Thompson Enhancing touch-driven navigation using informed search in Ms. Pac-Man. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Cameron Browne Deductive search for logic puzzles. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Shoshannah Tekofsky, Pieter Spronck, Aske Plaat, H. Jaap van den Herik, Jan M. Broersen Play style: Showing your age. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Antonios Liapis, Héctor Pérez Martínez, Julian Togelius, Georgios N. Yannakakis Adaptive game level creation through rank-based interactive evolution. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Nicholas Bowen, Jonathan Todd, Gita Sukthankar Adjutant bot: An evaluation of unit micromanagement tactics. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Hendrik Baier, Mark H. M. Winands Monte-Carlo Tree Search and minimax hybrids. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Kenneth W. Regan, Tamal Biswas Psychometric modeling of decision making via game play. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Hashem Alayed, Fotos Frangoudes, Clifford Neuman Behavioral-based cheating detection in online first person shooters using machine learning techniques. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Ho-Chul Cho, Kyung-Joong Kim 0001, Sung-Bae Cho Replay-based strategy prediction and build order adaptation for StarCraft AI bots. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Daniel A. Ashlock, Jeremy Gilbert Creativity and competitiveness in polyomino-developing game playing agents. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Lee-Ann Barlow, Daniel A. Ashlock The impact of connection topology and agent size on cooperation in the iterated prisoner's dilemma. Search on Bibsonomy CIG The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
1Jason M. Traish, James R. Tulip Towards adaptive online RTS AI with NEAT. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Thomas Philip Runarsson, Simon M. Lucas Imitating play from game trajectories: Temporal difference learning versus preference learning. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
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