Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Jayden Ivanovic, Fabio Zambetta, Xiaodong Li 0001, Jessica Rivera-Villicana |
Reinforcement learning to control a commander for capture the flag. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Tobias Graf, Marco Platzner |
Common fate graph patterns in Monte Carlo Tree Search for computer go. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Philip L. Lopes, Antonios Liapis, Georgios N. Yannakakis |
The C2create authoring tool: Fostering creativity via game asset creation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-2, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Mandy J. W. Tak, Marc Lanctot, Mark H. M. Winands |
Monte Carlo Tree Search variants for simultaneous move games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | In-Seok Oh, Ho-Chul Cho, Kyung-Joong Kim 0001 |
Imitation learning for combat system in RTS games with application to starcraft. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-2, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | |
2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014 ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![IEEE, 978-1-4799-3546-8 The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP BibTeX RDF |
|
1 | Fabian Hadiji, Rafet Sifa, Anders Drachen, Christian Thurau, Kristian Kersting, Christian Bauckhage |
Predicting player churn in the wild. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Luca Galli, Pier Luca Lanzi, Daniele Loiacono |
Applying data mining to extract design patterns from Unreal Tournament levels. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Markus Thill, Samineh Bagheri, Patrick Koch, Wolfgang Konen |
Temporal difference learning with eligibility traces for the game connect four. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Tom Vodopivec, Branko Ster |
Enhancing upper confidence bounds for trees with temporal difference values. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Paolo Burelli, Georgios Triantafyllidis, Ioannis Patras |
Non-invasive player experience estimation from body motion and game context. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-7, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Garrison W. Greenwood, Phillipa M. Avery |
Does the moran process hinder our understanding of cooperation in human populations? ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-6, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Nick Sephton, Peter I. Cowling, Edward Jack Powley, Nicholas H. Slaven |
Heuristic move pruning in Monte Carlo Tree Search for the strategic card game Lords of War. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-7, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Jeffrey Tsang |
Applying fingerprint multilateration to population dynamics in Prisoner's Dilemma simulations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Jeffrey Tsang |
Comparing the structure of probabilistic 4- and 8-state finite transducer representations for Prisoner's Dilemma. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Christoffer Holmgård, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis |
Evolving personas for player decision modeling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Christopher A. Ballinger, Sushil J. Louis |
Learning robust build-orders from previous opponents with coevolution. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Roman Garnett, Thomas Gärtner 0001, Timothy Ellersiek, Eyjolfur Gudmondsson, Petur Oskarsson |
Predicting unexpected influxes of players in EVE online. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Jonathan Tremblay, Pedro Andrade Torres, Clark Verbrugge |
An algorithmic approach to analyzing combat and stealth games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Scott Watson, Wolfgang Banzhaf, Andrew Vardy |
Automated design for playability in computer game agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Diego Perez Liebana, Spyridon Samothrakis, Simon M. Lucas |
Knowledge-based fast evolutionary MCTS for general video game playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Ibrahim M. Mahmoud, Lianchao Li, Dieter Wloka, Mostafa Z. Ali |
Believable NPCs in serious games: HTN planning approach based on visual perception. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Wendy Ashlock, Daniel A. Ashlock |
Shaped prisoner's dilemma automata. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | William Cachia, Luke Aquilina, Héctor Pérez Martínez, Georgios N. Yannakakis |
Procedural generation of music-guided weapons. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-2, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Maxime Sanselone, Stéphane Sanchez, Cédric Sanza, David Panzoli, Yves Duthen |
Constrained control of non-playing characters using Monte Carlo Tree Search. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | José María Peña Sánchez, Javier Viedma, Santiago Muelas, Antonio LaTorre, Luís Peña |
Designer-driven 3D buildings generated using Variable Neighborhood Search. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Julian Runge, Peng Gao, Florent Garcin, Boi Faltings |
Churn prediction for high-value players in casual social games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Sylvain Labranche, Nicolas Sola, Sophie Callies, Eric Beaudry |
Using partial satisfaction planning to automatically select NPCs' goals and generate plans in a simulation game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Sheng-Yi Hsu, Julian Togelius, Chung-tsai Sun |
Towards market seller modeling in World of Warcraft. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-2, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Joan Marc Llargues Asensio, Juan Peralta Donate, Paulo Cortez 0001 |
Evolving Artificial Neural Networks applied to generate virtual characters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-5, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Daniel A. Ashlock, Cameron McGuinness |
Automatic generation of fantasy role-playing modules. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Chong-U Lim, D. Fox Harrell |
An approach to general videogame evaluation and automatic generation using a description language. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Nicolas A. Barriga, Marius Stanescu, Michael Buro |
Parallel UCT search on GPUs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-7, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Lucas Ferreira, Claudio Fabiano Motta Toledo |
A search-based approach for generating Angry Birds levels. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Markus Guhe, Alex Lascarides |
The effectiveness of persuasion in The Settlers of Catan. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Antonios Liapis, Georgios N. Yannakakis, Julian Togelius |
Designer modeling for Sentient Sketchbook. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Jiaojian Wang, Olana Missura |
Racing tracks improvisation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2014 IEEE Conference on Computational Intelligence and Games, CIG 2014, Dortmund, Germany, August 26-29, 2014, pp. 1-8, 2014, IEEE, 978-1-4799-3546-8. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
1 | Alberto Uriarte, Santiago Ontañón |
PSMAGE: Balanced map generation for StarCraft. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Mark Grimes, Moshe Dror |
Observations on strategies for Goofspiel. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-2, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Christopher A. Ballinger, Sushil J. Louis |
Finding robust strategies to defeat specific opponents using case-injected coevolution. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Siming Liu 0001, Sushil J. Louis, Monica N. Nicolescu |
Using CIGAR for finding effective group behaviors in RTS game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Daniel A. Ashlock, Cameron McGuinness |
Landscape automata for search based procedural content generation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Ho-Chul Cho, Kyung-Joong Kim 0001 |
Comparison of human and AI bots in StarCraft with replay data mining. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-2, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Alessandro Canossa, Josep B. Martinez, Julian Togelius |
Give me a reason to dig Minecraft and psychology of motivation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Cameron Browne |
UCT for PCG. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Brent E. Harrison, David L. Roberts 0001 |
Analytics-driven dynamic game adaption for player retention in Scrabble. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Garrison W. Greenwood |
A tag-mediated game designed to study cooperation in human populations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-7, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Giuseppe Maggiore, Carlos Santos, Dino Dini, Frank Peters, Hans Bouwknegt, Pieter Spronck |
LGOAP: Adaptive layered planning for real-time videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Josep Valls-Vargas, Santiago Ontañón, Jichen Zhu |
Towards story-based content generation: From plot-points to maps. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Noor Shaker, Julian Togelius, Georgios N. Yannakakis, Likith Poovanna, Vinay Sudha Ethiraj, Stefan J. Johansson, Robert G. Reynolds, Leonard Kinnaird-Heether, Tom Schumann, Marcus Gallagher |
The turing test track of the 2012 Mario AI Championship: Entries and evaluation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Rahul Dey, Chris Child |
QL-BT: Enhancing behaviour tree design and implementation with Q-learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Samuel A. Roberts, Simon M. Lucas |
Measuring interestingness of continuous game problems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Atif M. Alhejali, Simon M. Lucas |
Using genetic programming to evolve heuristics for a Monte Carlo Tree Search Ms Pac-Man agent. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Joseph Alexander Brown |
Evolved weapons for RPG drop systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-2, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Stephen Wiens, Jörg Denzinger, Sanjeev Paskaradevan |
Creating large numbers of game AIs by learning behavior for cooperating units. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Mike Preuss, Daniel Kozakowski, Johan Hagelbäck, Heike Trautmann |
Reactive strategy choice in StarCraft by means of Fuzzy Control. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Amit Benbassat, Moshe Sipper |
EvoMCTS: Enhancing MCTS-based players through genetic programming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Anders Drachen, Matthias Schubert |
Spatial game analytics and visualization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Mark O. Riedl, Alexander Zook |
AI for game production. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Mohammad Shaker, Mhd Hasan Sarhan, Ola Al Naameh, Noor Shaker, Julian Togelius |
Automatic generation and analysis of physics-based puzzle games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Joseph Alexander Brown |
Examination of graphs in Multiple Agent Genetic Networks for Iterated Prisoner's Dilemma. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Kokolo Ikeda, Simon Viennot |
Production of various strategies and position control for Monte-Carlo Go - Entertaining human players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Timothy Furtak, Michael Buro |
Recursive Monte Carlo search for imperfect information games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Rafet Sifa, Anders Drachen, Christian Bauckhage, Christian Thurau, Alessandro Canossa |
Behavior evolution in Tomb Raider Underworld. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Colin Divilly, Colm O'Riordan, Seamus Hill |
Exploration and analysis of the evolution of strategies for Mancala variants. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-7, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Edward Jack Powley, Daniel Whitehouse, Peter I. Cowling |
Bandits all the way down: UCB1 as a simulation policy in Monte Carlo Tree Search. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Kyriakos Efthymiadis, Daniel Kudenko |
Using plan-based reward shaping to learn strategies in StarCraft: Broodwar. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Matthias Kuchem, Mike Preuss, Günter Rudolph |
Multi-objective assessment of pre-optimized build orders exemplified for StarCraft 2. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Héctor Adrián Díaz Furlong, Ana Luisa Solís González Cosío |
An approach to level design using procedural content generation and difficulty curves. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | David Churchill, Michael Buro |
Portfolio greedy search and simulation for large-scale combat in starcraft. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Philip Hingston, Clare Bates Congdon, Graham Kendall |
Mobile games with intelligence: A killer application? ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-7, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Julian Bishop, Risto Miikkulainen |
Evolutionary reature evaluation for online Reinforcement Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Kevin Norris, Ian D. Watson |
A statistical exploitation module for Texas Hold'em: And it's benefits when used with an approximate nash equilibrium strategy. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Eric Thibodeau-Laufer, Raul Chandias Ferrari, Li Yao, Olivier Delalleau, Yoshua Bengio |
Stacked calibration of off-policy policy evaluation for video game matchmaking. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | |
2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013 ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![IEEE, 978-1-4673-5308-3 The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP BibTeX RDF |
|
1 | Kien Quang Nguyen, Zhe Wang, Ruck Thawonmas |
Potential flows for controlling scout units in StarCraft. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-7, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Mihai Polceanu |
MirrorBot: Using human-inspired mirroring behavior to pass a turing test. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Jeffrey Tsang |
The structure of a 3-state finite transducer representation for Prisoner's Dilemma. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-7, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Rafet Sifa, Christian Bauckhage |
Archetypical motion: Supervised game behavior learning with Archetypal Analysis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Chong-U Lim, D. Fox Harrell |
Modeling player preferences in avatar customization using social network data: A case-study using virtual items in Team Fortress 2. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Hyun-Soo Park, Kyung-Joong Kim 0001 |
Opponent modeling with incremental active learning: A case study of Iterative Prisoner's Dilemma. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-2, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | José María Peña Sánchez, Ernestina Menasalvas Ruiz, Santiago Muelas, Antonio LaTorre, Luís Peña, Sascha Ossowski |
Soft computing for content generation: Trading market in a basketball management video game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Pu Yang, David L. Roberts 0001 |
Knowledge discovery for characterizing team success or failure in (A)RTS games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Tom Schaul |
A video game description language for model-based or interactive learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Diego Perez Liebana, Spyridon Samothrakis, Simon M. Lucas |
Online and offline learning in multi-objective Monte Carlo Tree Search. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | David L. Buckley, Ke Chen 0001, Joshua D. Knowles |
Predicting skill from gameplay input to a first-person shooter. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Edward Jack Powley, Daniel Whitehouse, Peter I. Cowling |
Monte Carlo Tree Search with macro-actions and heuristic route planning for the Multiobjective Physical Travelling Salesman Problem. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Samuel Maycock, Tommy Thompson |
Enhancing touch-driven navigation using informed search in Ms. Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-2, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Cameron Browne |
Deductive search for logic puzzles. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Shoshannah Tekofsky, Pieter Spronck, Aske Plaat, H. Jaap van den Herik, Jan M. Broersen |
Play style: Showing your age. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Antonios Liapis, Héctor Pérez Martínez, Julian Togelius, Georgios N. Yannakakis |
Adaptive game level creation through rank-based interactive evolution. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Nicholas Bowen, Jonathan Todd, Gita Sukthankar |
Adjutant bot: An evaluation of unit micromanagement tactics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Hendrik Baier, Mark H. M. Winands |
Monte-Carlo Tree Search and minimax hybrids. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Kenneth W. Regan, Tamal Biswas |
Psychometric modeling of decision making via game play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Hashem Alayed, Fotos Frangoudes, Clifford Neuman |
Behavioral-based cheating detection in online first person shooters using machine learning techniques. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Ho-Chul Cho, Kyung-Joong Kim 0001, Sung-Bae Cho |
Replay-based strategy prediction and build order adaptation for StarCraft AI bots. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-7, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Daniel A. Ashlock, Jeremy Gilbert |
Creativity and competitiveness in polyomino-developing game playing agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Lee-Ann Barlow, Daniel A. Ashlock |
The impact of connection topology and agent size on cooperation in the iterated prisoner's dilemma. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2013 IEEE Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013, pp. 1-8, 2013, IEEE, 978-1-4673-5308-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
1 | Jason M. Traish, James R. Tulip |
Towards adaptive online RTS AI with NEAT. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 430-437, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Thomas Philip Runarsson, Simon M. Lucas |
Imitating play from game trajectories: Temporal difference learning versus preference learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 79-82, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|