Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Carl-Magnus Embring Klang, Victor Enhörning, Alberto Alvarez 0002, José M. Font |
Assessing Simultaneous Action Selection and Complete Information in TAG with Sushi Go! |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Miguel González Duque, Rasmus Berg Palm, Sebastian Risi |
Fast Game Content Adaptation Through Bayesian-based Player Modelling. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Jesse Roberts |
Finding an Equilibrium in the Traveler's Dilemma with Fuzzy Weak Domination. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Timothee Mickus, Mathieu Constant, Denis Paperno |
A Game Interface to Study Semantic Grounding in Text-Based Models. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Lincoln Magalhães Costa, Rafael Gomes Mantovani, Francisco Carlos Monteiro Souza, Geraldo Xexéo |
Feature Analysis to League of Legends Victory Prediction on the Picks and Bans Phase. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Henry N. Ward, Bobby Mills, Daniel J. Brooks, Dan Troha, Arseny S. Khakhalin |
AI solutions for drafting in Magic: the Gathering. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Jessica Fritz, Johannes Fürnkranz |
Some Chess-Specific Improvements for Perturbation-Based Saliency Maps. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Tristan Cazenave |
Improving Model and Search for Computer Go. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Devi Acharya, Michael Mateas, Noah Wardrip-Fruin |
Story Improvisation in Tabletop Roleplaying Games: Towards a Computational Assistant for Game Masters. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Timo Bertram, Johannes Fürnkranz, Martin Müller 0003 |
Predicting Human Card Selection in Magic: The Gathering with Contextual Preference Ranking. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Sebastian Cmentowski, Andrey Krekhov, Jens H. Krüger |
"I Packed My Bag and in It I Put...": A Taxonomy of Inventory Systems for Virtual Reality Games. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Keisuke Izumiya, Edgar Simo-Serra |
Inventory Management with Attention-Based Meta Actions. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Carolina Veloso, Rui Prada |
Validating the plot of Interactive Narrative games. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Dvir Ben Or, Michael Kolomenkin, Gil Shabat |
DL-DDA - Deep Learning based Dynamic Difficulty Adjustment with UX and Gameplay constraints. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Dominik Jeurissen, Mark H. M. Winands, Chiara F. Sironi, Diego Pérez-Liébana |
Automatic Goal Discovery in Subgoal Monte Carlo Tree Search. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Christopher Bamford 0001, Alvaro Ovalle |
Generalising Discrete Action Spaces with Conditional Action Trees. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Sami Pohjolainen, Juho Mattila, Jarkko Tuovinen, Mikko Rajanen, Leena Arhippainen, Paula Alavesa |
Heuristic Evaluation of a Mobile Game Developed to Help Battle the Pandemic. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | James Goodman, Diego Pérez-Liébana, Simon Lucas 0001 |
Fingerprinting Tabletop Games. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Yeonghun Kim, Sunghee Choi |
Vision-based beatmap extraction in rhythm game toward platform-aware note generation. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Alesha Serada |
Vintage CryptoKitties and the Quest for Authenticity. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Jan Krejsa, Fotis Liarokapis |
A Novel Lip Synchronization Approach for Games and Virtual Environments. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Julian Tritscher, Anna Krause, Daniel Schlör, Fabian Gwinner, Sebastian von Mammen, Andreas Hotho |
A financial game with opportunities for fraud. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Sorato Minami, Ken Watanabe, Naoki Saijo, Makio Kashino |
Amplitude of neural oscillations in the parietal area is associated with the results of esports competitions. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Haris Zacharatos, Christos Gatzoulis, Panayiotis Charalambous, Yiorgos Chrysanthou |
Emotion Recognition from 3D Motion Capture Data using Deep CNNs. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Filip Skola, Roman Gluszny, Fotis Liarokapis |
Do 3D Visual Illusions Work for Immersive Virtual Environments? |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Dario Ostuni, Edoardo Morassutto, Romeo Rizzi |
Make your programs compete and watch them play in the Code Colosseum. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Siddharth Mysore, Bassel El Mabsout, Renato Mancuso 0001, Kate Saenko |
Honey. I Shrunk The Actor: A Case Study on Preserving Performance with Smaller Actors in Actor-Critic RL. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Cameron Browne, Fabio Barbero |
Heuristic Sampling for Fast Plausible Playouts. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Matthew Stephenson, Dennis J. N. J. Soemers, Éric Piette, Cameron Browne |
General Game Heuristic Prediction Based on Ludeme Descriptions. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Tyler Malloy, Chris R. Sims, Tim Klinger, Miao Liu 0001, Matthew Riemer, Gerald Tesauro |
Capacity-Limited Decentralized Actor-Critic for Multi-Agent Games. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Connor Gregor |
Measuring Difficulty of Novel Clockwork Puzzle Instances Using Evolutionary Algorithms. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Jeppe Theiss Kristensen, Arturo Valdivia, Paolo Burelli |
Statistical Modelling of Level Difficulty in Puzzle Games. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Sam Earle, Julian Togelius, Lisa B. Soros |
Video Games as a Testbed for Open-Ended Phenomena. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Pablo Sauma Chacón, Markus Eger |
Evaluating a Plan Recognition Agent for the Game Pandemic with Human Players. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Vadim Bulitko, Sergio Poo Hernandez, Levi H. S. Lelis |
Fast Synthesis of Algebraic Heuristic Functions for Video-game Pathfinding. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Sofia Eleni Spatharioti, Sara Ann Wylie, Seth Cooper |
Exploring Q-Learning for Adaptive Difficulty in a Tile-based Image Labeling Game. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | |
2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021 |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Luana Fragoso, Kevin G. Stanley |
StABLE: Analyzing Player Movement Similarity Using Text Mining. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Tamara Duplantis, Isaac Karth, Max Kreminski, Adam M. Smith 0001, Michael Mateas |
A Genre-Specific Game Description Language for Game Boy RPGs. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Sebastian Cmentowski, Jens H. Krüger |
Effects of Task Type and Wall Appearance on Collision Behavior in Virtual Environments. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Diego Pérez-Liébana, Cristina Guerrero-Romero, Alexander Dockhorn, Linjie Xu, Jorge Hurtado Grueso, Dominik Jeurissen |
Generating Diverse and Competitive Play-Styles for Strategy Games. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Marc Mußmann, Samuel Truman, Sebastian von Mammen |
Game-Ready Inventory Systems for Virtual Reality. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Thomas Beck, Sylvia Rothe |
Applying diegetic cues to an interactive virtual reality experience. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Hedinn Steingrimsson |
Chess fortresses, a causal test for state of the art Symbolic [Neuro] architectures. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Anthony Harris, Siming Liu 0001 |
MAIDRL: Semi-centralized Multi-Agent Reinforcement Learning using Agent Influence. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Nathan John, Jeremy Gow |
Adversarial Behaviour Debugging in a Two Button Fighting Game. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Q. Tyrell Davis |
Carle's Game: An Open-Ended Challenge in Exploratory Machine Creativity. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Jerry Huang, Joshua Jung, Neil Budnarain, Benn McGregor, Jesse Hoey |
Trust-ya: design of a multiplayer game for the study of small group processes. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Yngvi Björnsson, Sigurður Helgason, Aðalsteinn Pálsson |
Searching for Explainable Solutions in Sudoku. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Chintan Trivedi, Antonios Liapis, Georgios N. Yannakakis |
Contrastive Learning of Generalized Game Representations. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Felix Born, Linda Graf, Maic Masuch |
Exergaming: The Impact of Virtual Reality on Cognitive Performance and Player Experience. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Alexander Dockhorn, Jorge Hurtado Grueso, Dominik Jeurissen, Linjie Xu, Diego Perez Liebana |
Game State and Action Abstracting Monte Carlo Tree Search for General Strategy Game-Playing. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Dawson Crane, Zachary Holmes, Taylor Tadziu Kosiara, Michael Nickels, Matthew Spradling |
Team Counter-Selection Games. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Marjorie Ann M. Cuerdo, Anika Mahajan, Edward F. Melcer |
Die-r Consequences: Player Experience and the Design of Failure through Respawning Mechanics. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Jérémie Humeau, Alexis Lebis, Mathieu Vermeulen, Guillaume Lozenguez |
Planning in the midst of chaos: how a stochastic Blood Bowl model can help to identify key planning features. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Gabriel C. Natucci, Marcos Augusto F. Borges |
The Experience, Dynamics and Artifacts Framework: Towards a Holistic Model for Designing Serious and Entertainment Games. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Anurag Sarkar, Seth Cooper |
Dungeon and Platformer Level Blending and Generation using Conditional VAEs. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Chiara F. Sironi, Mark H. M. Winands |
Adaptive General Search Framework for Games and Beyond. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Alexander Dockhorn, Sanaz Mostaghim, Martin Kirst, Martin Zettwitz |
Multi-Objective Optimization and Decision-Making in Context Steering. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Zuozhi Yang, Santiago Ontañón |
Contextual Combinatorial Bandits in Real-Time Strategy Games. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Tianye Shu, Jialin Liu 0001, Georgios N. Yannakakis |
Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Study. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Matthias Müller-Brockhausen, Mike Preuss, Aske Plaat |
Procedural Content Generation: Better Benchmarks for Transfer Reinforcement Learning. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Maren Awiszus, Frederik Schubert, Bodo Rosenhahn |
World-GAN: a Generative Model for Minecraft Worlds. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Leena Arhippainen, Paula Alavesa |
Karelian Language and Culture: a Qualitative User Study of Mobile and Web Games. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Stela Makri, Panayiotis Charalambous |
Towards a multi-agent non-player character road network: a Reinforcement Learning approach. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Vadim Bulitko, Adi Botea |
Evolving Romanian Crossword Puzzles with Deep Learning and Heuristic Search. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Helena Lennholm, Eike Falk Anderson |
Playing with the Sun: A Virtual Physics Experience for Nuclear Fusion Experimentation and Learning. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Lucien Troillet, Kiminori Matsuzaki |
Analyzing simplified Geister using DREAM. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Salva Kirakosian, Grigoris Daskalogrigorakis, Emmanuel Maravelakis, Katerina Mania |
Near-contact Person-to-3D Character Dance Training: Comparing AR and VR for Interactive Entertainment. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Shengyao Xiao, Xiaoyu Cui, Yuanqin Fan, Boyuan Lu, Haiyun Wu, Michael G. Christel, Shirley Saldamarco, Geoff Kaufman |
Playing through Microaggressions on a College Campus with "Blindspot". |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Alessandro Sestini, Alexander Kuhnle, Andrew D. Bagdanov |
Demonstration-Efficient Inverse Reinforcement Learning in Procedurally Generated Environments. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Amani R. Maina-Kilaas, George D. Montañez, Cynthia Hom, Kevin Ginta, Cindy Lay |
The Hero's Dilemma: Survival Advantages of Intention Perception in Virtual Agent Games. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Simão Reis, Luís Paulo Reis, Nuno Lau |
VGC AI Competition - A New Model of Meta-Game Balance AI Competition. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Shashank Hegde, Anssi Kanervisto, Aleksei Petrenko |
Agents that Listen: High-Throughput Reinforcement Learning with Multiple Sensory Systems. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Ziqi Wang 0005, Jialin Liu 0001, Georgios N. Yannakakis |
Keiki: Towards Realistic Danmaku Generation via Sequential GANs. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Yutong Shi |
Designing and Comparing Time Rewind Mechanics in 2D Interactive Game. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Julia Von Thienen, Kim-Pascal Borchart, Corinna Jaschek, Eva Krebs, Justus Hildebrand, Hendrik Rätz, Christoph Meinel |
Leveraging Video Games to Improve IT-Solutions for Remote Work. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Kevin Frans |
AI Charades: Language Models as Interactive Game Environments. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Átila Moreira, Francisco Ramos, Flávia Barros, Geber L. Ramalho |
Economic Indicators for Decision-Making inOperating Massive Multiplayer Online. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | David Antognoli, Joshua A. Fisher |
The Purposes and Meanings of Video Game Bathrooms. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Panayiotis Koutsabasis, Anna Gardeli, Konstantinos Partheniadis, Panagiotis Vogiatzidakis, Vasiliki Nikolakopoulou, Pavlos Chatzigrigoriou, Spyros Vosinakis |
Field Playtesting with Experts' Constructive Interaction: An Evaluation Method for Mobile Games for Cultural Heritage. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Daniel Cermak-Sassenrath |
Physically Active Games for the Cognitive Activation of Students. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Elizabeth Gilmour, Noah Plotkin, Leslie N. Smith |
An Approach to Partial Observability in Games: Learning to Both Act and Observe. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Marko Tot, Michelangelo Conserva, Alan Pedrassoli Chitayat, Athanasios Vasileios Kokkinakis, Sagarika Patra, Simon Demediuk, Alvaro Caceres Munoz, Oluseyi Olarewaju, Marian Ursu, Ben Kirman, Jonathan Hook, Florian Block, Anders Drachen, Diego Pérez-Liébana |
What Are You Looking At? Team Fight Prediction Through Player Camera. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Mael Ahmad Addoum, Maxime Rouffet, Éric Jacopin |
3D Brawler Game Using a Hybrid Planning Approach. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Frederick Reiber |
Major Developments in the Evolution of Tabletop Game Design. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Rongqin Liang, Yuanheng Zhu, Zhentao Tang, Mu Yang, Xiaolong Zhu |
Proximal Policy Optimization with Elo-based Opponent Selection and Combination with Enhanced Rolling Horizon Evolution Algorithm. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Lilian Buzer, Tristan Cazenave |
Playout Optimization for Monte-Carlo Search Algorithms. Application to Morpion Solitaire. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Lucas Critch, David Churchill |
Sneak-Attacks in StarCraft using Influence Maps with Heuristic Search. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Zahra Amiri, Yoones A. Sekhavat, Sakineh Goljaryan |
KeepStep: Interactive Projection-mapping Based Exergames for People with Multiple Sclerosis. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Philip Bontrager, Julian Togelius |
Learning to Generate Levels From Nothing. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Leon Mächler, David Naccache |
Explaining the Entombed Algorithm. |
CoG |
2021 |
DBLP DOI BibTeX RDF |
|
1 | Jianrong Tao, Yu Xiong, Shiwei Zhao, Yuhong Xu, Jianshi Lin, Runze Wu, Changjie Fan |
XAI-Driven Explainable Multi-view Game Cheating Detection. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Qirui Wu, Jacques Carette |
Can Deep Learning Predict Problematic Gaming? |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Daniel Hernández 0008, Charles Takashi Toyin Gbadamosi, James Goodman, James Alfred Walker |
Metagame Autobalancing for Competitive Multiplayer Games. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Johannes Büttner, Christian Merz, Sebastian von Mammen |
Horde Battle III or How to Dismantle a Swarm. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Mattia Colombo, Alan Dolhasz, Carlo Harvey |
A Computer Vision Inspired Automatic Acoustic Material Tagging System for Virtual Environments. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Andrew Feng, Andrew S. Gordon |
Recognizing Multiplayer Behaviors Using Synthetic Training Data. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Chen Ji |
Sakura: A VR musical exploration game with MIDI keyboard in Japanese Zen environment. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Yan Song, Yingfeng Chen, Yujing Hu, Changjie Fan |
Exploring Unknown States with Action Balance. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|