Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Philippe Rannou, Fabrice Lamarche, Marie-Odile Cordier |
Enhancing the Behavior of Virtual Characters with Long Term Planning, Failure Anticipation and Opportunism. |
MIG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Thibaut Le Naour, Nicolas Courty, Sylvie Gibet |
Fast Motion Retrieval with the Distance Input Space. |
MIG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Mubbasir Kapadia, Alexander Shoulson, Cory D. Boatright, Pengfei Huang, Funda Durupinar, Norman I. Badler |
What's Next? The New Era of Autonomous Virtual Humans. |
MIG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Peter Sandilands, Myung Geol Choi, Taku Komura |
Capturing Close Interactions with Objects Using a Magnetic Motion Capture System and a RGBD Sensor. |
MIG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Andrew W. Feng, Yazhou Huang, Yuyu Xu, Ari Shapiro |
Automating the Transfer of a Generic Set of Behaviors onto a Virtual Character. |
MIG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Samuel Rodríguez, Andrew Giese, Nancy M. Amato, Saied Zarrinmehr, Firas Al-Douri, Mark J. Clayton |
Environmental Effect on Egress Simulation. |
MIG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Cathy Ennis, Arjan Egges |
Perception of Complex Emotional Body Language of a Virtual Character. |
MIG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Martin L. Felis, Katja D. Mombaur |
Using Optimal Control Methods to Generate Human Walking Motions. |
MIG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Kelwin Fernandes, Glebys González, Carolina Chang |
A*mbush Family: A* Variations for Ambush Behavior and Path Diversity Generation. |
MIG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Jehee Lee |
Principles and Observation: How Do People Move? |
MIG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Paul G. Kry |
Modal Vibrations for Character Animation. |
MIG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Francisco Martinez-Gil, Miguel Lozano, Fernando Fernández 0001 |
Calibrating a Motion Model Based on Reinforcement Learning for Pedestrian Simulation. |
MIG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Christopher Vo, Sam McKay, Nikhil Garg, Jyh-Ming Lien |
Following a Group of Targets in Large Environments. |
MIG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Jakub Stepien |
A Unified Constraint Framework for Physical Animation of Articulated Rigid Bodies. |
MIG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Jongmin Kim 0005, Yeongho Seol, Jehee Lee |
Realtime Performance Animation Using Sparse 3D Motion Sensors. |
MIG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Joseph L. Cooper, Dana H. Ballard |
Realtime, Physics-Based Marker Following. |
MIG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Cyril Brom, Petr Babor, Markéta Popelová, Michal Bída, Jakub Tomek, Jakub Gemrot |
Controlling Three Agents in a Quarrel: Lessons Learnt. |
MIG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Junghyun Ahn, Stéphane Gobron, Daniel Thalmann, Ronan Boulic |
Conveying Real-Time Ambivalent Feelings through Asymmetric Facial Expressions. |
MIG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Xiubo Liang, Franck Multon, Weidong Geng |
Machine Learning Approach for Gesture Recognition Based on Automatic Feature Selection. |
MIG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Rachel McDonnell |
Appealing Virtual Humans. |
MIG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Anthony Sorel, Richard Kulpa, Emmanuel Badier, Franck Multon |
Dealing with Variability When Recognizing User's Performance in Natural Gesture Interfaces. |
MIG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Marcelo Kallmann, Kostas E. Bekris (eds.) |
Motion in Games - 5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012. Proceedings |
MIG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Robert Backman, Marcelo Kallmann |
Modeling Physically Simulated Characters with Motion Networks. |
MIG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Andrew W. Feng, Yazhou Huang, Marcelo Kallmann, Ari Shapiro |
An Analysis of Motion Blending Techniques. |
MIG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Erion Plaku |
Motion Planning with Discrete Abstractions and Physics-Based Game Engines. |
MIG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Nathan R. Sturtevant |
Moving Path Planning Forward. |
MIG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Mark Shtern, M. Brandon Haworth, Yana Yunusova, Melanie Baljko, Petros Faloutsos |
A Game System for Speech Rehabilitation. |
MIG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | M. Brandon Haworth, Melanie Baljko, Petros Faloutsos |
Treating Phobias with Computer Games. |
MIG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Weizi Philip Li, Jan M. Allbeck |
Virtual Humans: Evolving with Common Sense. |
MIG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Joëlle Tilmanne, Thierry Dutoit |
Walker Speed Adaptation in Gait Synthesis. |
MIG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Gianluca Amato, Francesca Scozzari |
Analysis and Verification of Navigation Strategies by Abstract Interpretation of Cellular Automata. |
MIG |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Carl-Johan Jørgensen, Fabrice Lamarche |
From Geometry to Spatial Reasoning : Automatic Structuring of 3D Virtual Environments. |
MIG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Samuel Lemercier, Mathieu Moreau, Mehdi Moussaïd, Guy Theraulaz, Stéphane Donikian, Julien Pettré |
Reconstructing Motion Capture Data for Human Crowd Study. |
MIG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Ionut Damian, Birgit Endrass, Peter Huber, Nikolaus Bee, Elisabeth André |
Individualized Agent Interactions. |
MIG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Jan M. Allbeck, Petros Faloutsos (eds.) |
Motion in Games - 4th International Conference, MIG 2011, Edinburgh, UK, November 13-15, 2011. Proceedings |
MIG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Ramon Oliva, Nuria Pelechano |
Automatic Generation of Suboptimal NavMeshes. |
MIG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Sami Arpa, Abdullah Bulbul, Tolga K. Çapin |
A Decision Theoretic Approach to Motion Saliency in Computer Animations. |
MIG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Min Zou |
Real-Time Interactive Character Animation by Parallelization of Genetic Algorithms. |
MIG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Ari Shapiro |
Building a Character Animation System. |
MIG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Samuel Rodríguez, Nancy M. Amato |
Roadmap-Based Level Clearing of Buildings. |
MIG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Ben Kenwright, Richard Davison, Graham Morgan |
Dynamic Balancing and Walking for Real-Time 3D Characters. |
MIG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Sandy Brand, Rafael Bidarra |
Parallel Ripple Search - Scalable and Efficient Pathfinding for Multi-core Architectures. |
MIG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Dan Casas, Margara Tejera, Jean-Yves Guillemaut, Adrian Hilton 0001 |
Parametric Control of Captured Mesh Sequences for Real-Time Animation. |
MIG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Hironori Mitake, Shoichi Hasegawa, Makoto Sato |
Reactive Virtual Creatures for Dexterous Physical Interactions. |
MIG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Junghyun Ahn, Stéphane Gobron, Quentin Silvestre, Horesh Ben Shitrit, Mirko Raca, Julien Pettré, Daniel Thalmann, Pascal Fua, Ronan Boulic |
Long Term Real Trajectory Reuse through Region Goal Satisfaction. |
MIG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Gutemberg Guerra-Filho, Harnish Bhatia |
A Comparison and Evaluation of Motion Indexing Techniques. |
MIG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Oktar Ozgen, Marcelo Kallmann |
Directional Constraint Enforcement for Fast Cloth Simulation. |
MIG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Weizi Philip Li, Jan M. Allbeck |
Populations with Purpose. |
MIG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Aljosha Demeulemeester, Charles-Frederik Hollemeersch, Pieter Mees, Bart Pieters, Peter Lambert, Rik Van de Walle |
Hybrid Path Planning for Massive Crowd Simulation on the GPU. |
MIG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Chao Peng 0003, Seung In Park, Yong Cao, Jie Tian 0001 |
A Real-Time System for Crowd Rendering: Parallel LOD and Texture-Preserving Approach on GPU. |
MIG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Markéta Popelová, Michal Bída, Cyril Brom, Jakub Gemrot, Jakub Tomek |
When a Couple Goes Together: Walk along Steering. |
MIG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Zhi Dong, Shiqiu Liu, Yuntao Ou, Yunxin Zheng |
A Simple Method for Real-Time Metal Shell Simulation. |
MIG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | He Wang 0002, Taku Komura |
Energy-Based Pose Unfolding and Interpolation for 3D Articulated Characters. |
MIG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Je-Ren Chen, Anthony Steed |
Planning Plausible Human Animation with Environment-Aware Motion Sampling. |
MIG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Rinchai Bunlutangtum, Pizzanu Kanongchaiyos |
Adaptive Grid Refinement Using View-Dependent Octree for Grid-Based Smoke Simulation. |
MIG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Witawat Rungjiratananon, Yoshihiro Kanamori, Napaporn Metaaphanon, Yosuke Bando, Bing-Yu Chen 0004, Tomoyuki Nishita |
Twisting, Tearing and Flicking Effects in String Animations. |
MIG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Gutemberg Guerra-Filho, George Raphael, Venkat Devarajan |
A Quantitative Methodology to Evaluate Motion-Based Animation Techniques. |
MIG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Mentar Mahmudi, Marcelo Kallmann |
Feature-Based Locomotion with Inverse Branch Kinematics. |
MIG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Daniel Markowitz, Joseph T. Kider Jr., Alexander Shoulson, Norman I. Badler |
Intelligent Camera Control Using Behavior Trees. |
MIG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Thomas Geijtenbeek, Diana Vasilescu, Arjan Egges |
Injury Assessment for Physics-Based Characters. |
MIG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Yong Cao |
Many-Core Architecture Oriented Parallel Algorithm Design for Computer Animation. |
MIG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Mubbasir Kapadia, Matthew Wang, Glenn Reinman, Petros Faloutsos |
Improved Benchmarking for Steering Algorithms. |
MIG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Sean Curtis, Ming C. Lin, Dinesh Manocha |
Walk This Way: A Lightweight, Data-Driven Walking Synthesis Algorithm. |
MIG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | C. Karen Liu, Victor B. Zordan |
Natural User Interface for Physics-Based Character Animation. |
MIG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Stevie Giovanni, KangKang Yin |
LocoTest: Deploying and Evaluating Physics-Based Locomotion on Multiple Simulation Platforms. |
MIG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Jerry van den Heuvel, Jacco Bikker |
Detecting 3D Position and Orientation of a Wii Remote Using Webcams. |
MIG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Thomas Lopez, Fabrice Lamarche, Tsai-Yen Li |
Space-Time Planning in Dynamic Environments with Unknown Evolution. |
MIG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Alexander Shoulson, Francisco M. Garcia, Matthew Jones, Robert Mead, Norman I. Badler |
Parameterizing Behavior Trees. |
MIG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Costas Sideris, Mubbasir Kapadia, Petros Faloutsos |
Parallelized Incomplete Poisson Preconditioner in Cloth Simulation. |
MIG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Masaki Oshita, Naoki Masaoka |
Generating Avoidance Motion Using Motion Graph. |
MIG |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Katsu Yamane, Kwang Won Sok |
Planning and Synthesizing Superhero Motions. |
MIG |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Yazhou Huang, Marcelo Kallmann |
Motion Parameterization with Inverse Blending. |
MIG |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Chris Carter 0001, Simon Cooper, Abdennour El Rhalibi, Madjid Merabti |
The Application of MPEG-4 Compliant Animation to a Modern Games Engine and Animation Framework. |
MIG |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Ronan Boulic, Damien Maupu, Manuel Peinado, Daniel Raunhardt |
Spatial Awareness in Full-Body Immersive Interactions: Where Do We Stand? |
MIG |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Ugo Erra, Bernardino Frola, Vittorio Scarano |
BehaveRT: A GPU-Based Library for Autonomous Characters. |
MIG |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Xiubo Liang, Ludovic Hoyet, Weidong Geng, Franck Multon |
Responsive Action Generation by Physically-Based Motion Retrieval and Adaptation. |
MIG |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Renato Silveira, Leonardo Fischer, José Antônio Salini Ferreira, Edson Prestes e Silva Jr., Luciana Porcher Nedel |
Path-Planning for RTS Games Based on Potential Fields. |
MIG |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Samuel Rodríguez, Jory Denny, Takis Zourntos, Nancy M. Amato |
Toward Simulating Realistic Pursuit-Evasion Using a Roadmap-Based Approach. |
MIG |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Panayiotis Charalambous, Yiorgos Chrysanthou |
Learning Crowd Steering Behaviors from Examples. |
MIG |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Choon Sing Ho, Quang Huy Nguyen 0001, Yew-Soon Ong, Xianshun Chen |
Autonomous Multi-agents in Flexible Flock Formation. |
MIG |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Michael Wißner, Felix Kistler, Elisabeth André |
Level of Detail AI for Virtual Characters in Games and Simulation. |
MIG |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Joseph F. Harrison, Christopher Vo, Jyh-Ming Lien |
Scalable and Robust Shepherding via Deformable Shapes. |
MIG |
2010 |
DBLP DOI BibTeX RDF |
|
1 | XiaoLong Chen, Kaustubha Mendhurwar, Sudhir P. Mudur, Thiruvengadam Radhakrishnan, Prabir Bhattacharya |
Learning Human Action Sequence Style from Video for Transfer to 3D Game Characters. |
MIG |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Athanasios Krontiris, Sushil J. Louis, Kostas E. Bekris |
Simulating Formations of Non-holonomic Systems with Control Limits along Curvilinear Coordinates. |
MIG |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Ludovic Hoyet, Franck Multon, Taku Komura, Anatole Lécuyer |
Perception Based Real-Time Dynamic Adaptation of Human Motions. |
MIG |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Jan M. Allbeck |
CAROSA: A Tool for Authoring NPCs. |
MIG |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Anja Johansson, Pierangelo Dell'Acqua |
Knowledge-Based Probability Maps for Covert Pathfinding. |
MIG |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Jie Long, Cory Reimschussel, Ontario Britton, Anthony Hall, Michael D. Jones |
Motion Capture for a Natural Tree in the Wind. |
MIG |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Nicolas Courty, Sylvie Gibet |
Why Is the Creation of a Virtual Signer Challenging Computer Animation? |
MIG |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Eduardo Poyart, Petros Faloutsos |
Real-Time Hair Simulation with Segment-Based Head Collision. |
MIG |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Thomas Oskam, Robert W. Sumner, Nils Thürey, Markus H. Gross |
Visibility Transition Planning for Dynamic Camera Control. |
MIG |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Marcelo Kallmann |
Navigation Queries from Triangular Meshes. |
MIG |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Manfred Lau, James Kuffner |
Scalable Precomputed Search Trees. |
MIG |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Demetri Terzopoulos |
Simulating Humans and Lower Animals. |
MIG |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Hubert P. H. Shum, Taku Komura, Takaaki Shiratori, Shu Takagi |
Physically-Based Character Control in Low Dimensional Space. |
MIG |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Young-Min Kang |
Realtime Rendering of Realistic Fabric with Alternation of Deformed Anisotropy. |
MIG |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Thomas Geijtenbeek, Antonie J. van den Bogert, Ben J. H. van Basten, Arjan Egges |
Evaluating the Physical Realism of Character Animations Using Musculoskeletal Models. |
MIG |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Wenjia Huang, Mubbasir Kapadia, Demetri Terzopoulos |
Full-Body Hybrid Motor Control for Reaching. |
MIG |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Marjan van den Akker 0001, Roland Geraerts, Han Hoogeveen, Corien Prins |
Path Planning for Groups Using Column Generation. |
MIG |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Michiel van de Panne |
Skills-in-a-Box: Towards Abstract Models of Motor Skills. |
MIG |
2010 |
DBLP DOI BibTeX RDF |
|