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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 378 occurrences of 224 keywords
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Results
Found 399 publication records. Showing 397 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
12 | Patrick Cozzi, Frank Stoner |
GPU ray casting of virtual globes. |
SIGGRAPH Posters |
2010 |
DBLP DOI BibTeX RDF |
|
12 | Min Tang 0001, Dinesh Manocha, Ruofeng Tong 0001 |
Fast continuous collision detection using deforming non-penetration filters. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
|
12 | Wencheng Wang, Feitong Liu, Peijie Huang, Enhua Wu |
Texture synthesis via the matching compatibility between patches. |
Sci. China Ser. F Inf. Sci. |
2009 |
DBLP DOI BibTeX RDF |
texture patch, large textures, match, texture synthesis |
12 | Roland Fraedrich, Jens Schneider 0002, Rüdiger Westermann |
Exploring the Millennium Run - Scalable Rendering of Large-Scale Cosmological Datasets. |
IEEE Trans. Vis. Comput. Graph. |
2009 |
DBLP DOI BibTeX RDF |
|
12 | Travis McPhail, Powei Feng, Joe D. Warren |
Fast Cube Cutting for Interactive Volume Visualization. |
ISVC (1) |
2009 |
DBLP DOI BibTeX RDF |
|
12 | Marc Gissler, Christian Dornhege, Bernhard Nebel, Matthias Teschner |
Deformable Proximity Queries and Their Application in Mobile Manipulation Planning. |
ISVC (1) |
2009 |
DBLP DOI BibTeX RDF |
|
12 | Hamzah Asyrani Sulaiman, Abdullah Bade, Daut Daman, Norhaida Mohd. Suaib |
Hierarchical Approach for Fast and Efficient Collision Detection in Urban Simulation. |
IVIC |
2009 |
DBLP DOI BibTeX RDF |
Collision Detection, Bounding-Volume Hierarchies, Urban Simulation, Hierarchical Approach, Large-Scale Simulation, Bounding-Volume |
12 | Alton Yeow-Kuan Chua, Dion Hoe-Lian Goh, Khasfariyati Razikin |
Detecting News Event from a Citizen Journalism Website Using Tags. |
AMT |
2009 |
DBLP DOI BibTeX RDF |
Citizen Journalism, Relative Frequency, Event Detection, Social tagging, User-generated Content |
12 | Tae-Joon Kim, Bochang Moon, Duksu Kim, Sung-Eui Yoon |
RACBVHs: random-accessible compressed bounding volume hierarchies. |
SIGGRAPH Posters |
2009 |
DBLP DOI BibTeX RDF |
|
12 | Tae-Joon Kim, Bochang Moon, Duksu Kim, Sung-Eui Yoon |
RACBVHs: random-accessible compressed bounding volume hierarchies. |
SIGGRAPH Talks |
2009 |
DBLP DOI BibTeX RDF |
|
12 | Olivier Gourmel, Anthony Pajot, Loïc Barthe, Mathias Paulin, Pierre Poulin |
BVH for efficient raytracing of dynamic metaballs on GPU. |
SIGGRAPH Talks |
2009 |
DBLP DOI BibTeX RDF |
|
12 | Thomas Engelhardt, Carsten Dachsbacher |
Granular visibility queries on the GPU. |
SI3D |
2009 |
DBLP DOI BibTeX RDF |
visibility queries, GPUs, real-time rendering |
12 | Alton Yeow-Kuan Chua, Dion Hoe-Lian Goh |
Using tags for breaking news elicitation. |
ICDIM |
2009 |
DBLP DOI BibTeX RDF |
|
12 | Davy Genbrugge, Lieven Eeckhout |
Memory Data Flow Modeling in Statistical Simulation for the Efficient Exploration of Microprocessor Design Spaces. |
IEEE Trans. Computers |
2008 |
DBLP DOI BibTeX RDF |
Simulation, Modeling techniques, Performance Analysis and Design Aids |
12 | Yaniv Frishman, Ayellet Tal |
Online Dynamic Graph Drawing. |
IEEE Trans. Vis. Comput. Graph. |
2008 |
DBLP DOI BibTeX RDF |
|
12 | Avneesh Sud, Erik Andersen, Sean Curtis, Ming C. Lin, Dinesh Manocha |
Real-Time Path Planning in Dynamic Virtual Environments Using Multiagent Navigation Graphs. |
IEEE Trans. Vis. Comput. Graph. |
2008 |
DBLP DOI BibTeX RDF |
|
12 | Song Zhang 0004, Stephen Correia, David H. Laidlaw |
Identifying White-Matter Fiber Bundles in DTI Data Using an Automated Proximity-Based Fiber-Clustering Method. |
IEEE Trans. Vis. Comput. Graph. |
2008 |
DBLP DOI BibTeX RDF |
|
12 | Braulio Jose Alvarez, Pedro Fernández, Jose Carlos Rico, Gonzalo Valiño |
Ray-Tracing Techniques Applied to the Accessibility Analysis for the Automatic Contact and Non Contact Inspection. |
World Congress on Engineering (Selected Papers) |
2008 |
DBLP DOI BibTeX RDF |
laser stripe, Accessibility, inspection, scanning, CMM, probe |
12 | Renato M. Okamoto, Flávio Luis de Mello, Claudio Esperança |
Texture management in view dependent application for large 3D terrain visualization. |
SpringSim |
2008 |
DBLP DOI BibTeX RDF |
3D terrain visualization, texture management, multiresolution |
12 | Jie Zhou, Hai Chen, Yue Chen |
Reconstruction of the Visual Hull with Modified Ray-tracing and Fast Slice-based Surface Extraction. |
ICYCS |
2008 |
DBLP DOI BibTeX RDF |
|
12 | Yang Yu, Xinyi Tang, Haijiao Cai, Yuanlin Chen, Sili Gao |
3D Simulation of Real-Time Infrared Scene Based on DSP. |
CSSE (2) |
2008 |
DBLP DOI BibTeX RDF |
|
12 | HunKi Park, JungHyun Han |
Fast Rendering of Large Crowds Using GPU. |
ICEC |
2008 |
DBLP DOI BibTeX RDF |
GPU, skinning, instancing, crowd rendering |
12 | Enrico Gobbetti, David J. Kasik, Sung-Eui Yoon |
Technical strategies for massive model visualization. |
Symposium on Solid and Physical Modeling |
2008 |
DBLP DOI BibTeX RDF |
|
12 | Christopher M. Best, Christoph W. Borst |
New Rendering Approach for Composable Volumetric Lenses. |
VR |
2008 |
DBLP DOI BibTeX RDF |
|
12 | Xinyu Zhang 0002, Young J. Kim |
Interactive Collision Detection for Deformable Models Using Streaming AABBs. |
IEEE Trans. Vis. Comput. Graph. |
2007 |
DBLP DOI BibTeX RDF |
AABB, Collision detection, deformable models, programmable graphics hardware, streaming computations |
12 | Long Zhang 0001, Wei Chen 0001, David S. Ebert, Qunsheng Peng 0001 |
Conservative voxelization. |
Vis. Comput. |
2007 |
DBLP DOI BibTeX RDF |
Conservative correctness, GPU, Voxelization |
12 | Hacer Yalim Keles, Alphan Es, Veysi Isler |
Acceleration of direct volume rendering with programmable graphics hardware. |
Vis. Comput. |
2007 |
DBLP DOI BibTeX RDF |
Empty space skipping, Early ray termination, Volume rendering, GPU programming |
12 | Dong-Soo Kang, Byeong-Seok Shin |
Acceleration of Terrain Rendering Using Cube Mesh. |
HCI (14) |
2007 |
DBLP DOI BibTeX RDF |
|
12 | Amy C. Larson, Richard M. Voyles, Jaewook Bae, Roy Godzdanker |
Evolving gaits for increased discriminability in terrain classification. |
IROS |
2007 |
DBLP DOI BibTeX RDF |
|
12 | Yi-Haur Shiau, Shin-Jye Liang |
Real-Time Network Virtual Military Simulation System. |
IV |
2007 |
DBLP DOI BibTeX RDF |
|
12 | Gustavo N. Wagner, Alberto Raposo 0001, Marcelo Gattass |
An Anti-aliasing Technique for Voxel-Based Massive Model Visualization Strategies. |
ISVC (1) |
2007 |
DBLP DOI BibTeX RDF |
|
12 | Jean Pierre Charalambos, Jirí Bittner, Michael Wimmer 0001, Eduardo Romero 0001 |
Optimized HLOD Refinement Driven by Hardware Occlusion Queries. |
ISVC (1) |
2007 |
DBLP DOI BibTeX RDF |
|
12 | Hui Yuan, Surong Xiao, Qiujuan Wang, Keliang Wu |
A Bioeconomic Model by Quantitative Biology to Estimate Swine Production. |
CCTA |
2007 |
DBLP DOI BibTeX RDF |
Quantitative Genetics, Swine, System Analysis, Economics, Computer Simulation |
12 | Ryan M. Schmidt, Tobias Isenberg 0001, Pauline Jepp, Karan Singh, Brian Wyvill |
Sketching, Scaffolding, and Inking: A Visual History for Interactive 3D Modeling. |
NPAR |
2007 |
DBLP DOI BibTeX RDF |
eraser marks, geometric massing, interactive pen-and-ink depiction, visual history, visual scaffolding, sketching, implicit surfaces, sketch-based modeling |
12 | Changyu Diao, Dongming Lu |
Interactive High Resolution Texture Mapping for the 3D Models of Cultural Heritages. |
VSMM |
2007 |
DBLP DOI BibTeX RDF |
Extrinsic Parameters Calibration, natural neighbor interpolation, digital cultural heritage, Texture Mapping, Camera Calibration |
12 | Avneesh Sud, Erik Andersen, Sean Curtis, Ming C. Lin, Dinesh Manocha |
Real-time Path Planning for Virtual Agents in Dynamic Environments. |
VR |
2007 |
DBLP DOI BibTeX RDF |
|
12 | Jung-Ju Choi, Hwan-Jik Lee |
Rendering stylized highlights using projective textures. |
Vis. Comput. |
2006 |
DBLP DOI BibTeX RDF |
Stylized highlight, Projective texture, Principal direction and curvature |
12 | Junfeng Ji, Enhua Wu, Sheng Li 0008, Xuehui Liu |
View-dependent refinement of multiresolution meshes using programmable graphics hardware. |
Vis. Comput. |
2006 |
DBLP DOI BibTeX RDF |
View-dependent multiresolution rendering, Graphics processing unit (GPU), Level of detail (LOD), Quadtree, Texture atlas |
12 | Yoo-Joo Choi, Young J. Kim, Myoung-Hee Kim |
Rapid pairwise intersection tests using programmable GPUs. |
Vis. Comput. |
2006 |
DBLP DOI BibTeX RDF |
Programmable shaders, Deformable body simulation, Geometric modeling, Collision detection, Computer animation |
12 | Yang Xiao, Yicheng Jin, Yong Yin, Zhuoyu Wu |
GPU Based Real-time Shadow Research. |
CGIV |
2006 |
DBLP DOI BibTeX RDF |
ultra-shadow, stencil buffer, virtual environment, shadow, GPU method |
12 | Yang Xiao, Yicheng Jin |
GPU Based Real-time Shadow Research in Large Ship-handling Simulator. |
IV |
2006 |
DBLP DOI BibTeX RDF |
ultra-shadow, stencil buffer, virtual environment, shadow, GPU method |
12 | Anna Persson, Henrik Grimm, Amos H. C. Ng, Thomas Lezama, Jonas Ekberg, Stephan Falk, Peter Stablum |
Simulation-based multi-objective optimization of a real-world scheduling problem. |
WSC |
2006 |
DBLP DOI BibTeX RDF |
|
12 | Carsten Stoll, Hans-Peter Seidel, Marc Alexa |
BSP Shapes. |
SMI |
2006 |
DBLP DOI BibTeX RDF |
|
12 | Óscar Belmonte Fernández, S. Aguado González, S. Sancho Chust |
Triangle Strip Multiresolution Modelling Using Sorted Edges. |
International Conference on Computational Science (2) |
2006 |
DBLP DOI BibTeX RDF |
|
12 | Benjamín Hernández, Isaac Rudomín |
Simple dynamic LOD for geometry images. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
GI mipmap, dynamic LOD, GPGPU, geometry image |
12 | Abram Santilli, Ewa Huebner |
A global hierarchical Z space algorithm for cluster parallel graphics architectures. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
cluster parallel graphics, global Z buffer, hierarchical Z, parallel graphics algorithms, GPUs |
12 | Takashi Kanai, Yutaka Ohtake, Hiroaki Kawata, Kiwamu Kase |
GPU-based rendering of sparse low-degree implicit surfaces. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
SLIM, fragment program, GPU, implicit surface, ray casting |
12 | Pedro Fernández, Braulio Jose Alvarez, Jose Carlos Rico, David Blanco Fernandez, Gonzalo Valiño |
Constraints Evaluation and Working Methodology for Laser Scanning of Free-Form Surfaces. |
ETFA |
2006 |
DBLP DOI BibTeX RDF |
|
12 | Zhiqiang Du, Dongbo Zhou, Lihua Zhang |
VR-Orientated 3D Modeling and Visualization of Pseudo-Classic Building Complex. |
ICAT Workshops |
2006 |
DBLP DOI BibTeX RDF |
|
12 | Aimin Hao, Guifen Tian, Qinping Zhao, Zhide Li |
An Accelerating Rendering Method of Hybrid Point and Polygon for Complex Three-Dimensional Models. |
ICAT |
2006 |
DBLP DOI BibTeX RDF |
Modeling and rendering, Continuous multi-resolution models, Virtual reality, Point clouds, Real-time property |
12 | Elmar Eisemann, Xavier Décoret |
Fast scene voxelization and applications. |
SI3D |
2006 |
DBLP DOI BibTeX RDF |
GPU, shadows, voxelization, refraction |
12 | Avneesh Sud, Naga K. Govindaraju, Russell Gayle, Dinesh Manocha |
Interactive 3D distance field computation using linear factorization. |
SI3D |
2006 |
DBLP DOI BibTeX RDF |
generalized voronoi diagram, texture mapping, collision detection, graphics hardware, medial-axis transform, distance field |
12 | Kai Xie, Jie Yang 0002, Yue Min Zhu |
Efficient and Accurate Collision Detection Based on Surgery Simulation. |
MIAR |
2006 |
DBLP DOI BibTeX RDF |
|
12 | Lok M. Hwa, Mark A. Duchaineau, Kenneth I. Joy |
Real-Time Optimal Adaptation for Planetary Geometry and Texture: 4-8 Tile Hierarchies. |
IEEE Trans. Vis. Comput. Graph. |
2005 |
DBLP DOI BibTeX RDF |
level-of-detail techniques, view-dependent visualization, adaptive textures, procedural terrain generation, out-of-core algorithms, Large data set visualization |
12 | Cui Xie, Xiuwen Liu, Yicheng Jin |
A Prototype of the Web-Based Marine Training Environment. |
ICWL |
2005 |
DBLP DOI BibTeX RDF |
|
12 | Russell M. Freeman, Anthony Steed, Bin Zhou |
Rapid scene modelling, registration and specification for mixed reality systems. |
VRST |
2005 |
DBLP DOI BibTeX RDF |
modelling from images, mixed reality, camera calibration |
12 | Samuli Laine |
Split-plane shadow volumes. |
Graphics Hardware |
2005 |
DBLP DOI BibTeX RDF |
|
12 | James Slack, Kristian Hildebrand, Tamara Munzner |
PRISAD: A Partitioned Rendering Infrastructure for Scalable Accordion Drawing. |
INFOVIS |
2005 |
DBLP DOI BibTeX RDF |
Progressive Rendering, Information Visualization, Real Time Rendering, Focus+Context |
12 | Naga K. Govindaraju, Michael Henson, Ming C. Lin, Dinesh Manocha |
Interactive visibility ordering and transparency computations among geometric primitives in complex environments. |
SI3D |
2005 |
DBLP DOI BibTeX RDF |
transparency computations, sorting, collision detection, graphics hardware, visibility ordering |
12 | Stefan Jeschke, Michael Wimmer 0001, Heidrun Schumann, Werner Purgathofer |
Automatic impostor placement for guaranteed frame rates and low memory requirements. |
SI3D |
2005 |
DBLP DOI BibTeX RDF |
|
12 | Samuel Hornus, Jared Hoberock, Sylvain Lefebvre 0001, John C. Hart |
ZP+: correct Z-pass stencil shadows. |
SI3D |
2005 |
DBLP DOI BibTeX RDF |
stencil shadows, graphics hardware, real-time rendering, shadow volume |
12 | Jeong-Seon Yi, Suk-Jeong Seong, Yang-Hee Nam |
The Realtime Method Based on Audio Scenegraph for 3D Sound Rendering. |
PCM (1) |
2005 |
DBLP DOI BibTeX RDF |
|
12 | Andreas Wenger, Daniel F. Keefe, Song Zhang 0004, David H. Laidlaw |
Interactive Volume Rendering of Thin Thread Structures within Multivalued Scientific Data Sets. |
IEEE Trans. Vis. Comput. Graph. |
2004 |
DBLP DOI BibTeX RDF |
diffusion tensor imaging (DTI), fluid flow visualization, PC graphics hardware, medical imaging, Scientific visualization, direct volume rendering, volume graphics, volume shading, multitextures |
12 | George Baciu, Wingo Sai-Keung Wong |
Image-Based Collision Detection for Deformable Cloth Models. |
IEEE Trans. Vis. Comput. Graph. |
2004 |
DBLP DOI BibTeX RDF |
animation, Collision detection, cloth simulation, deformable surfaces |
12 | Nicolas Tsingos, Emmanuel Gallo, George Drettakis |
Perceptual audio rendering of complex virtual environments. |
ACM Trans. Graph. |
2004 |
DBLP DOI BibTeX RDF |
Audio Hardware, Perceptual Rendering, Spatial Hearing Models, Virtual Environments, Spatialized Sound |
12 | Charles L. Parker |
A tree-based method for fast melodic retrieval. |
JCDL |
2004 |
DBLP DOI BibTeX RDF |
melodic retrieval, query-by-humming |
12 | Tobias Klug, Marc Alexa |
Bounding Volumes for Linearly Interpolated Shapes. |
Computer Graphics International |
2004 |
DBLP DOI BibTeX RDF |
dynamic shapes, linear geometry interpolation (morph targets), bounding volumes |
12 | Daniel Cohen-Or |
Recent advances in visibility determination for large and complex virtual environments. |
VRST |
2004 |
DBLP DOI BibTeX RDF |
|
12 | Horng-Shyang Liao, Jung-Hong Chuang, Cheng-Chung Lin |
Efficient rendering of dynamic clouds. |
VRCAI |
2004 |
DBLP DOI BibTeX RDF |
cloud simulation, dynamic clouds rendering |
12 | Pere Brunet |
Discrete Techniques for Real-Time Inspection and Interaction in Virtual Reality. |
AMDO |
2004 |
DBLP DOI BibTeX RDF |
|
12 | Song Zhang 0004, Çagatay Demiralp, David H. Laidlaw |
Visualizing Diffusion Tensor MR Images Using Streamtubes and Streamsurfaces. |
IEEE Trans. Vis. Comput. Graph. |
2003 |
DBLP DOI BibTeX RDF |
streamsurface, streamtube, scientific visualization, volume visualization, immersive virtual reality, Diffusion tensor imaging, DTI, DT-MRI, hyperstreamline |
12 | Charles S. Kenney, B. S. Manjunath, Marco Zuliani, Gary A. Hewer, Alan Van Nevel |
A Condition Number for Point Matching with Application to Registration and Postregistration Error Estimation. |
IEEE Trans. Pattern Anal. Mach. Intell. |
2003 |
DBLP DOI BibTeX RDF |
motion, Registration, conditioning, feature representation |
12 | Carsten Dachsbacher, Christian Vogelgsang, Marc Stamminger |
Sequential point trees. |
ACM Trans. Graph. |
2003 |
DBLP DOI BibTeX RDF |
hardware accelerated graphics, level of detail, point rendering |
12 | Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno |
Interactive Out-of-Core Visualisation of Very Large Landscapes on Commodity Graphics Platform. |
International Conference on Virtual Storytelling |
2003 |
DBLP DOI BibTeX RDF |
|
12 | Ulf Assarsson, Michael Dougherty, Michael Mounier, Tomas Akenine-Möller |
An optimized soft shadow volume algorithm with real-time performance. |
Graphics Hardware |
2003 |
DBLP DOI BibTeX RDF |
|
12 | Michael Hesse, Marina L. Gavrilova |
An Efficient Algorithm for Real-Time 3D Terrain Walkthrough. |
ICCSA (3) |
2003 |
DBLP DOI BibTeX RDF |
|
12 | A. M. Day, David B. Arnold, Sven Havemann, Dieter W. Fellner |
Combining Polygonal and Subdivision Surface approaches to Modelling of Urban Environments. |
CW |
2003 |
DBLP DOI BibTeX RDF |
|
12 | Young J. Kim, Gokul Varadhan, Ming C. Lin, Dinesh Manocha |
Fast swept volume approximation of complex polyhedral models. |
Symposium on Solid Modeling and Applications |
2003 |
DBLP DOI BibTeX RDF |
distance fields, implicit modeling, swept volume |
12 | Peter Lindstrom 0001, Valerio Pascucci |
Terrain Simplification Simplified: A General Framework for View-Dependent Out-of-Core Visualization. |
IEEE Trans. Vis. Comput. Graph. |
2002 |
DBLP DOI BibTeX RDF |
continuous levels of detail, edge bisection, geomorphing, external memory paging, out-of-core algorithms, data layouts, Terrain visualization, surface simplification, error metrics, view-dependent refinement |
12 | Ugur Güdükbay, Türker Yilmaz |
Stereoscopic View-Dependent Visualization of Terrain Height Fields. |
IEEE Trans. Vis. Comput. Graph. |
2002 |
DBLP DOI BibTeX RDF |
Stereoscopic visualization, terrain height fields, quadtrees, multiresolution rendering |
12 | Mary Tiles, Brian Bruya |
Shuhai Wenyuan interactive internet worktable: studying ancient chinese philosophy online. |
JCDL |
2002 |
DBLP DOI BibTeX RDF |
4D, Shuhai Wenyuan, asian language text retrieval, interpretive tools, worktable, database, web, chinese, philosophy |
12 | Dieter Kranzlmüller, Gerhard Kurka, Paul Heinzlreiter, Jens Volkert |
Optimizations in the Grid Visualization Kernel. |
IPDPS |
2002 |
DBLP DOI BibTeX RDF |
|
12 | Pere Brunet |
Discrete models for geometric objects. |
Symposium on Solid Modeling and Applications |
2002 |
DBLP DOI BibTeX RDF |
|
12 | Thomas Rischbeck, Paul Watson 0001 |
A Scalable, Multi-User VRML Server. |
VR |
2002 |
DBLP DOI BibTeX RDF |
client-server NET-VE, scalable VRML, distributed event cascades, X3D |
12 | Ashish Sharma 0001, Xinlian Liu, Paul Miller, Aiichiro Nakano, Rajiv K. Kalia, Priya Vashishta, Wei Zhao, Timothy Campbell, Andy Haas |
Immersive and Interactive Exploration of Billion-Atom Systems. |
VR |
2002 |
DBLP DOI BibTeX RDF |
|
12 | Zdzislaw Pawlak, James F. Peters, Andrzej Skowron, Zbigniew Suraj, Sheela Ramanna, Maciej Borkowski |
Rough Measures and Integrals: A Brief Introduction. |
JSAI Workshops |
2001 |
DBLP DOI BibTeX RDF |
|
12 | Aiichiro Nakano, Rajiv K. Kalia, Priya Vashishta, Timothy Campbell, Shuji Ogata, Fuyuki Shimojo, Subhash Saini |
Scalable atomistic simulation algorithms for materials research. |
SC |
2001 |
DBLP DOI BibTeX RDF |
variable-charge molecular dynamics, load balancing, parallel computing, data compression, molecular dynamics, quantum mechanics, density functional theory |
12 | Toshiki Hijiri, Kazuhiro Nishitani, Tim Cornish, Toshiya Naka, Shigeo Asahara |
A spatial hierarchical compression method for 3D streaming animation. |
Web3D |
2000 |
DBLP DOI BibTeX RDF |
humanoid character, animation, compression, VRML, streaming, hierarchy |
12 | Pedro V. Sander, Xianfeng Gu, Steven J. Gortler, Hugues Hoppe, John M. Snyder |
Silhouette clipping. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
triangle decimation, texture mapping, level of detail algorithms, rendering algorithms |
12 | Carlos F. Borges |
On the Estimation of Markov Random Field Parameters. |
IEEE Trans. Pattern Anal. Mach. Intell. |
1999 |
DBLP DOI BibTeX RDF |
parameter estimation, Markov random fields |
12 | Qinxin Yu, Demetri Terzopoulos |
Synthetic motion capture: Implementing an interactive virtual marine world. |
Vis. Comput. |
1999 |
DBLP DOI BibTeX RDF |
Motion capture and processing, Virtual reality, Level of detail, Artificial life, Biomechanics |
12 | A. James Stewart |
Fast Horizon Computation at All Points of a Terrain With Visibility and Shading Applications. |
IEEE Trans. Vis. Comput. Graph. |
1998 |
DBLP DOI BibTeX RDF |
digital elevation map, GIS, rendering, visibility, shadows, skyline, Terrain, horizon |
12 | Michael Kirley, Xiaodong Li 0001, David G. Green |
Investigation of a Cellular Genetic Algorithm that Mimics Landscape Ecology. |
SEAL |
1998 |
DBLP DOI BibTeX RDF |
|
12 | Subodh Kumar 0001, Dinesh Manocha, Anselmo Lastra |
Interactive Display of Large-Scale NURBS Models. |
SI3D |
1995 |
DBLP DOI BibTeX RDF |
|
12 | Seth J. Teller, Carlo H. Séquin |
Visibility preprocessing for interactive walkthroughs. |
SIGGRAPH |
1991 |
DBLP DOI BibTeX RDF |
superset visibility, architectural simulation |
12 | M. G. Venkateshmurthy, T. V. Geetha, R. K. Subramanian |
Extraction and representation of facts from legal briefs. |
J. Intell. Robotic Syst. |
1990 |
DBLP DOI BibTeX RDF |
knowledge representation, Legal reasoning, facts extraction |
12 | James Arvo, David Blair Kirk |
Fast ray tracing by ray classification. |
SIGGRAPH |
1987 |
DBLP DOI BibTeX RDF |
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