Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
28 | Giancarlo Valentin, Joelle Alcaidinho, Ayanna M. Howard, Melody Moore Jackson, Thad Starner |
Towards a canine-human communication system based on head gestures. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Nurul Nisa Omar, Lim Yan Peng, Tengku Putri Norishah |
Educational online games: implementing MMO approach to enhance users' affective learning experiences. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Vygandas 'Vegas' Simbelis, Anders Lundström |
Stratic: performing the sampling rate. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Goh Wen Shyan, Brian Mak, Chee-Onn Wong, Tan Yee Lyn, Tey Zi Ming |
The harp of light: a musical string projection mapping. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Kohki Ikeuchi, Mohammed AlSada, Tatsuo Nakajima |
Providing ambient information as comfortable sound for reducing cognitive overload. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Patricia Pons, Javier Jaen, Alejandro Catalá |
Developing a depth-based tracking system for interactive playful environments with animals. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Pedro Centieiro, Teresa Romão, A. Eduardo Dias |
Emotion sharing during live sports broadcasts: studying its potential and the users' preferences. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Stefanie Angelia, Naohisa Ohta, Kazunori Sugiura |
Design and evaluation of educational kinesthetic game to encourage collaboration for kindergarten children. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Anton Nijholt |
Mischief humor: from games to playable cities. |
Advances in Computer Entertainment |
2015 |
DBLP BibTeX RDF |
|
28 | Olivia Petit, Adrian David Cheok, Charles Spence, Carlos Velasco, Kasun Thejitha Karunanayaka |
Sensory marketing in light of new technologies. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Marius H. Braun, Adrian David Cheok |
Using scent actuation for engaging user experiences. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Michael Winters, Rita Brugarolas, John Majikes, Sean Mealin, Sherrie Yuschak, Barbara L. Sherman, Alper Bozkurt, David L. Roberts 0001 |
Knowledge engineering for unsupervised canine posture detection from IMU data. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Gilang Andi Pradana, Emma Yann Zhang, Adrian David Cheok, Yukihiro Morisawa |
Delivering haptic sensations in mobile marketing. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Fredrik Aspling |
Animals, plants, people and digital technology: exploring and understanding multispecies-computer interaction. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Paul Strohmeier |
DisplayPointers: seamless cross-device interactions. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Chong Teak Wei, Gabriel Zoe Chew, Wong Jack Xen, Chee-Onn Wong |
Listen to your eye- turn the visual into sound. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Pedro Centieiro, Rui Neves Madeira, Teresa Romão, A. Eduardo Dias, Nuno Correia 0001 |
In sync with fair play!: delivering a synchronized and cheat-preventing second screen gaming experience. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Satu Jumisko-Pyykkö, Panos Markopoulos 0001, Miska M. Hannuksela |
Who is moving - user or device?: experienced quality of mobile 3d video in vehicles. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Hiroki Watanabe, Tsutomu Terada, Masahiko Tsukamoto |
UltraSoundLog: location/person-aware sound log system for museums. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Shuhei Tsuchida, Tsutomu Terada, Masahiko Tsukamoto |
A system for dancing with multiple robotic balls. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Matthieu Courgeon, Dominique Duhaut |
Artificial companions as personal coach for children: the interactive drums teacher. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Katsuya Fujii, Sophia S. Russo, Pattie Maes, Jun Rekimoto |
MoveMe: 3D haptic support for a musical instrument. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Hanna E. Wirman, Ida Kathrine Hammeleff Jørgensen |
Designing for intuitive use for non-human users. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Fredrik Aspling, Oskar Juhlin, Elisa Chiodo |
Smelling, pulling, and looking: unpacking similarities and differences in dog and human city life. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Adrian David Cheok, Kasun Karunanayaka, Nur Amira Samshir, Nurafiqah Johari |
Initial basic concept of thermal sweet taste interface. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Tomohiro Tanikawa, Hidenori Uzuka, Takuji Narumi, Michitaka Hirose |
Integrated view-input ar interaction for virtual object manipulation using tablets and smartphones. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Sarah Webber |
Design and evaluation of interactive technology for human-animal encounters at the zoo. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Fernando Garcia-Sanjuan, Javier Jaen, Vicente Nacher, Alejandro Catalá |
Design and evaluation of a tangible-mediated robot for kindergarten instruction. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Hill Hiroki Kobayashi, Kana Muramatsu, Junya Okuno, Kazuhiko Nakamura, Akio Fujiwara, Kaoru Saito |
Playful rocksalt system: animal-computer interaction design in wild environments. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Cristina Sylla, Eva Oliveira, Joaquim Dantas, Vítor H. Carvalho, Pedro Branco 0001 |
Record, play, go... |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Tan Kong Cheng, Lee Ming Xiang, Tan Yee Lyn, Soo Yaw Thang |
To?: journey or destination? |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Lindsay D. Grace, G. Tanner Jackson, Christopher Totten, Julian Parker, Joyce Rice |
Designing microgames for assessment: a case study in rapid prototype iteration. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Emily C. Collins 0001, Tony J. Prescott, Ben Mitchinson, Sebastian Conran |
MIRO: a versatile biomimetic edutainment robot. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Akihiko Fukushima, Yoichiro Kawaguchi |
Insect leg inspired friction attachment for miniature quadcopter. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Wong Bee Suan, Evi Indriasari Mansor |
A lo-fi prototype testing with preschoolers to design organic user interfaces. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Marcus Carter, Sarah Webber, Sally Sherwen |
Naturalism and ACI: augmenting zoo enclosures with digital technology. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Shuangshuang Huo |
All in pieces: a new media installation about information fragmentation. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Lindsay Grace, Peter Jamieson, Naoki Mizuno, Boyu Zhang |
VerilogTown: cars, crashes and hardware design. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Kazutaka Kurihara |
Toolification of games: achieving non-game purposes in the redundant spaces of existing games. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Olivia Johnston-Wilder, Clara Mancini, Brendan Aengenheister, Joe Mills, Robert Harris, Claire Guest |
Sensing the shape of canine responses to cancer. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Duncan Rowland, Kwamena Appiah-Kubi, Victoria Shipp, Richard Mortier, Steve Benford |
Annotation and anonymity: playful photo-sharing by visiting groups of teenagers. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Annika Waern, Jon Back, Eva-Lotta Sallnäs Pysander, Caspar J. H. Heefer, Andreas Rau 0002, Susan Paget, Linda Petterson |
DigiFys: the interactive play landscape. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Rania Mousa, Hoshang Kolivand, Mohd Shahrizal Sunar |
Enhanced exemplar based inpainting algorithm for hiding the augmented reality marker. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Menno Deen, Frank Nack, Mata Haggis |
Diversity through specificity: design lessons learned from the Games [4Diversity] Jams. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Ryo Okugawa, Kazuya Murao, Tsutomu Terada, Masahiko Tsukamoto |
Training system of bicycle pedaling using auditory feedback. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Olivia Petit, Carlos Velasco, Adrian David Cheok, Charles Spence |
Consumer sensory neuroscience in the context of food marketing. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Hiroyuki Kanke, Tsutomu Terada, Masahiko Tsukamoto |
A percussion learning system by rhythm internalization using haptic indication. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Nicolas Sabouret, Björn W. Schuller, Lucas Paletta, Erik Marchi, Hazaël Jones, Atef Ben Youssef |
Intelligent user interfaces in digital games for empowerment and inclusion. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Yongsoon Choi |
Electronic wearable using personalizable sound and fragrance for personal branding. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Joaquim Dantas, Cristina Sylla, Pedro Branco 0001, Vítor H. Carvalho, Eva Oliveira |
t-stories: improving and expanding t-words. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Ryuichi Yoshida, Haruya Tamaki, Tsugunosuke Sakai, Machi Saito, Ryohei Egusa, Shinichi Kamiyama, Miki Namatame, Masanori Sugimoto, Fusako Kusunoki, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda, Hiroshi Mizoguchi |
Experience-based learning support system to enhance child learning in a museum: touching real fossils and "experiencing" paleontological environment. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Ryota Koshiyama, Takashi Kikuchi, Jun Morita, Maki Sugimoto |
VolRec: haptic display of virtual inner volume in consideration of angular moment. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Kei Nitta, Keita Higuchi, Yuichi Tadokoro, Jun Rekimoto |
Shepherd pass: ability tuning for augmented sports using ball-shaped quadcopter. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Francisco Lepe Salazar |
A model to analyze and design educational games with pedagogical foundations. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Rossana Santos, Nuno Correia 0001 |
Haunted house: an interactive experience using a pico projector. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Sean Mealin, Mike Winters, Ignacio X. Domínguez, Michelle Marrero-García, Alper Bozkurt, Barbara L. Sherman, David L. Roberts 0001 |
Towards the non-visual monitoring of canine physiology in real-time by blind handlers. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Nur Intan Adhani M. Nazri, Dayang Rohaya Awang Rambli, Azfar Bin Tomi |
A mobile augmented reality game design approach for on product advertising. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Yuki Akai, Ryo Yamashita, Mitsunori Matsushita |
Giving emotions to characters using comic symbols. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Jean-Loup Rault, Sarah Webber, Marcus Carter |
Cross-disciplinary perspectives on animal welfare science and animal-computer interaction. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Ng Ee Ching @ Candice, Zeliha Gul Inanc, Galina Mihaleva, Ivy Maria Lim |
Cultural play: a tangible interactive game-based learning project on the cultural heritage of Singapore. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Elena Márquez Segura |
Co-creating embodied sketches playing as a method to design with children. |
Advances in Computer Entertainment |
2015 |
DBLP DOI BibTeX RDF |
|
28 | Yoram Chisik, Christian Geiger 0001, Shoichi Hasegawa (eds.) |
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, ACE '14, Funchal, Madeira, Portugal, November 11-14, 2014 |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Yoram Chisik, Christian Geiger 0001, Shoichi Hasegawa (eds.) |
Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference, Funchal, Portugal, November 11-14, 2014 |
Advances in Computer Entertainment (Workshops) |
2014 |
DBLP BibTeX RDF |
|
28 | Lindsay D. Grace, Dirk P. Janssen, James R. Coyle |
Did you see that?: in-game advertising retention in players and onlookers. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Marius H. Braun, Adrian David Cheok |
Towards an olfactory computer-dream interface. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Elke Beck, Christiane Moser, Manfred Tscheligi |
Memoing and lenses: two approaches for exploring player-generated game ideas in videos. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Alina Huldtgren, Christian Mayer, Oliver Kierepka, Chris Geiger 0001 |
Towards serendipitous urban encounters with SoundtrackOfYourLife. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Kim Halskov, Peter Dalsgård, Louise Bak Stolze |
Analysing engaging experiences with a tangible 3D tabletop. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Kaan Aksit, Daniel Kade, Oguzhan Özcan, Hakan Ürey |
Head-worn mixed reality projection display application. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Vítor Belim, Olga Lyra, Pedro Teixeira, Ana Karina Caraban, Maria José Ferreira, Rúben Gouveia 0001, Andrés Lucero, Evangelos Karapanos |
Beyond gamification: sociometric technologies that encourage reflection before behavior change. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Ayano Nishimura, Itiro Siio |
iMake: eye makeup design generator. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Karl Bergström, Annika Waern, Daniel Rosqvist, Lisa Månsson |
Gaming in the crucible of science: gamifying the science center visit. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Kohei Nonami, Keiko Yamamoto, Itaru Kuramoto, Yoshihiro Tsujino |
TipTapTrays: co-creating music through rhythm to avoid boredom while queuing in cafeterias. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Michinari Kono, Takayuki Hoshi, Yasuaki Kakehi |
lapillus bug: creature-like behaving particles based on interactive mid-air acoustic manipulation. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Takahito Hamanaka, Daisuke Sakamoto, Takeo Igarashi |
Aibiki: supporting shamisen practice with adaptive automatic score scroll. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Luís Fraga, António Coelho 0002, Pedro Branco 0001 |
Meet the Frumbles: a post-digital toy orchestra. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Fausto Mourato, Fernando Pedro Birra, Manuel Próspero dos Santos |
Difficulty in action based challenges: success prediction, players' strategies and profiling. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Michael Wolbert, Abdallah El Ali, Frank Nack |
CountMeIn: evaluating social presence in a collaborative pervasive mobile game using NFC and touchscreen interaction. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Kai Kuikkaniemi, Andrés Lucero, Valeria Orso, Giulio Jacucci, Marko Turpeinen |
Lost lab of professor millennium: creating a pervasive adventure with augmented reality-based guidance. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Jesús Ibáñez-Martínez |
emoPuppet: low-cost interactive digital-physical puppets with emotional expression. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Jonathan Simsch, Jens Herder |
SpiderFeedback: visual feedback for orientation in virtual TV studios. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Peter Alexander Torpey, Benjamin Bloomberg |
Powers live: a global interactive opera simulcast. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Bernard Cheng, Antonio Gomes, Paul Strohmeier, Roel Vertegaal |
Mood fern: exploring shape transformations in reactive environments. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Satoru Fukayama, Masataka Goto |
Automated choreography synthesis using a Gaussian process leveraging consumer-generated dance motions. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Özge Samanci, Blacki Li Rudi Migliozzi, Daniel Sabio |
Plink blink: collaborative music production via blinking eyes. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Panagiotis Apostolellis, Doug A. Bowman |
Evaluating the effects of orchestrated, game-based learning in virtual environments for informal education. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Arto Lehtiniemi, Jarno Ojala |
Using adaptive avatars for visualizing recent music listening history and supporting music discovery. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Chie Suzuki, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
Affecting tumbler: affecting our flavor perception with thermal feedback. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Katharina Emmerich, Stefan Liszio, Maic Masuch |
Defining second screen gaming: exploration of new design patterns. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Benjamin Tag, JoonYoung Hur, Naohisa Ohta, Kazunori Sugiura |
Collaborative storyboarding through democratization of content production. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Naoya Koizumi, Yuki Hashimoto, Takeshi Naemura |
A design method to surface of Japanese lacquer by UV projection for diy fabrication. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Christian Mayer, Patrick Pogscheba, Dionysios Marinos, Björn Wöldecke, Christian Geiger 0001 |
An audio-visual music installation with dichotomous user interactions. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Shota Koide, Yuichiro Kinoshita, Kentaro Go |
PhotoPrompter: a framework of photography encouragement in a strolling trip using ambiguous information. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Annika Wolff, Paul Mulholland, Mark Maguire, Danielle O'Donovan |
Mobile technology to support coherent story telling across freely explored outdoor artworks. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Catalina Cortázar |
Search behind the scenes. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Sarah Leon Rojas, Leif Oppermann, Lisa Blum, Martin Wolpers |
Natural Europe educational games suite: using structured museum-data for creating mobile educational games. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Pedro Centieiro, Bruno Cardoso, Teresa Romão, A. Eduardo Dias |
If you can feel it, you can share it!: a system for sharing emotions during live sports broadcasts. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Mélodie Vidal, Rémi Bismuth |
The Royal Corgi: a game of social gaze. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Pedro Centieiro, Teresa Romão, A. Eduardo Dias |
From the lab to the world: studying real-time second screen interaction with live sports. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|
28 | Sharon Lynn Chu, Francis K. H. Quek, Kumar Sridharamurthy |
Ready...action!: a performative authoring system for children to create animated stories. |
Advances in Computer Entertainment |
2014 |
DBLP DOI BibTeX RDF |
|