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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
Group by:
The graphs summarize 2220 occurrences of 1047 keywords
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Results
Found 4323 publication records. Showing 4323 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
22 | M. Laura Angelini, Rut Muñíz |
Intercultural Dialogue Through Simulation and Virtual Exchange in Education. |
ISAGA |
2021 |
DBLP DOI BibTeX RDF |
|
22 | Malay Dhamelia, Girish Dalvi |
Pleasures in Games: Conceptual Analysis of Fun and Its Constructs. |
ISAGA |
2021 |
DBLP DOI BibTeX RDF |
|
22 | Geertje Bekebrede, Carissa Champlin |
Frame Game as Teaching Methodology in Higher Education: The Case of RElastiCity. |
ISAGA |
2021 |
DBLP DOI BibTeX RDF |
|
22 | Mieko Nakamura |
The Effects of Structured Instruction on Team Performance. |
ISAGA |
2021 |
DBLP DOI BibTeX RDF |
|
22 | Maria Freese, Simon Tiemersma, Alexander Verbraeck |
"Risk Management Can Actually Be Fun" - Using the Serious Cards for Biosafety Game to Stimulate Proper Discussions About Biosafety. |
ISAGA |
2021 |
DBLP DOI BibTeX RDF |
|
22 | Vaisakh Yesodharan, Feng Weiyu, Zaid A. Almuala, Eric G. Heckenauer Barrón, Shoeib Faraji Abdolmaleki, J. Julio Fernández Rodríguez, Pastora Maria Bello Bugallo |
Natural Security Games in the Regenerative Economy: A Review. |
ISAGA |
2021 |
DBLP DOI BibTeX RDF |
|
22 | Harmen aan het Rot, Rens Kortmann, Alexander Verbraeck, Gerdien de Vries, May Kooreman, Birgit de Bruin |
Facilitated Tabletop Games in a Mediated Environment. |
ISAGA |
2021 |
DBLP DOI BibTeX RDF |
|
22 | Ryoju Hamada, Tomomi Kaneko, Masahiro Hiji |
Designing Business Game by Student-Teacher Collaboration. |
ISAGA |
2021 |
DBLP DOI BibTeX RDF |
|
22 | Gen-Yih Liao, Fan-Chen Tseng, T. C. E. Cheng, Ching-I Teng |
Impact of gaming habits on motivation to attain gaming goals, perceived price fairness, and online gamer loyalty: Perspective of consistency principle. |
Telematics Informatics |
2020 |
DBLP DOI BibTeX RDF |
|
22 | Fernando Kleiman, Sebastiaan A. Meijer, Marijn Janssen |
Gaming for Meaningful Interactions in Teleworking Lessons Learned during the COVID-19 Pandemic from Integrating Gaming in Virtual Meetings. |
Digit. Gov. Res. Pract. |
2020 |
DBLP DOI BibTeX RDF |
|
22 | Ricardo Buettner, Martin Blattner, Willi Reinhardt |
Internet Gaming more than 3 Hours a Day is Indicative and more than 5 Hours is Diagnostic: Proposal of Playing Time Cutoffs for WHO-11 and DSM-5 Internet Gaming Disorder Based on a Large Steam Platform Dataset. |
BigDataService |
2020 |
DBLP DOI BibTeX RDF |
|
22 | Sebastian Flinck Lindström, Markus Wetterberg, Niklas Carlsson |
Cloud Gaming: A QoE Study of Fast-paced Single-player and Multiplayer Gaming. |
UCC |
2020 |
DBLP DOI BibTeX RDF |
|
22 | Hao Chen 0036, Xu Zhang 0006, Yiling Xu, Ju Ren 0001, Jingtao Fan, Zhan Ma, Wenjun Zhang 0001 |
T-Gaming: A Cost-Efficient Cloud Gaming System at Scale. |
IEEE Trans. Parallel Distributed Syst. |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Tiziana Mancini, Chiara Imperato, Federica Sibilla |
Does avatar's character and emotional bond expose to gaming addiction? Two studies on virtual self-discrepancy, avatar identification and gaming addiction in massively multiplayer online role-playing game players. |
Comput. Hum. Behav. |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Yuan-Chien Pan, Yu-Chuan Chiu, Yu-Hsuan Lin |
Development of the Problematic Mobile Gaming Questionnaire and Prevalence of Mobile Gaming Addiction Among Adolescents in Taiwan. |
Cyberpsychology Behav. Soc. Netw. |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Miki Yokoyama, Susumu Ohnuma, Yukio Hirose |
Can the Veil of Ignorance Create Consensus? - A Qualitative Analysis Using the Siting for a Contaminated Waste Landfill Game. |
ISAGA |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Keiko Zaima |
Agent-Based Simulation for Sustainable Management of Supply Chain and Natural Resources: Basic Model. |
ISAGA |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Derek W. Wade |
Fostering Adaptive Organizations: Some Practical Lessons from Space Pirates. |
ISAGA |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Klemens Koehler, René Röpke, Martin R. Wolf |
Through a Mirror Darkly - On the Obscurity of Teaching Goals in Game-Based Learning in IT Security. |
ISAGA |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Maria Freese, Heide K. Lukosch |
The Funnel of Game Design - Proposing a New Way to Address a Problem Definition Using the IDEAS Approach. |
ISAGA |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Michal Jakubowski |
Gamification Design Strategies - Summary of Research Project. |
ISAGA |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Vinod Dumblekar, Upinder Dhar |
Learning from a Business Simulation Game: A Factor-Analytic Study. |
ISAGA |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Bill Roungas, Sebastiaan A. Meijer, Alexander Verbraeck |
The Tacit Knowledge in Games: From Validation to Debriefing. |
ISAGA |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Anique Kuijpers, Heide K. Lukosch, Alexander Verbraeck |
The Trust Game: The Influence of Trust on Collaboration in the Light of Technological Innovations. |
ISAGA |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Cevin Zhang, Karin Pukk Härenstam, Jonas Nordquist, Sebastiaan A. Meijer |
Structuring Game Design with Active Learning Benefits: Insights from Logistical Skills Training in Managing an Emergency Department. |
ISAGA |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Mihail Motzev, Ophelia Pamukchieva |
Accuracy in Business Simulations. |
ISAGA |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Anna Pamula, Martynas Patasius, Irena Patasiene |
Comparison of Experience of Using Business Games in University of Lodz and Kaunas University of Technology. |
ISAGA |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Michal Mijal, Martyna Ciesla, Monika Gromadzka |
Educational Escape Room - Challenges and Obstacles. |
ISAGA |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Richard Teach, James Szot, Larry Chasteen |
Little Things Mean a Lot in Simulations. |
ISAGA |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Ryoju Hamada, Nanako Iwasa, Tomomi Kaneko, Masahiro Hiji |
Resolving Migrant Issues in Thailand Using the Framework of 'Simulation Game - Project PAL'. |
ISAGA |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Blazej Podgórski, Marcin Wardaszko |
Methodological Challenges of Creating a Next-Generation Machine Learning-Based Game Engine for Generating Maps and Vehicle Behavior. |
ISAGA |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Vinod Dumblekar, Upinder Dhar |
Interpersonal Competitiveness in a Cohesive Team: Insights from a Business Simulation Game. |
ISAGA |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Martin Ivanov, Helmut Wittenzellner, Marcin Wardaszko |
Video Game Monetization Mechanisms in Triple A (AAA) Video Games. |
ISAGA |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Magali Goncalves, Jeroen Steenbeek, Maciej Tomczak, Giovanni Romagnoni, Rikka Puntilla, Ville Karvinen, Carlos Santos, Xander Keijser, Lodewijk Abspoel, Harald Warmelink, Igor Mayer |
Food-Web Modeling in the Maritime Spatial Planning Challenge Simulation Platform: Results from the Baltic Sea Region. |
ISAGA |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Panicha Nitisakunwut, Songsri Soranastaporn |
A Review of Game-Based Research for English Language Learning in S&G Interdiscipline Journal. |
ISAGA |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Luiz Antonio Titton, Michal Jakubowski |
Authentic Learning in Entrepreneurship Education. |
ISAGA |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Adam Kowalik |
The Perception of Business Wargaming Practices Among Strategic and Competitive Intelligence Professionals. |
ISAGA |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Arashi Ogihara, Kengo Suzuki, Keita Nakai |
Impact of Competition in Energy Market on Promotion of Renewables: An Agent-Based Model Approach. |
ISAGA |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Naraphol Deechuay, Ratchadawan Nimnual, Panya Makasorn, Supanat Permpoon |
Wonders of the World Simulation Program by Virtual Reality. |
ISAGA |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Andreas Gerber, Markus Ulrich, Patrick A. Wäger |
Review of Haptic and Computerized (Simulation) Games on Climate Change. |
ISAGA |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Malgorzata Cwil |
Simulation Games as a Framework to Conduct Scientific Experiments - The Example of Prospect Theory Research. |
ISAGA |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Hiroyasu Seita, Setsuya Kurahashi |
Study on Occurrence Mechanism of Quality Scandal in Enterprises by "Sontaku", "Air" and "Water" Theory Using Business Game. |
ISAGA |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Svetlana Lobastova |
Simulated Construction of State's Intersubjective Reality in Virtual Games: An Emerging Tool of Social Power? |
ISAGA |
2019 |
DBLP DOI BibTeX RDF |
|
22 | David Goutx, Sophie Sauvagnargues, Laurent Mermet |
Playing (in) a Crisis Simulation - What is the Playful Engagement in a Serious Simulation Made of? |
ISAGA |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Mieko Nakamura |
Unpacking and Overconfidence in a Production Management Game. |
ISAGA |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Toshiko Kikkawa, Willy Christian Kriz, Junkichi Sugiura |
Differences Between Facilitator-Guided and Self-guided Debriefing on the Attitudes of University Students. |
ISAGA |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Fernando Kleiman, Marijn Janssen, Sebastiaan A. Meijer |
Evaluation of a Pilot Game to Change Civil Servants' Willingness Towards Open Data Policy Making. |
ISAGA |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Elyssebeth Leigh, Elizabeth Tipton, Marieke de Wijse-van Heeswijk |
A Journey to the Role of Facilitator: Personal Stories Unfolding Alongside World Trends. |
ISAGA |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Paiboon Kiattikomol, Ratchadawan Nimnual, Pavarisa Sittisanguansak |
The Development of the 3D Role-Playing Game on PC with an Assistive System for Deuteranopia. |
ISAGA |
2019 |
DBLP DOI BibTeX RDF |
|
22 | Casey O'Donnell |
Social, Casual and Mobile Games: The Changing Gaming Landscape, How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society and Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change. |
New Media Soc. |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Hodam Kim, Jihyeon Ha, Won-Du Chang, Wanjoo Park, Laehyun Kim, Chang-Hwan Im |
Detection of Craving for Gaming in Adolescents with Internet Gaming Disorder Using Multimodal Biosignals. |
Sensors |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Deokjong Lee, Sung Jun Hong, Young-Chul Jung, Jinsick Park, In Young Kim, Kee Namkoong |
Altered Heart Rate Variability During Gaming in Internet Gaming Disorder. |
Cyberpsychology Behav. Soc. Netw. |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Chloe Lau, Shannon Stewart, Catalina Sarmiento, Donald Saklofske, Paul F. Tremblay |
Who Is at Risk for Problematic Video Gaming? Risk Factors in Problematic Video Gaming in Clinically Referred Canadian Children and Adolescents. |
Multimodal Technol. Interact. |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Heide Karen Lukosch, Geertje Bekebrede, Rens Kortmann (eds.) |
Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected Papers |
ISAGA |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Anjum Naweed, Marcin Wardaszko, Elyssebeth Leigh, Sebastiaan A. Meijer (eds.) |
Intersections in Simulation and Gaming - 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers |
SimTecT/ISAGA |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Saman Zadtootaghaj, Steven Schmidt 0001, Sebastian Möller 0001 |
Modeling Gaming QoE: Towards the Impact of Frame Rate and Bit Rate on Cloud Gaming. |
QoMEX |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Nabajeet Barman, Maria G. Martini, Saman Zadtootaghaj, Sebastian Möller 0001, Sanghoon Lee 0001 |
A Comparative Quality Assessment Study for Gaming and Non-Gaming Videos. |
QoMEX |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Richard Matovu, Abdul Serwadda |
Gaming the Gamer: Adversarial Fingerprinting of Gaming Apps using Smartphone Accelerometers. |
UEMCON |
2018 |
DBLP DOI BibTeX RDF |
|
22 | Mehmet Kosa |
Player acceptance and motivation for games with emerging technologies: A multi theory approach in virtual reality gaming and pervasive gaming contexts (Yeni teknolojiler kullanan dijital oyunlar için oyuncu kabulu ve motivasyonu: Sanal gerçeklik ve yaygın oyunlar bağlamında çoklu teori yaklaşımı) |
|
2018 |
RDF |
|
22 | Yasmin B. Kafai |
Connected Gaming: An Inclusive Perspective for Serious Gaming. |
Int. J. Serious Games |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Daniel Schultheiss |
"From the Weaker Sex to Hardcore Gaming": Female Gaming Patterns on the Internet. |
Comput. Entertain. |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Claudia Oppenauer-Meerskraut, Johannes Kropf, Anna Bösendorfer, Matthias Gira, Mario Heller, Kerstin Lampel, Andreas Kumpf, Tanja Stamm |
I Don't like Gaming, It Leads to a Pressure to Perform: Older Adults Refused Gaming Elements in a Digital Home-based Physical Training Programme in Two Qualitative Studies. |
CHIRA |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Anne-Flore Perrin, Touradj Ebrahimi, Saman Zadtootaghaj, Steven Schmidt 0001, Sebastian Möller 0001 |
Towards the need satisfaction in gaming: A comparison of different gaming platforms. |
QoMEX |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Kar-Long Chan, Kohei Ichikawa, Yasuhiro Watashiba, Hajimu Iida |
Cloud-Based VR Gaming: Our Vision on Improving the Accessibility of VR Gaming. |
ISUVR |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Fabrizio Balducci, Costantino Grana |
Affective Classification of Gaming Activities Coming from RPG Gaming Sessions. |
Edutainment |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Bill Roungas, Sebastiaan A. Meijer, Alexander Verbraeck |
Knowledge Management of Games for Decision Making. |
ISAGA |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Ryoju Hamada, Tomomi Kaneko, Masahiro Hiji |
Development of BASE Manufacturing Business Board Game. |
ISAGA |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Joeri van Laere, Osama Ibrahim, Aron Larsson, Leif Olsson, Björn J. E. Johansson, Per M. Gustavsson |
Analyzing the Implications of Design Choices in Existing Simulation-Games for Critical Infrastructure Resilience. |
ISAGA |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Geertje Bekebrede, Ellen van Bueren, Ivo Wenzler, Linda van Veen |
Challenges in the Transition Towards a Sustainable City: The Case of GO2Zero. |
ISAGA |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Otso Hannula, J. Tuomas Harviainen |
User Satisfaction with Organizational Learning Time-Efficiency in Topaasia Cards. |
ISAGA |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Xander Keijser, Malena Ripken, Harald Warmelink, Lodewijk Abspoel, Rhona Fairgrieve, Igor Mayer |
Maritime Spatial Planning - A Board Game for Stakeholder Involvement. |
ISAGA |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Saeed Shalbafan, Elyssebeth Leigh |
Design Thinking: Project Portfolio Management and Simulation - A Creative Mix for Research. |
ISAGA |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Songsri Soranastaporn, Nophawan Yamchuti, Urairat Yamchuti |
Facilitating 21st Century Skills and Increasing Active Learning Environment of Students by Games and Simulations. |
ISAGA |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Mizuho Sato, Manami Tsunoda, Hitomi Imamura, Hajime Mizuyama, Masaru Nakano |
The Design and Evaluation of a Multi-player Milk Supply Chain Management Game. |
ISAGA |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Elena Likhacheva |
What is the Game? Study of Subjective Perceptions. |
ISAGA |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Abby Muricho Onencan |
Assessment of Hybrid Board Game-Based Learning Outcomes Using the Beatty Theoretical Framework. |
ISAGA |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Toshiko Kikkawa, Junkichi Sugiura, Willy Christian Kriz |
The Effects of Debriefing on the Performance and Attitude of Japanese University Students. |
ISAGA |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Abby Muricho Onencan, Bartel A. Van de Walle |
Designing Disaster Diplomacy in the Context of a Climate Change Water Game. |
ISAGA |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Mihail Motzev |
A Framework for Developing Multi-Layered Networks of Active Neurons for Simulation Experiments and Model-Based Business Games Using Self-Organizing Data Mining with the Group Method of Data Handling. |
ISAGA |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Oscar Garay Garcia, C. Els van Daalen, Émile J. L. Chappin, Bas van Nuland, Iman Mohammed, Bert Enserink |
Assessing the Residential Energy Rebound Effect by Means of a Serious Game. |
ISAGA |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Elyssebeth Leigh, Elizabeth Tipton |
Transitions - From Deterministic to Probabilistic Learning Conditions - Managing Simulations in Complex Conditions. |
ISAGA |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Anna Palyga |
Preferred Team Roles and Communication Patterns in Teamwork - Is There a Formula for Effectiveness? - Case Study Analysis. |
ISAGA |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Shalini Kurapati, Maria Freese, Ioanna Kourounioti, Heide K. Lukosch, Geertje Bekebrede, Thijs Smit, Jaco van Meijeren, Bas van Nuland, Linda van Veen |
Attitude Measurement with Board Games in Transportation Nodes. |
ISAGA |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Victor A. Cuesta Aguiar, Masaru Nakano |
A Model for the Development of Stealth Serious Games. |
ISAGA |
2017 |
DBLP DOI BibTeX RDF |
|
22 | Beate Braun, Juliane M. Stopfer, Kai W. Müller, Manfred E. Beutel, Boris Egloff |
Personality and video gaming: Comparing regular gamers, non-gamers, and gaming addicts and differentiating between game genres. |
Comput. Hum. Behav. |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Benjamin T. D. Pearcy, Lynne D. Roberts, Peter M. McEvoy |
Psychometric Testing of the Personal Internet Gaming Disorder Evaluation-9: A New Measure Designed to Assess Internet Gaming Disorder. |
Cyberpsychology Behav. Soc. Netw. |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Hyowon Lee 0001, Bree J. Westphal, Wei Kiat Leong, Ngai-Man Cheung, Chor Guan Teo |
When Intuitive Multi-touch Tablet Is Not Enough: Mobile Gaming for Extreme Usability. |
MobiGames@MobiSys |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Seong-Ping Chuah, Ngai-Man Cheung, Chau Yuen |
Low Bit-rate Mobile Cloud Gaming. |
MobiGames@MobiSys |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Björn Persson |
Artillery Simulation as a Pedagogical Tool in Military Education. |
SimTecT/ISAGA |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Megan L. Phillips |
Oceanic Oil Spill Simulations Provide Memorable Disaster Preparedness Training. |
SimTecT/ISAGA |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Natalia Isaeva |
"Polyphonic Games" for Leadership Training. |
SimTecT/ISAGA |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Chris Bosomworth, Maksym Spiryagin, Colin Cole, Sanath Alahakoon, Mark Hayman |
Challenges and Solutions for Integrating Simulation into a Transportation Device. |
SimTecT/ISAGA |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Hajime Mizuyama, Ayano Yoshida, Tomomi Nonaka |
A Serious Game for Eliciting Tacit Strategies for Dynamic Table Assignment in a Restaurant. |
SimTecT/ISAGA |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Cat Kutay, Elyssebeth Leigh |
Leading from the Engine Room. |
SimTecT/ISAGA |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Anna Palyga, Marcin Wardaszko |
A Management Model for Effective Team Communication in Business Simulation Games. |
SimTecT/ISAGA |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Malgorzata Cwil, Witold Bartnik |
Supporting Energy Efficient Train Operation by Using Gamification to Motivate Train Drivers. |
SimTecT/ISAGA |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Hiroki Baba, Masahiro Ohyama, Misaki Sato, Jun Yoshinaga |
The Effectiveness of Negotiation Games in Citizenship Education: An Examination of Diplomatic Negotiation Game INDEPENDENCE DAY in a Japanese High School. |
SimTecT/ISAGA |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Mizuho Sato, Hajime Mizuyama, Masaru Nakano |
Milk Supply Chain Management Game for Waste Reduction. |
SimTecT/ISAGA |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Tim McGinley, Kei Hoshi, Petra Gruber, Shane Haddy, Yannis Zavoleas, Linus Tan, David Blaiklock |
A Katana Design Experience. |
SimTecT/ISAGA |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Richard J. B. Gale |
Sink or SWMM: Simulating the Hydrological Effects of Retention Tanks in a Small Urban Catchment. |
SimTecT/ISAGA |
2016 |
DBLP DOI BibTeX RDF |
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