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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 9249 occurrences of 4363 keywords
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Results
Found 14050 publication records. Showing 14049 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
32 | So-youn Jang, Jisu Park, Hwajung Hong |
In Visible Climate Change: Exploring Immersive Data Visualisation to Promote Climate Change Awareness in a VR Game. |
CHI PLAY |
2022 |
DBLP DOI BibTeX RDF |
|
32 | Evren Bozgeyikli, Victor Gomes |
Googly Eyes: Displaying User's Eyes on a Head-Mounted Display for Improved Nonverbal Communication. |
CHI PLAY |
2022 |
DBLP DOI BibTeX RDF |
|
32 | Selina Y. Cho |
A Community-based Investigation of Competitive Cheating. |
CHI PLAY |
2022 |
DBLP DOI BibTeX RDF |
|
32 | Raluca Chisalita, Markus Murtinger, Simone Kriglstein |
Grow Your Plant: A Plant-Based Game For Creating Awareness About Sustainability Behaviour by Using Renewable Energy. |
CHI PLAY |
2022 |
DBLP DOI BibTeX RDF |
|
32 | Kathrin Gerling, Max V. Birk |
Reflections on Rigor and Reproducibility: Moving Toward a Community Standard for the Description of Artifacts in Experimental Games Research. |
CHI PLAY |
2022 |
DBLP DOI BibTeX RDF |
|
32 | Yvonne A. Farah, Michael C. Dorneich |
Development of a Gamified Cooperative Teamwork Environment Using an Event-Based Approach. |
CHI PLAY |
2022 |
DBLP DOI BibTeX RDF |
|
32 | Magnus Sten Andersen, Oliver Rask Schmahl, Giovanna Galli, Paula Alavesa, Minna Pakanen |
HIPPA: Smart Wearables for Enriching the Gameplay of a Traditional Tag Game. |
CHI PLAY |
2022 |
DBLP DOI BibTeX RDF |
|
32 | Alexandra Kalaitzidou, Nathalie Senechal, Paschalis Dimitriou, Krishnan Chandran, Matthew McGinity |
"E-WAFE" - A Full Body Embodied Social Exergame. |
CHI PLAY |
2022 |
DBLP DOI BibTeX RDF |
|
32 | Lillian Chan, David Chandross, Steven Cober, Richard Lachman |
TOMO VOX: Exploring Cozy Games and Character-driven Storyworlds for Pediatric Voice Therapy. |
CHI PLAY |
2022 |
DBLP DOI BibTeX RDF |
|
32 | Lennart E. Nacke |
How to do User Experience Research in Games. |
CHI PLAY |
2022 |
DBLP DOI BibTeX RDF |
|
32 | Pejman Mirza-Babaei, Raquel Robinson, Regan L. Mandryk, Johanna Pirker, Carissa Kang, Andrea Fletcher |
Games and the Metaverse. |
CHI PLAY |
2022 |
DBLP DOI BibTeX RDF |
|
32 | Maria Vayanou, Angeliki Chrysanthi, Akrivi Katifori, Yannis E. Ioannidis |
Designing Mobile-based Jigsaw Puzzles for Collocated Groups. |
CHI PLAY |
2022 |
DBLP DOI BibTeX RDF |
|
32 | Yufei Cao |
Understanding Emotional Experience in Video Games: A Psychophysiological Investigation. |
CHI PLAY |
2022 |
DBLP DOI BibTeX RDF |
|
32 | Gabriele Cimolino, T. C. Nicholas Graham, Laura Levin, Michaelah Wales, Michael Wheeler |
You Should Have Stayed Home: How to Captivate an Audience in VR Theatre. |
CHI PLAY |
2022 |
DBLP DOI BibTeX RDF |
|
32 | Dominic Kao, Alejandra J. Magana, Olaoluwa Oyedokun, Akash Ravi |
Towards an Educational Computing Career Exploration Game. |
CHI PLAY |
2022 |
DBLP DOI BibTeX RDF |
|
32 | Max Alberts, Ellen A. M. de Ridder, Joris A. J. Lodewijks, Tamara V. Pinos Cisneros, Kayleigh Schoorl, Albert Ali Salah, Ben A. M. Schouten |
Designing a Smartphone Exergame for Children with Cerebral Palsy in the Home Environment. |
CHI PLAY |
2022 |
DBLP DOI BibTeX RDF |
|
32 | Zhaoqing Teng, Johannes Pfau, Sai Siddartha Maram, Magy Seif El-Nasr |
Player Segmentation with INSPECT: Revealing Systematic Behavior Differences within MMORPG and Educational Game Case Studies. |
CHI PLAY |
2022 |
DBLP DOI BibTeX RDF |
|
32 | Chinenye Ndulue, Marsha Melis, Rita Orji |
Nutri-Smober: A Preliminary Study to Investigate the Domain Dependency of Behaviour Change Strategies in Persuasive Games. |
CHI PLAY |
2022 |
DBLP DOI BibTeX RDF |
|
32 | Mariana Seiça, Licínio Roque, Pedro Martins 0003, F. Amílcar Cardoso |
Playing With Sound Beings: A Sonic Playfield. |
CHI PLAY |
2022 |
DBLP DOI BibTeX RDF |
|
32 | Tanaya Vyas |
Playful Participatory Approaches with Educators Facilitating Environmental Awareness. |
CHI PLAY |
2022 |
DBLP DOI BibTeX RDF |
|
32 | Emilie Maria Nybo Arendttorp, Heike Winschiers-Theophilus, Helvi Itenge, Milo Marsfeldt Skovfoged |
Save the Yummy Candyland: An Asymmetric Virtual Reality Game. |
CHI PLAY |
2022 |
DBLP DOI BibTeX RDF |
|
32 | Tyree S. Cowell, Xinyu Yang, Jingyi Song, Rachel Pehrsson |
"Survive the Party": An Educational Game about Relationships and Consent. |
CHI PLAY |
2022 |
DBLP DOI BibTeX RDF |
|
32 | Nick von Felten, Florian Brühlmann, Sebastian Andrea Caesar Perrig |
Independent Validation of the Video Game Dispositional Flow Scale With League of Legends Players. |
CHI PLAY |
2022 |
DBLP DOI BibTeX RDF |
|
32 | Chris Madge, Jussi Brightmore, Doruk Kicikoglu, Fatima Althani, Richard A. Bartle, Jon Chamberlain, Udo Kruschwitz, Massimo Poesio |
LingoTowns: A Virtual World For Natural Language Annotation and Language Learning. |
CHI PLAY |
2022 |
DBLP DOI BibTeX RDF |
|
32 | Simone Bassanelli, Antonio Bucchiarone |
GamiDOC: A Tool for Designing and Evaluating Gamified Solutions. |
CHI PLAY |
2022 |
DBLP DOI BibTeX RDF |
|
32 | Julian Frommel, Regan L. Mandryk, Madison Klarkowski |
Challenges to Combating Toxicity and Harassment in Multiplayer Games: Involving the HCI Games Research Community. |
CHI PLAY |
2022 |
DBLP DOI BibTeX RDF |
|
32 | Juan Carlos Vasquez Gomez |
Interactive Gamification for New Experimental Music: Initial Findings. |
CHI PLAY |
2022 |
DBLP DOI BibTeX RDF |
|
32 | Günter Wallner, Alexander Meschtscherjakov, Max Birk, Jo Iacovides, Mitchell W. McEwan (eds.) |
CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Austria, October 18-21, 2021 |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Michelle Hsieh, Noor Hammad, Erik Harpstead, Jessica Hammer |
Understanding Player Retention Strategies in Animal Crossing: New Horizons. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Vinson Luo, Lawrence J. Klinkert, Paul Foster, Ching-Yu Tseng, Elizabeth Adams, Leanne Ketterlin-Geller, Eric C. Larson, Corey Clark |
A Multidisciplinary Approach To Designing Immersive Gameplay Elements for Learning Standard-Based Educational Content. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Gabriella Tisza |
The role of fun in learning. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Ross Higashi, Erik Harpstead, Jaemarie Solyst, Jonaya Kemper, Judith Odili Uchidiuno, Jessica Hammer |
The Design of Co-Robotic Games for Computer Science Education. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Ezequiel Aleman, Larysa Nadolny, Alejandro Ferreira, Bruno Gabetti, Guillermo Ortíz, Martín Zanoniani |
Screening Bot: a Playground for Critical Algorithmic Literacy Engagement with Youth. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Dominik Kayser, Sebastian Andrea Caesar Perrig, Florian Brühlmann |
Measuring Players' Experience of Need Satisfaction in Digital Games: An Analysis of the Factor Structure of the UPEQ. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Derek Haqq, Morva Saaty, Jonathan Thomas Rukaj, Saylee Marulkar, Justin Israel, Emily Newton, Rudra Patel, Stephen Tan, D. Scott McCrickard |
Toward a Design Theory of Game-Mediated Social Experiences - A Study of Among Us. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Nick Ballou, Heiko Breitsohl, Dominic Kao, Kathrin Gerling, Sebastian Deterding |
Not Very Effective: Validity Issues of the Effectance in Games Scale. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Passant El Agroudy, Pedram Khoshdani, Tilman Dingler, Geoffrey Ward, Pawel W. Wozniak, Albrecht Schmidt 0001 |
Prisoner of Words: Lessons Learnt from Mobile Gamification of Lab Memory Experiments. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Minki Hong, YoungJun Choi, Sihun Cha |
"Anyway, ": Two-player Defense Game via Voice Conversation. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Tiange Wang, I-Yang Huang |
Viruscape: A Microscopic Adventure Game to Guide Conceptual Learning of SARS-CoV-2 Mechanisms. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Nancy N. Blackburn, Rogelio E. Cardona-Rivera |
OGrES Welcome! Toward a Systematic Theory for Serious Game Design. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Yoram Chisik, Marie-Monique Schaper, Ferran Altarriba Bertran, Ruxandra Lupu, Laetitia Barbu, Laia Turmo Vidal, Erik Nilsen, Saumya Gupta, Cristina Valero |
Through the Zoom Glass: Drawing Design Inspiration from Mediated Playful Interactions with Food and Child Personas. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Vedant Sansare, Jake Rovere, Mitchell W. McEwan, Malcolm Ryan 0001 |
The Impact of Social Proof on Moral Decision-Making in Video Games. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Rongqi Bei, Yixuan Li, Xin Tong |
Whack-a-Ball: An Exergame Exploring the Use of a Ball Interface for Facilitating Physical Activities. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Brian Curlee, Taylor Newman, Kaustavi Sarkar, Julio César Bahamón |
Conceptualizing Embodied Pedagogical Mediation (EPM): The Plávana Project, A Choreographer's Toolkit. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Sandra Câmara Olim, Valentina Nisi, Teresa Romão |
Enhancing Children Spatial Skills with Augmented Reality Serious Games. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Irina Paraschivoiu, Josef Buchner, Robert Praxmarer, Thomas Layer-Wagner |
Escape the Fake: Development and Evaluation of an Augmented Reality Escape Room Game for Fighting Fake News. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Rogério Augusto Bordini, Oliver Korn |
Noneliness: : A Gamified Mobile App to Reduce Loneliness Among University Students. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Léandre Lavoie-Hudon, Daniel Lafond, Katherine Labonté, Sébastien Tremblay |
Cognitive Shadowing for Learning Opponents in a Strategy Game Experiment: Using Machine Learning to Counter Players' Strategies. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Paulo Bala, Valentina Nisi, Mara Dionisio, Nuno Jardim Nunes, Stuart James |
Square peg, round hole: A case study on using Visual Question & Answering in Games. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Corey Thomas Martin, James Baumeister, Andrew Cunningham, G. Stewart Von Itzstein |
The Spheres of Player Motivation: Towards a New Typology for Player Motivation in Digital Games. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Theresa F. Wechsler, Martin Brockelmann, Konstantin Kulik, Felicitas M. Kopf, Martin Kocur, Michael Lankes, Andreas Mühlberger, Christian Wolff 0001 |
SpEYEders: Adults' and children's affective responses during immersive playful gaze interactions transforming virtual spiders. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Gabriel De Ioannes Becker, Eva Hornecker |
Sally&Molly: A Children's Book with Real-Time Multiplayer Mobile Augmented Reality. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Xiang Li 0101, Xiaohang Tang, Xin Tong, Rakesh Patibanda, Florian 'Floyd' Mueller, Hai-Ning Liang |
Myopic Bike and Say Hi: Games for Empathizing with The Myopic. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Christian Feichtinger, Elias Duda, Florian Buger, Jakob Johann Franz Indra, Anna Maschek, Florian Neugebauer |
Menti's Journey. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Irina Paraschivoiu, Thomas Layer-Wagner |
Placemaking for Urban Sustainability: Designing a Gamified App for Long-term, Pro-environmental Participation. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Águeda Gómez Cambronero, Sven Casteleyn, Adriana Mira Pastor |
Horizon: Resilience - Design of a Serious Game for Ecological Momentary Intervention for Depression. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Yohanna Ishoj-Paris, Ariane Gravel-Villeneuve, Francis Vermette-David, Lissa Dixon-Sequeira, Maxime Dicaire, Maxime Morin-Grandmont, Naomi Jomphe, Nathaelle Fournier, Ophelie Champeau-Fournier, Cassandra Paré, Lee-Anne Savoie, Emma Tremblay, Benny Le, Dany El-Riachi, Nicolás Medina, Alexandra Negru, Nathan Viens, Anton Zhelyeznyy, Yannick Francillette, François-Xavier Dupas, Pierre Tousignant, Guillaume Côté |
AXO: A Video Game That Encourages Recycling to Preteens. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Mareike Gabele, Virve Tuulia Fischer, Marie Steinbrügge, Denise Thiemke, Steffi Hußlein, Christian Hansen 0001 |
Potentials of a web-based gamification guidance for knowledge transfer between research and industry. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Rhianna Pratchett |
A conversation with Rhianna Pratchett on Storytelling for Games. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Rakesh Patibanda, Xiang Li 0101, Yuzheng Chen, Aryan Saini, Christian N. Hill, Elise van den Hoven, Florian 'Floyd' Mueller |
Actuating Myself: Designing Hand-Games Incorporating Electrical Muscle Stimulation. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Nishtha Phutela |
Measuring Stress Appraisal Through Game Based Digital Biomarkers. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Jaroslav Svelch |
Gaming the Iron Curtain: Making, Playing, and Copying Computer Games in Communist Czechoslovakia. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Arjun Madhusudan, Benjamin Watson 0001 |
Better Frame Rates or Better Visuals? An Early Report of Esports Player Practice in Dota 2. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Patrick Brandstätter, Sarah Hagmann, Daniela Krückl, Martina Maurer, Michael Lankes |
I will stand by you: Measuring the perceived Social Presence towards Semi-Autonomous Companions in a 2D game. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Nina Zhou, Matt Doerner, Lisa Ryan, Christopher Pierse |
AI Coach for Battle Royale Games. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Yilin Liu, Yiming Lin, Rongkai Shi, Yiming Luo, Hai-Ning Liang |
RelicVR: A Virtual Reality Game for Active Exploration of Archaeological Relics. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Solip Park |
Understanding Immigrant/Expatriate Game Developers. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | David Thue |
Supporting the Design of Flexible Game Systems. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Morva Saaty, Derek Haqq, Devin B. Toms, Ibrahim Eltahir, D. Scott McCrickard |
A Study on Pokémon GO: Exploring the Potential of Location-based Mobile Exergames in Connecting Players with Nature. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Sebastian Cmentowski, Jens H. Krüger |
Exploring the Potential of Vertical Jump Training in Virtual Reality. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Jesper Juul |
The Game of Video Game Objects: A Minimal Theory of when we see Pixels as Objects rather than Pictures. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Judith Odili Uchidiuno, Jaemarie Solyst, Jonaya Kemper, Erik Harpstead, Ross Higashi, Jessica Hammer |
Negotiating Systemic Racial and Gender Bias as a Minoritized Adult Design Researcher. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Hajun Kim, Eunjin Choi, Byeoli Choi |
Harmonionz, Rescue The Planet: A Voice Visualizing Game that Match Pitch with Color. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Blake Kammermann |
Videogame Rewards and Prosocial Behaviour. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Atiya N. Nova, Stevie Cheryl Francesca Sansalone, Pejman Mirza-Babaei |
PathOS+: A New Realm in Expert Evaluation. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Joss Kingdom Moo-Young, Andrew Hogue, Veronika Szkudlarek |
Virtual Materiality: Realistic Clay Sculpting in VR. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Emma L. Holliday |
Breaking the Magic Circle: Using a Persuasive Game to Build Empathy For Nursing Staff and Increase Citizen Responsibility During a Pandemic. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Yuchen Zhao, Terra Mae Gasque, Ryan J. Winstead, Kevin Tang, Drew J. Busch, Marian Dominguez-Mirazo, Janet H. Murray |
Shopping in a Pandemic: A Persuasive Game for COVID-19. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Robbe Kimpen, Robin De Croon, Vero Vanden Abeele, Katrien Verbert |
Towards Predicting Hexad User Types from Mobile Banking Data: An Expert Consensus Study. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Chao Wang 0055, Pengcheng An |
Explainability via Interactivity? Supporting Nonexperts' Sensemaking of pre-trained CNN by Interacting with Their Daily Surroundings. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Malay Dhamelia |
Characterising Gameplay Experience in Abstract Board Games. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Águeda Gómez Cambronero |
A Serious Game to Battle Depression. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Alice M. Lynch |
A human centered approach to logic puzzles. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Martin Kocur, Pascal Lindemann, Tim Pfeil, Michael Lankes |
The Door: Timing Effects of Fourth Wall Breaks on Immersion and Game Experience in an Adventure Game. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | André Antunes 0002, Rui Neves Madeira, Ilona Toth, Carolina Bernardo |
Modeling Serious Games Design towards Engaging Children with Special Needs in Therapy. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
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32 | Ruben Till Wittrin, Volker Tolkmitt, Ephraim Linke, Carolin Isabel Steiner, Maximilian Eibl, Marc Ritter |
Identifying Optimization Potential in the Field of Learning and Game Design by Using the Example of a Pre-Alpha Prototype of "Arctic Economy". |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Ivan Ip, Penny Sweetser |
Investigating Player Experience in Virtual Reality Games via Remote Experimentation. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Farah Ditha Farizi, Thuong N. Hoang, Shaun Bangay, Stefan Greuter |
Developing Design Guidelines for Virtual Reality based Decision-Making Training for Team Sports. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Mahdieh Allameh, Loutfouz Zaman |
Jessy: A Conversational Assistant for Tutoring Digital Board Games. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Allan Fowler, Johanna Pirker |
Tokenfication - The potential of non-fungible tokens (NFT) for game development. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Book Sadprasid, Ethan Eddy, Aaron Tabor, Erik J. Scheme, Scott Bateman |
Percussion Hero: A Chest Physical Therapy Game for People with Cystic Fibrosis and their Caregivers. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Jinghe Cai, Bohan Chen, Chen Wang 0049, Jia Jia 0001 |
Wander: A breath-control Audio Game to Support Sound Sleep. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Qianou Ma, Erik Harpstead |
Support Designer-Teacher Collaboration in Educational Game Design Using Learning Science Principles. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Ingeborg Goll Rossau, Rasmus Bugge Skammelsen, Jedrzej Jacek Czapla, Bastian Ilsø Hougaard, Hendrik Knoche, Mads Jochumsen |
How can we help? Towards a design framework for performance-accommodation mechanisms for users struggling with input. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
32 | Pejman Mirza-Babaei, Victoria McArthur, Vero Vanden Abeele, Max Birk (eds.) |
CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020 - Companion Volume / Extended Abstracts |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Pejman Mirza-Babaei, Victoria McArthur, Vero Vanden Abeele, Max Birk (eds.) |
CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020 |
CHI PLAY |
2020 |
DBLP DOI BibTeX RDF |
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32 | Serena Lee-Cultura, Kshitij Sharma, Valeria Aloizou, Symeon Retalis, Michail N. Giannakos |
Children's Interaction with Motion-Based Touchless Games: Kinecting Effectiveness and Efficiency. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Georg Volkmar, Dmitry Alexandrovsky, Jan David Smeddinck, Marc Herrlich, Rainer Malaka |
Playful User-Generated Treatment: Expert Perspectives on Opportunities and Design Challenges. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Christian Arzate Cruz, Takeo Igarashi |
MarioMix: Creating Aligned Playstyles for Bots with Interactive Reinforcement Learning. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Mehrdad Bahrini, Nima Zargham, Johannes Pfau, Stella Lemke, Karsten Sohr, Rainer Malaka |
Good vs. Evil: Investigating the Effect of Game Premise in a Smart Home Security Educational Game. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
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