Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
18 | David Llansó, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero |
Knowledge Guided Development of Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IDP@AIIDE ![In: Artificial Intelligence in the Game Design Process, Papers from the 2011 AIIDE Workshop, Stanford, California, USA, October 11, 2011, 2011, AAAI. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP BibTeX RDF |
|
18 | Fausto Mourato, Manuel Próspero dos Santos, Fernando Pedro Birra |
Automatic level generation for platform videogames using genetic algorithms. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, Lisbon, Portugal, November 8-11, 2011, pp. 8, 2011, ACM, 978-1-4503-0827-4. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
18 | Maria-Virginia Aponte, Guillaume Levieux, Stéphane Natkin |
Difficulty in videogames: an experimental validation of a formal definition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, Lisbon, Portugal, November 8-11, 2011, pp. 49, 2011, ACM, 978-1-4503-0827-4. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
18 | Rodrigo Dias, Carlos Martinho |
Adapting content presentation and control to player personality in videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, Lisbon, Portugal, November 8-11, 2011, pp. 18, 2011, ACM, 978-1-4503-0827-4. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
18 | Luís Duarte, Luís Carriço |
The influence of performance-oriented widgets on interactive behavior while playing videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, Lisbon, Portugal, November 8-11, 2011, pp. 54, 2011, ACM, 978-1-4503-0827-4. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
18 | Maurizio Garbarino, Matteo Matteucci, Andrea Bonarini |
Affective Preference from Physiology in Videogames: A Lesson Learned from the TORCS Experiment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACII (2) ![In: Affective Computing and Intelligent Interaction - Fourth International Conference, ACII 2011, Memphis, TN, USA, October 9-12, 2011, Proceedings, Part II, pp. 528-537, 2011, Springer, 978-3-642-24570-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
18 | Jaime Sánchez 0001, Matías Espinoza |
Ejemovil: A Web-Based Tool to Create Mobile Learning Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EUC ![In: IEEE/IFIP 9th International Conference on Embedded and Ubiquitous Computing, EUC 2011, Melbourne, Australia, October 24-26, 2011, pp. 205-212, 2011, IEEE Computer Society, 978-1-4577-1822-9. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
18 | Noah Arceneaux |
Review Article: Game theories, technologies and techniques of play: Bernard Perron and Mark J. P. Wolf, eds, The Video Game Theory Reader 2. New York: Routledge, 2009. xix + 430 pp. ISBN 978 - 041 - 596283 - 4 Nick Montfort and Ian Bogost, Racing the Beam: The Atari Video Computer System. Cambridge, MA: MIT Press, 2009, 180 pp. ISBN 978 - 0 - 262 - 01257 - 7 James Newman, Playing With Videogames. New York: Routledge, 2008. x + 207 pp. ISBN 978 - 0 - 415 - 38523 - 7. ![Search on Bibsonomy](Pics/bibsonomy.png) |
New Media Soc. ![In: New Media Soc. 12(1), pp. 161-166, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
18 | Philippe Lemay, Martin Maheux-Lessard |
Investigating Experiences and Attitudes Toward Videogames Using a Semantic Differential Methodology. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Evaluating User Experience in Games ![In: Evaluating User Experience in Games - Concepts and Methods, pp. 89-105, 2010, Springer, 978-1-84882-962-6. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
18 | Timothy Sanders, Paul A. Cairns |
Time perception, immersion and music in videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
BCS HCI ![In: Proceedings of the 2010 British Computer Society Conference on Human-Computer Interaction, BCS-HCI 2010, Dundee, United Kingdom, 6-10 September 2010, pp. 160-167, 2010, ACM. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP BibTeX RDF |
|
18 | Simón Enrique Ortiz Branco, Koichi Moriyama, Ken-ichi Fukui, Satoshi Kurihara, Masayuki Numao |
Three-Subagent Adapting Architecture for Fighting Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PRICAI ![In: PRICAI 2010: Trends in Artificial Intelligence, 11th Pacific Rim International Conference on Artificial Intelligence, Daegu, Korea, August 30-September 2, 2010. Proceedings, pp. 649-654, 2010, Springer, 978-3-642-15245-0. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
18 | Adam M. Smith 0001, Mark J. Nelson, Michael Mateas |
LUDOCORE: A logical game engine for modeling videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 91-98, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
18 | Hee Seung Lee, Belinda J. Thompson, Keith J. Holyoak, James W. Stigler |
Learning inter-related concepts in mathematics from videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICLS ![In: Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, ICLS 2010, Chicago, IL, USA, June 29 - July 2, 2010, Volume 2, pp. 445-446, 2010, International Society of the Learning Sciences / ACM DL. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP BibTeX RDF |
|
18 | Jan-Henk Annema, Mathijs Verstraete, Vero Vanden Abeele, Stef Desmet, David Geerts |
Videogames in therapy: a therapist's perspective. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Third International Conference, Leuven, Belgium, September 15-17, 2010. Proceedings, pp. 94-98, 2010, ACM, 978-1-60558-907-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
user centered design, requirements, video games, rehabilitation, therapy |
18 | Jaime Sánchez 0001, Luis Guerrero, Mauricio Sáenz, Héctor Flores |
A Model to Develop Videogames for Orientation and Mobility. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICCHP (2) ![In: Computers Helping People with Special Needs, 12th International Conference, ICCHP 2010, Vienna, Austria, July 14-16, 2010, Proceedings, Part II, pp. 296-303, 2010, Springer, 978-3-642-14099-0. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
18 | Elena Laudanna, Maria Bulgheroni, Francesca Caprino, Serenella Besio |
Making Mainstreaming Videogames More Accessible: A Pilot Study Applied to Buzz!TM Junior Monster Rumble for PlayStation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICCHP (1) ![In: Computers Helping People with Special Needs, 12th International Conference, ICCHP 2010, Vienna, Austria, July 14-16, 2010. Proceedings, Part I, pp. 235-242, 2010, Springer, 978-3-642-14096-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
18 | Akemi Gálvez, Andrés Iglesias 0001 |
Videogames and Virtual Reality as Effective Edutainment Tools. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FGIT ![In: Future Generation Information Technology - Second International Conference, FGIT 2010, Jeju Island, Korea, December 13-15, 2010. Proceedings, pp. 564-576, 2010, Springer, 978-3-642-17568-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
18 | Juan E. Siller Maltos, Mohammed Ketel |
E-Learning, Videogames, and other Didactic Technologies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSREA EEE ![In: Proceedings of the 2010 International Conference on E-Learning, E-Business, Enterprise Information Systems, & E-Government, EEE 2010, July 12-15, 2010, Las Vegas Nevada, USA, pp. 108-113, 2010, CSREA Press, 1-60132-139-2. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP BibTeX RDF |
|
18 | Natalia Padilla Zea, José Luis González Sánchez 0001, Francisco L. Gutiérrez, Marcelino J. Cabrera, Patricia Paderewski |
Design of educational multiplayer videogames: A vision from collaborative learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Adv. Eng. Softw. ![In: Adv. Eng. Softw. 40(12), pp. 1251-1260, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
18 | Pablo Moreno-Ger, Rubén Fuentes-Fernández, José Luis Sierra-Rodríguez, Baltasar Fernández-Manjón |
Model-checking for adventure videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Inf. Softw. Technol. ![In: Inf. Softw. Technol. 51(3), pp. 564-580, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
18 | Jesús Ibáñez-Martínez, Carlos Delgado-Mata |
From competitive to social two-player videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WOCCI ![In: Second Workshop on Child, Computer and Interaction, WOCCI 2009, Cambridge, MA, USA, November 5, 2009, pp. 11-15, 2009, ISCA, 978-1-60558-690-8. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
18 | Doris C. Rusch |
Mechanisms of the Soul - Tackling the Human Condition in Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA 2009, London, UK, September 1-4, 2009, 2009, Digital Games Research Association. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
18 | José P. Zagal |
Ethically Notable Videogames: Moral Dilemmas and Gameplay. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA 2009, London, UK, September 1-4, 2009, 2009, Digital Games Research Association. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
18 | Alison Gazzard |
Teleporters, Tunnels & Time: Understanding Warp Devices In Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA 2009, London, UK, September 1-4, 2009, 2009, Digital Games Research Association. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
18 | Souvik Mukherjee |
'Remembering How You Died': Memory, Death and Temporality in Videogames [Extended Abstract]. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA 2009, London, UK, September 1-4, 2009, 2009, Digital Games Research Association. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
18 | Tanya Krzywinska |
Sex and Videogames: A Case of Misappearance? [Abstract]. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA 2009, London, UK, September 1-4, 2009, 2009, Digital Games Research Association. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
18 | Steven Conway |
"It's in the game" and above the game: An analysis of the players of sports videogames [Abstract]. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA 2009, London, UK, September 1-4, 2009, 2009, Digital Games Research Association. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
18 | James Newman, Iain Simons |
Make Videogames History: Game preservation and The National Videogame Archive. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA 2009, London, UK, September 1-4, 2009, 2009, Digital Games Research Association. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
18 | Costantino Oliva, Gordon Calleja |
Fake Rules, Real Fiction: Professional Wrestling and Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA 2009, London, UK, September 1-4, 2009, 2009, Digital Games Research Association. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
18 | Ewan Kirkland |
Horror Videogames and the Uncanny. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA 2009, London, UK, September 1-4, 2009, 2009, Digital Games Research Association. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
18 | Clara Fernández-Vara |
Play's the Thing: A Framework to Study Videogames as Performance. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA 2009, London, UK, September 1-4, 2009, 2009, Digital Games Research Association. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
18 | José P. Zagal, Karen Schrier, Miguel Sicart |
Workshop: Ethics in Videogames [Extended Abstracts]. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA 2009, London, UK, September 1-4, 2009, 2009, Digital Games Research Association. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
18 | Javier Torrente, Ángel del Blanco, Pablo Moreno-Ger, Iván Martínez-Ortiz, Baltasar Fernández-Manjón |
Implementing accessibility in educational videogames with. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MTDL@MM ![In: Proceedings of the first ACM international workshop on Multimedia technologies for distance learning, MTDL@MM 2009, Beijing, China, October 23, 2009, pp. 57-66, 2009, ACM, 978-1-60558-757-8. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
18 | Kostas Anagnostou, Manolis Maragoudakis |
Data Mining for Player Modeling in Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Panhellenic Conference on Informatics ![In: PCI 2009, 13th Panhellenic Conference on Informatics, 10-12 September 2009, Corfu, Greece, pp. 30-34, 2009, IEEE Computer Society, 978-0-7695-3788-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
user modeling, video games, Clustering methods |
18 | W. Lewis Johnson |
Developing intercultural competence through videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IWIC ![In: Proceedings of the 2009 international workshop on Intercultural collaboration, IWIC '09, Palo Alto, California, USA, February 20-21, 2009, pp. 99-100, 2009, ACM, 978-1-60558-502-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
18 | Anatole Lécuyer, Fabien Lotte, Richard B. Reilly, Robert Leeb, Michitaka Hirose, Mel Slater |
Brain-Computer Interfaces, Virtual Reality, and Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computer ![In: Computer 41(10), pp. 66-72, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
18 | Rudy McDaniel |
Persuasive Games. The Expressive Power of Videogames.Ian Bogost. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Lit. Linguistic Comput. ![In: Lit. Linguistic Comput. 23(4), pp. 502-504, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
18 | Megan A. Winget, Caitlin Murray |
Collecting and Preserving Videogames and Their Related Materials: A Review of Current Practice, Game-Related Archives and Research Projects ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/0811.3137, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
18 | Mark L. Sample |
Virtual Torture: Videogames and the War on Terror. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Stud. ![In: Game Stud. 8(2), 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
18 | Nick Webb |
Persuasive games: The expressive power of videogames - By Ian Bogost. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Br. J. Educ. Technol. ![In: Br. J. Educ. Technol. 39(5), pp. 951, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
18 | Karin A. Orvis, Daniel B. Horn, James Belanich |
The roles of task difficulty and prior videogame experience on performance and motivation in instructional videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 24(5), pp. 2415-2433, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
18 | Alan Brooksby |
Exploring the Representation of Health in Videogames: A Content Analysis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Cyberpsychology Behav. Soc. Netw. ![In: Cyberpsychology Behav. Soc. Netw. 11(6), pp. 771-773, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
18 | Antonio J. Fernández 0001, Carlos Cotta, Rafael Campaña Ceballos |
Generating Emergent Team Strategies in Football Simulation Videogames via Genetic Algorithms. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 120-128, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
18 | Daniel T. Hickey, Sasha A. Barab, Adam Ingram-Goble, Steven J. Zuiker |
First things first: design principles for worthwhile educational videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICLS (1) ![In: Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, ICLS 2008, Utrecht, The Netherlands, June 23-28, 2008, Volume 1, pp. 350-357, 2008, International Society of the Learning Sciences. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
18 | Megan A. Winget, Caitlin Murray |
Collecting and preserving videogames and their related materials: A review of current practice, game-related archives and research projects. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ASIST ![In: People Transforming Information - Information Transforming People - Proceedings of the 71st ASIS&T Annual Meeting, ASIST 2008, Columbus, OH, USA, October 24-29, 2008, pp. 1-9, 2008, Wiley. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
18 | Gonzalo Flórez Puga, Belén Díaz-Agudo, Pedro A. González-Calero |
Experience-Based Design of Behaviors in Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ECCBR ![In: Advances in Case-Based Reasoning, 9th European Conference, ECCBR 2008, Trier, Germany, September 1-4, 2008. Proceedings, pp. 180-194, 2008, Springer, 978-3-540-85501-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
18 | Glenn Entis |
New power, new problems: what the videogames industry is learning about realism. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NPAR ![In: 6th International Symposium on Non-Photorealistic Animation and Rendering, NPAR 2008, Annecy, France, June 9-11, 2008, Proceedings, pp. 7, 2008, ACM, 978-1-60558-150-7. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
18 | Pablo Lavín-Mera, Pablo Moreno-Ger, Baltasar Fernández-Manjón |
Development of Educational Videogames in m-Learning Contexts. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIGITEL ![In: The 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2008, November 17-19, 2008, Banff, Canada, pp. 44-51, 2008, IEEE, 978-0-7695-3409-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
18 | Begoña Gros, José M. Garrido |
The Use of Videogames to Mediate Curricular Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIGITEL ![In: The 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2008, November 17-19, 2008, Banff, Canada, pp. 170-176, 2008, IEEE, 978-0-7695-3409-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
18 | Vance S. Martin |
Online Videogames in an Online History Class. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIGITEL ![In: The 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2008, November 17-19, 2008, Banff, Canada, pp. 146-148, 2008, IEEE, 978-0-7695-3409-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
18 | Francisco Gallego, Faraón Llorens, Mar Pujol, Ramón Rizo |
Boosting human-level AI with videogames: Mad University. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Kybernetes ![In: Kybernetes 36(3/4), pp. 517-530, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
18 | Ran Wei |
Effects of Playing Violent Videogames on Chinese Adolescents' Pro-Violence Attitudes, Attitudes Toward Others, and Aggressive Behavior. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Cyberpsychology Behav. Soc. Netw. ![In: Cyberpsychology Behav. Soc. Netw. 10(3), pp. 371-380, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
18 | Luciano Gamberini, Francesco Martino, Fabiola Scarpetta, Andrea Spoto, Anna Spagnolli |
Unveiling the Structure: Effects of Social Feedback on Communication Activity in Online Multiplayer Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (15) ![In: Online Communities and Social Computing, Second International Conference, OCSC 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, pp. 334-341, 2007, Springer, 978-3-540-73256-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
cooperative online game, feedback, social network analysis, augmented communication |
18 | José Luis González Sánchez 0001, Marcelino J. Cabrera, Francisco L. Gutiérrez, Natalia Padilla Zea, Patricia Paderewski |
Design of Videogames in Special Education. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Interacción (selected papers) ![In: New Trends on Human-Computer Interaction, selection of top high-quality papers from Interacción 2007, pp. 1-9, 2007, Springer, 978-1-84882-351-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
18 | Georgia Leigh McGregor |
Situations of Play: Patterns of Spatial Use in Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Proceedings of the 2007 DiGRA International Conference: Situated Play, DiGRA 2007, Tokyo, Japan, September 24-28, 2007, 2007, Digital Games Research Association. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
18 | Jonathan Frome |
Eight Ways Videogames Generate Emotion. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Proceedings of the 2007 DiGRA International Conference: Situated Play, DiGRA 2007, Tokyo, Japan, September 24-28, 2007, 2007, Digital Games Research Association. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
18 | Mike Molesworth |
Monsters and the Mall: Videogames and the Scopic Regimes of Shopping. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Proceedings of the 2007 DiGRA International Conference: Situated Play, DiGRA 2007, Tokyo, Japan, September 24-28, 2007, 2007, Digital Games Research Association. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
18 | José Luis González Sánchez 0001, Marcelino J. Cabrera, Francisco L. Gutiérrez |
Using Videogames in Special Education. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EUROCAST ![In: Computer Aided Systems Theory - EUROCAST 2007, 11th International Conference on Computer Aided Systems Theory, Las Palmas de Gran Canaria, Spain, February 12-16, 2007, Revised Selected Papers, pp. 360-367, 2007, Springer, 978-3-540-75866-2. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
stimulus equivalences, interaction systems, video games, autism, communication systems, learning tools, multiple intelligences |
18 | Àlex Méndez-Feliu |
Fast photorealistic techniques to simulate global illumination in videogames and virtual environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
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2007 |
RDF |
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18 | Ian Bogost |
Playing Politics: Videogames for Politics, Activism, and Advocacy. ![Search on Bibsonomy](Pics/bibsonomy.png) |
First Monday ![In: First Monday 11(SI-7), 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP BibTeX RDF |
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18 | Alan Heirich, Douglas Thomas (eds.) |
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Sandbox '06, Boston, Massachusetts, USA, July 30-31, 2006 ![Search on Bibsonomy](Pics/bibsonomy.png) |
Sandbox@SIGGRAPH ![ACM, 978-1-59593-386-7 The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
18 | Diana Arellano Távara, Andreas Meier 0008 |
Agents with Personality for Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AMDO ![In: Articulated Motion and Deformable Objects, 4th International Conference, AMDO 2006, Port d'Andratx, Mallorca, Spain, July 11-14, 2006, Proceedings, pp. 484-493, 2006, Springer, 3-540-36031-X. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
motivational state, inter-active narrative, Unreal, agents, artificial intelligence, personality, standard, emotion, map, fuzzy set, memory, event, behavior, actor, action, goal, fuzzy rules, attitude, mood |
18 | Rogério Junior Correia Tavares |
Videogames: toys of the posth-human. ![Search on Bibsonomy](Pics/bibsonomy.png) |
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2006 |
RDF |
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18 | Brian Osman, Michael Bukowski, Chris McEvoy |
Practical implementation of dual paraboloid shadow maps. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Sandbox@SIGGRAPH ![In: Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Sandbox '06, Boston, Massachusetts, USA, July 30-31, 2006, pp. 103-106, 2006, ACM, 978-1-59593-386-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
18 | Thomas J. Allen |
The passion of the developer: ea_spouse in the h_ouse!: a panel on labor relations and quality of life in the industry. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Sandbox@SIGGRAPH ![In: Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Sandbox '06, Boston, Massachusetts, USA, July 30-31, 2006, pp. 29-40, 2006, ACM, 978-1-59593-386-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
18 | Elina M. I. Koivisto, Riku Suomela, Ari Koivisto |
Ancient runes: using text input for interaction in mobile games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Sandbox@SIGGRAPH ![In: Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Sandbox '06, Boston, Massachusetts, USA, July 30-31, 2006, pp. 159-167, 2006, ACM, 978-1-59593-386-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
18 | Thomas Y. Yeh, Petros Faloutsos, Glenn Reinman |
Enabling real-time physics simulation in future interactive entertainment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Sandbox@SIGGRAPH ![In: Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Sandbox '06, Boston, Massachusetts, USA, July 30-31, 2006, pp. 71-81, 2006, ACM, 978-1-59593-386-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
18 | Stephen Jacobs, Geoffery Long, Katherine Isbister, Richard Rouse III |
Occasionally reconcilable differences: bringing games and linear entertainment IP together, for better and for worse. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Sandbox@SIGGRAPH ![In: Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Sandbox '06, Boston, Massachusetts, USA, July 30-31, 2006, pp. 13-17, 2006, ACM, 978-1-59593-386-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
18 | Craig W. Reynolds |
Big fast crowds on PS3. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Sandbox@SIGGRAPH ![In: Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Sandbox '06, Boston, Massachusetts, USA, July 30-31, 2006, pp. 113-121, 2006, ACM, 978-1-59593-386-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
18 | Robin Hunicke, Alice Robison, Kurt Squire, Constance Steinkuehler |
Games, learning and literacy. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Sandbox@SIGGRAPH ![In: Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Sandbox '06, Boston, Massachusetts, USA, July 30-31, 2006, pp. 19, 2006, ACM, 978-1-59593-386-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
18 | Tim Marsh, Kiyoung Yang, Cyrus Shahabi |
Game development for experience through staying there. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Sandbox@SIGGRAPH ![In: Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Sandbox '06, Boston, Massachusetts, USA, July 30-31, 2006, pp. 83-89, 2006, ACM, 978-1-59593-386-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
18 | Jeff Howard |
Designing interpretative quests in the literature classroom. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Sandbox@SIGGRAPH ![In: Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Sandbox '06, Boston, Massachusetts, USA, July 30-31, 2006, pp. 133-138, 2006, ACM, 978-1-59593-386-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
18 | Criss Martin, Ian Parberry |
Real time dynamic wind calculation for a pressure driven wind system. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Sandbox@SIGGRAPH ![In: Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Sandbox '06, Boston, Massachusetts, USA, July 30-31, 2006, pp. 151-154, 2006, ACM, 978-1-59593-386-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
18 | Steve DiPaola, Ali Arya |
Emotional remapping of music to facial animation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Sandbox@SIGGRAPH ![In: Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Sandbox '06, Boston, Massachusetts, USA, July 30-31, 2006, pp. 143-149, 2006, ACM, 978-1-59593-386-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
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18 | Tracy Fullerton, Jenova Chen, Kellee Santiago, Erik Nelson, Vincent Diamante, Aaron Meyers, Glenn Song, John DeWeese |
That cloud game: dreaming (and doing) innovative game design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Sandbox@SIGGRAPH ![In: Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Sandbox '06, Boston, Massachusetts, USA, July 30-31, 2006, pp. 51-59, 2006, ACM, 978-1-59593-386-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
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18 | Yotam I. Gingold |
From Rock, Paper, Scissors to Street Fighter II: proof by construction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Sandbox@SIGGRAPH ![In: Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Sandbox '06, Boston, Massachusetts, USA, July 30-31, 2006, pp. 155-158, 2006, ACM, 978-1-59593-386-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
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18 | Stan Rosenbaum |
Sandbox symposium pitch game post-mortem. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Sandbox@SIGGRAPH ![In: Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Sandbox '06, Boston, Massachusetts, USA, July 30-31, 2006, pp. 7-8, 2006, ACM, 978-1-59593-386-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
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18 | Alexander Repenning |
Excuse me, I need better AI!: employing collaborative diffusion to make game AI child's play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Sandbox@SIGGRAPH ![In: Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Sandbox '06, Boston, Massachusetts, USA, July 30-31, 2006, pp. 169-178, 2006, ACM, 978-1-59593-386-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
18 | Shaowen Bardzell |
The submissive speaks: the semiotics of visuality in virtual BDSM fantasy play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Sandbox@SIGGRAPH ![In: Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Sandbox '06, Boston, Massachusetts, USA, July 30-31, 2006, pp. 99-102, 2006, ACM, 978-1-59593-386-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
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18 | Kun Gao, Hwajin Park, Alyn P. Rockwood, Dick Sowar |
Attribute based interfaces for geometric modeling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Sandbox@SIGGRAPH ![In: Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Sandbox '06, Boston, Massachusetts, USA, July 30-31, 2006, pp. 107-112, 2006, ACM, 978-1-59593-386-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
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18 | Pawel Wrotek, Odest Chadwicke Jenkins, Morgan McGuire |
Dynamo: dynamic, data-driven character control with adjustable balance. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Sandbox@SIGGRAPH ![In: Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Sandbox '06, Boston, Massachusetts, USA, July 30-31, 2006, pp. 61-70, 2006, ACM, 978-1-59593-386-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
18 | Kaveh Kardan |
Computer role-playing games as a vehicle for teaching history, culture, and language. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Sandbox@SIGGRAPH ![In: Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Sandbox '06, Boston, Massachusetts, USA, July 30-31, 2006, pp. 91-93, 2006, ACM, 978-1-59593-386-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
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18 | Matthew T. Atkinson, Sabahattin Gucukoglu, Colin H. C. Machin, Adrian E. Lawrence |
Making the mainstream accessible: redefining the game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Sandbox@SIGGRAPH ![In: Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Sandbox '06, Boston, Massachusetts, USA, July 30-31, 2006, pp. 21-28, 2006, ACM, 978-1-59593-386-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
18 | Evan Hahn, Prosenjit Bose, Anthony D. Whitehead |
Persistent realtime building interior generation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Sandbox@SIGGRAPH ![In: Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Sandbox '06, Boston, Massachusetts, USA, July 30-31, 2006, pp. 179-186, 2006, ACM, 978-1-59593-386-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
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18 | Jason Della Rocca, Hank Howie, Steve Meretzky, Joe Minton, Kent Quirk, Tracy Rosenthal-Newsom |
In the trenches: game developers and the quest for innovation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Sandbox@SIGGRAPH ![In: Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Sandbox '06, Boston, Massachusetts, USA, July 30-31, 2006, pp. 9-11, 2006, ACM, 978-1-59593-386-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
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18 | Heiko Friedrich, Johannes Günther 0001, Andreas Dietrich 0001, Michael Scherbaum, Hans-Peter Seidel, Philipp Slusallek |
Exploring the use of ray tracing for future games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Sandbox@SIGGRAPH ![In: Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Sandbox '06, Boston, Massachusetts, USA, July 30-31, 2006, pp. 41-50, 2006, ACM, 978-1-59593-386-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
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18 | Michael G. Wagner |
Computer games and the three dimensions of reading literacy. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Sandbox@SIGGRAPH ![In: Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Sandbox '06, Boston, Massachusetts, USA, July 30-31, 2006, pp. 139-142, 2006, ACM, 978-1-59593-386-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
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18 | Inmaculada García, Ramón Mollá Vayá |
Videogames decoupled discrete event simulation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Graph. ![In: Comput. Graph. 29(2), pp. 195-202, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
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18 | L. Scatteia |
Space-themed videogames: an effective way to promote space. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Electron. Libr. ![In: Electron. Libr. 23(5), pp. 553-566, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
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18 | Kiel Mark Gilleade, Alan J. Dix, Jennifer Allanson |
Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me (ACE). ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Digital Games Research Conference 2005, Changing Views: Worlds in Play, June 16-20, 2005, Vancouver, British Columbia, Canada, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP BibTeX RDF |
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18 | Clara Fernández-Vara, José P. Zagal, Michael Mateas |
Evolution Of Space Configuration In Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Digital Games Research Conference 2005, Changing Views: Worlds in Play, June 16-20, 2005, Vancouver, British Columbia, Canada, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP BibTeX RDF |
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18 | Aliza Gold |
Academic AI and Videogames: A Case Study of Incorporating Innovative Academic Research Into a Videogame Prototype. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2005 IEEE Symposium on Computational Intelligence and Games (CIG05), Essex University, Colchester, Essex, UK, 4-6 April, 2005, 2005, IEEE. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP BibTeX RDF |
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18 | Stewart Woods |
Loading the Dice: The Challenge of Serious Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Stud. ![In: Game Stud. 4(1), 2004. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP BibTeX RDF |
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18 | Pietro Guardini |
Virtual Unreality of Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PsychNology J. ![In: PsychNology J. 1(1), pp. 57-70, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP BibTeX RDF |
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18 | Matthew Weise |
How Videogames Express Ideas. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Digital Games Research Conference 2003, 4-6 November 2003, University of Utrecht, The Netherlands, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP BibTeX RDF |
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18 | Barry G. Silverman, Joshua Mosley, Michael Johns, Ransom Weaver, Melanie Green, John H. Holmes, Stephen Kimmel, William C. Holmes |
Computer Games May Be Good For Your Health: Shifting Healthcare Behavior Via Interactive Drama Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AMIA ![In: AMIA 2003, American Medical Informatics Association Annual Symposium, Washington, DC, USA, November 8-12, 2003, 2003, AMIA. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP BibTeX RDF |
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18 | Carlo Fabricatore, Miguel Nussbaum, Ricardo Rosas |
Playability in Action Videogames: A Qualitative Design Model. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Hum. Comput. Interact. ![In: Hum. Comput. Interact. 17(4), pp. 311-368, 2002. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
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18 | James Newman |
The Myth of the Ergodic Videogame - Some thoughts on player-character relationships in videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Stud. ![In: Game Stud. 2(1), 2002. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP BibTeX RDF |
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18 | Gonzalo Grasca |
Leaving fantasy behind in videogames: the limits of the narrative paradigm. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IWEC ![In: Entertainment Computing: Technologies and Applications, IFIP First International Workshop on Entertainment Computing (IWEC 2002), May 14-17, 2002, Makuhari, Japan, pp. 347-354, 2002, Kluwer, 1-4020-7360-7. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP BibTeX RDF |
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18 | Kay Dickinson |
Book Review: The Inner Life of Videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
New Media Soc. ![In: New Media Soc. 3(2), pp. 250-253, 2001. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
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