Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
18 | David Llansó, Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero |
Knowledge Guided Development of Videogames. |
IDP@AIIDE |
2011 |
DBLP BibTeX RDF |
|
18 | Fausto Mourato, Manuel Próspero dos Santos, Fernando Pedro Birra |
Automatic level generation for platform videogames using genetic algorithms. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
18 | Maria-Virginia Aponte, Guillaume Levieux, Stéphane Natkin |
Difficulty in videogames: an experimental validation of a formal definition. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
18 | Rodrigo Dias, Carlos Martinho |
Adapting content presentation and control to player personality in videogames. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
18 | Luís Duarte, Luís Carriço |
The influence of performance-oriented widgets on interactive behavior while playing videogames. |
Advances in Computer Entertainment Technology |
2011 |
DBLP DOI BibTeX RDF |
|
18 | Maurizio Garbarino, Matteo Matteucci, Andrea Bonarini |
Affective Preference from Physiology in Videogames: A Lesson Learned from the TORCS Experiment. |
ACII (2) |
2011 |
DBLP DOI BibTeX RDF |
|
18 | Jaime Sánchez 0001, Matías Espinoza |
Ejemovil: A Web-Based Tool to Create Mobile Learning Videogames. |
EUC |
2011 |
DBLP DOI BibTeX RDF |
|
18 | Noah Arceneaux |
Review Article: Game theories, technologies and techniques of play: Bernard Perron and Mark J. P. Wolf, eds, The Video Game Theory Reader 2. New York: Routledge, 2009. xix + 430 pp. ISBN 978 - 041 - 596283 - 4 Nick Montfort and Ian Bogost, Racing the Beam: The Atari Video Computer System. Cambridge, MA: MIT Press, 2009, 180 pp. ISBN 978 - 0 - 262 - 01257 - 7 James Newman, Playing With Videogames. New York: Routledge, 2008. x + 207 pp. ISBN 978 - 0 - 415 - 38523 - 7. |
New Media Soc. |
2010 |
DBLP DOI BibTeX RDF |
|
18 | Philippe Lemay, Martin Maheux-Lessard |
Investigating Experiences and Attitudes Toward Videogames Using a Semantic Differential Methodology. |
Evaluating User Experience in Games |
2010 |
DBLP DOI BibTeX RDF |
|
18 | Timothy Sanders, Paul A. Cairns |
Time perception, immersion and music in videogames. |
BCS HCI |
2010 |
DBLP BibTeX RDF |
|
18 | Simón Enrique Ortiz Branco, Koichi Moriyama, Ken-ichi Fukui, Satoshi Kurihara, Masayuki Numao |
Three-Subagent Adapting Architecture for Fighting Videogames. |
PRICAI |
2010 |
DBLP DOI BibTeX RDF |
|
18 | Adam M. Smith 0001, Mark J. Nelson, Michael Mateas |
LUDOCORE: A logical game engine for modeling videogames. |
CIG |
2010 |
DBLP DOI BibTeX RDF |
|
18 | Hee Seung Lee, Belinda J. Thompson, Keith J. Holyoak, James W. Stigler |
Learning inter-related concepts in mathematics from videogames. |
ICLS |
2010 |
DBLP BibTeX RDF |
|
18 | Jan-Henk Annema, Mathijs Verstraete, Vero Vanden Abeele, Stef Desmet, David Geerts |
Videogames in therapy: a therapist's perspective. |
Fun and Games |
2010 |
DBLP DOI BibTeX RDF |
user centered design, requirements, video games, rehabilitation, therapy |
18 | Jaime Sánchez 0001, Luis Guerrero, Mauricio Sáenz, Héctor Flores |
A Model to Develop Videogames for Orientation and Mobility. |
ICCHP (2) |
2010 |
DBLP DOI BibTeX RDF |
|
18 | Elena Laudanna, Maria Bulgheroni, Francesca Caprino, Serenella Besio |
Making Mainstreaming Videogames More Accessible: A Pilot Study Applied to Buzz!TM Junior Monster Rumble for PlayStation. |
ICCHP (1) |
2010 |
DBLP DOI BibTeX RDF |
|
18 | Akemi Gálvez, Andrés Iglesias 0001 |
Videogames and Virtual Reality as Effective Edutainment Tools. |
FGIT |
2010 |
DBLP DOI BibTeX RDF |
|
18 | Juan E. Siller Maltos, Mohammed Ketel |
E-Learning, Videogames, and other Didactic Technologies. |
CSREA EEE |
2010 |
DBLP BibTeX RDF |
|
18 | Natalia Padilla Zea, José Luis González Sánchez 0001, Francisco L. Gutiérrez, Marcelino J. Cabrera, Patricia Paderewski |
Design of educational multiplayer videogames: A vision from collaborative learning. |
Adv. Eng. Softw. |
2009 |
DBLP DOI BibTeX RDF |
|
18 | Pablo Moreno-Ger, Rubén Fuentes-Fernández, José Luis Sierra-Rodríguez, Baltasar Fernández-Manjón |
Model-checking for adventure videogames. |
Inf. Softw. Technol. |
2009 |
DBLP DOI BibTeX RDF |
|
18 | Jesús Ibáñez-Martínez, Carlos Delgado-Mata |
From competitive to social two-player videogames. |
WOCCI |
2009 |
DBLP DOI BibTeX RDF |
|
18 | Doris C. Rusch |
Mechanisms of the Soul - Tackling the Human Condition in Videogames. |
DiGRA Conference |
2009 |
DBLP BibTeX RDF |
|
18 | José P. Zagal |
Ethically Notable Videogames: Moral Dilemmas and Gameplay. |
DiGRA Conference |
2009 |
DBLP BibTeX RDF |
|
18 | Alison Gazzard |
Teleporters, Tunnels & Time: Understanding Warp Devices In Videogames. |
DiGRA Conference |
2009 |
DBLP BibTeX RDF |
|
18 | Souvik Mukherjee |
'Remembering How You Died': Memory, Death and Temporality in Videogames [Extended Abstract]. |
DiGRA Conference |
2009 |
DBLP BibTeX RDF |
|
18 | Tanya Krzywinska |
Sex and Videogames: A Case of Misappearance? [Abstract]. |
DiGRA Conference |
2009 |
DBLP BibTeX RDF |
|
18 | Steven Conway |
"It's in the game" and above the game: An analysis of the players of sports videogames [Abstract]. |
DiGRA Conference |
2009 |
DBLP BibTeX RDF |
|
18 | James Newman, Iain Simons |
Make Videogames History: Game preservation and The National Videogame Archive. |
DiGRA Conference |
2009 |
DBLP BibTeX RDF |
|
18 | Costantino Oliva, Gordon Calleja |
Fake Rules, Real Fiction: Professional Wrestling and Videogames. |
DiGRA Conference |
2009 |
DBLP BibTeX RDF |
|
18 | Ewan Kirkland |
Horror Videogames and the Uncanny. |
DiGRA Conference |
2009 |
DBLP BibTeX RDF |
|
18 | Clara Fernández-Vara |
Play's the Thing: A Framework to Study Videogames as Performance. |
DiGRA Conference |
2009 |
DBLP BibTeX RDF |
|
18 | José P. Zagal, Karen Schrier, Miguel Sicart |
Workshop: Ethics in Videogames [Extended Abstracts]. |
DiGRA Conference |
2009 |
DBLP BibTeX RDF |
|
18 | Javier Torrente, Ángel del Blanco, Pablo Moreno-Ger, Iván Martínez-Ortiz, Baltasar Fernández-Manjón |
Implementing accessibility in educational videogames with. |
MTDL@MM |
2009 |
DBLP DOI BibTeX RDF |
|
18 | Kostas Anagnostou, Manolis Maragoudakis |
Data Mining for Player Modeling in Videogames. |
Panhellenic Conference on Informatics |
2009 |
DBLP DOI BibTeX RDF |
user modeling, video games, Clustering methods |
18 | W. Lewis Johnson |
Developing intercultural competence through videogames. |
IWIC |
2009 |
DBLP DOI BibTeX RDF |
|
18 | Anatole Lécuyer, Fabien Lotte, Richard B. Reilly, Robert Leeb, Michitaka Hirose, Mel Slater |
Brain-Computer Interfaces, Virtual Reality, and Videogames. |
Computer |
2008 |
DBLP DOI BibTeX RDF |
|
18 | Rudy McDaniel |
Persuasive Games. The Expressive Power of Videogames.Ian Bogost. |
Lit. Linguistic Comput. |
2008 |
DBLP DOI BibTeX RDF |
|
18 | Megan A. Winget, Caitlin Murray |
Collecting and Preserving Videogames and Their Related Materials: A Review of Current Practice, Game-Related Archives and Research Projects |
CoRR |
2008 |
DBLP BibTeX RDF |
|
18 | Mark L. Sample |
Virtual Torture: Videogames and the War on Terror. |
Game Stud. |
2008 |
DBLP BibTeX RDF |
|
18 | Nick Webb |
Persuasive games: The expressive power of videogames - By Ian Bogost. |
Br. J. Educ. Technol. |
2008 |
DBLP DOI BibTeX RDF |
|
18 | Karin A. Orvis, Daniel B. Horn, James Belanich |
The roles of task difficulty and prior videogame experience on performance and motivation in instructional videogames. |
Comput. Hum. Behav. |
2008 |
DBLP DOI BibTeX RDF |
|
18 | Alan Brooksby |
Exploring the Representation of Health in Videogames: A Content Analysis. |
Cyberpsychology Behav. Soc. Netw. |
2008 |
DBLP DOI BibTeX RDF |
|
18 | Antonio J. Fernández 0001, Carlos Cotta, Rafael Campaña Ceballos |
Generating Emergent Team Strategies in Football Simulation Videogames via Genetic Algorithms. |
GAMEON |
2008 |
DBLP BibTeX RDF |
|
18 | Daniel T. Hickey, Sasha A. Barab, Adam Ingram-Goble, Steven J. Zuiker |
First things first: design principles for worthwhile educational videogames. |
ICLS (1) |
2008 |
DBLP BibTeX RDF |
|
18 | Megan A. Winget, Caitlin Murray |
Collecting and preserving videogames and their related materials: A review of current practice, game-related archives and research projects. |
ASIST |
2008 |
DBLP DOI BibTeX RDF |
|
18 | Gonzalo Flórez Puga, Belén Díaz-Agudo, Pedro A. González-Calero |
Experience-Based Design of Behaviors in Videogames. |
ECCBR |
2008 |
DBLP DOI BibTeX RDF |
|
18 | Glenn Entis |
New power, new problems: what the videogames industry is learning about realism. |
NPAR |
2008 |
DBLP DOI BibTeX RDF |
|
18 | Pablo Lavín-Mera, Pablo Moreno-Ger, Baltasar Fernández-Manjón |
Development of Educational Videogames in m-Learning Contexts. |
DIGITEL |
2008 |
DBLP DOI BibTeX RDF |
|
18 | Begoña Gros, José M. Garrido |
The Use of Videogames to Mediate Curricular Learning. |
DIGITEL |
2008 |
DBLP DOI BibTeX RDF |
|
18 | Vance S. Martin |
Online Videogames in an Online History Class. |
DIGITEL |
2008 |
DBLP DOI BibTeX RDF |
|
18 | Francisco Gallego, Faraón Llorens, Mar Pujol, Ramón Rizo |
Boosting human-level AI with videogames: Mad University. |
Kybernetes |
2007 |
DBLP DOI BibTeX RDF |
|
18 | Ran Wei |
Effects of Playing Violent Videogames on Chinese Adolescents' Pro-Violence Attitudes, Attitudes Toward Others, and Aggressive Behavior. |
Cyberpsychology Behav. Soc. Netw. |
2007 |
DBLP DOI BibTeX RDF |
|
18 | Luciano Gamberini, Francesco Martino, Fabiola Scarpetta, Andrea Spoto, Anna Spagnolli |
Unveiling the Structure: Effects of Social Feedback on Communication Activity in Online Multiplayer Videogames. |
HCI (15) |
2007 |
DBLP DOI BibTeX RDF |
cooperative online game, feedback, social network analysis, augmented communication |
18 | José Luis González Sánchez 0001, Marcelino J. Cabrera, Francisco L. Gutiérrez, Natalia Padilla Zea, Patricia Paderewski |
Design of Videogames in Special Education. |
Interacción (selected papers) |
2007 |
DBLP DOI BibTeX RDF |
|
18 | Georgia Leigh McGregor |
Situations of Play: Patterns of Spatial Use in Videogames. |
DiGRA Conference |
2007 |
DBLP BibTeX RDF |
|
18 | Jonathan Frome |
Eight Ways Videogames Generate Emotion. |
DiGRA Conference |
2007 |
DBLP BibTeX RDF |
|
18 | Mike Molesworth |
Monsters and the Mall: Videogames and the Scopic Regimes of Shopping. |
DiGRA Conference |
2007 |
DBLP BibTeX RDF |
|
18 | José Luis González Sánchez 0001, Marcelino J. Cabrera, Francisco L. Gutiérrez |
Using Videogames in Special Education. |
EUROCAST |
2007 |
DBLP DOI BibTeX RDF |
stimulus equivalences, interaction systems, video games, autism, communication systems, learning tools, multiple intelligences |
18 | Àlex Méndez-Feliu |
Fast photorealistic techniques to simulate global illumination in videogames and virtual environments. |
|
2007 |
RDF |
|
18 | Ian Bogost |
Playing Politics: Videogames for Politics, Activism, and Advocacy. |
First Monday |
2006 |
DBLP BibTeX RDF |
|
18 | Alan Heirich, Douglas Thomas (eds.) |
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Sandbox '06, Boston, Massachusetts, USA, July 30-31, 2006 |
Sandbox@SIGGRAPH |
2006 |
DBLP DOI BibTeX RDF |
|
18 | Diana Arellano Távara, Andreas Meier 0008 |
Agents with Personality for Videogames. |
AMDO |
2006 |
DBLP DOI BibTeX RDF |
motivational state, inter-active narrative, Unreal, agents, artificial intelligence, personality, standard, emotion, map, fuzzy set, memory, event, behavior, actor, action, goal, fuzzy rules, attitude, mood |
18 | Rogério Junior Correia Tavares |
Videogames: toys of the posth-human. |
|
2006 |
RDF |
|
18 | Brian Osman, Michael Bukowski, Chris McEvoy |
Practical implementation of dual paraboloid shadow maps. |
Sandbox@SIGGRAPH |
2006 |
DBLP DOI BibTeX RDF |
|
18 | Thomas J. Allen |
The passion of the developer: ea_spouse in the h_ouse!: a panel on labor relations and quality of life in the industry. |
Sandbox@SIGGRAPH |
2006 |
DBLP DOI BibTeX RDF |
|
18 | Elina M. I. Koivisto, Riku Suomela, Ari Koivisto |
Ancient runes: using text input for interaction in mobile games. |
Sandbox@SIGGRAPH |
2006 |
DBLP DOI BibTeX RDF |
|
18 | Thomas Y. Yeh, Petros Faloutsos, Glenn Reinman |
Enabling real-time physics simulation in future interactive entertainment. |
Sandbox@SIGGRAPH |
2006 |
DBLP DOI BibTeX RDF |
|
18 | Stephen Jacobs, Geoffery Long, Katherine Isbister, Richard Rouse III |
Occasionally reconcilable differences: bringing games and linear entertainment IP together, for better and for worse. |
Sandbox@SIGGRAPH |
2006 |
DBLP DOI BibTeX RDF |
|
18 | Craig W. Reynolds |
Big fast crowds on PS3. |
Sandbox@SIGGRAPH |
2006 |
DBLP DOI BibTeX RDF |
|
18 | Robin Hunicke, Alice Robison, Kurt Squire, Constance Steinkuehler |
Games, learning and literacy. |
Sandbox@SIGGRAPH |
2006 |
DBLP DOI BibTeX RDF |
|
18 | Tim Marsh, Kiyoung Yang, Cyrus Shahabi |
Game development for experience through staying there. |
Sandbox@SIGGRAPH |
2006 |
DBLP DOI BibTeX RDF |
|
18 | Jeff Howard |
Designing interpretative quests in the literature classroom. |
Sandbox@SIGGRAPH |
2006 |
DBLP DOI BibTeX RDF |
|
18 | Criss Martin, Ian Parberry |
Real time dynamic wind calculation for a pressure driven wind system. |
Sandbox@SIGGRAPH |
2006 |
DBLP DOI BibTeX RDF |
|
18 | Steve DiPaola, Ali Arya |
Emotional remapping of music to facial animation. |
Sandbox@SIGGRAPH |
2006 |
DBLP DOI BibTeX RDF |
|
18 | Tracy Fullerton, Jenova Chen, Kellee Santiago, Erik Nelson, Vincent Diamante, Aaron Meyers, Glenn Song, John DeWeese |
That cloud game: dreaming (and doing) innovative game design. |
Sandbox@SIGGRAPH |
2006 |
DBLP DOI BibTeX RDF |
|
18 | Yotam I. Gingold |
From Rock, Paper, Scissors to Street Fighter II: proof by construction. |
Sandbox@SIGGRAPH |
2006 |
DBLP DOI BibTeX RDF |
|
18 | Stan Rosenbaum |
Sandbox symposium pitch game post-mortem. |
Sandbox@SIGGRAPH |
2006 |
DBLP DOI BibTeX RDF |
|
18 | Alexander Repenning |
Excuse me, I need better AI!: employing collaborative diffusion to make game AI child's play. |
Sandbox@SIGGRAPH |
2006 |
DBLP DOI BibTeX RDF |
|
18 | Shaowen Bardzell |
The submissive speaks: the semiotics of visuality in virtual BDSM fantasy play. |
Sandbox@SIGGRAPH |
2006 |
DBLP DOI BibTeX RDF |
|
18 | Kun Gao, Hwajin Park, Alyn P. Rockwood, Dick Sowar |
Attribute based interfaces for geometric modeling. |
Sandbox@SIGGRAPH |
2006 |
DBLP DOI BibTeX RDF |
|
18 | Pawel Wrotek, Odest Chadwicke Jenkins, Morgan McGuire |
Dynamo: dynamic, data-driven character control with adjustable balance. |
Sandbox@SIGGRAPH |
2006 |
DBLP DOI BibTeX RDF |
|
18 | Kaveh Kardan |
Computer role-playing games as a vehicle for teaching history, culture, and language. |
Sandbox@SIGGRAPH |
2006 |
DBLP DOI BibTeX RDF |
|
18 | Matthew T. Atkinson, Sabahattin Gucukoglu, Colin H. C. Machin, Adrian E. Lawrence |
Making the mainstream accessible: redefining the game. |
Sandbox@SIGGRAPH |
2006 |
DBLP DOI BibTeX RDF |
|
18 | Evan Hahn, Prosenjit Bose, Anthony D. Whitehead |
Persistent realtime building interior generation. |
Sandbox@SIGGRAPH |
2006 |
DBLP DOI BibTeX RDF |
|
18 | Jason Della Rocca, Hank Howie, Steve Meretzky, Joe Minton, Kent Quirk, Tracy Rosenthal-Newsom |
In the trenches: game developers and the quest for innovation. |
Sandbox@SIGGRAPH |
2006 |
DBLP DOI BibTeX RDF |
|
18 | Heiko Friedrich, Johannes Günther 0001, Andreas Dietrich 0001, Michael Scherbaum, Hans-Peter Seidel, Philipp Slusallek |
Exploring the use of ray tracing for future games. |
Sandbox@SIGGRAPH |
2006 |
DBLP DOI BibTeX RDF |
|
18 | Michael G. Wagner |
Computer games and the three dimensions of reading literacy. |
Sandbox@SIGGRAPH |
2006 |
DBLP DOI BibTeX RDF |
|
18 | Inmaculada García, Ramón Mollá Vayá |
Videogames decoupled discrete event simulation. |
Comput. Graph. |
2005 |
DBLP DOI BibTeX RDF |
|
18 | L. Scatteia |
Space-themed videogames: an effective way to promote space. |
Electron. Libr. |
2005 |
DBLP DOI BibTeX RDF |
|
18 | Kiel Mark Gilleade, Alan J. Dix, Jennifer Allanson |
Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me (ACE). |
DiGRA Conference |
2005 |
DBLP BibTeX RDF |
|
18 | Clara Fernández-Vara, José P. Zagal, Michael Mateas |
Evolution Of Space Configuration In Videogames. |
DiGRA Conference |
2005 |
DBLP BibTeX RDF |
|
18 | Aliza Gold |
Academic AI and Videogames: A Case Study of Incorporating Innovative Academic Research Into a Videogame Prototype. |
CIG |
2005 |
DBLP BibTeX RDF |
|
18 | Stewart Woods |
Loading the Dice: The Challenge of Serious Videogames. |
Game Stud. |
2004 |
DBLP BibTeX RDF |
|
18 | Pietro Guardini |
Virtual Unreality of Videogames. |
PsychNology J. |
2003 |
DBLP BibTeX RDF |
|
18 | Matthew Weise |
How Videogames Express Ideas. |
DiGRA Conference |
2003 |
DBLP BibTeX RDF |
|
18 | Barry G. Silverman, Joshua Mosley, Michael Johns, Ransom Weaver, Melanie Green, John H. Holmes, Stephen Kimmel, William C. Holmes |
Computer Games May Be Good For Your Health: Shifting Healthcare Behavior Via Interactive Drama Videogames. |
AMIA |
2003 |
DBLP BibTeX RDF |
|
18 | Carlo Fabricatore, Miguel Nussbaum, Ricardo Rosas |
Playability in Action Videogames: A Qualitative Design Model. |
Hum. Comput. Interact. |
2002 |
DBLP DOI BibTeX RDF |
|
18 | James Newman |
The Myth of the Ergodic Videogame - Some thoughts on player-character relationships in videogames. |
Game Stud. |
2002 |
DBLP BibTeX RDF |
|
18 | Gonzalo Grasca |
Leaving fantasy behind in videogames: the limits of the narrative paradigm. |
IWEC |
2002 |
DBLP BibTeX RDF |
|
18 | Kay Dickinson |
Book Review: The Inner Life of Videogames. |
New Media Soc. |
2001 |
DBLP DOI BibTeX RDF |
|