Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Tróndur Justinussen, Peter Hald Rasmussen, Alessandro Canossa, Julian Togelius |
Resource systems in games: An analytical approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 171-178, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Johan Svensson, Stefan J. Johansson |
Influence Map-based controllers for Ms. PacMan and the ghosts. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 257-264, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Mark Wittkamp, Luigi Barone, Philip Hingston, Lyndon While |
Noise tolerance for real-time evolutionary learning of cooperative predator-prey strategies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 25-32, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Athanasios Papadopoulos 0002, Konstantinos Toumpas, Anthony C. Chrysopoulos, Pericles A. Mitkas |
Exploring optimization strategies in board game Abalone for Alpha-Beta search. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 63-70, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Sylvain Cussat-Blanc, Stéphane Sanchez, Yves Duthen |
Controlling cooperative and conflicting continuous actions with a Gene Regulatory Network. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 187-194, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Wei Gong 0006, Ee-Peng Lim, Palakorn Achananuparp, Feida Zhu 0001, David Lo 0001, Freddy Chong Tat Chua |
In-game action list segmentation and labeling in real-time strategy games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 147-154, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Majed Alhajry, Faisal Alvi, Moataz A. Ahmed |
TD(λ) and Q-learning based Ludo players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 83-90, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Antonio Fernández-Ares, Pablo García-Sánchez, Antonio Miguel Mora, Juan Julián Merelo Guervós |
Adaptive bots for real-time strategy games via map characterization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 417-721, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Jacques Basaldua, J. Marcos Moreno-Vega |
Win/loss States: An efficient model of success rates for simulation-based functions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 41-46, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Timothy Davison, Jörg Denzinger |
The huddle: Combining AI techniques to coordinate a player's game characters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 203-210, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Jay Young, Fran Smith, Christopher Atkinson, Ken Poyner, Tom Chothia |
SCAIL: An integrated Starcraft AI system. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 438-445, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Gabriel Synnaeve, Pierre Bessière |
Special tactics: A Bayesian approach to tactical decision-making. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 409-416, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Pierre Perick, David Lupien St-Pierre, Francis Maes, Damien Ernst |
Comparison of different selection strategies in Monte-Carlo Tree Search for the game of Tron. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 242-249, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Matthias F. Brandstetter, Samad Ahmadi |
Reactive control of Ms. Pac Man using information retrieval based on Genetic Programming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 250-256, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Anja Johansson, Pierangelo Dell'Acqua |
Emotional behavior trees. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 355-362, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Matteo Botta, Vincenzo Gautieri, Daniele Loiacono, Pier Luca Lanzi |
Evolving the optimal racing line in a high-end racing game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 108-115, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Casey Rosenthal, Clare Bates Congdon |
Personality profiles for generating believable bot behaviors. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 124-131, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Annika Jordan, Dimitri Scheftelowitsch, Jan Lahni, Jannic Hartwecker, Matthias Kuchem, Mirko Walter-Huber, Nils Vortmeier, Tim Delbrügger, Ümit Güler, Igor Vatolkin, Mike Preuss |
BeatTheBeat music-based procedural content generation in a mobile game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 320-327, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Cameron Browne, Simon Colton |
Computational creativity in a closed game system. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 296-303, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Greg Foderaro, Ashleigh Swingler, Silvia Ferrari |
A model-based cell decomposition approach to on-line pursuit-evasion path planning and the video game Ms. Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 281-287, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Daniel A. Ashlock, Wendy Ashlock, Spyridon Samothrakis, Simon M. Lucas, Colin Lee |
From competition to cooperation: Co-evolution in a rewards continuum. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 33-40, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Diego Perez Liebana, Philipp Rohlfshagen, Simon M. Lucas |
Monte Carlo Tree Search: Long-term versus short-term planning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 219-226, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Edward Jack Powley, Daniel Whitehouse, Peter I. Cowling |
Monte Carlo Tree Search with macro-actions and heuristic route planning for the Physical Travelling Salesman Problem. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 234-241, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Luís Peña, Sascha Ossowski, José María Peña Sánchez, Simon M. Lucas |
Learning and evolving combat game controllers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 195-202, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Michelle McPartland, Marcus Gallagher |
Interactively training first person shooter bots. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 132-138, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Cameron McGuinness |
Statistical analyses of representation choice in level generation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 312-319, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | David J. Gagne, Clare Bates Congdon |
FRIGHT: A flexible rule-based intelligent ghost team for Ms. Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 273-280, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Pablo J. Villacorta, Luis Quesada 0002, David A. Pelta |
Automatic design of deterministic sequences of decisions for a repeated imitation game with action-state dependency. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 1-8, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Marlos C. Machado, Gisele L. Pappa, Luiz Chaimowicz |
A binary classification approach for automatic preference modeling of virtual agents in Civilization IV. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 155-162, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Munir Naveed, Diane E. Kitchin, Andrew Crampton, Lukás Chrpa, Peter Gregory |
A Monte-Carlo path planner for dynamic and partially observable environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 211-218, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Tom Pepels, Mark H. M. Winands |
Enhancements for Monte-Carlo Tree Search in Ms Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 265-272, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Quentin Gemine, Firas Safadi, Raphael Fonteneau, Damien Ernst |
Imitative learning for real-time strategy games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 424-429, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Bulent Tastan, Yuan Chang, Gita Sukthankar |
Learning to intercept opponents in first person shooter games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 100-107, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Dario Maggiorini, Antonio Nigro, Laura Anna Ripamonti, Marco Trubian |
The Perfect Looting System: Looking for a Phoenix? ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 371-378, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Garrison W. Greenwood, Phillipa M. Avery |
Update rules, reciprocity and weak selection in evolutionary spatial games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 9-16, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Isaac M. Dart, Mark J. Nelson |
Smart terrain causality chains for adventure-game puzzle generation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 328-334, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Martin Wistuba, Lars Schaefers, Marco Platzner |
Comparison of Bayesian move prediction systems for Computer Go. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 91-99, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Wichit Sombat, Philipp Rohlfshagen, Simon M. Lucas |
Evaluating the enjoyability of the ghosts in Ms Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 379-387, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Christos Athanasiadis, Damianos Galanopoulos, Anastasios Tefas |
Progressive neural network training for the Open Racing Car Simulator. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 116-123, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Christian Bauckhage, Kristian Kersting, Rafet Sifa, Christian Thurau, Anders Drachen, Alessandro Canossa |
How players lose interest in playing a game: An empirical study based on distributions of total playing times. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 139-146, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Kokolo Ikeda, Daisuke Tomizawa, Simon Viennot, Yuu Tanaka |
Playing PuyoPuyo: Two search algorithms for constructing chain and tactical heuristics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 71-78, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Michele Pirovano, Renato Mainetti, Gabriel Baud-Bovy, Pier Luca Lanzi, N. Alberto Borghese |
Self-adaptive games for rehabilitation at home. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 179-186, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Noor Shaker, Miguel Nicolau, Georgios N. Yannakakis, Julian Togelius, Michael O'Neill 0001 |
Evolving levels for Super Mario Bros using grammatical evolution. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 304-311, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Miguel Frade, Francisco Fernández de Vega, Carlos Cotta |
Aesthetic Terrain Programs database for creativity assessment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 350-354, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Hendrik Baier, Mark H. M. Winands |
Beam Monte-Carlo Tree Search. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 227-233, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Nasri Bin Othman, James Decraene, Wentong Cai 0001, Nan Hu, Malcolm Yoke Hean Low, Alexandre Gouaillard |
Simulation-based optimization of StarCraft tactical AI through evolutionary computation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 394-401, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Jeff Orkin, Gillian Smith 0001, Michael Bowling |
Keynotes [abstracts of three keynote presentations]. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | |
2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012 ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![IEEE, 978-1-4673-1193-9 The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP BibTeX RDF |
|
1 | Stefan Wender, Ian D. Watson |
Applying reinforcement learning to small scale combat in the real-time strategy game StarCraft: Broodwar. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 402-408, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Mark J. Nelson, Paolo Burelli, Kostas Karpouzis, Simon M. Lucas, Peter I. Cowling |
Tutorials. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Marie Gustafsson Friberger, Julian Togelius |
Generating interesting Monopoly boards from open data. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 288-295, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Laurentiu Ilici, Jiaojian Wang, Olana Missura, Thomas Gärtner 0001 |
Dynamic difficulty for checkers and Chinese chess. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 55-62, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Amit Benbassat, Moshe Sipper |
Evolving both search and strategy for Reversi players using genetic programming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 47-54, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Johan Hagelbäck |
Potential-field based navigation in StarCraft. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 388-393, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Reid Swanson, Dustin Escoffery, Arnav Jhala |
Learning visual composition preferences from an annotated corpus generated through gameplay. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 363-370, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Manuel Kerssemakers, Jeppe Tuxen, Julian Togelius, Georgios N. Yannakakis |
A procedural procedural level generator generator. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 335-341, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Anders Drachen, Rafet Sifa, Christian Bauckhage, Christian Thurau |
Guns, swords and data: Clustering of player behavior in computer games in the wild. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 163-170, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Samuel A. Roberts, Simon M. Lucas |
Evolving spaceship designs for optimal control and the emergence of interesting behaviour. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 342-349, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Daniel A. Ashlock, Elizabeth Knowles |
Deck-based prisoner's dilemma. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012, pp. 17-24, 2012, IEEE, 978-1-4673-1193-9. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Noor Shaker, Georgios N. Yannakakis, Julian Togelius |
Feature analysis for modeling game content quality. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 126-133, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | J. (Pim) A. M. Nijssen, Mark H. M. Winands |
Monte-Carlo Tree Search for the game of Scotland Yard. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 158-165, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Gabriel Synnaeve, Pierre Bessière |
A Bayesian model for RTS units control applied to StarCraft. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 190-196, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Sung-Bae Cho, Simon M. Lucas, Philip Hingston (eds.) |
2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011 ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![IEEE, 978-1-4577-0010-1 The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP BibTeX RDF |
|
1 | Luigi Cardamone, Antonio Caiazzo, Daniele Loiacono, Pier Luca Lanzi |
Transfer of driving behaviors across different racing games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 227-234, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Arthur Carvalho, Renato Oliveira |
Reinforcement learning for the soccer dribbling task. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 95-101, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Diego Perez Liebana, Miguel Nicolau, Michael O'Neill 0001, Anthony Brabazon |
Reactiveness and navigation in computer games: Different needs, different approaches. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 273-280, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Li Zhang |
Developments in metaphor inference and context-aware affect sensing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 150-157, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Tim Uusitalo, Stefan J. Johansson |
A reactive mutli-agent approach to car driving using artificial potential fields. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 203-210, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Ruck Thawonmas, Seiji Murakami, Takumi Sato |
Believable judge bot that learns to select tactics and judge opponents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 345-349, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Giel van Lankveld, Pieter Spronck, H. Jaap van den Herik, Arnoud Arntz |
Games as personality profiling tools. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 197-202, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Nirvana S. Antonio, Cicero Ferreira Fernandes Costa Filho, Marly Guimarães Fernandes Costa, Rafael Padilla |
Optimization of an evaluation function of the 4-sided dominoes game using a genetic algorithm. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 24-30, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Jacob Schrum, Risto Miikkulainen |
Evolving multimodal networks for multitask games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 102-109, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Zafeirios Fountas, David Gamez, Andreas Fidjeland |
A neuronal global workspace for human-like control of a computer game character. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 350-357, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Tobias Mahlmann, Julian Togelius, Georgios N. Yannakakis |
Modelling and evaluation of complex scenarios with the Strategy Game Description Language. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 174-181, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | David Robles, Philipp Rohlfshagen, Simon M. Lucas |
Learning non-random moves for playing Othello: Improving Monte Carlo Tree Search. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 305-312, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Padmini Rajagopalan, Aditya Rawal, Risto Miikkulainen, Marc A. Wiseman, Kay E. Holekamp |
The role of reward structure, coordination mechanism and net return in the evolution of cooperation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 258-265, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Bernard Helmstetter, Chang-Shing Lee, Fabien Teytaud, Olivier Teytaud, Mei-Hui Wang, Shi-Jim Yen |
Random positions in Go. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 250-257, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Samuel Sarjant, Bernhard Pfahringer, Kurt Driessens, Tony Smith |
Using the online cross-entropy method to learn relational policies for playing different games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 182-189, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Fabien Teytaud, Olivier Teytaud |
Lemmas on partial observation, with application to phantom games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 243-249, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Alexandros Agapitos, Michael O'Neill 0001, Anthony Brabazon, Theodoros Theodoridis |
Learning environment models in car racing using stateful Genetic Programming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 219-226, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Byung-Chull Bae, Yun-Gyung Cheong, Robert Michael Young |
Automated story generation with multiple internal focalization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 211-218, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Daniel A. Ashlock, Christopher Kuusela, Nicholas Rogers |
Hormonal systems for prisoners dilemma agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 63-70, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Ken Hartsook, Alexander Zook, Sauvik Das, Mark O. Riedl |
Toward supporting stories with procedurally generated game worlds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 297-304, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Gabriel Synnaeve, Pierre Bessière |
A Bayesian model for opening prediction in RTS games with application to StarCraft. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 281-288, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Gideon Avigad, Erella Eisenstadt, Miri Weiss-Cohen |
Optimal strategies for multi objective games and their search by evolutionary multi objective optimization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 166-173, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Kevin Kim |
NCsoft special session: NCsoft, connecting the world with entertainment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Jorge Muñoz, Georgios N. Yannakakis, Fiona Bríd Mulvey, Dan Witzner Hansen, Germán Gutiérrez, Araceli Sanchis |
Towards gaze-controlled platform games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 47-54, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Reinaldo Uribe, Fernando Lozano, Katsunari Shibata, Charles Anderson 0001 |
Discount and speed/execution tradeoffs in Markov Decision Process games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 79-86, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Nick Nygren, Jörg Denzinger, Ben Stephenson, John Aycock |
User-preference-based automated level generation for platform games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 55-62, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Aisha A. Abdullahi, Simon M. Lucas |
Temporal difference learning with interpolated n-tuples: Initial results from a simulated car racing environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 321-328, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Luca Galli, Daniele Loiacono, Luigi Cardamone, Pier Luca Lanzi |
A cheating detection framework for Unreal Tournament III: A machine learning approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 266-272, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Bruce Kwong-Bun Tong, Chun Man Ma, Chi Wan Sung |
A Monte-Carlo approach for the endgame of Ms. Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 9-15, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Michael Cook 0001, Simon Colton |
Multi-faceted evolution of simple arcade games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 289-296, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Atif M. Alhejali, Simon M. Lucas |
Using a training camp with Genetic Programming to evolve Ms Pac-Man agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 118-125, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Jacob Schrum, Igor Karpov, Risto Miikkulainen |
UT2: Human-like behavior via neuroevolution of combat behavior and replay of human traces. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 329-336, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Antonios Liapis, Georgios N. Yannakakis, Julian Togelius |
Neuroevolutionary constrained optimization for content creation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 71-78, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Faisal Alvi, Moataz A. Ahmed |
Complexity analysis and playing strategies for Ludo and its variant race games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 134-141, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Garrison W. Greenwood |
Enhanced cooperation in the N-person iterated snowdrift game through tag mediation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 1-8, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Robert G. Reynolds, Daniel A. Ashlock, Georgios N. Yannakakis, Julian Togelius, Mike Preuss |
Tutorials: Cultural Algorithms: Incorporating social intelligence into virtual worlds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Mark H. M. Winands, Yngvi Björnsson |
αβ-based play-outs in Monte-Carlo Tree Search. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 110-117, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|