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Publications at "CIG"( http://dblp.L3S.de/Venues/CIG )

URL (DBLP): http://dblp.uni-trier.de/db/conf/cig

Publication years (Num. hits)
2005 (39) 2006 (38) 2007 (54) 2008 (54) 2009 (64) 2010 (66) 2011 (50) 2012 (61) 2013 (61) 2014 (68) 2015 (83) 2016 (69) 2017 (47) 2018 (70)
Publication types (Num. hits)
inproceedings(810) proceedings(14)
Venues (Conferences, Journals, ...)
CIG(824)
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Found 824 publication records. Showing 824 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
1Tróndur Justinussen, Peter Hald Rasmussen, Alessandro Canossa, Julian Togelius Resource systems in games: An analytical approach. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Johan Svensson, Stefan J. Johansson Influence Map-based controllers for Ms. PacMan and the ghosts. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Mark Wittkamp, Luigi Barone, Philip Hingston, Lyndon While Noise tolerance for real-time evolutionary learning of cooperative predator-prey strategies. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Athanasios Papadopoulos 0002, Konstantinos Toumpas, Anthony C. Chrysopoulos, Pericles A. Mitkas Exploring optimization strategies in board game Abalone for Alpha-Beta search. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Sylvain Cussat-Blanc, Stéphane Sanchez, Yves Duthen Controlling cooperative and conflicting continuous actions with a Gene Regulatory Network. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Wei Gong 0006, Ee-Peng Lim, Palakorn Achananuparp, Feida Zhu 0001, David Lo 0001, Freddy Chong Tat Chua In-game action list segmentation and labeling in real-time strategy games. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Majed Alhajry, Faisal Alvi, Moataz A. Ahmed TD(λ) and Q-learning based Ludo players. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Antonio Fernández-Ares, Pablo García-Sánchez, Antonio Miguel Mora, Juan Julián Merelo Guervós Adaptive bots for real-time strategy games via map characterization. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Jacques Basaldua, J. Marcos Moreno-Vega Win/loss States: An efficient model of success rates for simulation-based functions. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Timothy Davison, Jörg Denzinger The huddle: Combining AI techniques to coordinate a player's game characters. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Jay Young, Fran Smith, Christopher Atkinson, Ken Poyner, Tom Chothia SCAIL: An integrated Starcraft AI system. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Gabriel Synnaeve, Pierre Bessière Special tactics: A Bayesian approach to tactical decision-making. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Pierre Perick, David Lupien St-Pierre, Francis Maes, Damien Ernst Comparison of different selection strategies in Monte-Carlo Tree Search for the game of Tron. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Matthias F. Brandstetter, Samad Ahmadi Reactive control of Ms. Pac Man using information retrieval based on Genetic Programming. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Anja Johansson, Pierangelo Dell'Acqua Emotional behavior trees. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Matteo Botta, Vincenzo Gautieri, Daniele Loiacono, Pier Luca Lanzi Evolving the optimal racing line in a high-end racing game. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Casey Rosenthal, Clare Bates Congdon Personality profiles for generating believable bot behaviors. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Annika Jordan, Dimitri Scheftelowitsch, Jan Lahni, Jannic Hartwecker, Matthias Kuchem, Mirko Walter-Huber, Nils Vortmeier, Tim Delbrügger, Ümit Güler, Igor Vatolkin, Mike Preuss BeatTheBeat music-based procedural content generation in a mobile game. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Cameron Browne, Simon Colton Computational creativity in a closed game system. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Greg Foderaro, Ashleigh Swingler, Silvia Ferrari A model-based cell decomposition approach to on-line pursuit-evasion path planning and the video game Ms. Pac-Man. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Daniel A. Ashlock, Wendy Ashlock, Spyridon Samothrakis, Simon M. Lucas, Colin Lee From competition to cooperation: Co-evolution in a rewards continuum. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Diego Perez Liebana, Philipp Rohlfshagen, Simon M. Lucas Monte Carlo Tree Search: Long-term versus short-term planning. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Edward Jack Powley, Daniel Whitehouse, Peter I. Cowling Monte Carlo Tree Search with macro-actions and heuristic route planning for the Physical Travelling Salesman Problem. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Luís Peña, Sascha Ossowski, José María Peña Sánchez, Simon M. Lucas Learning and evolving combat game controllers. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Michelle McPartland, Marcus Gallagher Interactively training first person shooter bots. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Cameron McGuinness Statistical analyses of representation choice in level generation. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1David J. Gagne, Clare Bates Congdon FRIGHT: A flexible rule-based intelligent ghost team for Ms. Pac-Man. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Pablo J. Villacorta, Luis Quesada 0002, David A. Pelta Automatic design of deterministic sequences of decisions for a repeated imitation game with action-state dependency. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Marlos C. Machado, Gisele L. Pappa, Luiz Chaimowicz A binary classification approach for automatic preference modeling of virtual agents in Civilization IV. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Munir Naveed, Diane E. Kitchin, Andrew Crampton, Lukás Chrpa, Peter Gregory A Monte-Carlo path planner for dynamic and partially observable environments. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Tom Pepels, Mark H. M. Winands Enhancements for Monte-Carlo Tree Search in Ms Pac-Man. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Quentin Gemine, Firas Safadi, Raphael Fonteneau, Damien Ernst Imitative learning for real-time strategy games. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Bulent Tastan, Yuan Chang, Gita Sukthankar Learning to intercept opponents in first person shooter games. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Dario Maggiorini, Antonio Nigro, Laura Anna Ripamonti, Marco Trubian The Perfect Looting System: Looking for a Phoenix? Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Garrison W. Greenwood, Phillipa M. Avery Update rules, reciprocity and weak selection in evolutionary spatial games. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Isaac M. Dart, Mark J. Nelson Smart terrain causality chains for adventure-game puzzle generation. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Martin Wistuba, Lars Schaefers, Marco Platzner Comparison of Bayesian move prediction systems for Computer Go. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Wichit Sombat, Philipp Rohlfshagen, Simon M. Lucas Evaluating the enjoyability of the ghosts in Ms Pac-Man. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Christos Athanasiadis, Damianos Galanopoulos, Anastasios Tefas Progressive neural network training for the Open Racing Car Simulator. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Christian Bauckhage, Kristian Kersting, Rafet Sifa, Christian Thurau, Anders Drachen, Alessandro Canossa How players lose interest in playing a game: An empirical study based on distributions of total playing times. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Kokolo Ikeda, Daisuke Tomizawa, Simon Viennot, Yuu Tanaka Playing PuyoPuyo: Two search algorithms for constructing chain and tactical heuristics. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Michele Pirovano, Renato Mainetti, Gabriel Baud-Bovy, Pier Luca Lanzi, N. Alberto Borghese Self-adaptive games for rehabilitation at home. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Noor Shaker, Miguel Nicolau, Georgios N. Yannakakis, Julian Togelius, Michael O'Neill 0001 Evolving levels for Super Mario Bros using grammatical evolution. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Miguel Frade, Francisco Fernández de Vega, Carlos Cotta Aesthetic Terrain Programs database for creativity assessment. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Hendrik Baier, Mark H. M. Winands Beam Monte-Carlo Tree Search. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Nasri Bin Othman, James Decraene, Wentong Cai 0001, Nan Hu, Malcolm Yoke Hean Low, Alexandre Gouaillard Simulation-based optimization of StarCraft tactical AI through evolutionary computation. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Jeff Orkin, Gillian Smith 0001, Michael Bowling Keynotes [abstracts of three keynote presentations]. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, Granada, Spain, September 11-14, 2012 Search on Bibsonomy CIG The full citation details ... 2012 DBLP  BibTeX  RDF
1Stefan Wender, Ian D. Watson Applying reinforcement learning to small scale combat in the real-time strategy game StarCraft: Broodwar. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Mark J. Nelson, Paolo Burelli, Kostas Karpouzis, Simon M. Lucas, Peter I. Cowling Tutorials. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Marie Gustafsson Friberger, Julian Togelius Generating interesting Monopoly boards from open data. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Laurentiu Ilici, Jiaojian Wang, Olana Missura, Thomas Gärtner 0001 Dynamic difficulty for checkers and Chinese chess. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Amit Benbassat, Moshe Sipper Evolving both search and strategy for Reversi players using genetic programming. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Johan Hagelbäck Potential-field based navigation in StarCraft. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Reid Swanson, Dustin Escoffery, Arnav Jhala Learning visual composition preferences from an annotated corpus generated through gameplay. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Manuel Kerssemakers, Jeppe Tuxen, Julian Togelius, Georgios N. Yannakakis A procedural procedural level generator generator. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Anders Drachen, Rafet Sifa, Christian Bauckhage, Christian Thurau Guns, swords and data: Clustering of player behavior in computer games in the wild. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Samuel A. Roberts, Simon M. Lucas Evolving spaceship designs for optimal control and the emergence of interesting behaviour. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Daniel A. Ashlock, Elizabeth Knowles Deck-based prisoner's dilemma. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Noor Shaker, Georgios N. Yannakakis, Julian Togelius Feature analysis for modeling game content quality. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1J. (Pim) A. M. Nijssen, Mark H. M. Winands Monte-Carlo Tree Search for the game of Scotland Yard. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Gabriel Synnaeve, Pierre Bessière A Bayesian model for RTS units control applied to StarCraft. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Sung-Bae Cho, Simon M. Lucas, Philip Hingston (eds.) 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011 Search on Bibsonomy CIG The full citation details ... 2011 DBLP  BibTeX  RDF
1Luigi Cardamone, Antonio Caiazzo, Daniele Loiacono, Pier Luca Lanzi Transfer of driving behaviors across different racing games. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Arthur Carvalho, Renato Oliveira Reinforcement learning for the soccer dribbling task. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Diego Perez Liebana, Miguel Nicolau, Michael O'Neill 0001, Anthony Brabazon Reactiveness and navigation in computer games: Different needs, different approaches. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Li Zhang Developments in metaphor inference and context-aware affect sensing. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Tim Uusitalo, Stefan J. Johansson A reactive mutli-agent approach to car driving using artificial potential fields. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Ruck Thawonmas, Seiji Murakami, Takumi Sato Believable judge bot that learns to select tactics and judge opponents. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Giel van Lankveld, Pieter Spronck, H. Jaap van den Herik, Arnoud Arntz Games as personality profiling tools. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Nirvana S. Antonio, Cicero Ferreira Fernandes Costa Filho, Marly Guimarães Fernandes Costa, Rafael Padilla Optimization of an evaluation function of the 4-sided dominoes game using a genetic algorithm. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Jacob Schrum, Risto Miikkulainen Evolving multimodal networks for multitask games. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Zafeirios Fountas, David Gamez, Andreas Fidjeland A neuronal global workspace for human-like control of a computer game character. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Tobias Mahlmann, Julian Togelius, Georgios N. Yannakakis Modelling and evaluation of complex scenarios with the Strategy Game Description Language. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1David Robles, Philipp Rohlfshagen, Simon M. Lucas Learning non-random moves for playing Othello: Improving Monte Carlo Tree Search. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Padmini Rajagopalan, Aditya Rawal, Risto Miikkulainen, Marc A. Wiseman, Kay E. Holekamp The role of reward structure, coordination mechanism and net return in the evolution of cooperation. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Bernard Helmstetter, Chang-Shing Lee, Fabien Teytaud, Olivier Teytaud, Mei-Hui Wang, Shi-Jim Yen Random positions in Go. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Samuel Sarjant, Bernhard Pfahringer, Kurt Driessens, Tony Smith Using the online cross-entropy method to learn relational policies for playing different games. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Fabien Teytaud, Olivier Teytaud Lemmas on partial observation, with application to phantom games. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Alexandros Agapitos, Michael O'Neill 0001, Anthony Brabazon, Theodoros Theodoridis Learning environment models in car racing using stateful Genetic Programming. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Byung-Chull Bae, Yun-Gyung Cheong, Robert Michael Young Automated story generation with multiple internal focalization. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Daniel A. Ashlock, Christopher Kuusela, Nicholas Rogers Hormonal systems for prisoners dilemma agents. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Ken Hartsook, Alexander Zook, Sauvik Das, Mark O. Riedl Toward supporting stories with procedurally generated game worlds. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Gabriel Synnaeve, Pierre Bessière A Bayesian model for opening prediction in RTS games with application to StarCraft. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Gideon Avigad, Erella Eisenstadt, Miri Weiss-Cohen Optimal strategies for multi objective games and their search by evolutionary multi objective optimization. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Kevin Kim NCsoft special session: NCsoft, connecting the world with entertainment. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Jorge Muñoz, Georgios N. Yannakakis, Fiona Bríd Mulvey, Dan Witzner Hansen, Germán Gutiérrez, Araceli Sanchis Towards gaze-controlled platform games. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Reinaldo Uribe, Fernando Lozano, Katsunari Shibata, Charles Anderson 0001 Discount and speed/execution tradeoffs in Markov Decision Process games. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Nick Nygren, Jörg Denzinger, Ben Stephenson, John Aycock User-preference-based automated level generation for platform games. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Aisha A. Abdullahi, Simon M. Lucas Temporal difference learning with interpolated n-tuples: Initial results from a simulated car racing environment. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Luca Galli, Daniele Loiacono, Luigi Cardamone, Pier Luca Lanzi A cheating detection framework for Unreal Tournament III: A machine learning approach. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Bruce Kwong-Bun Tong, Chun Man Ma, Chi Wan Sung A Monte-Carlo approach for the endgame of Ms. Pac-Man. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Michael Cook 0001, Simon Colton Multi-faceted evolution of simple arcade games. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Atif M. Alhejali, Simon M. Lucas Using a training camp with Genetic Programming to evolve Ms Pac-Man agents. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Jacob Schrum, Igor Karpov, Risto Miikkulainen UT2: Human-like behavior via neuroevolution of combat behavior and replay of human traces. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Antonios Liapis, Georgios N. Yannakakis, Julian Togelius Neuroevolutionary constrained optimization for content creation. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Faisal Alvi, Moataz A. Ahmed Complexity analysis and playing strategies for Ludo and its variant race games. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Garrison W. Greenwood Enhanced cooperation in the N-person iterated snowdrift game through tag mediation. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Robert G. Reynolds, Daniel A. Ashlock, Georgios N. Yannakakis, Julian Togelius, Mike Preuss Tutorials: Cultural Algorithms: Incorporating social intelligence into virtual worlds. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Mark H. M. Winands, Yngvi Björnsson αβ-based play-outs in Monte-Carlo Tree Search. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
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