Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Yang Liu, Hesham Dar, Robert Sharp |
Mobile Gamer Modelling and Game Performance Preference Measurement. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 632-635, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Sunee Sae-Lao, Thanat Jumneanbun, Pujana Paliyawan, Ruck Thawonmas |
Encourage Players to Smile While Playing Games Bring More Enjoyment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 690-693, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Alessandro Canossa, Ahmad Azadvar, Erik Kjaer Andersen |
Hold My Hand: Impact of Intimate Controllers on Player Experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 261-266, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | James Glenn, Rob Brunstad |
Automatic Playtesting for Yahtzee. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 760-763, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Yukiko Sato, Hiroki Hanaoka, Henrik Engström, Shuichi Kurabayashi |
An Education Model for Game Development by A Swedish-Japanese Industry-Academia Alliance. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 328-335, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Imène R. Goumiri, Benjamin W. Priest, Michael D. Schneider |
Reinforcement Learning via Gaussian Processes with Neural Network Dual Kernels. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 1-8, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Wolfgang Höhl, Farzam Kharvari, Gudrun Klinker |
Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 592-595, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Bruno Bouzy, Alexis Rimbaud, Véronique Ventos |
Recursive Monte Carlo Search for Bridge Card Play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 229-236, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Stéphane Cardon, Éric Jacopin |
Binary GPU-Planning for Thousands of NPCs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 678-681, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Carla Sousa, Filipe Luz |
Developing a participatory game creation e-course in the field of Intellectual Disability. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 732-735, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Serena Lee-Cultura, Kshitij Sharma, Sofia Papavlasopoulou, Michail N. Giannakos |
Motion-Based Educational Games: Using Multi-Modal Data to Predict Player's Performance. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 17-24, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Meng Wang 0016, Yingfeng Chen, Tangjie Lv, Yan Song, Kai Guan, Changjie Fan, Yang Yu 0001 |
Reinforcement Learning with Action-Specific Focuses in Video Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 9-16, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Sofia Maria Nikolakaki, Ogheneovo Dibie, Ahmad Beirami, Nicholas Peterson, Navid Aghdaie, Kazi A. Zaman |
Competitive Balance in Team Sports Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 526-533, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Diego Perez Liebana, Muhammad Sajid Alam, Raluca D. Gaina |
Rolling Horizon NEAT for General Video Game Playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 375-382, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Jonathan D. Moallem, William L. Raffe |
A Review of Agency Architectures in Interactive Drama Systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 305-311, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Vanessa Volz, Niels Justesen, Sam Snodgrass, Sahar Asadi, Sami Purmonen, Christoffer Holmgård, Julian Togelius, Sebastian Risi |
Capturing Local and Global Patterns in Procedural Content Generation via Machine Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 399-406, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Vadim Bulitko |
Evolving Initial Heuristic Functions for Agent-Centered Heuristic Search. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 534-541, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Thanat Jumneanbun, Sunee Sae-Lao, Pujana Paliyawan, Ruck Thawonmas, Kingkarn Sookhanaphibarn, Worawat Choensawat |
Rap-Style Comment Generation to Entertain Game Live Streaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 706-707, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Tomoki Kajinami, Yousuke Miyauchi |
Observer Interface Focused on Trends of Character Movement and Stamina in Fighting Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 566-571, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Paul Riggins, David McPherson |
Formal Game Grammar and Equivalence. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 206-213, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Martin Balla, Simon M. Lucas, Diego Perez Liebana |
Evaluating Generalisation in General Video Game Playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 423-430, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Francesco Lorenzo, Sahar Asadi, Alice Karnsund, Lele Cao, Tianze Wang, Amir Hossein Payberah |
Use All Your Skills, Not Only The Most Popular Ones. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 682-685, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Yushan Zhou, Wenxin Li 0005 |
Discovering of Game AIs' Characters Using a Neural Network based AI Imitator for AI Clustering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 198-205, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Miguel González Duque, Rasmus Berg Palm, David Ha, Sebastian Risi |
Finding Game Levels with the Right Difficulty in a Few Trials through Intelligent Trial-and-Error. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 503-510, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Tiffany D. Do, Dylan S. Yu, Salman Anwer, Seong Ioi Wang |
Using Collaborative Filtering to Recommend Champions in League of Legends. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 650-653, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Thomas Bolander, Jacob Pjetursson |
Synthesizing human-friendly optimal strategies in board games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 112-119, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Kiernan Compy, Alana Evey, Hunter McCullough, Lindsay Allen, Aaron S. Crandall |
An Upper Bound on the State-Space Complexity of Brandubh. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 519-525, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Shiwei Zhao, Runze Wu, Jianrong Tao, Manhu Qu, Hao Li, Changjie Fan |
Multi-source Data Multi-task Learning for Profiling Players in Online Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 104-111, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Alexander Dockhorn, Simon M. Lucas |
Local Forward Model Learning for GVGAI Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 716-723, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Raluca D. Gaina, Diego Perez Liebana, Simon M. Lucas, Chiara F. Sironi, Mark H. M. Winands |
Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 367-374, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Sinan Ariyurek, Aysu Betin-Can, Elif Sürer |
Enhancing the Monte Carlo Tree Search Algorithm for Video Game Testing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 25-32, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Eva Krebs, Corinna Jaschek, Julia Von Thienen, Kim-Pascal Borchart, Christoph Meinel, Oren Kolodny |
Designing a Video Game to Measure Creativity. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 407-414, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | James R. Wootton |
A quantum procedure for map generation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 73-80, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Megan Charity, Ahmed Khalifa 0001, Julian Togelius |
Baba is Y'all: Collaborative Mixed-Initiative Level Design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 542-549, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Wanxiang Li, Chu-Hsuan Hsueh, Kokolo Ikeda |
Imitating Agents in A Complex Environment by Generative Adversarial Imitation Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 702-705, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Jonathan Boron, Chris Darken |
Developing Combat Behavior through Reinforcement Learning in Wargames and Simulations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 728-731, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne |
Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 245-252, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Ngoc Cuong Nguyen, Ruck Thawonmas, Pujana Paliyawan, Hai V. Pham |
JUSTIN: An Audience Participation Game With A Purpose for Collecting Descriptions for Artwork Images. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 344-350, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Fabrizia Corona, Alex De Vita, Giovanni Filocamo, Michaela Foà, Pier Luca Lanzi, Amalia Lopopolo, Antonella Petaccia |
Lower Limb Rehabilitation in Juvenile Idiopathic Arthritis using Serious Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 336-343, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Yaron Shoham, Jonathan Schaeffer |
The FESS Algorithm: A Feature Based Approach to Single-Agent Search. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 96-103, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Alvaro Ovalle, Simon M. Lucas |
Bootstrapped model learning and error correction for planning with uncertainty in model-based RL. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 495-502, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Youngrok Song, Hyunju Kim, Taewoo Yoo, Byung-Chull Bae, Yun-Gyung Cheong |
An Intelligent Storytelling System for Narrative Conflict Generation and Resolution. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 192-197, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Eduardo Hauck, Claus Aranha |
Automatic Generation of Super Mario Levels via Graph Grammars. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 297-304, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Nana Tian, Romain Clément, Phil Lopes, Ronan Boulic |
On the Effect of the Vertical Axis Alignment on Cybersickness and Game Experience in a Supine Posture. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 359-366, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | AadilMehdi J. Sanchawala, Adhithya Arun, Rahul Sajnani, Kavita Vemuri |
Unlocked: A Game On Human Trafficking. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 415-422, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Michael Cook 0001 |
Software Engineering For Automated Game Design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 487-494, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Ruben Rodriguez Torrado, Ahmed Khalifa 0001, Michael Cerny Green, Niels Justesen, Sebastian Risi, Julian Togelius |
Bootstrapping Conditional GANs for Video Game Level Generation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 41-48, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Enrica Loria, Johanna Pirker, Anders Drachen, Annapaola Marconi |
Do Influencers Influence? - Analyzing Players' Activity in an Online Multiplayer Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 120-127, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Sebastian Wodarczyk, Sebastian von Mammen |
Emergent Multiplayer Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 33-40, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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1 | Jack Brett, Toby Gladwell, Ning Xu, Panos Amelidis, Tom Davis, Christos Gatzidis |
Developing Games For The Purposes of Rote Learning for Keyboard and Piano. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 724-727, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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1 | Yuan An, Anggina Primanita, Mohd Nor Akmal Khalid, Hiroyuki Iida |
Ascertaining the Play Outcome using the Single Conspiracy Number in GoBang. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 658-661, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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1 | Tobias Karlsson, Yukiko Sato, Shuichi Kurabayashi |
Investigating the Elusive Role of Level Design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 584-587, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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1 | Bryant Niederriter, Alice Rong, Faisal Aqlan, Hui Yang 0003 |
Sensor-Based Virtual Reality for Clinical Decision Support in the Assessment of Mental Disorders. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 666-669, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Pavlos Androulakakis, Zachariah E. Fuchs |
Evolving Near Optimal Kiting Behavior with an Anchor Point Parameterization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 511-518, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Mads A. Midtlyng, Yuji Sato |
Lightweight Multi-objective Voice Adaptation for Real-time Speech Interaction Applied in Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 237-244, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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1 | Johannes Pfau, Antonios Liapis, Georg Volkmar, Georgios N. Yannakakis, Rainer Malaka |
Dungeons & Replicants: Automated Game Balancing via Deep Player Behavior Modeling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 431-438, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Wenting Weng, Hadeel Ramadan, André Thomas 0002 |
Understanding Enjoyment in ARTé: Mecenas with EGameFlow. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 752-755, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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1 | |
IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020 ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![IEEE, 978-1-7281-4533-4 The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP BibTeX RDF |
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1 | Michael Cook 0001 |
Procedural Generation and Information Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 253-260, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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1 | Rokas Volkovas, Michael Fairbank, John R. Woodward, Simon Lucas 0001 |
Practical Game Design Tool: State Explorer. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 439-446, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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1 | Felix Born, Maic Masuch, Antonia Hahn |
Ghost Sweeper: Using a Heavy Passive Haptic Controller to Enhance a Room-Scale VR Exergame. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 221-228, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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1 | Chang Ye, Ahmed Khalifa 0001, Philip Bontrager, Julian Togelius |
Rotation, Translation, and Cropping for Zero-Shot Generalization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 57-64, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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1 | Dong-Hee Kim, Changwoo Lee 0001, Ki-Seok Chung |
A Confidence-Calibrated MOBA Game Winner Predictor. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 622-625, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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1 | Pavan Kantharaju, Santiago Ontañón |
Discovering Meaningful Labelings for RTS Game Replays via Replay Embeddings. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 160-167, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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1 | Simon M. Lucas |
Cross-Platform Games in Kotlin. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 774-775, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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1 | Hendrik Baier, Michael Kaisers |
Guiding Multiplayer MCTS by Focusing on Yourself. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 550-557, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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1 | Pujana Paliyawan, Kingkarn Sookhanaphibarn, Worawat Choensawat, Ruck Thawonmas |
Towards Social Facilitation in Audience Participation Games: Fighting Game AIs whose Strength Depends on Audience Responses. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 686-689, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Florian Richoux |
microPhantom: Playing microRTS under uncertainty and chaos. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 670-677, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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1 | Aline Hufschmitt, Stéphane Cardon, Éric Jacopin |
Sonotris: Testing the Influence of Musical Tempo on Tetris Players Performance. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 626-627, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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1 | Wanshan Yang, Ting Huang, Junlin Zeng, Lijun Chen 0001, Shivakant Mishra, Youjian Eugene Liu |
Correlation Between Personality and Social Interactions in Online Strategy Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 756-759, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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1 | David Renaudie, Robert Lizatovic, Ahmad Azadvar, Rickard Elmqvist, Klaus Hofmeister, Björn Kristmannsson |
Categorical Clustering Applied to the Discovery of Character Builds in TCTD2: the BaT Approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 152-159, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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1 | Yunqiu Xu, Ling Chen 0006, Meng Fang, Yang Wang 0023, Chengqi Zhang |
Deep Reinforcement Learning with Transformers for Text Adventure Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 65-72, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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1 | Christoph Salge, Emily Short, Mike Preuss, Spyridon Samothrakis, Pieter Spronck |
Applications of Artificial Intelligence in Live Action Role-Playing Games (LARP). ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 612-619, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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1 | Tomás Alves, Samuel Gomes, João Dias, Carlos Martinho |
The Influence of Reward on the Social Valence of Interactions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 168-175, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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1 | Takanobu Yaguchi, Hitoshi Iima |
Design of an Artificial Game Entertainer by Reinforcement Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 588-591, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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1 | Nowshin Faiza Alam, Albertus Agung, Febri Abdullah, Pujana Paliyawan, Ruck Thawonmas |
Singing with an Angry-Birds-like Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 772-773, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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1 | Konstantinos Mitsis, Eleftherios Kalafatis, Konstantia Zarkogianni, George Mourkousis, Konstantina S. Nikita |
Procedural content generation based on a genetic algorithm in a serious game for obstructive sleep apnea. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 694-697, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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1 | Robert C. Gray, Jichen Zhu, Santiago Ontañón |
Regression Oracles and Exploration Strategies for Short-Horizon Multi-Armed Bandits. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 312-319, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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1 | Tong Wang 0036, Shuichi Kurabayashi |
Sketch2Map: A Game Map Design Support System Allowing Quick Hand Sketch Prototyping. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 596-599, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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1 | Ivan Bravi, Simon M. Lucas |
Rinascimento: using event-value functions for playing Splendor. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 283-290, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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1 | Yicong Wu, Mohd Nor Akmal Khalid, Hiroyuki Iida |
Informatical Analysis of Go, Part 1: Evolutionary Changes of Board Size. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 320-327, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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1 | Lucas Critch, David Churchill |
Combining Influence Maps with Heuristic Search for Executing Sneak-Attacks in RTS Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 740-743, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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1 | Garrison W. Greenwood, Daniel A. Ashlock |
Monte Carlo Tree Search Strategies in 2-Player Iterated Prisoner Dilemma Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 89-95, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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1 | Levi van Aanholt, Rafael Bidarra |
Declarative procedural generation of architecture with semantic architectural profiles. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 351-358, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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1 | Shivam Agarwal, Christian Herrmann, Günter Wallner, Fabian Beck 0001 |
Visualizing AI Playtesting Data of 2D Side-scrolling Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 572-575, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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1 | Wookhee Min, Bradford W. Mott, Kyungjin Park, Sandra Taylor, Bita Akram, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester |
Promoting Computer Science Learning with Block-Based Programming and Narrative-Centered Gameplay. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 654-657, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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1 | Joakim Bergdahl, Camilo Gordillo, Konrad Tollmar, Linus Gisslén |
Augmenting Automated Game Testing with Deep Reinforcement Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 600-603, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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1 | Shinjin Kang, Yoonchan Ok, Hwanhee Kim, Teasung Hahn |
Image-to-Image Translation Method for Game-Character Face Generation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 628-631, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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1 | Jung-Hoon Lee, You-Jin Kim, Yun-Gyung Cheong |
Predicting Quality and Popularity of a Movie From Plot Summary and Character Description Using Contextualized Word Embeddings. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 214-220, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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1 | Michael Cerny Green, Luvneesh Mugrai, Ahmed Khalifa 0001, Julian Togelius |
Mario Level Generation From Mechanics Using Scene Stitching. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 49-56, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Vanessa Volz, Boris Naujoks |
Towards Game-Playing AI Benchmarks via Performance Reporting Standards. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 764-771, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Chris Bamford 0001, Simon M. Lucas |
Neural Game Engine: Accurate learning of generalizable forward models from pixels. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 81-88, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Romain Mathonat, Jean-François Boulicaut, Mehdi Kaytoue |
A Behavioral Pattern Mining Approach to Model Player Skills in Rocket League. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 267-274, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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1 | Dietmar Pisalski, Mario Hierhager, Christoph Stein, Michael Zaudig, Christoph Bichlmeier |
Influencing the Affective State and Attention Restoration in VR-Supported Psychotherapy. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 646-649, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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1 | Anssi Kanervisto, Christian Scheller, Ville Hautamäki |
Action Space Shaping in Deep Reinforcement Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 479-486, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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1 | Mark J. H. van den Bergh, Sipke T. Castelein, Daniël M. H. van Gent |
Order versus Chaos. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 391-398, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Anurag Sarkar, Seth Cooper |
Towards Game Design via Creative Machine Learning (GDCML). ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 744-751, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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1 | Chao Huang, Like Zhang, Yanqing Jing, Dajun Zhou |
Efficient Imitation Learning for Game AI. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 128-135, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Abdessamed Ouessai, Mohammed Salem, Antonio Miguel Mora |
Improving the Performance of MCTS-Based µRTS Agents Through Move Pruning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 708-715, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Aline Hufschmitt, Stéphane Cardon, Éric Jacopin |
Can Musical Tempo Makes Tetris Game Harder? ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 608-611, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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