Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Yang Liu, Hesham Dar, Robert Sharp |
Mobile Gamer Modelling and Game Performance Preference Measurement. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Sunee Sae-Lao, Thanat Jumneanbun, Pujana Paliyawan, Ruck Thawonmas |
Encourage Players to Smile While Playing Games Bring More Enjoyment. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Alessandro Canossa, Ahmad Azadvar, Erik Kjaer Andersen |
Hold My Hand: Impact of Intimate Controllers on Player Experience. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | James Glenn, Rob Brunstad |
Automatic Playtesting for Yahtzee. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Yukiko Sato, Hiroki Hanaoka, Henrik Engström, Shuichi Kurabayashi |
An Education Model for Game Development by A Swedish-Japanese Industry-Academia Alliance. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Imène R. Goumiri, Benjamin W. Priest, Michael D. Schneider |
Reinforcement Learning via Gaussian Processes with Neural Network Dual Kernels. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Wolfgang Höhl, Farzam Kharvari, Gudrun Klinker |
Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Bruno Bouzy, Alexis Rimbaud, Véronique Ventos |
Recursive Monte Carlo Search for Bridge Card Play. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Stéphane Cardon, Éric Jacopin |
Binary GPU-Planning for Thousands of NPCs. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Carla Sousa, Filipe Luz |
Developing a participatory game creation e-course in the field of Intellectual Disability. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Serena Lee-Cultura, Kshitij Sharma, Sofia Papavlasopoulou, Michail N. Giannakos |
Motion-Based Educational Games: Using Multi-Modal Data to Predict Player's Performance. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Meng Wang 0016, Yingfeng Chen, Tangjie Lv, Yan Song, Kai Guan, Changjie Fan, Yang Yu 0001 |
Reinforcement Learning with Action-Specific Focuses in Video Games. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Sofia Maria Nikolakaki, Ogheneovo Dibie, Ahmad Beirami, Nicholas Peterson, Navid Aghdaie, Kazi A. Zaman |
Competitive Balance in Team Sports Games. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Diego Perez Liebana, Muhammad Sajid Alam, Raluca D. Gaina |
Rolling Horizon NEAT for General Video Game Playing. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Jonathan D. Moallem, William L. Raffe |
A Review of Agency Architectures in Interactive Drama Systems. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Vanessa Volz, Niels Justesen, Sam Snodgrass, Sahar Asadi, Sami Purmonen, Christoffer Holmgård, Julian Togelius, Sebastian Risi |
Capturing Local and Global Patterns in Procedural Content Generation via Machine Learning. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Vadim Bulitko |
Evolving Initial Heuristic Functions for Agent-Centered Heuristic Search. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Thanat Jumneanbun, Sunee Sae-Lao, Pujana Paliyawan, Ruck Thawonmas, Kingkarn Sookhanaphibarn, Worawat Choensawat |
Rap-Style Comment Generation to Entertain Game Live Streaming. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Tomoki Kajinami, Yousuke Miyauchi |
Observer Interface Focused on Trends of Character Movement and Stamina in Fighting Games. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Paul Riggins, David McPherson |
Formal Game Grammar and Equivalence. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Martin Balla, Simon M. Lucas, Diego Perez Liebana |
Evaluating Generalisation in General Video Game Playing. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Francesco Lorenzo, Sahar Asadi, Alice Karnsund, Lele Cao, Tianze Wang, Amir Hossein Payberah |
Use All Your Skills, Not Only The Most Popular Ones. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Yushan Zhou, Wenxin Li 0005 |
Discovering of Game AIs' Characters Using a Neural Network based AI Imitator for AI Clustering. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Miguel González Duque, Rasmus Berg Palm, David Ha, Sebastian Risi |
Finding Game Levels with the Right Difficulty in a Few Trials through Intelligent Trial-and-Error. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Tiffany D. Do, Dylan S. Yu, Salman Anwer, Seong Ioi Wang |
Using Collaborative Filtering to Recommend Champions in League of Legends. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Thomas Bolander, Jacob Pjetursson |
Synthesizing human-friendly optimal strategies in board games. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Kiernan Compy, Alana Evey, Hunter McCullough, Lindsay Allen, Aaron S. Crandall |
An Upper Bound on the State-Space Complexity of Brandubh. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Shiwei Zhao, Runze Wu, Jianrong Tao, Manhu Qu, Hao Li, Changjie Fan |
Multi-source Data Multi-task Learning for Profiling Players in Online Games. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Alexander Dockhorn, Simon M. Lucas |
Local Forward Model Learning for GVGAI Games. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Raluca D. Gaina, Diego Perez Liebana, Simon M. Lucas, Chiara F. Sironi, Mark H. M. Winands |
Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Sinan Ariyurek, Aysu Betin-Can, Elif Sürer |
Enhancing the Monte Carlo Tree Search Algorithm for Video Game Testing. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Eva Krebs, Corinna Jaschek, Julia Von Thienen, Kim-Pascal Borchart, Christoph Meinel, Oren Kolodny |
Designing a Video Game to Measure Creativity. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | James R. Wootton |
A quantum procedure for map generation. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Megan Charity, Ahmed Khalifa 0001, Julian Togelius |
Baba is Y'all: Collaborative Mixed-Initiative Level Design. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Wanxiang Li, Chu-Hsuan Hsueh, Kokolo Ikeda |
Imitating Agents in A Complex Environment by Generative Adversarial Imitation Learning. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Jonathan Boron, Chris Darken |
Developing Combat Behavior through Reinforcement Learning in Wargames and Simulations. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne |
Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Ngoc Cuong Nguyen, Ruck Thawonmas, Pujana Paliyawan, Hai V. Pham |
JUSTIN: An Audience Participation Game With A Purpose for Collecting Descriptions for Artwork Images. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Fabrizia Corona, Alex De Vita, Giovanni Filocamo, Michaela Foà, Pier Luca Lanzi, Amalia Lopopolo, Antonella Petaccia |
Lower Limb Rehabilitation in Juvenile Idiopathic Arthritis using Serious Games. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Yaron Shoham, Jonathan Schaeffer |
The FESS Algorithm: A Feature Based Approach to Single-Agent Search. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Alvaro Ovalle, Simon M. Lucas |
Bootstrapped model learning and error correction for planning with uncertainty in model-based RL. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Youngrok Song, Hyunju Kim, Taewoo Yoo, Byung-Chull Bae, Yun-Gyung Cheong |
An Intelligent Storytelling System for Narrative Conflict Generation and Resolution. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Eduardo Hauck, Claus Aranha |
Automatic Generation of Super Mario Levels via Graph Grammars. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Nana Tian, Romain Clément, Phil Lopes, Ronan Boulic |
On the Effect of the Vertical Axis Alignment on Cybersickness and Game Experience in a Supine Posture. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | AadilMehdi J. Sanchawala, Adhithya Arun, Rahul Sajnani, Kavita Vemuri |
Unlocked: A Game On Human Trafficking. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Michael Cook 0001 |
Software Engineering For Automated Game Design. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Ruben Rodriguez Torrado, Ahmed Khalifa 0001, Michael Cerny Green, Niels Justesen, Sebastian Risi, Julian Togelius |
Bootstrapping Conditional GANs for Video Game Level Generation. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Enrica Loria, Johanna Pirker, Anders Drachen, Annapaola Marconi |
Do Influencers Influence? - Analyzing Players' Activity in an Online Multiplayer Game. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Sebastian Wodarczyk, Sebastian von Mammen |
Emergent Multiplayer Games. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Jack Brett, Toby Gladwell, Ning Xu, Panos Amelidis, Tom Davis, Christos Gatzidis |
Developing Games For The Purposes of Rote Learning for Keyboard and Piano. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Yuan An, Anggina Primanita, Mohd Nor Akmal Khalid, Hiroyuki Iida |
Ascertaining the Play Outcome using the Single Conspiracy Number in GoBang. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Tobias Karlsson, Yukiko Sato, Shuichi Kurabayashi |
Investigating the Elusive Role of Level Design. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Bryant Niederriter, Alice Rong, Faisal Aqlan, Hui Yang 0003 |
Sensor-Based Virtual Reality for Clinical Decision Support in the Assessment of Mental Disorders. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Pavlos Androulakakis, Zachariah E. Fuchs |
Evolving Near Optimal Kiting Behavior with an Anchor Point Parameterization. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Mads A. Midtlyng, Yuji Sato |
Lightweight Multi-objective Voice Adaptation for Real-time Speech Interaction Applied in Games. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Johannes Pfau, Antonios Liapis, Georg Volkmar, Georgios N. Yannakakis, Rainer Malaka |
Dungeons & Replicants: Automated Game Balancing via Deep Player Behavior Modeling. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Wenting Weng, Hadeel Ramadan, André Thomas 0002 |
Understanding Enjoyment in ARTé: Mecenas with EGameFlow. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | |
IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020 |
CoG |
2020 |
DBLP BibTeX RDF |
|
1 | Michael Cook 0001 |
Procedural Generation and Information Games. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Rokas Volkovas, Michael Fairbank, John R. Woodward, Simon Lucas 0001 |
Practical Game Design Tool: State Explorer. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Felix Born, Maic Masuch, Antonia Hahn |
Ghost Sweeper: Using a Heavy Passive Haptic Controller to Enhance a Room-Scale VR Exergame. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Chang Ye, Ahmed Khalifa 0001, Philip Bontrager, Julian Togelius |
Rotation, Translation, and Cropping for Zero-Shot Generalization. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Dong-Hee Kim, Changwoo Lee 0001, Ki-Seok Chung |
A Confidence-Calibrated MOBA Game Winner Predictor. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Pavan Kantharaju, Santiago Ontañón |
Discovering Meaningful Labelings for RTS Game Replays via Replay Embeddings. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Simon M. Lucas |
Cross-Platform Games in Kotlin. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Hendrik Baier, Michael Kaisers |
Guiding Multiplayer MCTS by Focusing on Yourself. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Pujana Paliyawan, Kingkarn Sookhanaphibarn, Worawat Choensawat, Ruck Thawonmas |
Towards Social Facilitation in Audience Participation Games: Fighting Game AIs whose Strength Depends on Audience Responses. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Florian Richoux |
microPhantom: Playing microRTS under uncertainty and chaos. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Aline Hufschmitt, Stéphane Cardon, Éric Jacopin |
Sonotris: Testing the Influence of Musical Tempo on Tetris Players Performance. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Wanshan Yang, Ting Huang, Junlin Zeng, Lijun Chen 0001, Shivakant Mishra, Youjian Eugene Liu |
Correlation Between Personality and Social Interactions in Online Strategy Games. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | David Renaudie, Robert Lizatovic, Ahmad Azadvar, Rickard Elmqvist, Klaus Hofmeister, Björn Kristmannsson |
Categorical Clustering Applied to the Discovery of Character Builds in TCTD2: the BaT Approach. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Yunqiu Xu, Ling Chen 0006, Meng Fang, Yang Wang 0023, Chengqi Zhang |
Deep Reinforcement Learning with Transformers for Text Adventure Games. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Christoph Salge, Emily Short, Mike Preuss, Spyridon Samothrakis, Pieter Spronck |
Applications of Artificial Intelligence in Live Action Role-Playing Games (LARP). |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Tomás Alves, Samuel Gomes, João Dias, Carlos Martinho |
The Influence of Reward on the Social Valence of Interactions. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Takanobu Yaguchi, Hitoshi Iima |
Design of an Artificial Game Entertainer by Reinforcement Learning. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Nowshin Faiza Alam, Albertus Agung, Febri Abdullah, Pujana Paliyawan, Ruck Thawonmas |
Singing with an Angry-Birds-like Game. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Konstantinos Mitsis, Eleftherios Kalafatis, Konstantia Zarkogianni, George Mourkousis, Konstantina S. Nikita |
Procedural content generation based on a genetic algorithm in a serious game for obstructive sleep apnea. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Robert C. Gray, Jichen Zhu, Santiago Ontañón |
Regression Oracles and Exploration Strategies for Short-Horizon Multi-Armed Bandits. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Tong Wang 0036, Shuichi Kurabayashi |
Sketch2Map: A Game Map Design Support System Allowing Quick Hand Sketch Prototyping. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Ivan Bravi, Simon M. Lucas |
Rinascimento: using event-value functions for playing Splendor. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Yicong Wu, Mohd Nor Akmal Khalid, Hiroyuki Iida |
Informatical Analysis of Go, Part 1: Evolutionary Changes of Board Size. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Lucas Critch, David Churchill |
Combining Influence Maps with Heuristic Search for Executing Sneak-Attacks in RTS Games. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Garrison W. Greenwood, Daniel A. Ashlock |
Monte Carlo Tree Search Strategies in 2-Player Iterated Prisoner Dilemma Games. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Levi van Aanholt, Rafael Bidarra |
Declarative procedural generation of architecture with semantic architectural profiles. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Shivam Agarwal, Christian Herrmann, Günter Wallner, Fabian Beck 0001 |
Visualizing AI Playtesting Data of 2D Side-scrolling Games. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Wookhee Min, Bradford W. Mott, Kyungjin Park, Sandra Taylor, Bita Akram, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester |
Promoting Computer Science Learning with Block-Based Programming and Narrative-Centered Gameplay. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Joakim Bergdahl, Camilo Gordillo, Konrad Tollmar, Linus Gisslén |
Augmenting Automated Game Testing with Deep Reinforcement Learning. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Shinjin Kang, Yoonchan Ok, Hwanhee Kim, Teasung Hahn |
Image-to-Image Translation Method for Game-Character Face Generation. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Jung-Hoon Lee, You-Jin Kim, Yun-Gyung Cheong |
Predicting Quality and Popularity of a Movie From Plot Summary and Character Description Using Contextualized Word Embeddings. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Michael Cerny Green, Luvneesh Mugrai, Ahmed Khalifa 0001, Julian Togelius |
Mario Level Generation From Mechanics Using Scene Stitching. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Vanessa Volz, Boris Naujoks |
Towards Game-Playing AI Benchmarks via Performance Reporting Standards. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Chris Bamford 0001, Simon M. Lucas |
Neural Game Engine: Accurate learning of generalizable forward models from pixels. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Romain Mathonat, Jean-François Boulicaut, Mehdi Kaytoue |
A Behavioral Pattern Mining Approach to Model Player Skills in Rocket League. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Dietmar Pisalski, Mario Hierhager, Christoph Stein, Michael Zaudig, Christoph Bichlmeier |
Influencing the Affective State and Attention Restoration in VR-Supported Psychotherapy. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Anssi Kanervisto, Christian Scheller, Ville Hautamäki |
Action Space Shaping in Deep Reinforcement Learning. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Mark J. H. van den Bergh, Sipke T. Castelein, Daniël M. H. van Gent |
Order versus Chaos. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Anurag Sarkar, Seth Cooper |
Towards Game Design via Creative Machine Learning (GDCML). |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Chao Huang, Like Zhang, Yanqing Jing, Dajun Zhou |
Efficient Imitation Learning for Game AI. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Abdessamed Ouessai, Mohammed Salem, Antonio Miguel Mora |
Improving the Performance of MCTS-Based µRTS Agents Through Move Pruning. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Aline Hufschmitt, Stéphane Cardon, Éric Jacopin |
Can Musical Tempo Makes Tetris Game Harder? |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|