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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
Group by:
The graphs summarize 65 occurrences of 54 keywords
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Results
Found 459 publication records. Showing 459 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Çagla Çig, Zerrin Kasap, Arjan Egges, Nadia Magnenat-Thalmann |
Realistic Emotional Gaze and Head Behavior Generation Based on Arousal and Dominance Factors. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games - Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings, pp. 278-289, 2010, Springer, 978-3-642-16957-1. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Hamizan Sharbini, Abdullah Bade |
Modification of Crowd Behaviour Modelling under Microscopic Level in Panic Situation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games - Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings, pp. 351-362, 2010, Springer, 978-3-642-16957-1. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Damien Rohmer, Stefanie Hahmann, Marie-Paule Cani |
Active Geometry for Game Characters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games - Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings, pp. 170-181, 2010, Springer, 978-3-642-16957-1. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Joëlle Tilmanne, Thierry Dutoit |
Expressive Gait Synthesis Using PCA and Gaussian Modeling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games - Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings, pp. 363-374, 2010, Springer, 978-3-642-16957-1. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Zbigniew Tarapata, Stefan Wroclawski |
Subgraphs Generating Algorithm for Obtaining Set of Node-Disjoint Paths in Terrain-Based Mesh Graphs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games - Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings, pp. 398-409, 2010, Springer, 978-3-642-16957-1. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Brian F. Allen, Michael Neff, Petros Faloutsos |
Pose Control in Dynamic Conditions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games - Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings, pp. 48-58, 2010, Springer, 978-3-642-16957-1. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Christopher Vo, Jyh-Ming Lien |
Following a Large Unpredictable Group of Targets among Obstacles. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games - Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings, pp. 134-145, 2010, Springer, 978-3-642-16957-1. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Ronan Boulic, Yiorgos Chrysanthou, Taku Komura (eds.) |
Motion in Games - Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![Springer, 978-3-642-16957-1 The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Galina Pasko, Denis Kravtsov, Alexander A. Pasko |
Real-Time Space-Time Blending with Improved User Control. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games - Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings, pp. 146-157, 2010, Springer, 978-3-642-16957-1. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Victor B. Zordan |
Angular Momentum Control in Coordinated Behaviors. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games - Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings, pp. 109-120, 2010, Springer, 978-3-642-16957-1. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Ben J. H. van Basten, Sander E. M. Jansen, Ioannis Karamouzas |
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedings, pp. 29-40, 2009, Springer, 978-3-642-10346-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
motion capture, motion analysis, collision avoidance, human-human interaction |
1 | Schubert R. Carvalho, Ronan Boulic, Daniel Thalmann |
Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedings, pp. 116-127, 2009, Springer, 978-3-642-10346-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
PCA, Inverse Kinematics, Motion Editing, Motion Models |
1 | Lihua You, Richard Southern, Jian-Jun Zhang 0001 |
Adaptive Physics-Inspired Facial Animation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedings, pp. 207-218, 2009, Springer, 978-3-642-10346-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Sébastien Paris, Anton Gerdelan, Carol O'Sullivan |
CA-LOD: Collision Avoidance Level of Detail for Scalable, Controllable Crowds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedings, pp. 13-28, 2009, Springer, 978-3-642-10346-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Ming C. Lin, Stephen J. Guy, Rahul Narain, Jason Sewall, Sachin Patil, Jatin Chhugani, Abhinav Golas, Jur P. van den Berg, Sean Curtis, David Wilkie, Paul Merrell, Changkyu Kim, Nadathur Satish, Pradeep Dubey, Dinesh Manocha |
Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedings, pp. 94-103, 2009, Springer, 978-3-642-10346-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Velocity Obstacle, Multi-Agent Simulation |
1 | Ronan Boulic, Daniel Raunhardt |
Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedings, pp. 231-242, 2009, Springer, 978-3-642-10346-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Ioannis Karamouzas, Peter Heil, Pascal van Beek, Mark H. Overmars |
A Predictive Collision Avoidance Model for Pedestrian Simulation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedings, pp. 41-52, 2009, Springer, 978-3-642-10346-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
pedestrian simulation, interaction, collision avoidance |
1 | Ben J. H. van Basten, Arjan Egges |
Path Abstraction for Combined Navigation and Animation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedings, pp. 182-193, 2009, Springer, 978-3-642-10346-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
filtering, path planning, motion synthesis |
1 | Roland Geraerts |
Camera Planning in Virtual Environments Using the Corridor Map Method. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedings, pp. 194-206, 2009, Springer, 978-3-642-10346-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Stéphane Donikian |
A Comparative Review of Reactive Behaviour Models as Proposed in Computer Graphics and Cognitive Sciences. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedings, pp. 63-74, 2009, Springer, 978-3-642-10346-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Maher Ben Moussa, Nadia Magnenat-Thalmann |
Applying Affect Recognition in Serious Games: The PlayMancer Project. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedings, pp. 53-62, 2009, Springer, 978-3-642-10346-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Emotion Fusion, Affect Fusion, Affective Computing, Serious Games, Emotion Recognition, Affect Recognition |
1 | Leonard van Driel, Rafael Bidarra |
A Semantic Navigation Model for Video Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedings, pp. 146-157, 2009, Springer, 978-3-642-10346-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
navigation, game semantics, game AI |
1 | Yijiang Zhang, Julien Pettré, Qunsheng Peng 0001, Stéphane Donikian |
Data Based Steering of Virtual Human Using a Velocity-Space Approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedings, pp. 170-181, 2009, Springer, 978-3-642-10346-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Edmond S. L. Ho, Taku Komura |
Real-Time Character Control for Wrestling Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedings, pp. 128-137, 2009, Springer, 978-3-642-10346-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
motion capture, character animation |
1 | René van den Berg, Juan Manuel Rejen, Rafael Bidarra |
Collision Avoidance between Avatars of Real and Virtual Individuals. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedings, pp. 1-12, 2009, Springer, 978-3-642-10346-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Trajectory modification, collision evasion, real-world integration |
1 | Arjan Egges, Roland Geraerts, Mark H. Overmars (eds.) |
Motion in Games, Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedings ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![Springer, 978-3-642-10346-9 The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Shawn Singh, Mubbasir Kapadia, Petros Faloutsos, Glenn Reinman |
An Open Framework for Developing, Evaluating, and Sharing Steering Algorithms. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedings, pp. 158-169, 2009, Springer, 978-3-642-10346-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Alon Lerner, Yiorgos Chrysanthou, Ariel Shamir, Daniel Cohen-Or |
Data Driven Evaluation of Crowds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedings, pp. 75-83, 2009, Springer, 978-3-642-10346-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Shang Ma, Xiaohui Liang, Zhuo Yu, Wei Ren |
Light Space Cascaded Shadow Maps for Large Scale Dynamic Environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedings, pp. 243-255, 2009, Springer, 978-3-642-10346-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Light space, Redundant rendering, Large scale dynamic environment, Image-based rendering, Shadow mapping |
1 | Anne-Hélène Olivier, Richard Kulpa, Julien Pettré, Armel Crétual |
A Velocity-Curvature Space Approach for Walking Motions Analysis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedings, pp. 104-115, 2009, Springer, 978-3-642-10346-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
turn detection, velocity-curvature space, Motion analysis, motion segmentation |
1 | Peter Quax, Fabian Di Fiore, Panagiotis Issaris, Wim Lamotte, Frank Van Reeth |
Practical and Scalable Transmission of Segmented Video Sequences to Multiple Players Using H.264. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedings, pp. 256-267, 2009, Springer, 978-3-642-10346-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Video coding, Transmission, Remote Rendering |
1 | Carol O'Sullivan |
Variety Is the Spice of (Virtual) Life. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedings, pp. 84-93, 2009, Springer, 978-3-642-10346-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Liangjun Zhang, Jia Pan, Dinesh Manocha |
Motion Planning and Synthesis of Human-Like Characters in Constrained Environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedings, pp. 138-145, 2009, Springer, 978-3-642-10346-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Brian F. Allen, Petros Faloutsos |
Evolved Controllers for Simulated Locomotion. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedings, pp. 219-230, 2009, Springer, 978-3-642-10346-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Taku Komura, Hubert P. H. Shum, Edmond S. L. Ho |
Simulating Interactions of Characters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers, pp. 94-103, 2008, Springer, 978-3-540-89219-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
motion capture, character animation, crowd simulation |
1 | Daniel Thalmann |
Motion Modeling: Can We Get Rid of Motion Capture?. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers, pp. 121-131, 2008, Springer, 978-3-540-89219-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Motion Capture, Motion Editing, Motion Models |
1 | Kai Yip Wong, Céline Loscos |
Hierarchical Path Planning for Virtual Crowds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers, pp. 43-50, 2008, Springer, 978-3-540-89219-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Herwin van Welbergen, Zsófia Ruttkay, Balázs Varga |
Informed Use of Motion Synthesis Methods. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers, pp. 132-143, 2008, Springer, 978-3-540-89219-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Roland Geraerts, Arno Kamphuis, Ioannis Karamouzas, Mark H. Overmars |
Using the Corridor Map Method for Path Planning for a Large Number of Characters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers, pp. 11-22, 2008, Springer, 978-3-540-89219-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Ming C. Lin, Avneesh Sud, Jur P. van den Berg, Russell Gayle, Sean Curtis, Hengchin Yeh, Stephen J. Guy, Erik Andersen, Sachin Patil, Jason Sewall, Dinesh Manocha |
Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers, pp. 23-32, 2008, Springer, 978-3-540-89219-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Velocity Obstacles, Agent-based Simulation, Roadmaps |
1 | Nadia Magnenat-Thalmann, Etienne Lyard, Mustafa Kasap, Pascal Volino |
Adaptive Body, Motion and Cloth. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers, pp. 63-71, 2008, Springer, 978-3-540-89219-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Michael Gleicher |
More Motion Capture in Games - Can We Make Example-Based Approaches Scale?. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers, pp. 82-93, 2008, Springer, 978-3-540-89219-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Arjan Egges |
Opening Doors in Motion Analysis Research. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers, pp. 188-199, 2008, Springer, 978-3-540-89219-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Fabian Di Fiore, Peter Quax, Cedric Vanaken, Wim Lamotte, Frank Van Reeth |
Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers, pp. 222-233, 2008, Springer, 978-3-540-89219-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
immersive communication, emotions, avatars, MPEG-4, Facial animation, networked virtual environments |
1 | Franck Multon, Richard Kulpa, Ludovic Hoyet, Taku Komura |
From Motion Capture to Real-Time Character Animation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers, pp. 72-81, 2008, Springer, 978-3-540-89219-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
dynamics, Virtual human, kinematics, real-time animation |
1 | Rynson W. H. Lau, Addison Chan |
Motion Prediction for Online Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers, pp. 104-114, 2008, Springer, 978-3-540-89219-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
geometry streaming, online gaming, Motion prediction |
1 | Stéphane Donikian, Sébastien Paris |
Towards Embodied and Situated Virtual Humans. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers, pp. 51-62, 2008, Springer, 978-3-540-89219-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Eiichi Yoshida, Jean-Paul Laumond, Claudia Esteves, Oussama Kanoun, Takeshi Sakaguchi, Kazuhito Yokoi |
Whole-Body Locomotion, Manipulation and Reaching for Humanoids. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers, pp. 210-221, 2008, Springer, 978-3-540-89219-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Arjan Egges, Arno Kamphuis, Mark H. Overmars (eds.) |
Motion in Games, First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![Springer, 978-3-540-89219-9 The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | HyungSeok Kim 0001, YoungTae Roh, Jee-In Kim |
An Immersive Motion Interface with Edutainment Contents for Elderly People. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers, pp. 154-165, 2008, Springer, 978-3-540-89219-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Edutainment Contents, Immersive interface, Tabletop Interface |
1 | Ronan Boulic |
Relaxed Steering towards Oriented Region Goals. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers, pp. 176-187, 2008, Springer, 978-3-540-89219-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Sung Yong Shin |
Two-Character Motion Control: Challenge and Promise. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers, pp. 115-120, 2008, Springer, 978-3-540-89219-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Marios Kyriakou, Yiorgos Chrysanthou |
Texture Synthesis Based Simulation of Secondary Agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers, pp. 1-10, 2008, Springer, 978-3-540-89219-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Scott A. King |
Animating Speech in Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers, pp. 234-245, 2008, Springer, 978-3-540-89219-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Animated Speech, Facial Animation, Facial Modeling |
1 | Anton Nijholt, Betsy van Dijk, Dennis Reidsma |
Design of Experience and Flow in Movement-Based Interaction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers, pp. 166-175, 2008, Springer, 978-3-540-89219-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
movement-based interfaces, interaction coordination, evaluation, human-computer interaction, design, games, ambient intelligence, entertainment, exertion interfaces |
1 | ZhiDong Xiao, Hammadi Nait-Charif, Jian J. Zhang 0001 |
Automatic Estimation of Skeletal Motion from Optical Motion Capture Data. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers, pp. 144-153, 2008, Springer, 978-3-540-89219-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Character mapping, Motion capture, Character animation, Motion tracking |
1 | Julien Pettré |
Populate Your Game Scene. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers, pp. 33-42, 2008, Springer, 978-3-540-89219-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Shawn Singh, Mishali Naik, Mubbasir Kapadia, Petros Faloutsos, Glenn Reinman |
Watch Out! A Framework for Evaluating Steering Behaviors. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers, pp. 200-209, 2008, Springer, 978-3-540-89219-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Ken Perlin, Gerry Seidman |
Autonomous Digital Actors. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers, pp. 246-255, 2008, Springer, 978-3-540-89219-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Animation, autonomous, procedural |
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