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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 10274 occurrences of 3340 keywords
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Results
Found 48689 publication records. Showing 48678 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
30 | Chen Wei, Gary Marsden, James E. Gain |
Novel interface for first person shooting games on PDAs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
OZCHI ![In: Proceedings of the 20th Australasian Computer-Human Interaction Conference, OZCHI 2008: Designing for Habitus and Habitat, Cairns, Australia, December 8-12, 2008, pp. 113-121, 2008, ACM, 0-9803063-4-5. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
3D mobile games, first person shooting games, interaction techniques, gesture recognition |
30 | Spyros C. Kontogiannis, Paul G. Spirakis |
On the Support Size of Stable Strategies in Random Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SAGA ![In: Stochastic Algorithms: Foundations and Applications, 4th International Symposium, SAGA 2007, Zurich, Switzerland, September 13-14, 2007, Proceedings, pp. 154-165, 2007, Springer, 978-3-540-74870-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Nash Equilibria, Evolutionary Games, Bimatrix Games, Evolutionary Stable Strategies |
30 | Pradeep Dubey, Rahul Garg 0001 |
Games of Connectivity. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WINE ![In: Internet and Network Economics, Second International Workshop, WINE 2006, Patras, Greece, December 15-17, 2006, Proceedings, pp. 186-197, 2006, Springer, 3-540-68138-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
information lattice, multicast/unicast transmission, convex/supermodular games, cooperative games, Shapley value |
30 | Patrick Baillot, Vincent Danos, Thomas Ehrhard, Laurent Regnier |
Believe it or not, AJM's Games Model is a Model of Classical Linear Logic. ![Search on Bibsonomy](Pics/bibsonomy.png) |
LICS ![In: Proceedings, 12th Annual IEEE Symposium on Logic in Computer Science, Warsaw, Poland, June 29 - July 2, 1997, pp. 68-75, 1997, IEEE Computer Society, 0-8186-7925-5. The full citation details ...](Pics/full.jpeg) |
1997 |
DBLP DOI BibTeX RDF |
reduced order systems, AJM's games model, classical linear logic, general category, saturated strategies, copy games, codings |
29 | Chun-Cheng Hsu, Elvis Chih-Hsien Chen |
Exploring the Elements and Design Criteria of Massively-Multiplayer Online Role-Playing Game (MMORPG) Interfaces. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (4) ![In: Human-Computer Interaction. Interacting in Various Application Domains, 13th International Conference, HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, Part IV, pp. 325-334, 2009, Springer, 978-3-642-02582-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Massively-multiplayer online role-playing games (MMORPG), elements of game interfaces, interface design |
29 | Tim Roughgarden |
Intrinsic robustness of the price of anarchy. ![Search on Bibsonomy](Pics/bibsonomy.png) |
STOC ![In: Proceedings of the 41st Annual ACM Symposium on Theory of Computing, STOC 2009, Bethesda, MD, USA, May 31 - June 2, 2009, pp. 513-522, 2009, ACM, 978-1-60558-506-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
regret-minimizat, price of anarchy, nash equilibria, congestion games |
29 | Sheila A. Paul, Marianne Jensen, Chui Yin Wong, Chee-Weng Khong |
Socializing in mobile gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008, 10-12 September 2008, Athens, Greece, pp. 2-9, 2008, ACM, 978-1-60558-248-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
player behavior, user experience, interface design, mobile games, socializing |
29 | Timothy Charoenying |
Accountable game designs for classroom learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IDC ![In: Proceedings of the 7th International Conference on Interaction Design and Children, IDC 2008, Chicago, Illinois, USA, June 11-13, 2008, pp. 1-5, 2008, ACM, 978-1-59593-994-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
child centered requirements, collaborating children, education, interaction design, games, design methods, design guidelines |
29 | Alex Koller, Greg Foster, Madeleine Wright |
Java Micro Edition and Adobe Flash Lite for arcade-style mobile phone game development: a comparative study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SAICSIT ![In: Proceedings of the 2008 Annual Conference of the South African Institute of Computer Scientists and Information Technologists on IT Research in Developing Countries, SAICSIT 2008, Wilderness, South Africa, October 6-8, 2008, pp. 131-138, 2008, ACM, 978-1-60558-286-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
ActionScript, Adobe flash lite, Java micro edition, mobile games, cell phones, comparative study, mobile data services |
29 | Michiaki Yasumura, Keita Watanabe, Mark H. Chignell |
Game 2.0 and beyond: an interaction design approach to digital game evolution. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 268-269, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game 2.0, interaction design, video games |
29 | Alexander Skopalik, Berthold Vöcking |
Inapproximability of pure nash equilibria. ![Search on Bibsonomy](Pics/bibsonomy.png) |
STOC ![In: Proceedings of the 40th Annual ACM Symposium on Theory of Computing, Victoria, British Columbia, Canada, May 17-20, 2008, pp. 355-364, 2008, ACM, 978-1-60558-047-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
approximation, local search, congestion games |
29 | Tiago Borges Coelho, Maarten Wesselius, Christina Papakonstantinou |
OutRandom: addressing an underrated skill. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Third International Conference, Leuven, Belgium, September 15-17, 2010. Proceedings, pp. 166-170, 2010, ACM, 978-1-60558-907-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
independent games, research through gaming, human factors, random, serious games, game design, crowdsourcing |
29 | Tim J. W. Tijs, Dirk Brokken, Wijnand A. IJsselsteijn |
Dynamic Game Balancing by Recognizing Affect. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008. Proceedings, pp. 88-93, 2008, Springer, 978-3-540-88321-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
emotionally adaptive games, affective loop, emotions, Computer games, psychophysiology, game balancing |
29 | Noga Alon, Moni Naor |
Coin-Flipping Games Immune against Linear-Sized Coalitions (Extended Abstract) ![Search on Bibsonomy](Pics/bibsonomy.png) |
FOCS ![In: 31st Annual Symposium on Foundations of Computer Science, St. Louis, Missouri, USA, October 22-24, 1990, Volume I, pp. 46-54, 1990, IEEE Computer Society, 0-8186-2082-X. The full citation details ...](Pics/full.jpeg) |
1990 |
DBLP DOI BibTeX RDF |
fault tolerant distributed computing, game players, coin flipping games, perfect information games, outcome influencing, linear-sized coalitions, leader-election games, probability, random protocol |
28 | Greg Walsh, Jennifer Golbeck |
Curator: a game with a purpose for collection recommendation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI 2010, Atlanta, Georgia, USA, April 10-15, 2010, pp. 2079-2082, 2010, ACM, 978-1-60558-929-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
recommender systems, serious games, human computation, games with a purpose |
28 | Josep Freixas, Xavier Molinero |
On the existence of a minimum integer representation for weighted voting systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Ann. Oper. Res. ![In: Ann. Oper. Res. 166(1), pp. 243-260, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Minimal realizations, Minimum realization, Realizations with minimum sum, Weighted voting games, Simple games |
28 | Nina Gierasimczuk, Lena Kurzen, Fernando R. Velázquez-Quesada |
Learning and Teaching as a Game: A Sabotage Approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
LORI ![In: Logic, Rationality, and Interaction, Second International Workshop, LORI 2009, Chongqing, China, October 8-11, 2009. Proceedings, pp. 119-132, 2009, Springer, 978-3-642-04892-0. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Formal learning theory, sabotage games, inductive inference games, game theory, modal logic, learning algorithms |
28 | Alexander Ploss, Stefan Wichmann, Frank Glinka, Sergei Gorlatch |
From a single- to multi-server online game: a Quake 3 case study using RTF. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008, pp. 83-90, 2008, ACM, 978-1-60558-393-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Quake 3 arena, RTF, network middleware, real-time online interactive applications, performance, scalability, middleware, online games, responsiveness, distributed architecture, massively multiplayer online games |
28 | Eletha Flores, Gabriel Tobon, Ettore Cavallaro, Francesca I. Cavallaro, Joel C. Perry, Thierry Keller |
Improving patient motivation in game development for motor deficit rehabilitation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008, pp. 381-384, 2008, ACM, 978-1-60558-393-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
motor rehabilitation, rehabilitation gaming, skill assessment, assistive technologies, computer games, motivation, serious games, elderly, stroke, biofeedback |
28 | Miguel Sicart |
Newsgames: Theory and Design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2008, 7th International Conference, Pittsburgh, PA, USA, September 25-27, 2008. Proceedings, pp. 27-33, 2008, Springer, 978-3-540-89221-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Newsgames, Public Service Theory, Procedural Rhetorics, Political Games, Serious Games |
28 | Michael A. Oren |
Speed sonic across the span: building a platform audio game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, CHI 2007, San Jose, California, USA, April 28 - May 3, 2007, pp. 2231-2236, 2007, ACM, 978-1-59593-642-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
platform games, accessibility, user study, sonification, audio games |
28 | Jukka Holm, Juha Arrasvuori, Kai Havukainen |
Modifying game content with personal media. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 86, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
image-controlled games, media-controlled games |
28 | Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller |
User case study and network evolution in the mobile phone sector (a study on current mobile phone applications). ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 10, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
mobile phone games, user case study, mobile phones, mobile games, mobile gaming, handhelds |
28 | Petri Lankoski, Satu Heliö, Jani Nummela, Jussi Lahti, Frans Mäyrä, Laura Ermi |
A case study in pervasive game design: the songs of north. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NordiCHI ![In: Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, Tampere, Finland, October 23-27, 2004, pp. 413-416, 2004, ACM, 1-58113-857-1. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
game design, pervasive games, mobile games |
28 | Alex Fabrikant, Christos H. Papadimitriou, Kunal Talwar |
The complexity of pure Nash equilibria. ![Search on Bibsonomy](Pics/bibsonomy.png) |
STOC ![In: Proceedings of the 36th Annual ACM Symposium on Theory of Computing, Chicago, IL, USA, June 13-16, 2004, pp. 604-612, 2004, ACM, 1-58113-852-0. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
PLS-completeness, pure Nash equilibria, complexity, games, local search, congestion games, PLS |
28 | Anne Sullivan |
Gender-inclusive quest design in massively multiplayer online role-playing games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 354-356, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Peter-Pike J. Sloan |
Lighting in games: past, present and future. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Mark Claypool |
Motion and scene complexity for streaming video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 34-41, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Florian Mueller 0001 |
Exertion in networked games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 346-348, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
social interaction, tangible, physical, videoconferencing, sports, exertion interface, connectedness, exhausting, team spirit |
28 | Alexis Sepchat, Simon Descarpentries, Nicolas Monmarché, Mohamed Slimane |
MP3 Players and Audio Games: An Alternative to Portable Video Games Console for Visually Impaired Players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICCHP ![In: Computers Helping People with Special Needs, 11th International Conference, ICCHP 2008, Linz, Austria, July 9-11, 2008. Proceedings, pp. 553-560, 2008, Springer, 978-3-540-70539-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
28 | Angelo Fanelli 0001, Michele Flammini, Luca Moscardelli |
The Speed of Convergence in Congestion Games under Best-Response Dynamics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICALP (1) ![In: Automata, Languages and Programming, 35th International Colloquium, ICALP 2008, Reykjavik, Iceland, July 7-11, 2008, Proceedings, Part I: Tack A: Algorithms, Automata, Complexity, and Games, pp. 796-807, 2008, Springer, 978-3-540-70574-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
28 | Scott A. King |
Animating Speech in Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers, pp. 234-245, 2008, Springer, 978-3-540-89219-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Animated Speech, Facial Animation, Facial Modeling |
28 | Luca de Alfaro, Marco Faella |
An Accelerated Algorithm for 3-Color Parity Games with an Application to Timed Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CAV ![In: Computer Aided Verification, 19th International Conference, CAV 2007, Berlin, Germany, July 3-7, 2007, Proceedings, pp. 108-120, 2007, Springer, 978-3-540-73367-6. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
28 | I-Chen Wu, Dei-Yen Huang |
A New Family of k-in-a-Row Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACG ![In: Advances in Computer Games, 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-9, 2005. Revised Papers, pp. 180-194, 2006, Springer, 3-540-48887-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
28 | Matthias Dick, Oliver Wellnitz, Lars C. Wolf |
Analysis of factors affecting players' performance and perception in multiplayer games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 4th Workshop on Network and System Support for Games, NETGAMES 2005, Hawthorne, New York, USA, October 10-11, 2005, pp. 1-7, 2005, ACM, 1-59593-156-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
28 | Anton Gustafsson, Magnus Bång, Mattias Svahn |
Power explorer: a casual game style for encouraging long term behavior change among teenagers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009, Athens, Greece, October 29-31, 2009, pp. 182-189, 2009, ACM, 978-1-60558-864-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
advergames, persuasive games, serious games, energy conservation, pervasive games, behavior change |
28 | Xi-Ren Cao, Hong-Xia Shen, Rodolfo A. Milito, Patricia E. Wirth |
Internet pricing with a game theoretical approach: concepts and examples. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE/ACM Trans. Netw. ![In: IEEE/ACM Trans. Netw. 10(2), pp. 208-216, 2002. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
Paris metro pricing, bargaining problems, leader-follower games, two-person nonzero sum games, quality of services, Internet, cooperative games |
28 | Jan Stelovsky |
Can Rote Memorization Be Fun? A Game Shell for Concept Matching with Java and XML. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HICSS ![In: 34th Annual Hawaii International Conference on System Sciences (HICSS-34), January 3-6, 2001, Maui, Hawaii, USA, 2001, IEEE Computer Society, 0-7695-0981-9. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
Instructional software, Educational methods, Computer assisted testing, Testing, Games, User models, Computer games, Educational technology, Educational games, Computer software, Student evaluation |
27 | Aviezri S. Fraenkel, Ofer Rahat |
Complexity of Error-Correcting Codes Derived from Combinatorial Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers, pp. 201-212, 2002, Springer, 3-540-20545-4. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
27 | Ralf Küsters |
Memoryless Determinacy of Parity Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Automata, Logics, and Infinite Games ![In: Automata, Logics, and Infinite Games: A Guide to Current Research [outcome of a Dagstuhl seminar, February 2001], pp. 95-106, 2001, Springer, 3-540-00388-6. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
27 | Maher Ben Moussa, Nadia Magnenat-Thalmann |
Applying Affect Recognition in Serious Games: The PlayMancer Project. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedings, pp. 53-62, 2009, Springer, 978-3-642-10346-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Emotion Fusion, Affect Fusion, Affective Computing, Serious Games, Emotion Recognition, Affect Recognition |
27 | Yi Zhang, Ling Chen 0001, Gencai Chen |
Globally synchronized dead-reckoning with local lag for continuous distributed multiplayer games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 7, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
continuous replicated application, local lag, consistency, dead-reckoning, distributed multi-player games |
27 | Ruck Thawonmas, Masayasu Hirano, Masayoshi Kurashige |
Cellular automata and Hilditch thinning for extraction of user paths in online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 38, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Hilditch thinning, path extraction, cellular automata, game design, online games, trails |
27 | Martin Mauve, Stefan Fischer 0001, Jörg Widmer |
A generic proxy system for networked computer games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 1st Workshop on Network and System Support for Games, NETGAMES 2002, Braunschweig, Germany, April 16-17, 2002, 2003, pp. 25-28, 2002, ACM, 1-58113-493-2. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
latency optimization, networked computer games, robustness, congestion control, fairness, proxy |
27 | Magy Seif El-Nasr, Bardia Aghabeigi, David Milam, Mona Erfani, Beth Lameman, Hamid Maygoli, Sang Mah |
Understanding and evaluating cooperative games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI 2010, Atlanta, Georgia, USA, April 10-15, 2010, pp. 253-262, 2010, ACM, 978-1-60558-929-9. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
cooperative game design, cooperative patterns, engagement., testing, user experience, game design |
27 | Takahiro Iwata, Tetsuo Yamabe, Mikko Polojärvi, Tatsuo Nakajima |
Traditional games meet ICT: a case study on go game augmentation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TEI ![In: Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, Cambridge, MA, USA, January 24-27, 2010, pp. 237-240, 2010, ACM, 978-1-60558-841-4. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
augmented reality, tangible interaction, entertainment computing |
27 | Louise Sauvé |
Design Tools for Online Educational Games: Concept and Application. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Edutainment ![In: Transactions on Edutainment II, pp. 187-202, 2009, Springer, 978-3-642-03269-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Design, Educational, Game, Online |
27 | Daniel Andersson, Peter Bro Miltersen |
The Complexity of Solving Stochastic Games on Graphs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISAAC ![In: Algorithms and Computation, 20th International Symposium, ISAAC 2009, Honolulu, Hawaii, USA, December 16-18, 2009. Proceedings, pp. 112-121, 2009, Springer, 978-3-642-10630-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Krishnendu Chatterjee, Luca de Alfaro, Thomas A. Henzinger |
Termination criteria for solving concurrent safety and reachability games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SODA ![In: Proceedings of the Twentieth Annual ACM-SIAM Symposium on Discrete Algorithms, SODA 2009, New York, NY, USA, January 4-6, 2009, pp. 197-206, 2009, SIAM, 978-0-89871-680-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Anton Nijholt, Boris Reuderink, Danny Oude Bos |
Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
INTETAIN ![In: Intelligent Technologies for Interactive Entertainment, Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings, pp. 153-168, 2009, Springer, 978-3-642-02314-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Multimodal Interaction, Game Design, Brain-computer Interfacing |
27 | Oliver Friedmann, Martin Lange |
Solving Parity Games in Practice. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ATVA ![In: Automated Technology for Verification and Analysis, 7th International Symposium, ATVA 2009, Macao, China, October 14-16, 2009. Proceedings, pp. 182-196, 2009, Springer, 978-3-642-04760-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Michael Thielscher |
Answer Set Programming for Single-Player Games in General Game Playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICLP ![In: Logic Programming, 25th International Conference, ICLP 2009, Pasadena, CA, USA, July 14-17, 2009. Proceedings, pp. 327-341, 2009, Springer, 978-3-642-02845-8. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Martin Hoefer 0001, Siddharth Suri |
Dynamics in Network Interaction Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DISC ![In: Distributed Computing, 23rd International Symposium, DISC 2009, Elche, Spain, September 23-25, 2009. Proceedings, pp. 294-308, 2009, Springer, 978-3-642-04354-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Mitja Kostomaj, Bojana Boh |
Evaluation of User's Physical Experience in Full Body Interactive Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HAID ![In: Haptic and Audio Interaction Design, 4th International Conference, HAID 200, Dresden, Germany, September 10-11, 2009, Proceedings, pp. 145-154, 2009, Springer, 978-3-642-04075-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Wei-Kai Lin, Tian-Li Yu 0001 |
Co-evolvability of games in coevolutionary genetic algorithms. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GECCO ![In: Genetic and Evolutionary Computation Conference, GECCO 2009, Proceedings, Montreal, Québec, Canada, July 8-12, 2009, pp. 1869-1870, 2009, ACM, 978-1-60558-325-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
genetic algorithm, game theory, coevolution |
27 | Kam Tong Chan, Irwin King, Man-Ching Yuen |
Mathematical Modeling of Social Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSE (4) ![In: Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, CSE 2009, Vancouver, BC, Canada, August 29-31, 2009, pp. 1205-1210, 2009, IEEE Computer Society, 978-1-4244-5334-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Heiner Ackermann, Petra Berenbrink, Simon Fischer 0001, Martin Hoefer 0001 |
Concurrent imitation dynamics in congestion games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PODC ![In: Proceedings of the 28th Annual ACM Symposium on Principles of Distributed Computing, PODC 2009, Calgary, Alberta, Canada, August 10-12, 2009, pp. 63-72, 2009, ACM, 978-1-60558-396-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
game theory, dynamics, adaptive routing, imitation |
27 | Eva Hudlicka |
Affective game engines: motivation and requirements. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 299-306, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
affective game engines, affective gaming, emotion, affective computing, game design, affective modeling |
27 | Fadi Chehimi, Paul Coulton, Reuben Edwards |
Evolution of 3D mobile games development. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Pers. Ubiquitous Comput. ![In: Pers. Ubiquitous Comput. 12(1), pp. 19-25, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
27 | Krzysztof R. Apt, Francesca Rossi 0001, Kristen Brent Venable |
Comparing the notions of optimality in CP-nets, strategic games and soft constraints. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Ann. Math. Artif. Intell. ![In: Ann. Math. Artif. Intell. 52(1), pp. 25-54, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Mathematics Subject Classifications (2000) 91B10, 91B50, 68T01, 68T30 |
27 | Brian Magerko |
Adaptation in Digital Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computer ![In: Computer 41(6), pp. 87-89, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
27 | W. Dwayne Collins, Chenyi Hu |
Studying interval valued matrix games with fuzzy logic. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Soft Comput. ![In: Soft Comput. 12(2), pp. 147-155, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
27 | Jonathan Widger, Daniel Grosu |
Computing Equilibria in Bimatrix Games by Parallel Support Enumeration. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISPDC ![In: 7th International Symposium on Parallel and Distributed Computing (ISPDC 2008), 1-5 July 2008, Krakow, Poland, pp. 250-256, 2008, IEEE Computer Society, 978-0-7695-3472-5. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
27 | Philip Branch, Antonio L. Cricenti, Grenville J. Armitage |
A Markov Model of Server to Client IP Traffic in First Person Shooter Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICC ![In: Proceedings of IEEE International Conference on Communications, ICC 2008, Beijing, China, 19-23 May 2008, pp. 5715-5720, 2008, IEEE. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
27 | Felix Brandt 0001, Felix A. Fischer, Markus Holzer 0001 |
Equilibria of Graphical Games with Symmetries. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WINE ![In: Internet and Network Economics, 4th International Workshop, WINE 2008, Shanghai, China, December 17-20, 2008. Proceedings, pp. 198-209, 2008, Springer, 978-3-540-92184-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
27 | Miguel Sicart |
How I Learned to Love the Bomb: Defconand the Ethics of Computer Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2008, 7th International Conference, Pittsburgh, PA, USA, September 25-27, 2008. Proceedings, pp. 1-10, 2008, Springer, 978-3-540-89221-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Information Ethics, Computer Game Ethics, Method of Abstraction |
27 | Florian Mueller 0001, Martin R. Gibbs, Frank Vetere |
Taxonomy of exertion games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
OZCHI ![In: Proceedings of the 20th Australasian Computer-Human Interaction Conference, OZCHI 2008: Designing for Habitus and Habitat, Cairns, Australia, December 8-12, 2008, pp. 263-266, 2008, ACM, 0-9803063-4-5. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
model, game, gaming, framework, taxonomy, categorization, exertion interface, obesity, exergames, exertion |
27 | Dominique Archambault, Thomas Gaudy, Klaus Miesenberger, Stéphane Natkin, Roland Ossmann |
Towards Generalised Accessibility of Computer Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Technologies for E-Learning and Digital Entertainment, Third International Conference, Edutainment 2008, Nanjing, China, June 25-27, 2008, Proceedings, pp. 518-527, 2008, Springer, 978-3-540-69734-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
27 | Ron Banner, Ariel Orda |
Bottleneck Routing Games in Communication Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE J. Sel. Areas Commun. ![In: IEEE J. Sel. Areas Commun. 25(6), pp. 1173-1179, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Ryan Shaun Joazeiro de Baker, M. P. Jacob Habgood, Shaaron Ainsworth, Albert T. Corbett |
Modeling the Acquisition of Fluent Skill in Educational Action Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
User Modeling ![In: User Modeling 2007, 11th International Conference, UM 2007, Corfu, Greece, June 25-29, 2007, Proceedings, pp. 17-26, 2007, Springer, 978-3-540-73077-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Roee Engelberg, Joseph Naor |
Equilibria in online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SODA ![In: Proceedings of the Eighteenth Annual ACM-SIAM Symposium on Discrete Algorithms, SODA 2007, New Orleans, Louisiana, USA, January 7-9, 2007, pp. 149-158, 2007, SIAM, 978-0-898716-24-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
27 | Ayman Ghoneim, Hussein A. Abbass, Michael Barlow |
The critical point when prisoners meet the minority: local and global dynamics in mixed evolutionary games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Congress on Evolutionary Computation ![In: Proceedings of the IEEE Congress on Evolutionary Computation, CEC 2007, 25-28 September 2007, Singapore, pp. 3711-3718, 2007, IEEE, 978-1-4244-1339-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Heiner Ackermann, Paul W. Goldberg, Vahab S. Mirrokni, Heiko Röglin, Berthold Vöcking |
A Unified Approach to Congestion Games and Two-Sided Markets. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WINE ![In: Internet and Network Economics, Third International Workshop, WINE 2007, San Diego, CA, USA, December 12-14, 2007, Proceedings, pp. 30-41, 2007, Springer, 978-3-540-77104-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Kosuke Inagaki, Ryohei Nakano |
Learning Evaluation Functions of Shogi Positions from Different Sets of Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
KES (3) ![In: Knowledge-Based Intelligent Information and Engineering Systems, 11th International Conference, KES 2007, XVII Italian Workshop on Neural Networks, Vietri sul Mare, Italy, September 12-14, 2007, Proceedings, Part III, pp. 210-217, 2007, Springer, 978-3-540-74828-1. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
game position evaluation, reinforcement learning, function approximation, multi-layer perceptron |
27 | Heiner Ackermann |
A First Step Towards Analyzing the Convergence Time in Player-Specific Singleton Congestion Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SAGA ![In: Stochastic Algorithms: Foundations and Applications, 4th International Symposium, SAGA 2007, Zurich, Switzerland, September 13-14, 2007, Proceedings, pp. 58-69, 2007, Springer, 978-3-540-74870-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Hui-Chun Hsiao |
A Brief Review of Digital Games and Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIGITEL ![In: DIGITEL 2007, The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning, Proceedings, 26-28 March 2007, Jhongli, Taiwan, pp. 124-129, 2007, IEEE Computer Society, 978-0-7695-2801-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Newton Lee |
2007 World Cyber Games Grand Final in Seattle: WCG 2006 in Monaz, Italy, October 18-22, 2006. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 4(2), pp. 12, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
27 | Kousha Etessami, Mihalis Yannakakis |
Recursive Concurrent Stochastic Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICALP (2) ![In: Automata, Languages and Programming, 33rd International Colloquium, ICALP 2006, Venice, Italy, July 10-14, 2006, Proceedings, Part II, pp. 324-335, 2006, Springer, 3-540-35907-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
27 | Pippin Barr, Rilla Khaled, James Noble 0001, Robert Biddle |
Feeling Strangely Fine: The Well-Being Economy in Popular Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PERSUASIVE ![In: Persuasive Technology, First International Conference on Persuasive Technology for Human Well-Being, PERSUASIVE 2006, Eindhoven, The Netherlands, May 18-19, 2006, Proceedings, pp. 60-71, 2006, Springer, 3-540-34291-5. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
27 | Nicolas Manin, Sébastien George, Patrick Prévôt |
Using Virtual Learners' Behaviours to Help the Development of Educational Business Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EC-TEL ![In: Innovative Approaches for Learning and Knowledge Sharing, First European Conference on Technology Enhanced Learning, EC-TEL 2006, Crete, Greece, October 1-4, 2006, Proceedings, pp. 287-301, 2006, Springer, 3-540-45777-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
27 | Juliane Dunkel, Andreas S. Schulz |
On the Complexity of Pure-Strategy Nash Equilibria in Congestion and Local-Effect Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WINE ![In: Internet and Network Economics, Second International Workshop, WINE 2006, Patras, Greece, December 15-17, 2006, Proceedings, pp. 62-73, 2006, Springer, 3-540-68138-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
27 | Yuu Shibata, Kei Hiraki |
Applying recent techniques for retro games: in the case of undo function. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 21, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
27 | George Christodoulou 0001, Vahab S. Mirrokni, Anastasios Sidiropoulos |
Convergence and Approximation in Potential Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
STACS ![In: STACS 2006, 23rd Annual Symposium on Theoretical Aspects of Computer Science, Marseille, France, February 23-25, 2006, Proceedings, pp. 349-360, 2006, Springer, 978-3-540-32301-3. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
27 | Krishnendu Chatterjee, Thomas A. Henzinger |
Strategy Improvement and Randomized Subexponential Algorithms for Stochastic Parity Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
STACS ![In: STACS 2006, 23rd Annual Symposium on Theoretical Aspects of Computer Science, Marseille, France, February 23-25, 2006, Proceedings, pp. 512-523, 2006, Springer, 978-3-540-32301-3. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
27 | Alexis Sepchat, Nicolas Monmarché, Mohamed Slimane, Dominique Archambault |
Semi Automatic Generator of Tactile Video Games for Visually Impaired Children. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICCHP ![In: Computers Helping People with Special Needs, 10th International Conference, ICCHP 2006, Linz, Austria, July 11-13, 2006, Proceedings, pp. 372-379, 2006, Springer, 3-540-36020-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
27 | Chris Marriott, John Watrous |
Quantum Arthur-Merlin games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Complex. ![In: Comput. Complex. 14(2), pp. 122-152, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
68Q15, Subject classification. 68Q10 |
27 | Hsin-Chang Yang |
A General Framework for Automatically Creating Games for Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICALT ![In: Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, ICALT 2005, Kaohsiung, Taiwan, July 5-8, 2005, pp. 28-29, 2005, IEEE Computer Society, 0-7695-2338-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
27 | Krishnendu Chatterjee |
Two-Player Nonzero-Sum omega-Regular Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CONCUR ![In: CONCUR 2005 - Concurrency Theory, 16th International Conference, CONCUR 2005, San Francisco, CA, USA, August 23-26, 2005, Proceedings, pp. 413-427, 2005, Springer, 3-540-28309-9. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
27 | Fadi Chehimi, Paul Coulton, Reuben Edwards |
Evolution of 3D Games on Mobile Phones. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICMB ![In: 2005 International Conference on Mobile Business (ICMB 2005), 11-13 July 2005, Sydney, Australia, pp. 173-179, 2005, IEEE Computer Society, 0-7695-2367-6. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
27 | Erich Grädel |
Positional Determinacy of Infinite Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
STACS ![In: STACS 2004, 21st Annual Symposium on Theoretical Aspects of Computer Science, Montpellier, France, March 25-27, 2004, Proceedings, pp. 4-18, 2004, Springer, 3-540-21236-1. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
27 | Johan Sanneblad, Lars Erik Holmquist |
"Why Is Everyone Inside Me?!" Using Shared Displays in Mobile Computer Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2004, Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings, pp. 487-498, 2004, Springer, 3-540-22947-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
27 | Jennica Falk, Glorianna Davenport |
Live Role-Playing Games: Implications for Pervasive Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2004, Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings, pp. 127-138, 2004, Springer, 3-540-22947-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
27 | Krishnendu Chatterjee, Rupak Majumdar, Marcin Jurdzinski |
On Nash Equilibria in Stochastic Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSL ![In: Computer Science Logic, 18th International Workshop, CSL 2004, 13th Annual Conference of the EACSL, Karpacz, Poland, September 20-24, 2004, Proceedings, pp. 26-40, 2004, Springer, 3-540-23024-6. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
27 | Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfgang Effelsberg |
Lightweight QoS-support for networked mobile gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 3rd Workshop on Network and System Support for Games, NETGAMES 2004, Portland, Oregon, USA, August 30, 2004, pp. 85-92, 2004, ACM, 1-58113-942-X. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
admission control, mobile gaming, resource reservation, queuing systems, QoS-support, flow aggregation |
27 | Doug Twilleager |
Java Games Technologies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 1(1), pp. 6, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
27 | Dietmar Berwanger, Erich Grädel, Stephan Kreutzer |
Once upon a Time in a West - Determinacy, Definability, and Complexity of Path Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
LPAR ![In: Logic for Programming, Artificial Intelligence, and Reasoning, 10th International Conference, LPAR 2003, Almaty, Kazakhstan, September 22-26, 2003, Proceedings, pp. 229-243, 2003, Springer, 3-540-20101-7. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
27 | Parosh Aziz Abdulla, Ahmed Bouajjani, Julien d'Orso |
Deciding Monotonic Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSL ![In: Computer Science Logic, 17th International Workshop, CSL 2003, 12th Annual Conference of the EACSL, and 8th Kurt Gödel Colloquium, KGC 2003, Vienna, Austria, August 25-30, 2003, Proceedings, pp. 1-14, 2003, Springer, 3-540-40801-0. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
27 | Jeff Jianxin Yan |
Security Design in Online Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACSAC ![In: 19th Annual Computer Security Applications Conference (ACSAC 2003), 8-12 December 2003, Las Vegas, NV, USA, pp. 286-295, 2003, IEEE Computer Society, 0-7695-2041-3. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
27 | Manuel M. Oliveira, Tristan Henderson |
What online gamers really think of the Internet? ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 2nd Workshop on Network and System Support for Games, NETGAMES 2003, Redwood City, California, USA, May 22-23, 2003, pp. 185-193, 2003, ACM, 1-58113-734-6. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
27 | Hajime Ishihara, Bakhadyr Khoussainov |
Complexity of Some Infinite Games Played on Finite Graphs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WG ![In: Graph-Theoretic Concepts in Computer Science, 28th International Workshop, WG 2002, Cesky Krumlov, Czech Republic, June 13-15, 2002, Revised Papers, pp. 270-281, 2002, Springer, 3-540-00331-2. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
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