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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 10274 occurrences of 3340 keywords
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Results
Found 48689 publication records. Showing 48678 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
30 | Chen Wei, Gary Marsden, James E. Gain |
Novel interface for first person shooting games on PDAs. |
OZCHI |
2008 |
DBLP DOI BibTeX RDF |
3D mobile games, first person shooting games, interaction techniques, gesture recognition |
30 | Spyros C. Kontogiannis, Paul G. Spirakis |
On the Support Size of Stable Strategies in Random Games. |
SAGA |
2007 |
DBLP DOI BibTeX RDF |
Nash Equilibria, Evolutionary Games, Bimatrix Games, Evolutionary Stable Strategies |
30 | Pradeep Dubey, Rahul Garg 0001 |
Games of Connectivity. |
WINE |
2006 |
DBLP DOI BibTeX RDF |
information lattice, multicast/unicast transmission, convex/supermodular games, cooperative games, Shapley value |
30 | Patrick Baillot, Vincent Danos, Thomas Ehrhard, Laurent Regnier |
Believe it or not, AJM's Games Model is a Model of Classical Linear Logic. |
LICS |
1997 |
DBLP DOI BibTeX RDF |
reduced order systems, AJM's games model, classical linear logic, general category, saturated strategies, copy games, codings |
29 | Chun-Cheng Hsu, Elvis Chih-Hsien Chen |
Exploring the Elements and Design Criteria of Massively-Multiplayer Online Role-Playing Game (MMORPG) Interfaces. |
HCI (4) |
2009 |
DBLP DOI BibTeX RDF |
Massively-multiplayer online role-playing games (MMORPG), elements of game interfaces, interface design |
29 | Tim Roughgarden |
Intrinsic robustness of the price of anarchy. |
STOC |
2009 |
DBLP DOI BibTeX RDF |
regret-minimizat, price of anarchy, nash equilibria, congestion games |
29 | Sheila A. Paul, Marianne Jensen, Chui Yin Wong, Chee-Weng Khong |
Socializing in mobile gaming. |
DIMEA |
2008 |
DBLP DOI BibTeX RDF |
player behavior, user experience, interface design, mobile games, socializing |
29 | Timothy Charoenying |
Accountable game designs for classroom learning. |
IDC |
2008 |
DBLP DOI BibTeX RDF |
child centered requirements, collaborating children, education, interaction design, games, design methods, design guidelines |
29 | Alex Koller, Greg Foster, Madeleine Wright |
Java Micro Edition and Adobe Flash Lite for arcade-style mobile phone game development: a comparative study. |
SAICSIT |
2008 |
DBLP DOI BibTeX RDF |
ActionScript, Adobe flash lite, Java micro edition, mobile games, cell phones, comparative study, mobile data services |
29 | Michiaki Yasumura, Keita Watanabe, Mark H. Chignell |
Game 2.0 and beyond: an interaction design approach to digital game evolution. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
game 2.0, interaction design, video games |
29 | Alexander Skopalik, Berthold Vöcking |
Inapproximability of pure nash equilibria. |
STOC |
2008 |
DBLP DOI BibTeX RDF |
approximation, local search, congestion games |
29 | Tiago Borges Coelho, Maarten Wesselius, Christina Papakonstantinou |
OutRandom: addressing an underrated skill. |
Fun and Games |
2010 |
DBLP DOI BibTeX RDF |
independent games, research through gaming, human factors, random, serious games, game design, crowdsourcing |
29 | Tim J. W. Tijs, Dirk Brokken, Wijnand A. IJsselsteijn |
Dynamic Game Balancing by Recognizing Affect. |
Fun and Games |
2008 |
DBLP DOI BibTeX RDF |
emotionally adaptive games, affective loop, emotions, Computer games, psychophysiology, game balancing |
29 | Noga Alon, Moni Naor |
Coin-Flipping Games Immune against Linear-Sized Coalitions (Extended Abstract) |
FOCS |
1990 |
DBLP DOI BibTeX RDF |
fault tolerant distributed computing, game players, coin flipping games, perfect information games, outcome influencing, linear-sized coalitions, leader-election games, probability, random protocol |
28 | Greg Walsh, Jennifer Golbeck |
Curator: a game with a purpose for collection recommendation. |
CHI |
2010 |
DBLP DOI BibTeX RDF |
recommender systems, serious games, human computation, games with a purpose |
28 | Josep Freixas, Xavier Molinero |
On the existence of a minimum integer representation for weighted voting systems. |
Ann. Oper. Res. |
2009 |
DBLP DOI BibTeX RDF |
Minimal realizations, Minimum realization, Realizations with minimum sum, Weighted voting games, Simple games |
28 | Nina Gierasimczuk, Lena Kurzen, Fernando R. Velázquez-Quesada |
Learning and Teaching as a Game: A Sabotage Approach. |
LORI |
2009 |
DBLP DOI BibTeX RDF |
Formal learning theory, sabotage games, inductive inference games, game theory, modal logic, learning algorithms |
28 | Alexander Ploss, Stefan Wichmann, Frank Glinka, Sergei Gorlatch |
From a single- to multi-server online game: a Quake 3 case study using RTF. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
Quake 3 arena, RTF, network middleware, real-time online interactive applications, performance, scalability, middleware, online games, responsiveness, distributed architecture, massively multiplayer online games |
28 | Eletha Flores, Gabriel Tobon, Ettore Cavallaro, Francesca I. Cavallaro, Joel C. Perry, Thierry Keller |
Improving patient motivation in game development for motor deficit rehabilitation. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
motor rehabilitation, rehabilitation gaming, skill assessment, assistive technologies, computer games, motivation, serious games, elderly, stroke, biofeedback |
28 | Miguel Sicart |
Newsgames: Theory and Design. |
ICEC |
2008 |
DBLP DOI BibTeX RDF |
Newsgames, Public Service Theory, Procedural Rhetorics, Political Games, Serious Games |
28 | Michael A. Oren |
Speed sonic across the span: building a platform audio game. |
CHI Extended Abstracts |
2007 |
DBLP DOI BibTeX RDF |
platform games, accessibility, user study, sonification, audio games |
28 | Jukka Holm, Juha Arrasvuori, Kai Havukainen |
Modifying game content with personal media. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
image-controlled games, media-controlled games |
28 | Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller |
User case study and network evolution in the mobile phone sector (a study on current mobile phone applications). |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
mobile phone games, user case study, mobile phones, mobile games, mobile gaming, handhelds |
28 | Petri Lankoski, Satu Heliö, Jani Nummela, Jussi Lahti, Frans Mäyrä, Laura Ermi |
A case study in pervasive game design: the songs of north. |
NordiCHI |
2004 |
DBLP DOI BibTeX RDF |
game design, pervasive games, mobile games |
28 | Alex Fabrikant, Christos H. Papadimitriou, Kunal Talwar |
The complexity of pure Nash equilibria. |
STOC |
2004 |
DBLP DOI BibTeX RDF |
PLS-completeness, pure Nash equilibria, complexity, games, local search, congestion games, PLS |
28 | Anne Sullivan |
Gender-inclusive quest design in massively multiplayer online role-playing games. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Peter-Pike J. Sloan |
Lighting in games: past, present and future. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Mark Claypool |
Motion and scene complexity for streaming video games. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Florian Mueller 0001 |
Exertion in networked games. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
social interaction, tangible, physical, videoconferencing, sports, exertion interface, connectedness, exhausting, team spirit |
28 | Alexis Sepchat, Simon Descarpentries, Nicolas Monmarché, Mohamed Slimane |
MP3 Players and Audio Games: An Alternative to Portable Video Games Console for Visually Impaired Players. |
ICCHP |
2008 |
DBLP DOI BibTeX RDF |
|
28 | Angelo Fanelli 0001, Michele Flammini, Luca Moscardelli |
The Speed of Convergence in Congestion Games under Best-Response Dynamics. |
ICALP (1) |
2008 |
DBLP DOI BibTeX RDF |
|
28 | Scott A. King |
Animating Speech in Games. |
MIG |
2008 |
DBLP DOI BibTeX RDF |
Animated Speech, Facial Animation, Facial Modeling |
28 | Luca de Alfaro, Marco Faella |
An Accelerated Algorithm for 3-Color Parity Games with an Application to Timed Games. |
CAV |
2007 |
DBLP DOI BibTeX RDF |
|
28 | I-Chen Wu, Dei-Yen Huang |
A New Family of k-in-a-Row Games. |
ACG |
2006 |
DBLP DOI BibTeX RDF |
|
28 | Matthias Dick, Oliver Wellnitz, Lars C. Wolf |
Analysis of factors affecting players' performance and perception in multiplayer games. |
NETGAMES |
2005 |
DBLP DOI BibTeX RDF |
|
28 | Anton Gustafsson, Magnus Bång, Mattias Svahn |
Power explorer: a casual game style for encouraging long term behavior change among teenagers. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
advergames, persuasive games, serious games, energy conservation, pervasive games, behavior change |
28 | Xi-Ren Cao, Hong-Xia Shen, Rodolfo A. Milito, Patricia E. Wirth |
Internet pricing with a game theoretical approach: concepts and examples. |
IEEE/ACM Trans. Netw. |
2002 |
DBLP DOI BibTeX RDF |
Paris metro pricing, bargaining problems, leader-follower games, two-person nonzero sum games, quality of services, Internet, cooperative games |
28 | Jan Stelovsky |
Can Rote Memorization Be Fun? A Game Shell for Concept Matching with Java and XML. |
HICSS |
2001 |
DBLP DOI BibTeX RDF |
Instructional software, Educational methods, Computer assisted testing, Testing, Games, User models, Computer games, Educational technology, Educational games, Computer software, Student evaluation |
27 | Aviezri S. Fraenkel, Ofer Rahat |
Complexity of Error-Correcting Codes Derived from Combinatorial Games. |
Computers and Games |
2002 |
DBLP DOI BibTeX RDF |
|
27 | Ralf Küsters |
Memoryless Determinacy of Parity Games. |
Automata, Logics, and Infinite Games |
2001 |
DBLP DOI BibTeX RDF |
|
27 | Maher Ben Moussa, Nadia Magnenat-Thalmann |
Applying Affect Recognition in Serious Games: The PlayMancer Project. |
MIG |
2009 |
DBLP DOI BibTeX RDF |
Emotion Fusion, Affect Fusion, Affective Computing, Serious Games, Emotion Recognition, Affect Recognition |
27 | Yi Zhang, Ling Chen 0001, Gencai Chen |
Globally synchronized dead-reckoning with local lag for continuous distributed multiplayer games. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
continuous replicated application, local lag, consistency, dead-reckoning, distributed multi-player games |
27 | Ruck Thawonmas, Masayasu Hirano, Masayoshi Kurashige |
Cellular automata and Hilditch thinning for extraction of user paths in online games. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
Hilditch thinning, path extraction, cellular automata, game design, online games, trails |
27 | Martin Mauve, Stefan Fischer 0001, Jörg Widmer |
A generic proxy system for networked computer games. |
NETGAMES |
2002 |
DBLP DOI BibTeX RDF |
latency optimization, networked computer games, robustness, congestion control, fairness, proxy |
27 | Magy Seif El-Nasr, Bardia Aghabeigi, David Milam, Mona Erfani, Beth Lameman, Hamid Maygoli, Sang Mah |
Understanding and evaluating cooperative games. |
CHI |
2010 |
DBLP DOI BibTeX RDF |
cooperative game design, cooperative patterns, engagement., testing, user experience, game design |
27 | Takahiro Iwata, Tetsuo Yamabe, Mikko Polojärvi, Tatsuo Nakajima |
Traditional games meet ICT: a case study on go game augmentation. |
TEI |
2010 |
DBLP DOI BibTeX RDF |
augmented reality, tangible interaction, entertainment computing |
27 | Louise Sauvé |
Design Tools for Online Educational Games: Concept and Application. |
Trans. Edutainment |
2009 |
DBLP DOI BibTeX RDF |
Design, Educational, Game, Online |
27 | Daniel Andersson, Peter Bro Miltersen |
The Complexity of Solving Stochastic Games on Graphs. |
ISAAC |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Krishnendu Chatterjee, Luca de Alfaro, Thomas A. Henzinger |
Termination criteria for solving concurrent safety and reachability games. |
SODA |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Anton Nijholt, Boris Reuderink, Danny Oude Bos |
Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games. |
INTETAIN |
2009 |
DBLP DOI BibTeX RDF |
Multimodal Interaction, Game Design, Brain-computer Interfacing |
27 | Oliver Friedmann, Martin Lange |
Solving Parity Games in Practice. |
ATVA |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Michael Thielscher |
Answer Set Programming for Single-Player Games in General Game Playing. |
ICLP |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Martin Hoefer 0001, Siddharth Suri |
Dynamics in Network Interaction Games. |
DISC |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Mitja Kostomaj, Bojana Boh |
Evaluation of User's Physical Experience in Full Body Interactive Games. |
HAID |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Wei-Kai Lin, Tian-Li Yu 0001 |
Co-evolvability of games in coevolutionary genetic algorithms. |
GECCO |
2009 |
DBLP DOI BibTeX RDF |
genetic algorithm, game theory, coevolution |
27 | Kam Tong Chan, Irwin King, Man-Ching Yuen |
Mathematical Modeling of Social Games. |
CSE (4) |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Heiner Ackermann, Petra Berenbrink, Simon Fischer 0001, Martin Hoefer 0001 |
Concurrent imitation dynamics in congestion games. |
PODC |
2009 |
DBLP DOI BibTeX RDF |
game theory, dynamics, adaptive routing, imitation |
27 | Eva Hudlicka |
Affective game engines: motivation and requirements. |
FDG |
2009 |
DBLP DOI BibTeX RDF |
affective game engines, affective gaming, emotion, affective computing, game design, affective modeling |
27 | Fadi Chehimi, Paul Coulton, Reuben Edwards |
Evolution of 3D mobile games development. |
Pers. Ubiquitous Comput. |
2008 |
DBLP DOI BibTeX RDF |
|
27 | Krzysztof R. Apt, Francesca Rossi 0001, Kristen Brent Venable |
Comparing the notions of optimality in CP-nets, strategic games and soft constraints. |
Ann. Math. Artif. Intell. |
2008 |
DBLP DOI BibTeX RDF |
Mathematics Subject Classifications (2000) 91B10, 91B50, 68T01, 68T30 |
27 | Brian Magerko |
Adaptation in Digital Games. |
Computer |
2008 |
DBLP DOI BibTeX RDF |
|
27 | W. Dwayne Collins, Chenyi Hu |
Studying interval valued matrix games with fuzzy logic. |
Soft Comput. |
2008 |
DBLP DOI BibTeX RDF |
|
27 | Jonathan Widger, Daniel Grosu |
Computing Equilibria in Bimatrix Games by Parallel Support Enumeration. |
ISPDC |
2008 |
DBLP DOI BibTeX RDF |
|
27 | Philip Branch, Antonio L. Cricenti, Grenville J. Armitage |
A Markov Model of Server to Client IP Traffic in First Person Shooter Games. |
ICC |
2008 |
DBLP DOI BibTeX RDF |
|
27 | Felix Brandt 0001, Felix A. Fischer, Markus Holzer 0001 |
Equilibria of Graphical Games with Symmetries. |
WINE |
2008 |
DBLP DOI BibTeX RDF |
|
27 | Miguel Sicart |
How I Learned to Love the Bomb: Defconand the Ethics of Computer Games. |
ICEC |
2008 |
DBLP DOI BibTeX RDF |
Information Ethics, Computer Game Ethics, Method of Abstraction |
27 | Florian Mueller 0001, Martin R. Gibbs, Frank Vetere |
Taxonomy of exertion games. |
OZCHI |
2008 |
DBLP DOI BibTeX RDF |
model, game, gaming, framework, taxonomy, categorization, exertion interface, obesity, exergames, exertion |
27 | Dominique Archambault, Thomas Gaudy, Klaus Miesenberger, Stéphane Natkin, Roland Ossmann |
Towards Generalised Accessibility of Computer Games. |
Edutainment |
2008 |
DBLP DOI BibTeX RDF |
|
27 | Ron Banner, Ariel Orda |
Bottleneck Routing Games in Communication Networks. |
IEEE J. Sel. Areas Commun. |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Ryan Shaun Joazeiro de Baker, M. P. Jacob Habgood, Shaaron Ainsworth, Albert T. Corbett |
Modeling the Acquisition of Fluent Skill in Educational Action Games. |
User Modeling |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Roee Engelberg, Joseph Naor |
Equilibria in online games. |
SODA |
2007 |
DBLP BibTeX RDF |
|
27 | Ayman Ghoneim, Hussein A. Abbass, Michael Barlow |
The critical point when prisoners meet the minority: local and global dynamics in mixed evolutionary games. |
IEEE Congress on Evolutionary Computation |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Heiner Ackermann, Paul W. Goldberg, Vahab S. Mirrokni, Heiko Röglin, Berthold Vöcking |
A Unified Approach to Congestion Games and Two-Sided Markets. |
WINE |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Kosuke Inagaki, Ryohei Nakano |
Learning Evaluation Functions of Shogi Positions from Different Sets of Games. |
KES (3) |
2007 |
DBLP DOI BibTeX RDF |
game position evaluation, reinforcement learning, function approximation, multi-layer perceptron |
27 | Heiner Ackermann |
A First Step Towards Analyzing the Convergence Time in Player-Specific Singleton Congestion Games. |
SAGA |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Hui-Chun Hsiao |
A Brief Review of Digital Games and Learning. |
DIGITEL |
2007 |
DBLP DOI BibTeX RDF |
|
27 | Newton Lee |
2007 World Cyber Games Grand Final in Seattle: WCG 2006 in Monaz, Italy, October 18-22, 2006. |
Comput. Entertain. |
2006 |
DBLP DOI BibTeX RDF |
|
27 | Kousha Etessami, Mihalis Yannakakis |
Recursive Concurrent Stochastic Games. |
ICALP (2) |
2006 |
DBLP DOI BibTeX RDF |
|
27 | Pippin Barr, Rilla Khaled, James Noble 0001, Robert Biddle |
Feeling Strangely Fine: The Well-Being Economy in Popular Games. |
PERSUASIVE |
2006 |
DBLP DOI BibTeX RDF |
|
27 | Nicolas Manin, Sébastien George, Patrick Prévôt |
Using Virtual Learners' Behaviours to Help the Development of Educational Business Games. |
EC-TEL |
2006 |
DBLP DOI BibTeX RDF |
|
27 | Juliane Dunkel, Andreas S. Schulz |
On the Complexity of Pure-Strategy Nash Equilibria in Congestion and Local-Effect Games. |
WINE |
2006 |
DBLP DOI BibTeX RDF |
|
27 | Yuu Shibata, Kei Hiraki |
Applying recent techniques for retro games: in the case of undo function. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
|
27 | George Christodoulou 0001, Vahab S. Mirrokni, Anastasios Sidiropoulos |
Convergence and Approximation in Potential Games. |
STACS |
2006 |
DBLP DOI BibTeX RDF |
|
27 | Krishnendu Chatterjee, Thomas A. Henzinger |
Strategy Improvement and Randomized Subexponential Algorithms for Stochastic Parity Games. |
STACS |
2006 |
DBLP DOI BibTeX RDF |
|
27 | Alexis Sepchat, Nicolas Monmarché, Mohamed Slimane, Dominique Archambault |
Semi Automatic Generator of Tactile Video Games for Visually Impaired Children. |
ICCHP |
2006 |
DBLP DOI BibTeX RDF |
|
27 | Chris Marriott, John Watrous |
Quantum Arthur-Merlin games. |
Comput. Complex. |
2005 |
DBLP DOI BibTeX RDF |
68Q15, Subject classification. 68Q10 |
27 | Hsin-Chang Yang |
A General Framework for Automatically Creating Games for Learning. |
ICALT |
2005 |
DBLP DOI BibTeX RDF |
|
27 | Krishnendu Chatterjee |
Two-Player Nonzero-Sum omega-Regular Games. |
CONCUR |
2005 |
DBLP DOI BibTeX RDF |
|
27 | Fadi Chehimi, Paul Coulton, Reuben Edwards |
Evolution of 3D Games on Mobile Phones. |
ICMB |
2005 |
DBLP DOI BibTeX RDF |
|
27 | Erich Grädel |
Positional Determinacy of Infinite Games. |
STACS |
2004 |
DBLP DOI BibTeX RDF |
|
27 | Johan Sanneblad, Lars Erik Holmquist |
"Why Is Everyone Inside Me?!" Using Shared Displays in Mobile Computer Games. |
ICEC |
2004 |
DBLP DOI BibTeX RDF |
|
27 | Jennica Falk, Glorianna Davenport |
Live Role-Playing Games: Implications for Pervasive Gaming. |
ICEC |
2004 |
DBLP DOI BibTeX RDF |
|
27 | Krishnendu Chatterjee, Rupak Majumdar, Marcin Jurdzinski |
On Nash Equilibria in Stochastic Games. |
CSL |
2004 |
DBLP DOI BibTeX RDF |
|
27 | Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfgang Effelsberg |
Lightweight QoS-support for networked mobile gaming. |
NETGAMES |
2004 |
DBLP DOI BibTeX RDF |
admission control, mobile gaming, resource reservation, queuing systems, QoS-support, flow aggregation |
27 | Doug Twilleager |
Java Games Technologies. |
Comput. Entertain. |
2003 |
DBLP DOI BibTeX RDF |
|
27 | Dietmar Berwanger, Erich Grädel, Stephan Kreutzer |
Once upon a Time in a West - Determinacy, Definability, and Complexity of Path Games. |
LPAR |
2003 |
DBLP DOI BibTeX RDF |
|
27 | Parosh Aziz Abdulla, Ahmed Bouajjani, Julien d'Orso |
Deciding Monotonic Games. |
CSL |
2003 |
DBLP DOI BibTeX RDF |
|
27 | Jeff Jianxin Yan |
Security Design in Online Games. |
ACSAC |
2003 |
DBLP DOI BibTeX RDF |
|
27 | Manuel M. Oliveira, Tristan Henderson |
What online gamers really think of the Internet? |
NETGAMES |
2003 |
DBLP DOI BibTeX RDF |
|
27 | Hajime Ishihara, Bakhadyr Khoussainov |
Complexity of Some Infinite Games Played on Finite Graphs. |
WG |
2002 |
DBLP DOI BibTeX RDF |
|
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