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1961-1986 (15) 1989-1996 (15) 1997-1999 (15) 2000-2001 (26) 2002 (37) 2003 (53) 2004 (99) 2005 (167) 2006 (156) 2007 (255) 2008 (256) 2009 (256) 2010 (168) 2011 (164) 2012 (162) 2013 (233) 2014 (209) 2015 (212) 2016 (224) 2017 (256) 2018 (203) 2019 (219) 2020 (199) 2021 (219) 2022 (241) 2023 (211) 2024 (53)
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Found 4323 publication records. Showing 4323 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
22Shiva Pedram, Pascal Perez, Stephen A. Palmisano, Matthew Farrelly A Qualitative Evaluation of the Role of Virtual Reality as a Safety Training Tool for the Mining Industry. Search on Bibsonomy SimTecT/ISAGA The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
22Stephan J. Franciosi Simulation Game Impacts on Perceptions of Nuclear Energy. Search on Bibsonomy SimTecT/ISAGA The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
22Jacqueline D. Bailey, Karen Blackmore, Grant Robinson Exploring Avatar Facial Fidelity and Emotional Expressions on Observer Perception of the Uncanny Valley. Search on Bibsonomy SimTecT/ISAGA The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
22Maria Freese, Shalini Kurapati, Heide K. Lukosch, Daan Groen, Rens Kortmann, Alexander Verbraeck Addressing Challenges of Planning in Multimodal Transportation Nodes with Simulation Games. Search on Bibsonomy SimTecT/ISAGA The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
22Cory Wright-Maley Soft Overcomes Hard: Simulation Leadership as Mediation of Choice Architectures. Search on Bibsonomy SimTecT/ISAGA The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
22Marcin Wardaszko Building Strategies for Organizational Development with Simulation Games. Search on Bibsonomy SimTecT/ISAGA The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
22William Crowe, Divya Jindal, John Page, John Olsen Swarm Mechanism for "Hedgehog" Asteroid Rover, Using Netlogo Simulations. Search on Bibsonomy SimTecT/ISAGA The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
22Anthony Mildred, Anjum Naweed, Angelina Ambrosetti, Roberta Harreveld Rail Simulation and Training: A Socio-Cultural and Technical Orchestration. Search on Bibsonomy SimTecT/ISAGA The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
22Anna Maria Carrera, Anjum Naweed, Elyssebeth Leigh, Teresa Crea, Ben Krynski, Kevin Heveldt, Marc Lyons, Cameron Knott, Sanjay Khetia Constructing Safe Containers for Effective Learning: Vignettes of Breakdown in Psychological Safety During Simulated Scenarios. Search on Bibsonomy SimTecT/ISAGA The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
22Peter Radonyi, Elyssebeth Leigh Assessment and Evaluation of Learning via Simulation. Search on Bibsonomy SimTecT/ISAGA The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
22Sarah J. Hibbard, Susannah J. Whitney, Laura Carter, Justin J. T. Fidock, Philip Temby, Luke Thiele Making Virtual Sense: Display Type and Narrative Medium Influence Sensemaking in Virtual Environments. Search on Bibsonomy SimTecT/ISAGA The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
22Bill Roungas, Marieke de Wijse, Sebastiaan A. Meijer, Alexander Verbraeck Pitfalls for Debriefing Games and Simulations: Theory and Practice. Search on Bibsonomy SimTecT/ISAGA The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
22Alfonso Atala-Layun, Luis Duran, Annia Gutierrez, Rolando Hernandez, Carlos Pola, Miguel Polanco, Fernanda Santos From Recreational to Clinical Approaches: The Use of the Cuatro Tribus Game-Based Workshop as a Complementary Tool for the Reintegration Treatment of Juvenile Offenders. Search on Bibsonomy SimTecT/ISAGA The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
22Michal Jakubowski, Jakub Ryfa Development of Business Simulation Game with Use of Design Science Research. Search on Bibsonomy SimTecT/ISAGA The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
22Hua-Jun Hong, Chih-Fan Hsu, Tsung-Han Tsai 0005, Chun-Ying Huang, Kuan-Ta Chen, Cheng-Hsin Hsu Enabling Adaptive Cloud Gaming in an Open-Source Cloud Gaming Platform. Search on Bibsonomy IEEE Trans. Circuits Syst. Video Technol. The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
22Vineetha Bettaiah, Ramazan S. Aygün Query-by-Gaming: Interactive spatio-temporal querying and retrieval using gaming controller. Search on Bibsonomy J. Vis. Lang. Comput. The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
22Maria Anna Donati, Francesca Chiesi, Giulio Ammannato, Caterina Primi Versatility and Addiction in Gaming: The Number of Video-Game Genres Played Is Associated with Pathological Gaming in Male Adolescents. Search on Bibsonomy Cyberpsychology Behav. Soc. Netw. The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
22Isabelle Hupont, Joaquin Gracia, Luis Miguel Sanagustín, Miguel Angel Gracia How do new visual immersive systems influence gaming QoE? A use case of serious gaming with Oculus Rift. Search on Bibsonomy QoMEX The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
22Bryce Mariano, Simon G. M. Koo Is cloud gaming the future of the gaming industry? Search on Bibsonomy ICUFN The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
22Adam Chec, Dominika Olczak, Tiago Fernandes, Hugo Ferreira 0001 Physiological Computing Gaming - Use of Electrocardiogram as an Input for Video Gaming. Search on Bibsonomy PhyCS The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
22Wei Cai 0002, Conghui Zhou, Minchen Li, Xiuhua Li, Victor C. M. Leung MCG Test-bed: an Experimental Test-bed for Mobile Cloud Gaming. Search on Bibsonomy MobiGames@MobiSys The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
22Chun-Ying Huang, Yu-Ling Huang, Yu-Hsuan Chi, Kuan-Ta Chen, Cheng-Hsin Hsu To Cloud or Not to Cloud: Measuring the Performance of Mobile Gaming. Search on Bibsonomy MobiGames@MobiSys The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
22Wim Westera, Rob Nadolski, Hans G. K. Hummel Serious Gaming Analytics: What Students' Log Files Tell Us about Gaming and Learning. Search on Bibsonomy Int. J. Serious Games The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
22Snezhanka Kazakova, Veroline Cauberghe, Mario Pandelaere, Patrick De Pelsmacker Players' Expertise and Competition with Others Shape the Satisfaction of Competence Needs, Gaming Gratifications, and Contingent Self-Esteem in a Gaming Context. Search on Bibsonomy Cyberpsychology Behav. Soc. Netw. The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
22Sebastiaan A. Meijer, Riitta Smeds (eds.) Frontiers in Gaming Simulation - 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers Search on Bibsonomy ISAGA The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
22Yasmin B. Kafai, Quinn Burke 0001 Connected Gaming: Towards Integrating Instructionist and Constructionist Approaches in K-12 Gaming. Search on Bibsonomy ICLS The full citation details ... 2014 DBLP  BibTeX  RDF
22David Bingham Brown, Hussamuddin Nasir, Charles Carpenter, Onur Ascigil, Jim Griffioen, Kenneth L. Calvert ChoiceNet gaming: Changing the gaming experience with economics. Search on Bibsonomy CGAMES The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
22Mary Dankbaar, Maartje Bakhuys Roozeboom, Esther Oprins, Frans Rutten, Jan van Saase, Jeroen J. G. van Merriënboer, Stephanie Schuit Gaming as a training tool to train cognitive skills in Emergency Care: how effective is it? Search on Bibsonomy GFHEU The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
22Ana Clariza Natanauan, Jenmart Bonifacio, Mikael Manuel, Rex Perez Bringula, John Benedic R. Enriquez Profile, Gaming Usage and Purposes of Gaming of Internet Café Users in Manila: An Exploratory Study. Search on Bibsonomy Int. J. Virtual Communities Soc. Netw. The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
22Orsolya Pápay, Róbert Urbán, Mark D. Griffiths 0001, Katalin Nagygyörgy, Judit Farkas, Gyöngyi Kökönyei, Katalin Felvinczi, Attila Oláh, Zsuzsanna Elekes, Zsolt Demetrovics Psychometric Properties of the Problematic Online Gaming Questionnaire Short-Form and Prevalence of Problematic Online Gaming in a National Sample of Adolescents. Search on Bibsonomy Cyberpsychology Behav. Soc. Netw. The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
22Sebastian Möller 0001, Steven Schmidt 0001, Justus Beyer Gaming taxonomy: An overview of concepts and evaluation methods for computer gaming QoE. Search on Bibsonomy QoMEX The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
22Georges E. Khalil Fear and Happiness in "Re-Mission": Teasing Out Emotional Gaming Events Responsible for Cancer Risk Perception. Search on Bibsonomy GFHEU The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
22Rafael Bidarra, Dien Gambon, Rob Kooij, Dylan Nagel, Maaike Schutjes, Ioanna Tziouvara Gaming at the dentist's - serious game design for pain and discomfort distraction. Search on Bibsonomy GFHEU The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
22Daniel Plorin, Egon Müller Developing an Ambient Assisted Living Environment Applying the advanced Learning Factory (aLF) - A Conceptual Approach for the Practical Use in the Research Project A2LICE. Search on Bibsonomy ISAGA The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
22Thomas Duus Henriksen Challenges to Designing Game-Based Business. Search on Bibsonomy ISAGA The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
22Alexey Fedoseev, Daria Vdovenko Playing Science: Role-Playing Games as a Way to Enter Scientific Activity. Search on Bibsonomy ISAGA The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
22Markus Ulrich The UCS-Model of Corporate Sustainability - Description, Development and Incorporation in the Simulation Game Napuro. Search on Bibsonomy ISAGA The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
22Reyhan Aydogan, Julia C. Lo, Sebastiaan A. Meijer, Catholijn M. Jonker Modeling Network Controller Decisions Based Upon Situation Awareness through Agent-Based Negotiation. Search on Bibsonomy ISAGA The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
22Jan Hense, Markus Klevers, Michael Sailer, Tim Horenburg, Heinz Mandl, Willibald A. Günthner Using Gamification to Enhance Staff Motivation in Logistics. Search on Bibsonomy ISAGA The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
22Elyssebeth Ellen Leigh Identifying the Competencies and Capabilities of Simulation Professionals. Search on Bibsonomy ISAGA The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
22John Mulenga, Marcin Wardaszko Simulation Game as a Live Case Integrated into Two Modules. Search on Bibsonomy ISAGA The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
22Anders Frank Achieving Game Goals at All Costs? - The Effect of Reward Structures on Tactics Employed in Educational Military Wargaming. Search on Bibsonomy ISAGA The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
22Angela Piu, Cesare Fregola Transcoding Pattern and Simulation Games in Learning Geometry - A Research in Primary School. Search on Bibsonomy ISAGA The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
22Magnus Johansson, Björn Strååt, Henrik Warpefelt, Harko Verhagen Analyzing the Social Dynamics of Non-Player Characters. Search on Bibsonomy ISAGA The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
22Hajime Mizuyama, Shuhei Torigai, Michiko Anse A Prediction Market Game to Route Selection under Uncertainty. Search on Bibsonomy ISAGA The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
22Roy van Bussel, Heide K. Lukosch, Sebastiaan A. Meijer Effects of a Game-Facilitated Curriculum on Technical Knowledge and Skill Development. Search on Bibsonomy ISAGA The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
22Luiz Antonio Titton Parameterised Business Simulation Game Development for Education in Supply Chain Management and Logistics. Search on Bibsonomy ISAGA The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
22Riitta Smeds, Svante Suominen, Päivi Pöyry-Lassila Co-creating Networked Educational Innovations via Process Simulations. Search on Bibsonomy ISAGA The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
22Martijn Mes, Maria-Eugenia Iacob, Jos van Hillegersberg A Distributed Barge Planning Game. Search on Bibsonomy ISAGA The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
22Gabriele Hoeborn, Jennifer Bredtmann EfeU: Decision Making Concerning Company Strategy. Search on Bibsonomy ISAGA The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
22Mariluz Guenaga, Iratxe Menchaca, Alex Ortiz de Guinea, Olga Dziabenko, Javier García-Zubía, Mikel Salazar Serious Games, Remote Laboratories and Augmented Reality to Develop and Assess Programming Skills. Search on Bibsonomy ISAGA The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
22Borzoo Pourabdollahian Tehran, Manuel Fradinho Oliveira, Marco Taisch, Jannicke Baalsrud Hauge, Johann c. k. h. Riedel Status and Trends of Serious Game Application in Engineering and Manufacturing Education. Search on Bibsonomy ISAGA The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
22Jop van den Hoogen, Sebastiaan A. Meijer Games for Searching Technology Landscapes. Search on Bibsonomy ISAGA The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
22Heide K. Lukosch, Roy van Bussel, Sebastiaan A. Meijer A Serious Game Design Combining Simulation and Sandbox Approaches. Search on Bibsonomy ISAGA The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
22Rens Kortmann, C. Els van Daalen, Igor Mayer, Geertje Bekebrede Veerkracht 2.0 - Embodied Interactions in a Servant-Leadership Game. Search on Bibsonomy ISAGA The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
22Heide K. Lukosch, Bas van Nuland, Theo van Ruijven, Linda van Veen, Alexander Verbraeck Building a Virtual World for Team Work Improvement. Search on Bibsonomy ISAGA The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
22Silja Eckartz, Christiaan P. Katsma A Negotiation Game to Support Inter-organizational Business Case Development. Search on Bibsonomy ISAGA The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
22Joel Bremson Representing Qualitative Aspects of Vehicle Purchase Decision-Making in a Simulation Game on Alternative Fuel and Vehicle Transitions. Search on Bibsonomy ISAGA The full citation details ... 2013 DBLP  DOI  BibTeX  RDF
22Amy Voida, Saul Greenberg Console gaming across generations: exploring intergenerational interactions in collocated console gaming. Search on Bibsonomy Univers. Access Inf. Soc. The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
22Charlotta Hellström, Kent W. Nilsson, Jerzy Leppert, Cecilia Åslund Influences of motives to play and time spent gaming on the negative consequences of adolescent online computer gaming. Search on Bibsonomy Comput. Hum. Behav. The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
22Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu 0001, K. K. Ramakrishnan Gaming over COPSS: A content centric communication infrastructure for gaming applications. Search on Bibsonomy ICNP The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
22Leonidas Deligiannidis Next Generation Gaming Experience (NGGE): Use of Multimodal Gaming to Improve Self Esteem in Children with Physical Disabilities. Search on Bibsonomy CGVR The full citation details ... 2010 DBLP  BibTeX  RDF
22Shiblee Imtiaz Hasan Multiplayer gaming for low-end mobile phones: Gaming between basic mobile phones, handheld devices and computer platforms. Search on Bibsonomy ICE-GIC The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
22Alexander Mawyer Review Article: Gameworlds, lifecraft and warplay: Jim Rossignol, This Gaming Life: Travels in Three Cities. Ann Arbor, MI: University of Michigan Press, 2008, 224 pp. ISBN: 978 - 0 - 472 - 11635 - 5, $24.95 (hbk) Steven E. Jones, The Meaning of Video Games: Gaming and Textual Strategies. New York: Routledge, 2008. x + 198 pp. ISBN: 0 - 415 - 96056 - 8, $29.95 (pbk) Hilde G. Corneliussen and Jill Walker Rettberg (eds), Digital Culture, Play and Identity: A World of Warcraft Reader. Cambridge, MA: MIT Press, 2008. vii + 304 pp. ISBN: 978 - 0 - 262 - 03370 - 1, $29.95 (hbk). Search on Bibsonomy New Media Soc. The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
22Bryan-Mitchell Young Gaming Mind, Gaming Bodies: Mind-Body Split For the New Millenium. Search on Bibsonomy DiGRA Conference The full citation details ... 2005 DBLP  BibTeX  RDF
22Glenda Revelle, Ashley Fenwick-Naditch, Liz Kronenberger, Makeda Mays Green CHI 2010 special interest group: creating prosocial media for children. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2010 DBLP  DOI  BibTeX  RDF gaming for good, prosocial behavior, communication, social networking, children, social media
22Natasa Paterson, Katsiaryna Naliuka, Søren Kristian Jensen, Tara Carrigy, Mads Haahr, Fionnuala Conway Design, implementation and evaluation of audio for a location aware augmented reality game. Search on Bibsonomy Fun and Games The full citation details ... 2010 DBLP  DOI  BibTeX  RDF location aware gaming, engagement, immersion, sound design
22Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Ossi Salmi panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network. Search on Bibsonomy Fun and Games The full citation details ... 2010 DBLP  DOI  BibTeX  RDF pervasive computing, pervasive gaming
22Breen Sweeney, Anne Adams Virtual world users evaluated according to environment design, task based and affective attention measures. Search on Bibsonomy BCS HCI The full citation details ... 2009 DBLP  BibTeX  RDF gaming, attention, immersion, MMORPG, MUVE, social worlds
22Yiwei Cao, Ralf Klamma, Yan Gao, Rynson W. H. Lau, Matthias Jarke A Web 2.0 Personal Learning Environment for Classical Chinese Poetry. Search on Bibsonomy ICWL The full citation details ... 2009 DBLP  DOI  BibTeX  RDF classical Chinese poetry, Web 2.0, mobile learning, community of practice, educational gaming, personal learning environment
22Joel Wein, Kirill Kourtchikov, Yan Cheng, Ron Gutierez, Roman Khmelichek, Matthew Topol, Chris Sherman Virtualized games for teaching about distributed systems. Search on Bibsonomy SIGCSE The full citation details ... 2009 DBLP  DOI  BibTeX  RDF distributed systems, gaming, curricula
22Jonathan Chaboissier, Frédéric Vernier Conception de jeux interactifs temps réel sur tabletop. Search on Bibsonomy IHM The full citation details ... 2009 DBLP  DOI  BibTeX  RDF interaction techniques, real-time applications, tabletop gaming
22Gunnar Misund, Harald Holone, Håkon Tolsby, Joakim Karlsen, Aleksander Toppe Effects of co-player visualization in a location-based chase-and-catch game. Search on Bibsonomy Mobile HCI The full citation details ... 2009 DBLP  DOI  BibTeX  RDF FoxHunt, player awareness, mobile, GPS, location-based gaming
22Michael Nitsche, Matthew Drake, Janet H. Murray Bridging Media with the Help of Players. Search on Bibsonomy ICIDS The full citation details ... 2009 DBLP  DOI  BibTeX  RDF player-centric, gaming, narrative, television, cross-media
22Sabiha Ghellal, Irma Lindt Interactive movie elements in a pervasive game. Search on Bibsonomy Pers. Ubiquitous Comput. The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Crossmedia, Augmented streaming, Telenovella, User interface, Pervasive gaming, IPTV, Interactive TV
22Oskar Juhlin, Alexandra Weilenmann Hunting for fun: solitude and attentiveness in collaboration. Search on Bibsonomy CSCW The full citation details ... 2008 DBLP  DOI  BibTeX  RDF hunting, mobile conversation, solitude, collaboration, mobility, ethnography, experience, attention, pervasive gaming, sound, leisure
22Bryan N. Alexander Emergent technologies for teaching and learning: social media and ubiquitous computing. Search on Bibsonomy SIGUCCS The full citation details ... 2008 DBLP  DOI  BibTeX  RDF ubiquitous computing, mobility, learning, gaming, web 2.0, pedagogy, social media
22Siân E. Lindley, James Le Couteur, Nadia Berthouze Stirring up experience through movement in game play: effects on engagement and social behaviour. Search on Bibsonomy CHI The full citation details ... 2008 DBLP  DOI  BibTeX  RDF gaming, input devices, engagement, immersion, affordance, co-presence, body movement, social behaviour
22Iris Herbst, Anne-Kathrin Braun, Rod McCall, Wolfgang Broll TimeWarp: interactive time travel with a mobile mixed reality game. Search on Bibsonomy Mobile HCI The full citation details ... 2008 DBLP  DOI  BibTeX  RDF augmented reality (AR), mixed reality (MR), multimodal interfaces, presence, pervasive gaming
22Jeppe Komulainen, Jari Takatalo, Miikka Lehtonen, Göte Nyman Psychologically structured approach to user experience in games. Search on Bibsonomy NordiCHI The full citation details ... 2008 DBLP  DOI  BibTeX  RDF presence, flow, digital games, gaming experience
22Eletha Flores, Gabriel Tobon, Ettore Cavallaro, Francesca I. Cavallaro, Joel C. Perry, Thierry Keller Improving patient motivation in game development for motor deficit rehabilitation. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF motor rehabilitation, rehabilitation gaming, skill assessment, assistive technologies, computer games, motivation, serious games, elderly, stroke, biofeedback
22Brian J. Gajadhar, Yvonne de Kort, Wijnand A. IJsselsteijn Shared Fun Is Doubled Fun: Player Enjoyment as a Function of Social Setting. Search on Bibsonomy Fun and Games The full citation details ... 2008 DBLP  DOI  BibTeX  RDF play setting, social setting, play configuration, social presence, enjoyment, Digital gaming, player experience, game experience
22Florian Mueller 0001, Martin R. Gibbs, Frank Vetere Taxonomy of exertion games. Search on Bibsonomy OZCHI The full citation details ... 2008 DBLP  DOI  BibTeX  RDF model, game, gaming, framework, taxonomy, categorization, exertion interface, obesity, exergames, exertion
22Irma Lindt, Jan Ohlenburg, Uta Pankoke-Babatz, Sabiha Ghellal A report on the crossmedia game epidemic menace. Search on Bibsonomy Comput. Entertain. The full citation details ... 2007 DBLP  DOI  BibTeX  RDF crossmedia, event-based games, game evaluation, user interfaces, augmented reality, computer games, game design, pervasive gaming
22Martin Brynskov, Gunnar Kramp Habitats: a simple way to bridge artifacts, professions, and theories in ubiquitous design. Search on Bibsonomy BCS HCI (2) The full citation details ... 2007 DBLP  DOI  BibTeX  RDF interdisciplinary work, pervasive play and gaming, design principles, pervasive healthcare, design support
22László Laufer, Bottyán Németh Your skin knows when you will jump. Search on Bibsonomy ECCE The full citation details ... 2007 DBLP  DOI  BibTeX  RDF affective gaming, predicting user action, skin conductance response, neural networks
22M. Carmen Juan Lizandra, Mariano Alcañiz Raya, Luciano Gamberini, Irene Zaragozá, Francesco Martino Shared virtual environment (SVE): a framework for developing social games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF games, pervasive games, social gaming, shared virtual environment
22Kaj Grønbæk, Ole Sejer Iversen, Karen Johanne Kortbek, Kaspar Rosengreen Nielsen, Louise Aagaard IGameFloor: a platform for co-located collaborative games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF co-located collaborative games, interactive floor, social gaming and entertainment, vision based tracking
22Sean Casey, Ben Kirman, Duncan Rowland The gopher game: a social, mobile, locative game with user generated content and peer review. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF GSM cell phones, locative and mobile gaming, social networking, user-generated content, context acquisition
22Lee M. Sherlock When social networking meets online games: the activity system of grouping in world of warcraft. Search on Bibsonomy SIGDOC The full citation details ... 2007 DBLP  DOI  BibTeX  RDF genre theory, paratext, social networking, social interaction, grouping, activity theory, mmog, mmorpg, digital games, digital gaming, technical writing, world of warcraft, faq
22Roger Thomas Kok Chuen Tan, Adrian David Cheok, Roshan Lalintha Peiris, Imiyage Janaka Prasad Wijesena, Derek Bing Siang Tan, Karthik Raveendran, Khanh Dung Thi Nguyen, Yin Ping Sen, Elvin Zhiwen Yio Computer Game for Small Pets and Humans. Search on Bibsonomy ICEC The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Human-animal interaction, communication, mixed reality, computer gaming, multimodal interaction
22John R. Douceur, Jay R. Lorch, Thomas Moscibroda Maximizing total upload in latency-sensitive P2P applications. Search on Bibsonomy SPAA The full citation details ... 2007 DBLP  DOI  BibTeX  RDF peer-to-peer gaming, upload maximization, multicast
22Saskia Bakker, Debby Vorstenbosch, Elise van den Hoven, Gerard Hollemans, Tom Bergman Weathergods: tangible interaction in a digital tabletop game. Search on Bibsonomy TEI The full citation details ... 2007 DBLP  DOI  BibTeX  RDF digital tabletop gaming, interaction design, tangible user interfaces, tangible interaction, pervasive games
22A. F. Wattimena, Robert E. Kooij, J. M. van Vugt, O. K. Ahmed Predicting the perceived quality of a first person shooter: the Quake IV G-model. Search on Bibsonomy NETGAMES The full citation details ... 2006 DBLP  DOI  BibTeX  RDF perceived QoS, regression analysis, mean opinion score, interactive gaming, first person shooter, on-line games
22Francesco Bellotti, Jaroslava Mikulecká, Linda Napoletano, Hana Rohrova Designing a Constructionistic Framework for T-Learning. Search on Bibsonomy EC-TEL The full citation details ... 2006 DBLP  DOI  BibTeX  RDF iDTV, gaming, constructionism, MHP, t-learning
22Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller The effect of latency and network limitations on MMORPGs: a field study of everquest2. Search on Bibsonomy NETGAMES The full citation details ... 2005 DBLP  DOI  BibTeX  RDF Everquest2, user study, mobile gaming, MMORPG, network games
22Andrew G. Brooks, Jesse Gray, Guy Hoffman, Andrea Lockerd, Hans Lee, Cynthia Breazeal Robot's play: interactive games with sociable machines. Search on Bibsonomy Comput. Entertain. The full citation details ... 2004 DBLP  DOI  BibTeX  RDF autonomous humanoid robot, computer-based entertainment, teaching as play, teaching with play, gaming, personal robots
22Ken Anderson 0002, Jane McGonigal Place storming: performing new technologies in context. Search on Bibsonomy NordiCHI The full citation details ... 2004 DBLP  DOI  BibTeX  RDF innovation techniques, pervasive gaming, brainstorming
22Lynne E. Hall, Adrian Gordon, Russell James, Lynne Newall A lightweight rule-based Al engine for mobile games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF tools, mobile gaming, game AI, rule-based languages
22Hartmut Ritter, Thiemo Voigt, Min Tian, Jochen H. Schiller Experiences using a dual wireless technology infrastructure to support ad-hoc multiplayer games. Search on Bibsonomy NETGAMES The full citation details ... 2003 DBLP  DOI  BibTeX  RDF ad-hoc networks, Bluetooth, mobile gaming
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