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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 2220 occurrences of 1047 keywords
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Results
Found 4323 publication records. Showing 4323 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
22 | Shiva Pedram, Pascal Perez, Stephen A. Palmisano, Matthew Farrelly |
A Qualitative Evaluation of the Role of Virtual Reality as a Safety Training Tool for the Mining Industry. |
SimTecT/ISAGA |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Stephan J. Franciosi |
Simulation Game Impacts on Perceptions of Nuclear Energy. |
SimTecT/ISAGA |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Jacqueline D. Bailey, Karen Blackmore, Grant Robinson |
Exploring Avatar Facial Fidelity and Emotional Expressions on Observer Perception of the Uncanny Valley. |
SimTecT/ISAGA |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Maria Freese, Shalini Kurapati, Heide K. Lukosch, Daan Groen, Rens Kortmann, Alexander Verbraeck |
Addressing Challenges of Planning in Multimodal Transportation Nodes with Simulation Games. |
SimTecT/ISAGA |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Cory Wright-Maley |
Soft Overcomes Hard: Simulation Leadership as Mediation of Choice Architectures. |
SimTecT/ISAGA |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Marcin Wardaszko |
Building Strategies for Organizational Development with Simulation Games. |
SimTecT/ISAGA |
2016 |
DBLP DOI BibTeX RDF |
|
22 | William Crowe, Divya Jindal, John Page, John Olsen |
Swarm Mechanism for "Hedgehog" Asteroid Rover, Using Netlogo Simulations. |
SimTecT/ISAGA |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Anthony Mildred, Anjum Naweed, Angelina Ambrosetti, Roberta Harreveld |
Rail Simulation and Training: A Socio-Cultural and Technical Orchestration. |
SimTecT/ISAGA |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Anna Maria Carrera, Anjum Naweed, Elyssebeth Leigh, Teresa Crea, Ben Krynski, Kevin Heveldt, Marc Lyons, Cameron Knott, Sanjay Khetia |
Constructing Safe Containers for Effective Learning: Vignettes of Breakdown in Psychological Safety During Simulated Scenarios. |
SimTecT/ISAGA |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Peter Radonyi, Elyssebeth Leigh |
Assessment and Evaluation of Learning via Simulation. |
SimTecT/ISAGA |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Sarah J. Hibbard, Susannah J. Whitney, Laura Carter, Justin J. T. Fidock, Philip Temby, Luke Thiele |
Making Virtual Sense: Display Type and Narrative Medium Influence Sensemaking in Virtual Environments. |
SimTecT/ISAGA |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Bill Roungas, Marieke de Wijse, Sebastiaan A. Meijer, Alexander Verbraeck |
Pitfalls for Debriefing Games and Simulations: Theory and Practice. |
SimTecT/ISAGA |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Alfonso Atala-Layun, Luis Duran, Annia Gutierrez, Rolando Hernandez, Carlos Pola, Miguel Polanco, Fernanda Santos |
From Recreational to Clinical Approaches: The Use of the Cuatro Tribus Game-Based Workshop as a Complementary Tool for the Reintegration Treatment of Juvenile Offenders. |
SimTecT/ISAGA |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Michal Jakubowski, Jakub Ryfa |
Development of Business Simulation Game with Use of Design Science Research. |
SimTecT/ISAGA |
2016 |
DBLP DOI BibTeX RDF |
|
22 | Hua-Jun Hong, Chih-Fan Hsu, Tsung-Han Tsai 0005, Chun-Ying Huang, Kuan-Ta Chen, Cheng-Hsin Hsu |
Enabling Adaptive Cloud Gaming in an Open-Source Cloud Gaming Platform. |
IEEE Trans. Circuits Syst. Video Technol. |
2015 |
DBLP DOI BibTeX RDF |
|
22 | Vineetha Bettaiah, Ramazan S. Aygün |
Query-by-Gaming: Interactive spatio-temporal querying and retrieval using gaming controller. |
J. Vis. Lang. Comput. |
2015 |
DBLP DOI BibTeX RDF |
|
22 | Maria Anna Donati, Francesca Chiesi, Giulio Ammannato, Caterina Primi |
Versatility and Addiction in Gaming: The Number of Video-Game Genres Played Is Associated with Pathological Gaming in Male Adolescents. |
Cyberpsychology Behav. Soc. Netw. |
2015 |
DBLP DOI BibTeX RDF |
|
22 | Isabelle Hupont, Joaquin Gracia, Luis Miguel Sanagustín, Miguel Angel Gracia |
How do new visual immersive systems influence gaming QoE? A use case of serious gaming with Oculus Rift. |
QoMEX |
2015 |
DBLP DOI BibTeX RDF |
|
22 | Bryce Mariano, Simon G. M. Koo |
Is cloud gaming the future of the gaming industry? |
ICUFN |
2015 |
DBLP DOI BibTeX RDF |
|
22 | Adam Chec, Dominika Olczak, Tiago Fernandes, Hugo Ferreira 0001 |
Physiological Computing Gaming - Use of Electrocardiogram as an Input for Video Gaming. |
PhyCS |
2015 |
DBLP DOI BibTeX RDF |
|
22 | Wei Cai 0002, Conghui Zhou, Minchen Li, Xiuhua Li, Victor C. M. Leung |
MCG Test-bed: an Experimental Test-bed for Mobile Cloud Gaming. |
MobiGames@MobiSys |
2015 |
DBLP DOI BibTeX RDF |
|
22 | Chun-Ying Huang, Yu-Ling Huang, Yu-Hsuan Chi, Kuan-Ta Chen, Cheng-Hsin Hsu |
To Cloud or Not to Cloud: Measuring the Performance of Mobile Gaming. |
MobiGames@MobiSys |
2015 |
DBLP DOI BibTeX RDF |
|
22 | Wim Westera, Rob Nadolski, Hans G. K. Hummel |
Serious Gaming Analytics: What Students' Log Files Tell Us about Gaming and Learning. |
Int. J. Serious Games |
2014 |
DBLP DOI BibTeX RDF |
|
22 | Snezhanka Kazakova, Veroline Cauberghe, Mario Pandelaere, Patrick De Pelsmacker |
Players' Expertise and Competition with Others Shape the Satisfaction of Competence Needs, Gaming Gratifications, and Contingent Self-Esteem in a Gaming Context. |
Cyberpsychology Behav. Soc. Netw. |
2014 |
DBLP DOI BibTeX RDF |
|
22 | Sebastiaan A. Meijer, Riitta Smeds (eds.) |
Frontiers in Gaming Simulation - 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, Stockholm, Sweden, June 24-28, 2013. Revised Selected Papers |
ISAGA |
2014 |
DBLP DOI BibTeX RDF |
|
22 | Yasmin B. Kafai, Quinn Burke 0001 |
Connected Gaming: Towards Integrating Instructionist and Constructionist Approaches in K-12 Gaming. |
ICLS |
2014 |
DBLP BibTeX RDF |
|
22 | David Bingham Brown, Hussamuddin Nasir, Charles Carpenter, Onur Ascigil, Jim Griffioen, Kenneth L. Calvert |
ChoiceNet gaming: Changing the gaming experience with economics. |
CGAMES |
2014 |
DBLP DOI BibTeX RDF |
|
22 | Mary Dankbaar, Maartje Bakhuys Roozeboom, Esther Oprins, Frans Rutten, Jan van Saase, Jeroen J. G. van Merriënboer, Stephanie Schuit |
Gaming as a training tool to train cognitive skills in Emergency Care: how effective is it? |
GFHEU |
2014 |
DBLP DOI BibTeX RDF |
|
22 | Ana Clariza Natanauan, Jenmart Bonifacio, Mikael Manuel, Rex Perez Bringula, John Benedic R. Enriquez |
Profile, Gaming Usage and Purposes of Gaming of Internet Café Users in Manila: An Exploratory Study. |
Int. J. Virtual Communities Soc. Netw. |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Orsolya Pápay, Róbert Urbán, Mark D. Griffiths 0001, Katalin Nagygyörgy, Judit Farkas, Gyöngyi Kökönyei, Katalin Felvinczi, Attila Oláh, Zsuzsanna Elekes, Zsolt Demetrovics |
Psychometric Properties of the Problematic Online Gaming Questionnaire Short-Form and Prevalence of Problematic Online Gaming in a National Sample of Adolescents. |
Cyberpsychology Behav. Soc. Netw. |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Sebastian Möller 0001, Steven Schmidt 0001, Justus Beyer |
Gaming taxonomy: An overview of concepts and evaluation methods for computer gaming QoE. |
QoMEX |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Georges E. Khalil |
Fear and Happiness in "Re-Mission": Teasing Out Emotional Gaming Events Responsible for Cancer Risk Perception. |
GFHEU |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Rafael Bidarra, Dien Gambon, Rob Kooij, Dylan Nagel, Maaike Schutjes, Ioanna Tziouvara |
Gaming at the dentist's - serious game design for pain and discomfort distraction. |
GFHEU |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Daniel Plorin, Egon Müller |
Developing an Ambient Assisted Living Environment Applying the advanced Learning Factory (aLF) - A Conceptual Approach for the Practical Use in the Research Project A2LICE. |
ISAGA |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Thomas Duus Henriksen |
Challenges to Designing Game-Based Business. |
ISAGA |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Alexey Fedoseev, Daria Vdovenko |
Playing Science: Role-Playing Games as a Way to Enter Scientific Activity. |
ISAGA |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Markus Ulrich |
The UCS-Model of Corporate Sustainability - Description, Development and Incorporation in the Simulation Game Napuro. |
ISAGA |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Reyhan Aydogan, Julia C. Lo, Sebastiaan A. Meijer, Catholijn M. Jonker |
Modeling Network Controller Decisions Based Upon Situation Awareness through Agent-Based Negotiation. |
ISAGA |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Jan Hense, Markus Klevers, Michael Sailer, Tim Horenburg, Heinz Mandl, Willibald A. Günthner |
Using Gamification to Enhance Staff Motivation in Logistics. |
ISAGA |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Elyssebeth Ellen Leigh |
Identifying the Competencies and Capabilities of Simulation Professionals. |
ISAGA |
2013 |
DBLP DOI BibTeX RDF |
|
22 | John Mulenga, Marcin Wardaszko |
Simulation Game as a Live Case Integrated into Two Modules. |
ISAGA |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Anders Frank |
Achieving Game Goals at All Costs? - The Effect of Reward Structures on Tactics Employed in Educational Military Wargaming. |
ISAGA |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Angela Piu, Cesare Fregola |
Transcoding Pattern and Simulation Games in Learning Geometry - A Research in Primary School. |
ISAGA |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Magnus Johansson, Björn Strååt, Henrik Warpefelt, Harko Verhagen |
Analyzing the Social Dynamics of Non-Player Characters. |
ISAGA |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Hajime Mizuyama, Shuhei Torigai, Michiko Anse |
A Prediction Market Game to Route Selection under Uncertainty. |
ISAGA |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Roy van Bussel, Heide K. Lukosch, Sebastiaan A. Meijer |
Effects of a Game-Facilitated Curriculum on Technical Knowledge and Skill Development. |
ISAGA |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Luiz Antonio Titton |
Parameterised Business Simulation Game Development for Education in Supply Chain Management and Logistics. |
ISAGA |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Riitta Smeds, Svante Suominen, Päivi Pöyry-Lassila |
Co-creating Networked Educational Innovations via Process Simulations. |
ISAGA |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Martijn Mes, Maria-Eugenia Iacob, Jos van Hillegersberg |
A Distributed Barge Planning Game. |
ISAGA |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Gabriele Hoeborn, Jennifer Bredtmann |
EfeU: Decision Making Concerning Company Strategy. |
ISAGA |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Mariluz Guenaga, Iratxe Menchaca, Alex Ortiz de Guinea, Olga Dziabenko, Javier García-Zubía, Mikel Salazar |
Serious Games, Remote Laboratories and Augmented Reality to Develop and Assess Programming Skills. |
ISAGA |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Borzoo Pourabdollahian Tehran, Manuel Fradinho Oliveira, Marco Taisch, Jannicke Baalsrud Hauge, Johann c. k. h. Riedel |
Status and Trends of Serious Game Application in Engineering and Manufacturing Education. |
ISAGA |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Jop van den Hoogen, Sebastiaan A. Meijer |
Games for Searching Technology Landscapes. |
ISAGA |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Heide K. Lukosch, Roy van Bussel, Sebastiaan A. Meijer |
A Serious Game Design Combining Simulation and Sandbox Approaches. |
ISAGA |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Rens Kortmann, C. Els van Daalen, Igor Mayer, Geertje Bekebrede |
Veerkracht 2.0 - Embodied Interactions in a Servant-Leadership Game. |
ISAGA |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Heide K. Lukosch, Bas van Nuland, Theo van Ruijven, Linda van Veen, Alexander Verbraeck |
Building a Virtual World for Team Work Improvement. |
ISAGA |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Silja Eckartz, Christiaan P. Katsma |
A Negotiation Game to Support Inter-organizational Business Case Development. |
ISAGA |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Joel Bremson |
Representing Qualitative Aspects of Vehicle Purchase Decision-Making in a Simulation Game on Alternative Fuel and Vehicle Transitions. |
ISAGA |
2013 |
DBLP DOI BibTeX RDF |
|
22 | Amy Voida, Saul Greenberg |
Console gaming across generations: exploring intergenerational interactions in collocated console gaming. |
Univers. Access Inf. Soc. |
2012 |
DBLP DOI BibTeX RDF |
|
22 | Charlotta Hellström, Kent W. Nilsson, Jerzy Leppert, Cecilia Åslund |
Influences of motives to play and time spent gaming on the negative consequences of adolescent online computer gaming. |
Comput. Hum. Behav. |
2012 |
DBLP DOI BibTeX RDF |
|
22 | Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu 0001, K. K. Ramakrishnan |
Gaming over COPSS: A content centric communication infrastructure for gaming applications. |
ICNP |
2011 |
DBLP DOI BibTeX RDF |
|
22 | Leonidas Deligiannidis |
Next Generation Gaming Experience (NGGE): Use of Multimodal Gaming to Improve Self Esteem in Children with Physical Disabilities. |
CGVR |
2010 |
DBLP BibTeX RDF |
|
22 | Shiblee Imtiaz Hasan |
Multiplayer gaming for low-end mobile phones: Gaming between basic mobile phones, handheld devices and computer platforms. |
ICE-GIC |
2010 |
DBLP DOI BibTeX RDF |
|
22 | Alexander Mawyer |
Review Article: Gameworlds, lifecraft and warplay: Jim Rossignol, This Gaming Life: Travels in Three Cities. Ann Arbor, MI: University of Michigan Press, 2008, 224 pp. ISBN: 978 - 0 - 472 - 11635 - 5, $24.95 (hbk) Steven E. Jones, The Meaning of Video Games: Gaming and Textual Strategies. New York: Routledge, 2008. x + 198 pp. ISBN: 0 - 415 - 96056 - 8, $29.95 (pbk) Hilde G. Corneliussen and Jill Walker Rettberg (eds), Digital Culture, Play and Identity: A World of Warcraft Reader. Cambridge, MA: MIT Press, 2008. vii + 304 pp. ISBN: 978 - 0 - 262 - 03370 - 1, $29.95 (hbk). |
New Media Soc. |
2009 |
DBLP DOI BibTeX RDF |
|
22 | Bryan-Mitchell Young |
Gaming Mind, Gaming Bodies: Mind-Body Split For the New Millenium. |
DiGRA Conference |
2005 |
DBLP BibTeX RDF |
|
22 | Glenda Revelle, Ashley Fenwick-Naditch, Liz Kronenberger, Makeda Mays Green |
CHI 2010 special interest group: creating prosocial media for children. |
CHI Extended Abstracts |
2010 |
DBLP DOI BibTeX RDF |
gaming for good, prosocial behavior, communication, social networking, children, social media |
22 | Natasa Paterson, Katsiaryna Naliuka, Søren Kristian Jensen, Tara Carrigy, Mads Haahr, Fionnuala Conway |
Design, implementation and evaluation of audio for a location aware augmented reality game. |
Fun and Games |
2010 |
DBLP DOI BibTeX RDF |
location aware gaming, engagement, immersion, sound design |
22 | Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Ossi Salmi |
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network. |
Fun and Games |
2010 |
DBLP DOI BibTeX RDF |
pervasive computing, pervasive gaming |
22 | Breen Sweeney, Anne Adams |
Virtual world users evaluated according to environment design, task based and affective attention measures. |
BCS HCI |
2009 |
DBLP BibTeX RDF |
gaming, attention, immersion, MMORPG, MUVE, social worlds |
22 | Yiwei Cao, Ralf Klamma, Yan Gao, Rynson W. H. Lau, Matthias Jarke |
A Web 2.0 Personal Learning Environment for Classical Chinese Poetry. |
ICWL |
2009 |
DBLP DOI BibTeX RDF |
classical Chinese poetry, Web 2.0, mobile learning, community of practice, educational gaming, personal learning environment |
22 | Joel Wein, Kirill Kourtchikov, Yan Cheng, Ron Gutierez, Roman Khmelichek, Matthew Topol, Chris Sherman |
Virtualized games for teaching about distributed systems. |
SIGCSE |
2009 |
DBLP DOI BibTeX RDF |
distributed systems, gaming, curricula |
22 | Jonathan Chaboissier, Frédéric Vernier |
Conception de jeux interactifs temps réel sur tabletop. |
IHM |
2009 |
DBLP DOI BibTeX RDF |
interaction techniques, real-time applications, tabletop gaming |
22 | Gunnar Misund, Harald Holone, Håkon Tolsby, Joakim Karlsen, Aleksander Toppe |
Effects of co-player visualization in a location-based chase-and-catch game. |
Mobile HCI |
2009 |
DBLP DOI BibTeX RDF |
FoxHunt, player awareness, mobile, GPS, location-based gaming |
22 | Michael Nitsche, Matthew Drake, Janet H. Murray |
Bridging Media with the Help of Players. |
ICIDS |
2009 |
DBLP DOI BibTeX RDF |
player-centric, gaming, narrative, television, cross-media |
22 | Sabiha Ghellal, Irma Lindt |
Interactive movie elements in a pervasive game. |
Pers. Ubiquitous Comput. |
2008 |
DBLP DOI BibTeX RDF |
Crossmedia, Augmented streaming, Telenovella, User interface, Pervasive gaming, IPTV, Interactive TV |
22 | Oskar Juhlin, Alexandra Weilenmann |
Hunting for fun: solitude and attentiveness in collaboration. |
CSCW |
2008 |
DBLP DOI BibTeX RDF |
hunting, mobile conversation, solitude, collaboration, mobility, ethnography, experience, attention, pervasive gaming, sound, leisure |
22 | Bryan N. Alexander |
Emergent technologies for teaching and learning: social media and ubiquitous computing. |
SIGUCCS |
2008 |
DBLP DOI BibTeX RDF |
ubiquitous computing, mobility, learning, gaming, web 2.0, pedagogy, social media |
22 | Siân E. Lindley, James Le Couteur, Nadia Berthouze |
Stirring up experience through movement in game play: effects on engagement and social behaviour. |
CHI |
2008 |
DBLP DOI BibTeX RDF |
gaming, input devices, engagement, immersion, affordance, co-presence, body movement, social behaviour |
22 | Iris Herbst, Anne-Kathrin Braun, Rod McCall, Wolfgang Broll |
TimeWarp: interactive time travel with a mobile mixed reality game. |
Mobile HCI |
2008 |
DBLP DOI BibTeX RDF |
augmented reality (AR), mixed reality (MR), multimodal interfaces, presence, pervasive gaming |
22 | Jeppe Komulainen, Jari Takatalo, Miikka Lehtonen, Göte Nyman |
Psychologically structured approach to user experience in games. |
NordiCHI |
2008 |
DBLP DOI BibTeX RDF |
presence, flow, digital games, gaming experience |
22 | Eletha Flores, Gabriel Tobon, Ettore Cavallaro, Francesca I. Cavallaro, Joel C. Perry, Thierry Keller |
Improving patient motivation in game development for motor deficit rehabilitation. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
motor rehabilitation, rehabilitation gaming, skill assessment, assistive technologies, computer games, motivation, serious games, elderly, stroke, biofeedback |
22 | Brian J. Gajadhar, Yvonne de Kort, Wijnand A. IJsselsteijn |
Shared Fun Is Doubled Fun: Player Enjoyment as a Function of Social Setting. |
Fun and Games |
2008 |
DBLP DOI BibTeX RDF |
play setting, social setting, play configuration, social presence, enjoyment, Digital gaming, player experience, game experience |
22 | Florian Mueller 0001, Martin R. Gibbs, Frank Vetere |
Taxonomy of exertion games. |
OZCHI |
2008 |
DBLP DOI BibTeX RDF |
model, game, gaming, framework, taxonomy, categorization, exertion interface, obesity, exergames, exertion |
22 | Irma Lindt, Jan Ohlenburg, Uta Pankoke-Babatz, Sabiha Ghellal |
A report on the crossmedia game epidemic menace. |
Comput. Entertain. |
2007 |
DBLP DOI BibTeX RDF |
crossmedia, event-based games, game evaluation, user interfaces, augmented reality, computer games, game design, pervasive gaming |
22 | Martin Brynskov, Gunnar Kramp |
Habitats: a simple way to bridge artifacts, professions, and theories in ubiquitous design. |
BCS HCI (2) |
2007 |
DBLP DOI BibTeX RDF |
interdisciplinary work, pervasive play and gaming, design principles, pervasive healthcare, design support |
22 | László Laufer, Bottyán Németh |
Your skin knows when you will jump. |
ECCE |
2007 |
DBLP DOI BibTeX RDF |
affective gaming, predicting user action, skin conductance response, neural networks |
22 | M. Carmen Juan Lizandra, Mariano Alcañiz Raya, Luciano Gamberini, Irene Zaragozá, Francesco Martino |
Shared virtual environment (SVE): a framework for developing social games. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
games, pervasive games, social gaming, shared virtual environment |
22 | Kaj Grønbæk, Ole Sejer Iversen, Karen Johanne Kortbek, Kaspar Rosengreen Nielsen, Louise Aagaard |
IGameFloor: a platform for co-located collaborative games. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
co-located collaborative games, interactive floor, social gaming and entertainment, vision based tracking |
22 | Sean Casey, Ben Kirman, Duncan Rowland |
The gopher game: a social, mobile, locative game with user generated content and peer review. |
Advances in Computer Entertainment Technology |
2007 |
DBLP DOI BibTeX RDF |
GSM cell phones, locative and mobile gaming, social networking, user-generated content, context acquisition |
22 | Lee M. Sherlock |
When social networking meets online games: the activity system of grouping in world of warcraft. |
SIGDOC |
2007 |
DBLP DOI BibTeX RDF |
genre theory, paratext, social networking, social interaction, grouping, activity theory, mmog, mmorpg, digital games, digital gaming, technical writing, world of warcraft, faq |
22 | Roger Thomas Kok Chuen Tan, Adrian David Cheok, Roshan Lalintha Peiris, Imiyage Janaka Prasad Wijesena, Derek Bing Siang Tan, Karthik Raveendran, Khanh Dung Thi Nguyen, Yin Ping Sen, Elvin Zhiwen Yio |
Computer Game for Small Pets and Humans. |
ICEC |
2007 |
DBLP DOI BibTeX RDF |
Human-animal interaction, communication, mixed reality, computer gaming, multimodal interaction |
22 | John R. Douceur, Jay R. Lorch, Thomas Moscibroda |
Maximizing total upload in latency-sensitive P2P applications. |
SPAA |
2007 |
DBLP DOI BibTeX RDF |
peer-to-peer gaming, upload maximization, multicast |
22 | Saskia Bakker, Debby Vorstenbosch, Elise van den Hoven, Gerard Hollemans, Tom Bergman |
Weathergods: tangible interaction in a digital tabletop game. |
TEI |
2007 |
DBLP DOI BibTeX RDF |
digital tabletop gaming, interaction design, tangible user interfaces, tangible interaction, pervasive games |
22 | A. F. Wattimena, Robert E. Kooij, J. M. van Vugt, O. K. Ahmed |
Predicting the perceived quality of a first person shooter: the Quake IV G-model. |
NETGAMES |
2006 |
DBLP DOI BibTeX RDF |
perceived QoS, regression analysis, mean opinion score, interactive gaming, first person shooter, on-line games |
22 | Francesco Bellotti, Jaroslava Mikulecká, Linda Napoletano, Hana Rohrova |
Designing a Constructionistic Framework for T-Learning. |
EC-TEL |
2006 |
DBLP DOI BibTeX RDF |
iDTV, gaming, constructionism, MHP, t-learning |
22 | Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller |
The effect of latency and network limitations on MMORPGs: a field study of everquest2. |
NETGAMES |
2005 |
DBLP DOI BibTeX RDF |
Everquest2, user study, mobile gaming, MMORPG, network games |
22 | Andrew G. Brooks, Jesse Gray, Guy Hoffman, Andrea Lockerd, Hans Lee, Cynthia Breazeal |
Robot's play: interactive games with sociable machines. |
Comput. Entertain. |
2004 |
DBLP DOI BibTeX RDF |
autonomous humanoid robot, computer-based entertainment, teaching as play, teaching with play, gaming, personal robots |
22 | Ken Anderson 0002, Jane McGonigal |
Place storming: performing new technologies in context. |
NordiCHI |
2004 |
DBLP DOI BibTeX RDF |
innovation techniques, pervasive gaming, brainstorming |
22 | Lynne E. Hall, Adrian Gordon, Russell James, Lynne Newall |
A lightweight rule-based Al engine for mobile games. |
Advances in Computer Entertainment Technology |
2004 |
DBLP DOI BibTeX RDF |
tools, mobile gaming, game AI, rule-based languages |
22 | Hartmut Ritter, Thiemo Voigt, Min Tian, Jochen H. Schiller |
Experiences using a dual wireless technology infrastructure to support ad-hoc multiplayer games. |
NETGAMES |
2003 |
DBLP DOI BibTeX RDF |
ad-hoc networks, Bluetooth, mobile gaming |
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