|
|
Venues (Conferences, Journals, ...)
|
|
GrowBag graphs for keyword ? (Num. hits/coverage)
Group by:
The graphs summarize 9249 occurrences of 4363 keywords
|
|
|
Results
Found 14050 publication records. Showing 14049 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
32 | Gerry Chan, Ali Arya, Rita Orji, Zhao Zhao, Milica Stojmenovic, Anthony D. Whitehead |
Player Matching for Social Exergame Retention: A Group Personality Composition Approach. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Robert Jeffrey, Pengze Bian, Fan Ji, Penny Sweetser |
The Wisdom of the Gaming Crowd. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Gerard Mulvany, Simeon Taylor, Stefan Greuter |
Target: Zero Drift: Minimizing Spatial Drift in VR Optical Tracking Systems such as Oculus Insight. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Ekta Shokeen, Anthony Pellicone, David Weintrop, Diane Jass Ketelhut, Caro Williams-Pierce, Jandelyn Dawn Plane, Michel Cukier |
Designing Failure and Feedback within Puzzles. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Robert Salay, Mark Claypool |
A Comparison of Automatic versus Manual World Alteration for Network Game Latency Compensation. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Johannes Pfau, Jan David Smeddinck, Rainer Malaka |
The Case for Usable AI: What Industry Professionals Make of Academic AI in Video Games. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Bas A. Plijnaer, Daisy O'Neill, Eloisa Kompier, Günter Wallner, Regina Bernhaupt |
Truesight Battle Grid - Enhancing the Game Experience of Tabletop Role-Playing through Tangible Data Visualization. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Sergio Sayago, Josep Blat, Bárbara Barbosa Neves |
At the Intersection of Digital Games, Gender, and Age: A Participant Observational Study with Active Older Women. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Christopher Power |
Creating Accessible Player Experiences in Digital Games. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Vasundhara Agrawal, Varnika Naik, Mayuri Duggirala, Sandeep Athavale |
Color Me: A Game based on Art Therapy for Mental Health. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Ella Goodman-Vincent, Mathieu Roy, Najmeh Khalili-Mahani |
Affective Game Planning for Playing the Pain: An Experimental Framework for Testing the Analgesic Efficacy of Market-place Mobile Games. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Simon Tolinsson, Alexander Flodhag, Alberto Alvarez 0002, José María Font |
To Make Sense of Procedurally Generated Dungeons. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Chunzhen Jiang, Aritra Kundu, Mark Claypool |
Game Player Response Times versus Task Dexterity and Decision Complexity. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Johannes Pfau, Rainer Malaka |
We Asked 100 People: How Would You Train Our Robot? |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Julien Grimard, Simon Lescieux, Vincent Plourde, Alexandre Brazeau, Elly Brouillard, Camille Côté, Caroline Côté, Moufid Dechicha, Maryse Duckett, Félix-Antoine Dupéré, Nicolas Dussault-Pilon, Nicolas Guilbeault-Desjardins, Gabriel Lapierre, Mélissa Mana, Casandra Martin, Jean-Sébastien Mathieu, Claudia Robertson, Mahély Seyer, Sandra Vasseur, Tristan Alantar, Jérémie De Witte, Nicolás Medina, Josselin Viricel |
Equilibrium: A Story About Depression. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Vasundhara Agrawal, Varnika Naik, Mayuri Duggirala, Sandeep Athavale |
Calm a Mobile based Deep Breathing Game with Biofeedback. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Katelyn M. Grasse, Edward F. Melcer |
Generation: A Novel Fabrication Game for Simulating Evolution and Natural Selection. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Betty Sargeant, Justin Dwyer, Florian 'Floyd' Mueller |
Designing for Virtual Touch: A Real-Time Co-Created Online Art Experience. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Rafael Soares Mariano Costa |
Understanding the Labor of Professional eSports Players. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Pascal Jansen, Fabian Fischbach |
The Social Engineer: An Immersive Virtual Reality Educational Game to Raise Social Engineering Awareness. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Aaron Tabor, Reyhan Pradantyo, Book Sadprasid, Max Valentin Birk, Erik J. Scheme, Scott Bateman |
Bubble Breather - A Breathing Exercise Game to Support Pneumonia Rehabilitation and Recovery. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | April Tyack, Elisa D. Mekler |
Masterclass: Rethinking Self-Determination Theory in Player-Computer Interaction. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Nicholas Diana, Jessica Hammer, John C. Stamper, Kenneth R. Koedinger |
Persuasion Invasion: Reducing Bias with Value-Adaptive Instruction. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Wenge Xu, Hai-Ning Liang, Xiaoyue Ma, Xiang Li 0101 |
VirusBoxing: A HIIT-based VR Boxing Game. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Nina LaMastra, Jirassaya Uttarapong, Reesha Gandhi, Christine Linda Cook, Donghee Yvette Wohn |
How a Live Streamer's Choice in Played Game Affects Mental Health Conversations. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Aqeel Haider, Kathrin Gerling, Vero Vanden Abeele |
The Player Experience Inventory Bench: Providing Games User Researchers Actionable Insight into Player Experiences. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Nisha Devasia, Safinah Ali, Cynthia Breazeal |
Escape!Bot: Child-Robot Interaction to Promote Creative Expression During Gameplay. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Andreas Larsson, Jonas Ekblad, Alberto Alvarez 0002, José M. Font |
A Comparative UX Analysis between Tabletop Games and their Digital Counterparts. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Adrian Schroeder, Eva Goodnight, Markus Kühner, Wilhelm Gerner, Michael Hebel, Daniel Görlich |
Infinite Walking in Three Dimensions in Virtual Reality: A Shopping Mall Simulator Game. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Lynda Clark, Jung in Jung, Stuart Anderson, Paul Blackham, Divij Sood |
Euphonia: Reflecting on the Design of an AI-Powered Voice-Controlled Narrative Game. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Robby van Delden, Sascha Bergsma, Koen Vogel, Dees B. W. Postma, Randy Klaassen, Dennis Reidsma |
VR4VRT: Virtual Reality for Virtual Rowing Training. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Sebastian Rings, Sukran Karaosmanoglu, Lucie Kruse, Daniel Apken, Tobias Picker, Frank Steinicke |
Using Exergames to Train Patients with Dementia to Accomplish Daily Routines. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Joseph Tu, Ekaterina Durmanova |
Curioscape: A Curiosity-driven Escape Room Board Game. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Drew Berge, Danilo Bettencourt, Stanley Lageweg, Willie Overman, Amir Zaidi, Rafael Bidarra |
Pinball for the Visually Impaired - an Audio Spatialization and Sonification Mobile Game. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Jennifer Villareale, Ana V. Acosta-Ruiz, Samuel Adam Arcaro, Thomas B. Fox, Evan Freed, Robert C. Gray, Mathias Löwe, Panote Nuchprayoon, Aleksanteri Sladek, Rush Weigelt, Yifu Li, Sebastian Risi, Jichen Zhu |
iNNk: A Multi-Player Game to Deceive a Neural Network. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Joseph P. Salisbury, Ted M. Aronson, Tony J. Simon |
At-Home Self-Administration of an Immersive Virtual Reality Therapeutic Game for Post-Stroke Upper Limb Rehabilitation. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Kristina Andersen |
Research through Design (or Tokens, Trinkets and other Transitional Things). |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Janet Rafner, Arthur Hjorth, Sebastian Risi, Lotte Philipsen, Charles Dumas, Michael Mose Biskjær, Lior Noy, Kristian Tylén, Carsten Bergenholtz, Jesse Lynch, Blanka Zana |
crea.blender: A Neural Network-Based Image Generation Game to Assess Creativity. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Maxwell Foxman, Alex P. Leith, David Beyea, Brian Klebig, Vivian Hsueh Hua Chen, Rabindra A. Ratan |
Virtual Reality Genres: Comparing Preferences in Immersive Experiences and Games. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Tina Chan, Adam Leung |
Illuminate: A Simulation Game to Instill Grounded Hope in Youth for Climate Action. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Katriina Irja Heljakka, Pirita Johanna Ihamäki, Anu Inkeri Lamminen |
Playing with the Opposite of Uncanny: Empathic Responses to Learning with a Companion-Technology Robot Dog vs. Real Dog. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Ferran Altarriba Bertran, Ahmet Börütecene, Oguz 'Oz' Buruk, Mattia Thibault, Katherine Isbister |
MESMER: Towards a Playful Tangible Tool for Non-Verbal Multi-Stakeholder Conversations. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Saurav K. Aryal, Candace F. Williams, Katrina J. Rosemond, Cesa Salaam, Gloria J. Washington |
Self-Efficacy Sydney: An EHWLT for Young Children with Chronic Illness. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Wen Bo Yu, James Robb, Pejman Mirza-Babaei |
Profiling Livestream Spectators. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Vishesh Kumar, Matthew Berland, Leilah Lyons, Matthew A. Cannady, Maxine McKinney de Royston |
Designing for and Identifying Plural Goals in a Science Museum Game Exhibit. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Sylvain Daronnat |
Human-Agent Trust Relationships in a Real-Time Collaborative Game. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Chen Ji, Hiroki Nishino |
Daydream: A Healing Game for Mitigating Quarantine-induced Negative Emotions with Music Adventure. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Takumi Akiyama, Kentaro Go, Akifumi Kijima, Yuichiro Kinoshita |
Characterizing the Coordinating Behaviors in a Three vs. One Ball Possession Game using Gaze Interaction. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Amy Visscher, Jan Kolkmeier, Simon Langener, Robby van Delden |
ANIM3: ANIMated ANIMals as A Numbing Immersive Mechanic. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Shafaq Irshad, Andrew Perkis |
Serious Storytelling in Virtual Reality: The Role of Digital Narrative to Trigger Mediated Presence and Behavioral Responses. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Rosanne Bloemraad, Noortje Boekenoogen, Joost van den Broek, Maxine Palmen, Günter Wallner, Regina Bernhaupt |
Have a Break: Raising the Self-Awareness of Gamers About Long Gaming Sessions Using an Ambient Tangible Device. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Katharina Emmerich, Andrey Krekhov, Jens H. Krüger |
"Pls Uninstall": On the Interplay of the COVID-19 Pandemic and Toxic Player Behavior in Competitive Gaming. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Simone Kriglstein, Fabian Hengstberger, Florian Fribert, Katharina Stiehl, Beate Schrank, Alexander Pfeiffer, Thomas Wernbacher, Günter Wallner |
Be a Buddy not a Bully - Two Educational Games to Help Prevent Bullying in Schools. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Omid Mohaddesi, Casper Harteveld |
The Importance of Pilot Studies for Gamified Research: Pre-Testing Gamettes to Study Supply Chain Decisions. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Aditya Anupam, Colin Stricklin, Jordan Graves, Kevin Tang, Michael Vogel, Marian Dominguez-Mirazo, Janet Murray |
Essential Workers: A Multiplayer Game for Enacting Patterns of Social Interdependency in a Pandemic. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Shengmei Liu, Mark Claypool, Bhuvana Devigere, Atsuo Kuwahara, Jamie Sherman |
'Git Gud!' - Evaluation of Self-Rated Player Skill Compared to Actual Player Performance. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Sílvia Fornós |
Game Making as a Learning Strategy for Chemical Engineering. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Isabel Newsome |
An Educational Game Bringing Awareness to Declining Insect Populations. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Nandhini Giri |
Design Expertise in Gaming and Interactive Entertainment Industry Practices. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Nour Halabi, Pejman Mirza-Babaei, Lena Uszkoreit, Günter Wallner |
Exploring Severity of Gameplay Issues from Players' Perspective. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Nima Zargham, Michael Bonfert, Georg Volkmar, Robert Porzel, Rainer Malaka |
Smells Like Team Spirit: Investigating the Player Experience with Multiple Interlocutors in a VR Game. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Morgan C. Evans, Srujani Kamineni, Omar Cheikh-Ali, Justin Fanzo, Shan Jiang, Ketul Majmudar, Miao Ren, Jessica Hammer |
Sharing Multi-User VR Spaces. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Stuart Iain Gray, Tom Metcalfe, Kirsten Cater, Peter Bennett 0001, Chris Bevan |
The Sugargotchi: An Embodied Digital Pet to Raise Children's Awareness of their Dental Health and Free Sugar Consumption. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Casper Harteveld, Nithesh Javvaji, Tiago Machado, Yevgeniya V. Zastavker, Victoria Bennett, Tarek Abdoun |
Preliminary Development and Evaluation of the Mini Player Experience Inventory (mPXI). |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Divyanshu Tiwari |
Fostering Collaboration and Empathy Through Games. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Christian Hayes |
Meaning-Making in Indie Games: The Intersection of Narrative and Interactivity in Non-Traditional Videogames. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Günter Wallner, Simone Kriglstein |
Masterclass on Information Visualization for Games Research. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Sophia C. Steinhaeusser, Birgit Lugrin |
Horror Laboratory and Forest Cabin - A Horror Game Series for Desktop Computer, Virtual Reality, and Smart Substitutional Reality. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Shalev Moran |
Archipelago: A Cyclical Adventure Game. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Aline Hufschmitt, Stéphane Cardon, Éric Jacopin |
Manipulating Player Performance via Music Tempo in Tetris. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Amogh Joshi |
Optional Learning in Games. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Benjamin Stokes, Hazel Arroyo, Mitchell Loewen, Tambra Stevenson, Chris J. Karr |
A Playful City in the Cards: Sharing Power in Game Design by Extending the Card Metaphor. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Mads Johansen, Martin Pichlmair, Sebastian Risi |
Squeezer - A Tool for Designing Juicy Effects. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Philipp Sykownik, Katharina Emmerich, Maic Masuch |
Like in the Good Old Times, but Virtual - A Case for Simulating Co-located Multiplayer Games in VR. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Helen Wauck, Brian S. Woodard, Ziang Xiao, Tiffany Wenting Li, Brian P. Bailey |
A Data-Driven, Player-Centric Approach to Evaluating Spatial Skill Training Games. |
CHI PLAY |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Nithesh Javvaji, Casper Harteveld, Magy Seif El-Nasr |
Understanding Player Patterns by Combining Knowledge-Based Data Abstraction with Interactive Visualization. |
CHI PLAY |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Cassandra Folkins, Emily Read, Jeff Mundee, Max Valentin Birk, Scott Bateman |
A Serious Game for Promoting Positive Attitudes Towards Nursing Homes Among Youth. |
CHI PLAY |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Martin Flintham, Richard Hyde, Paul Tennent, Jan-Hinrik Meyer-Sahling, Stuart Moran |
Now Wash Your Hands: Understanding Food Legislation Compliance in a Virtual Reality Restaurant Kitchen. |
CHI PLAY |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Martin Kocur, Melanie Kloss, Valentin Schwind, Christian Wolff 0001, Niels Henze |
Flexing Muscles in Virtual Reality: Effects of Avatars' Muscular Appearance on Physical Performance. |
CHI PLAY |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Robby van Delden, Danny Plass-Oude Bos, Antje Jacoba Vivian (Vivianne) de With, Koen Vogel, Randy Klaassen, Nynke Zwart, Joyce Faber, Boony Thio, Mattienne van der Kamp |
SpiroPlay, a Suite of Breathing Games for Spirometry by Kids & Experts. |
CHI PLAY |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Michael Lankes |
Social Gaze in Minimalist Games. |
CHI PLAY |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Yubo Kou |
Toxic Behaviors in Team-Based Competitive Gaming: The Case of League of Legends. |
CHI PLAY |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Daniel Pimentel, Sri Kalyanaraman |
Your Own Worst Enemy: Implications of the Customization, and Destruction, of Non-Player Characters. |
CHI PLAY |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Sonam Adinolf, Peta Wyeth, Ross Brown 0001, Joel Harman |
My Little Robot: User Preferences in Game Agent Customization. |
CHI PLAY |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Andrey Krekhov, Daniel Preuß, Sebastian Cmentowski, Jens H. Krüger |
Silhouette Games: An Interactive One-Way Mirror Approach to Watching Players in VR. |
CHI PLAY |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Günter Wallner, Simone Kriglstein |
Multivariate Visualization of Game Metrics: An Evaluation of Hexbin Maps. |
CHI PLAY |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Raquel Robinson, Katelyn Wiley, Amir Rezaeivahdati, Madison Klarkowski, Regan L. Mandryk |
"Let's Get Physiological, Physiological!": A Systematic Review of Affective Gaming. |
CHI PLAY |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Safinah Ali, Hae Won Park, Cynthia Breazeal |
Can Children Emulate a Robotic Non-Player Character's Figural Creativity? |
CHI PLAY |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Samantha N. Stahlke, Atiya Nova, Pejman Mirza-Babaei |
Artificial Players in the Design Process: Developing an Automated Testing Tool for Game Level and World Design. |
CHI PLAY |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Inan Evin, Toni Pesola, Maximus D. Kaos, Tuukka M. Takala, Perttu Hämäläinen |
3PP-R: Enabling Natural Movement in 3rd Person Virtual Reality. |
CHI PLAY |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Argenis Ramirez Gomez, Hans Gellersen |
More than Looking: Using Eye Movements Behind the Eyelids as a New Game Mechanic. |
CHI PLAY |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Natanael Bandeira Romão Tomé, Madison Klarkowski, Carl Gutwin, Cody J. Phillips 0002, Regan L. Mandryk, Andy Cockburn |
Risking Treasure: Testing Loss Aversion in an Adventure Game. |
CHI PLAY |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Ville Mäkelä, Albrecht Schmidt 0001 |
I Don't Care as Long as It's Good: Player Preferences for Real-Time and Turn-Based Combat Systems in Computer RPGs. |
CHI PLAY |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Chance Lytle, Parker Ramsey, Joey Yeo, Trace Dressen, Dong Hyun Kang, Brenda Bakker Harger, Jessica Hammer |
Toward Live Streamed Improvisational Game Experiences. |
CHI PLAY |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Katreen Boustani, Anne Clara Tally, Yu Ra Kim, Christena Nippert-Eng |
Gaming the Name: Player Strategies for Adapting to Name Constraints in Online Videogames. |
CHI PLAY |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Timea Farkas, Sarah Wiseman, Paul A. Cairns, Rebecca Fiebrink |
A Grounded Analysis of Player-Described Board Game Immersion. |
CHI PLAY |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Katja Rogers, Maximilian Milo, Michael Weber 0001, Lennart E. Nacke |
The Potential Disconnect between Time Perception and Immersion: Effects of Music on VR Player Experience. |
CHI PLAY |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Robert Cuthbert, Selen Turkay, Ross Brown 0001, Daniel Johnson 0001, Roger Altizer, Mathilde R. Desselle |
Tradies, Technology and Therapy: Towards Designing Gameful VR Environments for Burn Rehabilitation. |
CHI PLAY |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Aatish Neupane, Derek L. Hansen, Anud Sharma, Jerry Alan Fails, Bikalpa Neupane, Jeremy Beutler |
A Review of Gamified Fitness Tracker Apps and Future Directions. |
CHI PLAY |
2020 |
DBLP DOI BibTeX RDF |
|
32 | Elizabeth LaPensée |
From Rivers to Stars: Indigenous Self-Determination in Games and XR. |
CHI PLAY |
2020 |
DBLP DOI BibTeX RDF |
|
Displaying result #401 - #500 of 14049 (100 per page; Change: ) Pages: [ <<][ 1][ 2][ 3][ 4][ 5][ 6][ 7][ 8][ 9][ 10][ 11][ 12][ 13][ 14][ >>] |
|