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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 9343 occurrences of 2827 keywords
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Results
Found 13385 publication records. Showing 13384 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
29 | Horng-Shyang Liao, Jung-Hong Chuang, Cheng-Chung Lin |
Efficient rendering of dynamic clouds. |
VRCAI |
2004 |
DBLP DOI BibTeX RDF |
cloud simulation, dynamic clouds rendering |
29 | Reynald Dumont, Fabio Pellacini, James A. Ferwerda |
Perceptually-driven decision theory for interactive realistic rendering. |
ACM Trans. Graph. |
2003 |
DBLP DOI BibTeX RDF |
perceptually-based rendering, visual perception, Human vision |
29 | David S. Ebert, Christopher J. Morris 0001, Penny Rheingans, Terry S. Yoo |
Designing Effective Transfer Functions for Volume Rendering from Photographic Volumes. |
IEEE Trans. Vis. Comput. Graph. |
2002 |
DBLP DOI BibTeX RDF |
photographic data, volume rendering, transfer functions |
29 | Ralf Kähler, Hans-Christian Hege |
Texture-based volume rendering of adaptive mesh refinement data. |
Vis. Comput. |
2002 |
DBLP DOI BibTeX RDF |
Scalar field visualization, Multi-resolution volume rendering, AMR data, 3D texture mapping |
29 | Yanyun Chen, Ying-Qing Xu, Baining Guo, Heung-Yeung Shum |
Modeling and rendering of realistic feathers. |
ACM Trans. Graph. |
2002 |
DBLP DOI BibTeX RDF |
bird, feather, rendering, natural phenomena, L-system, bidirectional texture function |
29 | Michael Guthe, Jan Meseth, Reinhard Klein |
Fast and Memory Efficient View-Dependent Trimmed NURBS Rendering. |
PG |
2002 |
DBLP DOI BibTeX RDF |
NURBS rendering, non-manifold data structure, level of detail |
29 | Amnon Shashua, Tammy Riklin-Raviv |
The Quotient Image: Class-Based Re-Rendering and Recognition with Varying Illuminations. |
IEEE Trans. Pattern Anal. Mach. Intell. |
2001 |
DBLP DOI BibTeX RDF |
photometric alignment, image-based rendering, Visual recognition |
29 | Bo Hyoung Kim, Jinwook Seo, Yeong-Gil Shin |
Binary volume rendering using Slice-based Binary Shell. |
Vis. Comput. |
2001 |
DBLP DOI BibTeX RDF |
Binary volume rendering, Surface voxel, Medical imaging, Spatial data structure |
29 | Chin-Feng Lin, Don-Lin Yang, Yeh-Ching Chung |
A Marching Voxels Method for Surface Rendering of Volume Data. |
Computer Graphics International |
2001 |
DBLP DOI BibTeX RDF |
Marching voxels Method, Marching Cubes Method, Surface Extraction, Surface Rendering |
29 | Kenneth Moreland, Brian N. Wylie, Constantine J. Pavlakos |
Sort-last parallel rendering for viewing extremely large data sets on tile displays. |
IEEE Symposium on Parallel and Large-Data Visualization and Graphics |
2001 |
DBLP BibTeX RDF |
Sort-Last, Compositing, Parallel Rendering, PC-Cluster, Tile Display |
29 | Xiaowu Chen 0001, Qinping Zhao |
User's Vision Based Multi-resolution Rendering of 3D Models in Distributed Virtual Environment DVENET. |
ICMI |
2000 |
DBLP DOI BibTeX RDF |
DVENET, user's vision, multi-resolution rendering, level of light, level of detail, morphing, critical parameter |
29 | Lujin Wang, Zesheng Tang |
View-Dependent Continuous Level-of-Detail Rendering of Terrain Model. |
PG |
2000 |
DBLP DOI BibTeX RDF |
restricted quadtree, dynamic rendering, fractal dimension, terrain model, multi-resolution representation |
29 | Maneesh Agrawala, Ravi Ramamoorthi, Alan Heirich, Laurent Moll |
Efficient image-based methods for rendering soft shadows. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
image-based rendering, shadows, raytracing |
29 | Hanspeter Pfister, Matthias Zwicker, Jeroen van Baar, Markus H. Gross |
Surfels: surface elements as rendering primitives. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
texture mapping, rendering systems |
29 | Cláudio T. Silva, Joseph S. B. Mitchell |
The Lazy Sweep Ray Casting Algorithm for Rendering Irregular Grids. |
IEEE Trans. Vis. Comput. Graph. |
1997 |
DBLP DOI BibTeX RDF |
sweep algorithms, computational geometry, volume rendering, scientific visualization, ray tracing, Volumetric data, irregular grids |
29 | Chyi-Cheng Lin, Yu-Tai Ching |
An efficient volume- rendering algorithm with an analytic approach. |
Vis. Comput. |
1996 |
DBLP DOI BibTeX RDF |
Algorithms, Volume rendering, Isosurface extraction |
29 | Pierre Bénard, Adrien Bousseau, Joëlle Thollot |
Dynamic solid textures for real-time coherent stylization. |
SI3D |
2009 |
DBLP DOI BibTeX RDF |
infinite zoom, non-photorealistic rendering, real-time rendering, temporal coherence, stylization |
29 | Greg Nichols, Chris Wyman |
Multiresolution splatting for indirect illumination. |
SI3D |
2009 |
DBLP DOI BibTeX RDF |
hardware-assisted rendering, global illumination, interactive rendering |
29 | David Pugmire, Laura Monroe, Carolyn Connor Davenport, Andrew DuBois, David DuBois, Stephen Poole 0001 |
NPU-Based Image Compositing in a Distributed Visualization System. |
IEEE Trans. Vis. Comput. Graph. |
2007 |
DBLP DOI BibTeX RDF |
Hardware-assisted image compositing, Network Processing Unit, visualization, high-performance computing, volume rendering, parallel rendering, PC clusters, image compositing |
29 | Wencheng Wang, Feng Wei, Enhua Wu |
View Dependent Sequential Point Trees. |
J. Comput. Sci. Technol. |
2006 |
DBLP DOI BibTeX RDF |
GPU, real time rendering, point-based rendering, visibility culling, view dependence |
29 | Yuyan Song, Jing Ye, Nikolai A. Svakhine, Sonia Lasher-Trapp, Mike Baldwin, David S. Ebert |
An Atmospheric Visual Analysis and Exploration System. |
IEEE Trans. Vis. Comput. Graph. |
2006 |
DBLP DOI BibTeX RDF |
weather visualization, grid structures, glyph rendering, warm rain entrainment process, volume rendering, volume visualization, transfer function |
29 | Jung Shin, Michael Haller, R. Mukundan 0001 |
A stylized cartoon hair renderer. |
Advances in Computer Entertainment Technology |
2006 |
DBLP DOI BibTeX RDF |
cartoon shading, hair rendering, stylized rendering |
29 | Natalya Tatarchuk |
Dynamic parallax occlusion mapping with approximate soft shadows. |
SI3D |
2006 |
DBLP DOI BibTeX RDF |
adaptive level-of-detail system, surface details, image-based rendering, real-time rendering, displacement mapping, soft shadows, motion-parallax |
29 | Matthias Zwicker, Hanspeter Pfister, Jeroen van Baar, Markus H. Gross |
Surface splatting. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
image-based rendering, texture mapping, antialiasing, rendering systems, frame buffer algorithms |
29 | Diego Nehab, Marcelo Gattass |
Ray Path Categorization. |
SIBGRAPI |
2000 |
DBLP DOI BibTeX RDF |
ray path categorization, image segmentation algorithms, geometrical information extraction, pixel colors, ray-traced images, category information, rendering process, detected edges, ray tracer, edge detection, edge detection, aliasing, equivalence classes, memory requirements, geometrical information, image rendering |
29 | Christine Chevrier |
Handling Interactions Between Real And Virtual Worlds. |
Computer Graphics International |
1996 |
DBLP DOI BibTeX RDF |
computer generated images, computer generated photographs, occluding object determination, specular inter-reflection, shadow computation, rough photometric model, surface properties, view-independent illumination step, virtual reality, virtual worlds, rendering, rendering (computer graphics), real world, video images |
29 | Vineet Goel, Amar Mukherjee |
An optimal parallel algorithm for volume ray casting. |
IPPS |
1995 |
DBLP DOI BibTeX RDF |
volume ray casting, interactive volume visualization, 3D dataset, O(log n) EREW algorithm, MasPar MPl200, parallel algorithms, computational complexity, parallel processing, volume rendering, ray tracing, data visualisation, frame, processors, computation time, rendering (computer graphics), optimal parallel algorithm |
28 | Morgan McGuire, Andi Fein |
Real-time rendering of cartoon smoke and clouds. |
NPAR |
2006 |
DBLP DOI BibTeX RDF |
non-photorealistic rendering, shadows, smoke, cartoon |
28 | Adrien Bousseau, Matt Kaplan 0001, Joëlle Thollot, François X. Sillion |
Interactive watercolor rendering with temporal coherence and abstraction. |
NPAR |
2006 |
DBLP DOI BibTeX RDF |
abstraction, non-photorealistic rendering, temporal coherence, watercolor |
28 | Peter O'Donovan, David Mould |
Felt-based rendering. |
NPAR |
2006 |
DBLP DOI BibTeX RDF |
felt, textile rendering |
28 | Douglas DeCarlo, Adam Finkelstein, Szymon Rusinkiewicz |
Interactive rendering of suggestive contours with temporal coherence. |
NPAR |
2004 |
DBLP DOI BibTeX RDF |
non-photorealistic rendering, graphics hardware, differential geometry, line drawings, contours, silhouettes |
28 | Daniel Makoto Tokunaga, Cléber Gimenez Corrêa, Luiz Ricardo Nakamura, Fátima L. S. Nunes, Romero Tori |
Non-photorealistic rendering in stereoscopic 3D visualization. |
SIGGRAPH Posters |
2010 |
DBLP DOI BibTeX RDF |
information visualization, non-photorealistic rendering, real-time rendering, stereoscopy |
28 | Yotam Livny, Zvi Kogan, Jihad El-Sana |
Seamless patches for GPU-based terrain rendering. |
Vis. Comput. |
2009 |
DBLP DOI BibTeX RDF |
Level-of-detail rendering, Hardware acceleration, Terrain visualization, View-dependent rendering |
28 | Christian Eisenacher, Quirin Meyer, Charles T. Loop |
Real-time view-dependent rendering of parametric surfaces. |
SI3D |
2009 |
DBLP DOI BibTeX RDF |
adaptive surface rendering, GPGPU, real-time rendering |
28 | Yotam Livny, Michael Press, Jihad El-Sana |
Interactive GPU-based adaptive cartoon-style rendering. |
Vis. Comput. |
2008 |
DBLP DOI BibTeX RDF |
Cartoon rendering, Hardware acceleration, View-dependent rendering |
28 | Choong-Gyoo Lim, ByoungTae Choi |
Hierarchical triangular patches for terrain rendering with their matching blocks. |
DIMEA |
2008 |
DBLP DOI BibTeX RDF |
heirarchical representation, large terrain, matching blocks, terrain reconstruction, Terrain rendering, realtime rendering, triangular patches, level-of-detail representation |
28 | John Kloetzli, Marc Olano, Penny Rheingans |
Interactive volume isosurface rendering using BT volumes. |
SI3D |
2008 |
DBLP DOI BibTeX RDF |
Bézier Tetrahedra, BT volumes, isosurface rendering, real time, interactive, volume rendering, ray tracing, graphics hardware |
28 | Rajeev Gupta, Nadia Magnenat-Thalmann |
Interactive rendering of optical effects in wet hair. |
VRST |
2007 |
DBLP DOI BibTeX RDF |
self-shadow, wet hair rendering, interactive rendering, hair simulation |
28 | Kangjian Wang, Yao Zheng |
A Scalable Parallel Software Volume Rendering Algorithm for Large-Scale Unstructured Data. |
International Conference on Computational Science (1) |
2007 |
DBLP DOI BibTeX RDF |
software volume rendering, cell projection, Parallel volume rendering |
28 | Hunter A. Murphy, Andrew T. Duchowski |
Hybrid image-/model-based gaze-contingent rendering. |
APGV |
2007 |
DBLP DOI BibTeX RDF |
gaze-contingent rendering, perceptual rendering, gpu |
28 | Ming-Te Chi, Tong-Yee Lee |
Stylized and Abstract Painterly Rendering System Using a Multiscale Segmented Sphere Hierarchy. |
IEEE Trans. Vis. Comput. Graph. |
2006 |
DBLP DOI BibTeX RDF |
bounding sphere hierarchy, multiscale region segmentation, stylization and abstraction, Painterly rendering, stroke-based rendering |
28 | Voicu Popescu, Elisha Sacks, Chunhui Mei |
Sample-Based Cameras for Feed Forward Reflection Rendering. |
IEEE Trans. Vis. Comput. Graph. |
2006 |
DBLP DOI BibTeX RDF |
sample-based graphics, Reflections, image-based rendering, interactive rendering |
28 | Charles T. Loop, Jim Blinn |
Real-time GPU rendering of piecewise algebraic surfaces. |
ACM Trans. Graph. |
2006 |
DBLP DOI BibTeX RDF |
Bézier tetrahedra, algebraic surface rendering, implicit surface rendering, GPU algorithms |
28 | Keita Takahashi 0001, Takeshi Naemura |
Unstructured light field rendering using on-the-fly focus measurement. |
ICME |
2005 |
DBLP DOI BibTeX RDF |
interactive frame-rate, unstructured camera, light field rendering, on-the-fly focus measurement, IBR method, image-based rendering |
28 | Lujin Wang, Ye Zhao 0004, Klaus Mueller 0001, Arie E. Kaufman |
The Magic Volume Lens: An Interactive Focus+Context Technique for Volume Rendering. |
IEEE Visualization |
2005 |
DBLP DOI BibTeX RDF |
Hardware-assisted Volume Rendering, Volume Rendering, Focus+Context Techniques, Lens |
28 | Nicolaas Tack, Francisco Morán, Gauthier Lafruit, Rudy Lauwereins |
3D graphics rendering time modeling and control for mobile terminals. |
Web3D |
2004 |
DBLP DOI BibTeX RDF |
MPEG-4 WSS, rendering time control, rendering time modeling, mobile terminals |
28 | Marcus A. Magnor, Gordon L. Kindlmann, Neb Duric, Charles D. Hansen |
Constrained Inverse Volume Rendering for Planetary Nebulae. |
IEEE Visualization |
2004 |
DBLP DOI BibTeX RDF |
volume reconstruction, planetary nebulae, volume rendering, volumetric modeling, inverse rendering |
28 | Eric B. Lum, Kwan-Liu Ma, John P. Clyne |
A Hardware-Assisted Scalable Solution for Interactive Volume Rendering of Time-Varying Data. |
IEEE Trans. Vis. Comput. Graph. |
2002 |
DBLP DOI BibTeX RDF |
out-of-core processing, texture hardware, transform encoding, Compression, high performance computing, volume rendering, scientific visualization, parallel rendering, PC, time-varying data, scalable algorithms, disk I/O |
28 | Aaron Hertzmann |
Fast paint texture. |
NPAR |
2002 |
DBLP DOI BibTeX RDF |
paint simulation, non-photorealistic rendering, painterly rendering |
28 | Ming Wan, Nan Zhang 0011, Arie E. Kaufman, Huamin Qu |
Interactive Stereoscopic Rendering of Voxel-based Terrain. |
VR |
2000 |
DBLP DOI BibTeX RDF |
voxel-based modeling, visual flythrough, virtual environment, antialiasing, parallel rendering, ray casting, Terrain visualization, stereoscopic rendering |
27 | Quinn Snell, John L. Gustafson |
Parallel Hierarchical Global Illumination. |
HPDC |
1997 |
DBLP DOI BibTeX RDF |
hierarchical global illumination, Rendering Equation, bidirectional ray tracing, geometry decomposition, parallel, shared memory, global illumination, Monte Carlo, distributed memory, parallel rendering, rendering (computer graphics), storage requirements |
27 | The-Kiet Lu, Kok-Lim Low, Jianmin Zheng |
Fast visualization of complex 3D models using displacement mapping. |
Graphics Interface |
2009 |
DBLP BibTeX RDF |
|
27 | Yang-Wai Chow, Ronald Pose, Matthew Regan, James G. Phillips |
Human visual perception of region warping distortions with different display and scene characteristics. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
region warping, visual perception, distortion |
27 | Celso Campos, Ricardo Quirós, Joaquín Huerta, Emilio Camahort, Roberto Vivó, Javier Lluch |
Real Time Tree Sketching. |
International Conference on Computational Science |
2004 |
DBLP DOI BibTeX RDF |
|
27 | Yu Lei, Zhongding Jiang, Deren Chen, Hujun Bao |
Image-Based Walkthrough over Internet on Mobile Devices. |
GCC Workshops |
2004 |
DBLP DOI BibTeX RDF |
|
27 | Leonardo M. Rocha, Alexandre X. Falcão |
E-Shell Renderin. |
SIBGRAPI |
2002 |
DBLP DOI BibTeX RDF |
|
27 | Brett Wilson, Kwan-Liu Ma, Ji Qiang, Robert D. Ryne |
Interactive Visualization of Particle Beams for Accelerator Design. |
International Conference on Computational Science (3) |
2002 |
DBLP DOI BibTeX RDF |
|
27 | Frederick W. B. Li, Rynson W. H. Lau |
NURBS Streams. |
Computer Graphics International |
2001 |
DBLP DOI BibTeX RDF |
|
26 | Sudarshanram Shetty, Mike Bailey |
A physical rendering model for human teeth. |
SIGGRAPH Posters |
2010 |
DBLP DOI BibTeX RDF |
|
26 | Xiaohui Liang, Qinping Zhao, Zhiying He, Ke Xie 0002, Yubo Liu |
A point-based rendering approach for real-time interaction on mobile devices. |
Sci. China Ser. F Inf. Sci. |
2009 |
DBLP DOI BibTeX RDF |
point models simplification, interest degree, mobile devices, virtual environment, QoS control, area of interest |
26 | Dmitri Rubinstein, Iliyan Georgiev, Benjamin Schug, Philipp Slusallek |
RTSG: ray tracing for X3D via a flexible rendering framework. |
Web3D |
2009 |
DBLP DOI BibTeX RDF |
interactive, VRML, ray tracing, X3D, scene graph |
26 | Huaiqing He, Yaoyu Xing, Tianbao Wang |
Real-time Rendering System of Large-Scale Terrain in Flight Simulation: Design and Implementation. |
CGIV |
2009 |
DBLP DOI BibTeX RDF |
|
26 | Yanwei Liu 0001, Siwei Ma, Qingming Huang, Debin Zhao, Wen Gao 0001, Nan Zhang 0015 |
Compression-Induced Rendering Distortion Analysis for Texture/Depth Rate Allocation in 3D Video Compression. |
DCC |
2009 |
DBLP DOI BibTeX RDF |
|
26 | Chih-Chieh Hsiao, Chung-Ping Chung, Hui-Chin Yang |
A Hierarchical Primitive Lists Structure for Tile-Based Rendering. |
CSE (2) |
2009 |
DBLP DOI BibTeX RDF |
|
26 | Cyril Crassin, Fabrice Neyret, Sylvain Lefebvre 0001, Elmar Eisemann |
GigaVoxels: ray-guided streaming for efficient and detailed voxel rendering. |
SI3D |
2009 |
DBLP DOI BibTeX RDF |
|
26 | Naoyuki Ichimura |
Image-Based Rendering by Virtual 1D Cameras. |
PSIVT |
2009 |
DBLP DOI BibTeX RDF |
|
26 | Jesus J. Caban, Penny Rheingans |
Texture-based Transfer Functions for Direct Volume Rendering. |
IEEE Trans. Vis. Comput. Graph. |
2008 |
DBLP DOI BibTeX RDF |
|
26 | Jianyi Liu, Nanning Zheng 0001, Lei Xiong, Gaofeng Meng, Shaoyi Du |
Illumination transition image: Parameter-based illumination estimation and re-rendering. |
ICPR |
2008 |
DBLP DOI BibTeX RDF |
|
26 | Shiben Bhattacharjee, Suryakant Patidar, P. J. Narayanan |
Real-Time Rendering and Manipulation of Large Terrains. |
ICVGIP |
2008 |
DBLP DOI BibTeX RDF |
|
26 | Yong Zhang 0029, Baocai Yin, Dehui Kong, Guangwei Yang |
Real-Time Crowd Rendering and Interactions on GPU. |
CSSE (2) |
2008 |
DBLP DOI BibTeX RDF |
|
26 | Jingshu Huang, Brian D. Bue, Avin Pattath, David S. Ebert, Krystal M. Thomas |
Interactive Illustrative Rendering on Mobile Devices. |
IEEE Computer Graphics and Applications |
2007 |
DBLP DOI BibTeX RDF |
visualization, mobile computing, mobile devices, CAD, illustration |
26 | Jan P. Springer, Stephan Beck 0001, Felix Weiszig, Dirk Reiners, Bernd Froehlich 0001 |
Multi-Frame Rate Rendering and Display. |
VR |
2007 |
DBLP DOI BibTeX RDF |
|
26 | Haitao Zhang, Arie E. Kaufman |
Interactive Point-based Isosurface Exploration and High-quality Rendering. |
IEEE Trans. Vis. Comput. Graph. |
2006 |
DBLP DOI BibTeX RDF |
point-based visualization, hardware acceleration, Isosurface, isosurface extraction, GPU acceleration |
26 | Fabio Giannetti, Luiz Gustavo Fernandes, Rogerio Timmers, Thiago Nunes, Mateus Raeder, Márcio Castro 0001 |
High performance XSL-FO rendering for variable data printing. |
SAC |
2006 |
DBLP DOI BibTeX RDF |
FOP, PPML/T, PRL, VDP, thread-safe, high performance, XSL-FO, PPML |
26 | W. K. Chan 0001, S. C. Cheung 0001, Jeffrey C. F. Ho, T. H. Tse |
Reference Models and Automatic Oracles for the Testing of Mesh Simplification Software for Graphics Rendering. |
COMPSAC (1) |
2006 |
DBLP DOI BibTeX RDF |
|
26 | Celso Campos, Ricardo Quirós, Joaquín Huerta, Emilio Camahort, Roberto Vivó, Javier Lluch |
A Multiresolution Model for Non-photorealistic Rendering of Trees. |
International Conference on Computational Science (2) |
2006 |
DBLP DOI BibTeX RDF |
|
26 | Ho-Min Lee, Christian Anthony L. Go, Won-Hyung Lee |
An Efficient Algorithm for Rendering Large Bodies of Water. |
ICEC |
2006 |
DBLP DOI BibTeX RDF |
|
26 | Hua Xiong, Zhen Liu, Aihong Qin, Haoyu Peng, Xiaohong Jiang 0002, Jiaoying Shi |
Predictive Occlusion Culling for Interactive Rendering of Large Complex Virtual Scene. |
VSMM |
2006 |
DBLP DOI BibTeX RDF |
|
26 | Lijie Li, Fengxia Li, Tianyu Huang |
A Time-Controlling Terrain Rendering Algorithm. |
VSMM |
2006 |
DBLP DOI BibTeX RDF |
|
26 | Dong-Soo Kang, Yun-Jin Kim, Byeong-Seok Shin |
Efficient Large-Scale Terrain Rendering Method for Real-World Game Simulation. |
Edutainment |
2006 |
DBLP DOI BibTeX RDF |
|
26 | Steven P. Callahan, Milan Ikits, João Luiz Dihl Comba, Cláudio T. Silva |
Hardware-Assisted Visibility Sorting for Unstructured Volume Rendering. |
IEEE Trans. Vis. Comput. Graph. |
2005 |
DBLP DOI BibTeX RDF |
Volume visualization, graphics processors, visibility sorting |
26 | Heung-Yeung Shum, King To Ng, Shing-Chow Chan |
A virtual reality system using the concentric mosaic: construction, rendering, and data compression. |
IEEE Trans. Multim. |
2005 |
DBLP DOI BibTeX RDF |
|
26 | Hiroaki Kawata, Takashi Kanai |
Direct Point Rendering on GPU. |
ISVC |
2005 |
DBLP DOI BibTeX RDF |
|
26 | Jeong-Seon Yi, Suk-Jeong Seong, Yang-Hee Nam |
The Realtime Method Based on Audio Scenegraph for 3D Sound Rendering. |
PCM (1) |
2005 |
DBLP DOI BibTeX RDF |
|
26 | Byeong-Seok Shin |
An efficient classification and rendering method using tagged distance maps. |
Vis. Comput. |
2004 |
DBLP DOI BibTeX RDF |
Fast classification, Tagged distance map, Distance transformation, Space-leaping |
26 | William A. Stokes, James A. Ferwerda, Bruce Walter, Donald P. Greenberg |
Perceptual illumination components: a new approach to efficient, high quality global illumination rendering. |
ACM Trans. Graph. |
2004 |
DBLP DOI BibTeX RDF |
reflection components, perception, global illumination |
26 | Iosif Antochi, Ben H. H. Juurlink, Stamatis Vassiliadis, Petri Liuha |
Scene Management Models and Overlap Tests for Tile-Based Rendering. |
DSD |
2004 |
DBLP DOI BibTeX RDF |
|
26 | Byeong-Seok Shin, Yu Sik Chae |
Acceleration of Perspective Volume Rendering Using Depth-Subsampl. |
ISCIS |
2004 |
DBLP DOI BibTeX RDF |
|
26 | Jason Stewart, Eric P. Bennett, Leonard McMillan |
PixelView: a view-independent graphics rendering architecture. |
Graphics Hardware |
2004 |
DBLP DOI BibTeX RDF |
|
26 | Ingmar Bitter, Neophytos Neophytou, Klaus Mueller 0001, Arie E. Kaufman |
Squeeze: numerical-precision-optimized volume rendering. |
Graphics Hardware |
2004 |
DBLP DOI BibTeX RDF |
|
26 | Seung Man Kim, Kwan-Heng Lee |
3D Mesh Fairing Based on Lighting and Geometric Conditions for Interactive Smooth Rendering. |
CIS |
2004 |
DBLP DOI BibTeX RDF |
|
26 | Kaoru Sugita, Keita Takahashi 0001, Takeshi Naemura, Hiroshi Harashima |
Focus Measurement on Programmable Graphics Hardware for All in-Focus Rendering from Light Fields. |
VR |
2004 |
DBLP DOI BibTeX RDF |
|
26 | Ralf Kähler, Mark Simon, Hans-Christian Hege |
Interactive Volume Rendering of Large Sparse Data Sets Using Adaptive Mesh Refinement Hierarchies. |
IEEE Trans. Vis. Comput. Graph. |
2003 |
DBLP DOI BibTeX RDF |
hierarchical space partitioning, AMR tree, sparse volume data, octree, 3D texture mapping |
26 | Gautam Chaudhary, Lakshmy Ramaswamy, Ricardo C. Farias |
RZSweep: A New Hardware-Assisted Volume-Rendering Technique for Regular Datasets. |
SIBGRAPI |
2003 |
DBLP DOI BibTeX RDF |
|
26 | Zoltán Nagy, Reinhard Klein |
Depth-Peeling for Texture-Based Volume Rendering. |
PG |
2003 |
DBLP DOI BibTeX RDF |
|
26 | Risto Rangel-Kuoppa, Carlos Avilés-Cruz, David Mould |
Distributed 3D Rendering System in a Multi-agent Platform. |
ENC |
2003 |
DBLP DOI BibTeX RDF |
|
26 | Shin-Jin Kang, Sun-Jeong Kim, Chang-Hun Kim |
Hardware-Accelerated Real-Time Rendering for 3D Sumi-e Painting. |
ICCSA (3) |
2003 |
DBLP DOI BibTeX RDF |
|
26 | Henrik Wann Jensen, Juan Buhler |
A rapid hierarchical rendering technique for translucent materials. |
ACM Trans. Graph. |
2002 |
DBLP DOI BibTeX RDF |
global illumination, reflection models, realistic image synthesis, subsurface scattering, light transport, BSSRDF, diffusion theory |
26 | Xinyue Li, Han-Wei Shen |
Time-critical multiresolution volume rendering using 3D texture mapping hardware. |
VolVis |
2002 |
DBLP DOI BibTeX RDF |
|
26 | Martin Näf, Oliver G. Staadt, Markus H. Gross |
Spatialized audio rendering for immersive virtual environments. |
VRST |
2002 |
DBLP DOI BibTeX RDF |
spatially immersive display, virtual reality, 3D audio |
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