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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 281 occurrences of 187 keywords
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Results
Found 431 publication records. Showing 431 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
18 | Raúl A. Santelices, Miguel Nussbaum |
A framework for the development of videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Softw. Pract. Exp. ![In: Softw. Pract. Exp. 31(11), pp. 1091-1107, 2001. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
16 | Xavier Ferré, Angélica de Antonio, Ricardo Imbert, Nelson Medinilla |
Playability Testing of Web-Based Sport Games with Older Children and Teenagers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (4) ![In: Human-Computer Interaction. Interacting in Various Application Domains, 13th International Conference, HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, Part IV, pp. 315-324, 2009, Springer, 978-3-642-02582-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
videogame design, playability heuristics, testing with older children and teenagers, sport web-based games, Olympic Games |
16 | Matthew Kam, Akhil Mathur, Anuj Kumar, John F. Canny |
Designing digital games for rural children: a study of traditional village games in India. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 27th International Conference on Human Factors in Computing Systems, CHI 2009, Boston, MA, USA, April 4-9, 2009, pp. 31-40, 2009, ACM, 978-1-60558-246-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
traditional games, games, digital divide, developing world |
16 | Susan Gold |
The International Game Developer Association (IGDA) Education Special Interest Group (EdSIG). ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2009, 8th International Conference, Paris, France, September 3-5, 2009. Proceedings, pp. 336, 2009, Springer, 978-3-642-04051-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
16 | Javier París, Víctor M. Gulías, Carlos Abalde |
A Distributed System for Massive Generation of Synthetic Video Using GPUs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EUROCAST ![In: Computer Aided Systems Theory - EUROCAST 2009, 12th International Conference, Las Palmas de Gran Canaria, Spain, February 15-20, 2009, Revised Selected Papers, pp. 239-246, 2009, Springer, 978-3-642-04771-8. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
16 | Shree K. Nayar, Vijay N. Anand |
3D Display Using Passive Optical Scatterers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computer ![In: Computer 40(7), pp. 54-63, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
passive optical scatterers, 3D visualization, volumetric displays |
16 | Michael van Lent |
The Business of Fun. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computer ![In: Computer 41(2), pp. 101-103, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
social networking, Wikipedia, Facebook, YouTube, MySpace, how things work |
16 | Darold Higa |
Walled Gardens versus the Wild West. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computer ![In: Computer 41(10), pp. 102-105, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
16 | Anatole Lécuyer, Jean-Marie Burkhardt, Chee-Hian Tan |
A study of the modification of the speed and size of the cursor for simulating pseudo-haptic bumps and holes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Appl. Percept. ![In: ACM Trans. Appl. Percept. 5(3), pp. 14:1-14:21, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
control/display ratio, texture, size, speed, cursor, hole, Pseudo-haptic, bump |
16 | Marco Furini |
An architecture to easily produce adventure and movie games for the mobile scenario. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 6(2), pp. 19:1-19:16, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
movie games, interactivity, architecture, mobile gaming, adventure games |
16 | Sheila A. Paul, Marianne Jensen, Chui Yin Wong, Chee-Weng Khong |
Socializing in mobile gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008, 10-12 September 2008, Athens, Greece, pp. 2-9, 2008, ACM, 978-1-60558-248-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
player behavior, user experience, interface design, mobile games, socializing |
16 | Jaime Sánchez 0001, Álvaro Salinas |
Science problem solving learning through mobile gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MindTrek ![In: Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era, Mindtrek 2008, Tampere, Finland, October 7-9, 2008, pp. 49-53, 2008, ACM, 978-1-60558-197-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
problem solving, mobile games, game-based learning, science learning |
16 | Pilar Sancho, Rubén Fuentes-Fernández, Baltasar Fernández-Manjón |
NUCLEO: Adaptive Computer Supported Collaborative Learning in a Role Game Based Scenario. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICALT ![In: The 8th IEEE International Conference on Advanced Learning Technologies, ICALT 2008, Santander, Cantabria, Spain, July 1-5, 2008, pp. 671-675, 2008, IEEE Computer Society, 978-0-7695-3167-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
16 | Javier Torrente, Ángel del Blanco, Guillermo Cañizal, Pablo Moreno-Ger, Baltasar Fernández-Manjón |
: an open source authoring environment for 3D adventure games in education. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008, pp. 191-194, 2008, ACM, 978-1-60558-393-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
authoring tools, game-based learning, adventure games |
16 | Luca Di Gaspero, Andrea Ermetici, Roberto Ranon |
Swarming in a Virtual World: A PSO Approach to Virtual Camera Composition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ANTS Conference ![In: Ant Colony Optimization and Swarm Intelligence, 6th International Conference, ANTS 2008, Brussels, Belgium, September 22-24, 2008. Proceedings, pp. 155-166, 2008, Springer, 978-3-540-87526-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
16 | John Carey |
Expressive communication and social conventions in virtual worlds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Data Base ![In: Data Base 38(4), pp. 81-85, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
expressive communication, social conventions, human factors, virtual worlds, digital space |
16 | Rosario De Chiara, Ugo Erra, Andrea Petta, Vittorio Scarano, Luigi Serra |
An infrastructure for remote virtual exploration on PDAs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IV ![In: 11th International Conference on Information Visualisation, IV 2007, 2-6 July 2007, Zürich, Switzerland, pp. 813-818, 2007, IEEE Computer Society, 0-7695-2907-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
16 | Pablo Moreno-Ger, Daniel Burgos, José Luis Sierra, Baltasar Fernández-Manjón |
A Game-Based Adaptive Unit of Learning with IMS Learning Design and . ![Search on Bibsonomy](Pics/bibsonomy.png) |
EC-TEL ![In: Creating New Learning Experiences on a Global Scale, Second European Conference on Technology Enhanced Learning, EC-TEL 2007, Crete, Greece, September 17-20, 2007, Proceedings, pp. 247-261, 2007, Springer, 978-3-540-75194-6. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
, edutainment, IMS Learning Design, adaptive e-learning |
16 | Fabio Buttussi, Luca Chittaro, Roberto Ranon, Alessandro Verona |
Adaptation of Graphics and Gameplay in Fitness Games by Exploiting Motion and Physiological Sensors. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Smart Graphics ![In: Smart Graphics, 7th International Symposium, SG 2007, Kyoto, Japan, June 25-27, 2007, Proceedings, pp. 85-96, 2007, Springer, 978-3-540-73213-6. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
physiological parameters, context-awareness, user-adaptive systems, Fitness games |
16 | Darshana Jayemanne |
The nonsense of the aura. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IE ![In: Proceedings of the 4th Australasian Conference on Interactive Entertainment, IE 2007, 3-5 December 2007, Melbourne, Australia, pp. 12, 2007, ACM, 978-1-921166-87-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
Agamben, Benjamin, aura, memory, affect |
16 | Christian McCrea |
Dismembers of the audience: the expulsive, explosive force of bodies in games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IE ![In: Proceedings of the 4th Australasian Conference on Interactive Entertainment, IE 2007, 3-5 December 2007, Melbourne, Australia, pp. 15, 2007, ACM, 978-1-921166-87-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
blood, guts, physicality, materiality |
16 | Mark J. Nelson, Michael Mateas |
Towards Automated Game Design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AI*IA ![In: AI*IA 2007: Artificial Intelligence and Human-Oriented Computing, 10th Congress of the Italian Association for Artificial Intelligence, Rome, Italy, September 10-13, 2007, Proceedings, pp. 626-637, 2007, Springer, 978-3-540-74781-9. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
16 | Pablo García Del Valle, David Atienza, Ivan Magan, Javier Garcia Flores, Esther Andres Perez, Jose Manuel Mendias, Luca Benini, Giovanni De Micheli |
A Complete Multi-Processor System-on-Chip FPGA-Based Emulation Framework. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VLSI-SoC ![In: IFIP VLSI-SoC 2006, IFIP WG 10.5 International Conference on Very Large Scale Integration of System-on-Chip, Nice, France, 16-18 October 2006, pp. 140-145, 2006, IEEE. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
16 | Ben Cowley, Darryl Charles, Michaela M. Black, Ray J. Hickey |
User-System-Experience Model for User Centered Design in Computer Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AH ![In: Adaptive Hypermedia and Adaptive Web-Based Systems, 4th International Conference, AH 2006, Dublin, Ireland, June 21-23, 2006, Proceedings, pp. 419-424, 2006, Springer, 3-540-34696-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
16 | Jonathan Sykes, Melissa Federoff |
Player-centred game design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, CHI 2006, Montréal, Québec, Canada, April 22-27, 2006, pp. 1731-1734, 2006, ACM, 978-1-59593-298-3. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
player-centred, pre-production, design, game, production, concept, videogame, post-production |
16 | Hector Gómez-Gauchía, Federico Peinado |
Automatic Customization of Non-Player Characters Using Players Temperament. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TIDSE ![In: Technologies for Interactive Digital Storytelling and Entertainment, Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006., pp. 241-252, 2006, Springer, 3-540-49934-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Player Modeling, Narrative Environments, Interactive Digital Storytelling in Entertainment, Affective Computing |
16 | Martin R. Gibbs, Kevin Hew, Greg Wadley |
Social Translucence of the Xbox Live Voice Channel. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2004, Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings, pp. 377-385, 2004, Springer, 3-540-22947-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
16 | Inmaculada García, Ramón Mollá Vayá |
Making Discrete Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICCSA (3) ![In: Computational Science and Its Applications - ICCSA 2004, International Conference, Assisi, Italy, May 14-17, 2004, Proceedings, Part III, pp. 877-885, 2004, Springer, 3-540-22057-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
16 | Alpha Lee, Kin Wah Lai, Fuk Tak Hung, Wai Lap Leung, Kwok Keung Lam, Chi Chung Leung |
Synaesthesia: Multimodal Modular Edutainment Platform Development. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CW ![In: 3rd International Conference on Cyberworlds (CW 2004), 18-20 November 2004, Tokyo, Japan, pp. 335-342, 2004, IEEE Computer Society, 0-7695-2140-1. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
16 | Glenda Revelle |
Educating via entertainment media: the Sesame Workshop approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 1(1), pp. 16, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
16 | Nola Donato, Robert Rocchetti, Janet Tom |
A prototyping environment for real-time graphics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AFIPS National Computer Conference ![In: American Federation of Information Processing Societies: 1984 National Computer Conference, 9-12 July 1984, Las Vegas, Nevada, USA, pp. 367-373, 1984, AFIPS Press, 0-88283-043-0. The full citation details ...](Pics/full.jpeg) |
1984 |
DBLP DOI BibTeX RDF |
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