Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Rudolf Kadlec, Csaba Tóth, Martin Cerný 0001, Roman Barták, Cyril Brom |
Planning Is the Game: Action Planning as a Design Tool and Game Mechanism. |
AIIDE |
2012 |
DBLP BibTeX RDF |
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1 | Tijmen Joppe Muller, Annerieke Heuvelink, Karel van den Bosch, Ivo Swartjes |
Glengarry Glen Ross: Using BDI for Sales Game Dialogues. |
AIIDE |
2012 |
DBLP BibTeX RDF |
|
1 | Pieter Spronck, Iris Balemans, Giel van Lankveld |
Player Profiling with Fallout 3. |
AIIDE |
2012 |
DBLP BibTeX RDF |
|
1 | Owen Macindoe, Leslie Pack Kaelbling, Tomás Lozano-Pérez |
POMCoP: Belief Space Planning for Sidekicks in Cooperative Games. |
AIIDE |
2012 |
DBLP BibTeX RDF |
|
1 | Mark O. Riedl, Gita Sukthankar (eds.) |
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE-12, Stanford, California, USA, October 8-12, 2012 |
AIIDE |
2012 |
DBLP BibTeX RDF |
|
1 | Jeremy Gow, Simon Colton, Paul A. Cairns, Paul Miller |
Mining Rules from Player Experience and Activity Data. |
AIIDE |
2012 |
DBLP BibTeX RDF |
|
1 | Sherol Chen, Andrew Deunsing, Peter Kong, Arnav Jhala, Noah Wardrip-Fruin, Michael Mateas |
RoleModelVis: A Visualization of Logical Story Models. |
AIIDE |
2012 |
DBLP BibTeX RDF |
|
1 | Mike Dominguez, R. Michael Young, Stephen Roller |
Design and Evaluation of Afterthought, A System that Automatically Creates Highlight Cinematics for 3D Games. |
AIIDE |
2011 |
DBLP BibTeX RDF |
|
1 | Gabriel Synnaeve, Pierre Bessière |
A Bayesian Model for Plan Recognition in RTS Games Applied to StarCraft. |
AIIDE |
2011 |
DBLP BibTeX RDF |
|
1 | Vadim Bulitko, Mark O. Riedl (eds.) |
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2011, October 10-14, 2011, Stanford, California, USA |
AIIDE |
2011 |
DBLP BibTeX RDF |
|
1 | David Becroft, Jesse Bassett, Adrian Mejia, Charles Rich, Candace L. Sidner |
AIPaint: A Sketch-Based Behavior Tree Authoring Tool. |
AIIDE |
2011 |
DBLP BibTeX RDF |
|
1 | Bulent Tastan, Gita Reese Sukthankar |
Learning Policies for First Person Shooter Games Using Inverse Reinforcement Learning. |
AIIDE |
2011 |
DBLP BibTeX RDF |
|
1 | Nathan R. Sturtevant |
A Sparse Grid Representation for Dynamic Three-Dimensional Worlds. |
AIIDE |
2011 |
DBLP BibTeX RDF |
|
1 | Joshua McCoy, Mike Treanor, Ben Samuel, Noah Wardrip-Fruin, Michael Mateas |
Comme il Faut: A System for Authoring Playable Social Models. |
AIIDE |
2011 |
DBLP BibTeX RDF |
|
1 | Matthew Church, Eric Graves 0002, Jason Duncan, Adel Lari, Robin Miller, Neesha Desai, Richard Zhao, Mike Carbonaro, Jonathan Schaeffer, Nathan R. Sturtevant, Duane Szafron |
A Demonstration of ScriptEase II. |
AIIDE |
2011 |
DBLP BibTeX RDF |
|
1 | Yu-Han Chang, Rajiv T. Maheswaran, Tomer Levinboim, Vasudev Rajan |
Learning and Evaluating Human-Like NPC Behaviors in Dynamic Games. |
AIIDE |
2011 |
DBLP BibTeX RDF |
|
1 | Kevin Gold |
Trigram Timmies and Bayesian Johnnies: Probabilistic Models of Personality in Dominion. |
AIIDE |
2011 |
DBLP BibTeX RDF |
|
1 | Aaron A. Reed, Ben Samuel, Anne Sullivan, Ricky Grant, April Grow, Justin Lazaro, Jennifer Mahal, Sri Kurniawan, Marilyn A. Walker, Noah Wardrip-Fruin |
A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project. |
AIIDE |
2011 |
DBLP BibTeX RDF |
|
1 | Ben George Weber, Michael Mateas, Arnav Jhala |
A Particle Model for State Estimation in Real-Time Strategy Games. |
AIIDE |
2011 |
DBLP BibTeX RDF |
|
1 | Adi Botea |
Ultra-Fast Optimal Pathfinding without Runtime Search. |
AIIDE |
2011 |
DBLP BibTeX RDF |
|
1 | David Churchill, Michael Buro |
Build Order Optimization in StarCraft. |
AIIDE |
2011 |
DBLP BibTeX RDF |
|
1 | Hong Yu, Tyler Trawick |
Personalized Procedural Content Generation to Minimize Frustration and Boredom Based on Ranking Algorithm. |
AIIDE |
2011 |
DBLP BibTeX RDF |
|
1 | Marco Santos, Carlos Martinho |
Wasp-Like Scheduling for Unit Training in Real-Time Strategy Games. |
AIIDE |
2011 |
DBLP BibTeX RDF |
|
1 | Carlos Hernández 0003, Jorge A. Baier |
Real-Time Adaptive A* with Depression Avoidance. |
AIIDE |
2011 |
DBLP BibTeX RDF |
|
1 | Santiago Ontañón, Jichen Zhu |
The SAM Algorithm for Analogy-Based Story Generation. |
AIIDE |
2011 |
DBLP BibTeX RDF |
|
1 | Mark O. Riedl, Boyang Li 0001, Hua Ai, Ashwin Ram 0001 |
Robust and Authorable Multiplayer Storytelling Experiences. |
AIIDE |
2011 |
DBLP BibTeX RDF |
|
1 | Atsushi Fujita, Hiroshi Itsuki, Hitoshi Matsubara |
Detecting Real Money Traders in MMORPG by Using Trading Network. |
AIIDE |
2011 |
DBLP BibTeX RDF |
|
1 | Peter Kai Yue Yap, Neil Burch, Robert C. Holte, Jonathan Schaeffer |
Any-Angle Path Planning for Computer Games. |
AIIDE |
2011 |
DBLP BibTeX RDF |
|
1 | David Thue, Vadim Bulitko, Marcia Spetch, Trevon Romanuik |
A Computational Model of Perceived Agency in Video Games. |
AIIDE |
2011 |
DBLP BibTeX RDF |
|
1 | Stephen G. Ware, Robert Michael Young |
CPOCL: A Narrative Planner Supporting Conflict. |
AIIDE |
2011 |
DBLP BibTeX RDF |
|
1 | Andrew Cenkner, Vadim Bulitko, Marcia Spetch |
A Generative Computational Model for Human Hide and Seek Behavior. |
AIIDE |
2011 |
DBLP BibTeX RDF |
|
1 | Brandon Robert Tearse, Peter A. Mawhorter, Michael Mateas, Noah Wardrip-Fruin |
Minstrel Remixed: User Interface and Demonstration. |
AIIDE |
2011 |
DBLP BibTeX RDF |
|
1 | Antonios Liapis, Georgios N. Yannakakis, Julian Togelius |
Optimizing Visual Properties of Game Content Through Neuroevolution. |
AIIDE |
2011 |
DBLP BibTeX RDF |
|
1 | Alexander Nareyek, Aditya Kristanto Goenawan |
Tactical Multi-Unit Pathplanning with GCLS. |
AIIDE |
2011 |
DBLP BibTeX RDF |
|
1 | Michael Blackadar, Jörg Denzinger |
Behavior Learning-Based Testing of Starcraft Competition Entries. |
AIIDE |
2011 |
DBLP BibTeX RDF |
|
1 | Eunyoung Ha, Jonathan P. Rowe, Bradford W. Mott, James C. Lester |
Goal Recognition with Markov Logic Networks for Player-Adaptive Games. |
AIIDE |
2011 |
DBLP BibTeX RDF |
|
1 | Alexandre Miguel Barata, Pedro Alexandre Santos, Rui Prada |
AI for Massive Multiplayer Online Strategy Games. |
AIIDE |
2011 |
DBLP BibTeX RDF |
|
1 | Grace I. Lin, Marilyn A. Walker |
All the World's a Stage: Learning Character Models from Film. |
AIIDE |
2011 |
DBLP BibTeX RDF |
|
1 | Ethan W. Dereszynski, Jesse Hostetler, Alan Fern, Thomas G. Dietterich, Thao-Trang Hoang, Mark Udarbe |
Learning Probabilistic Behavior Models in Real-Time Strategy Games. |
AIIDE |
2011 |
DBLP BibTeX RDF |
|
1 | Shiwali Mohan, John E. Laird |
An Object-Oriented Approach to Reinforcement Learning in an Action Game. |
AIIDE |
2011 |
DBLP BibTeX RDF |
|
1 | Karthik Sankaran Narayan, Charles Lee Isbell Jr., David L. Roberts 0001 |
DEXTOR: Reduced Effort Authoring for Template-Based Natural Language Generation. |
AIIDE |
2011 |
DBLP BibTeX RDF |
|
1 | Truong-Huy Dinh Nguyen, David Hsu, Wee Sun Lee, Tze-Yun Leong, Leslie Pack Kaelbling, Tomás Lozano-Pérez, Andrew Haydn Grant |
CAPIR: Collaborative Action Planning with Intention Recognition. |
AIIDE |
2011 |
DBLP BibTeX RDF |
|
1 | Brian Magerko, Peter Dohogne, Chris DeLeon 0001 |
Employing Fuzzy Concept for Digital Improvisational Theatre. |
AIIDE |
2011 |
DBLP BibTeX RDF |
|
1 | Ian Douglas Horswill |
Toward a Rapid Prototyping Environment for Character Behavior. |
AIIDE |
2011 |
DBLP BibTeX RDF |
|
1 | Luke Perkins |
Terrain Analysis in Real-Time Strategy Games: An Integrated Approach to Choke Point Detection and Region Decomposition. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | Stephen G. Ware, Robert Michael Young |
Modeling Narrative Conflict to Generate Interesting Stories. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | Daniel Harabor, Adi Botea |
Breaking Path Symmetries on 4-Connected Grid Maps. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | David Hunter Hale, G. Michael Youngblood |
Adversarial Navigation Mesh Alteration. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | Mirjam Palosaari Eladhari |
The Pataphysic Institute. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | Chinmay Barve, Sanjeet Hajarnis, Devika Karnik, Mark O. Riedl |
WeQuest: A Mobile Alternate Reality Gaming Platform and Intelligent End-User Authoring Tool. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | Christian J. Darken, Daniel McCue, Michael Guerrero |
Realistic Fireteam Movement in Urban Environments. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | Gillian Smith 0001, Jim Whitehead, Michael Mateas |
Tanagra: An Intelligent Level Design Assistant for 2D Platformers. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | Santiago Ontañón, Jichen Zhu |
Story and Text Generation through Computational Analogy in the Riu System. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | Joshua McCoy, Mike Treanor, Ben Samuel, Brandon Robert Tearse, Michael Mateas, Noah Wardrip-Fruin |
The Prom: An Example of Socially-Oriented Gameplay. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | Philip Hanson, Charles Rich |
A Non-Modal Approach to Integrating Dialogue and Action. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | Lisa Torrey |
Crowd Simulation Via Multi-Agent Reinforcement Learning. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | Kevin Gold |
Training Goal Recognition Online from Low-Level Inputs in an Action-Adventure Game. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | Jeff Orkin, Tynan Smith, Deb K. Roy |
Behavior Compilation for AI in Games. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | Sumit Basu, Chris Jurney, Bob Sottilare, R. Michael Young |
Invited Talks. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | Alexander William Kring, Alex J. Champandard, Nick Samarin |
DHPA* and SHPA*: Efficient Hierarchical Pathfinding in Dynamic and Static Game Worlds. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | Marcus Trenton, Duane Szafron, Josh Friesen, Curtis Onuczko |
Quest Patterns for Story-Based Computer Games. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | Pieter Spronck, Freek den Teuling |
Player Modeling in Civilization IV. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | Nathan R. Sturtevant, Robert Geisberger |
A Comparison of High-Level Approaches for Speeding Up Pathfinding. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | Tim Tutenel, Ruben Michaël Smelik, Rafael Bidarra, Klaas Jan de Kraker |
A Semantic Scene Description Language for Procedural Layout Solving Problems. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | |
Preface. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | Timothy Furtak, Michael Buro |
On the Complexity of Two-Player Attrition Games Played on Graphs. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | Boyang Li 0001, Mark O. Riedl |
An Offline Planning Approach to Game Plotline Adaptation. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | David Thue, Vadim Bulitko, Marcia Spetch, Michael Webb |
Socially Consistent Characters in Player-Specific Stories. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | Frederick W. P. Heckel, G. Michael Youngblood |
Multi-Agent Coordination Using Dynamic Behavior-Based Subsumption. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | Jonathan P. Rowe, James C. Lester |
Modeling User Knowledge with Dynamic Bayesian Networks in Interactive Narrative Environments. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | AmirAli Sharifi, Richard Zhao, Duane Szafron |
Learning Companion Behaviors Using Reinforcement Learning in Games. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | Kevin Gold, Alexandra Olivier |
Using Machine Translation to Convert Between Difficulties in Rhythm Games. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | Martin Jennings-Teats, Gillian Smith 0001, Noah Wardrip-Fruin |
Polymorph: A Model for Dynamic Level Generation. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | Pat Langley, Nishant Trivedi, Matt Banister |
A Command Language for Taskable Virtual Agents. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | James Skorupski, Michael Mateas |
Novice-Friendly Authoring of Plan-Based Interactive Storyboards. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | Ben Sunshine-Hill, Norman I. Badler |
Perceptually Realistic Behavior through Alibi Generation. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | Kennard R. Laviers, Gita Sukthankar |
A Monte Carlo Approach for Football Play Generation. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | Noor Shaker, Georgios N. Yannakakis, Julian Togelius |
Towards Automatic Personalized Content Generation for Platform Games. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | Brian Magerko, Casey Fiesler, Allan Baumer |
Fuzzy Micro-Agents for Interactive Narrative. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | Peter I. Cowling, Christian Gmeinwieser |
AI for Herding Sheep. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | Brandon Robert Tearse, Noah Wardrip-Fruin, Michael Mateas |
Minstrel Remixed: Procedurally Generating Stories. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | Ben George Weber |
AIIDE 2010 StarCraft Competition. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | G. Michael Youngblood, Frederick W. P. Heckel, D. Hunter Hale, Arthur Carroll |
Rapid Development of Characters in FPS/3PS Games Using Visually-Specified Behavior-based Control. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | Michael Zyda, Marc Spraragen, Balki Ranganathan, Bjarni Arnason, Peter M. Landwehr |
Designing a Massively Multiplayer Online Game / Research Testbed Featuring AI-Driven NPC Communities. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | Ben George Weber, Michael Mateas, Arnav Jhala |
Applying Goal-Driven Autonomy to StarCraft. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | Richard G. Gibson, Neesha Desai, Richard Zhao |
An Automated Technique for Drafting Territories in the Board Game Risk. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | Chek Tien Tan, Ho-Lun Cheng |
An Automated Model-Based Adaptive Architecture in Modern Games. |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | G. Michael Youngblood, Vadim Bulitko (eds.) |
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2010, October 11-13, 2010, Stanford, California, USA |
AIIDE |
2010 |
DBLP BibTeX RDF |
|
1 | Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanley |
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game. |
AIIDE |
2009 |
DBLP BibTeX RDF |
|
1 | Dai Hasegawa, Jonas Sjöbergh, Rafal Rzepka, Kenji Araki |
Automatically Choosing Appropriate Gestures for Jokes. |
AIIDE |
2009 |
DBLP BibTeX RDF |
|
1 | Martin Van Velsen, Josh Williams, Gustav Verhulsdonck |
Concepts for Interactive Digital Storytelling: From Table-top to Game-AI. |
AIIDE |
2009 |
DBLP BibTeX RDF |
|
1 | Dai Hasegawa, Rafal Rzepka, Kenji Araki |
A Method for Acquiring Body Movement Verbs for a Humanoid Robot through Physical Interaction with Humans. |
AIIDE |
2009 |
DBLP BibTeX RDF |
|
1 | Arnav Jhala, Martin Schwartz, Héctor Pérez Martínez, Georgios N. Yannakakis |
Investigating the Interplay between Camera Viewpoints, Game Information, and Challenge. |
AIIDE |
2009 |
DBLP BibTeX RDF |
|
1 | Kennard R. Laviers, Gita Sukthankar, David W. Aha, Matthew Molineaux |
Improving Offensive Performance Through Opponent Modeling. |
AIIDE |
2009 |
DBLP BibTeX RDF |
|
1 | Nathan R. Sturtevant |
Optimizing Motion-Constrained Pathfinding. |
AIIDE |
2009 |
DBLP BibTeX RDF |
|
1 | Richard Zhao, Duane Szafron |
Learning Character Behaviors Using Agent Modeling in Games. |
AIIDE |
2009 |
DBLP BibTeX RDF |
|
1 | Truong-Huy Dinh Nguyen, Tze-Yun Leong |
A Surprise Triggered Adaptive and Reactive (STAR) Framework for Online Adaptation in Non-stationary Environments. |
AIIDE |
2009 |
DBLP BibTeX RDF |
|
1 | Vadim Bulitko, Yngvi Björnsson |
kNN LRTA*: Simple Subgoaling for Real-Time Search. |
AIIDE |
2009 |
DBLP BibTeX RDF |
|
1 | Chek Tien Tan, Ho-Lun Cheng |
IMPLANT: An Integrated MDP and POMDP Learning AgeNT for Adaptive Games. |
AIIDE |
2009 |
DBLP BibTeX RDF |
|
1 | Tim Tutenel, Ruben Michaël Smelik, Rafael Bidarra, Klaas Jan de Kraker |
Using Semantics to Improve the Design of Game Worlds. |
AIIDE |
2009 |
DBLP BibTeX RDF |
|