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Publications at "CIG"( http://dblp.L3S.de/Venues/CIG )

URL (DBLP): http://dblp.uni-trier.de/db/conf/cig

Publication years (Num. hits)
2005 (39) 2006 (38) 2007 (54) 2008 (54) 2009 (64) 2010 (66) 2011 (50) 2012 (61) 2013 (61) 2014 (68) 2015 (83) 2016 (69) 2017 (47) 2018 (70)
Publication types (Num. hits)
inproceedings(810) proceedings(14)
Venues (Conferences, Journals, ...)
CIG(824)
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Found 824 publication records. Showing 824 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
1Mike Preuss, Jan Quadflieg, Günter Rudolph TORCS sensor noise removal and multi-objective track selection for driving style adaptation. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Daniel Whitehouse, Edward Jack Powley, Peter I. Cowling Determinization and information set Monte Carlo Tree Search for the card game Dou Di Zhu. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Cameron McGuinness, Daniel A. Ashlock Incorporating required structure into tiles. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Ruck Thawonmas, Yoshinori Tani Frame selection using iterative grammatical evolution for automatic comic generation from game logs. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Ping-Chiang Chou, Hassen Doghmen, Chang-Shing Lee, Fabien Teytaud, Olivier Teytaud, Hui-Min Wang, Mei-Hui Wang, Li-Wen Wu, Shi-Jim Yen Computational and human intelligence in blind Go. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Hisao Ishibuchi, Keisuke Takahashi, Kouichirou Hoshino, Junpei Maeda, Yusuke Nojima Effects of configuration of agents with different strategy representations on the evolution of cooperative behavior in a spatial IPD game. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Luís Peña, Sascha Ossowski, José María Peña Sánchez, José Ángel Sánchez EEP - A lightweight emotional model: Application to RPG video game characters. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Greg Ashe, Nathan R. Sturtevant, Jong-Hwan Kim Keynotes: Data mining and machine learning applications in MMOs. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Nozomu Ikehata, Takeshi Ito Monte-Carlo tree search in Ms. Pac-Man. Search on Bibsonomy CIG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Fabien Teytaud, Olivier Teytaud On the huge benefit of decisive moves in Monte-Carlo Tree Search algorithms. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Florent Levillain, Joseph Onderi Orero, Maria Rifqi, Bernadette Bouchon-Meunier Characterizing player's experience from physiological signals using fuzzy decision trees. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Vincent Scesa, Clément Raïevsky, Stéphane Sanchez, Hervé Luga, Yves Duthen Rule fusion for the imitation of a human tutor. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Anton Chertov, Ziad Kobti, Scott D. Goodwin Weighted SCAN for modeling cooperative group role dynamics. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Adam M. Smith 0001, Michael Mateas Variations Forever: Flexibly generating rulesets from a sculptable design space of mini-games. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Sergey Karakovskiy, Noor Shaker, Julian Togelius, Georgios N. Yannakakis The Mario AI Championship. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Christian Thurau, Christian Bauckhage Analyzing the Evolution of Social Groups in World of Warcraft®. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Jorge Muñoz, Germán Gutiérrez, Araceli Sanchis A human-like TORCS controller for the Simulated Car Racing Championship. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Simone Tognetti, Maurizio Garbarino, Andrea Bonarini, Matteo Matteucci Modeling enjoyment preference from physiological responses in a car racing game. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Jongwon Yoon, Su-Hyung Jang, Sung-Bae Cho Enhanced user immersive experience with a virtual reality based FPS game interface. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Simon Butler 0002, Yiannis Demiris Partial observability during predictions of the opponent's movements in an RTS game. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Kyong Jin Shim, Jaideep Srivastava Behavioral profiles of character types in EverQuest II. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Chern Kuan Goh, Alexander Nareyek Pleasure propagation to reward predictors. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Ondrej Vanek, Branislav Bosanský, Michal Jakob, Michal Pechoucek Transiting areas patrolled by a mobile adversary. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Philip Hingston A new design for a Turing Test for Bots. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Héctor Pérez Martínez, Kenneth Hullett, Georgios N. Yannakakis Extending neuro-evolutionary preference learning through player modeling. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Slawomir Bojarski, Clare Bates Congdon REALM: A rule-based evolutionary computation agent that learns to play Mario. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Paolo Burelli, Georgios N. Yannakakis Combining local and global optimisation for virtual camera control. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi, Alessandro Pietro Bardelli Searching for the optimal racing line using genetic algorithms. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Antonio Miguel Mora, M. A. Moreno, Juan Julián Merelo Guervós, Pedro A. Castillo, Maribel García Arenas, Juan Luis Jiménez Laredo Evolving the cooperative behaviour in Unreal™ bots. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Greg Smith, Phillipa Avery, Ramona Houmanfar, Sushil J. Louis Using co-evolved RTS opponents to teach spatial tactics. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Yuji Sato, Hazuki Inoue Solving Sudoku with genetic operations that preserve building blocks. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Spyridon Samothrakis, David Robles, Simon M. Lucas A UCT agent for Tron: Initial investigations. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Bobby D. Bryant Virtual bagging for an evolved agent controller. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Laetitia Chapel, Dmitri Botvich, David Malone Probabilistic approaches to cheating detection in online games. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Nathaniel Bell, Xinghong Fang, Rory Hughes, Graham Kendall, Edward O'Reilly, Shenghui Qiu Ghost direction detection and other innovations for Ms. Pac-Man. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Aswin Thomas Abraham, Kevin McGee AI for dynamic team-mate adaptation in games. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Enrique Onieva, Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi Overtaking opponents with blocking strategies using fuzzy logic. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1María Arinbjarnar, Daniel Kudenko Bayesian networks: Real-time applicable decision mechanisms for intelligent agents in interactive drama. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Jeffrey Tsang The structure of a depth-3 lookup table representation for Prisoner's Dilemma. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Ruck Thawonmas, Takashi Ashida Evolution strategy for optimizing parameters in Ms Pac-Man controller ICE Pambush 3. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Emilio Martín, Moisés Martínez, Gustavo Recio, Yago Sáez Pac-mAnt: Optimization based on ant colonies applied to developing an agent for Ms. Pac-Man. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Christoph Salge, Tobias Mahlmann Relevant Information as a formalised approach to evaluate game mechanics. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Johan Hagelbäck, Stefan J. Johansson A study on human like characteristics in real time strategy games. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Adam M. Smith 0001, Mark J. Nelson, Michael Mateas LUDOCORE: A logical game engine for modeling videogames. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Jichen Zhu, Santiago Ontañón Story representation in analogy-based story generation in Riu. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Giovanni Acampora, Fabio Ferraguto, Vincenzo Loia Synthesizing bots emotional behaviors through fuzzy cognitive processes. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Daniel A. Ashlock, Eun-Youn Kim, Wendy Ashlock A fingerprint comparison of different Prisoner's Dilemma payoff matrices. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Anja Johansson, Pierangelo Dell'Acqua Introducing time in emotional behavior networks. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Cyril Brom, Ondrej Burkert, Rudolf Kadlec Timing in episodic memory for virtual characters. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Johan Hagelbäck, Stefan J. Johansson, Mike Preuss AI and computational intelligence for real-time strategy games. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Joost Westra, Frank Dignum, Virginia Dignum Keeping the trainee on track. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Tobias Mahlmann, Anders Drachen, Julian Togelius, Alessandro Canossa, Georgios N. Yannakakis Predicting player behavior in Tomb Raider: Underworld. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Julian Togelius, Mike Preuss, Nicola Beume, Simon Wessing, Johan Hagelbäck, Georgios N. Yannakakis Multiobjective exploration of the StarCraft map space. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Paolo Ciancarini, Gian Piero Favini Retrograde Analysis of Kriegspiel endgames. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Simon M. Lucas Estimating learning rates in evolution and TDL: Results on a simple grid-world problem. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Rafael Bidarra, Robert Schaap, Kim Goossens Growing on the inside: Soulful characters for video games. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Christopher J. Hanna, Ray J. Hickey, Darryl Charles, Michaela M. Black Modular Reinforcement Learning architectures for artificially intelligent agents in complex game environments. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Viliam Lisý, Branislav Bosanský, Roman Vaculín, Michal Pechoucek Agent subset adversarial search for complex non-cooperative domains. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Markus Kemmerling, Mike Preuss Automatic adaptation to generated content via car setup optimization in TORCS. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Daniel A. Ashlock Automatic generation of game elements via evolution. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Jahn-Takeshi Saito, Mark H. M. Winands Paranoid Proof-Number Search. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Bruce Damer The day the game came alive: Virtual worlds and an origin of Artificial Life. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Jan Quadflieg, Mike Preuss, Oliver Kramer 0001, Günter Rudolph Learning the track and planning ahead in a car racing controller. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Peter A. Mawhorter, Michael Mateas Procedural level generation using occupancy-regulated extension. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Matthew Patrick Online evolution in Unreal Tournament 2004. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Frederick William Poe Heckel, G. Michael Youngblood, Nikhil S. Ketkar Representational complexity of reactive agents. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Aditya Rawal, Padmini Rajagopalan, Risto Miikkulainen Constructing competitive and cooperative agent behavior using coevolution. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Ben George Weber, Peter A. Mawhorter, Michael Mateas, Arnav Jhala Reactive planning idioms for multi-scale game AI. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1David Lupien St-Pierre, Mark H. M. Winands, David A. Watt A selective move generator for the game axis and allies. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Garry W. Greenwood Evolving N-person social dilemma strategies to resolve questions on participation in climate change programs. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Amit Benbassat, Moshe Sipper Evolving Lose-Checkers players using genetic programming. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Anna Syberfeldt, Sanny Syberfeldt A serious game for understanding artificial intelligence in production optimization. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Eric Beaudry, Francis Bisson, Simon Chamberland, Froduald Kabanza Using Markov decision theory to provide a fair challenge in a roll-and-move board game. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Georgios N. Yannakakis, Julian Togelius (eds.) Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010 Search on Bibsonomy CIG The full citation details ... 2010 DBLP  BibTeX  RDF
1Juan Julián Merelo Guervós, Antonio Miguel Mora, Thomas Philip Runarsson, Carlos Cotta Assessing efficiency of different evolutionary strategies playing MasterMind. Search on Bibsonomy CIG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Tommy Thompson, John Levine Realtime execution of automated plans using evolutionary robotics. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1James M. Vaccaro Modeling and simulation framework of real urban and board games to train players. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Daniel Cuadrado, Yago Sáez Chuck Norris rocks! Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanley Evolving content in the Galactic Arms Race video game. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Philip Hingston Iterated Prisoner's Dilemma for species. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Raúl Arrabales Moreno, Agapito Ledezma, Araceli Sanchis Towards conscious-like behavior in computer game characters. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Michele Pace How a genetic algorithm learns to play Traveler's Dilemma by choosing dominated strategies to achieve greater payoffs. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Peter Burrow, Simon M. Lucas Evolution versus Temporal Difference Learning for learning to play Ms. Pac-Man. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Edgar Galván López, Michael O'Neill 0001 On the effects of locality in a permutation problem: The Sudoku Puzzle. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Joost Westra, Frank Dignum Evolutionary neural networks for Non-Player Characters in Quake III. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1David Keaveney, Colm O'Riordan Evolving robust strategies for an abstract real-time strategy game. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Stefano Lecchi Artificial intelligence in racing games. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Jorge Muñoz, Germán Gutiérrez, Araceli Sanchis Controller for TORCS created by imitation. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Daniele Loiacono, Julian Togelius, Pier Luca Lanzi Simulated car racing. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Belal Al-Khateeb, Graham Kendall Introducing a round robin tournament into Blondie24. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Manish Mehta 0001, Andrea Corradini 0002 Evaluation of a domain independent approach to natural language processing for game-like user interfaces. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Luca Galli, Daniele Loiacono, Pier Luca Lanzi Learning a context-aware weapon selection policy for Unreal Tournament III. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Colin D. Ward, Peter I. Cowling Monte Carlo search applied to card selection in Magic: The Gathering. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Philip Hingston The 2K BotPrize. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Tommy Thompson, Fraser Milne, Alastair Andrew, John Levine Improving control through subsumption in the EvoTanks domain. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Marcin Grzegorz Szubert, Wojciech Jaskowski, Krzysztof Krawiec Coevolutionary Temporal Difference Learning for Othello. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Julian Togelius, Sergey Karakovskiy, Jan Koutník, Jürgen Schmidhuber Super mario evolution. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Phillipa Avery, Sushil J. Louis, Benjamin Avery Evolving coordinated spatial tactics for autonomous entities using influence maps. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Garrett Nicolai, Robert J. Hilderman No-Limit Texas Hold'em Poker agents created with evolutionary neural networks. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi Learning drivers for TORCS through imitation using supervised methods. Search on Bibsonomy CIG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
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