Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Mike Preuss, Jan Quadflieg, Günter Rudolph |
TORCS sensor noise removal and multi-objective track selection for driving style adaptation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 337-344, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Daniel Whitehouse, Edward Jack Powley, Peter I. Cowling |
Determinization and information set Monte Carlo Tree Search for the card game Dou Di Zhu. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 87-94, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Cameron McGuinness, Daniel A. Ashlock |
Incorporating required structure into tiles. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 16-23, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Ruck Thawonmas, Yoshinori Tani |
Frame selection using iterative grammatical evolution for automatic comic generation from game logs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 31-38, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Ping-Chiang Chou, Hassen Doghmen, Chang-Shing Lee, Fabien Teytaud, Olivier Teytaud, Hui-Min Wang, Mei-Hui Wang, Li-Wen Wu, Shi-Jim Yen |
Computational and human intelligence in blind Go. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 235-242, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Hisao Ishibuchi, Keisuke Takahashi, Kouichirou Hoshino, Junpei Maeda, Yusuke Nojima |
Effects of configuration of agents with different strategy representations on the evolution of cooperative behavior in a spatial IPD game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 313-320, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Luís Peña, Sascha Ossowski, José María Peña Sánchez, José Ángel Sánchez |
EEP - A lightweight emotional model: Application to RPG video game characters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 142-149, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Greg Ashe, Nathan R. Sturtevant, Jong-Hwan Kim |
Keynotes: Data mining and machine learning applications in MMOs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Nozomu Ikehata, Takeshi Ito |
Monte-Carlo tree search in Ms. Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 39-46, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Fabien Teytaud, Olivier Teytaud |
On the huge benefit of decisive moves in Monte-Carlo Tree Search algorithms. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 359-364, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Florent Levillain, Joseph Onderi Orero, Maria Rifqi, Bernadette Bouchon-Meunier |
Characterizing player's experience from physiological signals using fuzzy decision trees. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 75-82, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Vincent Scesa, Clément Raïevsky, Stéphane Sanchez, Hervé Luga, Yves Duthen |
Rule fusion for the imitation of a human tutor. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 154-161, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Anton Chertov, Ziad Kobti, Scott D. Goodwin |
Weighted SCAN for modeling cooperative group role dynamics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 17-22, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Adam M. Smith 0001, Michael Mateas |
Variations Forever: Flexibly generating rulesets from a sculptable design space of mini-games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 273-280, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Sergey Karakovskiy, Noor Shaker, Julian Togelius, Georgios N. Yannakakis |
The Mario AI Championship. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 1-3, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Christian Thurau, Christian Bauckhage |
Analyzing the Evolution of Social Groups in World of Warcraft®. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 170-177, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Jorge Muñoz, Germán Gutiérrez, Araceli Sanchis |
A human-like TORCS controller for the Simulated Car Racing Championship. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 473-480, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Simone Tognetti, Maurizio Garbarino, Andrea Bonarini, Matteo Matteucci |
Modeling enjoyment preference from physiological responses in a car racing game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 321-328, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Jongwon Yoon, Su-Hyung Jang, Sung-Bae Cho |
Enhanced user immersive experience with a virtual reality based FPS game interface. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 69-74, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Simon Butler 0002, Yiannis Demiris |
Partial observability during predictions of the opponent's movements in an RTS game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 46-53, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Kyong Jin Shim, Jaideep Srivastava |
Behavioral profiles of character types in EverQuest II. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 186-194, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Chern Kuan Goh, Alexander Nareyek |
Pleasure propagation to reward predictors. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 62-68, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Ondrej Vanek, Branislav Bosanský, Michal Jakob, Michal Pechoucek |
Transiting areas patrolled by a mobile adversary. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 9-16, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Philip Hingston |
A new design for a Turing Test for Bots. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 345-350, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Héctor Pérez Martínez, Kenneth Hullett, Georgios N. Yannakakis |
Extending neuro-evolutionary preference learning through player modeling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 313-320, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Slawomir Bojarski, Clare Bates Congdon |
REALM: A rule-based evolutionary computation agent that learns to play Mario. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 83-90, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Paolo Burelli, Georgios N. Yannakakis |
Combining local and global optimisation for virtual camera control. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 403-410, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi, Alessandro Pietro Bardelli |
Searching for the optimal racing line using genetic algorithms. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 388-394, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Antonio Miguel Mora, M. A. Moreno, Juan Julián Merelo Guervós, Pedro A. Castillo, Maribel García Arenas, Juan Luis Jiménez Laredo |
Evolving the cooperative behaviour in Unreal™ bots. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 241-248, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Greg Smith, Phillipa Avery, Ramona Houmanfar, Sushil J. Louis |
Using co-evolved RTS opponents to teach spatial tactics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 146-153, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Yuji Sato, Hazuki Inoue |
Solving Sudoku with genetic operations that preserve building blocks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 23-29, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Spyridon Samothrakis, David Robles, Simon M. Lucas |
A UCT agent for Tron: Initial investigations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 365-371, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Bobby D. Bryant |
Virtual bagging for an evolved agent controller. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 99-106, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Laetitia Chapel, Dmitri Botvich, David Malone |
Probabilistic approaches to cheating detection in online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 195-201, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Nathaniel Bell, Xinghong Fang, Rory Hughes, Graham Kendall, Edward O'Reilly, Shenghui Qiu |
Ghost direction detection and other innovations for Ms. Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 465-472, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Aswin Thomas Abraham, Kevin McGee |
AI for dynamic team-mate adaptation in games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 419-426, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Enrique Onieva, Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi |
Overtaking opponents with blocking strategies using fuzzy logic. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 123-130, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | María Arinbjarnar, Daniel Kudenko |
Bayesian networks: Real-time applicable decision mechanisms for intelligent agents in interactive drama. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 427-434, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Jeffrey Tsang |
The structure of a depth-3 lookup table representation for Prisoner's Dilemma. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 54-61, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Ruck Thawonmas, Takashi Ashida |
Evolution strategy for optimizing parameters in Ms Pac-Man controller ICE Pambush 3. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 235-240, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Emilio Martín, Moisés Martínez, Gustavo Recio, Yago Sáez |
Pac-mAnt: Optimization based on ant colonies applied to developing an agent for Ms. Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 458-464, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Christoph Salge, Tobias Mahlmann |
Relevant Information as a formalised approach to evaluate game mechanics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 281-288, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Johan Hagelbäck, Stefan J. Johansson |
A study on human like characteristics in real time strategy games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 139-145, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Adam M. Smith 0001, Mark J. Nelson, Michael Mateas |
LUDOCORE: A logical game engine for modeling videogames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 91-98, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Jichen Zhu, Santiago Ontañón |
Story representation in analogy-based story generation in Riu. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 435-442, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Giovanni Acampora, Fabio Ferraguto, Vincenzo Loia |
Synthesizing bots emotional behaviors through fuzzy cognitive processes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 329-336, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Daniel A. Ashlock, Eun-Youn Kim, Wendy Ashlock |
A fingerprint comparison of different Prisoner's Dilemma payoff matrices. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 219-226, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Anja Johansson, Pierangelo Dell'Acqua |
Introducing time in emotional behavior networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 297-304, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Cyril Brom, Ondrej Burkert, Rudolf Kadlec |
Timing in episodic memory for virtual characters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 305-312, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Johan Hagelbäck, Stefan J. Johansson, Mike Preuss |
AI and computational intelligence for real-time strategy games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 1-4, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Joost Westra, Frank Dignum, Virginia Dignum |
Keeping the trainee on track. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 450-457, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Tobias Mahlmann, Anders Drachen, Julian Togelius, Alessandro Canossa, Georgios N. Yannakakis |
Predicting player behavior in Tomb Raider: Underworld. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 178-185, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Julian Togelius, Mike Preuss, Nicola Beume, Simon Wessing, Johan Hagelbäck, Georgios N. Yannakakis |
Multiobjective exploration of the StarCraft map space. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 265-272, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Paolo Ciancarini, Gian Piero Favini |
Retrograde Analysis of Kriegspiel endgames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 411-418, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Simon M. Lucas |
Estimating learning rates in evolution and TDL: Results on a simple grid-world problem. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 372-379, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Rafael Bidarra, Robert Schaap, Kim Goossens |
Growing on the inside: Soulful characters for video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 337-344, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Christopher J. Hanna, Ray J. Hickey, Darryl Charles, Michaela M. Black |
Modular Reinforcement Learning architectures for artificially intelligent agents in complex game environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 380-387, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Viliam Lisý, Branislav Bosanský, Roman Vaculín, Michal Pechoucek |
Agent subset adversarial search for complex non-cooperative domains. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 211-218, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Markus Kemmerling, Mike Preuss |
Automatic adaptation to generated content via car setup optimization in TORCS. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 131-138, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Daniel A. Ashlock |
Automatic generation of game elements via evolution. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 289-296, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Jahn-Takeshi Saito, Mark H. M. Winands |
Paranoid Proof-Number Search. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 203-210, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Bruce Damer |
The day the game came alive: Virtual worlds and an origin of Artificial Life. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 1-6, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Jan Quadflieg, Mike Preuss, Oliver Kramer 0001, Günter Rudolph |
Learning the track and planning ahead in a car racing controller. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 395-402, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Peter A. Mawhorter, Michael Mateas |
Procedural level generation using occupancy-regulated extension. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 351-358, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Matthew Patrick |
Online evolution in Unreal Tournament 2004. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 249-256, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Frederick William Poe Heckel, G. Michael Youngblood, Nikhil S. Ketkar |
Representational complexity of reactive agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 257-264, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Aditya Rawal, Padmini Rajagopalan, Risto Miikkulainen |
Constructing competitive and cooperative agent behavior using coevolution. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 107-114, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Ben George Weber, Peter A. Mawhorter, Michael Mateas, Arnav Jhala |
Reactive planning idioms for multi-scale game AI. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 115-122, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | David Lupien St-Pierre, Mark H. M. Winands, David A. Watt |
A selective move generator for the game axis and allies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 162-169, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Garry W. Greenwood |
Evolving N-person social dilemma strategies to resolve questions on participation in climate change programs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 227-234, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Amit Benbassat, Moshe Sipper |
Evolving Lose-Checkers players using genetic programming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 30-37, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Anna Syberfeldt, Sanny Syberfeldt |
A serious game for understanding artificial intelligence in production optimization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 443-449, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Eric Beaudry, Francis Bisson, Simon Chamberland, Froduald Kabanza |
Using Markov decision theory to provide a fair challenge in a roll-and-move board game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 1-8, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Georgios N. Yannakakis, Julian Togelius (eds.) |
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010 ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![IEEE, 978-1-4244-6295-7 The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP BibTeX RDF |
|
1 | Juan Julián Merelo Guervós, Antonio Miguel Mora, Thomas Philip Runarsson, Carlos Cotta |
Assessing efficiency of different evolutionary strategies playing MasterMind. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010, pp. 38-45, 2010, IEEE, 978-1-4244-6295-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Tommy Thompson, John Levine |
Realtime execution of automated plans using evolutionary robotics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 333-340, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | James M. Vaccaro |
Modeling and simulation framework of real urban and board games to train players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Daniel Cuadrado, Yago Sáez |
Chuck Norris rocks! ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 69-74, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanley |
Evolving content in the Galactic Arms Race video game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 241-248, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Philip Hingston |
Iterated Prisoner's Dilemma for species. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 17-24, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Raúl Arrabales Moreno, Agapito Ledezma, Araceli Sanchis |
Towards conscious-like behavior in computer game characters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 217-224, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Michele Pace |
How a genetic algorithm learns to play Traveler's Dilemma by choosing dominated strategies to achieve greater payoffs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 194-200, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Peter Burrow, Simon M. Lucas |
Evolution versus Temporal Difference Learning for learning to play Ms. Pac-Man. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 53-60, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Edgar Galván López, Michael O'Neill 0001 |
On the effects of locality in a permutation problem: The Sudoku Puzzle. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 80-87, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Joost Westra, Frank Dignum |
Evolutionary neural networks for Non-Player Characters in Quake III. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 302-309, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | David Keaveney, Colm O'Riordan |
Evolving robust strategies for an abstract real-time strategy game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 371-378, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Stefano Lecchi |
Artificial intelligence in racing games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Jorge Muñoz, Germán Gutiérrez, Araceli Sanchis |
Controller for TORCS created by imitation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 271-278, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Daniele Loiacono, Julian Togelius, Pier Luca Lanzi |
Simulated car racing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Belal Al-Khateeb, Graham Kendall |
Introducing a round robin tournament into Blondie24. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 112-116, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Manish Mehta 0001, Andrea Corradini 0002 |
Evaluation of a domain independent approach to natural language processing for game-like user interfaces. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 225-232, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Luca Galli, Daniele Loiacono, Pier Luca Lanzi |
Learning a context-aware weapon selection policy for Unreal Tournament III. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 310-316, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Colin D. Ward, Peter I. Cowling |
Monte Carlo search applied to card selection in Magic: The Gathering. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 9-16, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Philip Hingston |
The 2K BotPrize. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Tommy Thompson, Fraser Milne, Alastair Andrew, John Levine |
Improving control through subsumption in the EvoTanks domain. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 363-370, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Marcin Grzegorz Szubert, Wojciech Jaskowski, Krzysztof Krawiec |
Coevolutionary Temporal Difference Learning for Othello. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 104-111, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Julian Togelius, Sergey Karakovskiy, Jan Koutník, Jürgen Schmidhuber |
Super mario evolution. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 156-161, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Phillipa Avery, Sushil J. Louis, Benjamin Avery |
Evolving coordinated spatial tactics for autonomous entities using influence maps. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 341-348, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Garrett Nicolai, Robert J. Hilderman |
No-Limit Texas Hold'em Poker agents created with evolutionary neural networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 125-131, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi |
Learning drivers for TORCS through imitation using supervised methods. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 148-155, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|