Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Alexander Von Moll, Pavlos Androulakakis, Zachariah E. Fuchs, Dieter Vanderelst |
Evolutionary Design of Cooperative Predation Strategies. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Niels Justesen, Miguel González Duque, Daniel Cabarcas Jaramillo, Jean-Baptiste Mouret, Sebastian Risi |
Learning a Behavioral Repertoire from Demonstrations. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Marco Pleines, Jenia Jitsev, Mike Preuss, Frank Zimmer |
Obstacle Tower Without Human Demonstrations: How Far a Deep Feed-Forward Network Goes with Reinforcement Learning. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Jakub Kowalski, Radoslaw Miernik, Maksymilian Mika, Wojciech Pawlik, Jakub Sutowicz, Marek Szykula, Andrzej Tkaczyk |
Efficient Reasoning in Regular Boardgames. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Benedict Wilkins, Chris Watkins, Kostas Stathis |
A Metric Learning Approach to Anomaly Detection in Video Games. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Anssi Kanervisto, Joonas Pussinen, Ville Hautamäki |
Benchmarking End-to-End Behavioural Cloning on Video Games. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Anne Vetter, Daniel Götz, Sebastian von Mammen |
The Art of Loci: Immerse to Memorize. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Jack Ratcliffe, Laurissa Tokarchuk |
Evidence for embodied cognition in immersive virtual environments using a second language learning environment. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Dae-Wook Kim, Sungyun Park, Seong-Il Yang |
Mastering Fighting Game Using Deep Reinforcement Learning With Self-play. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Sugiyanto Sugiyanto, I Ketut Eddy Purnama, Eko Mulyanto Yuniarno, Hanny Haryanto, Nur Rokhman, Mauridhi Hery Purnomo |
Acquiface Interface as a Device for Acquisition of User's Facial Expressions in Game Expression Hunter. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Jeppe Theiss Kristensen, Arturo Valdivia, Paolo Burelli |
Estimating Player Completion Rate in Mobile Puzzle Games Using Reinforcement Learning. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Lee Beever, Serban R. Pop, Nigel W. John |
LevelEd VR: A virtual reality level editor and workflow for virtual reality level design. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Febri Abdullah, Pujana Paliyawan, Ruck Thawonmas, Fitra Abdurrachman Bachtiar |
Generating Angry Birds-Like Levels With Domino Effects Using Constrained Novelty Search. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
1 | Luke Harries, Sebastian Lee, Jaroslaw Rzepecki, Katja Hofmann, Sam Devlin |
MazeExplorer: A Customisable 3D Benchmark for Assessing Generalisation in Reinforcement Learning. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Jean Seong Bjorn Choe, Jong-Kook Kim |
Enhancing Monte Carlo Tree Search for Playing Hearthstone. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Febri Abdullah, Pujana Paliyawan, Ruck Thawonmas, Tomohiro Harada, Fitra Abdurrachman Bachtiar |
An Angry Birds Level Generator with Rube Goldberg Machine Mechanisms. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Oleksandra G. Keehl, Adam M. Smith 0001 |
Monster Carlo 2: Integrating Learning and Tree Search for Machine Playtesting. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Marco Ballabio, Daniele Loiacono |
Heuristics for Placing the Spawn Points in Multiplayer First Person Shooters. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Ryan J. Spick, Peter I. Cowling, James Alfred Walker |
Procedural Generation using Spatial GANs for Region-Specific Learning of Elevation Data. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Arkady Eidelberg, Christian Jacob 0001, Jörg Denzinger |
Using Active Probing by a Game Management AI to Faster Classify Players. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Chris Pelling, Henry J. Gardner |
Two Human-Like Imitation-Learning Bots with Probabilistic Behaviors. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Pier Luca Lanzi |
Evaluating the Complexity of Players' Strategies using MCTS Iterations. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Mirza Beig, Bill Kapralos, Karen Collins, Pejman Mirza-Babaei |
G-SpAR: GPU-Based Voxel Graph Pathfinding for Spatial Audio Rendering in Games and VR. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Dino Stephen Ratcliffe, Katja Hofmann, Sam Devlin |
Win or Learn Fast Proximal Policy Optimisation. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Antonios Liapis, Daniel Karavolos, Konstantinos Makantasis, Konstantinos Sfikas, Georgios N. Yannakakis |
Fusing Level and Ruleset Features for Multimodal Learning of Gameplay Outcomes. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Wanshan Yang, Ting Huang, Junlin Zeng, Gemeng Yang, Jintian Cai, Lijun Chen 0001, Shivakant Mishra, Youjian Eugene Liu |
Mining Player In-game Time Spending Regularity for Churn Prediction in Free Online Games. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Guntis Barzdins, Didzis Gosko, Paulis F. Barzdins, Uldis Lavrinovics, Gints Bernans, Edgars Celms |
RDF* Graph Database as Interlingua for the TextWorld Challenge. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Bartosz von Rymon Lipinski, Simon Seibt, Johannes Roth, Dominik Abé |
Level Graph - Incremental Procedural Generation of Indoor Levels using Minimum Spanning Trees. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Abhishek Parakh, Parvathi Chundi, Mahadevan Subramaniam |
An Approach Towards Designing Problem Networks in Serious Games. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | David Melhart, Ahmad Azadvar, Alessandro Canossa, Antonios Liapis, Georgios N. Yannakakis |
Your Gameplay Says It All: Modelling Motivation in Tom Clancy's The Division. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Kyungjin Park, Bradford W. Mott, Wookhee Min, Kristy Elizabeth Boyer, Eric N. Wiebe, James C. Lester |
Generating Educational Game Levels with Multistep Deep Convolutional Generative Adversarial Networks. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Konstantinos Georgiadis, Giel van Lankveld, Kiavash Bahreini, Wim Westera |
Learning Analytics Should Analyse the Learning: Proposing a Generic Stealth Assessment Tool. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Fernando de Mesentier Silva, Rodrigo Canaan, Scott Lee, Matthew C. Fontaine, Julian Togelius, Amy K. Hoover |
Evolving the Hearthstone Meta. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Joseph M. McQuighan, Garima Bajwa, Jason M. Pittman |
B2CI 2019: The IEEE Brain to Computer Interface Competition's Gaming Event. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Samuel Gomes, João Dias, Carlos Martinho |
GIMME: Group Interactions Manager for Multiplayer sErious games. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Antonios Liapis |
The Newborn World: Guiding Creativity in a Competitive Storytelling Game. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Nitin Naik, Paul Jenkins |
Relax, It's a Game: Utilising Gamification in Learning Agile Scrum Software Development. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Ho-Taek Joo, Kyung-Joong Kim 0001 |
Visualization of Deep Reinforcement Learning using Grad-CAM: How AI Plays Atari Games? |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Yudai Tsujino, Ryosuke Yamanishi, Yoichi Yamashita |
Characteristics Study of Dance-charts on Rhythm-based Video Games. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Garrison W. Greenwood, Daniel A. Ashlock |
Monte Carlo Strategies for Exploiting Fairness in N-player Ultimatum Games. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Rana Massoud, Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Stefan Poslad |
Eco-driving Profiling and Behavioral Shifts Using IoT Vehicular Sensors Combined with Serious Games. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | SangGyu Nam, Kokolo Ikeda |
Generation of Diverse Stages in Turn-Based Role-Playing Game using Reinforcement Learning. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Vivan Raaj Rajalingam, Spyridon Samothrakis |
Neuroevolution Strategies for Word Embedding Adaptation in Text Adventure Games. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Raluca D. Gaina, Simon M. Lucas, Diego Pérez-Liébana |
Project Thyia: A Forever Gameplayer. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | |
IEEE Conference on Games, CoG 2019, London, United Kingdom, August 20-23, 2019 |
CoG |
2019 |
DBLP BibTeX RDF |
|
1 | Mitchell Miller, Noah Paige, Guraik Clair, Christian Eckhardt |
An Analysis of Peer Presence Social Group Dynamics to Enhance Player Engagement in Multiplayer Games. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Ivan Bravi, Diego Perez Liebana, Simon M. Lucas, Jialin Liu 0001 |
Rinascimento: Optimising Statistical Forward Planning Agents for Playing Splendor. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Jichen Zhu, Santiago Ontañón |
Experience Management in Multi-player Games. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Xenija Neufeld, Sanaz Mostaghim, Diego Perez Liebana |
Evolving Game State Evaluation Functions for a Hybrid Planning Approach. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Adam Streck, Philipp Stepnicka, Jens Klaubert, Thomas Wolbers |
neomento - Towards Building a Universal Solution for Virtual Reality Exposure Psychotherapy. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Ahmed Khalifa 0001, Fernando de Mesentier Silva, Julian Togelius |
Level Design Patterns in 2D Games. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Dan Huang, Scott Lee |
A Self-Play Policy Optimization Approach to Battling Pokémon. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Rodrigo Canaan, Julian Togelius, Andy Nealen, Stefan Menzel |
Diverse Agents for Ad-Hoc Cooperation in Hanabi. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Günter Wallner |
Enhancing Battle Maps through Flow Graphs. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Olve Drageset, Mark H. M. Winands, Raluca D. Gaina, Diego Perez Liebana |
Optimising Level Generators for General Video Game AI. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Denis Omar Verduga Palencia, Magda Osman |
PsyRTS: a Web Platform for Experiments in Human Decision-Making in RTS Environments. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Judith van Stegeren, Mariët Theune |
Remixing Headlines for Context-Appropriate Flavor Text. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Andrew R. Martin, Simon Colton |
Towards Liveness in Game Development. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Niels Justesen, Lasse Møller Uth, Christopher Jakobsen, Peter David Moore, Julian Togelius, Sebastian Risi |
Blood Bowl: A New Board Game Challenge and Competition for AI. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Chiara F. Sironi, Mark H. M. Winands |
Comparing Randomization Strategies for Search-Control Parameters in Monte-Carlo Tree Search. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Ryota Ishii, Suguru Ito, Ruck Thawonmas, Tomohiro Harada |
A Fighting Game AI Using Highlight Cues for Generation of Entertaining Gameplay. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Anurag Sarkar, Seth Cooper |
Inferring and Comparing Game Difficulty Curves using Player-vs-Level Match Data. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Nick Nygren, Jörg Denzinger |
Using Simple Games to Evaluate Self-Organization Concepts: a Whack-a-mole Case Study. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Mohammed Salem, Antonio Miguel Mora, Juan Julián Merelo Guervós |
Beating uncertainty in racing bot evolution through enhanced exploration and pole position selection. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Niels Justesen, Michael S. Debus, Sebastian Risi |
When Are We Done with Games? |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Vivek R. Warriar, John R. Woodward, Laurissa N. Tokarchuk |
Modelling Player Preferences in AR Mobile Games. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Cameron Browne |
Ludii as a Competition Platform. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Matthew William Fendt, Eric Ames |
Using Learning Games to Teach Texas Civil War History to Public Middle School Students. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Mohammad Sina Kiarostami, Mohammad Reza Daneshvaramoli, Saleh Khalaj Monfared, Dara Rahmati, Saeid Gorgin 0001 |
Multi-Agent non-Overlapping Pathfinding with Monte-Carlo Tree Search. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Yuji Kanagawa, Tomoyuki Kaneko |
Rogue-Gym: A New Challenge for Generalization in Reinforcement Learning. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Matthew Aitchison |
Optimal Use of Experience in First Person Shooter Environments. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Alexander Dockhorn, Simon M. Lucas, Vanessa Volz, Ivan Bravi, Raluca D. Gaina, Diego Perez Liebana |
Learning Local Forward Models on Unforgiving Games. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Michael Cook 0001, Simon Colton, Jeremy Gow, Gillian Smith 0001 |
General Analytical Techniques For Parameter-Based Procedural Content Generators. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | David Churchill, Michael Buro, Richard Kelly |
Robust Continuous Build-Order Optimization in StarCraft. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Victor Khaustov, Georgii Mola Bogdan, Maxim Mozgovoy |
Pass in Human Style: Learning Soccer Game Patterns from Spatiotemporal Data. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Lianne V. Hufkens, Cameron Browne |
A Functional Taxonomy of Logic Puzzles. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Ercüment Ilhan, Jeremy Gow, Diego Pérez-Liébana |
Teaching on a Budget in Multi-Agent Deep Reinforcement Learning. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Ana Fernández del Río, Pei Pei Chen, África Periáñez |
Profiling Players with Engagement Predictions. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Julien Marengo, Phil Lopes, Ronan Boulic |
On the Influence of the Supine Posture on Simulation Sickness in Virtual Reality. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne |
An Empirical Evaluation of Two General Game Systems: Ludii and RBG. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | João Catarino, Carlos Martinho |
Procedural Progression Model for Smash Time. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Gianlucca L. Zuin, Adriano Veloso |
Learning a Resource Scale for Collectible Card Games. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Rokas Volkovas, Michael Fairbank, John R. Woodward, Simon M. Lucas |
Mek: Mechanics Prototyping Tool for 2D Tile-Based Turn-Based Deterministic Games. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Daniel A. Ashlock, Christoph Salge |
Automatic Generation of Level Maps with the Do What's Possible Representation. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Tommy Liu, Jochen Renz, Peng Zhang 0021, Matthew Stephenson |
Using Restart Heuristics to Improve Agent Performance in Angry Birds. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Felix Born, Philipp Sykownik, Maic Masuch |
Co-Located vs. Remote Gameplay: The Role of Physical Co-Presence in Multiplayer Room-Scale VR. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Anders Harboell Christiansen, Emil Gensby, Bryan S. Weber |
Resolving Simultaneity Bias: Using Features to Estimate Causal Effects in Competitive Games. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne |
Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Linjie Xu, Yihong Chen |
A Hierarchical Approach for MARLÖ Challenge. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Adam Katona, Ryan J. Spick, Victoria J. Hodge, Simon Demediuk, Florian Block, Anders Drachen, James Alfred Walker |
Time to Die: Death Prediction in Dota 2 using Deep Learning. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Alberto Alvarez 0002, Steve Dahlskog, José M. Font, Julian Togelius |
Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elites. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Kristen Yu, Nathan R. Sturtevant |
Application of Retrograde Analysis on Fighting Games. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Francesco Sovrano |
Combining Experience Replay with Exploration by Random Network Distillation. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Carlos González Díaz, Phoenix Perry, Rebecca Fiebrink |
Interactive Machine Learning for More Expressive Game Interactions. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Daniele Gravina, Ahmed Khalifa 0001, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis |
Procedural Content Generation through Quality Diversity. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Allan Fowler, Keith Nesbitt, Alessandro Canossa |
Identifying Cognitive Load in a Computer Game: An exploratory study of young children. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Vanessa Volz, Boris Naujoks |
On the Effects of Simulating Human Decisions in Game Analysis. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Adina Friedman, Jacob Schrum |
Desirable Behaviors for Companion Bots in First-Person Shooters. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Alexiei Dingli, Luca Bondin |
Realtime Adaptive Virtual Reality for Pain Reduction. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|
1 | Chris Madge, Richard A. Bartle, Jon Chamberlain, Udo Kruschwitz, Massimo Poesio |
The Design Of A Clicker Game for Text Labelling. |
CoG |
2019 |
DBLP DOI BibTeX RDF |
|