Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
22 | Keith Mitchell, Duncan McCaffery, George Metaxas, Joe Finney, Stefan Schmid 0002, Andrew Scott 0001 |
Six in the city: introducing Real Tournament - a mobile IPv6 based context-aware multiplayer game. |
NETGAMES |
2003 |
DBLP DOI BibTeX RDF |
wireless overlay networks, multimedia, context-aware, gaming, ubiquitous, Mobile IPv6 |
22 | Kristina Höök, Adrian Bullock, Ana Paiva 0001, Marco Vala, Ricardo Chaves, Rui Prada |
FantasyA and SenToy. |
CHI Extended Abstracts |
2003 |
DBLP DOI BibTeX RDF |
affective tangible interaction, computer gaming |
22 | Luís Romero, Nuno Correia 0001 |
HyperReal: a hypermedia model for mixed reality. |
Hypertext |
2003 |
DBLP DOI BibTeX RDF |
mixed and augmented reality, mobile gaming and storytelling, history, hypermedia model, hypermedia interfaces |
22 | Carl G. Carlson |
The Dating Game, Survivor, and Other War Games: Interesting, Enjoyable and Effective Methods for Conducting Collaborative Research. |
HICSS |
2002 |
DBLP DOI BibTeX RDF |
war gaming, collaborative, methodologies, research, participants, techniques, decision |
22 | Peter Martin |
The Development of an Object-Oriented, Discrete-Event Simulation Language Using Java. |
APSEC |
1997 |
DBLP DOI BibTeX RDF |
Simulation, Java, Modeling, Animation, Gaming, Object-oriented, Discrete-event |
22 | James W. Duff, James M. Purtilo, Michael V. Capps, P. David Stotts |
Software engineering of distributed simulation environments. |
WETICE |
1996 |
DBLP DOI BibTeX RDF |
distributed simulation environments, shared design environments, networked gaming software, cooperative work environments, multi user dungeons, distributed simulation software, software engineering support, software interconnection tool, reusable shared components, distributed simulation programs, software engineering, digital simulation, distributed virtual environments |
20 | Zhenjiang Cao, Zhenhai Cao |
Design of a MobilNetV2-Based Retrieval System for Traditional Cultural Artworks. |
Int. J. Gaming Comput. Mediat. Simulations |
2024 |
DBLP DOI BibTeX RDF |
|
20 | Kai-Lin You, Rebecca K. Delaney, Natalie Jane McKinley, Pat Healy, Teresa Hagan Thomas |
Who Engages and Why It Matters?: Describing Participant Engagement in a Serious Game Intervention for Patients With Advanced Cancer. |
Int. J. Gaming Comput. Mediat. Simulations |
2023 |
DBLP DOI BibTeX RDF |
|
20 | Julie A. Delello, Rochell McWhorter, Paul B. Roberts, Tonia De Giuseppe, Felice Corona |
The Risks and Rewards of Collegiate Esports: A Multi-Case Study of Gamers in the United States and Italy. |
Int. J. Gaming Comput. Mediat. Simulations |
2023 |
DBLP DOI BibTeX RDF |
|
20 | Yan Sun, Jiu Chang Pei, Jian Fu Chen, Cun Zhu |
The Eigenvalues-Based Entropy and Spectrum of the Directed Cycles. |
Int. J. Gaming Comput. Mediat. Simulations |
2023 |
DBLP DOI BibTeX RDF |
|
20 | Nourhan A. Amer, Samaa Mohammed Shohieb, Waleed M. Eladrosy, Hazem M. El-Bakry, Samir M. Abd Elrazek |
Sokoon: A Gamification-Based Cognitive Behavioral Therapy Application - An Application for Depression, Stress, and Anxiety. |
Int. J. Gaming Comput. Mediat. Simulations |
2023 |
DBLP DOI BibTeX RDF |
|
20 | Guo-Dong Li, Wen-Shan Liu, Sang-Bing Tsai |
Forecasting Post-Epidemic Air Passenger Flow Among Hub Cities in China Based on PLS and GA-SVR Model. |
Int. J. Gaming Comput. Mediat. Simulations |
2023 |
DBLP DOI BibTeX RDF |
|
20 | Sotiris Kirginas |
Digital Game-Based L1 Language Learning Outcomes for Preschool Through High-School Students: A Literature Review. |
Int. J. Gaming Comput. Mediat. Simulations |
2023 |
DBLP DOI BibTeX RDF |
|
20 | Jing Yang, Lei Bu |
Blended English Teaching Model in Higher Education School Environment AR Constructive Technology. |
Int. J. Gaming Comput. Mediat. Simulations |
2023 |
DBLP DOI BibTeX RDF |
|
20 | Hasan A. Abbas |
The Relation of Motivation Factors for Online Games With Personality Disorders, Addiction, Shyness, and Loneliness in Kuwait. |
Int. J. Gaming Comput. Mediat. Simulations |
2022 |
DBLP DOI BibTeX RDF |
|
20 | Justin W. Bonny |
Using Collective Metrics to Assess Team Dynamics and Performance in eSports. |
Int. J. Gaming Comput. Mediat. Simulations |
2022 |
DBLP DOI BibTeX RDF |
|
20 | Rana Salameh, Christian Sebastian Loh |
Engagement and Players' Intended Behaviors in a Cybersecurity Serious Game. |
Int. J. Gaming Comput. Mediat. Simulations |
2022 |
DBLP DOI BibTeX RDF |
|
20 | Fangfang Ding |
Supporting Adaptive English Learning With Fuzzy Logic-Based Personalized Learning. |
Int. J. Gaming Comput. Mediat. Simulations |
2022 |
DBLP DOI BibTeX RDF |
|
20 | Manuel Bautista Garcia, Vanessa Mae A. Rull, Shirley Sean James D. Gunawardana, Dylan Joshua M. Bias, Roseanne Catherine C. Chua, Jairus Ezekiel C. Cruz, Ma. Corazon Fernando Raguro, Maria Rona Lobo Perez |
Promoting Social Relationships Using a Couch Cooperative Video Game: An Empirical Experiment With Unacquainted Players. |
Int. J. Gaming Comput. Mediat. Simulations |
2022 |
DBLP DOI BibTeX RDF |
|
20 | Anthony Pellicone, David Weintrop, Diane Jass Ketelhut, Ekta Shokeen, Michel Cukier, Jandelyn Dawn Plane, Firoozeh Rahimian |
Playing Aloud: Leveraging Game Commentary Culture for Playtesting. |
Int. J. Gaming Comput. Mediat. Simulations |
2022 |
DBLP DOI BibTeX RDF |
|
20 | Kulbhushan Chand, Arun Khosla |
Efficacy of Using Retro Games in Multimodal Biofeedback Systems for Mental Relaxation. |
Int. J. Gaming Comput. Mediat. Simulations |
2022 |
DBLP DOI BibTeX RDF |
|
20 | Kwan Min Lee, Young June Sah |
Cultural Differences in Digital Game Experiences: Psychological Responses to Avatar and Game Environments. |
Int. J. Gaming Comput. Mediat. Simulations |
2022 |
DBLP DOI BibTeX RDF |
|
20 | Zhi Qian |
Feature Extraction Method of Piano Performance Technique Based on Recurrent Neural Network. |
Int. J. Gaming Comput. Mediat. Simulations |
2022 |
DBLP DOI BibTeX RDF |
|
20 | |
Social Adventure: Designing Interactive Smart Speaker Social Skills Games for People with Intellectual Disability. |
Int. J. Gaming Comput. Mediat. Simulations |
2022 |
DBLP DOI BibTeX RDF |
|
20 | Zhou Wu, Jun Xiong |
A Novel Task-Scheduling Algorithm of Cloud Computing Based on Particle Swarm Optimization. |
Int. J. Gaming Comput. Mediat. Simulations |
2021 |
DBLP DOI BibTeX RDF |
|
20 | Ho Keat Leng, Ibrahim Mohamad Rozmand, Yu Hong Low, Yi Xian Philip Phua |
Effect of Social Environment on Brand Recall in Sports Video Games. |
Int. J. Gaming Comput. Mediat. Simulations |
2021 |
DBLP DOI BibTeX RDF |
|
20 | Peng Li |
Research on Visual Art Design Method Based on Virtual Reality. |
Int. J. Gaming Comput. Mediat. Simulations |
2021 |
DBLP DOI BibTeX RDF |
|
20 | Asad Hassan Butt, Hassan Ahmad, Muhammad Noman Shafique |
AI-Powered "Voice Recognition Avatar": A New Way to Play Games. |
Int. J. Gaming Comput. Mediat. Simulations |
2021 |
DBLP DOI BibTeX RDF |
|
20 | Philipp Busch |
Gamified Learning to Restore the Forest Landscape in Afghanistan: The Role of Immersive Playful Environments in Re-Inventing the Future of Work and Re-Imagining Organizations. |
Int. J. Gaming Comput. Mediat. Simulations |
2021 |
DBLP DOI BibTeX RDF |
|
20 | João Costa, João Barata, Sara João, Daniel Barbosa |
Principles for Engineering Social Interaction in Asynchronous Mobile Games: Featuring Idle-Ability. |
Int. J. Gaming Comput. Mediat. Simulations |
2021 |
DBLP DOI BibTeX RDF |
|
20 | Sandra Boric |
On Insufficient Documentation of a Virtual World's Economic Development: A Retrospective of Second Life From 2003-2008. |
Int. J. Gaming Comput. Mediat. Simulations |
2021 |
DBLP DOI BibTeX RDF |
|
20 | Wenrui Bao |
The Application of Intelligent Algorithms in the Animation Design of 3D Graphics Engines. |
Int. J. Gaming Comput. Mediat. Simulations |
2021 |
DBLP DOI BibTeX RDF |
|
20 | Stylianos Mystakidis |
Combat Tanking in Education: The TANC Model for Playful Distance Learning in Social Virtual Reality. |
Int. J. Gaming Comput. Mediat. Simulations |
2021 |
DBLP DOI BibTeX RDF |
|
20 | Simeon Taylor, Thuong N. Hoang, George Aranda, Gerard T. Mulvany, Stefan Greuter |
Immersive Collaborative VR Application Design: A Case Study of Agile Virtual Design Over Distance. |
Int. J. Gaming Comput. Mediat. Simulations |
2021 |
DBLP DOI BibTeX RDF |
|
20 | Izabella Jedel, Adam Palmquist, David Gillberg |
A Practical View of Gamifying Information Systems for the Future. |
Int. J. Gaming Comput. Mediat. Simulations |
2021 |
DBLP DOI BibTeX RDF |
|
20 | Jeremy Riel, Kimberly A. Lawless |
Enhancing Student Affect From Multi-Classroom Simulation Games via Teacher Professional Development: Supporting Game Implementation With the ROPD Model. |
Int. J. Gaming Comput. Mediat. Simulations |
2021 |
DBLP DOI BibTeX RDF |
|
20 | Iulian Radu, Chris Dede, Mohamed Raouf Seyam, Tianyi Feng, Michelle Chung |
Using 360-Video Virtual Reality to Influence Caregiver Emotions and Behaviors for Childhood Literacy. |
Int. J. Gaming Comput. Mediat. Simulations |
2021 |
DBLP DOI BibTeX RDF |
|
20 | Ting Zhou, Christian S. Loh |
The Effects of Fully and Partially In-Game Guidance on Players' Declarative and Procedural Knowledge With a Disaster Preparedness Serious Game. |
Int. J. Gaming Comput. Mediat. Simulations |
2020 |
DBLP DOI BibTeX RDF |
|
20 | Youngkeun Choi |
Corporate Psychopathy and Internet Video Game Addiction in the Workplace. |
Int. J. Gaming Comput. Mediat. Simulations |
2020 |
DBLP DOI BibTeX RDF |
|
20 | A. H. Buhammood, F. Henry Abanda, Peter Garstecki, Marcelline Blanche Manjia, Chrispin Pettang, Abdulrasheed Madugu Abdullahi |
Coupling BIM and Game Engine Technologies for Construction Knowledge Enhancement. |
Int. J. Gaming Comput. Mediat. Simulations |
2020 |
DBLP DOI BibTeX RDF |
|
20 | Venkata Ramana Attili, Sreenivasa Rao Annaluri, Suresh Reddy Gali, Ramasubbareddy Somula |
Behaviour and Emotions of Working Professionals Towards Online Learning Systems: Sentiment Analysis. |
Int. J. Gaming Comput. Mediat. Simulations |
2020 |
DBLP DOI BibTeX RDF |
|
20 | Peter Bickmann, Konstantin Wechsler, Kevin Rudolf, Chuck Tholl, Ingo Froböse, Christopher Grieben |
Gaze Behavior of Professional and Non-Professional eSports Players in FIFA 19. |
Int. J. Gaming Comput. Mediat. Simulations |
2020 |
DBLP DOI BibTeX RDF |
|
20 | V. Vinodhini, Sathiyabhama Balasubramaniyam, Sankar Sennan, Ramasubbareddy Somula |
A Deep Structured Model for Video Captioning. |
Int. J. Gaming Comput. Mediat. Simulations |
2020 |
DBLP DOI BibTeX RDF |
|
20 | Mehmet Kosa, Ahmet Uysal, P. Erhan Eren |
Acceptance of Virtual Reality Games: A Multi-Theory Approach. |
Int. J. Gaming Comput. Mediat. Simulations |
2020 |
DBLP DOI BibTeX RDF |
|
20 | Ilker Soyturk, Enrico Gandolfi, Richard E. Ferdig |
Development of a Game Communities of Inquiry Scale (GCoIS). |
Int. J. Gaming Comput. Mediat. Simulations |
2020 |
DBLP DOI BibTeX RDF |
|
20 | Akshi Kumar 0001, Simran Seth, Shivam Gupta 0003, Shubham |
Sentiment-Enhanced Content-Based System for Online Recommendations and Rating Prediction. |
Int. J. Gaming Comput. Mediat. Simulations |
2020 |
DBLP DOI BibTeX RDF |
|
20 | Johansen Quijano |
Video Games and Writing Instruction: Focus on Rhetoric and Composition. |
Int. J. Gaming Comput. Mediat. Simulations |
2020 |
DBLP DOI BibTeX RDF |
|
20 | Kara Krinks, Pratim Sengupta, Douglas B. Clark |
Modeling Games in the K-12 Science Classroom. |
Int. J. Gaming Comput. Mediat. Simulations |
2019 |
DBLP DOI BibTeX RDF |
|
20 | Russell B. Williams |
The Social Facilitation of Performance, Engagement and Affect in a Complex Videogame: Opponent Identity. |
Int. J. Gaming Comput. Mediat. Simulations |
2019 |
DBLP DOI BibTeX RDF |
|
20 | Youngkeun Choi |
A Study of the Moderating Effect of Social Distance on the Relationship Between Motivators and Game Engagement. |
Int. J. Gaming Comput. Mediat. Simulations |
2019 |
DBLP DOI BibTeX RDF |
|
20 | Aysegül Sagkaya Güngör, Tugce Ozansoy Çadirci |
Effects of Cognitive Load and Game Involvement on Affective Responses in Branded Entertainment. |
Int. J. Gaming Comput. Mediat. Simulations |
2019 |
DBLP DOI BibTeX RDF |
|
20 | Russell B. Williams |
The Social Facilitation of Performance, Emotions, and Motivation in a High Challenge Video Game: Playing People and Playing Game Characters. |
Int. J. Gaming Comput. Mediat. Simulations |
2019 |
DBLP DOI BibTeX RDF |
|
20 | Cristina Cabras, Maria Laura Cubadda, Cristina Sechi |
Relationships Among Violent and Non-Violent Video Games, Anxiety, Self-Esteem, and Aggression in Female and Male Gamers. |
Int. J. Gaming Comput. Mediat. Simulations |
2019 |
DBLP DOI BibTeX RDF |
|
20 | Seong Choul Hong |
News Presentation and the Third-Person Effect of Violent Video Games. |
Int. J. Gaming Comput. Mediat. Simulations |
2019 |
DBLP DOI BibTeX RDF |
|
20 | Katia Lida Kermanidis |
Identifying Latent Semantics in Action Games for Player Modeling. |
Int. J. Gaming Comput. Mediat. Simulations |
2019 |
DBLP DOI BibTeX RDF |
|
20 | Hakan Tüzün, Dilek Dogan |
The Effects of Using On-Screen and Paper Maps on Navigation Efficiency in 3D Multi-User Virtual Environments. |
Int. J. Gaming Comput. Mediat. Simulations |
2019 |
DBLP DOI BibTeX RDF |
|
20 | Michael P. McCreery, S. Kathleen Krach, Catherine A. Bacos, Jeffrey R. Laferriere, Danielle L. Head |
Can Video Games Be Used as a Stealth Assessment of Aggression?: A Criterion-Related Validity Study. |
Int. J. Gaming Comput. Mediat. Simulations |
2019 |
DBLP DOI BibTeX RDF |
|
20 | Matthew J. Smith 0001, Phil D. J. Birch, Dave Bright |
Identifying Stressors and Coping Strategies of Elite Esports Competitors. |
Int. J. Gaming Comput. Mediat. Simulations |
2019 |
DBLP DOI BibTeX RDF |
|
20 | Lisa A. Dieker, Carrie L. Straub, Michael C. Hynes, Charles E. Hughes, Caitlyn Bukathy, Taylor Bousfield, Samantha Mrstik |
Using Virtual Rehearsal in a Simulator to Impact the Performance of Science Teachers. |
Int. J. Gaming Comput. Mediat. Simulations |
2019 |
DBLP DOI BibTeX RDF |
|
20 | Khaila Amazan-Hall, Jen Jen Chen, Kathy Chiang, Amanda L. L. Cullen, Mark Deppe, Edgar Dormitorio, Doug Haynes, Jessica Kernan, Kirsten Quanbeck, Morgan Romine, Bonnie Ruberg, Jenny Song, Judith Stepan-Norris, Constance Steinkuehler, Aaron Trammell |
Diversity and Inclusion in Esports Programs in Higher Education: Leading by Example at UCI. |
Int. J. Gaming Comput. Mediat. Simulations |
2018 |
DBLP DOI BibTeX RDF |
|
20 | Márton Attila Boda |
Avoiding Revenge Using Optimal Opponent Ranking Strategy in the Board Game Catan. |
Int. J. Gaming Comput. Mediat. Simulations |
2018 |
DBLP DOI BibTeX RDF |
|
20 | Joseph R. Fanfarelli |
Expertise in Professional Overwatch Play. |
Int. J. Gaming Comput. Mediat. Simulations |
2018 |
DBLP DOI BibTeX RDF |
|
20 | Diali Gupta, Beaumie Kim |
The Minecraft Aesthetics: Interactions for Reflective Practices. |
Int. J. Gaming Comput. Mediat. Simulations |
2018 |
DBLP DOI BibTeX RDF |
|
20 | Jason Ginsberg Reitman |
Distributed Cognition and Temporal Knowledge in League of Legends. |
Int. J. Gaming Comput. Mediat. Simulations |
2018 |
DBLP DOI BibTeX RDF |
|
20 | Ahmad B. A. Hassanat, Ghada Awad Altarawneh, Ahmad S. Tarawneh, Hossam Faris, Mahmoud Bashir Alhasanat, Alex J. de Voogt, Baker Al-Rawashdeh, Mohammed Alshamaileh, V. B. Surya Prasath |
On Computerizing the Ancient Game of Ṭāb. |
Int. J. Gaming Comput. Mediat. Simulations |
2018 |
DBLP DOI BibTeX RDF |
|
20 | Julie A. Delello, Rochell McWhorter, William Goette |
College Students' Attraction to the Mobile Augmented Reality Game Pokémon Go. |
Int. J. Gaming Comput. Mediat. Simulations |
2018 |
DBLP DOI BibTeX RDF |
|
20 | Zhonggen Yu |
Comparative Effectiveness Between Game-Enhanced and Pencil-and-Paper English Vocabulary Learning Approaches. |
Int. J. Gaming Comput. Mediat. Simulations |
2018 |
DBLP DOI BibTeX RDF |
|
20 | Grant Van Eaton, Douglas B. Clark, Pratim Sengupta |
Revoicing, Bridging, and Stuttering Across Formal, Physical, and Virtual Spaces. |
Int. J. Gaming Comput. Mediat. Simulations |
2018 |
DBLP DOI BibTeX RDF |
|
20 | Ghada Ahmed Deghedi |
Understanding Games Through Complexity Thinking Approach. |
Int. J. Gaming Comput. Mediat. Simulations |
2018 |
DBLP DOI BibTeX RDF |
|
20 | Melissa Biles, Jan L. Plass, Bruce D. Homer |
Designing Digital Badges for Educational Games: The Impact of Badge Type on Student Motivation and Learning. |
Int. J. Gaming Comput. Mediat. Simulations |
2018 |
DBLP DOI BibTeX RDF |
|
20 | José Agustín Carrillo Vera, Juan Miguel Aguado Terrón, Salvador Gómez García |
Following the Trail of eSports: The Multidisciplinary Boom of Research on the Competitive Practice of Video Games. |
Int. J. Gaming Comput. Mediat. Simulations |
2018 |
DBLP DOI BibTeX RDF |
|
20 | Samantha N. Stahlke, James Robb, Pejman Mirza-Babaei |
The Fall of the Fourth Wall: Designing and Evaluating Interactive Spectator Experiences. |
Int. J. Gaming Comput. Mediat. Simulations |
2018 |
DBLP DOI BibTeX RDF |
|
20 | Mario Martinez-Garza, Douglas B. Clark |
Investigating Epistemic Stances in Game Play with Data Mining. |
Int. J. Gaming Comput. Mediat. Simulations |
2017 |
DBLP DOI BibTeX RDF |
|
20 | Tihana Brkljacic, Lana Lucic, Ines Sucic |
Well-Being, Motives and Experiences in Live and Online Game Settings: Case of Contract Bridge. |
Int. J. Gaming Comput. Mediat. Simulations |
2017 |
DBLP DOI BibTeX RDF |
|
20 | Bernardinus Harnadi |
An Investigation of the Adoption of Online Game Technologies in Indonesia. |
Int. J. Gaming Comput. Mediat. Simulations |
2017 |
DBLP DOI BibTeX RDF |
|
20 | Matthew W. Easterday, Yanna Krupnikov, Colin Fitzpatrick, Salwa Barhumi, Alexis Hope |
Political Agenda: Designing a Cognitive Game for Political Perspective Taking. |
Int. J. Gaming Comput. Mediat. Simulations |
2017 |
DBLP DOI BibTeX RDF |
|
20 | Myriam Davidovici-Nora |
e-Sport as Leverage for Growth Strategy: The Example of League of Legends. |
Int. J. Gaming Comput. Mediat. Simulations |
2017 |
DBLP DOI BibTeX RDF |
|
20 | Markus Salo |
Career Transitions of eSports Athletes: A Proposal for a Research Framework. |
Int. J. Gaming Comput. Mediat. Simulations |
2017 |
DBLP DOI BibTeX RDF |
|
20 | Tobias M. Scholz, Volker Stein |
Going Beyond Ambidexterity in the Media Industry: eSports as Pioneer of Ultradexterity. |
Int. J. Gaming Comput. Mediat. Simulations |
2017 |
DBLP DOI BibTeX RDF |
|
20 | Liz Owens Boltz |
"Like Hearing From Them in the Past": The Cognitive-Affective Model of Historical Empathy in Videogame Play. |
Int. J. Gaming Comput. Mediat. Simulations |
2017 |
DBLP DOI BibTeX RDF |
|
20 | Nicolaas VanMeerten, Keisha Varma |
Exploring Student Engagement in an Augmented Reality Learning Game. |
Int. J. Gaming Comput. Mediat. Simulations |
2017 |
DBLP DOI BibTeX RDF |
|
20 | Panagiotis Zaharias, Ioanna Chatzeparaskevaidou, Fani Karaoli |
Learning Geography Through Serious Games: The Effects of 2-Dimensional and 3-Dimensional Games on Learning Effectiveness, Motivation to Learn and User Experience. |
Int. J. Gaming Comput. Mediat. Simulations |
2017 |
DBLP DOI BibTeX RDF |
|
20 | Jonathan P. Rowe, Eleni V. Lobene, Bradford W. Mott, James C. Lester |
Play in the Museum: Design and Development of a Game-Based Learning Exhibit for Informal Science Education. |
Int. J. Gaming Comput. Mediat. Simulations |
2017 |
DBLP DOI BibTeX RDF |
|
20 | Satyugjit S. Virk, Douglas B. Clark, Pratim Sengupta |
The Design of Disciplinarily-Integrated Games as Multirepresentational Systems. |
Int. J. Gaming Comput. Mediat. Simulations |
2017 |
DBLP DOI BibTeX RDF |
|
20 | Bob De Schutter |
Gerontoludic Design: Extending the MDA Framework to Facilitate Meaningful Play for Older Adults. |
Int. J. Gaming Comput. Mediat. Simulations |
2017 |
DBLP DOI BibTeX RDF |
|
20 | Sinem Siyahhan, Adam Ingram-Goble, Sasha A. Barab, Maria Solomou |
Educational Games to Support Caring and Compassion Among Youth: A Design Narrative. |
Int. J. Gaming Comput. Mediat. Simulations |
2017 |
DBLP DOI BibTeX RDF |
|
20 | Daniel Himmelstein, Yitong Liu, Jamie L. Shapiro |
An Exploration of Mental Skills Among Competitive League of Legend Players. |
Int. J. Gaming Comput. Mediat. Simulations |
2017 |
DBLP DOI BibTeX RDF |
|
20 | Edward Downs, Mary Beth Oliver |
How Can Wii Learn From Video Games?: Examining Relationships between Technological Affordances and Socio-Cognitive Determinates on Affective and Behavioral Outcomes. |
Int. J. Gaming Comput. Mediat. Simulations |
2016 |
DBLP DOI BibTeX RDF |
|
20 | Sjors Martens |
Struggle for the Universe: Maneuvering the Narrative World of Assassin's Creed. |
Int. J. Gaming Comput. Mediat. Simulations |
2016 |
DBLP DOI BibTeX RDF |
|
20 | Aroutis Foster, Mamta Shah |
Knew Me and New Me: Facilitating Student Identity Exploration and Learning through Game Integration. |
Int. J. Gaming Comput. Mediat. Simulations |
2016 |
DBLP DOI BibTeX RDF |
|
20 | Tuomas Kari, Veli-Matti Karhulahti |
Do E-Athletes Move?: A Study on Training and Physical Exercise in Elite E-Sports. |
Int. J. Gaming Comput. Mediat. Simulations |
2016 |
DBLP DOI BibTeX RDF |
|
20 | Keith M. Johnston, Tom Phillips |
A 'Step into the Abyss'?: Transmedia in the U.K. Games and Television Industries. |
Int. J. Gaming Comput. Mediat. Simulations |
2016 |
DBLP DOI BibTeX RDF |
|
20 | Yu-Hao Lee, Norah E. Dunbar, Keri Kornelson, Scott N. Wilson, Ryan Ralston, Milos Savic 0002, Sepideh Stewart, Emily Lennox, William Thompson, Javier Elizondo |
Digital Game based Learning for Undergraduate Calculus Education: Immersion, Calculation, and Conceptual Understanding. |
Int. J. Gaming Comput. Mediat. Simulations |
2016 |
DBLP DOI BibTeX RDF |
|
20 | Charlie Ecenbarger |
Comic Books, Video Games, and Transmedia Storytelling: A Case Study of The Walking Dead. |
Int. J. Gaming Comput. Mediat. Simulations |
2016 |
DBLP DOI BibTeX RDF |
|
20 | Lawrence Leung, Nancy Law |
Exploring the Effectiveness of Online Role Play Simulations in Tackling Groupthink in Crisis Management Training. |
Int. J. Gaming Comput. Mediat. Simulations |
2016 |
DBLP DOI BibTeX RDF |
|
20 | Julie A. Brown, Bob De Schutter |
Game Design for Older Adults: Lessons from a Life Course Perspective. |
Int. J. Gaming Comput. Mediat. Simulations |
2016 |
DBLP DOI BibTeX RDF |
|
20 | Javier Alejandro Corredor, Leonardo Rojas Benavides |
Narrative and Conceptual Expertise in Massively Multiplayer Online Role Playing Games. |
Int. J. Gaming Comput. Mediat. Simulations |
2016 |
DBLP DOI BibTeX RDF |
|
20 | Lisa M. Castaneda, Manrita Kaur Sidhu, Jonathan J. Azose, Tom Swanson |
Game Play Differences by Expertise Level in Dota 2, A Complex Multiplayer Video Game. |
Int. J. Gaming Comput. Mediat. Simulations |
2016 |
DBLP DOI BibTeX RDF |
|
20 | Joceran Borderie, Nicolas Michinov |
Identifying Flow in Video Games: Towards a New Observation-Based Method. |
Int. J. Gaming Comput. Mediat. Simulations |
2016 |
DBLP DOI BibTeX RDF |
|
20 | Albert D. Ritzhaupt, Nathaniel Poling, Christopher Frey, Youngju Kang, Margeaux C. Johnson |
A Phenomenological Study of Games, Simulations, and Virtual Environments Courses: What Are We Teaching and How? |
Int. J. Gaming Comput. Mediat. Simulations |
2016 |
DBLP DOI BibTeX RDF |
|