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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 5667 occurrences of 2221 keywords
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Results
Found 7344 publication records. Showing 7343 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
28 | Katsiaryna Naliuka, Tara Carrigy, Natasa Paterson, Roisin Cotton, Søren Kristian Jensen, Mads Haahr |
Supporting immersive location-based games on resource-constrained platforms. |
Advances in Computer Entertainment Technology |
2010 |
DBLP DOI BibTeX RDF |
|
28 | Meghdad Mehrabi, Vivian Hsueh-Hua Chen |
Interactivity in massively multiplayer online games: a concept explication. |
Advances in Computer Entertainment Technology |
2010 |
DBLP DOI BibTeX RDF |
|
28 | Pedro Brandão Silva, António Coelho 0001 |
Procedural modeling of urban environments for digital games development. |
Advances in Computer Entertainment Technology |
2010 |
DBLP DOI BibTeX RDF |
|
28 | Stephen Vickers, Howell O. Istance, Matthew Smalley |
EyeGuitar: making rhythm based music video games accessible using only eye movements. |
Advances in Computer Entertainment Technology |
2010 |
DBLP DOI BibTeX RDF |
|
28 | Tatsuya Watanabe, Yutaka Ishibashi, Norishige Fukushima, Shinji Sugawara |
Performance evaluation of remote control system with haptic media and video: position-force versus position-position. |
Advances in Computer Entertainment Technology |
2010 |
DBLP DOI BibTeX RDF |
|
28 | Sawako Miyashita, Masatoshi Hamanaka, SeungHee Lee |
Concert viewing headphones. |
Advances in Computer Entertainment Technology |
2010 |
DBLP DOI BibTeX RDF |
|
28 | Wen-Hung Liao, Chien-Pao Chueh |
Facilitating high school campus learning with e-book readers. |
Advances in Computer Entertainment Technology |
2010 |
DBLP DOI BibTeX RDF |
|
28 | Takashi Ohta, Jun Tanaka |
Automatic configuration of display ordering for multi-display environments. |
Advances in Computer Entertainment Technology |
2010 |
DBLP DOI BibTeX RDF |
|
28 | Keisuke Matsuzaki, Daisuke Iwai, Kosuke Sato |
Snail light projector: interaction with virtual projection light in hyper-slow propagation speed. |
Advances in Computer Entertainment Technology |
2010 |
DBLP DOI BibTeX RDF |
|
28 | André Brandão, Lenisa Brandão, Giancarlo Nascimento, Bruno Moreira, Cristina Nader Vasconcelos, Esteban Clua |
JECRIPE: stimulating cognitive abilities of children with Down Syndrome in pre-scholar age using a game approach. |
Advances in Computer Entertainment Technology |
2010 |
DBLP DOI BibTeX RDF |
|
28 | Philippe Codognet |
Digital collages. |
Advances in Computer Entertainment Technology |
2010 |
DBLP DOI BibTeX RDF |
|
28 | Henry Been-Lirn Duh, Vivian Hsueh-hua Chen |
Fantasies in narration: narrating the requirements of children in mobile gaming design. |
Advances in Computer Entertainment Technology |
2010 |
DBLP DOI BibTeX RDF |
|
28 | Pedro Lopes 0001, Alfredo Ferreira, João Madeiras Pereira |
Multitouch interactive DJing surface. |
Advances in Computer Entertainment Technology |
2010 |
DBLP DOI BibTeX RDF |
|
28 | Hiroshi Itsuki, Asuka Takeuchi, Atsushi Fujita, Hitoshi Matsubara |
Exploiting MMORPG log data toward efficient RMT player detection. |
Advances in Computer Entertainment Technology |
2010 |
DBLP DOI BibTeX RDF |
|
28 | |
Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009, Athens, Greece, October 29-31, 2009 |
Advances in Computer Entertainment Technology |
2009 |
DBLP BibTeX RDF |
|
28 | Naoki Kamimaeda, Tomohiro Tsunoda, Masaaki Hoshino |
Cross-category Recommendation for Multimedia Content. |
Handbook of Multimedia for Digital Entertainment and Arts |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Jie Zhou 0001, Linxing Xiao |
Content Based Digital Music Management and Retrieval. |
Handbook of Multimedia for Digital Entertainment and Arts |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Magy Seif El-Nasr, Leslie Bishko, Veronica Zammitto, Michael Nixon, Athanasios V. Vasilakos, Huaxin Wei |
Believable Characters. |
Handbook of Multimedia for Digital Entertainment and Arts |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Sara Owsley Sood, Athanasios V. Vasilakos |
Digital Theater: Dynamic Theatre Spaces. |
Handbook of Multimedia for Digital Entertainment and Arts |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Ralf Klamma, Yiwei Cao, Matthias Jarke |
Storytelling on the Web 2.0 as a New Means of Creating Arts. |
Handbook of Multimedia for Digital Entertainment and Arts |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Hua-Fu Li |
Pattern Discovery and Change Detection of Online Music Query Streams. |
Handbook of Multimedia for Digital Entertainment and Arts |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Pieter Bellekens, Lora Aroyo, Geert-Jan Houben |
Semantic-Based Framework for Integration and Personalization of Television Related Media. |
Handbook of Multimedia for Digital Entertainment and Arts |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Wolfgang Hürst |
Video Browsing on Handheld Devices. |
Handbook of Multimedia for Digital Entertainment and Arts |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Jeongyeon Lim, Munjo Kim, Bumshik Lee, Munchurl Kim, Heekyung Lee, Hankyu Lee |
A Target Advertisement System Based on TV Viewer's Profile Reasoning. |
Handbook of Multimedia for Digital Entertainment and Arts |
2009 |
DBLP DOI BibTeX RDF |
|
28 | David Milam, Magy Seif El-Nasr, Ron Wakkary |
A Study of Interactive Narrative from User's Perspective. |
Handbook of Multimedia for Digital Entertainment and Arts |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Anastasis A. Sofokleous, Marios C. Angelides |
Dealing Bandwidth to Mobile Clients Using Games. |
Handbook of Multimedia for Digital Entertainment and Arts |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Dewan Tanvir Ahmed, Shervin Shirmohammadi |
Zoning Issues and Area of Interest Management in Massively Multiplayer Online Games. |
Handbook of Multimedia for Digital Entertainment and Arts |
2009 |
DBLP DOI BibTeX RDF |
|
28 | George Lekakos, Matina Charami, Petros Caravelas |
Personalized Movie Recommendation. |
Handbook of Multimedia for Digital Entertainment and Arts |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Graham Sellers, Rastislav Lukac |
Computer Graphics Using Raytracing. |
Handbook of Multimedia for Digital Entertainment and Arts |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Adérito Fernandes Marcos, Pedro Sérgio Branco, Nelson Troca Zagalo |
The Creation Process in Digital Art. |
Handbook of Multimedia for Digital Entertainment and Arts |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Karlheinz Brandenburg, Christian Dittmar, Matthias Gruhne, Jakob Abeßer, Hanna M. Lukashevich, Peter Dunker, Daniel Gärtner, Kay Wolter, Holger Grossmann |
Music Search and Recommendation. |
Handbook of Multimedia for Digital Entertainment and Arts |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Stefano Ferretti |
Countermeasures for Time-Cheat Detection in Multiplayer Online Games. |
Handbook of Multimedia for Digital Entertainment and Arts |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Anush K. Moorthy, Kalpana Seshadrinathan, Alan C. Bovik |
Digital Video Quality Assessment Algorithms. |
Handbook of Multimedia for Digital Entertainment and Arts |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Michael Fink 0002, Michele Covell, Shumeet Baluja |
Mass Personalization: Social and Interactive Applications Using Sound-Track Identification. |
Handbook of Multimedia for Digital Entertainment and Arts |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Jong-Chul Yoon, In-Kwon Lee, Siwoo Byun |
Automated Music Video Generation Using Multi-level Feature-based Segmentation. |
Handbook of Multimedia for Digital Entertainment and Arts |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Marco Furini, Manuela Montangero |
Incentive Mechanisms for Mobile Music Distribution. |
Handbook of Multimedia for Digital Entertainment and Arts |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Siu Fung Yeung, John C. S. Lui |
Hack-proof Synchronization Protocol for Multi-player Online Games. |
Handbook of Multimedia for Digital Entertainment and Arts |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Yong Man Ro, Sung Ho Jin |
Real-Time Content Filtering for Live Broadcasts in TV Terminals. |
Handbook of Multimedia for Digital Entertainment and Arts |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Wei Qi Yan 0001, Mohan S. Kankanhalli |
Cross-Modal Approach for Karaoke Artifacts Correction. |
Handbook of Multimedia for Digital Entertainment and Arts |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Damon Daylamani Zad, Harry W. Agius |
Collaborative Movie Annotation. |
Handbook of Multimedia for Digital Entertainment and Arts |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Yohan Jin, Myunghoon Suk, B. Prabhakaran 0001 |
The 3D Human Motion Control Through Refined Video Gesture Annotation. |
Handbook of Multimedia for Digital Entertainment and Arts |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Salah Uddin Ahmed, Cristoforo Camerano, Luigi Fortuna, Mattia Frasca, Letizia Jaccheri |
Information Technology and Art: Concepts and State of the Practice. |
Handbook of Multimedia for Digital Entertainment and Arts |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Jun Wang 0012, Johan Pouwelse, Jenneke Fokker, Arjen P. de Vries, Marcel J. T. Reinders |
Personalization on a Peer-to-Peer Television System. |
Handbook of Multimedia for Digital Entertainment and Arts |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Ian Gwilt |
Graphical User Interface in Art. |
Handbook of Multimedia for Digital Entertainment and Arts |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Ian Gwilt |
Augmented Reality and Mobile Art. |
Handbook of Multimedia for Digital Entertainment and Arts |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Wim Fikkert, Michiel Hakvoort, Paul E. van der Vet, Anton Nijholt |
FeelSound: interactive acoustic music making. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Mark David Hosale |
An uncommon affair at Tooting Bec Common. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
nonlinear narrative, rhizomatic, story space, art installation, interactive cinema |
28 | Renu M. Zunjarwad, John H. Takamura |
Handheld gaming devices for baby boomers. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
gaming culture, handheld games and baby boomers, experience design |
28 | Young-Mi Kim, Jong-Soo Choi |
Bamboo flute. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
black-and-white drawing, well-being art, interactive art |
28 | Sangseung Kang, Jaehong Kim 0001, Jaeyeon Lee 0001 |
Intuitive control using a mediated interface module. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
glove device, mediated interface, robot control, hand gesture |
28 | Wim Fikkert, Michiel Hakvoort, Paul E. van der Vet, Anton Nijholt |
FeelSound: collaborative composing of acoustic music. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Lin Qiu, Wendy Weini Tay, Junwei Wu |
The impact of virtual teamwork on real-world collaboration. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
human-computer interaction, collaboration, social interaction, problem-solving, teamwork, video games, virtual teams, group creativity |
28 | Satoshi Kuribayashi, Takaki Kimura, Hiroya Tanaka |
Plant feeling light: a lighting system working with plant biorhythms. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Aleksander Krzywinski, Haipeng Mi, Weiqin Chen 0001, Masanori Sugimoto |
RoboTable: a tabletop framework for tangible interaction with robots in a mixed reality. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
artificial intelligence, robot, tangible user interface, multi-touch, tabletop, fiducial markers |
28 | Li Zhang |
An intelligent agent with affect sensing from metaphorical language and speech. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
affect sensing, anger metaphor, emotional speech recognition |
28 | Ilias Bergstrom, Anthony Steed, Beau Lotto |
Mutable mapping: gradual re-routing of OSC control data as a form of artistic performance. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
open sound control, performance, mapping, live, audiovisual |
28 | Carmen Soler, Alejandra Zacarías, Andrés Lucero |
Molarcropolis: a mobile persuasive game to raise oral health and dental hygiene awareness. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
oral health, mobile gaming, persuasion, adolescence |
28 | Naoki Ishii, Yutaka Ishibashi, Shinji Sugawara |
Enhancement of adaptive Delta-causality control with adaptive dead-reckoning for multiplayer online games. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
causality control, experiment, dead-reckoning, multiplayer online games |
28 | Christian Pallay, Matthias Rehm, Ekaterina Kurdyukova |
Getting acquainted in Second Life: human agent interactions in virtual environments. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
Second Life, virtual agents, social modeling |
28 | Stefan Rennick Egglestone, Joe Marshall, Brendan Walker, Duncan Rowland, Steve Benford, Tom Rodden |
The Bronco: a proof-of-concept adaptive fairground ride. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
Bucking Bronco, bio-sensing, fairground, ride, adaptation, sensors, wearable, heart-rate, telemetry |
28 | Igor de Souza Almeida, Tatsuya Hiramatsu, Jordi Polo Carres, Hirokazu Kato 0001, Marina Atsumi Oikawa |
HANDY system for video-mediated communication. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
interaction, telepresence, video-mediated communication, shared space |
28 | Yuki Hashimoto, Satsuki Nakata, Hiroyuki Kajimoto |
Novel tactile display for emotional tactile experience. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
air pressure, hi-fi, emotion, palm, tactile sensation, speaker |
28 | Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Chiew Woon Ng |
Players who play to make others cry: the influence of anonymity and immersion. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
deindividuation, grief play, games, anonymity, immersion |
28 | Orestis Akribopoulos, Marios Logaras, Nikos Vasilakis, Panagiotis C. Kokkinos, Georgios Mylonas, Ioannis Chatzigiannakis, Paul G. Spirakis |
Multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor networks. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Yutaka Tomibayashi, Yoshinari Takegawa, Tsutomu Terada, Masahiko Tsukamoto |
Wearable DJ system: a new motion-controlled DJ system. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
disc jockey wearable computing, motion recognition |
28 | Barry Ip |
Product placement in interactive games. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
interactive advertising, product placement, computer games, video games, interactive media |
28 | Douglas Wilson, Dajana Dimovska, Sebbe Selvig, Patrick Jarnfelt |
Face-off in the magic circle: getting players to look at each other, not the screen. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
experimental games, game design, gestural interfaces |
28 | Tiago Martins, Ricardo Nascimento, Andreas Zingerle, Christa Sommerer, Laurent Mignonneau, Nuno Correia 0001 |
Headbang hero. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
headbang, wig, game, music, motion, health, game controller |
28 | Lei Zhang, Paul Coulton |
A mobile geo-wand enabling gesture based POI search an user generated directional POI photography. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
user interface, mobile, search, navigation, gesture, location, spatial, photo, point of interest |
28 | Anthony Savidis, Efie Karouzaki |
Artificial game presenter avatars. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Ekaterina Kurdyukova, Matthias Rehm |
Interactive fitness game for public places. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
social interactions, engagement, physical activity, fitness games |
28 | Eduard Gonzales, Alun Evans, Sergi Gonzales, Juan Abadia, Josep Blat |
Real-time visualisation and browsing of a distributed video database. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
visualization, video, application, tool, film |
28 | Anton Gustafsson, Magnus Bång, Mattias Svahn |
Power explorer: a casual game style for encouraging long term behavior change among teenagers. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
advergames, persuasive games, serious games, energy conservation, pervasive games, behavior change |
28 | Yannis Lilis, Anthony Savidis |
Structured tiles: directed subgraphs of recurring path patterns in board games. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
recurring paths, structured tiles, terrain editors, board games |
28 | Jonathan Ferraris, Christos Gatzidis |
A rule-based approach to 3D terrain generation via texture splatting. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
3D terrain modeling, computer games technology |
28 | Oleg V. Komogortsev, Young Sam Ryu, Do Hyong Koh, Sandeep A. Munikrishne Gowda |
Instantaneous saccade driven eye gaze interaction. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
interaction technique evaluation, saccade trajectory prediction, human computer interaction, Kalman filter, eye tracker |
28 | Steven Zhiying Zhou, Derek Tan, Dong Wei 0004, Yuta Nakayama |
TangiCube: introducing bi-directional interactivity with a virtual agent in a tangible mixed reality environment. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
bi-directional interaction, physical output modality, tangible mixed reality |
28 | Anna Carreras, Carles Sora |
Exploring the boundaries of augmented reality in a magic show performance. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
interactive theater, magical expression, performance, augmented reality, interaction design, mixed reality, magic, full-body interaction |
28 | Vivian Hsueh-hua Chen, Weirong Lin, Michael Haller, Jakob Leitner, Henry Been-Lirn Duh |
Communicative behaviors and flow experience in tabletop gaming. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
flow theory, social interaction, tabletop interface, communicative behaviors, augmented reality games |
28 | Sungkuk Chun, Minkyu Jung, Hoa Minh Le, Chee-Onn Wong, Kirak Kim, Keechul Jung |
Anthropomorphic artificial artist based on face-like detection and painterly rendering. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
aesthetic technology, artificial artist, pattern recognition, image processing, face detection |
28 | Hiroko Uchiyama, Akiko Sato, Mai Takai, Mina Shibasaki, Yuki Takeda, Takenori Hara, Masahiro Ookura, Mina Tanaka, Shigeru Komatsubara |
Story tube "Sto-tu". |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
augmented reality trompe-l'oeil storytelling, folktale |
28 | Adrian David Cheok, Owen Noel Newton Fernando, Charith Lasantha Fernando |
Petimo: enhanced tangible social networking companion for children. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
smart gadgets and toys, social networking, interaction design, tangible interfaces |
28 | Gonçalo Duarte Garcia Pereira, Pedro Alexandre Santos, Rui Prada |
Self-adapting dynamically generated maps for turn-based strategic multiplayer browser games. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
expanding maps, multiplayer game balance, self-adapting maps, strategy browser game, dynamic maps |
28 | Tadeusz Stach, T. C. Nicholas Graham, Matthew Brehmer, Andreas Hollatz |
Classifying input for active games. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
active video games, exercise video games, exergaming |
28 | Sungjae Hwang, Kibeom Lee, Daham Park, Woonseung Yeo |
The Biolin: a current-based musical interface. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
interface design, media art, musical interface |
28 | Timo Nummenmaa, Jussi Kuittinen, Jussi Holopainen |
Simulation as a game design tool. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
DisCo language, simulation, games, prototype, game design |
28 | Owen Noel Newton Fernando, Adrian David Cheok, Nimesha Ranasinghe, Kening Zhu, Chamari Priyange Edirisinghe, Yan Yan Cao |
Poetry mix-up: a poetry generating system for cultural communication. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
mobile computing, SMS, interactive media, poetry, cultural computing, human-media interaction |
28 | Amon Rapp, Daniela Cardillo, Rossana Simeoni, Luca Console |
Being a self-director: enhance user creativity with a video mash up tool. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
video mash up, intelligent system, intuitive interface |
28 | Andrés Lucero, Dzmitry Aliakseyeu, Kees Overbeeke, Jean-Bernard Martens |
An interactive support tool to convey the intended message in asynchronous presentations. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
distributed collaboration, gesture-based interaction |
28 | Magalie Ochs, Helmut Prendinger |
Emotional gaming: win by emotion expression. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
|
28 | Ondrej Polácek, Adam J. Sporka, Pavel Slavík |
Music alphabet for low-resolution touch displays. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
music score editor, handwritting, pen-based interfaces, comparative study |
28 | Trien V. Do, Jong-Weon Lee 0002 |
Creating 3D E-books with ARBookCreator. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
3D contents, human computer interaction, augmented reality, e-learning, serious game, e-book, digital contents, 3D book |
28 | Juan Abadia, Alun Evans, Eduard Gonzales, Sergi Gonzales, Daniel Soto, Santi Fort, Marco Romeo, Josep Blat |
Assisted animated production creation and programme generation. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
multimedia automation, reusable content |
28 | Antti Kirjavainen |
Process control in the development of game-based learning environments. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
game-based learning environments, serious games, process control, development process, game development |
28 | Hiroko Uchiyama, Akiko Sato, Mai Takai, Mina Shibasaki, Masahiro Ookura, Masataka Imai, Takenori Hara, Yuki Takeda, Mina Tanaka, Shigeru Komatsubara |
SHI KI BAKO "Box of Four Seasons". |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
augmented reality, interactive art |
28 | Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska |
Towards tailoring player experience in physical Wii games: a case study on relaxation. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
physical interactive games, tailoring player experience, machine learning, emotion, affective computing, physiology |
28 | Brian J. Gajadhar, Yvonne de Kort, Wijnand A. IJsselsteijn, Karolien Poels |
Where everybody knows your game: the appeal and function of game cafés in western Europe. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
game café, internet café, social play, social interaction, focus groups, contextual inquiry, digital gaming, third place |
28 | Dapeng Zhang 0002, Zhongjie Cai, Kefei Chen, Bernhard Nebel |
A game controller based on multiple sensors. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
human-computer interaction, game controller |
28 | Matt Zachara, José P. Zagal |
Challenges for success in stereo gaming: a Virtual Boy case study. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
LCD shutter glasses, Virtual Boy, virtual reality, case study, 3D, head-mounted display, depth perception, stereoscopic |
28 | Maiya Hori, Masayuki Kanbara, Naokazu Yokoya |
A mixed reality telepresence system with limited DOF motion base and immersive display. |
Advances in Computer Entertainment Technology |
2009 |
DBLP DOI BibTeX RDF |
motion base, roller coaster, mixed reality, telepresence |
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